Forum Jump :

Author Message


Posts: 2
Rank:


Level: Member

Country: au
Location:
Occupation:
Age:
In-game name:

 
#106 Posted at 2011-10-11 14:27        
     
# islesfan186 : I agree with one of the above posters with adding the A-4 Skyhawk. i know PRACS has one, if possible would it be able to get theirs and reskin in (i dont really know if you could do that or not, as is i dunno how to make add ons).

Well Yac has a tendency to make all his aircraft from scratch so you never know what one he is gonna do next , I kinda hounded him for a F4 way back and Voila! it appears :)

Also in case you guys missed it over at BIS forums here :

http://www.youtube.com/watch?v=pt2n7ovY1Wk


Author Message

Yac  



Posts: 39
Rank:


Level: Member

Country: pl
Location:
Occupation: Yac
Age:
In-game name: Yac

 
#107 Posted at 2011-10-11 19:23        
     
@ islesfan186
And positioned to read with understanding? It's an early beta , not final model. If at all I'll A4 Skyhawk is certainly not soon.

@Sav
:D


Advertisement


Author Message


Posts: 79
Rank:


Level: Member

Country: se
Location:
Occupation:
Age: 36
In-game name:

 
#108 Posted at 2011-10-13 22:19        
     
A quick question using the awesome OPhandbook that comes with this mod, I find at script section a way to make the C-123 Provider to open and close ramp with help of a script.

My question is if there are any similar script available for the CH-47 Chinook,CH-46,CH-53 Stallion to open and close ramp. The AI seems to fly off before everyone is properly unloaded if a player is Onbord them, as then you need to crawl out of them hindering the AI's to get off the choppers if you can´t get the ramp down. Help would be greatly appreciated.

Kind Regards
shilka


“Sexed up” military capabilities! owning OPF, Arma1, Arma2, Arma2 CO, Arma2 OA.

Author Message


Posts: 4
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name: tert3ls@yahoo.com

 
#109 Posted at 2011-10-24 13:19        
     
# Polish GI : Patch has been released...

Patch 1 Location
I'm decent at making missions and i can help beta test. That link to OFPNAM.com is broken or something.


Author Message

Yac  



Posts: 39
Rank:


Level: Member

Country: pl
Location:
Occupation: Yac
Age:
In-game name: Yac

 
#110 Posted at 2011-10-26 19:03        
     
Foehammer

http://www.armanam.com/index.php - link 4 You


Author Message

Yac  



Posts: 39
Rank:


Level: Member

Country: pl
Location:
Occupation: Yac
Age:
In-game name: Yac

 
#111 Posted at 2011-11-04 12:00        
     
WIP
2 screens
F4J Phantom II from VF-84 and F4B from VF-111 - in painting scheme from the years 1965 -1969.


Full size
and

Full size

Are armed with MK82 Snakeyes,MK 117 GP bombs, AIM9L Sidewinder and AIM 7 Sparrow missiles.
Overhead is also SUU23 Gun POD and ALQ-87 and ALQ-101 ECM pods.

This post was edited by Yac (2011-11-04 12:29, 1047 days ago)


Author Message


Posts: 149
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 23
In-game name: PFC Grunyev.C

 
#112 Posted at 2011-12-12 23:37        
     
Ive been spending the past 3 days trying to find the classnames for this mod!
Next release, include a TXT with all the classnames, editors everywhere will love you.

Danger close is not an option. Its default.

Author Message

Yac  



Posts: 39
Rank:


Level: Member

Country: pl
Location:
Occupation: Yac
Age:
In-game name: Yac

 
#113 Posted at 2011-12-15 16:43        
     
Have you read the OpHandbook.pdf for Unsung ArmA 2 - attached to the mod?


Author Message


Posts: 149
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 23
In-game name: PFC Grunyev.C

 
#114 Posted at 2011-12-15 23:37        
     
-_- just found the bottom section, wow.

Danger close is not an option. Its default.

Author Message


Posts: 8
Rank:


Level: Member

Country: us
Location: San Diego, CA
Occupation: Student, F-14 Tomcat Geek and Future United States Marine
Age: 17
In-game name:

 
#115 Posted at 2012-03-27 05:42        
     
First of all, I am LOVING THE MOD. Cant wait for those VF-84 Phabtoms.

However, I have noticed that the M-119 105mm Howitzer does no damage to the T-55 whatsoever. Has anyone else had this problem?

This post was edited by A100percentBEEF (2012-03-29 00:41, 901 days ago)


Author Message

Elena  



Posts: 170
Rank:


Level: Member

Country: de
Location: Bavaria
Occupation:
Age: 21
In-game name: [DEVGRU] Elena

 
#116 Posted at 2012-07-09 09:27        
     
# A100percentBEEF : However, I have noticed that the M-119 105mm Howitzer does no damage to the T-55 whatsoever. Has anyone else had this problem?

The tank didn't seem to take damage when i shot him in the first place - however, when i shoot on the ground close up/in front of them, they explode eventually. I think this is because Howitzers use no armour penetrating but simple detonate-on-impact HE Grenades, and you wouldn't expect to damage a tank with a 40mm grenade either, would you?

----------------

My own question:
a)On your Preview Screens, it shows a PBR-Like River patrol boat. I wasn't able to find this one in the editor, as i have searched through every category in Blufor, Opfor, ressistance and Civilian/Unsung and also checked empty/ships. Is this boat still included in the mod?

b) In the release topic around Version 1.0, you indicated there could be tunnel systems. I'd love to create a mission in such one. So, are there tunnels? - and if so, could you tell me where? (Map, and Grid reference would be kind, and if the tunnel entrance is hidden, the exacter the reference is, the better.)


Author Message


Posts: 8
Rank:


Level: Member

Country: us
Location: San Diego, CA
Occupation: Student, F-14 Tomcat Geek and Future United States Marine
Age: 17
In-game name:

 
#117 Posted at 2013-01-30 04:39        
     
# Elena : The tank didn't seem to take damage when i shot him in the first place - however, when i shoot on the ground close up/in front of them, they explode eventually. I think this is because Howitzers use no armour penetrating but simple detonate-on-impact HE Grenades, and you wouldn't expect to damage a tank with a 40mm grenade either, would you?

My Idea behind shooting the T-55 was actually not to kill it; simply to damage tracks, optics, and other vital modules that could be damaged with HE. However, none of this occured. I even shot its tracks 10 times for no damage.

This post was edited by Foxhound (2013-01-30 07:00, 594 days ago)


Author Message


Posts: 1
Rank:


Level: Member

Country: pl
Location:
Occupation:
Age:
In-game name: erykmaj11@gmail.com

 
#118 Posted at 2013-02-02 09:58        
     
I have looked for version info, but can't find. Can You tell me what version of Arma 2 I need? I don't need Combined Operations to play it?

Train as you will fight, fight as you were trained

Author Message


Posts: 18993
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 38
In-game name: Foxhound

 
#119 Posted at 2013-02-02 10:26        
     
The mod is listed under the Arma 2 download section so it only requires Arma 2, not OA. But you should be able to use this mod while running CO.
You should always run the latest game version, version info can be found here:
- Arma versions

Visit my family webshop desteigerhoutshop.nl.

Author Message

Yac  



Posts: 39
Rank:


Level: Member

Country: pl
Location:
Occupation: Yac
Age:
In-game name: Yac

 
#120 Posted at 2013-02-19 22:45        
     
Armanam site suspended

Guys you may have noticed our Armanam.com site has been suspended. One of our old members was the registered owner but is no longer with us and we are unable to get in contact with him.Therefore its very unlikely Armanam will be bought back online .

However, we are in the process of creating another website where you can keep up to date with the unsung team and news related to the mod. Be sure to check in here in the mean time for WIP reports etc..

We thank you for your understanding.

Regards
Unsung team