Bad Benson informed us he released an updated early alpha version of his Arma: Enhanced Movement on the BI forums.
Quote : This is a pre-alpha version of the addon. I sadly had to rush it to meet the deadline of the contest (and uploaded a broken version so could've spared me that). This goes especially for the animations. I literally made all 12 anims in less than two days so bare with me while I'll slowly polish every single one over the next weeks.
I'm going to update it very frequently from now on. I'm using the pre-alpha term, eventhough the features I planned for the first release are all there, for the following reasons. The thing I'm trying to do is pretty ambitious considering the engine I'm doing it in .
So naturally there will be some quite obvious but expected issues for now (look below for more info). So I'm not comfortable calling this even alpha. This goes, clipping etc. aside, also for data issues in the main game like missing roadway lods on a lot of objects. That for example is the reason you can climb on a vehicle but will get stuck on it in the most hated anim, the falling anim . I'm working on ways to fake roadway lods to allow climbing on everything, period.
Detection is very loose atm because i'm still experimenting with different settings/methods. I will soon deploy more exploit prevention (climbing through walls etc. can happen) to make this useable in PvP some day.
There is also a lite version of my earlier interaction key adventures in there. While there are also more elaborate addons doing the same available, I still like to have everything I personally like and am able to achieve myself in my own addon. So if for example a server allows my climbing addon but not someone's action menu replacement I still have a key to open doors, climb ladders etc.
That being said I will soon add a check for said addons that will deactivate my own system to allow best possible combination with other addons.
version 0.2 pre-alpha:
- fixed (hopefully): broken spam block
- changed: fatigue limit is now 95%
version 0.3 pre-alpha:
- removed some legacy code from my old interaction
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.
Fromz released a small hotfix for his Living Through - Live another day mod on the BI forums.
If you already downloaded this mod just download the small hotfix! Overwrite any older file with the new ones.
Quote : LT: Living Through is a total modification for military simulation game Arma 3.
After more than 50 days hard work regardless of day and night, after paid a great effort, New Terrain, New Structures, New Plants, New Rocks, New Objects, New Vehicle, New Weapons, New Sounds, New Characters(Female), New Animation, New UI, New Mission, Massive Scripting.
New Launcher even a new P2P NAT traversal communication extension.
But we finally released our game modification.
We recently often think, we are indeed overestimating our abilities, our time, these are really a tremendous amount of work.
The superpower's nuclear weapons, which equivalent to five billion tons of TNT, launched all around the world and explosion on the planet in less than a year.
After the nuclear war, a lot of dust gathered in the lower stratosphere and rotate to go along with the Earth's rotation.
The wolrd below 2500 meters altitude, trap in the haze of nuclear winter.
Human beings not noly responsible for this catastrophe, but also the most direct victims.
Only lucky, physically highly qualified, less than 100 million people survive.
they kept escape to the survival spots around the world, Alps, Bolivia, Pamirs and Tibet...
looking for the sun、water and food, search rare 'wonderherb' to reduce nuclear radiation and keep energetic.
A lot of people helping each other in an attempt to ride out the storm, even so, some bad bunch of people are constantly make humanity stains.
You are the one, who are looking, searching, helping, talking, running, killing or dying... in the survival spot.
Free survival role playing game without zombies or monsters, real-time user saved profile, Both singleplay and on-line multiplayer use same saved user profile.
New peer to peer game networking technology (NAT traversal HOST online game)*
New 20x20km high precision terrain with new vegetations and some Chinese structures
Black market trading system.
New Weapons such as handmade Crossbow and ex-government forces firearms*
New High-quality vehicles: China-style electric tricycle，dugout canoe，clunkers*
New female characters with many identities, few new male head models and a new part of the animation system*
Powerful Arma 3 Extension functions librarys
*Imperfect, incomplete contents in alpha version, will upgrade soon.
Fixed "Network Fault or you use illegal save file, please reset the network and do not use other computer to play" bug in some situation.
QuickDagger released an updated version of his Dagger Ballistics mod on the Armaholic forums.
Quote QuickDagger : Here´s a new mod. It adds many new ammo types and magazines to the game featuring real life ballistics data.
Inside you will find a very detailed manual explaining all the new ammo types, their ballistic charts, dispersion and effective range, how they behave in different rifles, how they should be employed, how to make some ballistics calculations as well as calculating bullet penetration and hit values. And much more.
My intention was to bring a wider variety of ammo with special ammos to special soldiers. Among the bullets you will find SLAP, tear gas, explosive, frangible, duplex, hollow point, and more.
There is also a LEA config to speed up all your tests with the new stuff included in the mod.
Reduced visibleFireTime to 0.75 seconds in order to improve FPS on servers, over ACE defaults.
Fixed a problem with silenced ammo causing deafness, all thanks to TechnoPanda´s feedbacks.
Fixed the M1022 BC, added the .50 A-Max, added the .50 M20, added the .338 SD, added the 12.7x107 caliber.
Churrofighter has submitted his new Insurgency cooperative mission.
Quote Churrofighter : Search and destroy all insurgent ammo caches. The number of destroyed caches can be checked using the radio.
Insurgency is based off the game mode created by the Project Reality team.
Target is to find and blow up all weapons caches. In order to pinpoint the weapon caches, one needs to evaluate intelligence dropped from killed insurgents. While the BLUFOR team advances through the villages, and towns, clearing out armed insurgents, the squares will go from red to green, marking that the area has been cleared and safe.
OPFOR players can spawn into enemy AI units to make the task of BLUFOR a mayhem.
Goblin informed us he released an updated version of his H.A.L.O. System addon on the BI forums.
Quote : This will be my first official Addon for the ArmA community! This HALO System will allow you to Jump from sub-orbital altitudes over 70,000ft from the mysterious rumored stealth drone "Vampyre". Other standard militray aircraft are also supported, such as the C-130, C17, and Russian IL76.
Now includes the XHR-1 Vampyre Stealth Sub-Orbital Drone in v1.4!
Now includes Low-Level, No-Gear-Required, Jumps in v1.2!
This sub-orbital XHR-1 "Vampyre" can fly over 70,000ft and is meant to roleplay a Reconnaissance and secret H.A.L.O platform for 2035.
The included Altimeter will be reading Barometric Pressure. ASL, Above-Sea-Level. You should know the Altitude of the DropZone and plan ahead. Tracking over 2km while in FreeFall is possible; more if under canopy for a HAHO. The jump location and altitude will be random to start. Option to re-route Flight possible. System should work for most ArmA Maps.
There is a helmet-view complete with custom sounds and dramatic environmental effects! Your visor can (and will) fog-up, freeze over, can crack, etc. There will be thermal layers and accurate and varied temperatures displayed for most ArmA Maps and Climates. The temperature will also fluctuate with months, seasons, and time-of-day.
The Altimeter can be displayed by using your 'Watch' button while geared-up in your HALO Gear for any Keyboard or Gaming Controller. If you are NOT Geared-up properly, the JumpMaster will deny your Jump and you will have to recheck and repack your gear. The temperature at extreme altitude can reach -70*F with little to NO Oxygen!
Thermal Jumpsuit, Helmet, and Oxygen Supply IS required. ALL your Gear will be saved and packed into the Pack attached onto your front so you can Jump into the AO fully combat-ready! Water landings possible (and encouraged) for the Black-Ops operative you know you want to be!
Ludicrous has submitted an Arma 3 version of the prophunt gamemode from "Garrys Mod".
Quote Ludicrous : Nearly everyone knows the gamemode Prophunt for Garrys Mod. So I thought cause nobody did one let's do it for ArmA 3. There are 2 sides: Hunters and Props. The Hunters have to search the Props which are disguised as objects from the map and kill them. You have 15 mins for this. Currently it's better to kill the props with given launchers or grenades till I figure out how to kill props when their object is hit.
QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.
Quote QuickDagger : I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!
All scopes were made for extremely accurate range estimation and bullet drop compensations!
Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.
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