Advertisement



Bad Benson informed us he released an updated version of his Arma: Enhanced Movement on the BI forums.

    Quote :
    This adds Enhanced Movement to your character.

    Changelog:
    • fixed: door interaction was broken after Arma 3 stable update...replaced with new slightly different method


Written on 2017-03-24 by Armaholic

Advertisement



Aliascartoons released a new script called GRAVITY on the Armaholic forums.

    Quote : GRAVITY: Fictional technology which taps into the fabric of the universe. For more information see the post on forums or watch the video tutorial.



Written on 2017-03-24 by aliascartoons


X39 submitted the ArmA.Studio Open-Source Community made IDE for ArmA by him and Dedmen.

    Quote :
    Open-Source Community made IDE for ArmA (best works with profiling build).

    Important Informations
    The tool is provided with auto-update and auto-error-report.
    Both cannot be disabled as of now.

    Notes:
    We are actively seeking developers in the community! So if you capable of writing C# code, feel free to join this project.

    Additional note: Currently, a code-cleanup is silently being done to fix some minor issues, to fix "bad code" (boilerplate/spaghetti) and to implement a plugin system.



Written on 2017-03-22 by Armaholic

Advertisement



Basher released an updated version of his Soviet Armed Forces on the BI forums.

    Quote :
    The Soviet army back in the ranks!
    The armed forces of the Soviet Union was created in 1918 (then called the red army), and ceased to exist in 1993.
    Apply a crushing blow to the world imperialismo, or head to the Democratic Republic of Afghanistan, to fulfill their internationalist duty!

    For our Soviet Motherland!

    Changelog:
    • Added:
        - New variations of SSh-68:
          a) With dark net
          b) With light net
          c) In sand camo
          d) In green camo
        - New Butan texture (thanks to Fingolfin)
        - "Elite Units" for faction:
          a) Infantry in TTsKO - VDV troops
          b) Infantry in Afghanka - Frontier Troops of The Soviet Union (Airborne)
        - New Panama hat variation
        - Pograntsovka uniform for Frontier Troops (Airborne)
        - Description for all stuff
    • Fixed:
        - 6B3 model
        - Empty medical bag
        - Weapons for SA in Butan
        - Some config issues
        - Dark green SSh-68 texture
        - Stringtable mistakes
        - 6B3 texture



Written on 2017-03-22 by Armaholic


Fingolfin released an updated version of his Caucasus Insurgency on the BI forums.

    Quote :
    This add-on depicts generic North-Caucasian rebel forces in different types of clothing and equipment based on the mods done by the Red Hammer Studios. The aim is to have an enemy faction for RHS AFRF which only requires the RHS mods. The units are equipped with older soviet-style weapons, use 6SH92, Vydra 3M and Serbian MD-99 vests and wear a variety of different uniforms and headgear.


    Version 1.3 is out!

    Changelog:
    • Naval Infantry in TTsKO, VSR and Flora camo
    • VV and MSV troops in Afghanka uniforms
    • Sfera and Sfera-S helmets
    • ANA V95 vests in many camo patterns
    • reworked loadouts for many units (thanks to scimitar's advice)
    • improved/reworked textures
    • many small config fixes
    • some more stuff I forgot to mention...


Written on 2017-03-22 by Armaholic


Jonpas, representing the ACE3 development team and the Arma community effort, informed us he released an updated version of the Arma language support for Atom on the BI forums.

    Quote :
    This packages adds syntax highlighting and auto-completions for SQF files in Atom, including functions and macros from the CBA and ACE3 projects. This package is maintained and developed by the ACE3 development team and the Arma community effort.

    Changelog:
    • BI Commands from Arma 3 v1.68
    • BI Functions from Arma 3 v1.68
    • ACE3 Public Functions from ACE3 3.9.1
    • CBA Functions from CBA 3.2.1
    • Added syntax-highlighting support for .inc files


Written on 2017-03-22 by Armaholic


Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    Changelog:
    • Added all script commands in Arma 3 version 1.68.
    • Significant CPU and memory performance optimizations.
    • Change the default value for setting "Enable foldigs" to false.
    • Added syntax highlighting for .sqm files.
    • Analyzer improvements and bugfixes.
    • SQX: Fixed: Analyzer reporting all kinds of errors if compiled file is added to the project.


Written on 2017-03-22 by Armaholic


Janez informed us he released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and Bakerman.

Changelog:
  • added: commands introduced with 1.68


Written on 2017-03-22 by Sanjo


jonpas informed us the ACRE Team released an updated version of the ACRE2 for Arma 3 on the BI forums.

    Quote :
    ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through Teamspeak 3.

    Changelog:
    • Added:
        [New] Korean and updated Czech translations. The status of translations can be seen here - further help is always welcome!
    • Changed:
        [Improvement] ACE3 radio self-interaction will now be hidden if no radios are available.
        [Improvement] Tweaked the order of left, centre and right spatial configurations in self-interaction. "Set to Left Ear" will now be on the left in radial configuration while "Set to Right Ear" will be on the right.
    • Improved:
        [Improvement] Clean-up and prefix fast hash global variables - Note fast hashes use a custom location with invalid draw style which will be logged to RPT, this is known and required.
        [Optimisation] General clean-up and optimisations through all the code.
        [Optimisation] Pass functions 'by reference' to BI event handlers.
        [Optimisation] Don't compile 117F and 152 menus on preStart.
    • Fixed:
        [Fix] A race condition where players could sometimes not being able to hear transmissions and direct speech but could communicate through direct speech.
        [Fix] Previously the acre_api_fnc_setCustomSignalFunc function would error when attempting to reset to the default behaviour in scheduled environment.
        [Fix] Antenna direction calculation where the rotation speed of the antenna was twice the rotation speed of the unit.
        [Fix] Prevent acre.log from being created since it was never used (can be safely removed from Arma 3/logs folder).



Written on 2017-03-22 by Armaholic


The acemod released an updated ACE3 version on the BI forums.
The changelog is very long and can be found on our downloadpage.
They have also updated their compatibility addons to match the newest ACE version.

    Quote :
    This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.



Written on 2017-03-21 by Armaholic

Screen of the week


User submissions

Submit News Submit Files

Advertisement

Polls

Official sites

BIS Forums - forums.bistudio.com Bohemia Interactive Studio Website - bistudio.com

Network site

International website for user created content for different games - Modsaholic.com
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button