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160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan.

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31st Marine Expeditionary Unit - Now Recruiting!
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31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week

minuz released in the [url=]BI forums[/url] his new mission which is basically a follow up mission to The Druglord Co-05 (@).

    Quote minuz :
    2014, Afghanistan, near the village of Loy Mandeh - Checkpoint Toki is considered to be one of the most dangerous square miles on earth.
    Deep in taliban territory, this checkpoint is meant to be one of the first instances of presence of the coalition forces.
    Operation Al Rafaz is an attempt to gain ground and shut down local opium poppy plantations.
    Your job will be to advance and secure several compounds of the outskirts of Loy Mandeh to get closer into the village to show a stronger presence towards the taliban and the local civilians.
    We know that Loy Mandeh is most likely riddled with IEDs, be careful in your advancing. Try to defuse any IEDs that can be detected with the help of your EOD.

Written on 2014-04-24 by Big


JCae2798 aka GigaS released his latest singleplayer mission in the BI forums.

    Quote JCae2798 aka GigaS :
    In this mission, you are part of an elite team who is tasked to follow a specific contact and found out where the HVTs are hiding. From there you will need to eliminate all of them before returning to the safe house. Good luck.

Written on 2014-04-24 by Big

L'etranger informed us he released an updated version of his Virtual TrainingSpace 4.0 mission which he ported to Arma 3 on the BI forums.

    -Fixed : GM object marker not at good position when spawning OBJECT type in 3D on dedicated.
    -Improvement : GM Musics list are also build from mission CfgMusics now (useful when musics are integrated directly into mission)
    -Improvement : Fast rope now give better visual feedback (thanks to Mach1muscle351)
    -Fixed : Shop sometime unable to buy magazine having the same name class as a weapon
    -Fixed : Movable object carried by soldiers doesn't arm vehicle anymore on contact
    -Improvement : Client should not spawn in water anymore on initial launch with high network imprecision setting on the server
    -Fixed : VTS Revive should not stuck anymore to revive player with 0 live left
    -Improvement : Fix Swim Animation Bug now also Fix FreeFall Animation Bug
    -Improvement : Spawning manned Plane/Helicopter in 3D will not spawn them flying anymore (usefull for ready to take of plane / helico)
    -Improvement : Leader of group with no order will not prone and stay in the empty anymore (with AI Smart Waypoint management)
    -Change : Renamed VTS_IstransportVehicle script by VTS_isTransportTaxi
    -Shop Improvement : Buying a weapon is now offering a magazine free of charge loaded in the weapon (if you have enough space in your inventory)
    -Change class Improvement : Listing is now sorted by Alphabetical order
    -Fixed : Delete sometime was not deleting correctly the crew of vehicle in certain situation
    -Fixed : Vehicle Skill not read correctly on property panel in certain situation
    -Fixed : Change class, removing backpack with scope = 1 even if parent backpack was available in the shop
    -Improvement : Seek And Destroy order will now hunt nearby enemy indefinitely (with AI Smart Waypoint management)
    -Improvement : Unit with no order or having a short patrol will now hold their initial position in combat (with AI Smart Waypoint management)
    -Fixed : Issue with "populate with civilian" when no vehicle is know in the selected faction
    -Improvement : "Populate with civilian" spawn 50% more NPC and moving NPC uped from 10% to 30% (Be carefull with big radius)
    -Update : Updated UPSMON behavior script to lastest (thanks Azroul13)
    -New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside)
    -Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game.
    -Shop Improvement : Better detection of Uniform compatibility with the player
    -Fixed : Shop giving backpack without removing the content of the backpack.
    -Fixed : Terrain Thermal issue at night
    -New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size).
    -Added Zeus compatibility if detected on the installation.
    -Improvement : GMs markers are now more dynamic and show up all spawned mission objects
    -New feature : GMs can now change Wind strength
    -Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning
    -Improvement : Added a confirmation to the "send player to base" to avoid miss click
    -Improvement : Filtering object now is caching results for faster research with the same filter
    -Fixed : GMs UI Help lines alignement

Written on 2014-04-24 by L_etranger

Jeza informed us NightIntruder released the first beta version of his Grumman C-1A Trader on the BI forums.

    Quote :
    The Grumman C-1 Trader is a carrier onboard delivery (COD) variant of the Grumman S-2 Tracker. The C-1 was outfitted to carry nine passengers or 4,800 pounds (2,400 kg) of cargo and first flew in January 1955. Throughout the 1960s and 1970s the C-1 Trader carried mail and supplies to aircraft carriers on station in the Pacific Ocean during the Vietnam War and also served as a trainer for all-weather carrier operations. Over its production life 83 C-1 Traders were built. The last C-1 was retired from USN service in 1988.
    In ARMA2 it can supplement other carrier-based aircrafts giving possibility to fly cargo/soldier transport missions from/to aircraft carrier or land bases. It might be used as a two-seater trainer in Navy pilot training or in a SP campaign. There is also static wreck included and the addon has numerous hide-type animations for cutscenes or MMs purposes.

    • two flyable variants of the Trader and static one (wreckage):
    • 6 liveries of US Navy squadrons
    • 72 real crew memers tags included (switchable)
    • custom sound of real radial engines
    • compatible with ACE2, UNSUNG Mod and JDOG’s USS Nimitz ver. 0.93
    • numerous animations and effects, to include: cockpit levers, tailhook, side doors, sound and visual effects of raining, stall effects, wings folding, exhaust with smoke effect and more
    • primary flight instruments working
    • optional script giving a crew of the aircraft a chance for bailing out after destruction of the aircraft

Written on 2014-04-23 by NightIntruder

QuickDagger released his Dagger Weapons addon on the Armaholic forums.

    Quote :
    Now you have those .300 win mag babies! And you can snipe at night too and you can also use your sniper rifle in CQB!

    • M24, M24A2, M40A5 and Mk13 in day, night and thermal scopes, including suppressor versions, CQB sights and naked eye visible lasers. Sniper players were missing those things, but now they can enjoy!
    • The M24 is in A-Tacs woodland camo, the M40A5 is in Kryptek desert camo, the Mk13 is in Kryptec woodland camo and the M24A2 is in home made sponge painted rock camo.

Written on 2014-04-23 by QuickDagger


QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.

    Quote QuickDagger :
    I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
    Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!

    All scopes were made for extremely accurate range estimation and bullet drop compensations!

    Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.

    • Re-zeroed the scoped rifles (9x39 at 100 m, .223 and .308 at 300 m, .300 and .338 at 400 m, .50 and 25x59 at 500 m, 7.62x54R according to the BDC).
    • Redone all BDC´s to be accurate with Dagger Ballistics, except for the 5.56, I´ll do them on a next release.
    • Added new lens effects such as dust, fingerprints and a new scope contour.
    • Added new scopes (Leupold Mk6 H59, ACOG 6x, PSO1, PSO1M2, POSP, SOFLAM and Mil-R).
    • Fixed many suppressed weapons not being recognized by the AI as suppressed.
    • Fixed the HK417 and SCAR-H sniper versions dispersions to match the DMR.
    • Fixed many weapons not using Dagger Scopes.
    • Allowed more weapons to use the sight adjustment system.

Written on 2014-04-23 by QuickDagger

QuickDagger released an updated version of his Dagger Ballistics mod on the Armaholic forums.

    Quote QuickDagger :
    Here´s a new mod. It adds many new ammo types and magazines to the game featuring real life ballistics data.
    Inside you will find a very detailed manual explaining all the new ammo types, their ballistic charts, dispersion and effective range, how they behave in different rifles, how they should be employed, how to make some ballistics calculations as well as calculating bullet penetration and hit values. And much more.

    My intention was to bring a wider variety of ammo with special ammos to special soldiers. Among the bullets you will find SLAP, tear gas, explosive, frangible, duplex, hollow point, and more.

    There is also a LEA config to speed up all your tests with the new stuff included in the mod.

    • Added the .300 Win Mag, the 7.62x54R, the 9x39 and the .408 calibers.
    • Fixed the ACE wounding system problem.
    • Fixed the “required addons” problem in the configs.
    • Fixed the FireLightDuration problem.

Written on 2014-04-23 by QuickDagger

-=XTRA=-Larsiano sent us an updated version of the Dutch Armed Forces mod by the DAFmod Team.

    Quote DAFmod Team :
    This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!

    Today I release latest version of the Dutch Armed Forces module for Arma:CO. This time with new Fire Rescue & Ambulance units, KMAR units and much more. It also contains a brand new F35 texture that represents the new F-001 RNLAF paintjob.

    • added: pook traincab mod
    • added: M24 Black, 2 backpacks, rangefinder green & black
    • added: KMAR & anti air units
    • added: technician & divers
    • added: Army, Navy & Airforce Generals
    • added: fire rescue, ambulance & NS crew
    • added: Volvo & Pierce firetrucks
    • added: Ford & Mercedes Ambulances
    • added: Aerial refuelling Module
    • updated: F-35B texture (by Kazimierz)
    • updated: Elcan scope, desert patria texture
    • updated: M109A3 texture & submarine texture
    • updated: new icons, unit names, config tree & more

Written on 2014-04-23 by -=XTRA=-Larsiano

JTS released his PM Compact script on the Armaholic forums.

    Quote :
    A personal messages script for Arma 3.

    • Send private messages to any player
    • Received messages will be stored in your inbox
    • Ability to remove messages
    • You can disable the reception of messages
    • Notification when a message is received
    • ARMA 3 GUI style
    • Compact dialog window

Written on 2014-04-23 by JTS

big_wilk released his Fence Cut / Repair script on the Armaholic forums.

    Quote :
    I've have made two scripts that you can download here in the form of a demo mission.

    The first is a fence / wall repair script that allows a mission maker to repair fences in a defined area the result been no gaps in fences on the map in the defined area. A readme is included on how to edit this along with the demo mission. The script works by hiding any object of a classname given by a mission maker and replaces them with another objected defined by the mission maker this new object is placed in the same position and at the same angle and pitch as the object it is replacing.

    The second is a fence cut script that allows any player with a tool kit to cut down any fence available by default in arma3 that you have placed, as well some of the fences that are on the map by default such as the fences around airports. You can also edit this script to include fences from your own mods. See the readme included to learn how to uses / edit this script.

    A friend asked me to make the fence cutting script and gave sxp2high BTK's fence cutting script as an example of what he would like the script to do. I started this project from scratch but borrowed his attaching a pair of pliers to a players hand while cutting the fences idea as it looks cool! I thought I'd put share my finished work on here as it might be useful to someone.

    If you find any bugs feal free to report them here I'll try and look at any problems there might be when I get time.

Written on 2014-04-23 by big_wilk

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