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#1 Posted at 2010-01-23 05:59        
     
G.V.C.M
( "Group Vehicle Control Module" )
by xx-Cougar-xx

Current Version: 1.0.01
DownLoad:

www.xx-team-xx.com/Download/G_V_C_M.zip

G.V.C.M was written to handle certain basic requierments for improved performance and assisting mission makers in a standard manner. It attempts to Hide, then remove dead bodies, remove vehicles, expendable or not thru an effect if selected. It Manages the groups which all vehicles and units belng to. It can create Dynamic markers as well. Some overloaded BI functions have also been included to aid mission makers.

Usage:
Please state in your Mission title screen, and/or description "w/G.V.C.M", or "With G.V.C.M". Non Miltary, Non Commericial use only.

Features:
- Hide all dead bodies.
- Deletes all dead Bodies.
- Destroy Dead vehicles with or with out effect, the effect is of 4 different levels depending on the type of vehicle.
- Removes vehicles which have been abandoned and can not move, unless repaired in a time set by mission maker.
- Deletes Mission maker listed expendable vehicles, if stated by a certain time and empty. If manned or re-occupied it will not remove.
- Removes empty groups.
- Can provide J.I.P Dynimically created Markers for Players, Vehicles, or both, depending on side and if sides of vehicle change, including listed wrecks and standard Arma2 markers and colors.
- Provides some basic overload functions to assit mission makers. (W.I.P)
- Server and Client RPT output of various statistics on Groups/Vehicles/Units/Markers and how it is handling them.

Videos:
Dynamic markers on bots: http://www.youtube.com/watch?v=uWTXwT-WvpU
Dynamic markers on vehicles: http://www.youtube.com/watch?v=6g1QbS8J0M4
Vehicle removal with explosion effect: http://www.youtube.com/watch?v=IaFsvgWK8qA

Install:
- un zip and move GVCM folder to your unpacked missions folder
- Edit the settings in ...\GVCM\i_gvcm.sqf
- Add to your missions Init.sqf the following line with a correct path: execVM "GVCM\i_gvcm.sqf";

-For additional info, please open the enclosed readme file

ChangeLog:

v1.0.01
~ Wreck markers not working on aircraft corrected.

Known issues:
- Troops that are parachuting in and killed in mid-air will remain as dead bodies, Since these are the only dead bodies left I do not know if I will correct this issue.
- Markers take a minute(depending on your cycle times) to load up due to the nature of how it loops.
- Sometimes as a player when you join, not all markers will appear, it may correct itself when another player joins or disconnects, or you rejoin. It happened so few times that I have been un able to recreate it. I re join and it corrects itself, restart the dedi server and do same things again and it does not happen.
- Only Tested on Coop, I would like to add vehicle only removal for PvP in the future and test markers on a PvP game type.
- Only Tested on Dedicated Servers. It should work on a hosted game.

Feedback and Bugs:
For now please post on forums at xx-team-xx.com in the arma2 section.
http://xx-team-xx.com/cgi-bin/forum/YaBB.pl?num=1264215923

Credits:
I would like to thank the folowing people for posting on the BI Fourms/Wiki and sharing their knowledge.
- Rommel
- GeneralCarver
- Xeno
- SickBoy

This post was edited by Foxhound (2010-01-23 17:32, ago)


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#2 Posted at 2010-01-23 10:43        
     
Is there a chance for a different file location? I need to register before being able to see that topic or page and I really don't want to register.

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#3 Posted at 2010-01-23 14:14        
     
My bad, forgot we increased our security on our forum, I will edit the first post.


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#4 Posted at 2010-01-23 18:05        
     
Thanks that one works much better :)



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#5 Posted at 2010-01-23 18:05        
     
Thanks for Posting and hosting the DL