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[R3F] Logistics

by
Team R3F


Description:
The [R3F] Logistics is a collection of scripts to install in a mission (no required addon).
It is MP and SP compatible, dedicated and non-dedicated server compatible.


Features:
  • Movable objects : the player can carry an object and walk with it.
  • Transportable objects : objects can be loaded into vehicles or containers to transport them.
  • Helicopter lift : light vehicles, containers, ammunition crates, etc. can be lifted.
  • Towing : some objects, vehicles, and boats, can be towed to a vehicle.
  • Creation factory : one or more creation factories can be used as a spawning system.

  • Each logistics feature can be added or removed on any object or vehicle. It is highly flexible and configurable.


    Installation:
    1. Copy the folder "R3F_LOG" from the demo mission to your mission.
    2. Add this line in your "init.sqf" :
      execVM "R3F_LOG\init.sqf";
      The line must NOT be copied in a conditional block, like "if (isServer)". It must be placed outside of all sub-sections of code or condition.
    3. Add this line in your "description.ext", outside of all braces block "{ ... }" :
      #include "R3F_LOG\desc_include.h"

    You can check the Full documentation pdf for more info about installation and usage of this script.


    Media:



    Armaholic.com has its own Youtube channel where we will cover the Community made releases.
    Subscribe to the Armaholic.com Youtube channel


    Knownm issues:
    - The alive persistence feature does not take into account [R3F] logistics interaction (nor Zeus ones). => Fix on these posts


    Make Arma Not War:
    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.


    Steam Workshop:
    - Subscribe


    Changelog:
    v3.1
    - Added : ability to send/sell back objects to the creation factory (fully configurable)
    - Added : the objects are locked to the side/faction/player/none (default config : side, optional unlocking countdown)
    - Added : planes and wheeled vehicles have been set as towable in default configuration
    - Added : countdown during the helicopter lift hooking process (stay hover)
    - Added : logistics configuration for the "All in Arma" addon (auto-activated only if used)
    - Added : logistics configuration update from A3 1.22 to A3 1.35
    - Added : disable the R3F's airlift when the BIS' airlift is currently in use
    - Added : tutorial mission to learn how to use logistics
    - Improved : the towing feature is allowed only if the front side of towable object is near of the rear of towing object
    - Improved : the cost of creation in the factories are configurable and more realistic (see R3F_LOG_CFG_CF_creation_cost_factor)
    - Improved : the vehicle's content interface shows the place taken by each item and a global progress bar of the cargo load
    - Improved : easier and more efficient way to protect essential objects (see USER_FUNCT\do_not_lose_it.sqf)
    - Improved : when creating/unloading a movable object, the initial height fits to the player's sight
    - Improved : when creating/unloading a non-movable object, the warning message is replaced by a confirm dialog
    - Improved : take benefits of the getHit command in the injury protection system (http://feedback.arma3.com/view.php?id=18261)
    - Improved : performance optimizations to determine the logistics capabilities of an object/vehicle
    - Fixed : AI can no longer walk through walls and other objects (http://feedback.arma3.com/view.php?id=19588)
    - Fixed : autonomous vehicles can now be loaded/moved/towed
    - Fixed : autonomous vehicles from the creation factory can now be used
    - Fixed : underwater diver can now take an object in its hands

    v3.0
    - Removed : the [R3F] Artillery is moved to an independent addon (not released)
    - Added : new full documentation, please read it carefully before asking questions
    - Added : functions to automatically load objects in vehicles at mission start
    - Added : creation factory to spawn objects and vehicles, with a credits management
    - Improved : player can no longer injure other players while moving objects
    - Improved : movable objects can be placed in height (floor, roof and any other surface)
    - Improved : movable objects has three pitch orientation methods
    - Improved : movable objects can be rotated and translated during their moves
    - Improved : the loaded objects interface is now refreshed when the vehicle content changes
    - Improved : possibility to enable logistics only on some specific objects and clients
    - Improved : several improvements about movements and interactions
    - Improved : many other improvements, fixes and optimizations
    - See also the v2.0 changes (not publicly released)



    Forum topic:
    - BI forums


    Written on 2014-10-27 by madbull

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    [RWO] Afghan Entrapment

    by
    CimaleXXI


    Description:
    March 2002 - Shahi-Kot Valley and Arma Mountains southeast of Zormat.
    Operation Anaconda took place in early March 2002 in which the United States military and CIA Paramilitary Officers, working with allied Afghan military forces,
    and other North Atlantic Treaty Organization (NATO) and non-NATO forces attempted to destroy al-Qaeda and Taliban forces.
    This was the first operation in the Afghanistan theater to involve a large number of U.S. conventional (i.e. non-Special Operations Forces) forces participating in direct combat activities.

    This is my second version of CWR2_Takistan_Entrapment, posted last week in this forum, further version will follow (BAF version, Pedagne Mod version).
    The mission was pretty nice, rather difficult but versatile and adaptable to various real or fictional contests, using various assets.
    This time the operation will be moved to a real contest, the war on global terror in Afghanistan during 2002, critical phase of Operation Anaconda.

    Player has just finished a tactical briefing at the Shahi-Kot Valley Regional uscentcom HQ, and have been updated about the last progresses made by our forces against AL-Qaida and Taliban militia.
    In late January and February plans were drawn up to assault the Shahi-Kot Valley using Afghan military forces (AMF) advised and assisted by U.S. special operators, the operation was codenamed 'Operation Anaconda'.

    Player will be part of this operation, leading a squad of ten soldiers belonging to 187th Infantry Regiment of the 101st Airborne Division, your target is the mounatin village of Zavarak, in the Shahi-Kot Valley, occupied by Al Qaida and Taliban forces.
    This mission is rather difficult and endures about 1.10 hrs of intense firefightings against Taliban and AQ militiamen.


    Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


    Forum topic:
    - BI forums



    - Arma 2
    - US Military Mod (80s, 90s)
    - BAF
    - PMC
    - J.S.R.S. Soundmod (Optional)


    Written on 2014-12-25 by cimaleXXI



    [RWO] BAF - Afghan Trap

    by
    CimaleXXI


    Description:
    Operation Panchai Palang, or Panther's Claw, was a British-led military operation of the Afghan War in Helmand Province in southern Afghanistan. It aimed to secure various canal and river crossings to establish a permanent International Security Assistance Force (ISAF) presence in the area.
    British forces deployed to Helmand in 2006, formally assuming responsibility for security in the province from US forces on 1 May 2006. In Helmand, described as 'the centre of the Taliban insurgency', they faced heavy combat and regular attacks by Taliban fighters.
    Panther's Claw was launched around midnight on 19th June 2009 with the stated aim of securing control of various canal and river crossings and establishing a lasting ISAF presence in an area described by Lt Col Richardson as 'one of the main Taliban strongholds' ahead of the 2009 Afghan presidential election.
    It was one of the largest air operations in modern times', more than 350 troops from The Black Watch, 3rd Battalion, Royal Regiment of Scotland (3 SCOTS),(2 Rifles) transported by twelve Chinook helicopters, deployed into Babaji Fasal, northwest of the provincial capital Lashkar Gah, in Helmand Province. The operation, which involved thirteen other aircraft—including AH-64 Apache and UH-60 Black Hawk helicopters, Harriers, unmanned aerial vehicles, and an AC-130H Spectre gunship—involved both British and American air power, and was supported by more than 150 ground forces from the Black Watch and Royal Engineers.
    Taliban fighters in the area launched multiple counter-attacks against British forces, all of which were repelled, and 3 SCOTS secured three key crossings—the Lui Mandey Wadi crossing, the Nahr e-Burgha canal the Shamalan canal and the stronghold village of Zavarak, main target of this mission, where player will act as an infantry officer of 3Scots British Army.


    Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


    Notes:
    This is another version of my original CWR2 Takistani Trap, a very versatile counter insurgent mission adapted to various situation, the first time I mad this mission, was during 2005 still old Ofp times, using and Afghan map. Then the original old Ofp mission was converted and moved to A2 OA first with CWR2, and after involving other addons/situations.
    This time it's turn of BAF mod, together with blx ridgeback IFV and again JSRS Sound mod.


    Forum topic:
    - BI forums



    - Arma 2
    - BAF
    - British Ridgback Protected Patrol Vehicle
    - Community Base Addons
    - J.S.R.S. Soundmod


    Written on 2014-12-31 by cimaleXXI

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    [RWO] DIH Strela! 1973

    by
    CimaleX


    Description:
    SA-7 Strela! - Operation Rio Cacheu, a PAIGC guerrilla mission in Guinea Bissau, September 1973.
    The plan is rather articulated and hazardous, PAIGC gerrillas have to infiltrate into Portuguese controlled territory in the area of Farim, along the Rio Cacheu with two squads of five men each, onboard two Zodiac rafts.
    After an intensive training by soviet and Chinese advisors, the PAIGC group task is to infiltrate the area of Farim and strike the main Portuguese FOB that controls the rural area plantations road.
    Their duty is to carry ten men deep inside enemy territory, avoid detection and strike the Portuguese camp, where they keep an infantry garrison and almost two-three Alouette helicopters.
    These helicopters as well as G-91 fast jets are a real nightmare for PAIGC units in this area and in whole Guinea Bissau in general, because they are a constant and deadly nightmare for guerrilla cadres and supply camps, that have to be moved constantly.

    They have been trained intensively by soviet friends in the use of SA-7 anti aircraft missiles (MANPADs), the group will bring with them one-two launchers and two missiles, while two of those men will carry on shoulder a disassembled mortar, needed to strike the Portuguese FOB and its helipad.

    The patrol task of well trained PAIGC men is aimed to:
    • Make contact with the population (most important) to show guerrilla presence and gain intelligence.
    • Retain initiative against Portuguese forces.
    • Make ambushes on road convoys.
    • Kill colonialist soldiers - Keep in mind that a Portuguese patrol might shadow our insurgent groups for several hours/days before attacking.
    • Wait for air strikes where appropriate, and ambush helicopters/aeroplanes with our new SA-7 SAMs.


    Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Known issues:
    mission is long and rather difficult, requires adequate planning, frequent savegames, follow strictly (like in the reality) the briefing and orders received


    Forum topic:
    - BI forums



    - Arma 2
    - Guerra do Ultramar
    - Community Base addons


    Written on 2014-02-06 by cimaleXXI



    [RWO] Dirty War

    by
    Mathias_Eichinger


    Description:
    Delta force commandos are tasked with leading a force of Contras to recapture a village recently lost to the Sandinista government forces.

    Inspired by: Delta Force operations in Nicaragua during the 1980s Central American Crisis
    Sources: http://en.wikipedia.org/wiki/Delta_F...can_operations
    http://en.wikipedia.org/wiki/Contras
    https://www.youtube.com/watch?v=_KoZ9DYVP4o


    Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Known issues:
    * Briefing and overview are quite messy since I do not know to implement line breaks, as <br> does not work anymore
    * At the start of the intro there is a long camera track through terrain even if the camera positions have been taken very next to the units seen afterwards (I have no explanantion where the cam is coming from in the first seconds)


    Changelog:
    v1.0
  • Classnames changed to be compatible with the latest SP pack addon release
  • Audio Fix for Massi's weapons required to have sound

  • vBeta 3
  • Intro adapted to show the proper forces (Contras)
  • Pistols deleted from the units (now they use rifles throughout the mission)
  • Briefing formatted with line breaks where appropriate.

  • vBeta 2
  • Cinematics cleared up
  • Squads only move after radio command has been given
  • High Command available
  • Weapons selection narrowed down to guns available in the 1980ies and placed on tables (BIS campaign style)


  • Steam Workshop:
    - Subscribe


    Forum topic:
    - BI forums



    - ArmA 3 Map Pack - A3MP
    - N'Ziwasogo
    - Isla Duala
    - SP Pack
    - U.S Pack
    - NATO SF and Russian Spetsnaz Weapons
    - Massi's Weapons Pack Audio Fix


    Written on 2014-07-23 by mathias_eichinger



    [RWO] Operation Mar Verde

    by
    CimaleX


    Description:
    November 1970, equatorial Africa: Portugal commenced Operacao Mar Verde or Operation Green Sea on 22 November 1970.
    This seaborne invasion of Conakry, conducted under cover of darkness, sought to overthrow Toure', a staunch PAIGC ally, to capture the leader of the PAIGC, Amilcar Cabral, and to cut off supply lines to PAIGC insurgents.
    Guinea very actively supported the nationalist forces attempting to end Portuguese colonial rule in adjacent Guinea-Bissau, from their first appearance in the early 1960s until their ultimate success.
    The only significant nationalist organization, the African Party for the Independence of Guinea-Bissau and the Cape Verde Islands (Partido Africano da Independencia da Guine' e do Cabo-Verde—PAIGC), had maintained its headquarters in Conakry and its rear area bases in Guinea close to the border with the Portuguese colony.
    The leader and major force of the PAIGC until 1972 was Amilcar Cabral.
    Cabral's residence in Conakry was close to that of President Toure', and the two leaders espoused a similar ideology on domestic and international affairs.
    Portugese Guinea HQ (General-Governor Spinola) dediced to launch an articulated and hazardous plan against Conakry, the goal is to infiltrate during night into guinean/PAIGC controlled territory in the capital of Guinea Conakry, several squads of portugese marines and commandos of five men each, onboard some Zodiac/Zebro rafts.
    Portugese task is to infiltrate the city and strike the main guinean armed forces infrastructures with the aim of destroy as much equipment as possible, especially the guinean/PAIGC naval assets (Komar and PT-6 patrol boats) vehicles and light APCs (held inside a Hangar close the piers) the headquarters of the Guinea Conakry army (Camp Samory) and the Republican Guard.
    Other important target during the mission is to find and assassinate or capture the leader of the PAIGC, Amilcar Cabral and Guinea president Sekou Toure', that might be in the presidential compound, while a secondary but relevant target is the hangar at the airport, where we suspect some Mig-17s are held and kept airworthy with the support of cuban/soviet advisors.


    Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Known issues:
    - AI may not react how you would expect them to. I'm constantly trying to improve it, but it won't always work 100%.
    - I don't have any proper voices for the radio messages. I used a radio beep instead to make a sort of simulation.
    - You have to place a satchel charge on the first PBR boat on the left to accomplish task2


    Credits & Thanks:
    - Zipper5 for his excellent mission templates and scripts
    - Kronzky for his UPS script
    - BIS for this excellent game
    - Dimitri Harkov for his beautiful mod and Terra atormentada map
    - Other scripts developers non mentioned here for their scripts and templates


    Forum topic:
    - BI forums



    - Arma 2
    - Guerra do Ultramar
    - Community Base addons
    - Mig-15
    - Advanced Combat Environment 2 OA - SM (Optional)


    Written on 2014-04-28 by cimaleXXI



    [RWO] Operation Traveler

    by
    Mathias Eichinger


    Description:
    Inspired by: A Selous Scout operation during the Rhodesian Bush War.
    Sources: http://www.history-net.com/selous_scouts.html
    http://en.wikipedia.org/wiki/Rhodesian_Bush_War

    Overview: In their very brief history of just seven years, the Selous Scouts won a fearsome reputation as the best and most effective bush soldiers in Africa.
    The regiment acted as a combat reconnaissance force and accounted for 68% of all terrorists killed in the Rhodesian War - whereas the Scouts only suffered 36 own casualties.


    Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


    Steam Workshop:
    - Subscribe


    Forum topic:
    - BI forums



    - All in Arma Terrain Pack (AiA TP)
    - N'Ziwasogo
    - NATO SF and Russian Spetsnaz Weapons
    - African Conflict
    - Rhodesian Infantry


    Written on 2014-11-17 by mathias_eichinger





    [RWO] Operation Trident

    by
    Kommiekat


    Description:
    "The war in Guinea has been termed "Portugal's Vietnam". The main indigenous revolutionary insurgent movement, the Marxist African Party for the Independence of Guinea and Cape Verde or PAIGC was well-trained, well-led, and equipped and received substantial support from safe havens in neighbouring countries like Senegal and Guinea-Conakry.
    The jungles of Guinea and the proximity of the PAIGC's allies near the border proved to be of significant advantage in providing tactical superiority during cross-border attacks and resupply missions for the guerrillas."

    Wiki: http://en.wikipedia.org/wiki/Guinea-Bissau_War_of_Independence


    Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Campaigns folder.


    Known issues:
    Not tested with any other mods, addons nor AI Mods such as ACE, SLX, GL4 and Gunters CoWarMod.
    Use at your own risk.


    Credits & Thanks:
    Scripts:
    Arty script
    -Rydiger
    Mortar script
    -Foxy
    Upsons Patrol
    -Kronzky

    Credits:
    Intro
    -kommiekat
    Outro
    -by Nettrucker
    Part_10: The Final Push infantry battle concept
    -by Texkaz
    Beta Testers
    -tom3kb
    -Dimitri


    Forum topic:
    - BI forums



    - Arma 2
    - Guerra do Ultramar
    - Community Base addons


    Written on 2014-04-16 by Kommiekat



    [RWO] Task Force 42 (Addon+)

    by
    HeadUp & RCMW


    Description:
    A fictional campaign for Arma 2 Combined Operations, inspired by real operations in Afghanistan. Showcasing the variety of the UK's special forces, take part in the hunt for a dangerous JPEL-listed target, code-named 'Black Shadow.' Conduct infamous night raids with the SBS, intel-gathering ops with the SRR, a long-range patrol with the SAS, and more!


    Features:
  • Experience the Addon+ version and play it as it was meant to be played! Extra weapons, outfitting, vehicles, maps, and bonus missions!
  • Inspired by real operations, step into the boots of characters on the shadowy front-lines of the war on terror!
  • Take part in tense night raids, gather intelligence in hostile territory, and pursue your target, a dangerous JPEL-listed HVT!
  • Custom support scripts created by RCMW and HeadUp: PEDRO Pararescue, AH-1 chopper support, GR9 fast-mover support, Fly-in Reinforcements, and more!
  • Rich with details and dynamic elements - missions have multiple approaches, intel is often concealed, downed support choppers need to be secured!
  • Play as soldiers from across the spectrum of UK Special Forces, including the SAS, SBS, SRR, SFSG, and SIS!
  • Mostly-Full voice acting (over 300+ lines) and custom soundtrack, sound fx, full Intro/Outro cinematics!
  • Spans massive portions of the excellent Reshmaan Province, as well as Zargabad as you've never seen it before, and yes, the FATA!


  • Installation:
    Simply unpack the TF42+.pbo in your ..\<ArmA2OA installation>\Campaigns folder (you can create this folder if you do not yet have one).
    A note about the addons: use only those required above when playing this Campaign. Seriously. Otherwise, you may run into bugs or other issues that have nothing to do with the Campaign itself. Also, it can be a pain, but make sure that each of the addons is installed properly and activated. For more info, check out: http://www.armaholic.com/plug.php?e=faq&q=18


    Usage:
    a) This Campaign is distributed without any warranty, it may work or even not. If you encounter any bugs feel free to report them at the linked forum threads (see below).
    b) This is NOT an official release supported by BIS. The use of this scenario is entirely at your own risk.
    c) ABSOLUTELY NO COMMERCIAL OR MILITARY USE OF THIS CAMPAIGN OR PARTS OF IT! NO EXCEPTIONS SO DON'T EVEN ASK.


    Notes:
    The Addon+ version is recommended for the ideal playing experience: it features extra missions and content, and is supported by carefully-selected addons that match more closely the vehicles, uniforms, and weaponry that the UKSF are believed to use.


    Media:







    Credits & Thanks:
    RCMW
    LDL
    Neo
    Massi
    SGW
    PR Team
    MAD Team
    Robert Hammer
    Schnapsdroesel
    UKF Team
    Lennard
    Ardvarckdb
    All the voice actors (credited by name in the game's end cutscene)
    Kommiekat, Wiki, and the RWO team for their support
    The brave men & women who risk their lives for others out there on the front lines


    Forums Topic:
    - BI Forums



    - Arma 2
    - BAF
    - Community Base Addons
    - Reshmaan Province
    - Mad Build
    - UK Special Forces Task Group
    - Boeing/SOAR MH-47E
    - ADuke's Helo pack - ArmA2
    - Tonali Special Forces 2013 Redux
    - SpecOps, Mercs, BlackOps and OpFor units
    - L128A1
    - L119A1 Pack
    - L115A3
    - RH HK416 Pack
    - RH SMG Pack
    - RH Ak's Pack
    - F.A.T.A. - Federally Administred Tribal Areas, Pakistán
    - Afghan National Army and Police


    Written on 2014-06-03 by headup



    [RWO] Task Force 42 (Lite)

    by
    HeadUp & RCMW


    Description:
    A fictional campaign for Arma 2 Combined Operations, inspired by real operations in Afghanistan. Showcasing the variety of the UK's special forces, take part in the hunt for a dangerous JPEL-listed target, code-named 'Black Shadow.' Conduct infamous night raids with the SBS, intel-gathering ops with the SRR, a long-range patrol with the SAS, and more!


    Features:
  • Inspired by real operations, step into the boots of characters on the shadowy front-lines of the war on terror!
  • Take part in tense night raids, gather intelligence in hostile territory, and pursue your target, a dangerous JPEL-listed HVT!
  • Custom support scripts created by RCMW and HeadUp: PEDRO Pararescue, AH-1 chopper support, GR9 fast-mover support, Fly-in
  • Reinforcements, and more!
  • Rich with details and dynamic elements - missions have multiple approaches, intel is often concealed, downed support choppers need to be secured!
  • Play as soldiers from across the spectrum of UK Special Forces, including the SAS, SBS, SRR, SFSG, and SIS!
  • Mostly-Full voice acting (over 300+ lines) and custom soundtrack, sound fx, full Intro/Outro cinematics!
  • Spans massive portions of the excellent Reshmaan Province, as well as Zargabad as you've never seen it before!


  • Installation:
    Simply unpack the TF42Lite.pbo in your ..\<ArmA2OA installation>\Campaigns folder (you can create this folder if you do not yet have one).
    A note about the addons: use only those required above when playing this Campaign. Seriously. Otherwise, you may run into bugs or other issues that have nothing to do with the Campaign itself. Also, it can be a pain, but make sure that each of the addons is installed properly and activated. For more info, check out: http://www.armaholic.com/plug.php?e=faq&q=18


    Usage:
    a) This Campaign is distributed without any warranty, it may work or even not. If you encounter any bugs feel free to report them at the linked forum threads (see below).
    b) This is NOT an official release supported by BIS. The use of this scenario is entirely at your own risk.
    c) ABSOLUTELY NO COMMERCIAL OR MILITARY USE OF THIS CAMPAIGN OR PARTS OF IT! NO EXCEPTIONS SO DON'T EVEN ASK.


    Notes:
    The Lite version is not recommended, but is for those who don't want the [RWO] Task Force 42 (Addon+) (@): it features the core story and the original final mission (which is different in the Addon+ version), but does not feature any of the bonus missions or content


    Media:






    Credits & Thanks:
    RCMW
    LDL
    Neo
    Massi
    MAD Team
    All the voice actors (credited by name in the game's end cutscene)
    Kommiekat, Wiki, and the RWO team for their support
    The brave men & women who risk their lives for others out there on the front lines


    Forums Topic:
    - BI Forums



    - Arma 2
    - BAF
    - Community Base Addons
    - Reshmaan Province
    - Mad Build
    - UK Special Forces Task Group


    Written on 2014-06-03 by headup

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