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ArmanIII submitted an updated version of his Chernobyl Zone addon.
Chernobyl Zone is an abandoned area northern of Ukraine city Kiev. The size of the map is 20x20km.
This map is created for both Arma 2 and Arma 3. You can play it in both games!

Changelog:
  • stadium collision and terrain
  • hospital
  • hall of residence
  • laundry
  • Yubileyny


Written on 2016-05-06 by ArmanIII

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Tophe submitted an updated version of his Arma Dedicated Server Tool.

    Quote Tophe :
    The Armed Assault series allows an amazing array of settings to freely customize dedicated servers.
    This means you will have to edit quite a few config files to get it running the way you like.
    TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments.


    Changelog:
    • New: Loopback settings added
    • Fixed: Difficulty settings now reflect the correct properties
    • Improved: Cleaned up UI from unsused difficulty settings


Written on 2016-05-06 by Tophe


Koffeinflummi released his armake tool on the BI forums.

    Quote :
    armake is an open-source, cross-platform C implementation of the Arma modding tools for packing and binarizing PBOs.
    It is developed completely from scratch, meaning that it does not require the official tools, Steam or any other software.

    At the moment, it is still work-in-progress. As Linux is the main development environment, most things don't work on Windows yet. The main focus at the moment is P3D conversion (MLOD -> ODOL) and RTMs. Config rapification and PBO packing is already done. So if you're looking for something to build your mod that consists only of scripts and configs on Linux, here you go.

    Why you would want to use this:
    • Runs on Linux, enabling the use of services like Travis
    • A proper command line interface makes building automizable, whether it be for makefiles, nightly builds or continuous integration
    • Does not require a P-drive for absolute includes
    • Detailed and adjustable warnings and errors
    • Open-source, free and portable - allowing you to package it with your project


Written on 2016-05-06 by KoffeinFlummi

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The ArmA Warfare Cooperation released an updated version of the AWC Arms on the BI forums.

    Quote :
    The ArmA Warfare Cooperation (AWC) is a cooperation of multiple german clans focusing on tactical, immersive and realistic ArmA Gameplay. We share a modset and a TeamSpeak 3 Server.

    Why have we created this addon?
    This weapons addon was created by some of our members to get some weapons ingame that make for a good variety in the weapons we can choose from and therefore the roles our members can fill in.

    Changelog:
    • changed reload animation of Tac-338


Written on 2016-05-06 by Armaholic


Roh_Z the Lord_Booka submitted a new version of the WarfareThai Ex. Thai Armed Force addon.

    Quote :
    WarfareThai Ex. Thai Armed Forces (WFT EX TAF) is aimed at adding the Thai Armed Forces to Arma 3. It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Takistan Kingdom Army, Takistani Insurgents, Chernarus Defense Force, Chernarus Insurgents, Terrorists (Middle East), and some minor factions. It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina). Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.

    Changelog:
    • Almost of automatic weapons now can fold/unfold their own bipods.
    • FN MAG-58 loaded with 150 rounds box as default.
    • Plants are now placing under COREVObjects=>Nature
    • Fixed missing NDM-86 primary magazine.
    • Added M24 SWS (Black).
    • HK33 now can be attached with any optic.
    • Removed Springfield M14, M16A1, M16A2, Mosin M91,SMLE #4/1, Kar98K, and various AKs from global selections.
    • Added Cabinet, Tactical Bench.
    • Fixed some minor issues.


Written on 2016-05-06 by lordbooka


Nikander has submitted a new version of this mission where your objective is to search the grids marked red on the map and destroy one main objective in each of them.

Changes:
  • Fixed: vehicle map icons failed on dedicated host
  • Fixed: respawn position map removed (revive fail)
  • Fixed: abandoned vehicles respawn distance failed
  • Fixed: map icons of abandoned vehicles persisted
  • Added: enemy patrol weapon loadouts with CUP mod
  • Added: select respawn position for killed player
  • Tweak: select career / CUP vehicles lobby option
  • Tweak: view distance 2600 meters set for players
  • Tweak: base camp arsenal access in cardboard box
  • Tweak: enemy patrol behaviour in built-up areas
  • Tweak: increased chance of enemy patrols in AO



Written on 2016-05-06 by Nik4nder


SHJ Sudio has submitted a new version of the remake of the original OFP Red Hammer campaign.

Changelog:
  • fixed: Player loadstatus, savestatus.
  • fixed: Missions Intro BIS_fnc_infoText.
  • fixed: Invasion, Trigger Added savegame, counterattack to the fuel depot, BMP waypoint.
  • fixed: Babysitting, Trigger. Angelina death Changed.
  • fixed: Under Fire, Intro Sound Artillerie shellhit.
  • fixed: Defend, End 1 failed application, amended completed in use.
  • fixed: Port, disableUserInput, player pipebomb.



Written on 2016-05-06 by SHJ-Studio


tslava has submitted a new version of this singleplayer mission where your Su-35 must stop enemy advance.

Changes:
  • improved dialogs
  • improved briefing
  • added new titles



Written on 2016-05-06 by tslava


tslava has submitted a new version of this singleplayer mission where a special forces group are sent to neutralize local CSAT forces.

Changes:
  • improved dialogs
  • added new titles



Written on 2016-05-06 by tslava


Duda released an updated version of his Advanced Sling Loading addon on the Armaholic forums.

    Quote :
    SP & MP Compatible. Full replacement for in-game sling loading.

    Features:
    • Ropes can no longer attach automatically! You need to either get out of your helicopter or have someone on the ground pick up your cargo ropes and attach them to an object.
    • All players on board a helicopter are given a "ropes" action. This lets any player deploy, extend, shorten or release cargo ropes.
    • Once cargo ropes are deployed, any player can go to the end of the rope and pick it up.
    • Once the ropes are picked up by a player, they can be attached to pretty much every object in the game.
    • Players can drop ropes if they're carrying them
    • Players on the ground can detached ropes from an object

    Changelog:
    • Add support for multiple cargo
    • Fixes issues that caused sling ropes to spawn inside of a helicopter, breaking the rotor
    • Heavy lifting has been updated to support any vehicle with a max cargo load of 5000 or more
    • Adds support for exile
    • Reworks actions to align with the advanced towing addon


Written on 2016-05-06 by Duda

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