Blazenchamber released an updated version of his Specialist Military Arms (SMA) addons on the Armaholic forums.
Quote : SMA (Specialist Military Arms) is an ongoing project\Addon for ARMA 3 to create and replicate some unique and rare
new age weapons from all over the world. We are interested in High quality authenticity and attention to detail.
I started this project Late 2013 and set out to make all the weapons and attachments I wanted to use in ARMA 3. We now have V1 and I am eager to get V2 and V3 done asap.
So I hope people enjoy these as much as I do.
Hey guys good news V2.0 is up on the main page for download.
Be sure to check out the SMA Exhibition in the Showcases.
Added Remington ACR
Added Magpul MASADA
Added AAC Blackout MPW
Added MINIMI MK3
Added CMORE optics
Added BARSKA optics
Added Surefire Flashlight
Added Laser Light combo for various weapons (use MRT to toggle)
Added 23 Additional Suppressors fitting various weapon systems
Added Bipod compatibility for Specified weapons
Added The First fully functional Grippod attachment for Arma 3 (Only mounts on selected Vert Foregrip weapons)
Added Custom variants of HK416
Added ammo 300 blackout + 6.8
Added New reload animations for SKS (Todie)
Added New variations of the Vortex 3x now has low mount and ARD (Anti Reflection Device)
Reworked Vortex optics with new RDS side mounts
Reworked Optics vision improved on Vortex scopes.
Reworked all Audio for weapons
Reworked Ballistics 556 + 762
Reworked Animations on multiple weapons
Reworked SCAR Textures
Reworked Recoils and weapon handeling
Reworked underbarrel M203 for AUG CQC + HK 416 (model sorce by TIGG)
Reworked Iron sights on Aug CQC now uses Troy flip sights
Reworked Showcase mission fully voice acted all new models and assets.
Fixed Clear Magazine glitch
Adjustments to attachment positioning on multiple weapons
Removed Elcan spectere (until model is finished and fixed)
Spookygnusubmitted his The Mach Loop; LFTA7 terrain.
Quote : Hello Arma community, I bring to you my first map release. I have been inspired from recent visits to this actual location and decided to bring it into game for all the flyboys and helicopter nuts out there.
The machloop is a low flying training area used by the armed forces in the UK for extreme low flying maneuvers through valleys and hilly terrain. The area I have used is known as the mach loop due to is locality near Machynlleth in wales. More information can be found here for it. http://machloop.co.uk/
I hope that people enjoy this map, even if you are not a pilot for the game. you will still enjoy weaving your way around the valley and enjoy the scenery.
I have a 1m resolution satellite map which also features RAF Valley.
RAF Valley is located off the North West coast of Wales on the Isle of Angelsey. RAF Valley is home to the Hawk T1 and T2, which are used as training jets for pilots in the Royal Air Force.
This map does not have an abundance of objects on it, as it was primarily built for flying intentions. To keep the FPS high and the view distance far enough, you can get a good feel for the speed. I have been contemplating gradually updating the map and incorperating things like trees and rocks. This will need to be tested before an update is released. The airfield is the only place that has objects atm.
Aussie released an updated version of his Australian Map on the BI forums.
Quote : Welcome to Australia island addon for Arma 3. This is a Work in Progress but I have decided to release to the Public to get some feedback on How to improve your playing experience. The version is now 2.0
This island took many years to complete, Ive worked on it when I have had free time, I hope you like it, The island is 8 times larger than Altis and is 1600Km2 compared to Altis 270Km2.
I've left areas in the cities for RPG players to add their own buildings, there are police stations but they are not open (as I didnt receive the scripts from the maker).
Hopefully I can get them so you can use those buildings. I also had to remove some custom buildings as they were causing game glitches.
The Island is 40km x 40km which is 1600Km squared, to give you a comparison Altis is 270Km squared. Tasmania is the same size as Stratis.
It takes approx 40 mins to cross the island in a BIS hatchback and approx 25 mins to drive from Perth to Darwin along the west coast road. There are 3 different types of desert ground textures from Red desert sand (which slows cars down) to dry riverbed textures which are good for hiding vehicles in.
Australia Island features 9 large airports with Green Map Icons showing Airports that have Autolanding features enabled. Blue map Icons display Manual landing features. The map screen also shows police station Icons and Hospitals.
Each capital city has a large Hospital we may build our own later. There are also plenty of fuel/service stations as fuel does become an issue after a while.
Trees removed from Darwin and Adelaide airports to allow large planes to auto land without crashing.
Speedhumps removed as they were bugged with custom cars.
Sabre[Dust] released an updated version of the Sukhoi Su-34, which he ported from Arma 2, on the BI forums.
Quote : This adds the SU34, a port from Arma 2.
All of this is a work in progress - It is not yet signed, as I may change the flight characteristics. Let's consider this a public alpha test.
It will never be even close to other planes like the SU-35 but I will do my best to make a working and useful plane.
The Textures are just quick n dirty. Keep in mind that they will change.
Rejenorst informed us he released in the BI forums a new version of this small mission he was using as a test bed for some scripts he's been working on as well as playing around with the ARMA3 engine.
lowered difficulty substantially by making changes to enemy awareness in garrison script
increased friendly team awareness and aggressiveness to improve friendly team survivability. Previous script had problems in that it resulted in enemies maintaining lock-on on enemy targets even if target moved away behind cover.
Enemies should now be easier to get a jump on but keep in mind that the more enemies know about your position the more likely it will be difficult to maintain the element of surprise.
SabreD released an updated version of the Antonov An-2, which he ported from Arma 2, on the Armaholic forums.
Quote : This addon adds some An-2 variations to Arma 3. Some are made up and some resemble a random selection of real planes.
They have different characteristics and specialities:
- The standard variants have slightly different top speeds but otherwise the flight model is similar
(The vintage AirRacing versions have slightly more powerful engines but may stall at lower speeds -
interesting side fact: the real An-2 has no stall speed mentioned in its manual according to wikipedia)
- The snow versions are slightly faster. The skis are purely aestetic. The plane really behaves as if it were on wheels.
- The sea plane version is designed to be operated on water only.
It can be used on ground but only because I didn't want to interfere with the ability to put it on a beach or go back into the sea from there.
Go in and out of the water very slowly! The artifical float script needs time to catch up.
In reality you would have to manually attach special wheels to the floats as far as I know. This is not included currently.
By the way it has to be flown with caution. It's a lot slower than the other variants. Don't expect to get over mountains as easily as with other planes.
- The armed versions are for fun really.
I just put some random cannon on them and changed the flight model to an arcade more jetlike version.
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