Forum Jump :

Author Message


Posts: 8
Rank:


Level: Member

Country: de
Location:
Occupation:
Age:
In-game name:

 
#16 Posted at 2010-01-22 15:15        
     
Flaxpants : Great stuff Charon! Thanks for working so hard and letting others like me get loads of enjoyment from your efforts. Bravo!

I'm fairly new to all this editor stuff, and trying to find info can be difficult as most folk on these forums seem to be fairly advanced in their use of it. I have a few very basic usage questions if anyone has the time...sorry
-I'm presuming the zombie module and the infected module are pretty much the same apart from the speed of the creatures produced?
-If I just place these on a map in the editor will they will spawn undead indefinately, or do I need to place enough civilians for them to infect? Is the zombie count dependent on the food count?
-Do non infected characters only become zombies after having been killed by a zombie/infected character, or is it like an airbourne virus?
-What would be a simple starting point in the editor for a clueless person like me to have fun with this?

I have downloaded the new version of the missions without the addon requirement, so I can have a look at those this weekend which should help me a bit. Cheers,

Please look into the demo missions in part3 of the download. All you need to know is in there.
Place a module and minimum one zed and food for him. That`s it


Author Message


Posts: 3
Rank:


Level: Member

Country: th
Location:
Occupation: Graphic Designer
Age: 48
In-game name:

 
#17 Posted at 2010-01-25 03:29        
     
Thanks mate. I managed to get a look at the missions at the weekend and now things are a lot clearer. Great work.


Advertisement


Author Message


Posts: 28
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#18 Posted at 2010-02-07 19:29        
     
It would be cool if you can make this multiplayer coop , anyone agree?


Author Message


Posts: 4
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#19 Posted at 2010-02-23 23:22        
     
Hey Charon Productions I was redirected here for help with the Spawn Module(Sorry again Foxhound), was wondering if you could take a look. My main goal is to activate the zombie spawn when a BLUFOR enters a perimeter(activating a trigger). Basically turn a spawn on when someone enters the area, and I'll turn it off when they pass a point. Btw, I thank you so much for investing your time into this mod, truly amazing, simply amazing, amazing amazing.


I have A Spawn Module from The Undead Mod and I have it set to:

Name: spawn1
this setvariable ["CHN_UNDEAD_SM_GRPTYPE","MOVER",true];
this setvariable ["CHN_UNDEAD_SM_WPPOS",position ZedWP1,true];
this setvariable ["CHN_UNDEAD_SM_INTERVAL",60,true];
this setvariable ["CHN_UNDEAD_SM_NUMBER",1,true];
spawn1 setvariable ["CHN_UNDEAD_SM_ACTIVE",false,true];

Conditions of Presence: false

And through a trigger BLUFOR present set the spawn module true.

I have in the Trigger currently, On Act:

spawn1 setvariable [CHN_UNDEAD_SM_ACTIVE,true];

Any ideas? Thanks,

JacksonL


Author Message


Posts: 2
Rank:


Level: Member

Country: fr
Location:
Occupation:
Age:
In-game name:

 
#20 Posted at 2010-03-05 00:12        
     
Hi everybody, congrats for this awesome mod

Just a question : Do i need to update the game to play this mod ?


Author Message


Posts: 2
Rank:


Level: Member

Country: fr
Location:
Occupation:
Age:
In-game name:

 
#21 Posted at 2010-03-07 14:47        
     
I have another question : As i dont get a clue to the editor (even if i point the zombie module, a bunch of zombie and the "friendly" stuff to nobody for Indepedents, the zombies just stay there standing, not moving, never do ; Could someone make like a very basic mission (like just a horde of zombie attacking the player) and upload it so that i understand how it works better ? That would save my life ! Thanks in advance !


Author Message


Posts: 10
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#22 Posted at 2010-04-03 23:34        
     
Is Charon even still alive?


Author Message

Dead3yez  

I am evil


Posts: 3115
Rank:


Level: Former Staff

Country: en
Location: North Yorkshire
Occupation: dead3yez
Age: 24
In-game name: dead3yez

 
#23 Posted at 2010-05-01 03:48        
     
Is there anyway to disable the infection counter? I don't want humans to be infected by zombies, just kill them. :)


Author Message


Posts: 27
Rank:


Level: Member

Country: us
Location: Tennessee
Occupation: Student
Age: 42
In-game name:

 
#24 Posted at 2010-11-19 15:17        
     
I have downloaded the Mod, but the infected and zombies both dont seem to attack anything, even after I have set the independent side to friendly to no one. Is there any reason they would not attack anyone?


Author Message


Posts: 1
Rank:


Level: Member

Country: nl
Location:
Occupation:
Age:
In-game name:

 
#25 Posted at 2011-10-25 19:15        
     
Hey dude, looks like an awesome mod but i get the error of not able to verify the creator of undead mod.pbo at startup, i'm using arma 2 free, any help

Added 23 minutes later:

sorry i wasn't really clear at what i just said the acutal error is : Warning: Signature of addons\chn_undead.pbo is wrong.
hope you can help,
Majoortje

This post was edited by majoortje (2011-10-25 19:38, 1041 days ago)


Author Message


Posts: 1
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#26 Posted at 2012-03-17 01:18        
     
This may be a stupid question and it doesn't really look like it's going to get answered because this is kind of an old thread, but I was wondering if anyone was having this problem and if they knew how to fix it.
If I have the infected module ANYWHERE on the map all my "undead spawn modules" only spawn infected, (even if I have them set up to spawn regular ((slow)) Zombies.)
I have been working on a mission but When I started to add infected spawns all my regular zombies became infected as well
This mod, however, has been exactly what I have always hoped for in a zombie game...just big open zombie sand-box, well-fucking-done! : D


Author Message


Posts: 1
Rank:


Level: Member

Country: se
Location:
Occupation:
Age:
In-game name:

 
#27 Posted at 2012-11-13 21:27        
     
I have a problem to post if this thread is even being watched anymore.
I'm trying to make kind of an "open world" with zombies, but whenever I put zombies on the map, they start walking towards random locations or close enemies. Also, when my friend and I were Independent, he started hitting me like a zombie whenver he got close to me, damaging and infecting both of us. And, independent don't shoot at zombies. And whenever I try to fix the problem with zombies walking aimlessly by placing waypoints, they stop caring about people and focus only on the waypoint. They don't attack people who come close and they only walk to their set location and then can't walk anymore.
Help. Please.


Author Message


Posts: 9
Rank:


Level: Member

Country: es
Location:
Occupation:
Age: 32
In-game name:

 
#28 Posted at 2013-07-01 18:27        
     
I need someone to help me I have the problem that the
BLUFOR army does not attack the zombies coming out of spawm zombie, I've tried almost everything but no way.
By the way good work by the creator, the mod is great.

This post was edited by COMANDOvrs (2013-07-01 18:53, 426 days ago)

DAVID