Advertisement



LykosMactire released hotfix version for his Operation: Trebuchet Reskin pack on the BI forums.

    Quote :
    Welcome Troopers and Marines!
    Welcome to the Operation Trebuchet Reskin pack OPCAN. Made to add more "canon" inspired schemes
    to the OPTRE mod.
    Starting with the Alpha release with no playable single units but uniforms and vehicles will be playable.

    What is OPCAN:
    Operation: Canon is a reskin pack of the OPERATION TREBUCHET mod. With reskined0 uniforms based around the Halo Series up to halo 3 and vehicle reskins.

    Changelog:
    • version 0.9b:
        - fixed Kodiak uniform
    • version 0.9:
        - Updated for newest version of OPTRE
        - Updated PMC Faction
        - Added Hornet Reskins
        - ODST Tweaks



Written on 2016-09-30 by Armaholic

Advertisement



EricJ released an updated version of his Taliban Fighters on the BI forums.

    Quote :
    A simple set of fighters that represent closely what is in real life, using ported from A2 models and textures (Takistan civilians).

    It should be noted that other than a couple RGOs, they're unarmed and decided to keep it relatively simple given player preference on weapon mods and the like, so you'll have to gear them up in the Editor or Virtual Arsenal, etc.

    Changelog:
    • Added a "Sniper" unit type. Again is unarmed
    • Fixed the respawn vest of the generic config entries, now when respawning has the same vest.


Written on 2016-09-30 by EricJ


EricJ released an updated version of his UH-60 A3 Pack on the BI forums.
This adds different versions of the UH-60 A3.

Changelog:
  • Fixed various AH-96 versions, now shows up properly in the appropriate positions in the Eden Editor, as well as Zeus.
  • Faction specific AH-96s now have the appropriate skin when spawned in or placed via Eden or Zeus
  • Adjusted various geometries to make the skin names look better on the external textures.
  • Cleaned up more textures and reduced some texture requirements.
  • Fixed various selections and tweaked some geometries, adding some detail in various places.
  • Removed some unused files, reducing filesize somewhat.
  • Improved glass geometries using the UH-80 textures in lieu of the old A2 textures, improving the look of various helicopters
  • Removed old sounds for the XX-92s, now uses the stock Ghost Hawk sounds
  • Thanks to Lord Jarhead, the H-60s now use the JSRS Ghost Hawk sounds for rotors.
  • Tweaked the Cherokee Container textures as well as improved details somewhat
  • Added a Medic Container, holds 200 First Aid Kits as well as 20 Medkits, and heals the wounded as well.
  • Retextured M230 armed helos
  • Repair Container has a proper texture
  • Fixed UH-60M control sticks, now moves appropriately
  • Adjusted Pilot position on the AH-96, now sits correctly with the legacy AH-1Z
  • AH-96 pilot has control over the gun and DARs.
  • UH-92 Cherokee changed to UH-92 Cherokee, to reflect factional alliance, classname is the same.
  • Added a fictional "SEC-FOR" skin, to represent the Avatar universe for the AH-96. It is only selectabl with the NATO version of that vehicle.
  • Tweaked textures
  • H-60Ms (all versions) now have a Compass MFD back with newer geometries.
  • Added a "NATO" UH-92, the main difference being that the HMD is in metric, and not in Imperial. Otherwise colored differently and has a basic desert scheme as well.
  • Removed color specific S-94s given the new Appearance filter for the various factions. Mission makers will have to simply place an S-94 or Utility version and select the color appropriately.
  • UH/MH-92 Gunner FLIR is OFF when starting engine, it can be turned on ahd off normally
  • Requires Game version 1.64
  • Added a generic "Desert" scheme, usable for the NATO faction as well as a Black scheme
  • Removed the rescue hoist from non-US Navy UH-60Ms


Written on 2016-09-30 by EricJ

Advertisement



Goticwar released an updated version of his Japan units on the Armaholic forums.

    Quote :
    The "Japan Units" mod ( by Goticwar) aims to add japan contents on BLUFOR side of Arma 3. More precisely, the mod add new units and vehicles.
    From a technical standpoint, units and vehicles that use 3D models of the game Vanilla with new HD textures.
    You must keep in mind that it is only re- texturing , so that some units will use clothes and gear that are not used IRL.

    Changelog:
    • New Add AH-1S Cobra
    • New HUD on fighting helicopter
    • New Sounds
    • AH-1S Cobra Weapons:
    • 38 Rnd Hydra in pilote
    • 240Rnd Flare in pilote
    • 8 Rnd scalpel in gunner (Copilote)
    • 2000 cannon20mm in gunner (Copilote)
    • Laser designator in gunner (Copilote)


Written on 2016-09-30 by goticwar


Von Quest released an updated version of his L.E.A.P - Low and Extreme Altitude ParaJumps on the BI forums.

    Quote :
    This is the Stand-Alone Module of my HALO/PARA Infiltration System from my SpookWarCom Project. This Module will allow the player to setup transport and perform a combat parajump into any area of the map you desire. Both low-altitude parajumps, and high-altitude HALO jumps are supported. For the more extreme HALO jumps, special equipment is needed to survive the harsh and dangerous environment of the low-oxygen, sub-zero atmosphere.

    I must stress this is a fictional project. Some creative liberties are taken for better gameplay and immersion. Do not expect a 1:1 simulation of a true military freefall operation. This is a GAME.

    Changelog:
    • Changed: Default Keybinding: SHIFT + L
    • Changed: Crate Name
    • Added: Dragonfly Rig w/ GAS System (FROGS)
    • Added: SAMs are now 2x more accurate if ParaJump
    • Added: Fog-of-War for BOTH HALO and PARA Flights
    • Added: SAMs (if POOK SAM Pack) spawn at SAM Sites
    • Added: SAM Teams at 30% of SAM Sites


Written on 2016-09-30 by Von Quest


Von Quest released an updated version of his =VQI= Frogs on the BI forums.

    Quote :
    This is the Stand-Alone Module of my Comabt Diver System from my SpookWarCom Project. This will focus on the Underwater Environment and the unique elements of the murky and chilling capacity of Combat Diving Operations.

    For me, one of the greatest parts of ArmA is the Diving and NEW v1.6 water environment. What an amazing experience for a game. I want to build off the rebreather and add more layers to the SCUBA and explore some deep water possibilities and immersion.

    This project will be similar to my HALO Mod, but instead of the extreme altitude, this will focus on the deep sea and combat underwater operations. I want to explore more options of Gear & Systems (mostly fictional) for deep water ops, like salvage, recovery, surveillance, etc. I also will be adding a Submarine or three with the ability to use a Lock-Out Chamber for deploying Spec-Ops, CRRCs and SDVs.

    Changelog:
    • Fixed: Hotfix for CORE (old Ops Center)
    • Added: Trident Diving Computer
    • Added: Stingray Re-Breather Rig
    • Added: SA-2 Bottles: DIVOX & NITROX
    • Added: Combat Diver Operations Crate


Written on 2016-09-30 by Von Quest


Von Quest informed us he released an updated version of his =VQI= SCAR -- Enemy Spawn System on the BI forums.

    Quote :
    Enemy Spawn System! This is the Stand-Alone Module system of my DARK Project from SpookWarCom. Fully customizable, and intensely dynamic game-play for any and ALL ArmA Maps. Even NEW Maps!! Create quiet "behind-enemy-lines" Missions, Defending a NATO Base, Terrorists and War Lord controlled territory, or full-blown chaotic War-Zones where you are fighting for the freedom of an occupied sovereign country.

    The heart of the System is the Areas-of-Operation. You can select 'Known' Intel, or probable 'Unknown' Intel. Select Passive or Aggressive Patrols for either slower realistic or more intense styles of play. Select the EXACT number of AOs or select RANDOM for each group. Mix-n-Match the Modules and Options as you wish for trillions of variation. Easy to use. Very very noob friendly!

    Changelog:
    • Changed: Vastly INCREASED the startup speed
    • Changed: Default Keybinding: SHIFT + A
    • Changed: Increased Call for ARTY 10%
    • Changed: Tweaked Markers Alpha-Color
    • Fixed: QRF Heli crashing onto players, etc


Written on 2016-09-30 by Von Quest


Tpw released a new version of his TPW MODS on the BI forums.
TPW MODS consists of a number of independently configurable mods.

    Quote tpw :
    In the months since Arma 3 alpha was released I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS.

    Changelog:
    • [BLEEDOUT 1.28] Fixed bug where AI would self heal even if tpw_bleedout_selfheal was set to 0.
    • [HUD 1.59] Injured (damage > 0.25) squadmates will display red icons.
    • [SKIRMISH 1.33] Improved cleanup of dead units, and "orphaned" units from vehicles. Dynamic vehicle waypoints, recalculated every minute or so, to prevent vehicles loitering around an area.


Written on 2016-09-30 by tpw


CHIMERA_Cyborg submitted his CCG-Project - BAF Edition co-op mission pack.

    Quote :
    COOP-Mission-Pack - Clan Special! Feel free to modiefy CCG- Flags,-Logos or -Pictures.
    especially the werbung.paa!
    You can modify my code, its Free (i am not speaking for other author´s of scripts in the Mission!!!) BW-Mod Edition is following soon!

    Features:
    • Groupmanager!
    • Combat Support with configurable accesscondition!
    • easy to manage Arsenal Restrictions.
    • Custom Startloadouts
    • Startloadouts for BWMod, 3CB, R3F and RHSUS predefined in WD and D or MTP
    • Easy redeploypoints
    • Easy Vehicle Repair
    • ACE3 Supported.
    • R3F Logistik on Board
    • Automatic generated Enemy occupied Zones.
    • Enemy Factions to select
    • Zeus Login via Support Menu for allowed Users!
    • License System for Clans
    • Reserved Slots for 2 Zeus Moderators to generate Missions on the fly!
    • Restrict Logistic access.
    • Local builded Bases
    • Automatic animated Bargates or other animated Objects!
    • IED and Suicide Bombs
    • Enemy Air Support.
    • Full Headless Client Support (recommendet to use HC.
    • Holster/Sitting/Hidebody Funktion
    • (WIP) Civil Interaction
    • Up to 40 Players
    • Server installation Guide + preconfigurated Startbatch for 4 Headless Clients.
    • etc...


Written on 2016-09-29 by CHIMERA_Cyborg


Seymour Butz released a first alpha version of the PT-17 Stearman on the BI forums.

    Quote :
    Over the past few months, I have worked on and off on a PT-17 Stearman for Arma 3. The amazing model was supplied to me by Helijah who had created it for the game Flight Gear, and, with his permission, was ported to Arma 3. With the massive amount of help by [Dust]Sabre, I was able to complete this addon. It was my first addon, so it took a while to make, but here it is! I will continue to work on it here and there, as I have a few projects I'm doing simultaneously, and try to fix bugs and issues that arise.

    Changelog:
    • Added glossy textures (Thank you [Dust]Sabre!)
    • Added tail wheel animation


Written on 2016-09-29 by Armaholic

Screen of the week


User submissions

Submit News Submit Files

Advertisement

Polls

Official sites

BIS Forums - forums.bistudio.com Bohemia Interactive Studio Website - bistudio.com

Network site

International website for user created content for different games - Modsaholic.com
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button