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Leight released a new version of his OPFOR Pack on the BI forums.

    Quote : This pack contains different OPFOR units.
    What armies are in addon:
    • Iraqi terrorists
    • ChDKZ militia
    • African militia
    • Afghan militia
    • Afghan National Army & Police
    • Ultranationalists Army
    • Chernarussian Defence Forces
    • Iraqi Army
    • African Civilians
    • Afghan Civilians
    • Ukrainian Separatists
    • RACS
    • SLA

    Changelog:
    • update


Written on 2015-05-28 by Leight

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Dimon released his Interaction with bodies addon on the BI forums.

    Quote :
    The addon allows you to unload the bodies and drag.
    Dragging the body is done with a script Drag Dead Body Script.



Written on 2015-05-28 by Armaholic


ViperMaul informed the community about the release of a new version of the Community Base addons (CBA) on the BI forums.

    Quote ViperMaul :
    This release brings with it bug fixes and server improvements.
    We will also attempt to maintain simply named bikey with the intent to minimize server killing impact reported by this issue.

    Changelog:
    • Changed: Make the CBA per-frame handlers work during mission briefing
    • Improved: Server performance
    • Improved: CBA_fnc_split fails on char count > 10000
    • Fixed: CBA is overwriting textures of the offroad vehicle
    • Fixed: Animals from the Misc-Animals module are invisible
    • Fixed: CBA uses old vehicle customization init event handlers
    • Fixed: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425
    • Fixed: Improper handling of key press timings
    • Fixed: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl


Written on 2015-05-28 by ViperMaul

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player_1k has submitted where you transport and ship gold.

Changes:
  • Fixed dead body removal
  • Added new enemy attack mode
  • Added delivery of supplies from local markets
  • Added enemy units' ability to permanently shut down Transport Inc. operations at mines
  • Added enemy's use of gold from destroyed gold transports to purchase better armor
  • Added "very easy" difficulty level
  • Reworked morale changes in West units to have West's reputation with individual tribes affect morale
  • Added player ability to set road blocks which halt Transport Inc. units approaching the road block
  • Other minor fixes and cleanup
  • Added the reporting of active mines by tribes to East units



Written on 2015-05-28 by player_1k


Eden of Sol-diers released an updated version of his EDN Fortification addon on the Armaholic forums.

    Quote Eden of Sol-diers :
    This mods includes some interfaces to build ingame (for example sandbag fences, camonets, etc.), some materials and some modules to configure your mission.
    There is the fortification menu which can be opened by pressing ctrl+b (by default).
    There is also the construction menu which will be opened by the fortifictaion menu.
    Also there are 3 modules: One for allowing curator (Zeus) to edit construced Objects, one to add new blueprint and one to clear all blueprint from the construcion menu.

    Changelog:
    • added clear blueprints module for editor
    • added game master module for editor which allows to edit constructed objects via Zeus
    • fixed object does not changing high anymore while looking around
    • fixed you can not build from other units inventory anymore
    • fixed crates will now be constructed without content


Written on 2015-05-27 by Sol.Eden


Ir0n1E released an updated version of the BW.plus addon on the Armaholic forums.

    Quote :
    The BW.plus addon adds additional skins and features for BWmod and AGM.


    This is the last release based on AGM!
    It's a fully functional development release -(to make a cut between AGM and ACE3)
    Next release will be based on ACE3

    Changelog:
    • New modstructure
    • reduced g36 sound
    • added spraycan
    • added satcom/satbag
    • added boat functions
    • improved pio functions
    • added berets
    • added german flag
    • added radioman
    • improved glasses function
    • added Feldjäger
    • added Feldjäger vehicle
    • fixed AGM van_01_civil_transport_base_f error
    • improved lights function
    • removed NTA patches from vehicles
    • fixed segfault bug


Written on 2015-05-27 by Ir0n1E


STAF|Moony released an updated version of his ATLAS LHD Template on the BI forums.

    Quote :
    This is a Simple Template for the ATLAS LHD Mod by J0nes.

    I know that Sup3r6F0ur already made a Template (Thanks for that) but I found out that some marker are not accurate enough to work with them. So I made my own markers and also provide some helper marker to show which hight each level of the has (approximately)

    In addition I provide a simple way (without much scripting or any mod) to allow player respawn on the LHD.
    Even though Vehicles (in the Hanger) Respawn fine, I couldn't find a way to enable Vehicle Respawn for Helicopter.

    Changelog:
    • Added missing marker
    • Made it a singleplayer mission


Written on 2015-05-27 by Armaholic


MrHuachuca released his Mobile HQ script on the BI forums.

    Quote :
    This is a very basic script that allows you to teleport to a mobile HQ from your Base's HQ. The mobile HQ can be transported around and if you ever wanted to useful for an F.O.B building scenario as you can simpily add any SATCOM, R3F Factory, etc script to the Mobile HQ. The mobile HQ ( I ) reccommend to be set to a HEMMT but it can be set to any vehicle you want even an Jet! (though you wont be able to TPA to the jet unless it was empty).

    This script allows you to teleport to a mobile HQ from an HQ point (mostly which would be base). The script allows you to also access the creation factory which allows you to simpily create FOB's or Cop's.



Written on 2015-05-27 by Mr Huachuca


19thCypeRevenge released a fixed version of his Lost Island Pack on the BI forums.
When you have already downloaded version 1.0 please just download the small patch which is available at the bottom of the downloadpage.

    Quote :
    LostIsland is a fictional Island which is located in the Gulf of Finland near the Russian border.
    Island Measures a span of ~8km x ~8km
    Terrain 10 x 10km
    Height is between -20 to 877mt. with a lot of elevation changes
    About 200.000 Objects placed around the Island.
    The Island is based on 1024px grid size with 10mt. of cell size and a 20480px of sat and mask image!
    80% of the Objects what you can find on the island are from A2, created with the Mlods from Bis.
    All my Objects are placeable in the Editor or with Neo´s MapBuilder.

    Changelog:
    • small patch (missing Object)


Written on 2015-05-26 by Armaholic


gienkov released in the BI forums a new cooperative mission where your objective is to find and destroy 3 ammo caches inside Tappeh Ka town.

Changelog:
  • fixed script locality issue
  • Little additions & Tweaks
  • Added modules I forgot to add.
  • Tweaked fog a little
  • fixed supply chest
  • some additions to briefing
  • reinforcements can arrive in 25 minutes now.



Written on 2015-05-26 by gienkov

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