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Screen of the week





U.S.A. F-16A/M

by
-=XTRA=-Gooz3


Description:
This is the U.S.A. F-16A/M white repaint made by -=XTRA=-Gooz3 for ArmA2: OA. You are free to use this addon as you like and may alter it as you see fit. Please share any work or advice on how to enhance this addon with the arma community!


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included files:
Gooz3_US_f16_Repaint.pbo


Credits & Thanks:
-=XTRA=-Gooz3
-=XTRA=-Larsiano
GLT[Mike] & Footmunch
BIS for a great game


Changelog:
v1.0
- first release



- F-16 Fighting Falcon
- GLT Missilebox
- Community Base addons


Written on 2013-10-05 by Foxhound

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Uav Marker Script

by
prykpryk


Description:
Most of us (especially in communities) play on Veteran or Elite. Enemy tags are disabled and Uavs are quite underpowered. I have made a script that scans for Uavs on given side and places markers on map where visible units are. It takes terrain, objects and range into account. You can customize some variables on the beginning of the script.


Features:
Shows corresponding markers for spotted units by UAV.
Scans for UAVs automaticly.


Installation / Usage:
Script can be added to any vehicle or unit by putting the following syntax in its init line:
_null = this spawn {While {isNil "PrykUavInit"} do {sleep 2};  _this spawn PrykUavInit;}
Put the following in init.sqf:
execVM "PrykUav.sqf


Media:



To do:
Modify range as fog changes.
Make PvP compatible (use addMarkerLocal)


Notes:
Comments are welcome.


License:
PrykUav.sqf is free to use and edit. Send me your enhacements or issues in a PM at forums.bistudio.com or olikow.pl


Changelog:
v1.5
- Script is now local to players. Give some feedback if JIP players experience problems.
- Added: PvP compatibility
- Fixed: Empty vehicles change their colour when somebody gets in
- Added: Ship markers. Don't ask me how I missed that
- Changed: PrykUav_recogSide parameter. Script now colours markers according to the side colour, not to the friendliness.

v1.4
- Added: PrykUav_maxRange

v1.3
- Added: Search for UAVs only on given (PrykUav_side) side. No idea how was it missing.
- Fixed: Undef. variable errors for UAV range marker.
- Fixed: Semi-transparent markers will be able turn opaque again.
- Changed: Marker get transparent proportionally to age.

v1.2
- Added range calculater from fog

v1.1
- Changed colors and shapes


Forum topic:
- BI forums


Written on 2014-03-24 by prykpryk



UGAF Custom Unit Loadouts

by
crazyjoe567


Description:
A mod that adds custom units with custom loadouts and Custom Vehicles. This mod was created for the Arma 3 Clan UGAF.


Features:
- Place able units separate for NATO that have loadouts that have medical items for xmedsys and ctab items.
- The left two are examples of Counter Terrorism units (wearing the typhon kryptek uniform), the middle two are examples of the Raid/Direct Action units (wearing the highlander kryptek uniform) and the two on the right are just the standard Bluefor gillie suits with custom loadouts.
- The picture above shows the Woodland direct action force troops.
- As you can see from the images above the medical items needed for xmedsys are in the loadout along with a helmet cam and android device.
- The image above shows the gorgon with the clan logo on it and the number one. There is variants of this where the number is either two, three, four or without a number.
- The image above shows the mora with the clan logo on it and the number one. There is variants of this where the number is either two, three, four or without a number.
- The image above shows the new added Custom vehicles which are re-textured versions of the Zamak,Quadbike,Strider and Hellcat.
- The image above shows one of the inventories of one of the Custom vehicles showing the useful items held inside the vehicle.
- The image above shows the names on the plate carriers for this unit.
- The image above shows the first player unit.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
ugaf.pbo


Media:
Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
Armaholic.com on Youtube


Future additions:
A unit for each person in the UGAF Clan
More different Custom Vehicles with logo and custom units inside
More Custom Units
Custom Gillie suit textures
Better Loadouts


Known issues:
None


Credits & Thanks:
Crazyjoe567 - Configs
EagleEye - Textures for uniforms/bags/helmets
Mercury - Textures for some vehicles
KoffeinFlummi - Medical Items Inside Units
Riouken - Ctab Items Inside Units
Nkey - Radios
massi - Nato and Russian spetsnaz weapons pack
BIS - Uniform, Vest, Bag and Gear Models

If I missed you send me a PM and you will be added.


License:
If you wish to use this mod as a frame for your own custom units, feel free but put me in the credits.
If you want your own custom units with custom loadouts pm me.


Changelog:
v1.7.1
- Changed xmed medical items to agm medical items
- Removed all torniques, defibulators and medikits

v1.7
- Added improved crazyjoe platecarrier
- Added Nato and Russian Spetsnaz Weapons pack as dependantcy for future use
- Added zeiss optic holo to scope for Nato and Russian Weapons pack for crazyjoe
- Added Rg beats platecarrier
- Added Mercury platecarrier
- Added Konrad platecarrier
- Added Gman Platecarrier
- Added Custom SDV
- Added Custom Attack Boat
- Added Custom Wipeout
- Added Ugaf Assualt Diver
- Added Ugaf Team Leader Diver
- Added Ugaf Explosives expert Diver
- All units now carry tablet instead of andriod device
- Auto Rifleman now carries m200
- Previous uniform logos have been replaced by the ugaf logo
- Ugaf Carryall backpacks now have different names

v1.6
- Added crazyjoe as a unit - unit has name on platecarrier
- Units no longer have gps
- Small fixes to unit loadouts

v1.5
- Added Woodland variations of all raid/direct action troops
- Added group for woodland raid/direct action troops
- Added CT UAV Operator
- Added CT UAV Bag
- Added Woodland Kitbag
- Added Woodland Carryall
- Engineers now only have toolkit and minedetector
- Added UGAF Flag marker(Only for editor marker placement for now)
- Logo appears on menu extentions

v1.41
- Added JTAC Operator
- Added specific radios to units
- SL's and TL's start with long range backpack

v1.4
- Added UAV Operator
- Added Darter for Ugaf
- Fixed radio bug where some units were spawning without radios
- Jet Pilot now has NVGoggles
- Altered some loadouts

v1.3
- Added Custom Zamak,Strider,Quadbike and Hellcat
- Added Custom inventory for all Custom vehicles
- Added Unit Groups

v1.2
- Added vehicles with custom textures
- Altered some of the loadouts
- Added Crewman

v1.1
- Uploaded correct working file

v1.0
- UGAF Raid/Direct Action units created
- UGAF Counter Terrorism units created
- UGAF Recon units Created
- UGAF Pilots Created


Forum topic:
- Armaholic forums



- cTab - Commander's Tablet
- Task Force Arrowhead Radio
- NATO SF and Russian Spetsnaz Weapons
- Authentic Gameplay Modification


Written on 2014-06-30 by crazyjoe567



UGV Controller

by
Lanter


Description:
Lead a NATO technical task-force into the capture of a CSAT occupied settlement, while getting to operate the Stomper autonomous vehicle.


Briefing:
Signal
Alpha - Mechanized Infantry Unit
Bravo - Technical Task-force (you)
Crossroad - Command

  • Situation
  • CSAT forces have engaged in a hostile takeover of Stratis. As a response, NATO forces have launched an attack on the southern coast. Following this, multiple operations have been issued to increase NATO dominance on the island. You are the leader of Bravo squad, a technical task-force. For this mission, you have been issued the Stomper Unmanned Ground Vehicle, or "UGV". Your objective is Girna, a small port town on the south-western coast.

    Reports of enemy presence are conflicting. But you are mainly to expect infantry. In Girna, at minimum, there seem to be two individual sections stationed there at any time. However, as Girna is a logistical center of the southern part of the island, additional forces may currently be present. To the north, in Camp Tempest, there is confirmation of at least one squad sized unit, but there are also indicators that a four wheeled vehicle may be active in the area. Simultaneously, Mechanized Unit Alpha is launching an assault on Camp Maxwell to the east. While the two missions are separate, interference between the may be called upon if necessary.

    Mission
    Capture Girna. Once Girna has been captured, dig in and establish a defensive perimeter. We are expecting a reactionary force from Camp Tempest, to the north. You are to be prepared to receive additional orders.

    Execution
    1. Connect your UAV terminal to the Stomper Autonomous Vehicle.
    2. Assault and clear Girna of CSAT occupants.
    3. Establish a perimeter and prepare for a reaction force from the north.


    Installation:
    The download links to Steam Workshop. Subscribe there and it will be downloaded to your game.


    Written on 2013-09-09 by Lanter



    UIcorrections

    by
    Beazley


    Description:
    Increases immersion by removing unrealistic HUD elements, improving your gameplay experience.


    Features:
    • Removes the peripheral dot HUD elements
    • Removes the pointless 'command bar'
    • Removes the shitty vignette built into A3
    • Removes the reload icon that shows with an empty magazine
    • Adds an accessible dot marker (tap 'Up' once)
    • Adds full screen night vision goggles
    • Disables idle animations
    • Modular: simply remove the .pbo of any modules you do not wish to use

    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Now simply run the game and enjoy your mod!

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    bzly_UIcommbar.pbo
    bzly_UIfullnvgs.pbo
    bzly_UIidleanims.pbo
    bzly_UImarkerdot.pbo
    bzly_UIperidots.pbo
    bzly_UIreload.pbo
    bzly_UIvignette.pbo


    Usage:
    The dot map marker will now be a single up arrow keypress away.
    For all else, simply run and enjoy.

    Modularity means to disable any of the features above, one just has to delete the relevant .pbo(s). They are named fairly obviously but I have included a readme.txt anyway.
    You can still assign STHUD colours without the command bar; STHUD itself lists group members in the same order.
    If running the UImarkers module, everyone on the server must run it, otherwise the dot won't show for them and they'll get a popup error.
    Every module apart from UImarkers does not rely on other clients running it; it can be left to user preference.


    Media:

    Without                                    With


    Notes:
    Please provide feedback below. I will attempt to fix any bugs as soon as possible. I am particularly interested in feedback regarding the disabling of idle animations; that module has not been tested at great length.


    Credits & Thanks:
    This mod originally developed for everyone in the 16 Air Assault Brigade.


    Changelog:
    v1.2
    - Added UIammocount - removes ammo, magazine and grenade counts from HUD (does not apply to vehicles)
    - Added UIgridnums - Enlarges grid numbers on the map screen to make them more visible
    - Added server key and signature files

    v1.1
    - NVGs fixed for INDEP and OPFOR.
    - Added cfgAddons.

    v1.0
    - Release


    Forum topic:
    - BI forums


    Written on 2014-07-10 by Beazley

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    UK Pack

    by
    craig


    Description:
    12 UK camouflage Uniforms and 3 standard black,green,tan, using the independent side uniform, some have both coloured and subdued flag patches, I also included A test mission with all the gear in an ammobox and aslo paper doll gear menu for you to view all the stuff, class names are in the missions folder, UK_Pack.Stratis UK_Pack.sqs file.


    Features:
    Uniform - Black
    Uniform - Green
    Uniform - Tan
    Uniform - 1930 Cape
    Uniform - 1930 Mk VIII
    Uniform - 1941 Soe
    Uniform - 1966 Dpm Tropical
    Uniform - 1971 Dpm Tropical
    Uniform - 1972 Dpm Tropical
    Uniform - 1980 Dpm Desert
    Uniform - 1985 Dpm Tropical
    Uniform - 1995 Dpm Tropical (coloured & subdued flag patch)
    Uniform - 2000 Dpm Desert (coloured & subdued flag patch)
    Uniform - 2008 Dpm Hybrid (coloured & subdued flag patch)
    Uniform - 2010 Multi Terrain (coloured & subdued flag patch)
    Mk7 Helmet - all camouflage Patterns
    Boonie - all camouflage Patterns
    Baseball Cap - all camouflage Patterns
    Bandana - all camouflage Patterns
    Baseball Cap - Flag Green
    Baseball Cap - Flag Tan
    Baseball Cap - Flag Red
    Baseball Cap - Flag White
    Beret - Paras
    Beret - Royal Marines
    Beret - Special Air
    Beret - Special Boat Service
    Backpack Carryall - 1995 Dpm Tropical
    Backpack Carryall - 2000 Dpm Desert
    Backpack Carryall - 2008 Dpm Hybrid
    Backpack Carryall - 2010 Multi Terrain
    Plate Carrier - 1995 Dpm Tropical
    Plate Carrier - 2000 Dpm Desert
    Plate Carrier - 2008 Dpm Hybrid
    Plate Carrier - 2010 Multi Terrain


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    UK_Pack.pbo


    Known issues:
    Helmets glow when they enter a shaded area
    Not tested in multiplayer


    Credits & Thanks:
    BIS for this great game
    Arma community


    Changelog:
    v1.3
    Added : work uniform all camouflage Patterns
    Added : Baseball Cap x4
    Updated : uk balaclavas (was done in v2.1 sp pack yesterday)
    Updated : 1995 Dpm Tropical camoflage
    Updated : 2000 Dpm Desert camoflage
    Updated : 2010 Multi Terrain camoflage

    v1.2
    - Changed : _crate to _crateUK (requested)
    - Added : Rolled up Sleeves on all uniforms

    v1.1
    - Changed : black,green,tan uniforms class names changed and moved into a different folder
    - Updated : Plate Carriers now have the top left pouch camouflaged
    - Updated : all textures have have now been lightened up (completed)
    - Updated : Uniform capacity increased on all
    - Updated : Plate Carrier capacity increased on all
    - Updated : Plate Carrier armor increased on all,3 single shots
    - Added : colored & subdued flag,army patch on all camouflages,not on the 1930s-1941

    v1.0
    - first release


    Forum topic:
    - Armaholic forums



    - SP Pack
    - Arma 3 Dev Build


    Written on 2014-07-12 by craig



    UKSF - Brecon Beacons

    by
    UKSF Mod Team


    Description:
    I am happy to announce the beta version of our mod teams first island!
    This is a topographical depiction of the Brecon Beacons mountains in South Wales, United Kingdom. The Brecon Beacons are used by the British army to ruck in extreme conditions, harsh terrain and crushing elevations. More interestingly the mountains are used by the Special Air Service for the endurance test in their selection, known as the fan dance the 24 km ruck is one of the toughest and most dangerous selection courses in the world. More men have died doing the fan dance than any other western tier one selection.

    The map is made as a simulation of the typical topography of the area. It is not a 1:1 copy nor is it an attempt to replicate infrastructure, British army training facilities or specific geography/landmarks. The map could easily be used to simulate Scottish Highlands, North American Mountains or Eastern European Mountains.


    Features:
    The map contains roughly 10 peaks and sports woodland, valleys, lakes, snowy ridges and shruby valleys.
    The map has 2 facilities connected by a road both of which contain watermarks for our unit, some custom objects will be required to use the map and that is what is taking most of our time at the moment.


    Installation:
    As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

    When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


    Included files:
    fishmap.pbo


    Known issues:
    The map has the airfield placed down but still requires a full base to put in, there are however 2 empty spaces which can be used for a "makeshift" base in the in-game editor. I am aware by arma standards this is a simple and perhaps ugly map, but it does a respectable job depicting the geography it is based on and after playing arma for years and years I'd like to think some folks out there would agree this was not a waste of my time.

    Other than a fixed base, there is an clear issue with the texture generated for this map. It is in grid squares and can clearly be seen close up. I would like to see both these issues fixed soon but the object placement of the base and the enhancement of the forests and mountains with rocks and boulders takes priority over an aesthetic blemish that can be overlooked if your enjoying the big picture and are not too bothered by a detail close up (like me...).


    Notes:
    Help modeling building would be appreciated.
    Feedback really appreciated, thanks for reading I hope you enjoy taking a peak.


    Credits & Thanks:
    The map's topography is done by The_Fish but everything beyond that other some creative assistance is done by Whitefang ([UKSF] Maier).


    Changelog:
    Beta 01
    - first public release


    Forum topic:
    - Armaholic forums
    - BI forums



    - Arma 2


    Written on 2013-09-15 by The_Fish



    Ultimate Stratis + EOS

    by
    xtesic


    Description:
    Ultimate Stratis Template
    EOS with 1 bastion to defend
    2tasks
    Refeul/rearm/repair stations
    respawneble vehicles
    1 BASE spawn and 1 mobile spawn
    revive script
    VAS
    every player has his own arty support, for maximum destruction lol
    and some more ive forgot....

    Full Metal War baby


    Installation:
    The download links to Steam Workshop. Subscribe there and it will be downloaded to your game.


    Written on 2014-07-11 by xtesic

    Ultimate Stratis Co-x

    by
    xtesic


    Description:
    CO-OP/SP mission with Ultimate Stratis (+20 new locations). In every location there's a Opfor settlement to retake and 1 Defend mission. Every unit can revive, repair and ask for arty support (every unit from a diff location so mortars will have diff flightimes for each)

    There's a moveble spawnpoint, aswell to respawn at your position that you was killed.

    Also 2 tasks, scripted, hope they work, didnt test it, but they show up at the map for sure!!
    Also a briefing

    have fun with this and ....Full Metal War baby


    Installation:
    The download links to Steam Workshop. Subscribe there and it will be downloaded to your game.


    Written on 2014-06-29 by xtesic



    Ultimate Wasteland

    by
    xtesic


    Description:
    I've combined all the best templates for Stratis into 1 Ultimate Stratis template map.
    Feel free to see how the pro's have done it (not me, im a noob) and maybe add some more villages or so.

    I combined different templates to make it a more interesting map for editors and missionmakers.
    There are no other scripts in here excepts some checkpoint barriers with scripted triggers for opening them.


    Installation:
    Extract the content in your "my documents/arma 3 profile/mission" folder


    Credits & thanks:
    I used templates from afrovoodoo, beerkan,bergen and myself(xtesic).


    Written on 2014-06-20 by xtesic

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