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#1 Posted at 2009-11-20 13:22        
     
Hello ArmA Folk´s


Welcome here on my Weapon AddOn Release Thread, of my Work's for the ArmA2 & Operation Arrowhead Game Series.
Here in this Thread, i show you my Release'd Work on different AddOn Projects for ArmA2 and his Expansion ArmA2: Operation Arrowhead "OA".


My WIP Thread is here: http://www.armaholic.com/forums.php?m=posts&q=12998
Here you can look the Progress on my Work for ArmA2/OA.

I am only Specialized on Weapon's & Unit's and Retexturing Creations for ArmA.
At this point, i want to say a very Big Thank You to all the Helping Hands and Contributing Creator's for my Project's.

This post was edited by Christian.1987 (2012-02-23 09:32, ago)


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#2 Posted at 2009-11-20 17:25        
     
The ballistics are unrealistic. It shoots like a lasergun.


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#3 Posted at 2009-11-20 18:27        
     
Thanks, page added.


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#4 Posted at 2009-11-20 19:39        
     
Ammo Box?

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#5 Posted at 2009-11-20 19:56        
     
Leogecko27 : Ammo Box?

In the Next Update. OK
I hav made a Test Mission, you can who do you want download: Who do you want. http://depositfiles.com/files/l95k6e6j0


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#6 Posted at 2009-11-20 21:01        
     
i like this very much, great quality, and it is only in alpha stages!!!

btw, any chance you will be adding animated bolts?

ballistics could be tweaked a bit but v good overall, thanks


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#7 Posted at 2009-11-21 02:21        
     
I know the real MP7 has relatively low recoil, but it is certainly not THAT low, especially if the buttstock isn't used. Here recoil on full auto is noticeable, could be a bit more, but it is ok; but in single fire, there is virtually no recoil at all, that definitely has to be tweaked.

I wonder if you can add an option to fold/unfold the buttstock. If you take out the mp7, it would always be folded, so to use the buttstock you'd have to unfold it, thereby loosing some time, but gaining an advantage due to lowered recoil. If it's folded, you'd use the pistol holding animation, if it's unfolded, you'd use the rifle holding animation.

In the description it says it uses the 9x19mm bullet, but that's wrong, after all that's the real interesting thing with the MP7, it uses the small, rifle-like 4.6x30mm with lower weight, better accuracy and higher penetration power.

The silencer sound should be a bit lower in contrast to the un-silenced version.

The high capacity magazine should stick out further, it is not visible atm. However, that's nothing I can't live with, and I don't know how much work that would be.

Now if we could only fire from inside a vehicle, do a "drive-by-shooting" ;) but that is certainly something way out of the scope of a weapon addon.


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#8 Posted at 2009-11-22 09:08        
     
Brainbug : I know the real MP7 has relatively low recoil, but it is certainly not THAT low, especially if the buttstock isn't used. Here recoil on full auto is noticeable, could be a bit more, but it is ok; but in single fire, there is virtually no recoil at all, that definitely has to be tweaked.

I wonder if you can add an option to fold/unfold the buttstock. If you take out the mp7, it would always be folded, so to use the buttstock you'd have to unfold it, thereby loosing some time, but gaining an advantage due to lowered recoil. If it's folded, you'd use the pistol holding animation, if it's unfolded, you'd use the rifle holding animation.

In the description it says it uses the 9x19mm bullet, but that's wrong, after all that's the real interesting thing with the MP7, it uses the small, rifle-like 4.6x30mm with lower weight, better accuracy and higher penetration power.

The silencer sound should be a bit lower in contrast to the un-silenced version.

The high capacity magazine should stick out further, it is not visible atm. However, that's nothing I can't live with, and I don't know how much work that would be.

Now if we could only fire from inside a vehicle, do a "drive-by-shooting" ;) but that is certainly something way out of the scope of a weapon addon.

The description is the Standart M9 Pistol, i hav made a description but i can currently does not include. That whit the Hand anim unfortunately, there is currently no solution. As the real gun, the weapon is simply too small. So I have no other choice as the defining weapon with a pistol.


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#9 Posted at 2009-11-22 15:39        
     
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This post was edited by Christian.1987 (2012-02-23 09:27, ago)


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#10 Posted at 2009-11-23 20:18        
     
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This post was edited by Christian.1987 (2012-02-23 09:27, ago)


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#11 Posted at 2009-11-24 15:47        
     
That's looking very interesting indeed.

I'm starting to get a little concerned about how much stuff will be in Operation Arrowhead that is head-and-shoulders above what the community have made. Sure, I'll buy it anyway to support Bis, but - IMO - the only two things that we haven't got and can't port from A1 mods are the realistic FLIR and the new island.

Hopefully Bis will come out before release and tell us about some more great stuff that's going to be included. It would be awful if their superb support through modding tools and beta patches ultimately damages sales.


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#12 Posted at 2009-11-24 16:17        
     
can you make one with an grenade launcher please? :D


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#13 Posted at 2009-11-24 17:18        
     
Finnaly SCAR. VEERRRY Nice!!! Keep going. Im waiting for it.;D

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#14 Posted at 2009-11-24 17:52        
     
very detailed model it looks great,thanks


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#15 Posted at 2009-11-24 19:12        
     
Mark 16 SCAR-L looks gr8 is there any plans for a Mark 17 SCAR-H?

Gr8 wrk ur 1 of the best addon maker out there