Additionally he released some more information about X-Cam and what it is exactly as well as a video showing the library.
Quote : I think it's time to clarify some things about the X-Cam.
The X-Cam is not any kind of a mission tool or editor. In theory, a 3D Missions editor would be possible, but that would take too much time, and I did not have this time.
With the X-Cam you can on the one side observe your units in a mission or perform manipulations and influence the units and groups.
This part of the X-Cam is still work in progress and I do not know exactly how much work I can and should invest there.
Secondly, you can place with the X-Cam any available object on a map. There are different methods and functions to place and copy objects. Some of them I have already shown in the videos.
The objects are stored in projects. These projects can always be reloaded to expand or simply change them. From each project you can generate a script file for use within a mission, for example.
The other possibility is to generate an import file for the terrain builder.
To achieve the maximum creativity when working with the X-Cam, I've first extracted most of the objects
from the "AllInArmaTerrainPack" (many thx to .kju for this wonderful work). From this database, I've then generated a config file with round about 5.000 objects (Arma 1 + 2).
With this large X-Cam object library you have maximum opportunities to combine objects and create unique object constellations for your mission or your terrain.
The next step will be to create a kind of prototype map, where we can try out exactly these possibilities. This phase will also help me to find bugs in the X-Cam, to expand or optimize functions and to customize and clean up the X-Cam Object Library (for this I need some help maybe).
Fiesel-Wiesel released in the BI forums this cooperative mission where your objective is to retake the control of the Abe Shur Dam!
Quote Fiesel-Wiesel : Hey Guys, I'm here to release my first mission.
As I´m playing a lot with my small coop group from Germany, we early decided to build our own missions.
So far we have some pretty good ones made by "minuz" (look at his missions in the workshop!).
As the burnout syndrome getting more and more a heavy widespread illnes on our missionsmakers, we decided that everyone of our team has to build some new missions, haha!
nichevo informed us he released in the BI forums a new version of this mission playable solo or with a small team cooperatively.
Fixed: Virtual Arsenal broke because of a bug in ArmA[feedback.arma3.com] introduced by Bohemia Interactive during an update. I've worked around the bug and quick testing suggests that it is now working again in single- and multi-player
CAPTNCAPSsubmitted the proper file for the latest version of his Survive Helicopter Crash script.
Quote : Me and a friend were playing around with helicopters a few day ago and we were like: "it sucks that helis explode on impact! You should be able to survive a heli crash!"
So I just wrote a script which does just that.
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