SpectreRSG informed us he released an updated version of his TFA - Naval Special Warfare Gear addon on the BI forums.
Quote SpectreRSG : So I had a small bit of free time this week. I'm going to push out an update below. Regardless, I just checked the fatigue, armor values on current BI stuff and mine.. My armor values are still higher than BI and all my mass values are lower than BIS. Unless I'm misunderstanding everything my stuff is still stronger and lighter than vanilla stuff - so fatigue and armor should be fine. But I made tiny tweaks here and there. Stuff may not even be noticeable.
Anyways, this is going to be a final update for a while or until I have a want to add something or have to fix something. I truly hope people enjoy this mod and continue to use this. This will also be on Steam Workshop shortly. This is v3.90 and includes the following, but note that for the new camos, I will not be tweaking much as I didnt even want to include them or put time into them as other modders have done the stuff to hell already, if someone wants to open it up and make a tweak for me, I'm open to that however.
- New patches
- New Heavy vest (White)
- 8 point utility cap, backpack and lite vest textures.
- Config of 8 point utility cap
- All previous patches sizing has been increased appropriately
Quote nettrucker : This soundtrack has been written for the campaign Hammer of Thor. My friends and me finally decided to release it to the public. This package contains 16 custom songs in mp3 and ogg as well.
Lecks released an updated version of his ASOR Gear Selector script on the BI forums.
This script allows you to select your gear during a mission from a series of organized drop down menus and see a live preview of your changes.
VanhA has submitted his seventh mission for Arma 3 where your objective is to sabotage the peace talks between AAF & CSAT.
Quote VanhA : A group of resistance fighters have found out about peace talks between AAF and Iranians and plan to mess up the plan. You start close to an AAF outpost and will have to act fast to gain control of enemy static guns before the window of opportunity closes. What happpens next will be stored in tales and nightmares of later generations. Beware the mines.
Init 6 released his EURUS DEFCON 1 addon (this replaces his previous EURUS OPFOR East addon) on the Armaholic forums.
Quote : OPFOR East: Organization for the Protection of Fundamentally Oppressive Regimes in the East
BLUFOR West: Bellicose and Libertine Union of Free and Open Republics in the West
EURUS DEFCON 1 is a generalized representation of both Warsaw Pact and NATO infantry forces from the late Cold War era (1980s and early '90s). This addon provides uniform and equipment retextures to represent a variety of Soviet and Western style infantry, but (as I am by no means a 3D modeler) it relies upon a few other addons for models and weapons. Happily, compared to my previous release in this series, the required addons have been significantly reduced. You will still need those few other addons for everything to work, however, and the content they provide that I have used here is 100% the work of the original authors.
Why did you make this?
I wasn't satisfied with the ports of Soviet or NATO units from previous ArmA titles and could find no single package that adequately matched my expectations for Cold War-era content when looking through other addons. So, I made what I was looking for.
Why generic instead of explicitly Soviet units?
Because you can easily represent a much wider variety of forces from different nations and eras with these without breaking immersion.
T-800a released his T8 Units - a less dynamic AI creator script on the BI forums.
Quote : I wanted to share my script I use to spawn units in coop missions with you.
I first started developing this somewhere during the A3 beta. Playing around with BIN_taskPatrol by Binesi, BangaBobs EOS and similar things somehow caught my interrest in scripting and I started to create a script that would fit my needs. In the past months I finally motivated myself to create some english documentation for this, what took ages for me, so I can release the script here.
I designed this script for the CO-OP missions I play with friends and the 1PARA. It is mostly based around Infantry combat, but you can spawn vehicles with it too. The script is based on groups and adding waypoints to those groups and "FiredNear"/"Killed" eventhandlers added to the group leaders. If you have other scripts messing around with groups oder using these eventhandlers, my script will probably not work correct.
fixed the error Kerc Kasha mentioned (hopefully)
small changes for (civillian) garrison task
added demo mission for a possible combination of T8U with DAC
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