Duda informed the community on the Armaholic forums about the current status of his AI Command mod.
Check out this video for the latest development work. Vehicle assignment now supports multiple vehicles. Groups will divide up between the vehicles.

You can find more information and leave your feedback in the AI Command (High Command Replacement) wip topic.

Written on 2016-02-06 by Duda


Code34 released an updated version of his Object Oriented Persistent Data World script, which depends on the iniDBI addon, on the BI forums.
You can find some examples of what this script does on the downloadpage.

    Quote code34 :
    OO PDW is an object oriented that permits to save & restore world and players datas and make worlds persistent. This object uses Object Oriented SQF scripting of Naught and requires the INIDBI addon.

    • Add setIncludingMarkers method
    • Add setExcludingMarkers method
    • Add setAroundPos method
    • Add setExcludingTypes method
    • Add setExcludingObjects method
    • Add setIncludingObjects method
    • Delete saveObjectsAroundPos method
    • Delete saveObjectsInMarkers method
    • Delete saveObjectsOutOfMarkers method
    • Delete saveObjectsExcludingObjects method
    • Delete saveObjectsExcludingTypes
    • Control type methods parameters

Written on 2016-02-06 by code34

Romzet released a new wip video of the ArmSTALKER Online Project on the Armaholic forums this time showing the drinking and eating animations.

You can find more information and leave your feedback in the ArmSTALKER Online WIP topic.

Written on 2016-02-06 by Romzet


EricJ released an updated version of his Weapons Pack containing different weapons on the BI forums.

    Quote EricJ :
    This adds different weapons, magazines and items to your Arma 3.

    • Redesigned the M136 Guided EW Rocket model
    • Redefined the HK stock "camo" hiddenselections assignment as well as minor geometry tweaks.
    • Max zeroing for the M14s is increased to 1800m.
    • Increased zoom on the Ibex TSS optics
    • Added PVS-15 NVGs courtesy of Warlord554, for the TF Black units, in Black and in Tan.
    • Tweaked some more textures
    • PIF MG unit now in correct positon for Zeus placement.
    • Fixed various LODs for the 9mm Flash Suppressor
    • Added a SureFire Tan flashlight
    • Changed the texture from green to Tan on the MRT Surefire/PEQ-15 combo and updated the inventory images.
    • Added more detail to the Titan-Ds.
    • Added a Titan "AA-D" which is a disposable AA missile that uses the vanilla Titan AA missile.
    • Revamped Multicam Textures for uniforms and various gear, and weapons.
    • Added TF Black units, a very generic Special Forces unit for various uses. Added some unit specific gear, check readme for classnames
    • Added a "JFO" Vest, more of a vanity design given my past qualification as one during my military service.
    • Made various launchers specific to various factions so when equipping should load the specific style.
    • Removed dependency for ASDG Joint Rails since it's inclusion in CBA_A3.
    • Added a Multicam colored M14 EBR Mod 0
    • Added an "HK416 SOPMOD" which is simply an HK416 10-inch with a Magpul CTR stock available in Black and Desert versions.
    • Guided AT4 has a correct inventory image and also the Top Accessory mount was removed per the redesign of the whole system, but it still can mount lasers or flashlights.
    • Ibex ring sight mounted on the ACOG/Ibex changed from green to black.
    • Added an MRT capable EOTech + Ibex 3X Magnifier Both Up an Down versions have a fixed setting of 300m with a 500m BDC for farther targets.
    • Added a requested MCR/M320 GL combination, as well as one in black.
    • Tweaked the position of the EOTech, sits more correctly on the weapons.
    • HK MCRs now have Shadow LODs
    • Cleaned up RPG-7 models.
    • Added a 500m mark for the EOTechs. It should be noted that it was optimized for the M4 14.5" barrel firing M855A1 ammunition, so other ammunition will vary in performance.
    • View settings on the EOTechs were changed to mimic BIS values for the Mk17 sight.
    • Taliban Technical is now in the appropriate faction for Zeus as well as the Editor.
    • Added a "Side" version of the SureFire/PEQ-15 combination for various loadouts who want a "clean" top rail. It should be noted that it is a "best fit" sizing and orientation, so it may not look correct on various weapons but overall should look okay.
    • Added an Mk48 Mod 0, for the TF Black units but there is a Desert and Black version available.
    • Fixed sound rolloff for the Suppressed sound for pistols, sounds are naturally loud when close up (First/Third person).
    • Fixed the ARD M68 Hex issues, redefined some transparency assignments and looks correct now.

Written on 2016-02-06 by EricJ

[Dust]Sabre released an updated version of his Grob G 102 Astir on the BI forums.

    Quote :
    The G102 Astir is a single seat glassfibre Standard Class sailplane, designed by Burkhart Grob and built by Grob Aircraft. It was the first Grob-designed sailplane, with the first flight in December 1974. Grob had previously built the Schempp-Hirth Standard Cirrus under licence.

Written on 2016-02-06 by SabreD

Maxjoiner released some new screens and a video showing the terrorists squad and Terrorists Assault Jeep which will be in the next updated of his Max Life Pack on the Armaholic forums.

You can find more information and leave your feedback in the Max Life Pack WIP topic.

Written on 2016-02-06 by maxjoiner

[Dust]Sabre released the North American T-28 Trojan on the BI forums.

    Quote :
    The North American Aviation T-28 Trojan was a piston-engined military trainer aircraft used by the United States Air Force and United States Navy beginning in the 1950s.
    Besides its use as a trainer, the T-28 was successfully employed as a Counter-insurgency (COIN) aircraft, primarily during the Vietnam War.

Written on 2016-02-06 by SabreD

Duda released an updated version of his Advanced Sling Loading addon on the Armaholic forums.

    Quote :
    SP & MP Compatible. Full replacement for in-game sling loading.

    • Ropes can no longer attach automatically! You need to either get out of your helicopter or have someone on the ground pick up your cargo ropes and attach them to an object.
    • All players on board a helicopter are given a "ropes" action. This lets any player deploy, extend, shorten or release cargo ropes.
    • Once cargo ropes are deployed, any player can go to the end of the rope and pick it up.
    • Once the ropes are picked up by a player, they can be attached to pretty much every object in the game.
    • Players can drop ropes if they're carrying them
    • Players on the ground can detached ropes from an object

    • I've made an update to the addon to allow mission creators to disable lifting of heavy vehicles. By default, lifting of heavy vehicles is enabled.

Written on 2016-02-06 by Duda

Froggyluv released his Rustle sound addon on the BI forums.

    Quote :
    Well its finally here! The sound mod (element) to compliment all others: Rustle!
    Warning! Only proceed if you are patently bored out of your mind, inebriated, incarcerated or just plain don't give a fuck.

    This mega mod installs the sound of sleaves on sight raising.

Written on 2016-02-06 by froggyluv

Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.

    Quote :
    This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.

    • Added a file Header creator that will automatically add a basic header to every file in the folder you select (also subdirectories). Running it a second time will only add header to files that don't already have one.
    • Added SQF analysis. Simply checks through scripts and offers some feedback on things that could be changed to improve performance (not extensive by any means but follows some rules from BIS wiki Code Optimization article).

Written on 2016-02-06 by austin(medic)

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