Deltagamer released an updated version of his first addon, a Chinook Pack, on the Armaholic forums.
Quote : This is my first mod release for ArmA 3 so lets get going :D the chinook pack will aim to release a large variant of chinooks and give you the option to play with logistical, troop transport and attack versions. Fractions that will get these helicopters will be NATO and civilian for now. I will include a "whats planned" section below to show you what I aim to add to the game and what type of chinook I will be releasing.
This pack includes:
- CH47F (With fixed ramp gunner and side gunners)
- CH47F (With working ramp, side gunners and walk-able interior)
- CH47F (With working ramp, walk-able interior and unarmed)
- CH47F HC4 (With fixed ramp gunner and side gunners)
- CH47F DESERT (With Desert/Olive Camo, fixed ramp gunner and side gunners)
KangarooSwagsubmitted his KS Russian Firebases & Airfields Pack template.
Quote : A compilation of Russian Firebases and Airfields, complete with a fully equipped Artillery Base. All outposts have been fully fleshed out, containing many ambient features that add tone to your missions :). There are three main parts of the release:
A Forward Operating Base
An Airfield, fully stocked with air vehicles
And an Artillery Base, equipped with multiple batteries
All are situated towards the Northern Border of Chernaurus, which is keeping with the knowledge that Russia is north of the country.
Quote : A simple script for adding earplugs in to a mission. Earplugs are used with one simple action, which comes in yellow ;) . There are also optional status icons, which are half-transparent speakers displayed at the bottom right of the screen. TFAR and ACRE are not effected by the little icons; since this script is mostly made to be used with those addons.
Small script size under 1kb! (986 bytes) only bytes of code run each time causing no lag or server load.
Quote : This little addon (script version for mission makers included) has the purpose that once a player died his screen turns black and all ingame sounds are disabled until he respawnes or (if there is no respawn) after mission restart.
The main reason why i created this is for PvP missions that dead players can not use the death cam anymore to spot and report enemies to other players as they are dead and would not know what is going on.
Apart from working in single player the addon works in 2 different ways for multiplayer:
The server admin can place the key file on the server and allow the players to decide if they want to use it or not.
If the addon gets loaded on a server (hosted or dedicated) it would broadcast the script to every player
who joins without them needing to download the mod. It literally forces the script on every client. This would be
the best option for PvP missions to make sure everyone uses it.
654wak654 released an updated version of the Simple Rank Patches addon on the Armaholic forums.
Quote: Simple Rank Patches makes this small addition to the game where it will automatically add their ranks to all infantry's shoulders using the insignia system. No extra work is needed, the rank patches are automatically added in any mission where the AddOn is running.
Re-branding of the AddOn.
Even lower size, less code and better rank images.
Zapat released his GetTactical addon on the BI forums.
Quote : Arma 3 is about freedom and depth. The GetTactical Interface is about taking these to new levels by enabling you to decide if you want to play a full-fledged top-down tactical RTS, your well-known FPS enhanced or the hybrid of the two. All with a single keypress.
There are some limitations:
The mod supports 10 units maximum
It may or may not work with a specific mission: I can't foretell. (There is witchcraft included in the sripts: you've been warned)
It all depends on how [unit switching] and [changing the player unit] is handled in the mission.
The mod disregards unit-switching limitations within the players group.
The mod creates a hidden player unit and attaches it to your last real-player unit when in top-down view.
These can be enough to break a weaker mission. You shall note this: so you don't come crying.
Vehicle handling is still WIP. Infantry works well.
BlackPixxel released his Hidden Flashsuppressors config replacement on the BI forums.
Quote : You may have seen the flash suppresor attachments on very early Arma 3 screenshots (like here). This item is not available in the game, but I found its .p3d model and the inventory picture in the game files.
I wrote a little config to make the flash hiders available in the game.
There are two different types for different weapon sizes/calibers. They will remove the muzzle flash of the weapon and lower the light emission while shooting. AIs ability to spot you with their eyes is also decreased. The muzzle velicity is slightly increased and the recoil decreased a bit.
whiztler has submitted a new version of this multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions. Wolfpack is released in two volumes with five missions each.
Added: Automatic detection of AGM > Earplugs, ammo, map tools, etc.
Fixed: Resistance camps day 4
Updated: Various optimizations
Updated: Chest rig added to certain crates.
Updated: Finetuned loadouts, less weight, less fatique, more task orientated.
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