UK_Apollo released an updated version of his 3CB BAF Vehicles addon on the BI forums.
Quote : For the third release in the 3CB BAF Vehicles mod we bring you the Merlin.
Our talented texture artist Arka [3CB] has been hard at work once again, this time re-texturing the ArmA 3 AAF Mohawk as accurately as possible in the colours and markings of a real-life weathered RAF Merlin HC3 currently serving with British Armed Forces:
Royal Airforce Merlin HC3, S/N ZJ124 (cn 50133)
- Registered Westlands, Yeovil: 2000
- Dubai, UAE: Nov 2005
- Camp Bastion, Afghanistan: Feb 2010
The Merlin is an advanced, medium support helicopter for the RAF designed to operate away from base workshops and in difficult terrain.
It is an all-weather, day and night, multi-role helicopter used in both tactical and strategic operational roles.
It's diverse range of bulky cargo carried internally or under-slung can include artillery, Land Rovers or light-strike vehicles and more than five tonnes of freight.
Macusercom has submitted his first Arma 3 mission where you have to recapture Mike-26 and help other units in your area!
Quote Macusercom : This is my first ArmA 3 mission so don't hate me. However, I have a lot of skills in ArmA 2 so it's not a complete noobie mission.
You are US Army soldiers fighting in Stratis to provide safety and freedom. Enemy CSAT units have capture Mike-26 in the west of the island. Recapture it and help your own units to eliminate all hostiles.
Tactical Solutions Group released the Digital Stratis/Altis Pattern addon on the Armaholic forums.
Quote : Digital Stratis/Altis Pattern (DSAP) uses a CADPAT TW base pattern modified and optimized for maximum performance in the Stratis and Altis regions. The color scheme was the result of rigorous research conducted on numerous environmental samples from the islands and proprietary color extraction methods. In-house testing showed that our DSAP pattern took significantly longer to detect than Arma 3's default camouflage patterns in most areas of Stratis and Altis with its best performance in the drier regions.
Retextured BLUFOR infantry (Men, Support, Recon) into new DSAP units under the INDFOR side and a new TSG faction
Compatible with virtual loadout systems (Virtual Arsenal, Virtual Ammobox)
Inherited config values from default BIS units, making this mod compatible with other addons
Austin_medic released his After Action Report script on the BI forums.
Quote : I decided to try to write up something like an after action report. It's pretty basic right now, and I don't think it's going to get any more complex than it already is without becoming much more sloppy than it already is.
The first iteration I made had text information, but it appeared to just clutter the map way too much, so that was scraped.
Anyhow, heres the marker colors and types and what they mean
Red Markers - OPFOR
Blue Markers - Blufor
Green Markers - Independant/AAF
Orange Markers - Teamkill
Dot Marker Type - Group leader movement (color represents what side he belongs to)
KIA/Skull Marker Type - Unit Killed (color represents what side killed the unit)
The markers are hidden, and can only be revealed with somebody who is inside a special slot that has been named. The name can be changed inside init.sqf (variable is AUSMD_leadunit,and the unit name is myUnit), and whoever is inside that slot is able to reveal the markers at any time. Once the markers are revealed, they cannot be unrevealed again as the array of markers can get quite large and is dumped to keep the amount of lag it generates to a minimum.
SpectreRSG informed us he released a new version of his TFA - Naval Special Warfare Gear addon on the BI forums.
Quote SpectreRSG : This update adds a lot of new and redone boonie cap textures in addition to Ghostex camos, with some new textures being done for the NWU3/AOR2 and MARPATs and a new White (NWU3) variant uniform. There's other small fixes and additions but those stated before are the highlight. I'm still looking for a modeler to work with and/or have stuff donated. I'm looking for a new backpack primarily. If you know a modeler who is either open to working together or is open for a donation, please have them contact me! Thanks! On a personal note, thanks for all that you did for the community Rocket. Dayz is in good hands and I'm excited to see what ya have in store for the future.
Austin_medic released an updated version of his Sand Storms script on the BI forums.
Quote : I decided to create a sandstorm script today, and I think its time to put it out there for others to use.
This script does the obvious, creates a sandstorm. I created a few samples that have different intensities, as well as a forth that isn't really a sandstorm at all, it just creates a few dust particles every now and then and sends them off in a random direction.
It also comes with a postprocessing effect to make it look a bit better.
Fixed the sandstorm not following the player when he was in a vehicle
Minor tweaks to sandstorm script to make it a bit more intense.
Added a variable to disable the sandstorm when its no longer needed
Rhinocrunch released in the BI forums this cooperative mission where you must escape from the island.
Quote Rhinocrunch : This is a 5 player co-op escape mission. It has a revive system, random spawn and random AI patrols to maximize replayability. If you live to land on the island, find a map and investigate the island for a means to Escape!
GigaS released in the BI forums this mission in cooperative and singleplayer versions.
Quote GigaS : Local government needs our help with a security mission to protect a HVT in a compound. They have transport on the way but it can be about an hour or so before they arrive. There has been multiple attacks already on the compound so gear up, grab whatever equipment around the base you can make sure of, and head over to the compound.
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