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Mynock has submitted where you play as a CSAT soldier tasked with eliminating rebel encampments from the area.

    Quote Mynock :
    I am still relatively new to the ARMA 3 Editor so please enjoy these for what they are. Complexity will be added over time as I learn how to use more functions of the editor.

    I'm hoping to produce mini missions on a relatively consistent basis designed to be fun and quick for either a single player or a small group. I intend to label them all with the prefix [MMM] to symbolize it as a Mynock Mini Mission.

    If you enjoy my work or would like to see something in particular in the future, please speak up! I am very interested in creating scenarios and missions people enjoy playing.



Written on 2015-08-01 by Mynock

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Srcm35 has submitted a new version of this cooperative mission where your main objective is to find and destroy the Opfor weapon system.

Changes:
  • erased Files belonging to the mod @allinarma terrain pack that prevented the start of the mission without the mod.



Written on 2015-08-01 by Srcm35


aliascartoons released in our forums a new version of the prequel episode of his Foothold mission.

Changes:
  • removed unused sounds
  • removed unused scripts
  • changed the pbo file name
  • changed units loadout
  • changed scripts which didn't work after last A3 update
  • changed few triggers
  • tweaked special effects
  • additional messages
  • enemy AI skills tweak
  • changed re-spawn policy, still one life per player but if you die you can occupy an AI slot if available
  • Psycho revive script replaced with the one fixed by Alwarren
  • weather minor changes



Written on 2015-07-31 by aliascartoons

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J has submitted a new version of this tactical squad based survival action horror mission, the fourth in the series.

Changes:
  • Fixed an issue where the Demons and Zombies would not chase or attack the Player and team members. Now the Zombies and Demons aggressively chase and attack the player and team members.



Written on 2015-07-31 by t1specialist


NorX Aengell submitted an updated version of his XENO - Taru Pod Mod.

    Quote :
    Hi everyone, I'm happy to share a mod who add the possibility for the Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift. Feel free to ask for some features I can add.

    Changelog:
    • Fixed : Bugfix with the new update of ACE3.


Written on 2015-07-31 by NorX_Aengell


Mattastic informed the community on the Armaholic forums about the upcoming update of his Marine Expeditionary Force addon.

    Quote:
    Version 2.2 is on the way for the Marine Expeditionary Force mod. The update is pretty much finished and is going through some minor edits now. It should be released by the weekend. Coming in the update are some significant additions to further facilitate broader gameplay in Arma as the USMC.

    New Features:
    • M81 Woodland Camo Gear & Units
    • F-37 Fixed Wing Aircraft
    • Arma II HMMWV Ports (Compatible with EWK)
    • Coyote & Black Vests
    • ECH & ECH Lite Headgear

    That is the update for the most part. There are a couple things that aren't listed, but I will announce those with the release. This will be the start of the official WIP thread for this mod so please comment if you are a user of the mod with comments, questions, or complaints.


You can find more information and leave your feedback in the Marine Expeditionary Force topic.


Written on 2015-07-31 by Mattastic


Hcpookie released an updated version of his Pook SAM Pack on the Armaholic forums.

    Quote :
    Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.

    All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.

    Changelog:
    • Fixed: Removed proximity fuse “burning” effect on aircraft.
    • Fixed: Pantsir S1 commander light couldn’t be damaged.
    • Fixed: 9K331 lights couldn’t be damaged.
    • Fixed: Occasional pop-up errors in ZSU config.
    • Fixed: Missing sounds in CRAM, NASAMS config.
    • Improved: SA-10 vehicle textures.
    • Improved: BUK family internal views.
    • New: ZSU crew can be shot.
    • New: ZSU driver hatch turn-out/turn-in.
    • New: MEADS mobile launch system.
    • New: S-300 PMU2 “Favorit” SAM system including:
    - SA-20 Site spawner units.
    - 5P85TE S-300 PMU2 static launcher.
    - 30N6E2 Engagement Radar vehicle.
    - 48N6E2 SA-20 missile. Slightly enhanced performance in-game over SA-10 missile.



Written on 2015-07-31 by hcpookie


Massi released an updated version of his NATO SF and Russian Spetsnaz Weapons on the Armaholic forums.

    Quote massi :
    Finally I found the time to release an updated version of my weapons, I’m sorry for the long wait and for all the issues it caused.

    This version should fix all the problems I red on the forums so far, and also update the weapons with bipods capability, it also set A3 sounds for all the weapons, since the old sounds were reported to create problems in some users.

    I will keep working on these weapons and on all my other addons in the spare time I’ll have, thanks again for all reportings and for your patience.
    You’ll find all the other changes in the changelog.

    Changelog:
    • Added support for BIPODS
    • Updated sounds to new A3 standards
    • Udated weapons icons with new icon system
    • New PSO optics in 3D
    • Added a side mount optic for KSVK
    • Fixed attachments issues
    • Fixed config and models issues
    • Fixed AA launchers not locking on air targets
    • Fixed all weapons not showing in arsenal now present
    • Fixed Red dots and Aimpoints invisible now working
    • Fixed folding sight texture
    • Updated ASDJ Joint rails optional config
    • Added ACE3 optional config: make ATGM lock and firing, add Hunt-IR to GLs, make LAW, RPG18 and M136 diposable launchers
    • Added sub-sonic and blank-rounds ammo



NATO SF and Russian Spetsnaz Weapons v1.9



(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config)
ASDG Joint Rails
(only required if you wish to use the mas_us_rifle_ace3_c.pbo optional config)
Advanced Combat Environment 3 (ACE 3)


Written on 2015-07-31 by massi


Bohemia Interactive released a special Arma 3 developer diary video about Tanoa island, the new terrain featured in the upcoming Arma 3 expansion, which is set for release in the first half of 2016.
Tanoa island is a 100 km² South Pacific archipelago.

In this developer diary, Arma 3's Creative Director Jay Crowe and Project Lead Joris-Jan van 't Land discuss how the devteam came to a South Pacific destination, describe some of the key characteristics and points of interest on Tanoa and reflect on development so far and the roadmap ahead.

    Quote :
    Prague, Czech Republic, Thursday July 30th 2015

    Tanoa will be the first South Pacific destination featured in the Arma series. Previous Arma locations included the Mediterranean islands of Altis and Stratis (Arma 3), the Eastern-European country of Chernarus (Arma 2), the Middle-Eastern nation of Takistan (Arma 2: Operation Arrowhead), and various other terrains in the fictional Armaverse.

    Besides the new Tanoa terrain, the Arma 3 expansion will include new vehicles, weapons, attachments and gear, characters, playable content, and more. The expansion is scheduled to be released in the first half of 2016 and will be distributed as DLC for the base Arma 3 game.



Written on 2015-07-31 by Bohemia Interactive


TECAK informed us he released an updated version of his Tab My squad addon on the BI forums.
This addon adds a tab "My squad" and removes tab "Team".

Changelog:
  • bug fixes


Written on 2015-07-30 by tecak

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