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Tiberius submitted his coop mission Tanoa MedEvacs.

    Quote:
    You are assigned to a task force tasked with flying MedEvacs.
    As soon as you start the shift, you will be challenged to respond to a range of incidents were you have to save as many injured victims as you can, while staying safe yourself.

    It is your job to get to the place of the incident and bring back all injured people to base.. alive.

    the mission makes use of ACE advanced settings, so make sure to check out their wiki page so know exactly what to do!
    http://ace3mod.com/wiki/feature/medical-system.html

    Brace yourself for allot of injured and some nasty surprises!



Written on 2016-08-30 by Tiberius

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Sakuraba released his Uk SAS equipements on the Armaholic forums.

    Quote :
    This addon adds uniforms and dedicated custom equipment to represent UK SAS groups:.
    You can find inside different uniforms and camos, one model of helmets and armor and some face wear

    The retexture is focus on the CombatUniform mcam , H_HelmetB_light , V_PlateCarrierL.
    new : wool wear , Jacket etc ..
    3 new gloves
    new shoes
    balaclava ghost
    bandna_mask
    and lot of more details

    camo:
    UK desert
    UK jungle
    Multi_cam



Written on 2016-08-30 by Sakuraba


LtShadow informed us he released his @RealSoundFilter on the BI forums.

    Quote :
    This is a very small, yet in my eyes very needed, addon/mod that will increase the roll/falloff of the way the game fades vehicle and weaponry audio. As of yet there is no object specific low-pass filter variable I can set, so yes - this will change the distance effects on weapons too.

    I was having issues getting around the new audio update and how the game kept getting me frustrated at the fact my aircraft audio mods were always never loud enough at a distance and were fading way too quickly. With the help of the guys over at the sound modding thread, I was able to create a stand-alone mod that overwrites the default low-pass filter - which enhances the audio at a distance for my (and Shazer's) projects.

    I haven't tried this filter change on any other mod (USAF, HAFM, etc..) but I'm sure it will make the aircraft sound better at a distance just like mine are.

    This filter is being released to all of you now, because in the very near future I have a few new versions of aircraft that will be released with the USAF mod. Fuller and his team will more than likely include this filter change as an option, however, this way you guys get a feel for what it does.

    I started creating sound mods in the late ArmA 2 OA days with the help of Kazmatt1, we always had the mindset that we would have to compensate for the way the ArmA sound engine fades audio - and now that this low-pass filter is set as a global variable, I have no way of changing the filter for just the aircraft we work on so we can continue to bring a realistic experience to the world above ArmA 3.

    This mod changes the way the game handles distant sound effects by an edited low-pass filter.



Written on 2016-08-30 by LtShadow

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Jeza informed us Onlygokhan released a new version of the TMT Turkish Forces on the BI forums.

    Quote :
    After long time we are announcing our new mod. This mod will be beta version of our next full mod. We made it for fix our older mod TMT Turkish Army Weapons and Wears mod. Soon we will be announce new mod which will be have Turkish brand vehicles, new units and equipments. Please be patient before 1.0 release, until this temporary you can use this mod for play! With next mod you will be receive more complicated Turkish mod after Arma 2. Full release still work-in-progress..

    Changelog:
    • New vehicles and updated textures, configuration.
    • New and updated weapons, attachments and gears.
    • Updated core files and configuration.


Written on 2016-08-30 by onlygokhan


LSD released an updated version of his ZEC - Zeus and Eden Templates / Building Compositions on the BI forums.

    Quote :
    ZEC is a mod aimed at expanding the pre-built compositions available within Eden/Zeus to the mission maker. The mod only uses vanilla objects and requires no additional mods running on other clients or the server.

    Changelog:
    • Re-added faction tags to compositions for easy identification in Zeus.


Written on 2016-08-29 by Armaholic


TeTeT sent us the updated release of the Su-35S Flanker E.
The Su-35S Flanker E has originally been created by John_Spartan and Saul but Leshrack, Moon_chilD and TeTeT have taken over the project.

    Quote :
    The focus on this release for the SU-35E and F/A-18E/F is the integration into the Eden editor. You can now use a simple dropbox for selecting a loadout and changing the paint scheme within Eden. Further a problem with the GBU-38 and derived bombs was fixed, the autoSeekTarget option was removed as it caused massive slowdowns on Altis and Tanoa. Also the new ballistic computer settings for CCIP was added to the planes. Finally we integrated the values needed for Lesh's towing system and support for USAF air to air refueling.

    Changelog:
    • added Lesh's towing mod support


Written on 2016-08-29 by TeTeT


TeTeT sent us the updated release of the F/A-18 Super Hornet.
The F/A-18 Super Hornet has originally been created by John_Spartan and Saul but Leshrack, Moon_chilD and TeTeT have taken over the project.
This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions.

    Quote :
    The focus on this release for the SU-35E and F/A-18E/F is the integration into the Eden editor. You can now use a simple dropbox for selecting a loadout and changing the paint scheme within Eden. Further a problem with the GBU-38 and derived bombs was fixed, the autoSeekTarget option was removed as it caused massive slowdowns on Altis and Tanoa. Also the new ballistic computer settings for CCIP was added to the planes. Finally we integrated the values needed for Lesh's towing system and support for USAF air to air refueling.

    Changelog:
    • added Lesh's towing mod support
    • added USAF refuel support


Written on 2016-08-29 by TeTeT



[FOXHOUND] Azza released the Blood Lust LITE on the BI forums.

    Quote :
    Blood Effects for Multiplayer.

    Features:
    • Optimised for multiplayer environment
    • No gibbing or changes to character models
    • Activation via module in editor
    • Removed configuration system, all options are in the module

    Warning: With cleanup activated you should not experience much of a performance hit unless you put an unnecessary amount of lead into a unit. This will create excess blood effects and will result in loss of frames.



Written on 2016-08-29 by Armaholic


Ardvarkdb released an updated version of his Crye Gen 3 Uniforms on the BI forums.

    Quote :
    A retexture of the default NATO Blufor uniforms to be more in line with Crye Gen 3 combat shirts and pants. Includes uniforms in the following camo variants:
    Multicam / Multicam Arid / Multicam Tropic / Multicam Black /AOR 1 / AOR 2 / Woodland / Gray / OD Green / Tan

    Also includes several boonies for all of the camo variants (minus the solid colors).

    Changelog:
    • Adds ATACS and ATACS FG camo and boonies


Written on 2016-08-29 by ardvarkdb


Crooker12 submitted the RHS/Vanilla replacement pack (NATO) by him and El_Guiguitre.

    Quote :
    El_Guiguitre and crooker12 are proud to release the RHS replacement pack. Since discovering the superb RHS Escalation mod, we have been waiting for someone to release a pack to swap the vanilla weapons, items and vehicles for their present-day equivalents. Unfortunately, such a pack didn't materialise, and eventually we decided to create one ourselves.

    Our aim is to allow any mission with vanilla assets to be played with RHS assets, without any further modification of the mission being necessary.

    So far, we have replaced the NATO Altis faction with the US Army, and other factions will follow When They Are Done. All NATO Altis (and CTRG Altis) weapons, vehicles, aircraft, uniforms, and items have been replaced with their RHS equivalent.



Written on 2016-08-29 by crooker12

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