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Posts: 208
Rank:


Level: Member

Country: us
Location: U.S.
Occupation: U.S. Army E-3 PFC MOS:92G
Age: 25
In-game name: BOB

 
#1 Posted at 2010-02-28 15:03        
     
im making a massive zombie mission based off quarentine but i needed to make more zombie spawns so i did this

made a marker named it
yomie_spawn_47 
and put the text on the marker
[20,'C','INFINITE']
then made a trigger and put this

call compile format ["bSpawn%1=true", 47];
into the act
and put

47 call fclearSpawn;
started up the mission and it didnt spawn? all the other spawns work like the original ones from quarentine... i know im missing somthing but i cant find it so im asking here. thanks for any help!

Played this game as a child, best times of my life.