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JohnHansen released an updated version of the Brazilian Defence Forces mod on the BI forums.

    Quote :
    Brazilian Army Infantry, Air force Infantry, Marines.
    UH60 Black Hawks (Army and Airforce), AH1 Sabre, A29, Super Lynx and Army Truck.

    Changelog:
    • corrected Land Rover error


Written on 2014-09-02 by Foxhound

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Silola informed us he released the third part of his X-Cam demonstration. You can view the other parts here:Additionally he released some more information about X-Cam and what it is exactly as well as a video showing the library.
    Quote :
    I think it's time to clarify some things about the X-Cam.

    The X-Cam is not any kind of a mission tool or editor. In theory, a 3D Missions editor would be possible, but that would take too much time, and I did not have this time.
    With the X-Cam you can on the one side observe your units in a mission or perform manipulations and influence the units and groups.
    This part of the X-Cam is still work in progress and I do not know exactly how much work I can and should invest there.

    Secondly, you can place with the X-Cam any available object on a map. There are different methods and functions to place and copy objects. Some of them I have already shown in the videos.

    The objects are stored in projects. These projects can always be reloaded to expand or simply change them. From each project you can generate a script file for use within a mission, for example.

    The other possibility is to generate an import file for the terrain builder.

    To achieve the maximum creativity when working with the X-Cam, I've first extracted most of the objects
    from the "AllInArmaTerrainPack" (many thx to .kju for this wonderful work). From this database, I've then generated a config file with round about 5.000 objects (Arma 1 + 2).
    With this large X-Cam object library you have maximum opportunities to combine objects and create unique object constellations for your mission or your terrain.

    The next step will be to create a kind of prototype map, where we can try out exactly these possibilities. This phase will also help me to find bugs in the X-Cam, to expand or optimize functions and to customize and clean up the X-Cam Object Library (for this I need some help maybe).


You can find more information and leave your feedback in the "X-Cam" and "DAC" Project topic.


Written on 2014-09-02 by Foxhound


Tym32167 submitted his Arma 3 Battle Eye Tool.

    Quote :
    The main purpose of this software - manage players and bans by battle eye protocol.

    Features:
      • Connect to several servers simultaneously
      • Get lists of players/bans/admins (and store this info in database)
      • Kick/ban/ban offline player/remove ban (and store this info in database)
      • Sync perm bans between opened servers
      • Send messages to global chat
      • Lock/Unlock/Restart/Shutdown
      • Get and store chatlog
      • Searh player by Name, one of last names, IP, Guid, Comment, Kick/Ban reason and other notes
      • If connection lost, tool tries to connect every 5 minutes
      • Player list updates if some player connected/disconnected
      • Bans updates if some player was kicked/baned
      • Admins updates if admin connected
      • Kick/Ban message templates
      • All time given in UTC

      Sources and latest release availible here



Written on 2014-09-02 by tym32167

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krigshjälte has submitted a new version of the special edition of his TOMB 3 R.I.P mission with improvements extra challenges and more story in the gaming.

Changes since last version:
  • Change telepotation point to safe
  • change speed of some zombies. change ai skills
  • More zombies in an area. Added AA launchers
  • Deleted MK30 units in the heli run brige
  • change the fire loop script Small changes with items and units
  • Change preview picture and Change enemies in the Heli run brige
  • grims revive didnt work so I change back to btc revive.
  • Fixed fire effects.



Written on 2014-09-02 by Krigshjälte


Fiesel-Wiesel released in the BI forums this cooperative mission where your objective is to retake the control of the Abe Shur Dam!

    Quote Fiesel-Wiesel :
    Hey Guys, I'm here to release my first mission.
    As I´m playing a lot with my small coop group from Germany, we early decided to build our own missions.
    So far we have some pretty good ones made by "minuz" (look at his missions in the workshop!).
    As the burnout syndrome getting more and more a heavy widespread illnes on our missionsmakers, we decided that everyone of our team has to build some new missions, haha!



Written on 2014-09-02 by Big


nichevo informed us he released in the BI forums a new version of this mission playable solo or with a small team cooperatively.

Changes:
  • Fixed: Virtual Arsenal broke because of a bug in ArmA[feedback.arma3.com] introduced by Bohemia Interactive during an update. I've worked around the bug and quick testing suggests that it is now working again in single- and multi-player



Written on 2014-09-02 by nichevo


Easy Redbeard submitted a new version his Enhanced Helicopters script that takes Vanilla Arma 3 helicopters and enhances them in various and useful ways.

Changes:
  • Hotfix for Example Mission and repaired textures.



Written on 2014-09-02 by Easy_Redbeard


That1Drifter released his Fatigue Remover addon on the Armaholic forums.

    Quote :
    I got tired of removing fatigue from certain missions we wanted to run so I made this simple addon that removes fatigue and keeps it off after respawn etc.



Written on 2014-09-01 by That1Drifter


CAPTNCAPS submitted the proper file for the latest version of his Survive Helicopter Crash script.

    Quote :
    Me and a friend were playing around with helicopters a few day ago and we were like: "it sucks that helis explode on impact! You should be able to survive a heli crash!"
    So I just wrote a script which does just that.

    Changelog:
    • fixed: not working with mods


Written on 2014-09-01 by freakyone


Ruthberg released an updated version of his ATragMX - Handheld ballistics calculator on the BI forums.

    Quote :
    This addon introduces a new item to the game, which helps you to calculate firing solutions. It is meant to be used together with the following addons:
    Changelog:
    • Fixed muzzle velocities being read incorrectly from the configuration classes


Written on 2014-09-01 by Ruthberg

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