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Vietnam War SP Mission Pack

by
tom3kb & Kommiekat


Description:
SP Mission Pack for the Unsung Vietnam War Mod.


Features:
- Mission Pack with 6 single player missions,
- briefing, overview with picture and short info for each missions,
- loadingscreens,
- We play as: US/NVA soldiers,
- bis modules: first aid,
- custom music in few missions,


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.


Notes:
You have to use CBA for Arma 2 Combined Operations.
If you use newest version of CBA you need only @cba_co (and beta patch for Arma 2 OA).
If you use older version remember to use @cba, @cba_oa and @cba_a2.
For those who do not want to use the beta patch and @cba_co I added to archive CBA v1.0.0 the last version that use 3 folders (@cba, @cba_oa, @cba_a2).


Forum topic:
- BI forums



- Arma 2
- The Unsung Vietnam War Mod
- Ships, Naval Mines, and Naval Objects
- Community Base Addons


Written on 2013-11-18 by tom3kb

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View distance due to fog

by
Phoenix of Zulu-Alpha


Description:
Returns the view distance factoring in improved A3 fog for the given elevation.


Features:
Takes in the elevation (ASL and in meters) in question and returns the view distance factoring in improved A3 fog for the given elevation in meters.


Installation / Usage:
Copy to your root mission folder and use. Otherwise you can use the script however or wherever you like as it's self contained.

viewDistance_fog = (getPosASL player select 2) call compile preProcessFilelinenumbers "fn_zam_getFogViewDistance.sqf";
to get the view distance. Change out "(getPosASL player select 2)" for whatever elevation you want.


License:
APL-SA: http://www.bistudio.com/english/community/licenses/arma-public-license-share-alike


Credits & Thanks:
References:
https://resources.bisimulations.com/w/index.php?title=setFog
https://community.bistudio.com/wiki/Arma_3_Improved_Fog


Change log:
v1.0
- First release


Forums Topic:
- BI Forums


Written on 2014-07-04 by Phoenix_ZA

Villers Bocage

by
Earwi


Description:
N/A


Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.



- Arma 2
- Invasion 1944 - D-Day
- Community Base addons
- Invasion 1944 - D-Day Patch #5


Written on 2013-10-28 by G√ľnter Severloh

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Vip trip

by
HaZZarD


Description:
You serve as the PG, a Private Military Company squad with the duty to protect a VIP from the Pirate rebels threat.
Your task is to EVAC him in a safe location.


Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


Suggested Mods:
  • [url=http://www.armaholic.com/page.php?id=20816 ]VTS Weapon Resting[/url]
  • Blastcore
  • [url=http://www.armaholic.com/page.php?id=18948 ]ShackTac Fireteam HUD[/url]


  • Steam Workshop:
    - Subscribe


    Credits & thanks:
    -Ultra Simple Patrol Script v1.4 by JW Custom
    - Farooq's Revive
    -Copy All Unit Gear to Clipboard
    -Virtual Ammobox System
    -RandomWeather

    thanks to BIS for this fantastic title and to the whole Arma III community of modders , scripters and subscribers

    Music by :
    - ZZ Top - Sharp Dressed Man
    http://www.youtube.com/watch?v=Pn2-b_opVTo&feature=kp
    - AC/DC - War Machine
    http://www.youtube.com/watch?v=WBQODlM__14&feature=kp
    - Creedence Clearwater Revival - Up Around The Bend
    http://www.youtube.com/watch?v=BnRsaHXHznQ


    Forum topic:
    - BI forums



    - CAF Aggressors
    - RH M4/M16 pack
    - PG Services - Private Military Company
    - Arma 2 US Helicopters import


    Written on 2014-03-23 by HaZZarD



    VIP

    by
    Icaruk


    Description:
    Complete the VIP's evac.


    Features:
    - Each time the VIP escapes will score blue team 1 point.
    - Each time the VIP dies will score the red team 1 point.
    - The team that reaches 3 points wins.
    - There are 3 possible evac zone, selected randomly each round.
    - Red team can use the Hunter and the Hummingbird to scout and travel faster.
    - The UI is the same as all maps xD
    - 10 vs 10


    Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


    Changelog:
    v1.1
  • Fixed the issue with the VIP spawning naked.


  • Forum topic:
    - BI forums


    Written on 2014-07-12 by Icaruk



    Virtual Vehicle Spawner

    by
    Tonic


    Description:
    Virtual Vehicle Spawner (VVS) is what the title says. It is similar to Virtual Ammobox System (VAS) but this allows you to spawn in vehicles with a simple to use GUI menu. VVS is something that a lot of Armory missions could benefit from and possibly other missions. This was requested by quite a bit of people and after chucking what I did 3 weeks ago I did this in 4 hours.


    Installation / Usage:
    Place the following in your description.ext:
    #include "VVS\menu.h"
    And:
    class CfgFunctions
    {
    	#include "VVS\Functions.h"
    };
    If you already have class CfgFunctions in your description.ext then just place: #include "VVS\Functions.h" within the {}

    The final part before having VVS installed in your mission is a bit more tricky then what VAS was, VVS requires two things for a vehicle depot and that is a AI/NPC/Object placed on the map and with that a marker (I use markers to spawn vehicles) placed near him and facing the direction you want the vehicle to spawn in, as an example my marker is called VVS_all_1 so my addAction will look this:
    this addAction["Virtual Vehicle Spawner",VVS_fnc_openVVS,["VVS_all_1","All"]];
    Two things to note:
    ["VVS_all_1","All"]
    VVS_all_1 is my marker that I placed on the map that my vehicle will spawn on.
    All is a filter type I am using, All lists all vehicles.

    Supported filters:
    All
    Car
    Air
    Ship
    Submarine (This is SDV's, will later be merged into Ship).
    Armored

    You can create as many VVS vendors / spawn points as you want and each one giving out a set of vehicle types. The rest (optional) configuration options are available in the configuration.sqf file, please read the notes and sorry for the lack of real configuration and customization with vehicles but I just really wanted to fool with Multi-column list boxes and hear peoples feedback! If you are confused with the installation it is highly recommended to open the example mission provided in the editor and see how I setup my vehicle depots!


    Notes:
    Version 1.0 is the first initial release so no localization support & limited configurability.

    Off record notes:
    Please supply feedback on this, I wanted to add more customization options for vehicles like setting skins/textures, removing doors on things like offroad and some more but I sort of made this in less then 4-5 hours just to test Multi-column listboxes. The GUI it's self is subjected to change in the future if people show interest in having those types of features.


    Credits & Thanks:
    None at the minute


    Changelog:
    v0.3
    - Changed: Updated GUI resources for new patch.

    v0.2
    - Added: Support for Autonomous vehicles and 'Support' Vehicles i.e Hemt Ammo
    - Fixed: Some vehicles such as helicopters shouldn't explode when being spawned.

    v0.1
    - first release


    Forum topic:
    - Armaholic forums
    - BI forums


    Written on 2014-01-24 by Tonic



    Volha

    by
    Keeway


    Description:
    After a long time I can allow Volha to community!


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    cup_wheeled_volha.pbo


    Known issues:
    Front wheels may raise sometimes


    Future plans:
    Historical awesomeness


    Credits & Thanks:
    Reyhard, zGuba (outstanding help)
    Varanon, Alwarren, Raid (answered serval questions)
    Whole CUP


    License:
    License: http://creativecommons.org/licenses/by-nc-sa/4.0/
    Want non binarized one - add me on steam


    Changelog:
    v1.0
    - first release


    Forum topic:
    - BI forums


    Written on 2014-04-30 by Keeway



    Von Quest Industries - H.A.L.O. System

    by
    Goblin


    Description:
    This will be my first official Addon for the ArmA community! This HALO System will allow you to Jump from extreme altitudes over 30,000ft from a C-130 Hercules Aircraft.

    - Now includes Low-Level, No-Gear-Required, Jumps in v1.2!
    - Supported: Boeing C-17 Globemaster
    - Supported: Ivory Aircraft - IL-76/78/A-50 Candid/Midas/Mainstay (limited support)

    The included Altimeter will be reading Barometric Pressure. ASL, Above-Sea-Level. You should know the Altitude of the DropZone and plan ahead. Tracking over 2km while in FreeFall is possible; more if under canopy for a HAHO. The jump location and altitude will be random to start. Option to re-route Flight possible. System should work for most ArmA Maps.

    There is a helmet-view complete with custom sounds and dramatic environmental effects! Your visor can (and will) fog-up, freeze over, can crack, etc. There will be thermal layers and accurate and varied temperatures displayed for most ArmA Maps and Climates. The temperature will also fluctuate with months, seasons, and time-of-day.

    The Altimeter can be displayed by using your 'Watch' button while geared-up in your HALO Gear for any Keyboard or Gaming Controller. If you are NOT Geared-up properly, the JumpMaster will deny your Jump and you will have to recheck and repack your gear. The temperature at extreme altitude can reach -70*F with little to NO Oxygen!

    Thermal Jumpsuit, Helmet, and Oxygen Supply IS required. ALL your Gear will be saved and packed into the Pack attached onto your front so you can Jump into the AO fully combat-ready! Water landings possible (and encouraged) for the Black-Ops operative you know you want to be!

    JumpBuddy I:
    • Readouts in FT and M ASL
    • Compass Heading & Arrow
    • GPS Receiver (mapgrid)
    • Weather Radio (wind dir & kts)
    • SaO2 Readout (o2 saturation)
    • 24hr Digital Clock
    • Temperature Readout
    • H.A.L.O. Black/Orange
    (The JumpBuddy II and III are also in the works, but will not likely be released until next Fall/Winter if I have time. They will be more on the fictitious-end of the spectrum.)


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    vqi_halo.pbo


    Usage:
    place the C130 wherever you want on the ground, name it VQIHALO1, and you're done! The System will then setup and build itself to work on Stratis & Altis.
    More info in the included readme file.


    Media:
    Armaholic.com has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe!
    Armaholic.com on Youtube


    Known issues:
    BIS still has to fix the animations: Ground Landing - you get back up when you should stay prone.
    BIS still has to fix the animations: Water Landing - the animation is AWFUL! You start to walk like you are on land. Ugh! Hopefully they can fix these soon...
    Unclear how the Altimeter will display on other screen sizes. Any SafeZone tips? A tad fuzzy on this. This may be a Mod-breaker for some.
    ONLY works good for several Maps. Not all. More added later. See Changelog.
    Some MP bugs. (may or may not be related) Weird camShake sometimes, and once in a while the host player will be invisible in aircraft. Kooky.
    Only human players for now. May add AI compatible later. (very low priority)
    Can not get 'Side-Chat' thingy to work the way I want for spawned-in Jumpmaster and Crewmaster talking. Any tips?
    For MP: The HOST pc controls the Jump Lights & Audio. No need to do anything special, just be present in jumpcraft so everyone can see and hear the EFX.
    Not tested all Maps in List - Should work though (fingers crossed)


    Notes:
    1. Currently this Addon will require the C130J Cargo Mod by theebu, but I will work on another version that is a completely vanilla drag-and-drop folder.
    2. Community Based Addons A3 required

    Check here at the First Post for official updates. I do not think your notifications will alert you if you are following through a subscription. You may have to check-back in from time to time. I will be adding and setting up an Armaholic account soon as well.

    Supported maps:
    -Map Supported: Stratis
    -Map Supported: Altis
    -Map Supported: Chernarus
    -Map Supported: Utes
    -Map Supported: Proving Grounds
    -Map Supported: Takistan
    -Map Supported: Zargabad
    -Map Supported: Desert
    -Map Supported: Isla Duala
    -Map Supported: Shapur
    -Map Supported: Fallujah
    -Map Supported: Afghan Village
    -Map Supported: F.A.T.A Pakistan
    -Map Supported: Thirsk
    -Map Supported: Thirsk (winter)
    -Map Supported: N'Ziwasogo
    -Map Supported: Dariyah
    -Map Supported: Kalu Khan
    -Map Supported: Wamako
    -Map Supported: Sturko
    -Map Supported: Everon 2014
    -Map Supported: Isola Di Capraia


    Future plans:
    To design and build a desk/office that you will check into to see IF there are any C-130 Flights to catch a ride on and request a flyover of a potential AO. The request will be either accepted or denied. You will have to fill-out some paperwork and request the route and altitude over the hostile territory. This will likely be in v2 if I have time.

    UPDATE: Part of this was pushed up into v1.1 and is now included due to high demand. I have other Mods coming where it wasn't necessary to Map-Click your JumpPoint since you'd already be near the AO through a Mission Generator.

    I forgot that this part of the project was still unreleased and Altis is so freaking huge if playing on your own Maps/Missions/Setup.


    Credits & Thanks:
    *BIS - for an amazing hobby!
    *dr_strangepete - early stages and gear-saving
    *cobra4v320 - early stages and gear-saving


    Disclaimer:
    Several virtual soldiers were killed in the making of this Mod. For Sale: Used Parachute; never opened; small stain. Oh, and... Use-At-Your-Own-Risk! I'm not a professional programmer.


    License:
    *PRIVATE USE ONLY! Any changes or alterations, in whole or in part, in ANY way; is strictly forbidden. Use At Your Own Risk.
    (In other words, DO NOT make money off this. And never ever re-release to the public if changes are made. Share in private only, or post suggestions, code, ideas, etc. in forums. Thank You.)


    Changelog:
    v1.3
    - NEW: added support for C-17!
    - NEW: added support for IL-76 (limited; not recommended)
    - Map Supported: Isola Di Capraia
    - tweaked Crate (was sunken)

    v1.2
    - Signed: Yes; Server Keys Included
    - Added: H.A.L.O Crate
    - Added: Altimeter (separate object)
    - Tweaked: reBreather System
    - Tweaked: Misc. Code & EFX
    - Changed: Name - VQIHALO1 -> VQI_HALO_C130
    - NEW: Para System: Lower-Level Jumps! (no special HALO equipment needed)

    v1.1.2
    - Map Supported: Fallujah
    - Map Supported: Afghan Village
    - Map Supported: F.A.T.A Pakistan
    - Map Supported: Thirsk
    - Map Supported: Thirsk (winter)
    - Map Supported: N'Ziwasogo
    - Map Supported: Dariyah
    - Map Supported: Kalu Khan
    - Map Supported: Wamako
    - Map Supported: Sturko
    - Map Supported: Everon 2014
    - Sound: Tweeked
    - Added: HALO Equipment into C130

    v1.1
    - Added: Map-Click Flight option!
    - Added: Wait for GREEN/GO, or off-course!
    - 1st or 3rd-Person Now Ready!
    - Sound: tweaked some files
    - Sound: Added another Open Chute
    - Sound: Added different Wind/Air
    - Removed Debug Hints
    - License added to clarify
    - Misc code & mission tweaks

    v1.0.1
    - fixed config/uniform issue
    - added classname.txt File

    v1
    - Updated: Test/Example Editor-Mission
    - Night JumpLighting in C-130 (random)
    - Maps Supported: Stratis
    - Maps Supported: Altis
    - Maps Supported: Chernarus
    - Maps Supported: Utes
    - Maps Supported: Proving Grounds
    - Maps Supported: Takistan
    - Maps Supported: Zargabad
    - Maps Supported: Desert
    - Maps Supported: Isla Duala
    - Maps Supported: Shapur
    - Added NATO Wetsuit to pass inspection
    - Updated: Jumpmastre Chat (still WIP)
    - Updated: Crewmastre Chat (still WIP)
    - Added: NightLightng for Ground C-130
    - Added: Lighting Button for Ground C-130
    - Tweeked Fogged & Ice Crystals layers
    - Crate Updated (Black Ops [Temp] - WIP)
    - Code Tweeked for C-130 on USS Nimitz
    - Added: Flight/Jump Marker (Jumpmastre)
    - Added: more Audio Files! (Server/SP)
    - Increased Cargo Capacity in Rebreather (to simulate tying things on maybe)
    - Added: Compass Arrow (still WIP)
    - Fixed Sound (echo issues)
    - Numerous Minor Code Tweeks

    v0.1 beta
    - first public release


    Forum topic:
    - BI forums



    - C-130J
    - Community Base addons A3


    Written on 2014-09-14 by Goblin



    Von Quest Industries - Sniper System

    by
    Goblin


    Description:
    This Sniper System will immerse the player into a scout/sniper roll. There will be several different elements to this project with the emphasis on Training, Camouflage, and Stalking the Objective. "Ballistics" are a dime-a-dozen. This Mod takes you deeper into the realm of a deadly and mysterious Sniper!

    A Sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel.

    In addition to marksmanship, military snipers are trained in camouflage, field craft, infiltration, special reconnaissance and observation, surveillance and target acquisition.

    SniperBuddy I:
    Wind Direction
    Wind Strength
    Compass
    Weather Data
    Elevation
    Humidity
    Clock/Time
    more coming...


    Features:
    Ballistics - Wind, Humidity, Elevation, Spin-Drft, Coriolis Effect, etc.
    CPU/Prone - Only Prone shots get calculated to save on CPU, and be more 'infantry' friendly
    WeaponSway - Absolutely ZERO Sway when in the Prone position
    Wind Meter - Questrel: SniperBuddy I; to read and calculate the environment and weather
    Data Cards - Name your Targets to get instant feedback on Hit-Locations
    Blind/Hide - Build Vegetation around you over time to 'disappear' into the environment
    SniperStealth - Wearing the Ghillie Suit will now work against Enemy AI (+boost w/ blind)
    SniperHearing - Keen sense of Hearing over time if lying still in your Blind
    SniperSmell - Keen sense of Smell over time if lying still in your Blind
    BoonieHat - 1 Special Edition: 1966 USMC Carlos "White Feather" Hathcock Boonie in each Box


    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    vqi_halo.pbo
    vqi_sniper.pbo


    Usage:
    Classnames:
    - SE Boonie.......VQI_BoonieHat_SE_Hathcock
    - Questrel........VQI_SniperBuddy_1
    - Sniper Box......VQI_Sniper_Box

    Test mission:
    1. Put the Editor/Mission Folder into your Mission Folder found in Documents >> ArmA Profile (name) >> Missions
    2. Open Editor, Find that Mission, then just Click ---> PREVIEW

    In game:
    1. SniperBuddy: press both ADJUST + COMPASS keys/buttons
    Main Readout for WIND is Hdg ~ Kts: ie (355* ~ 4kts)
    2. Sniper Ghillie: (automatic) Don't Move for X time
    3. Build Sniper 'Blind': Don't Move for X time. Option will popup IF conditions are right; ACTION key/button
    4. SniperHearing: (automatic); activated AFTER you build your blind/hide. Improves over time IF NOT disturbed
    5. SniperSmell: press ADJUST key/button AFTER you build your blind/hide. Improves over time IF NOT disturbed
    6. Expert Sniper: Practice & Training!


    Known issues:
    Still possible to build your Blind/Hide on concrete
    Vegetation of the Blind/Hide are lit even though you may build in shade
    Vegetation & Scents are Mediterranean. Will add other regions later.
    Need to 'lower' the stealth IF carrying a Launcher; current no penalty
    Targets over water (Test/Mission) do NOT work with the Sniper Data Card
    Sniper Data Card will ONLY have the Hit Location; update in next release
    Screws up the Text in the Editor for some reason! Why?
    MicroSway not working with 'Bone Bridge' last BootCamp update (will fix in v1)


    Notes:
    Work-In-Progess. Several BUGS are expected.


    License / Disclaimer:
    Use-At-Your-Own-Risk! I'm not a professional programmer.

    1. Use At Your Own Risk. This is a mod/addon for use with ArmA3, the mil-sim/game from Bohemia Interactive Studios.
    2. PRIVATE USE ONLY!
    3. Any changes or alterations, in whole or in part, in ANY way; is strictly forbidden.
    4. Changes or alterations IS allowed for private use only.
    5. DO NOT RE-DISTRIBUTE. DO NOT UPLOAD ANYWHERE.


    Changelog:
    v0.2 beta
    - Fixed: several bugs
    - Added: userconfig (debug)
    - Removed: vqi_halo.pbo

    v0.1 beta
    - first release


    Forum topic:
    - BI forums



    - Community Base addons A3


    Written on 2014-07-20 by Goblin



    Voodoo's gear pack

    by
    Voodoo


    Description:
    This pack contains:
    • Multiple OPS-CORE helmets with different accessories and in different textures.
    • Peltor headsets in 2 different colors.
    • A beanie hat in 2 different colors

    Installation:
    Extract into the ArmA 3 Directory, by default this is located in:
    32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
    64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
    After extraction it should look like this:
    Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

    You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
    mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
    mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

    When present place the "userconfig" folder into your game install folder, usually:
    "C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
    You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

    You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
    For using multiple mods you would then do so like this:
    -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

    Note:
    You can also use -nosplash to get rid of the splash art and intro videos.


    And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

    When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


    Included files:
    vdo_gear.pbo
    vdo_patches.pbo


    Future plans:
    More will be added in the future!


    Changelog:
    v1.0
    - first release


    Written on 2014-07-06 by VoodooActuall

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