Advertisement





WR5 M14 pack

by
WueR


Description:
This adds different versions of the M14.


Features:
- M14 Classic
- M14 Socom
- M14 with top rail
- M14 with fron RIS and bipod (prototype bipod which can be foldable by pressing fire selector key)
- M14 Desert
- M14 Woodland
- M14 Hello Kitty version(mandatory)
- Class list in readme file.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
wr5_m14.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Credits & Thanks:
- Help with config.cfg, model.cfg by zGuba
- Great Desert and Woodland textures made by Sabre
- Model, textures, hand anims made by WinteR5


Changelog:
v1.0
- first release


Forum topic:
- BI forums


Written on 2014-04-05 by WinteR5

Advertisement


X-file Mission

by
djotacon


Description:
Utes Island has ceased communications from two weeks ago. Our agents have reported the disappearance of almost the entire population. Images from satellites show the presence of alien forces in the area. We perform a series of operations in the area to prepare for the landing of the fighting force.

Spanish: La isla de utes ha cesado en sus comunicaciones desde hace dos semanas. Nuestros agentes han informado de la desapariciĆ³n de casi toda su poblaciĆ³n. Las imagenes de los satelites muestran la presencia de fuerzas alienigenas en la zona. Debemos realizar una serie de operaciones en el area para preparar el desembarco de la fuerza de combate.


Features:
  • Coop 02
  • Multiplayer
  • Instant revive
  • Custom music
  • English/Spanish


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Media:


    Forum topic:
    - BI forums



    - Arma 2
    - Alienz Mod


    Written on 2014-01-14 by djotacon




    XActionUI

    by
    X39


    Description:
    XActionUI is an API which was made to a new and fancy way to create a standarized UI libary
    XActionUI itself will NOT add any features! Its just a mod api for modders.
    If you want to see an example of this mod in action, download and try XMedSys.


    Features:
    • easyToUse UI
    • Actions can have subActions:
      • SubActions can be from type "BUTTONS" or "LIST"

    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    x39_actionui_uis.pbo
    x39_actionui_scripting.pbo


    Usage:
    Wiki page: http://x39software.unitedtacticalforces.de/wiki/index.php?title=XActionUI


    Changelog:
    v1.0.2
    - Fixed: no output in RPT log when something moved wrong during validation of sub arrays

    v1.0.1
    - Fixed: script issue in validateActionArray.sqf

    v1.0.0
    - RELEASE


    Forum topic:
    - BI forums


    Written on 2014-02-19 by X39

    Advertisement




    XEventSystem

    by
    X39

    This version is no longer supported, XEventSystem is now part of the XLib by X39.


    Description:
    XEventSystem is a function libary which was created to provide and standarize the custom event creation for large scripting based mods/missions.

    XEventSystem is made for devs!
    Its just a feature API (which is also possible to be excluded so that its inside of a mission instead of provided as seperate addon)


    Features:


    Installation:
    How To Install (as addon):
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

    How To Install (as mission libary):
    Unzip the file
    UnPBO the "@XEventSystem/Addons/x39_eventsystem_core.pbo"
    Move the content of the entire pbo (starting with the folder "x39_eventsystem_core") into your mission folder
    Add the following lines to your init.sqf (after theese lines you can start using the mod):
    _res = [nil] execVM "\X39_EventSystem_Core\X39_EventSystem\createFunctions.sqf"; waituntil{scriptDone _res};
    _res = [nil] execVM "\X39_EventSystem_Core\X39_EventSystem\Functions\initMod.sqf"; waituntil{scriptDone _res};
    Start using it (please take a look into the devReadMe.txt until the wiki for this is done)


    Included files:
    x39_eventsystem_core.pbo


    Usage:
    Read the included devReadMe.txt!


    Credits & Thanks:
    Project management:
    - General lead - X39 (more commonly known (in ArmA) as Cpt. HM Murdock)

    Coders:
    - X39

    Special thanks to:
    -/-

    You also helped and youre not listed in here? Then please send a pm to me (BI Forums)!


    Changelog:
    v1.0.0
    - first release


    Forum topic:
    - BI forums


    This version is no longer supported, XEventSystem is now part of the XLib by X39.


    Written on 2013-12-21 by X39



    XLA FixedArsenal

    by
    Alexander (ImperialAlex)


    Description:
    This mod 'fixes' an issue with the default Virtual Arsenal. The Virtual Arsenal has a 'whitelisting' feature that allows scripters to determine what items are or are not available. However, this feature does not mesh together too well with composite weapons, i.e. weapons that have attachments by default. There is an issue on the ArmA3 feedback tracker that can be seen here. The bug prevents you from loading a loadout that contains a composite weapon, even if the weapon is whitelisted.


    Features:


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    xla_fixedarsenal.pbo


    Future plans:
    • Allow 'partial' loading of loadouts (Load all allowed items from an outfit that contains non-whitelisted items)
    • Remove player inventory influence. Currently one can see non whitelisted items as long as one already has that item in ones inventory.


    Changelog:
    v1.4
    - Fixed addAction added by addVirtual...Cargo
    - Improved feedback for players when trying to load non-available items
    - Removed *.rpt spam caused by loading non-available items.

    v1.3
    - Various fixes with items not loading as expected. (Gear belt items, default magazines, etc) - Thanks to Pundra, Flipped and Midnight for reporting bugs!
    - Dramatically decreases the time it takes to load/open the "LOAD"/"SAVE" menu.

    v1.2
    - Added support for partial loading. You can now load (whitelisted parts of) saved outfits that contain non-allowed items.
    - Changed whitelisting behaviour: Player inventory is no longer added to the whitelist.

    v1.1
    - first release


    Forum topic:
    - BI forums


    Written on 2014-11-08 by Alexander (ImperialAlex)

    XLib

    by
    X39


    Description:
    XLib is a script/module/functionality libary accessible for anybody
    Modules inside (for a functions list please visit the Wiki): So im a modder, what benefit i get from your mod?
    First of all, THX for your interest! Please report bugs inside of this thread
    check it by yourself: http://x39software.unitedtacticalforces.de/wiki/index.php?title=XLib


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    x39_gm_insurgency.pbo
    x39_xlib_core.pbo
    x39_xlib_scriptobjectcreation.pbo


    Usage:
    More info on the wiki: http://x39software.unitedtacticalforces.de/wiki/index.php?title=XLib


    License:

    XLib by X39 is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


    Changelog:
    v1.2.5
    ADDED
    - reduntant function X39_XLib_fnc_scalarToBool (exists also as X39_XLib_fnc_intToBool)
    - "Display Name/Rank" Module --> Displays name (up to 50 meter) & rank (up to 100 meter) of any unit on the side of the player on the HUD
    FIXED
    - InsurgencyModule groupRecreation if old group got deleted was not creating a RED;COMBAT group
    CHANGED
    - GarbageCollector module icon

    v1.2.4
    ADDED
    - function X39_XLib_fnc_executeLocalToUnit - Executes !SMALL! commands automatically local to given unit
    - class "x39_itemcore" which can be used to add simple items to the game which wont do anything
    - RequestSystem --> Allows a modder to ask simple Accept/Deny questions to the player in a non blocking way (no UI is generated! Its a HUD element like the hint is)
    - function X39_XLib_fnc_createAcceptRequest - Creates a new Accept/Deny dialog for given target
    - InsurgencyModule
    - minDistanceToPlayableUnitsForSpawn option - Sets how far a newly spawned unit should be away before it is allowed to spawn
    - maxDistanceToUnitGrid option - Sets the max distance an insurgency unit is allowed to walk away from its original grid before it gets despawned
    - maxDistanceToOwner option - Sets the max distance an insurgency unit is allowed to walk away from its 'Owner' (the unit which triggered the spawn) before it gets despawned
    - function X39_XLib_fnc_damageTypeFromProjectile - Returns UNKNOWN, BULLET, GRENADE, SHELL or EXPLOSIVE depending on the projectile type
    FIXED
    - ActionMenu opens other interaction menu when nothing has been targeted
    - modProperties menus TYPE_COMBOBOX did not worked propper in selection menu
    CHANGED
    - ActionDisplay will close if there is no actions to display

    v1.2.3
    FIXED
    - 0000060: Clicking self/other interaction multiple times will cause unwanted feature
    - X39_XLib_fnc_unregisterKey param1 default value is now -1 instead of 0 (was possible to abuse the function easily)
    CHANGED
    - ActionDisplay will close if there is no actions to display

    v1.2.2
    - FIXED ActionDialog feature sometimes overwrites actions when they are registered BEFORE the ActionDialogs init has been processed
    - FIXED KeyCatcher feature sometimes overwrites keys when they are registered BEFORE the keyCatchers init has been processed
    - FIXED KeyCatcher feature sometimes throws script issues when keys are registered BEFORE the keyCatchers init has been processed
    - CHANGED ActionDialog is now using ctrlSetEventHandler instead of buttonSetAction so that now SQF is supported ... (stupid arma ...)

    v1.2.1
    - game crash when addon gets loaded without XMS2

    v1.2.0
    ADDED
    - KeyCatcher feature (automatic key catching without the need of integrating custom keyEventHandlers)
    - function X39_XLib_fnc_unregisterKey
    - function X39_XLib_fnc_registerKey
    - ActionDialog Feature (generic dialog available for anybody and accessable by simply adding new actions via script commands)
    - New entry in properties panel to configure the self/others interaction key
    - function X39_XLib_fnc_ActionDialog_registerAction
    - function X39_XLib_fnc_convertCodeToString which converts a code (for example: '{hint "BLABLA"}') to a string (keeping the example: '"hint ""BLABLA"""')
    FIXED
    - Escape cant be selected as key anymore (still dont know why you guys always chose it ...)

    v1.1.2
    ADDED - AmmoCaches modules endMission is now optional (default: disabled) + you can choose the end type
    FIXED - InsurgencyModule is not spawning units after a random period of time (was caused by a deletion of the group so that the module tried to spawn units in a NULL group)

    v1.1.1
    FIXED - AmmoCaches module is not working because of a not broadcasted variable
    CHANGED - AmmoCaches module will now end the mission when all caches got destroyed using "end1"

    v1.1.0
    ADDED - Ammo caches module
    FIXED - Insurgency module freaks out when to many units are spawned (should! untested)
    CHANGED - Insurgency module will now despawn units if player is to far away from spawner insurgency objects

    1.0.0
    - ADDED
    ui base class RscMultiColumnListBox
    multiple new functions
    mod properties feature

    v0.1.4 BETA
    - added function X39_XLib_fnc_intToBool
    - new parameter options for X39_XLib_fnc_getUnitsBearing

    v0.1.3 BETA
    - added function X39_XLib_fnc_getUnitsBearing
    - added module: Resupply
    - removed wrong dependency on XActionUI (sorry for this)

    v0.1.2 BETA
    - finnalized the GM_Insurgency module set
    - added example mission for GM_Insurgency module set
    - added example mission for the GarbageCollector module

    v0.1.1 BETA
    - Combined XLib with XEventSystem
    - Changed some stuff on the GM_Insurgency module which fixed some problems
    - added GarbageCollector module (removes dead units, dropped items, empty groups)

    v0.1.0 BETA
    - first release


    Forum topic:
    - BI forums


    Written on 2014-10-08 by X39



    XTacticalHud

    by
    X39


    Description:
    X39s Tactical HUD gives the player a good reason to use the tactical goggles! When worn the tactical goggles are worn in combination with a GPS they will be linked together so that the current heading is displayed.


    Features:
    - When TacticalGoggles and GPS is worn a small HUD item will become visible which shows the rough direction (N, NNE, NE, ...) + the exact direction (0 - 359)
    - AirMissions - JTACs can use the "AirMission control device" to create missions for pilots. The JTAC(only with tactical goggles and mission is in viewDistance) and the pilot(only when pilot helmet is worn and mission is assigned) are able to see the missions on their 3D HUD


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    x39_tacticalhud_items.pbo
    x39_tacticalhud_res.pbo
    x39_tacticalhud_scripting.pbo
    x39_tacticalhud_settings.pbo
    x39_tacticalhud_uis.pbo


    Usage:
    Wiki can be found here: http://x39software.unitedtacticalforces.de/wiki/index.php?title=XTacticalHud


    Media:
    Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
    Armaholic.com on Youtube


    Notes:
    v1.1.0 note: XTacticalHud currently uses an unofficial version of XLib! So please take the one from the zip


    Changelog:
    v1.1.2
    Removed
    - userconfig file (all can now be configured ingame using the modProperties dialog)
    - unused functions
    Changed
    - Changelog layout
    - init code
    - updated to latest XLib version

    v1.1.0
    - changed command to get heading from direction to eyeDirection* added airMissionSystem
    - enlarged the default HUD text
    - now also displaying grid coordinates
    - rscText elements are now centered
    - added userconfig file where you can set the keys for the airMission feature and enable/disable some hud elements

    v1.0.0
    - first release


    Forum topic:
    - BI forums



    - XLib (included)


    Written on 2014-11-01 by X39

    3-yearning_01.jpg 3-yearning_01.jpg

    Yearning For Home
    by
    R.M009


    Description:
    You and your team have crashed somewhere in the mountains of Chernarus. Your task is to reach the US base safely, while in enemy zone- A Russian patrol has been sent to track you down and BOOM! HEADSHOT! :)FIGHT OR SURRENDER? It's your choice ;)


    Features:
    Custom Conversations.
    Featuring Soundtrack from "The Hurt Locker".


    Installation:
    Extract the .pbo file(s) to your ArmA2\Missions folder.


    - Jon-C5- Editor Update


    Written on 2010-04-06 by R.M009



    YO!NK Better Opfor FIA

    by
    ParaMedic


    Description:
    I made this mod mostly for myself and thought sharing it with the community couldn't hurt. You can use and change this mod as you like, just give me credit for my work. I didn't texture or model anything I just remixed units and gear from BIS.

    It isn't really much, but I just felt the FIA in ArmA 3 Vanilla...
    - is on the wrong side.
    - feels to much like a regular army.
    - needed something like a helicopter to use here and there.

    I tried to make the OPFOR FIA in this mod a bit more mixed in terms of weapon use, gave them a bit less power in some areas and a bit more possibilities in other areas.
    Onto that I made some CSAT Special Forces (Takavar) to fight with the FIA, so I don't have to change Faction side in MCC and Zeus.


    Features:
    -OPFOR FIA with weaker, more diverse weapons (found under OPFOR - OPFOR FIA in the Editor)
    -added the civilian MH-9 and the AW-159 Wildcat to the FIA
    -added civilian vehicles to the FIA
    -CSAT Takavar fighting along FIA troops black ops style (found under OPFOR - OPFOR FIA in the Editor)
    -should be with key, if I didn't mess it up
    -Works well with Zeus (Just do it as it is described in the HowToGetItInZeus.txt file in the mod directory)


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    yoink_opfor_insurgents.pbo


    Usage:
    For usage and information instructionss of how to use YO!NK Better Opfor FIA please refer to the included documentation.


    Future plans:
    -Civilians filtered, only one of every kind that is a believable Altian (I hate that almost every Altian seems to wear a striped poloshirt and shorts)
    -AAF and NATO civilian hostages/prisoners
    -FIA has to look more like an insurgent Faction, giving some of the fighters civilian clothing will make it harder to make them out amongst civilians
    - still working on civ clothing for insurgents


    Credits & Thanks:
    Axek/Axyl for his Guerilla Units and Groups in Editor for East and Independents Mod: http://forums.bistudio.com/showthread.php?169206-Guerilla-Units-and-Groups-in-Editor-for-East-and-Independents
    Delta 1 Actual from ArmaHolic for guiding my first steps with his post: http://www.armaholic.com/forums.php?m=posts&p=160999
    BIS for their great game, the slightly hard to maneuver BIS Wiki and stuff... like all the little strange errors you get. I kind of love my old friend: "Config : some input after EndofFile"
    The great community, making ArmA right and fixing things.
    withSIX and Armaholic for their good work.
    Oh and a little sidenote: In the process of making this mod I learned to hate this engines scripting and its little flaws from the depths of my heart.


    Changelog:
    v1.0
    - Smashed a bug that prevented some of the infrantry to be placed with Zeus.
    - Changed some of the uniforms for more diversity.

    v0.9 beta
    - Made the mod compatible with Zeus, now you should see the units in Zeus when you follow the instructions in the mod folder.


    v0.8 beta
    - first public release


    Forum topic:
    - BI forums


    Written on 2014-11-23 by Armaholic



    You're Dead

    by
    zooloo75


    Description:
    What does this mod do?
    When the player is killed, their screen is blacked out and all sound is muted.

    Why would anyone want that?
    It provides a much more "realistic" experience. When you're dead. You're dead.

    It's a simple mod. Really. Just a few lines of code, but I feel that it's a small thing that can add more immersion to the game.
    It should be multiplayer compatible too.


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    z75_Dead.pbo


    License:
    Users are free to:
    Create derivatives/modifications of the work for personal use.
    Use the work as intended by the author.

    Users may not:
    Redistribute the work without direct consent from the author, which includes but is not limited to uploading to the Steam Workshop.
    Sell or make any form of profit from the work.


    Changelog:
    v1.0
    - first release


    Forum topic:
    - BI forums


    Written on 2014-06-27 by zooloo75

    Screen of the week


    User submissions

    Submit News Submit Files

    Advertisement

    Buy the ArmA series

    Buy the ArmA series

    Polls

    Official sites

    Official Armed Assault Website - armedassault.com Official Arma 2 Website - arma2.com
    BIS Forums - forums.bistudio.com BIS Wiki - community.bistudio.com
    Bohemia Interactive Studio Website - bistudio.com Official Arma 3 Website - arma3.com

    Community sites

    Polish Arma community - ArmASite.pl Ultima Ratio
    PvP Arma community - arma-tactical-combat.com Italian Arma community - arma2.it
    Arma Editing resource - ofpec.com Czech Arma 3 community website - armaseries.cz
    Brazilian Arma community - armapoint.com German Arma community - armed-assault.de
    Spanish Arma community - arma2.es PMC Tactical
    French Arma community - cfr-arma.net

    Hosted sites

    FRL-Addons hosted by Armaholic.com - frl-addons.armaholic.eu Ambient Occlusion Studios hosted by Armaholic.com - aos.armaholic.eu
    CSLA studio hosted by Armaholic.com - csla-studio.info

    Project websites

    Finland at war mod - fww2.org Spanish Army Mod FFAA
    Armed Assault OTK Studio - otk-studio.ru Hellenic Armed Forces Mod - hac-virtual.org/HAFM

    Network site

    International website for user created content for different games - Modsaholic.com
    International Carrier Commad: Gaea mission fansite

    Link to us

    Armaholic linkus button