NorX Aengellsubmitted an updated version of his XENO - Taru Pod Mod.
Quote : Hi everyone, I'm happy to share a mod who add the possibility for the Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift. Feel free to ask for some features I can add.
Fixed : Conflict with TFAR mod.
Added : Possibility to shorten or extend ropes (and the pod) to 10m at 100m.
Fixed : Some Zeus modules has their fonctionnality fixed.
Added : Icon for Ace3 actions and Zeus modules.
Changed : The parachute pass now trought the pod during the landing to avoid glitch.
Igitur released an updated version of his High Command Converter addon on the BI forums.
Quote : This addon enables a leader player to convert any unit or group of units into a controlable HC group. Conversely, any HC group under player's command can join the leader's group.
The default High Command system has been modified to allow thoughtful plans and coordinated execution via the addition of a few new commands in the game's commanding menus.
This version expands the definition of controllable arrays to Platoon and Company levels. A custom-made Chain of Command system has also been implemented to make the player able to command full arrays via their leader's group.
Fixed : several minor issues with color assignment.
Fixed : team switch should now be functional in SP .
Fixed : groups formations were not included in the Chain of Command system.
Fixed : the scope of commands in the Chain of Command could mess up when a group was leading a squad, a platoon and a company at the same time. The process has been streamlined and is now based on this simple rule :
Display the platoon page to command at platoon level (6-0-8). Display the company page to command at company level (6-0-9). You're commanding the squad by default on any other page.
This principle applies to several critical leader commands:
Added : Define Array As -> Not Defined (1-8-4). Resets the selected groups and removes them from any previously defined array.
Added : Subgroups mode -> New Positional / New directional. Assign current groups positions to the selected leader's array. New Positional is actually the former 'Positional' mode, which now simply resets the variable instead of defining new positions.
Just like 'Subgroups Mode' and 'Chain of Command', this command only becomes available when at least one defined leader is selected. You can combine formations at different levels (e.g. 3 squad Wedges in a platoon Line).
Direone released an updated version of his Static animations pack on the BI forums.
Quote : I'm glad to present to you my Static Snimations Pack for Arma 3. I've started this work for me at the beginning but now I've decided to share my static animations with all the members of the great community of Arma 3. I hope you will enjoy my work and surely I will update the pack in the future.
Ben@Arms informed us he released his ILF - International Liberation Front on the Steam Workshop.
Quote : This is my first addon for ArmA. All units and textures used in this addon are ArmA III vanilla items and belong to Bohemia Interactive, 14.Jgkp Warlord, Alex and me (Ben@Arms).
I design missions for the clan I belong to, but I always wanted to get started creating addons. So I thought I'd give it a try and start slowly learning the basics. The first release is now finished and ready to get sh.. errm tested.
Really short Description:
The ILF (International Liberation Front) are a bunch of bad guys, how i would picture them. They mostly got (ArmA3)-NATO vehicles, except for the kamaz trucks and helicopters. Lore-wise could the mod be used as israeli irregulars.
Ussrlongbow released an updated version of his Arma 3 Mission Skeleton on the BI forums.
Quote : I would like to introduce a bit of work, I have developed for supplementary needs. This is just a skeleton for Arma 3 missions.
Welcome to Arma 3 Mission Skeleton by longbow!
This archive contain basic files you may need in your mission, and allows to create your mission's file structure more manageable and ease adding third party scripts and extensions.
The contents of this archive is not a mission framework, it is just a skeleton, which allows to easily add, manage and maintain the contents of your mission.
What does it mean for mission makers?
You have files used by Arma 3, supplied with extensive comments why this file is needed, what happens to it, and how you may use it or benefit from it.
Also from script makers who would pack their scripts according to recommended guidelines, you receive a standart instruction about how to add third party code to your mission, taking the chance of error to minimum probability.
What does it mean for script makers?
This skeleton suggests a recommended way to pack your scripts, and ensure that end user will be able to install it easily, in more unified way, and it would mean that you do not waste your time explaining very basic things, which you can use to create more cool content.
New additions: a3skeleton\colors.hpp. Contains the definitions of official HTML colors in two options
LordJarhead released version 1.2 of his JSRS4 APEX for Arma 3 on the BI forums.
JSRS4 APEX replaces all his previous releases!
Quote : JSRS4 APEX is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling.
Tweaked V44-X Blackfish config
Tweaked CMR76 sounds
Added new sounds for MB 4WD
Tweaked new sounds for KH-3A_Fenghuan
Tweaked new sounds for MQ12_Falcon
Tweaked new sounds for V44-X_Blackfish
Tweaked new sounds for Y32_Xian
Tweaked new sounds for Prowler
Tweaked ReadMe file
Tweaked MQ12 Falcon engine sounds
Fixed missing SPAR17 Silencer sounds
Fixed beach surface caused running in water sounds
Roh_Z the Lord_Bookasubmitted a new version of the WarfareThai Ex. Thai Armed Force addon.
Quote : WarfareThai Ex. Thai Armed Forces (WFT EX TAF) is aimed at adding the Thai Armed Forces to Arma 3. It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Takistan Kingdom Army, Takistani Insurgents, Chernarus Defense Force, Chernarus Insurgents, Terrorists (Middle East), and some minor factions. It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina). Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.
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