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#76 Posted at 2010-03-23 14:43        
     
how much spare time do you have lol!!! another great looking highly anticipated creation mate!


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#77 Posted at 2010-03-23 17:39        
     
daveygary1979 : how much spare time do you have lol!!! another great looking highly anticipated creation mate!

I have Time as it comes. Times too much, and sometimes not too much. :)
Besides these, converts to existing models it takes much less time than creating them from scratch, completely makes new.


The "Real XM8 Projects" was (Canceled), Reason: RH Makes XM8´s for his MGS Weapon Pack.


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#78 Posted at 2010-03-24 20:37        
     
hmm the XM8 was canceled in rl too right? does anyone know why? i know the marines where looking into them..thier was even talk in my old unit(usaf csar) that if we had them in sevice many of my guys would prefer them over our m-4s? can anyone give more details...sorry christian..did mean to go off topic bro! these are great im a hugh fan of your work and always have been!

im praying i get more free time for my snow mod..and if i do i know we can expect more great snow camo guns from ya!

"Respect is the key to life... with out it we have nothing"

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#79 Posted at 2010-03-25 10:50        
     
hmm the XM8 was canceled in rl too right? does anyone know why?

first of all XM-8 is in game already, 4 variants
found in google about XM8 :

It was field-tested in Iraq and they came back with alot of problems for it. I know the handguards were having overheating problems. I'd say the biggest reasons for it's cancellation have to do with the fact that it didn't use STANAG magazines or the picatinny rail system that are standard on pretty much every weapon we have. The bigger reason is that Colt made a giant political fuss over a German company beating it in competition. Colt realized they were going to lose a giant amount of money and complained to the congressmen they have paid off, who in turn pressured Army logisitics to hold off on the XM-8 project. Any kind of acquisition program for the military is PLAGUED with corruption, bribes, and incompetance. Always has been, always will be

you know once upon a time Polish army canceled program of our own jeep becuse one General get free to use Mercedes G and later army bought such cars and canceled order for buying national-production car
other program for our own APC was canceled when we bought Patria, many people lost jobs in my country
other example : we make submachinegun better than UZI, more accurate, we had it since 1985 but for unknown reasons it was not ordered, produced
in early 90s we ordered UZI for Police "why?" and later in mid 90s production of our submachinegun started finally and army was equipped

maybe if this quote found on discussions is true, than maybe "canceled because not Colt" in my country national-production is not important for rulers, ministers (no lobby of state-manufacture vs. corruption from outside country) in your country there is big national lobby (and i think it is good, cause own manufacturer earn money and local workers have jobs ) ?

http://www.createforum.com/vilas/
bug tracking and w.i.p. forum

link to addons for game Arma 2 :

http://www.armaholic.com/forums.php?m=posts&q=7934&d=0

friendly site
http://www.forum.armacenter.pl/

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#80 Posted at 2010-03-28 14:22        
     
Ok, now all right.

Here comes the Version 1.10 ;)

Changelog:

v1.10
- New: New Laser Beam for the Lam Versions.
- New: Special SD Ammunition.
- Fix: A New Ammoconfig for the SD Version.

Download:

My MSN SkyDrive:
http://cid-0a2c00a15a928791.skydrive.live.com/self.aspx/.Public/ArmA2%20Projects/C1987%5E_P99%5E_V1.10.rar


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#81 Posted at 2010-03-28 16:28        
     
News on the homepage, and our downloadpage can be found here:


Visit my family webshop desteigerhoutshop.nl.

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#82 Posted at 2010-03-28 18:11        
     
Thx. Foxhound for Update the File and the News of the Page ;)


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#83 Posted at 2010-04-03 11:43        
     
The completion of the Shotgun Rifle Projects getting closer.

- Project´s Close -

This post was edited by Christian.1987 (2010-04-19 08:45, ago)


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#84 Posted at 2010-04-16 07:18        
     
Now cooming soon Projects:

- Project´s Close -

This post was edited by Christian.1987 (2010-04-19 08:44, ago)


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#85 Posted at 2010-05-16 13:19        
     
So Guys now comes the *NEW* Version of the G3 Projects.

Have you a suggestion for improvement ? Or you have found a bug, error then let me know this !




(Click for Higher Resolution)


More:
http://www.pic-upload.de/view-5655921/6.png.html
http://www.pic-upload.de/view-5655941/7.png.html
http://www.pic-upload.de/view-5655953/8.png.html


Download:

Depositfiles Mirror:
http://depositfiles.com/files/m9nfh6m1d

Please Read the Readme (for more informations) !


Class Names:
"C1987_G3"
"C1987_G3_grip"
"C1987_G3_aimshot"
"C1987_G3_acog"
"C1987_G3_eotech"
"C1987_G3SG1"
"C1987_G3SG1_Bipod"
"C1987_G3SG1_Bipod_fold"

Class Magazine:
"20Rnd_762x51_g3"

Changelog:
v1.0
- New: Add new Material Textures. (Plastik ect.)
- New: Texture Modified.
- New: Fire Modes. (Brust mode add).
- New: Sound. (Shot and Reload)
- New: Hold-Animation.
- New: Rail System.
- New: Sights. (Eotech, Aimshot, Acog)
- New: Front Grip on the G3.
- New: Bipod on the G3SG1. (Unflip, Fold)
- New: New Ammunition Boxes.
- New: GUI Pics.
- Fix: Completely new Ammo Config.
- Fix: Rvmat Bug´s Fixed.
- Fix: A better Performance (because better lod´s models).
- Fix: Better Recoil on the Weapons.

Have Fun whit this.


Credits:
Thx. to Fallschirmjager for the great Modell.
Thx. to TheLama for the great EoTech Model.
Thx. to Snark for the Rail and Front Grip.
Thx. to RobertHammer for the Perfect Sound.
Thx. to all ohter Poples for the ground Textures.
Thx. to Norrin from Australians At War Addon Team for the Great Hand-Anim.
Thx. to HD_Laeppli, RobertHammer, Syncing, modEmMaik, Norrin, and all other, to help my whit Addon Editing.
Thx. to Bohemia Interactive for the best Game 4ever.


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#86 Posted at 2010-05-16 13:53        
     
Thanks for posting the update here mate :thumb



Visit my family webshop desteigerhoutshop.nl.

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#87 Posted at 2010-05-16 16:37        
     
Foxhound : Thanks for posting the update here mate :thumb


N.p. Mate. And thx for the File Upload and the Great News !


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#88 Posted at 2010-05-16 17:52        
     
Ugh..Looks so damn good. I wish mods would start using your's and RH's weapons as default. They look so damn good. :D
Great work again!


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#89 Posted at 2010-05-17 11:27        
     
Have you a suggestion for improvement?
What about this?


This is screenshot from a TV documentary (ZDF) showing quick reaction force troops in Afghanistan. Obviously one of those bad ass guys (look at the the beards!) combined a G3 (the 7.62 has more punch to penetrate the clay walls the Taliban are hiding behind) with a tan colored M4 buttstock (which is adjustable in contrast to the default G3 buttstock) and also mounted a reflex sight on a short picatinny rail, and added a handgrip.

If you could also make a version of this with a scope with higher magnification, e.g. an ACOG or something, it would make a nice medium to long range rifle.


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#90 Posted at 2012-04-06 09:50        
     
Hello @ll

Today can i Present you the "Rework" of my Old/First Mp7 Project, now in to Version 2.00


Download:

Daten-Hoster.de Mirror:
http://www.daten-hoster.de/file/details/328472/C1987_Mp7_V2.00.7z

Deposit Files Mirror:
http://depositfiles.com/files/ak9q6vev2

FreakShare Mirror:
http://freakshare.com/files/kkogyvch/C1987_Mp7_V2.00.7z.html

Addon Description:

- HK "Heckler & Koch" Mp7 Weapon's for the Game.
- Silenced Weapon Version's.
- Altogether 20 Different Versions of the Weapon.
- 2 Different Magazine's, 40 & 20 Round Mag.
- Defined Bullet Balistics (Normal/SD/Hit/Speed/Init-Speed/Typical-Speed)
- The Tac. Mp7 are add a LLM-01 Laser/Light Module.
- Functioning Thermal Textures of the Weapon.
- Dynamic Shoot Sound.
- Mp7 Ammo-Box in to the Editor.

Changelog:
- New: Complete Rebuild of the Model's.
- New: Mp7 now define as Main Weapon.
- New: Weapon/Ammo/Ammo-Box Config.
- New: Complete New Sound's.
- New: Dynamic Shoot Sound Effekt's.
- New: Working TI Textures.
- New: Tac. Vesion's of Mp7's.
- New: Different Target-Sights.
- New: Gui-Pic's.

Required Addons:

- None !
(Armed Assault 2 & Armed Assault Operation Arrowhead Together or A2: Combat Operation Required).

Credits & Thanks:

'Schmung' for the Mp7 ground base Model !
'The_Tub' for the Mp7 Texture base !
'TheLama' for the Acog/EoTech Model & Texture's !
'Norrin' for the PERFECT Hand-Hold Animation !
'da12thMonkey' for the AWESOME LLM-01 Laser/Light Module Model & Texture !
'LordJarhead' for the AWESOME Sound's & Sound Config Edit !
'Bohemia Interactive' for the ground Based Game !
And all the Other great people of the Armed Assault Community who have Supported/Help me for my Project´s, BIG Thx. for it !

Disclaimer:
This is NOT an Official AddOn from Bohemia Interactive !
Use of this Content is your own Risk !
I am NOT Responsible for any Damages on your System or Parts thereof of use this Content in any Art !
Editing or Redistributing this AddOn, or any part of it, is NOT allowed in any way without
My or Third Contributors Person´s explicit, written, Permission of their Respective Owners !