Advertisement



SpectreRSG informed us he released an updated version of his TFA - Naval Special Warfare Gear addon on the BI forums.

    Quote SpectreRSG :
    So I had a small bit of free time this week. I'm going to push out an update below. Regardless, I just checked the fatigue, armor values on current BI stuff and mine.. My armor values are still higher than BI and all my mass values are lower than BIS. Unless I'm misunderstanding everything my stuff is still stronger and lighter than vanilla stuff - so fatigue and armor should be fine. But I made tiny tweaks here and there. Stuff may not even be noticeable.

    Anyways, this is going to be a final update for a while or until I have a want to add something or have to fix something. I truly hope people enjoy this mod and continue to use this. This will also be on Steam Workshop shortly. This is v3.90 and includes the following, but note that for the new camos, I will not be tweaking much as I didnt even want to include them or put time into them as other modders have done the stuff to hell already, if someone wants to open it up and make a tweak for me, I'm open to that however.

    Changelog:
    • Added:
        - New patches
        - New Heavy vest (White)
    • Changed:
        - 8 point utility cap, backpack and lite vest textures.
        - Config of 8 point utility cap
        - All previous patches sizing has been increased appropriately



Written on 2014-09-16 by SpectreRSG

Advertisement



nettrucker has submitted this 16 custom songs soundtrack made for his Hammer of Thor campaign.

    Quote nettrucker :
    This soundtrack has been written for the campaign Hammer of Thor. My friends and me finally decided to release it to the public. This package contains 16 custom songs in mp3 and ogg as well.



Written on 2014-09-16 by Foxhound


Lecks released an updated version of his ASOR Gear Selector script on the BI forums.
This script allows you to select your gear during a mission from a series of organized drop down menus and see a live preview of your changes.

Changelog:
  • Adds close button.
  • Adds weight bar.


Written on 2014-09-16 by Lecks

Advertisement



kju submitted an updated version of the All in Arma Terrain Pack (AiA TP) which he also released on the BI forums.

Quote :

All in Arma Terrain Pack (AiA TP) allows you to use all your beloved Arma terrains by BI in Arma 3: Features:
  • All BI terrains from A1, A2, OA and its DLCs
  • Allows the use of most community made terrains from A1/A2/OA in A3
  • No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
  • Makes it possible to port and play game modes/missions from previous Arma titles in A3
  • Preview images in terrain selection
  • Alphabetic ordering in terrain selection
  • New A3 tech lighting and street lamps
  • Adjusted object penetration and impact effects
  • Dust from infantry and vehicle movement
  • Correctly falling walls
  • More organic landscape textures for Chernarus
  • Fully MP compatible
  • Working save games in SP
  • Works with ZEUS
  • No rpt errors and missing strings
  • Signed version
  • Lite version for improved performance and smaller download
  • Extra standalone data only version and each terrain as separate download
  • Fast and simple all-in-one download via torrent or mega
  • 7z compressed for smaller and thus quicker download

Changelog:
  • Added: Integrate SMD buildings.
  • Added: Improve cementworks buildings.
    • Adjusted: Penetration materials and fire geometeries on most models.
    • Changed: Plastic lamps are now proper functioning A3 Lamps.
    • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
    • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka (missing fire geometery).
  • Added: Improve road signs.
    • Updated: Road signs now use higher detailed A3 road sign models.
    • Updated: Road signs now have higher quality textures.
  • Added: A3 style grass to Chernarus.
  • Added: Terrain selection images for remaining A1 worlds.
  • Added: Falling tree sound from OFP.
  • Added: Missing files for community made terrains.
  • Added: Definitions for A1 sounds and music.
  • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
  • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
  • Changed: Reduce flareSizeEyeSun by 50%.
  • Changed: Update inheritance for A3 infantry classes.
  • Changed: Revert the clutter/grass distance for A1 back to their old values.
  • Changed: Disable CfgMods definitions.
  • Fixed: All ponds from A2+OA+DLCs removed (again - by mistake a few slipped back in). Might make a few more community made terrains playable without pondline bug!
  • Fixed: Unit randomly crouches.
  • Fixed: Takistan pumpjacks have no sound.
  • Fixed: [AiA TP] Empty groups are visible in the editor.
  • Fixed: United Sahrani has the wrong imagine the in terrain selection.
  • Fixed: Sara_dbe1 lighting.
  • Fixed: Updating base class spam in the top of the rpt.
  • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju


Kju informed us he released an updated version of the All in Arma Standalone (AiA SA) project on the BI forums.

    Quote :
    All in Arma Standalone (AiA SA) allows you to use all the content of the other Arma games in Arma 3 - namely Arma 1, Arma 2, Operation Arrowhead and DLCs.
    • From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3.
    • AiA SA serves as an unified base for mission designers as well as for multiplayer to allow everyone to easily join servers.
    • It also makes it possible to use community made content from previous Arma products in Arma 3 (except infantry).

    Changelog:
    • Added: Integrate SMD buildings.
    • Added: Improve cementworks buildings.
      • Adjusted: Penetration materials and fire geometeries on most models.
      • Changed: Plastic lamps are now proper functioning A3 Lamps.
      • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
      • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka.
    • Added: Improve road signs
      • Updated: Road signs now use higher detailed A3 road sign models.
      • Updated: Road signs now have higher quality textures.
    • Added: A3 style grass to Chernarus.
    • Added: Terrain selection images for remaining A1 worlds.
    • Added: Falling tree sound from OFP.
    • Added: Missing files for community made terrains.
    • Added: Definitions for A1 sounds and music.
    • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
    • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
    • Changed: Reduce flareSizeEyeSun by 50%.
    • Changed: Update inheritance for A3 infantry classes.
    • Changed: Revert the clutter/grass distance for A1 back to their old values.
    • Changed: Disable CfgMods definitions.
    • Fixed: All ponds from A2+OA+DLCs removed. Might make a few more community made terrains playable without pondline bug!
    • Fixed: Unit randomly crouches.
    • Fixed: Takistan pumpjacks have no sound.
    • Fixed: [AiA TP] Empty groups are visible in the editor.
    • Fixed: United Sahrani has the wrong imagine the in terrain selection.
    • Fixed: Sara_dbe1 lighting.
    • Fixed: Updating base class spam in the top of the rpt.
    • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju


Fiesel-Wiesel released in the BI forums a new version of this cooperative mission where your objective is to retake the control of the Abe Shur Dam!

Changes:
  • fixed some bugs
  • fixed task descriptions
  • fixed the eos zones
  • fixed the loadout failure on the Medic
  • implemented the newest VCOM AI v 1.09
  • implemented the TAW - view distance tool
  • created a brand new task, with a nice little feature



Written on 2014-09-16 by Big


RoyWheels released a new version of this escape mission for up to 10 people in the BI forums.

Changes:
  • Addons can now be set to manual selection or automatic detection.
  • Updated tort weather system.


Escape Roy Co-10 v4.33



Check the included txt files for optional addons and islands


Written on 2014-09-16 by Foxhound


VanhA has submitted his seventh mission for Arma 3 where your objective is to sabotage the peace talks between AAF & CSAT.

    Quote VanhA :
    A group of resistance fighters have found out about peace talks between AAF and Iranians and plan to mess up the plan. You start close to an AAF outpost and will have to act fast to gain control of enemy static guns before the window of opportunity closes. What happpens next will be stored in tales and nightmares of later generations. Beware the mines.



Written on 2014-09-16 by VanhA


Init 6 released his EURUS DEFCON 1 addon (this replaces his previous EURUS OPFOR East addon) on the Armaholic forums.

    Quote :
    OPFOR East: Organization for the Protection of Fundamentally Oppressive Regimes in the East
    vs.
    BLUFOR West: Bellicose and Libertine Union of Free and Open Republics in the West

    EURUS DEFCON 1 is a generalized representation of both Warsaw Pact and NATO infantry forces from the late Cold War era (1980s and early '90s). This addon provides uniform and equipment retextures to represent a variety of Soviet and Western style infantry, but (as I am by no means a 3D modeler) it relies upon a few other addons for models and weapons. Happily, compared to my previous release in this series, the required addons have been significantly reduced. You will still need those few other addons for everything to work, however, and the content they provide that I have used here is 100% the work of the original authors.

    Why did you make this?
    I wasn't satisfied with the ports of Soviet or NATO units from previous ArmA titles and could find no single package that adequately matched my expectations for Cold War-era content when looking through other addons. So, I made what I was looking for.

    Why generic instead of explicitly Soviet units?
    Because you can easily represent a much wider variety of forces from different nations and eras with these without breaking immersion.



Written on 2014-09-15 by init 6


T-800a released his T8 Units - a less dynamic AI creator script on the BI forums.

    Quote :
    I wanted to share my script I use to spawn units in coop missions with you.
    I first started developing this somewhere during the A3 beta. Playing around with BIN_taskPatrol by Binesi, BangaBobs EOS and similar things somehow caught my interrest in scripting and I started to create a script that would fit my needs. In the past months I finally motivated myself to create some english documentation for this, what took ages for me, so I can release the script here.

    I designed this script for the CO-OP missions I play with friends and the 1PARA. It is mostly based around Infantry combat, but you can spawn vehicles with it too. The script is based on groups and adding waypoints to those groups and "FiredNear"/"Killed" eventhandlers added to the group leaders. If you have other scripts messing around with groups oder using these eventhandlers, my script will probably not work correct.

    Changelog:
    • fixed the error Kerc Kasha mentioned (hopefully)
    • small changes for (civillian) garrison task
    • added demo mission for a possible combination of T8U with DAC


Written on 2014-09-15 by Foxhound

Screen of the week


User submissions

Submit News Submit Files

Advertisement

Buy the ArmA series

Buy the ArmA series

Polls

Official sites

Official Armed Assault Website - armedassault.com Official Arma 2 Website - arma2.com
BIS Forums - forums.bistudio.com BIS Wiki - community.bistudio.com
Bohemia Interactive Studio Website - bistudio.com Official Arma 3 Website - arma3.com

Community sites

Polish Arma community - ArmASite.pl Ultima Ratio
PvP Arma community - arma-tactical-combat.com Italian Arma community - arma2.it
Arma Editing resource - ofpec.com Czech Arma 3 community website - armaseries.cz
Brazilian Arma community - armapoint.com German Arma community - armed-assault.de
Spanish Arma community - arma2.es PMC Tactical
French Arma community - cfr-arma.net

Hosted sites

FRL-Addons hosted by Armaholic.com - frl-addons.armaholic.eu Ambient Occlusion Studios hosted by Armaholic.com - aos.armaholic.eu
CSLA studio hosted by Armaholic.com - csla-studio.info

Project websites

Finland at war mod - fww2.org FFAA MOD - Fuerzas Armadas
Armed Assault OTK Studio - otk-studio.ru Hellenic Armed Forces Mod - hac-virtual.org/HAFM

Network site

International website for user created content for different games - Modsaholic.com
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button