ported, with BI's permission, the Arma 2 and Arma 2: Operation Arrowhead maps
to Arma 3 and released an updated version on the BI forums
Quote alduric :
As the Arma community could already see, I've been working for some time on a mod which aims to port Arma 2 and Operation Arrowhead maps to Arma 3. So I contacted the developers in order to receive their permission. While I was working, I received many private messages in which you were asking me to release the mod ASAP. I decided to perform some close beta tests whose results are satisfying. Therefore, the next step will be the public test release, I want to stress that it's still the TEST phase and some problems may still appear. I made sure that there are no bugs or crashes during launching or playing the game.
- Added new map Bukovina
- Added new map Bystrica
- Added full support for A3MP-AP mod - @A3MP - ArmA 3 Map Pack - Additional Pack
- Added support for Zeus
- Single Player Save support added
- Fixed problem with few "holes in maps" problem
- New server keys
- Fixed compatibility problem with Arma Samples Mod
released an updated version of his TPW MODS
on the BI forums
Quote tpw :
In the months since Arma 3 alpha was released I've written a number of mods which do different things, but all of which have a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity has increased, I've found it increasingly difficult to keep track of feedback on multiple threads and maintain them all as separate mods, so I've taken the decision to bundle them all into one addon, imaginatively titled TPW MODS.
TPW MODS consists of a number of independently configurable mods.
This is a really big update, in terms of TPW FOG, which has now pretty much evolved into a weather effects system. Firstly, thanks to NeoArmageddon and Meatball for sharing their snow particle parameters from their random weather script. The addition of snow then prompted me to overhaul the system so that it now offers region specific climate data depending on the map you use; improved calculations for breath fog; and ground fog. Playing a winter map like Hazar Kot on an overcast December morning is mind blowing!
I'd appreciate it if people could test it out, and let me know what could be improved. Also, if you have maps you want added to the system, please let me know.
- [RAIN FX 1.04] Water droplets on vehicle windows during rain.
Written on 2014-03-10 by tpw
informed us he released an updated version of his Randomly generated roadside IED's script
on the BI forums
Quote brians200 :
This script randomly generates IED's. There are currently 4 types of IEDs:
The type of IED also determines what size the object it is hiding in is. Heavy Armor IEDs will be hidden in things like trash piles and wrecked vehicles. Infantry IEDs will be hidden in things like buckets and tires.
- Secondary IED
Designed to kill first responders after the other IEDs goes off.
- Infantry IED
Will kill the person who sets it off and injure most other squad members near him
- Light Armor IED
Will destroy vehicles up to apc types. Will track or destroy a tank, depending on how far away it is
- Heavy Armor IED
Will destroy all vehicles and cause lots of mayhem
IEDs are set off based on speed and proximity. If you are horizontal velocity squared is higher than 2.8, and you are within 11 meters of it, you will set it off.
The IEDs can be disarmed if you have the appropriate items and are within 3 meters. If you fail while trying to disarm an IED, you will set it off.
- Fixed small bug with creating IEDs
- Removed potential race case
- Fixed incorrect copy paste error that appeared in version 2.0.
- Reduced the number of particles in the IED smoke/rocks
- Reduced to number of explosives used in each IED explosion
- Changed the small IEDs. Their primary purpose is to kill infantry and damage hunter type vehicles.
- Changed the medium IEDs. Their primary purpose is to take out infantry and hunter type vehicles.
- Changed the large IEDs. These are bad for your health.
- Changed secondary IEDs. Should not damage vehicles as much as before.
a roadblock mission heavily inspired by Reezo's Roadblock Duty.
Quote Burnes15th :
We used to play that mission alot on Arma 2 and it has been sadly missed for A3 so i decided to create something similar.
Civilian cars will drive up to the roadblock, you must search them and then let them through. any dangerous items, ammunition, weapons ect, must be confiscated. CSAT forces have been attacking this border post on a regular basis so vigilance must be maintained. there have been reports of CSAT soldiers holding civilians at gunpoint attempting to cross the border. At 6 am your shift will finish.
released in the BI forums
a mission where your piloting skills will be tested.
Quote clements :
Welcome to flight school, today you will be tested in 1 of 3 helicopter variants. You will fly a predefined course with only 2 requirements.
#1 - Do Not Exceed 20 ft. Above Ground Level
#2 - Do Not deviate to far off course (Course being the road)
Written on 2014-03-10 by Big
his new cooperative mission for Arma 3.
Quote ChuckNorris/Kingfisher :
Enemy Assault mission. Enemies Talibans experience to fight in the mountainous Tora Bora place where talibans strong hold. this mission will surely make you pregnant. Teamwork recommended.
released in our forums
this cooperative mission using Zeus.
Quote Tervos :
Hello everyone, today I'm here to show you my custom Zeus starter mission I've made to "make myself comfortable" with the editor. Please note this is my first mission released to the community. I just began to use the editor 4 days ago !
Arma 3 in Dev Branch
Written on 2014-03-10 by Tervos
a new version of this Team Death Match mission for Arma 3.
- Major terrain updates
- Changed building and structure layout
- Changed several types of buildings
- Separated assault and grenadier classes
- Changed Ah-9 Pawnee to WY-55 Hellcat
- Added AA Missile Specialist class
- Tweaked all classes
- Added large plate carriers to assault and grenadier classes
- Further tweaked hospitals positioning
the first two missions in this The Second Altis Civil War series.
Quote Ozzie :
Welcome To The Beginning Of A Rather Large Series.
This Is A Brief Overview Of What Events Are Leading Up To The Second Civil War.
2030 – Jerusalem Cease Fire
Mid-2035 – NATO Force’s Begin to Leave Stratis and Altis.
Late-2035 – CSAT/AAF Forces Take On NATO/FIA Forces On Both Stratis And Altis.
Early-2036 – All NATO Forces Withdraw from Altis and Stratis, leaving the AAF Crippled and CSAT Military abolished on the area.
22/09/2036 – FIA Forces Consolidate and Plan.
09/03/2038 – AAF Committee Meets, But Is Ambushed By FIA Troops. No Survivors.
29/10/2038 – AAF Command Tracks Down The Ambushers And Execute Them Privately.
01/12/2038 – AAF Command Initiates Operations To Quell The Increasing FIA Attacks On Patrols And Compounds.
30/07/2039 – FIA Forces Make Contact With Rogue AAF Armour Division.
23/12/2039 – FIA Forces Attack AAF Military Complex, Leveling 80% Of The Buildings Confined Within The Complex.
20/01/2040 – AAF Declare War On Terrorism.
The Year is 2040. NATO Forces Have Successfully Withdrawn From The Area After The Events Of 2035. The FIA, with the belief in fairness and having their own rights to do what they wish, are getting ready to mobilize and fight for their government back and the AAF Corruption to come to an end.
However, with the increase of AAF Popularity, the size of the AAF Military has expanded and now they are much more than a Battalion size military.
You’ll Be Playing As AAF Private First Class Yousef, a dedicated trooper of Altis.
Written on 2014-03-10 by Ozzie
his second mission to Armaholic.com.
Quote Hertizch :
In preparation of NATO's strike on Kavala, you must destroy the CSAT air defences surrounding the western shoreline.
CSAT has also captured an important HEMTT transport vehicle, take it back and get it to safety before the strike will begin.
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