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Screen of the week

Sushi released an updated version of his Advanced JTAC TAB module on the Armaholic forums.

    Quote :
    JTAC TAB is ArmA3 addon that provides advanced JTAC system support. Current version allow to call fixed and rotary wings CAS and rotary wings transport with escort when needed. JTAC operator can chose approach direction, type of attack and target mark type. JTAC TAB is based on real CAS and TRANS requests. Like in real world, if u mark target with smoke, you must confirm smoke color when pilot asks for it etc. However, some details had to be slightly modified for ArmA purpose.

    JTAC TAB is also easy to use for mission makers. There are 4 modules to put and synchronize on the map. You can just “put and play”, or you can adjust each cas parameters for your own.

    • Fixed: Issue with CAS RTB
    • Fixed: Issue when calling CAS and TRANSPORT at same time
    • Fixed: Issue with "not avaible" after respawn
    • Improved: Transport LZ check
    • Improved: Collision lights at night is off now
    • Improved: Code was rewrite and optimized
    • Added: Lighstick target mark in night
    • Added: Target hit confirmation
    • Added: Reattack on target when hit is not confirmed

Written on 2014-07-28 by bp.sushi


Robalo released version 0.9.3 of his ASR AI 3 addon on the BI forums.

    Quote Robalo :
    This is my AI enhancement mod for Arma3.
    It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
    I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

    All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.

    • userconfig structure changed
    • remove obsolete fire mode config for muzzle devices
    • slightly reduced range for when automatic fire is preferred for regular rifles in favor of semi-auto fire
    • adjusted range and rate of fire configs for sniper rifles
    • added small routine to force regrouping after moving to cover
    • changed global exclude variable name "asr_ai_exclude"
    • prevent scripted reactions from being triggered on GAIA controlled units
    • do not activate group merging feature when the Alive profile system is detected
    • group merging now supports a configurable limit
    • slightly reduce smoke usage
    • a lot of internal code reorganization and optimization
    • fix gunshot hearing to work with latest 'bootcamp' patch

Written on 2014-07-27 by Robalo_AS

Tomahawk submitted his bhc_map_contour mod.

    Quote :
    This Arma 3 mod is intended to increase the visibility of the contour lines and roads on the map. It also reduces the Alpha(opacity) of the satellite layer to make the lines more visible.
    It is not perfect, but it does what I need.

Written on 2014-07-27 by Tomahawko

Geraldbolso1899 informed us he released an updated version of his Helmet Mounted Displays Mod on the BI forums.

    Quote :
    I decided to make a few changes on the HMD of the vanilla helicopters, cause they were either broken or too small.
    It's made for the Little Bird, Ghosthawk, Hellcat, Merlin, Comanche, Orca and Kajman.

    • Changes the Position of Certain indications.
    • Added "Range to target" indication on gunships
    • Added Landing Lights and Anti-Collision Lights indication for all Bluefor/Greenfor Choppers
    • Littlebirds now have Flares (forgot to mention that in v1.0 :-p)
    • Added Visual Reference guide.

Written on 2014-07-27 by geraldbolso1899

vinceXD released a new version of this mission where you have multiple tasks that can be completed in any order in the BI forums.

  • Added compatibility with CAF_AG ! ( Choose it in the parameters screen , if you're scared by armored and helicopter )
  • Added dynamic player marker
  • Fixed enemy independant heli sometimes not spawning
  • Removed some scripts made useless with recent modification
  • Player is less likely to encouter 3 heli at the same time on chernarus
  • Removed civilians until i found a script working on every maps with minimal impact on performance
  • Changed hint when a defend task is failed
  • Reduced zeus slot to 1 per side
  • Playing in multiplayer shouldn't blow up MHQ anymore
  • Optimization : "addcurator..." scripts played only if zeus slot is used

Multi Tasks Heavy Insurgency Co-11 v07-27-2014

ArmA 3 Map Pack - A3MP (Optional: for Chernarus version)
Community Base addons A3 (Optional: for Chernarus version)

Written on 2014-07-27 by vinceXD


Trixie released an updated version of his Launcher Pack on the BI forums.
This pack introduces the A2 SMAW along with HEAA & HEDP rockets as well as the FGM-148 Javelin:
  • SMAW
  • FGM-148 Javelin
  • SMAW HEAA - High Explosive Anti Tank
  • SMAW HEDP - High Explosive Dual Purpose
  • Increased damage of Javelin missile.
  • Implemented MDH_TopDownAttack by Moerderhoschi with the help of Bravo93.

Written on 2014-07-27 by Trixie

Purple released an updated version of his Benelli M4 Super 90 Pack on the BI forums.

    Quote :
    I'm happy to release my first benelli pack. That's still a beta version so there may be some bugs and stuff that are not perfect, but I considered it already advanced enough for a release, so here it is.

    • more than 8 variants of the benelli M4 super 90 shotgun
    • collapsable stocks can actually be collapsed and extended at will
    • sounds made by Oliie
    • addon compatible with R3F and FHQ accessories
    • 2 ammo types included: buckshot and slug rounds

    • now compatible with 1.24

Written on 2014-07-27 by Purple

Purple released an updated beta version of his Famas pack on the BI forums.

    Quote Purple :
    This pack includes 4 versions of famas F1: all of them have deployable bipod (through action menu), and working APAV rifle grenade.
    I'm also sharing the source archive so all of you can reuse the contents (like grenade and bipod scripts) and/or tune the config to your tastes.
    So feel free to reuse any part of the archive and redistribute them (just please give me some credits if you do

    This is still alpha (im working on a Famas G2 that may be included later, and plan to include also famas felin as well as more camo), so there may be some bugs.

    • now compatible with 1.24

Written on 2014-07-27 by Purple

Massi released an updated version of his NATO SF and Russian Spetsnaz Weapons on the Armaholic forums.

    Quote massi :
    As promised I’ve updated my weapon pack in the few spare time I’ve got!

    First of all I’d like to thanks Pepe Hal for the temporary Sound fix wich made possible to continue using the addons until this update, thank you and thanks to all your collaborators!
    Anyway this Temporary Sound Fix is no more needed and using it will brake the addon!

    This new version features also several additions like: SCAR-L and SCAR-L short barrel both in standard and EGLM versions, SCAR-H in standard and EGLM versions, SCAR-H Marksman version and M110 Marksman Rifle.
    Off course in future US Ranger update I’ll give them those new SCARs.

    Also I’ve added SA61 skorpion and Micro UZI submachinegunes wich are in handgun slots, and I’ve added with Raven DK help a 3D Acog, wich still need a lot of work anyway, I’ve also fixed the RPG7/18 – M136 – Strela – Stinger Ironsights zoom to make them effective and usable, and added mass to the weapons.

    Hope you’ll enjoy the update, off course I’ll update in the future also my units in order to equip them with the new weapons included in this pack , and thank you very much to all of you for your support and suggestions !

    • Added SCAR-L and SCAR-L short barrel rifles plus EGLM version
    • Added SCAR-H plus EGLM version
    • Added SCAR-H Marksman and M110 Marksman Rifle
    • Added SA61 Skorpion and Micro UZI submachineguns (handgun slots)
    • Fixed Ironsight's zoom for all launchers (M136,RPG7/18,Stinger/Strela)
    • Fixed sounds since patch 1.24 - Pepe Hal's Sound fix NO MORE REQUIRED!
    • Updated Acog with Acog 3D optic model (still need some work)
    • Updated Aimpoint model
    • Updated: config, and added weight mass to weapons
    • Updated: optional ASDG Joint Rails config

NATO SF and Russian Spetsnaz Weapons v1.3

(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config)
ASDG Joint Rails

Written on 2014-07-27 by massi

JohnHansen released an updated version of the Brazilian Defence Forces mod on the BI forums.

    Quote :
    Brazilian Army Infantry, Air force Infantry, Marines.
    UH60 Black Hawks (Army and Airforce), AH1 Sabre, A29, Super Lynx and Army Truck.

    • Added paratrooper Infantry and New sounds.

Written on 2014-07-27 by Foxhound

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