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#1 Posted at 2009-09-18 17:49        
     
This week’s Dispatches examines the difference between playing alone and playing with human players, and the different rewards of each. We test the claim that “the buzz you get from coordinated team play is beyond and above just about every other experience that you can have as a gamer."

For me, and practically all of the team gamers I know, a headset is as crucial as a mouse or keyboard. It's what separates genuine team tactics from just running around together. Arma2 recognizes this with its built in voice chat, and a wide variety of channels for communication.

I'm curious to hear about your experiences of multi-player vs single-player Arma. Do you use a headset often? Do you prefer adversarial modes or co-op? Arma2 offers strong online and offline components, but is one stronger than the other?

What are you thinking?

This post was edited by Foxhound (2009-09-18 20:03, ago)


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#2 Posted at 2009-09-18 22:31        
     
Always prefer to play in a team, even better when it's my own unit operating as a group.

Always on voice, but use ventrilo for intraclan comms. We rarely use VON except to relay data to command. Not
enough players use builtin comms properly, a lot of the time all you hear on VON is stupid jokes, lots of swearing, etc.

No preference on mission type aside from avoiding dumb tactics and meatgrinder fights.

I am fear.

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#3 Posted at 2009-09-19 06:52        
     
The key is finding the right people to play the way you like.

I really enjoyed my times playing Ghost Recon with the *El nino* guys. Lot of fun with the talk and quickly change to mission focus when it was required.

In ArmA it was the same till you have many newcomers in the server. People not using the comms, ... and the game session is ruined. Some people tried to play "our" way and they kept coming, making a bigger group to play with. But many other people doesn't like to play the way we did it and it's what i never understood, if u don't like to plan things, follow "orders", ... why do u join a serve which encourage people to do exactly that?

I wanted a closed server, at least when we were playing (we: the owners of the server), but it fell in deaf ears :lol

And that frustration, together with the "real" work, was kind of my gaming--history--end.


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#4 Posted at 2009-09-19 11:31        
     
MP + comms all the way. I think SP is just boring, no matter how good the mission or campaign you are playing is made.
I was all into SP for many years.
I started playing Ghost recon (OGR, not GRAW, that sucks) and downloaded campaing after campaign after campaign and hundreds of missions. I played them all on all difficulty settings and started them over when I finished them.

Than one day I took the gamble and tried some MP game, offcourse I completely sucked but as soon as I got to know some folks with whom I started to play together regulary I saw SP is just...........alone.

What Big says is true, even MP can only be fun if you play together with people who like to play the way you like to play. Otherwise all fails and you are better of in SP as you will just get mad if the MP mission fails due to (in your opinion) stupid behaviour of others.

With Armed Assault I had very big troubles finding a good place for me to play as I simply can not devote anough time to playing to join a clan so most of the times I was stuck with public servers which, and I apologize to those running public servers administrating them to their best (and actually kind of succeeding in it here and there), completely suck.
I need more, I need good comms, regulated play, a plan, thoughtfull team play and a simple fact "listen to orders given". In no way am I searching for a server playing like real soldiers where one has to yell "Sir, Yes sir" when getting an order.
Just a server with dedicated people wanting to bring a mission to its end with the best results possible and where jokes and the general talks are as welcome as serious and concentrated play.


Luckely I found 2 places which make me a happy player, I hope in the future I can expand that short list to add a few nice coop servers as atm I only found a great tournament server and a good fun CTF server (where many people are playing I met in the tournament, thanks guys :) ).
I am aware there are some good coop servers around and I wish to join those, but time is not on my side :)

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#5 Posted at 2009-09-19 12:57        
     
I agree that MP > SP. That is why any missions and campaigns I make are at the very least coop. In my opinion, if you can make it SP, you can make it COOP, and thats what I do.


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#6 Posted at 2009-09-20 11:35        
     
How would you define teamwork in Arma2?


Heres an example of my gameplay in an evening:
Log onto =WBG= server and play domination (usually got plenty of players there)

Class:FAC Operator
Weapon: M107 + Laser Designator

Generally speaking the game pans out in a similar way most nights, I spawn, find the current objective and HALO onto the highest point outside the village. From this location I can pick off infantry units from around 1-2km out (dependant on the weather) I rarely use my headset to communicate with other players but do type vital info into the comms.

So heres where im confused, Im sat on this hillside taking a few targets down and theres a few guys approaching the target. They come under fire and appear to not know where from. I can see the enemy firing on them so I take them down.
Could that be classed as teamwork or is it not? (based on the fact that neither of us communicated information relating to THAT particular incident)

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#7 Posted at 2009-09-20 16:16        
     
Thats not how I would like to see it. You are not in direct comms with them, so they are not aware you see them and can/will engage them. Sure you can type but why not be on TS, regrouping, get a plan worked out and position yourself accordingly to start with?
Who is covering your position? Do you have a spotter? Is someone aware of your position so they can warn you if the enemy located you and is flanking you?
And if they are aware, will they type a message as you are not on TS? I would not bother to warn you to be honest......but thats mainly as I will be busy enough with my own team mates on TS and getting our act togehter which is more fun than typing messages to someone who is not on TS and having a bigger risk of getting killed/wounded.


But thats whats wrong with domination to start with. You respwan and HALO to wherever you want. No need to regroup and travel together, some might do that but I guess many dont bother.

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#8 Posted at 2009-09-22 16:35        
     
Your comments are correct Foxhound. Many players don't regroup properly.

Which is why my clan members are so "clannish". We always communicate via ventrilo, call out targets and provide support for each other. And don't tolerate outsiders joining our teams unless they play by our ROE. Not trying to be anti-social, it's just we need combat discipline to work behind enemy lines like we tend to do.

Case in point was on a pub server a couple weeks ago. Primary target was Elektrovodsk. Most players were acting like BF2 run-n-gun and having a toe-to-toe meat-grinder frontal assault going on. One of my clan grabbed a dirt bike and we swung around wide to the south-east side. I provided over-watch while he low-crawled past several guards and planted satchel charges to demolish the radio tower. Once the tower came down and no more re-inforcements could be summoned the target fell quickly. Shortly after that both of us were mowed down by a player in a Cobra who had a AI gunner and failed badly at friend or foe identify - we were less that 120 meters from that chopper when cut down. Two people working as a team did more to move the mission forward that 30 others and got killed because others failed to do the same.

One of the biggest sins is using captured equipment without announcing your actions. It usually ends in a team-kill because a lot of players see the enemy weapon and not the operator.

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#9 Posted at 2009-09-22 20:22        
     
I started playing war games years ago with delta force, armored fist, desert storm and OFP all in single player, i never tried MP to lack of internet. the closest thing i had ever done in MP was playing runescape at a friends house. then i eventually got arma and a new pc with internet, and i found it great, i played mostly on a dedicated passworded warfare server where everyone played with comms and it was excellent. i then joined a tournament and it was out off this world with comms being more important than actually playing lol. i then liked MP so mutch i needed more than 1 night a week so i joined a realism unit. i like MP the best, the atmosphere is just ausome, i will play MP anytime over SP UNLESS its a stupid death match (the DM missions arn't even any good with them all being based on the airstrip with 200 t72 wreks) i hate it, occasionally it is fun with some good mates and maybe a team vs team with my clan but public death matches are rubbish along with anything public actually even domination and warefare due to the lack of teamwork.,
MP is the best so long as you find the right people, if you dont then SP is better.


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#10 Posted at 2009-09-22 20:40        
     
Grimfist:
MP is the best so long as you find the right people, if you dont then SP is better.

Agreed, the statement is true especially with COOP I think. I generally find myself searching for PvP missions, not only because I enjoy competing against other human players, but because there is no decent COOP for me. I have played one single COOP mission with someone I know in ArmA II. I have played with Enad in Berzerk once as well (I did the killin and he followed me) :D .

One of the best servers I played on was the public TG ACE server. You did not have to sign up and enlist to any group or whatever, go to a certain website to find the password to get in, you simply just needed the mod to play, and I think that was enough to keep 99% of idiots out. Ingame VON was used, which was good because not everybody likes or has TS (although TS was used for higher command), VON is great for immersion and convinient for me when you have a restricted audience of around 8 or less people in your channel; I personally feel more comfortable and find the game a lot more enjoyable playing with smaller groups. I have played a couple of dominations where people actually played as a team, but only on a rare occasion this happens. Warfare mode really sucks imho, it is some kind of RTS / FPS hybrid, the gameplay is very slow and boring to me and I prefer humans on my team rather than a bunch of AI.

The game totally transforms when you find a good bunch of people/server.

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#11 Posted at 2009-09-28 01:43        
     
Foxhound : Thats not how I would like to see it. You are not in direct comms with them, so they are not aware you see them and can/will engage them. Sure you can type but why not be on TS, regrouping, get a plan worked out and position yourself accordingly to start with?
Who is covering your position? Do you have a spotter? Is someone aware of your position so they can warn you if the enemy located you and is flanking you?
And if they are aware, will they type a message as you are not on TS? I would not bother to warn you to be honest......but thats mainly as I will be busy enough with my own team mates on TS and getting our act togehter which is more fun than typing messages to someone who is not on TS and having a bigger risk of getting killed/wounded.


But thats whats wrong with domination to start with. You respwan and HALO to wherever you want. No need to regroup and travel together, some might do that but I guess many dont bother.

I see your point foxhound, however I am not a member of a clan as I don't really want to be tied down with the whole thing. I think the HALO drop is required on domination primarily for public servers, I've seen pilots not picking teammates up when an area has been cleared which leaves them stranded countless times. I also find the communication bar quite useful when playing along side foreign players that speak english, it makes it easier to read information than hear it in accents over TS.

I hope you step on a piece of Lego you bastard.

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#12 Posted at 2009-09-28 16:35        
     
st3rv : I also find the communication bar quite useful when playing along side foreign players that speak english, it makes it easier to read information than hear it in accents over TS.

I am with you on that however, it just needs time for both sides to get familair with eachoters accent.
Like a few years ago I met a guy with GR who spoke some slang American English. Now that really makes you go....... WTF :)
However, after some time (many months) I can now actually talk with him.

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#13 Posted at 2009-10-02 20:46        
     
LoL I cannot imagine how that must sound over TS! :P

I've been on some of the UK servers before and alot of them are based in the south of the UK, I'm from the north east and even they struggle to understand what i'm saying, infact, even I struggle to understand what im saying sometimes :P

1-para is a good allrounder if im honest though, the main gaffs are scottish and south UK so i'm in the middle. breaking even!

I hope you step on a piece of Lego you bastard.