Quote: Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates. We are getting close to reaching our next milestone (hopefully) in about 1 month or so, where we feel the mod and missions should finally reach the level you would expect from the mod and reach a stable core platform, rules, settings and mission adjustments. We have completed around 350 tasks so far, but still have about 250 remaining. Most of the remaining tasks are features plus lesser known issues. So soon we'll be switching from a core development mode to more of a features addition mode.
Couple of changes included in this update is the switch to A3 slingloading as a replacement for our own. Changes to vehicle repair system, better mod support for cargo items (Which means you can now expect to see RDS Static weapons around more, which we also included in this update) and ofcourse the usual list of fixes.
Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.
Quote : This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.
Axelius released an updated version of his RDS compatibility and Faction extensions for Leight's OPFOR Pack on the BI forums.
Quote : This is a couple of config files that adds RDS static weapons to Leight's OPFOR pack armies and adds Iraqi and Afghan Army to Blufor and ISIS, ChDKZ, African and Afghan Militia as Independent. The allocation of RDS weapons have been done with thought to what weapons each faction has or could have their hands on. Units inherit from Leight's OPFOR so it should work with the HLC config.
Groups should work with ALIVE, but as I don't use it myself I cannot guarantee it and I have not tested it.
Removed all functions except for RDS compatibility.
PetraCephas released an updated version of his ARMSCor Mod on the Armaholic forums.
Quote : ARMSCor is a ARMA 3 mod that include Southern African military equipment, both locally developed and license build from 1966 to 2035. This has been a labour of love for a very long time and will be for a long time to come. This is only the beginning, so make sure to check out the WorkInProgress mod to see what we are currently working on. We have lots more to come.
A109: (Changes impacting all versions of the A109)
Quote Craig : 12 UK camouflage Uniforms and 3 standard black,green,tan, using the independent side uniform, some have both coloured and subdued flag patches, I also included A test mission with all the gear in an ammobox and aslo paper doll gear menu for you to view all the stuff, class names are in the missions folder, UK_Pack.Stratis UK_Pack.sqs file.
I have redone balaclavas and officer uniforms which I have named work uniforms are in the newest sp pack update.
Removed : 1930 Cape,1930 MkVIII,1941 Soe
Removed : Paper Doll gear menu
Fixed : uniforms being duplicated in the arsenal
Updated : headgear,vests,backpack Weight,armor
Updated : insignia compatible
Updated : 1966 Dpm Tropical
Updated : 1971 Dpm Tropical
Updated : 1972 Dpm Tropical
Updated : 1980 Dpm Desert
Updated : 1985 Dpm Tropical
Updated : 1995 Dpm Tropical
Updated : 2000 Dpm Desert
Updated : 2008 Dpm Hybrid camo
Updated : 2010 Multi Terrain camo
Added : Bandolier,Tactical/Pullover uniform all camoflages
RobJsubmitted an updated version of his British Armed Forces Faction All In One mod.
Quote : British Army Faction all in one is a full army mod with a troops, cars, apc, tanks, helicopters, jets and boats based on the current army and the replacements for the future.
I have tryed hard to make this mod conceivable for the british army in 2035.
Jakerodsubmitted his The Atlas: Guide to ArmA 3 Terrain Making.
Quote : The Atlas is the successor to my Quick Tutorial /Sample Terrain guide which has recently become hard to find and had a few minor errors in it.
This new tutorial covers everything the old one did but adds in items like installation, roads, and objects.
If I have the time, I hope to expand it in the future and include more information about how and why things work.
If you find any errors with it please post them here. I will try to check back frequently.
X39 informed us he released an updated version of his XTacticalHud addon on the BI forums.
Quote : X39s Tactical HUD gives the player a good reason to use the tactical goggles! When worn the tactical goggles are worn in combination with a GPS they will be linked together so that the current heading is displayed.
When TacticalGoggles and GPS is worn a small HUD item will become visible which shows the rough direction + the exact direction
AirMissions - JTACs can use the "AirMission control device" to create missions for pilots. The JTAC(only with tactical goggles and mission is in viewDistance) and the pilot are able to see the missions on their 3D HUD.
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