Tactical Solutions Group released an updated version of the Digital Stratis/Altis Pattern addon on the Armaholic forums.
Quote : Digital Stratis/Altis Pattern (DSAP) uses a CADPAT TW base pattern modified and optimized for maximum performance in the Stratis and Altis regions. The color scheme was the result of rigorous research conducted on numerous environmental samples from the islands and proprietary color extraction methods. In-house testing showed that our DSAP pattern took significantly longer to detect than Arma 3's default camouflage patterns in most areas of Stratis and Altis with its best performance in the drier regions.
UAV backpack retextured
Modified pattern slighter to better color match environment
Fixed various texture blemishes and improved texture quality
Massi released his NATO SF and Russian Spetsnaz Vehicles addon on the Armaholic forums.
Quote : This new pack contains a set of vehicles to equip my units pack.
The vehicles are avaible also for standard BI faction anyway.
This addon is meant to equip my US, UK and Italian NATO SF, African and GRU Spetsnaz units with realistic vehicles in use.
Austin_medic released an updated version of his After Action Report script on the BI forums.
Quote : I decided to try to write up something like an after action report. It's pretty basic right now, and I don't think it's going to get any more complex than it already is without becoming much more sloppy than it already is.
The first iteration I made had text information, but it appeared to just clutter the map way too much, so that was scraped.
Anyhow, heres the marker colors and types and what they mean
Red Markers - OPFOR
Blue Markers - Blufor
Green Markers - Independant/AAF
Orange Markers - Teamkill
Dot Marker Type - Group leader movement (color represents what side he belongs to)
KIA/Skull Marker Type - Unit Killed (color represents what side killed the unit)
The markers are hidden, and can only be revealed with somebody who is inside a special slot that has been named. The name can be changed inside init.sqf (variable is AUSMD_leadunit,and the unit name is myUnit), and whoever is inside that slot is able to reveal the markers at any time. Once the markers are revealed, they cannot be unrevealed again as the array of markers can get quite large and is dumped to keep the amount of lag it generates to a minimum.
Added arrows to ground units, also added dots to mark units in vehicles such as helicopters.
Added a indication marker that will show a group got into a vehicle of some sort.
Zapat released an updated version of his GetTactical addon on the BI forums.
Quote : Arma 3 is about freedom and depth. The GetTactical Interface is about taking these to new levels by enabling you to decide if you want to play a full-fledged top-down tactical RTS, your well-known FPS enhanced or the hybrid of the two. All with a single keypress.
There are some limitations:
The mod supports 10 units maximum
It may or may not work with a specific mission: I can't foretell. (There is witchcraft included in the sripts: you've been warned)
It all depends on how [unit switching] and [changing the player unit] is handled in the mission.
The mod disregards unit-switching limitations within the players group.
The mod creates a hidden player unit and attaches it to your last real-player unit when in top-down view.
These can be enough to break a weaker mission. You shall note this: so you don't come crying.
Vehicle handling is still WIP. Infantry works well.
Add: Hotkey selection (F1...F10)
Add: camera turning/moving on the edge of the screen (can be set in the settings)
Massi released an updated version of his NATO SF and Russian Spetsnaz Weapons on the Armaholic forums.
Quote massi : As promised I’ve updated my weapon pack.
This new version features several additions like: G36C, M14, M60E4, LRR AWM, AS VAL, VSS VINTOREZ, Metis, SMAW, more launchers warheads, animated fire selectors on weapons and better GL sights plus more additions and fixies you’ll find in the changelog.
Hope you’ll enjoy the update, off course I’ll update soon also my units in order to equip them with the new weapons included in this pack , and thank you very much to all of you for your support and suggestions !.
Added LRR AWM Sniper rifle
Added G36C rifle
Added M60E4 Machinegun
Added M14 and Lee Einfield
Added AS VAL rifle with underwater version
Added VSS Vintorez rifle
Added METIS, M72 LAW (retex RPG18), SMAW, custom Titan short with different warheads
Added different warheads for the other launchers plus small fixies
Added : Rifles have animated fire selectors and improved GL sights
Added : Balaclavas, masks, wraps, NVG to equip my units packs
Added : Flag poles and flag markers for my unit's addons
Bakerman released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and now Bakerman.
This is the latest version with all the current (2014/12/18) ARMA3 functions and scripting commands.
Sup3r6F0ursubmitted his ATLAS LHD template which uses map markers to help with placing objects onto the ATLAS LHD.
The ATLAS LHD has been released by J0nes earlier today.
Quote : A simple template using map markers to help with placing objects onto the ATLAS LHD.
Map markers to outline certain area's of the LHD
Approximate heights for placing objects onto the LHD
J0nes who made the LHD said he is working on making a picture so when the LHD is placed the markers will not be needed. So this template can hold as a placeholder until then.
Please understand that the markers are close to accurate, however are not precise. I recommend giving a meter or two of play when placing objects so they don't clip into the ship and blow up. Also, the heights are approximate and not precise.
J0nes released his ATLAS Mod: LHD Plus on the BI forums.
Quote : I am proud to release the stand alone LHD from the ATLAS total modification from the MANW contest. While the rest of the mod has yet to go public, this part of the mod is something that we feel could be useful to some of the naval units out there.
While it is not drivable, it does contain a large walkable interior as well as a functioning well deck. I hope to continue making improvements on the model and the useability of this ship, just know that updates may be few and far between.
This is a simple template using map markers to help you place objects on the deck of the ATLAS LHD.
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