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Wind Direction & Strategic Map

by
azams


Description:
This script used to get the wind direction and open the Strategic Map.


Installation / Usage:
1. Copy "wind" folder to your mission folder.
2. put this on your init.sqf:
#include "wind\start.sqf";

Key : H
Result : open the wind direction.
Note : You must have ItemGPS in your inventory.

Key : B
Result : Strategic Map.


Forum topic:
- BI forums


Written on 2013-10-25 by Foxhound

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Wolfpack Vol. 1

by
whiztler


Description:
Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission.


Storyline:
June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians.

The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis.

CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression.
DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June.


Features:
  • 10 SpecOp/Recon Missions;
  • 3 Bootcamp training missions;
  • 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives)
  • Challenging and immersive gameplay in a lively area of operations;
  • Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings);
  • Optimized for dedicated server play;
  • Challenging opponents.
  • Automatic detection of ACRE(2)/TFAR and AGM addons


  • Mission content:
  • Day 01 - The package: Our area of operation lies north of Athira. JSOC expects a HVT to arrive and inspect the CSAR Frini base tomorrow. Wolf will eliminate the HVT once he arrives at the base. Due to the sensitive nature of this mission, detailed objectives will be given on a need to know basis once you have reached the RV. Our local on the ground will do an extensive briefing.

  • Day 02 - Kajman fire: CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group.
    The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign.
    About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there.
    Primary objective: Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield.
    Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions.

  • Day 03 - Switch off: CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted.
    Primary objective: Sabotage the communications station.
    Secondary objective: Sabotage the power station.
    Detailed information and intel will be provided for whilst en-route.

  • Day 04 - Top screen: CSAT's propaganda campaign is out of control. Their fear and retribution series broadcasted on television and radio has caused grave concerns both locally and abroad. We need the local populous on our side once the invasions commences. We need to shut down the Altis Broadcasting Company (ABC) in the Capital of Altis, Pyrgos.
    Sabotage the ABC headquarters. You'll be filled in on the specifics once you are close to the objective.

  • Day 05 - Bullseye: Maj. F. Kallaziz's replacement has arrived in Pyrgos, Maj. Farrokhzad. We know very little about Maj. Farrokhzad. According to Nikko, the major has already made his mark by having tens of civilians arrested. Supposedly there is a public hanging the day after tomorrow. CIA and MIS are working hard to get more intel about this guy. So it looks like your Wolf troops are going back to Pyrgos. Your objective is to find intel on Maj. Farrokhzad.


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Recommended addons:
    - Advanced Combat Radio Environment (A.C.R.E.)
    - Commanders Tablet (cTab)
    - Authentic Gameplay Modification


    Changelog:
    v1.57
  • Added: TFAR: same SW radio frequencies for all units.
  • Updated ingame briefings. Briefing markers/anchors added (as req).
  • Updated: Infil positions closer to the RV (as req).
  • Updated: various optimizations



  • Credits & thanks:
    Concept & Development: whiztler

    This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups:
    the Nopryl community (www.nopryl.no) / Killzone Kid / ?Mad T / Rakowozz / Shuko / Naught / Iceman77 / Larrow / Anjan Riot / Kylania / Void / Zealot


    Forum topic:
    - BI forums



    - Community Base addons A3


    Written on 2014-10-13 by whiztler



    Wolfpack Vol. 2

    by
    whiztler


    Description:
    Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions and three bootcamp training missions.

    You can check the first part in this page: Wolfpack Vol. 1 (@)


    Storyline:
    June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians.

    The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis.

    CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression.
    DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June.


    Features:
  • 10 SpecOp/Recon Missions;
  • 3 Bootcamp training missions;
  • 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives)
  • Challenging and immersive gameplay in a lively area of operations;
  • Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings);
  • Optimized for dedicated server play;
  • Challenging opponents.
  • Automatic detection of ACRE(2)/TFAR and AGM addons


  • Mission content:
  • Day 06 - Riga Hill: Intel shows a large AA-emplacement at a base west of Zoros Bay (codename 'Istanbul'). which gets its intel from a radar site a little north east (codename 'Barcelona'). Your orders are to insert west of Zoros Bay and take out the radar installation at Barcelona and the AA-emplacements at Istanbul.

  • Day 07 - U-12: Our man on the ground, Nikkos got captured by CSAT Intelligence Services. Nikkos knows too much about the upcoming campaign. We need to break him out before they fly him back to the CSAT capital.
    Nikkos is currently being held in a secret prison codenamed 'U-12'. It is located in Thelos Bay on the east coast of Altis. Wolf is to secure and retrieve Nikkos Fotopoulos.

  • Day 08 - Ice Tiger: The last two weeks, SatNav has been tracking a heavy armored squadron consisting of 6 T100 MBT's, 1 x Tigris and APC's plus supporting units. SatNav lost Ice Tiger due to severe overcast weather. According to Nikkos, Ice Tiger should be in the North Western part of Altis. We need confirmation on its exact location. Your orders are to locate Ice Tiger.

  • Day 09 - Dragonfly: Two days ago the 127 Republican Wing Squadron, an elite squadron of TO-199 bombers touched down at Stratis Airbase. The 13th MEU is scheduled to assault Stratis in three days. This can only happen when those TO-199's have been disposed off. We'll advise objectives and targets when you're on the ground.

  • Day 10 - Doberman: Your last mission is a high risk mission in Kavala. We are still gathering intel. We'll brief you when you're oscar mike.


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Recommended addons:
    - Advanced Combat Radio Environment (A.C.R.E.)
    - Commanders Tablet (cTab)
    - Authentic Gameplay Modification


    Changelog:
    v1.57
  • Added: TFAR: same SW radio frequencies for all units.
  • Updated ingame briefings. Briefing markers/anchors added (as req).
  • Updated: Infil positions closer to the RV (as req).
  • Updated: various optimizations



  • Credits & thanks:
    Concept & Development: whiztler

    This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups:
    the Nopryl community (www.nopryl.no) / Killzone Kid / ?Mad T / Rakowozz / Shuko / Naught / Iceman77 / Larrow / Anjan Riot / Kylania / Void / Zealot


    Forum topic:
    - BI forums



    - Community Base addons A3


    Written on 2014-10-13 by whiztler

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    World Flag Markers

    by
    Siege-A


    Description:
    • World Flag Markers:
        Currently contains a listing of 212 flags from around the globe. Many of the flag names have been shortened/edited in order to be correctly displayed within the editor itself. I did not create any of the flags used in this pack, they were simply pulled from references across the internet. For further information regarding a particular flag
        used, research the name given in the editor and this should provide some useful details. Also, there are some flags that aren't actual countries themselves, they were just included for bonus content. There are no issues that I'm aware of.
    • World Markers Extra:
        This was just an extra addition to the World Flag Markers, which adds 251 new flags to the editor which represent various nations across the globe. The flags presented in this pack do not depict any actual country itself, but rather independent nations/city-states from various origins. Many of the flag names have been shortened/edited in order to be correctly displayed within the editor itself. I did not create any of the flags used in this pack, they were simply pulled from references across the internet. For further information regarding a particular flag used, research the name given in the editor and this should provide some useful details. Also, some flags used represent fictional nations/regions, and they were included just for bonus content.
        Additional bonus content worth noting: ArmA flags (Chernarus, Everon, Nogova, Sahrani, Takistan). This pack does not require any other 'World Markers' addon and can be used as a standalone. There are no issues that I am aware of, other than having an insane amount of flags in the editor to search through.
    • World Markers Factions:
        Another addition to the World Flag Markers, which adds 194 new flags to the editor which represent various factions/organizations across the globe. The flags presented in this pack do not depict any actual country itself, but rather independent factions/organizations from various origins. Many of the flag names have been shortened/edited in order to be correctly displayed within the editor itself. I did not create any of the flags used in this pack, they were simply pulled from references across the internet. For further information regarding a particular flag used, research the name given in the editor and this should provide some useful details.
        This pack is made up of various factions/organizations as well as Private Military Contractors, and I apologize if any of these groups included are misrepresented in any way. Furthermore, I do not support or share beliefs with any of the factions/organizations listed within this addon, and they were merely used as game content and nothing more. Any markers which include text across them are difficult to read at the default marker sizes, this could not be prevented and not real sure how to do it any better. If this is a problem, you can always increase the marker size from within the editor itself. There are no issues that I am aware of.
    • World Markers Fictional:
        Yet another addition to the World Flag Markers, which adds 26 new flags/icons to the editor which represent various fictional factions/organizations. All items included in this pack are to be considered fictional, and have no relation to any real-world faction/organization. I did not create any of the flags/icons used in this pack, they were simply pulled from references across the internet. For further information regarding a particular flag used, research the name given in the editor and this should provide some useful details. The main purpose of this bonus addon was to bring factions/organizations from other military games into ArmA. As a further bonus, I included some flags for 'Star Trek' seeing as there is a mod underway for this addition. Any markers which include text across them are difficult to read at the default marker sizes, this could not be prevented and not real sure how to do it any better. If this is a problem, you can always increase the marker size from within the editor itself. There are no issues that I am aware of.
    If anyone has any requests for additional flags, feel free to ask as I don't mind adding in more. Hope you enjoy this small addition and I will try to keep updated as necessary. Thanks for the support.


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    world_markers.pbo
    world_markers_extra.pbo
    world_markers_factions.pbo
    world_markers_fictional.pbo


    Usage:
    For use within the editor in ArmA 3.


    Notes:
    Not yet tested in multiplayer.


    Credits & Thanks:
    Thanks: VKing for help with the marker sizes.
    Documentation: Ballistic Addon Studios Framework
    Producer: Siege-A
    Special Thanks: I would like to thank the entire ArmA community for making this game so enjoyable by producing the many mods and scripts that we use today. Also, a big thank you to Bohemia Interactive for creating the ultimate military simulator.

    'World Markers Extra' is composed of many components. Each component is (c) 2014 its respective contributor(s). All rights reserved.


    Changelog:
    World Flag Markers
    v1.1
    - UPDATED: World Marker Icon
    - ADDED: Flag (Arabic Union)
    v1.0
    - First Release

    World Markers Extra
    v1.0
    - First Release

    World Markers Factions
    v1.0
    - First Release

    World Markers Fictional
    v1.0
    - First Release


    Forum Topic:
    - Armaholic Forums


    Written on 2014-01-17 by Siege-A



    World of Tanks! Collection

    by
    Masterevan27


    Description:
    Have you ever felt that ARMA 3 didn't have enough tanks?
    Or... that there must be some better way to travel 3 thousand meters than in a defenseless truck or on foot?
    Or... do you have a Tank vs Tank fetish?
    Well... Look No Further For I Offer A Solution To Your Wonders!
    Welcome To The World of Tanks in Arma 3!

    Styled off the Iconic Game "World of Tanks" Without the "No Respawns" and "Camper-Gameplay" And Brought To Life in Arma 3, 2 TEAMS Fight It Out With An INDEPENDENT FACTION Thrown In The Mix!, Every Tank and Artillery Unit Available including the newest Slammer UP, Featuring Destructible Repair And Refueling Stations - Prevent Your Enemy From Being Able To Repair And Score Points While At It!, Artillery Capable of Launching Fields of Deadly Anti-Tank Mines From A Safe Distance Away, Large Battlefield, 5v5 Tank Action! With Room For Up To 26 Players! With an Orbiting Helicopter For Those Wishing To Get An Aerial View Of The Battlefield, Fighter Jets Streak Over The Sky For Added Ambience, Great for Multiplayer PvP or SoloPlay, Inspired by the World of Tanks Online Game, My First Creation! Let me know how you like it, or if you find any bugs. Possible Updates in the future! :D


    Mission content:
  • "World of Tanks! In Arma 3 Full" -- Most Current Version
  • "World of Tanks! In Arma 3 Vanilla Assets" -- Up to Date Version but Without Added Mods
  • "World of Tanks! In Arma 3 Full 2v2" -- Up to Date Version but Seperate Map File For 2v2 Styled-Tank-Warfare


  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Notes:
    Comments or Questions are Welcome, Like If You Enjoyed!
    Tell Me Your Ideas For "World Of Tanks In Arma 3!" And I'll Try To Add Them! :)


    Known issues:
  • BUG#1 -- When Killing An INDEPENDENT FACTION-Controlled Vehicle If The Vehicle's Origin Is The same as the Faction Your Currently Playing (ex. Independent-Manned M4 Scorcher-U.S. Artillery, While Player is Playing U.S.) Friendly AI Units Of Your Faction will turn hostile as if you've killed one of their "own" Nothing I can do to fix this really and still get the same effect, as Independents don't own an artillery class armor. AND This is just ingrained into Arma 3's programming.
    ==
      Solution#1 -- An Imperfect Solution Is to: A. Dont Leave Your Tank Until You Die At Least Once, Friendly Units Will Still Follow Orders But Will Kill You as Soon As They Have The Chance. (All Hostility is Lost Upon Death) OR B. Suicide/Die At Least Once

  • BUG#2 -- Ties in with Bug #1, After killing an enemy vehicle that is the same faction as your currently played faction, your points will be subtracted by 1 per kill.
    ==
      Solution#2 -- Unsure Will Try To Work Something Out, Possibly A Function That Detects If You Killed A Vehicle of Your Same Faction Then Adds 2 To Score To Compensate. This Is A Limitation In Arma 3's Programming.


  • Changelog:
    v1.5
  • Changed Player Loadouts
  • Introduced "Hard" Boundaries (leaving boundary line == death)
  • Introduced Steps to Prevent Spawn Camping, Boundary Line In Front Of Team Home Bases +Game Should Now End After 25mins (if anyone noticed, the end trigger wasnt working as intended lol, will work on variable time setting)
  • Tanks will now respawn when "Abandoned" (no player within 300meters)

  • v1.4
  • Fixed Cause Of Unable To Start/Load, Caused By A Hidden/Leftover Dependancy On Some Modded Content.

  • v1.3
  • Added Resupply Bases For Both Teams +Points Reward For Destruction of Resupply Bases
  • Changed Layout of Team Bases
  • Added Cement Blocks As Cover Throughout Area

  • v1.2
  • Added 5 New Tanks From The "RDS EAST TANK PACK"
  • Fixed Helicopter Flight Path
  • T
  • weaked New Tank Layout (no longer will they block the road unknowingly)

  • v1.1
  • Added FOB Spawn,
  • More Availabe Players


  • Steam Workshop:
    - Subscribe



    - RDS East Tank Pack (Optional)
    - RDS East Static Weapons Pack (Optional)
    - CTRG Vehicles (Optional)
    - CTRG Key (Optional)


    Written on 2014-03-17 by masterevan27

    3-worms_meat_01.jpg 3-worms_meat_02.jpg 3-worms_meat_03.jpg 3-worms_meat_04.jpg

    Worms' Meat
    by
    R.M009


    Description:
    In this mission you can take up the SPETZNAS team OR the Spetznas sniper, who is on a mission to take out some American officers.
    If you play as the "S" team you start off at a point where you execute members of a Resistance camp.

    You then wait for the helicopter to come and pick you up. The helicopter is hit by the other Resistance fighters.

    While your extraction helicopter gets hit by a missile and crashes, HE (The sniper) has to help you get across the bridge (if there's trouble waiting for you.) after he's done with his own targets.
    (To switch Players just PRESS "T"

    Get the JOB done yourself, or use the sniper's precious and limited help. It's your choice...


    Installation:
    Extract the .pbo file(s) to your ArmA2\Missions folder.


    Written on 2009-10-27 by R.M009




    WR5 M14 pack

    by
    WueR


    Description:
    This adds different versions of the M14.


    Features:
    - M14 Classic
    - M14 Socom
    - M14 with top rail
    - M14 with fron RIS and bipod (prototype bipod which can be foldable by pressing fire selector key)
    - M14 Desert
    - M14 Woodland
    - M14 Hello Kitty version(mandatory)
    - Class list in readme file.


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    wr5_m14.pbo


    Media:



    Armaholic.com has its own Youtube channel where we will cover the Community made releases.
    Subscribe to the Armaholic.com Youtube channel


    Credits & Thanks:
    - Help with config.cfg, model.cfg by zGuba
    - Great Desert and Woodland textures made by Sabre
    - Model, textures, hand anims made by WinteR5


    Changelog:
    v1.0
    - first release


    Forum topic:
    - BI forums


    Written on 2014-04-05 by WinteR5

    X-file Mission

    by
    djotacon


    Description:
    Utes Island has ceased communications from two weeks ago. Our agents have reported the disappearance of almost the entire population. Images from satellites show the presence of alien forces in the area. We perform a series of operations in the area to prepare for the landing of the fighting force.

    Spanish: La isla de utes ha cesado en sus comunicaciones desde hace dos semanas. Nuestros agentes han informado de la desaparición de casi toda su población. Las imagenes de los satelites muestran la presencia de fuerzas alienigenas en la zona. Debemos realizar una serie de operaciones en el area para preparar el desembarco de la fuerza de combate.


    Features:
  • Coop 02
  • Multiplayer
  • Instant revive
  • Custom music
  • English/Spanish


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Media:


    Forum topic:
    - BI forums



    - Arma 2
    - Alienz Mod


    Written on 2014-01-14 by djotacon




    XActionUI

    by
    X39


    Description:
    XActionUI is an API which was made to a new and fancy way to create a standarized UI libary
    XActionUI itself will NOT add any features! Its just a mod api for modders.
    If you want to see an example of this mod in action, download and try XMedSys.


    Features:
    • easyToUse UI
    • Actions can have subActions:
      • SubActions can be from type "BUTTONS" or "LIST"

    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    x39_actionui_uis.pbo
    x39_actionui_scripting.pbo


    Usage:
    Wiki page: http://x39software.unitedtacticalforces.de/wiki/index.php?title=XActionUI


    Changelog:
    v1.0.2
    - Fixed: no output in RPT log when something moved wrong during validation of sub arrays

    v1.0.1
    - Fixed: script issue in validateActionArray.sqf

    v1.0.0
    - RELEASE


    Forum topic:
    - BI forums


    Written on 2014-02-19 by X39



    XEventSystem

    by
    X39

    This version is no longer supported, XEventSystem is now part of the XLib by X39.


    Description:
    XEventSystem is a function libary which was created to provide and standarize the custom event creation for large scripting based mods/missions.

    XEventSystem is made for devs!
    Its just a feature API (which is also possible to be excluded so that its inside of a mission instead of provided as seperate addon)


    Features:


    Installation:
    How To Install (as addon):
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

    How To Install (as mission libary):
    Unzip the file
    UnPBO the "@XEventSystem/Addons/x39_eventsystem_core.pbo"
    Move the content of the entire pbo (starting with the folder "x39_eventsystem_core") into your mission folder
    Add the following lines to your init.sqf (after theese lines you can start using the mod):
    _res = [nil] execVM "\X39_EventSystem_Core\X39_EventSystem\createFunctions.sqf"; waituntil{scriptDone _res};
    _res = [nil] execVM "\X39_EventSystem_Core\X39_EventSystem\Functions\initMod.sqf"; waituntil{scriptDone _res};
    Start using it (please take a look into the devReadMe.txt until the wiki for this is done)


    Included files:
    x39_eventsystem_core.pbo


    Usage:
    Read the included devReadMe.txt!


    Credits & Thanks:
    Project management:
    - General lead - X39 (more commonly known (in ArmA) as Cpt. HM Murdock)

    Coders:
    - X39

    Special thanks to:
    -/-

    You also helped and youre not listed in here? Then please send a pm to me (BI Forums)!


    Changelog:
    v1.0.0
    - first release


    Forum topic:
    - BI forums


    This version is no longer supported, XEventSystem is now part of the XLib by X39.


    Written on 2013-12-21 by X39

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