Aliascartoons released a new script called Searchlight on the Armaholic forums.

Written on 2016-10-22 by aliascartoons


Maxjoiner released a wip video and some screenshots on the Armaholic forums showing the Max Women addon he is currently working on.

You can find more information and leave your feedback in the Max Women WIP topic.

Written on 2016-10-22 by maxjoiner

Dap, from the VTN Team, informed us an updated version of the VeteranMod has been released on the BI forums.
A seperate addon which allows you to use the VeteranMod with CBA is also available on our downloadpage!

    Quote :
    After a long pause VTN was updated. Current version: 0.4.2 build 2000.

    • Added: BRDM-2A
    • Fixed: No crash damage on some cars
    • Fixed: RPT errors from inventory control system
    • Fixed: Restarting inventory control system after respawn
    • Fixed: Player animations during first aid
    • Fixed: AI teleportation after first aid

Written on 2016-10-22 by Dead Kennedy


Spyderblack723 released an updated version of his Spyder Addons on the BI forums.

    Quote :
    A collection of modules and scripts designed to aid mission makers in adding depth to their missions.

    I made this mod to help mission makers who cannot or do not want to script, add increased depth to their missions with ease. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

    Not too much has been done since the last update even though it's been a long time coming. In this update you'll notice a new call to prayer module, an improved vehicle spawner, and an optional pbo that if used, will allow the IND_G_F rebel faction to be used with ALiVE.

    I've started to grow away from Arma modding and focus more on actual programming languages like C++. I'll be starting college next school year and with computer-science as my current major I really want to focus on improving in something that I'll actually have to use.
    I may come back and release an update sometime in the future, but don't hold your breath. I'll still try to answer any questions anyone has, but I'd like to step away from actually developing the mod at the time being.

    • [Civilian Interaction] Fixed: Civilian Interaction no longer worked on some units.

Written on 2016-10-22 by SpyderBlack723

Robalo released an updated version of his ASR AI 3 addon on the BI forums.

    Quote Robalo :
    This is my AI enhancement mod for Arma3.
    It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
    I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

    All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.

    • engagement ranges extended for non-zoomed sights
    • handle hits on static weapons - units fall out of them when shot or things blow up nearby
    • fix bug causing units to remain in prone position
    • when copy my stance is enabled and player is moving slowly, following units will also slow down
    • units in static weapons fall out of them when killed
    • in single player games scripted reactions to danger are skipped if player not the cause and farther than 2000m

Written on 2016-10-22 by Robalo_AS

Dead_Kennedy released an updated version of the Beketov terrain for Arma 3 on the BI forums.

    Quote :
    Beketov district is a part of Uisk region. Beketov urban-type settlement is located 75km away from Uisk and 340 km to the East from the Moscow.

    • New: A penitentiary colony in Dubenki.
    • New: A dairy factory in Beketov.
    • New: Wheeled vehicles speed is now depends on the type of terrain.
    • New: A couple of new school buildings in Beketov.
    • Fixed: Some geometry issues around Beketov.
    • Fixed: Some geometry issues in the central industrial area near Kozlovo.
    • Fixed: Some geometry issues in Limonovo.
    • Fixed: Many roads around the map.
    • And some other minor fixes reported by the community.

Written on 2016-10-21 by Dead Kennedy

Phronk released his Melee Weapons Script on the BI forums.

    Quote :
    Scripted melee weapons system which doesn't require addons. Currently supports up to 7 different melee weapons, each with slightly different characteristics.

    • Melee weapons using vanilla (no addons) ArmA 3 content:
        -Axe (Firefighter)
        ​-Disposable Knife
    • Pickup Weapon:
        ​-Checks if you're already wielding a melee weapon
        ​-Checks if you're holding a gun
        -If gun in hand, melee weapon is carried on your back
        -Animation for picking up object from ground
    • Drop Melee Weapon:
        ​-Animation for dropping item onto ground
        ​-Physically drops from your character
    • Carry Melee Weapon On Back:
        ​-Allows you to use a gun if melee weapon is not in your hands
        ​-Can wield melee weapon again, if no gun in hands
        ​-Can drop melee weapon
    • Wield Melee Weapon from Back:
        ​-Can wield melee weapon in your hands again, if you had put it on your back
        ​-Checks if you're holding a gun in hands
        ​-Allows you to use object as a melee weapon again
    • Melee Weapon Attack:
        ​-Plays animation somewhat fitting chop or stab animation
        ​-Cannot attack when prone, already attacking, or in a vehicle
        ​-Spam-click protected (prevents exploiting)
        ​-Deals damage to target within 1.8 to 2.2 meters (depending on weapon)
        ​-Checks if target is "Man" and if he's in your line of sight
        ​-Doesn't damage vehicles or targets inside of vehicles
        ​-Doesn't damage objects
        ​-Each weapon deals different amounts of damage and has different speeds
        ​-Attacking drains your stamina (each weapon drains stamina differently)
    • Vehicle Safe:
        ​-Scripts do not break when entering/exiting a vehicle
    • Respawn Friendly:
        ​-Weapon/scripts do not break when killed
        -Weapon drops when killed​

Written on 2016-10-20 by Phronk

CheyenneAH56 released version 1.30 of his SCmod which simulates aerial operations against forest fires on the Armaholic forums.

    Quote CheyenneAH56 :
    The islands of Stratis and Altis, located offshore Mediterranean, are each summer, subject to dry climates and forest fires.
    Put yourself in the shoes of a helicopter pilot, engaged in operations against fires.

    • several new updates.
    • a lot of new units.
    • corrected script errors.

Written on 2016-10-20 by CheyenneAH56

Cirav submitted an updated release of his Kidal - Mali terrain.

    Quote :
    Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region.

    Map size : 60km x 60km

    • add electric pole, floor lamp, garbages and other objects
    • add vegetation in the city
    • changed all the ground textures and clutters
    • add the names of certain areas
    • add new mosque
    • improvement airfield
    • cleaning roads

Written on 2016-10-20 by [OFCRA]Cirav

Petrtlach released an updated version of the CSA38 mod - Czechoslovak army 1938 (Munich crisis) on the BI forums.

    Quote :
    Welcome soldier, you can finally try modification CSA38 for ARMA3 - "Czechoslovak army 1938 - Munich crisis".
    It´s a simulator of fight for borderlands of Czechoslovakia which never happened due to Allies betrayal,
    but both army prepared for them very thoroughly.

    For now is available ALPHA version, that means models and functionality are not final.It should just show
    picture how could mod look like in final version and also we hope we will get some feedback from you.
    Now we are going to repair models,textures, solve bugs and errors,for better experience with mod.
    Also we are going to add brand new models and remodel old ones.

    In this version are two armies Czechoslovak and Wehrmacht each with unique equipment.
    Also I would like to highlight our map "Marenice" - that is map which is based on real terrain from Lisatian Mountains (border area of Czechoslovakia).
    Terrain is 1:1 to real one and also you can find here Czechoslovakia light fortification system from years 1936-1938.
    Objects are placed at the same place as in real world and still you can find them there.

    • fix bipod MG30(ö)
    • fix bipod MG34
    • fix sound CZ vz.22,24 and 27
    • fix Germans group tto West

Written on 2016-10-19 by (CSA38)PetrTlach

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