Diesel tech jc released his Logistical Loading script on the BI forums.

    Quote :
    I created these scripts for a few reasons.
    First one was..I dont fly..I crash..

    2nd one was while playing BMR Insurgency(A great mission by the way) I wanted a different way to deliver the small
    orange cargo box for a side objective instead of the Helicopter that was MHQ3.

    3rd one was...well..Trucks are cool..oh..and did I mention I dont fly..I crash?

    Anyway on to the goodies.

    These 5 scripts packed into 1 rar file include the ability to load the small orange cargobox,a Nato Netted Ammobox and the new RHS MRZR into the back of a rhsusf_M1083A1P2_wd_flatbed_fmtv_usarmy Truck. This is the single axle Flatbed Truck.
    Only 1 object may be loaded at a time.

    Also included are 2 scripts named Pload and Pload2..these scripts allow the loading of the Armed and Unarmed Nato Pacific Prowler into the back of
    the rhsusf_M1083A1P2_wd_flatbed_fmtv_usarmy this is the Tandem Axle Flatbed Truck.

    All scripts have readmes inside them. The text is color coded on the scroll to Load and Green to Unload to help
    from getting confused when you have 20 other things attached to the scrollwheel for actions in the game

    This Does Require CBA and the RHS Us armed Forces Mod.
    Enjoy and if you have any issues please let me know.

Written on 2017-01-22 by Armaholic


FoxFort submitted an updated version of his Altis Special Police Unit addon.

    Quote :
    At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Armed with AKs and distinctive blue uniforms, SPU saw their first action in defence of Oreokastro.

    • Added: Light body armor with "Green" texture.
    • Added: BonnieHat with "MDU-03" camouflage.
    • Added: SPU Arm Patch.
    • Changed: Replaced old woodland textures with new camouflage based on "MDU-03".
    • Changed: Replaced "Surpat" uniform texture with "ACU".
    • Changed: Uniforms now have removed ArmPatch texture.
    • Changed: Patrol Cap has a new Emblem texture.
    • Changed: New SPU Icon.
    • Changed: Optional AFRF: All AK-74M replaced with new AK-74M UUK version.
    • Changed: Optional AFRF: CQB policeman use Altyn helmets.
    • Changed: Optional USAF: All M4A1 replaced with M4A1 Block verion.

Written on 2017-01-22 by Armaholic

V0RT3X_SL4Y3R released an updated version of his No Mods Survival system script on the BI forums.

    Quote :
    I'm still learning to code but I made a simple survival system for a gamemode I am working on.
    So I decided to share it with you.
    It includes:
    • A cash system
    • A Hunger/Thirst system

    • Survival system fix

Written on 2017-01-21 by Armaholic


Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    • Added customizable code template files (community wish-list).
    • Added possibility to open files using drag and drop from file explorer (community wish-list).
    • Minor improvements in code analyzer.
    • Minor GUI fixes.
    • Fixed: Stability issues.
    • Fixed: File tab sometimes not opening when double clicking a node in the project tree.
    • Fixed: Files that do not belong to project are analyzed as belonging to project.
    • SQX: Fixed: Syntax Highlighting failed if identifiers contains underscores.
    • SQX: Fixed: Types for null literals (objNull, grpNull, ...) were not handled correctly by the analyzer.

Written on 2017-01-20 by Armaholic

Aliascartoons released an updated version of his third Tanoan mission on Armaholic forums.

    Quote :
    It looks that flying with a helicopter to the main island is no longer an option.
    You need an alternative...

    • Fixed intro for MP
    • Added minefield

Written on 2017-01-20 by aliascartoons

Aliascartoons released an updated version of his mission called Last Push on the Armaholic forums.

    Quote :
    You are partisans fighting against US forces to take back Chernarus to mother Russia.
    Assault and seize the central airfield to insure a key position.

    • Fixed intro for MP
    • Removed few scripts
    • Tweaked AI units

Written on 2017-01-20 by Armaholic

Tpw released a new version of his TPW MODS on the BI forums.
TPW MODS consists of a number of independently configurable mods.

    Quote tpw :
    In the months since Arma 3 alpha was released I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS.

    • [FOG 1.46] Rain induced fog will clear properly when rain stops. Complete overhaul of snow functionality: snow will not fall through cover (buildings, trees etc) but continue falling outside it; snow goggle fx; snow fx in vehicles.
    • [HUD 1.60] HUD will no longer display icons for units/vehicles hidden by hideobject.
    • [RAINFX 1.13] Optimised ground droplet code.

Written on 2017-01-20 by Armaholic

Jarrad96 released his People's Liberation Army SF [SFF] on the BI forums.

    Quote :
    Special Forces Faction mod [SFF] that adds the Chinese (PLA) special forces, based on photos of the Guangzhou Military Region Special Forces Unit, "South Blade" from January 2015.

    The Faction:
    The PLA SF are a large force of infantry and mechanised units, equipped with the the Chinese Type 07 camo uniform in Urban pattern. They are armed with QBZ-95-1 rifles, supported by the QBB-95 LSW and the QBU-88 DMR rifle.

Written on 2017-01-20 by Armaholic

Ghost informed us he released an updated version of his Enemy Assault co-op mission on the BI forums.

    Quote :
    Based off of Incoming Mission. Similar features but different start location which allows for more vehicle options.

    This is the latest in my progression for completely dynamic missions. The objective location, start location and type of objectives are random every time you play. Some of the objectives that might come up are; Rescue, gather intel, or assassination. Enemy locations and patrols are in a random place or pattern. Weapons box at base will have a large selection of weapons to suite any mission or persons needs.

    • Adjusted Airlift Dropoff
    • Added MP Param for Support Cooldowns

Written on 2017-01-19 by Armaholic

Jarrad96 released his Colombian Special Forces [SFF] on the BI forums.

    Quote :
    Special Forces Faction mod [SFF] that adds the 'Fuerzas Especiales Colombianas' - AFEUR

    The Faction:
    The Colombian forces are geared for jungle fighting and closer range engagements, with M4A1's, M249's, TAR's and a few M14 EBR's. They are wearing the Colombian national camo and national flag paches.

Written on 2017-01-19 by Armaholic

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