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Craig released the first version of his Bulgarian Pack on the Armaholic forums.

    Quote :
    Bulgarian camouflages and 3 standard.

    Features:
    • Uniform - Black Standard
    • Uniform - Green Standard
    • Uniform - Tan Standard
    • Uniform - 1991 Splinter
    • Uniform - 2003 Five Color Woodland Camouflage
    • Uniform - 2003 Three Color Desert
    • PASGT Helmet
    • ACH Helmet
    • ECH Helmet
    • Boonie Hat
    • Patrol Cap
    • Baseball Cap
    • Bandana
    • Plate Carrier
    • Bandolier
    • Carryall Backpack
    • Baseball Cap - Flag Black
    • Baseball Cap - Flag Green
    • Baseball Cap - Flag Tan
    • Baseball Cap - Flag White
    • Beret - Army Infantry
    • Beret - SOBT
    • Beret - 68th Special Forces Brigade
    • Insignia - Army
    • Insignia - SOBT
    • Insignia - 68th Special Forces Brigade col/sub
    • Insignia - Gendarmerie

Bulgarian Pack v1.0



SP Pack
Arma3 Dev Build


Written on 2015-04-17 by craig

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Craig released an updated version of his Colombian Pack on the Armaholic forums.

    Quote craig :
    4 Columbian camouflage Uniforms and 3 standard, I have also added 3 enemy uniforms which can only be worn by opfor units, Civs can wear any uniform, all of them are using the independent side uniform.

    Changelog:
    • Fixed : uniforms being duplicated in the arsenal
    • Removed : Paper Doll gear menu
    • Removed : 1970 Duck Hunter
    • Updated : 1990 Woodland
    • Updated : headgear/vests/backpack armor/weight
    • Changed : beret model
    • Added : work/tactical/pullover uniform all camouflage Patterns
    • Added : Bandolier all camouflage Patterns
    • Added : ECH/ACH helmets all camouflage Patterns
    • Added : Farc/ELN/EPL mixed field uniform
    • Added : Beret ELN
    • Added : Beret Special Forces
    • Added : Beret Lancero Instructor
    • Added : Beret Urban Counter Terrorism Special Forces Group
    • Added : Insignia 1st/2nd/3rd/4th/5th/6th/7th/8th Division
    • Added : Insignia 1st/2nd/3rd/4th/5th/6th/7th/13th/14th/15th/16th Brigade
    • Added : Insignia 17th/18th/22nd/23rd/27th/28th/29th/30th/31st Brigade
    • Added : Insignia 26th Joint Forest Brigade
    • Added : Insignia Army Aviation Brigade
    • Added : Insignia Counternarcotics Brigade
    • Added : Insignia Naval Infantry
    • Added : Insignia Rapid Deployment Force
    • Added : Insignia Special Forces Brigade
    • Added : Insignia Urban Counter Terrorism Special Forces Group
    • Added : Insignia Revolutionary Armed Forces Farc
    • Added : Insignia National Liberation Army ELN
    • Added : Insignia Popular Liberation Army EPL
    • Added : Insignia Farc-EP

Colombian Pack v1.2



SP Pack
Arma3 Dev Build


Written on 2015-04-17 by craig



There is an updated unofficial pbo package available created by ramius86!

The ACE Team announced they have made their ACE3 Repository public on the BI forums.
The source code have been made available to anyone who wants to take a look at what they have been working on and you are welcome to join!
This is not an official release as the source does not contain any pbo files, however ramius86 was so kind to create proper pbo files and released it to the public and as such this unofficial and open source version of ACE3 has been made easily available to anyone who wishes to try it.

We dont want any of you to miss out on things so we decided to host this unofficial version already while we wait for the official release by the ACE Team later this month!
So if you want and are prepared to encounter bugs in your Arma 3 game and run an early unofficial alpha version, you can now try it out yourself!

Please note changes made in the Repository are not guaranteed to be made available as proper pbo files. We will depend on wether people within the community are so kind to create a proper pbo package of each new addition and share those with the public!

If you encounter any issues while playing, please report them on the ACE Github: https://github.com/acemod/ACE3

    Quote :
    Today we are excited to announce ACE3, a proud merger between the ACE2, AGM and CSE teams. Through a collaborative effort over the last few months we have merged these groups into one solid development team devoted to creating the most comprehensive and realistic gameplay experience for Arma 3. Taking the strong points from each of the previous modifications our goal is to deliver a modular, open system designed to support unified development in the Arma community. We are devoted to NOT reinventing the wheel, finding the best solutions, and bringing them to one place, while also fostering a development environment that promotes stability and performance.

    This mod is entirely open-source (we are hosted on GitHub and we will be providing the link soon), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

    Going Forward - ACE3 is currently under heavy development, and is close to reaching its initial release goals. We are currently planning on releasing these offerings to the public after the Marksman DLC becomes final, meaning a rough estimate can be made for our release sometime this month. We have already begun developing against the new expansion and expect to be able to keep this timeline. Source code and Git access for preview and collaboration will be available prior to the public release.

    Changelog:
      Important:
      The current versioning we use does not mean a thing!
      It simply indicates a community member has bothered himself to pack the "latest" files from the repro into proper pbo's.
      No changelog is provided as its not an official (updated) release!



Written on 2015-04-17 by Armaholic

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Robalo released an updated version of his ASR AI 3 addon on the BI forums.

    Quote Robalo :
    This is my AI enhancement mod for Arma3.
    It was primarily developed with dedicated server / coop gameplay in mind, although it works just as well for single player use.
    I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

    All the scripted features are running server side only. If a player joins a server with the mod active, his userconfig has no effect, the server scripted settings are applied, even for AI spawned/running on the player's machine.

    Changelog:
    • fix full auto mode missing on a couple Mark DLC weapons
    • fix a case where searching for cover could lead to FPS loss
    • moved asr_ai3_main_onteamswitch setting to asr_ai3_settings.sqf so it can be set by server
    • AI rate of fire tweaks for SMGs (aiRateOfFireDispersion)
    • minor code optimisation


Written on 2015-04-17 by Robalo_AS


ViperMaul informed the community about the release of a new version of the Community Base addons (CBA) on the BI forums.

    Quote ViperMaul :
    This is a Hotfix for two rare issues discovered below that we believe should be fixed now rather than later.
    For more information about this RC6 Release see this post here.

    All new signatures were created to help admins keep the clients and servers properly synced.
    It is highly recommended that you replace all files including the mod.cpp file that has been updated and included with it.

    Changelog:
    • Fixed: Game freezes using CBA_fnc_Replace in certain methods
    • Fixed: MI_Skip button missing when CBA Mod is used


Written on 2015-04-17 by ViperMaul

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Undeceived informed us he released in the BI forums a new version of this resistance campaign for Arma 3.

Changes:
  • A number of bug fixes and tweaks



Written on 2015-04-17 by Undeceived


Muecke has submitted a new public version of his Capture the Island mission where you fight the opposite team to control the island.

Changes:
  • implemented Marksmen DLC
  • fixed Ammobox bug
  • deactivated "Who is in your vehicle-Created by [KH]Jman [not supported till author fixes bug after 1.42]"
  • fixed receiving screen bug
  • minor tweaks



Written on 2015-04-17 by Muecke


FoxFort submitted an updated version of his Gorka Uniforms addon.

    Quote :
    This addon contains the following uniform and helmet camouflages:
    - Gorka - Berezka camo
    - Gorka - Desert camo
    - Gorka - SpekterS camo
    - Gorka - Flora camo
    - Gorka - EMR
    - Gorka - Green camo
    - Gorka - A-Tacs camo
    - Gorka - Izlom camo
    - Gorka - Digital camo
    - Gorka - Kamysh camo
    - Gorka - Urban Kamysh camo
    - Gorka - Black
    - Gorka - MDU93
    - Gorka - MDU10
    - Combat fatigues black (only uniform)
    - Gorka Vest - Flora
    - Gorka Vest - EMR
    - Gorka Vest - Green
    - Gorka Vest - Kamysh
    - Gorka Vest - Black
    - Gorka Vest - Urban Kamysh
    - Gorka Vest - MDU93
    - Gorka Vest - MDU10

    Changelog:
    • Removed VSR camo and small improvement on black vest camo.
    • Added MDU93 and MDU10 camo.
    • New and better Kamysh urban camo.
    • Added Supply box, now you can use all Gorka equipment in Editor or your mission.
    • Changed body armor base to work with v1.42 update.
    • Lowerd body armor weight 80->60 and armor protection 100->80.


Written on 2015-04-16 by FoxFort


Dr_Eyeball submitted an updated version of the Tactical Battlefield addon, a PvP Modification, which was released on the tacticalbattlefield.net forums.

    Quote:
    Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates. We are getting close to reaching our next milestone (hopefully) in about 1 month or so, where we feel the mod and missions should finally reach the level you would expect from the mod and reach a stable core platform, rules, settings and mission adjustments. We have completed around 350 tasks so far, but still have about 250 remaining. Most of the remaining tasks are features plus lesser known issues. So soon we'll be switching from a core development mode to more of a features addition mode.

    Visit www.tacbf.com/forums forums for more information and to join the discussion.

    Highlights:
    • TacBF is now also available on Steam. See here for details.
    • This update is now compatible with latest version of @CBA_A3, which uses updated KeyBinding functions.
    • You will likely need to reassign your TacBF keys.
    • This update should now be compatible with latest version of @task_force_radio.
    • Many fixes were made.
    • Some new features and improvements were added.
    • Many features and additions were added for Mission Makers, so expect to see those features applied to existing missions soon.
    • Some existing features were changed.


Written on 2015-04-16 by Dr_Eyeball


Taosenai released an updated version of his Tao Folding Map on the BI forums.

    Quote Taosenai :
    Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-Map (default 'm'). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.
    A paper version is also available via userconfig.

    It is unique in that it is not centered on your current position. Instead, it is 'folded' into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.

    You can zoom in and out by pressing Shift-Ctrl-Zoom In/Out (default 'Numpad +/-').
    You can change to a night mode by pressing Shift-Ctrl-Nightvision (default 'n'). Sorry, the map is not perfect -- some colors are hardcoded it seems.
    If you have a GPS or are playing on Regular or lower, your position will be shown. Map markers are shown.

      Changelog:
    • CBA 1.1.20.150408 RC6 or later is required.
    • Updated to use newest cba_fnc_addKeybind.


Written on 2015-04-16 by Taosenai

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