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1stLt.J.Aero has submitted the third part of the Born in hell series.

    Quote 1stLt.J.Aero :
    With Comms restored and the Russians pulling back, We had enough time to get our UAVs up and going, While Scanning for life of Civilians we found that the Russians had taken up a Local Airfield, Your job is as simple as it gets, Take back the airfield



Written on 2015-02-01 by 1stLt.J.Aero

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SabreD released an updated version of the Antonow An-2, which he ported from Arma 2, on the Armaholic forums.

    Quote :
    This addon adds some An-2 variations to Arma 3. Some are made up and some resemble a random selection of real planes.
    They have different characteristics and specialities:
    - The standard variants have slightly different top speeds but otherwise the flight model is similar
    (The vintage AirRacing versions have slightly more powerful engines but may stall at lower speeds -
    interesting side fact: the real An-2 has no stall speed mentioned in its manual according to wikipedia)
    - The snow versions are slightly faster. The skis are purely aestetic. The plane really behaves as if it were on wheels.
    - The sea plane version is designed to be operated on water only.

    It can be used on ground but only because I didn't want to interfere with the ability to put it on a beach or go back into the sea from there.
    Go in and out of the water very slowly! The artifical float script needs time to catch up.
    In reality you would have to manually attach special wheels to the floats as far as I know. This is not included currently.
    By the way it has to be flown with caution. It's a lot slower than the other variants. Don't expect to get over mountains as easily as with other planes.

    - The armed versions are for fun really.
    I just put some random cannon on them and changed the flight model to an arcade more jetlike version.

    Changelog:
    • Prop Blur working finally
    • hand moves with pilot controls
    • again changes to flight model


Written on 2015-02-01 by SabreD


Sabre[Dust] released an updated version of his UN Units 2030 on the Armaholic forums.

    Quote :
    Due to lack of time I decided to release this in it's current state. Textures and Units may be updated/expanded at some stage in the future.
    This is a retexture addon of several UN ground and air units for Arma 3.

    It is set in the future obviously, to go along with the other A3 units.
    I have added a fictional state of origin for the troops, so they can be used for any scenario.

    Changelog:
    • added faction plugin
    • readded old uniforms


Written on 2015-02-01 by SabreD

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T-800a informed us he released an updated version of his Downlad data from a laptop script snippet on the BI forums.

    Quote t-800a :
    Here is a small script snippet from a coop mission I created to play with some friends. Maybe someone finds this usefull...
    Because I thought downloading intel data from a Laptop by just adding a simple addaction to the Laptop is a bit boring I added a small downloading GUI window to it which has some changing texts.

    The download is only useable by one player at a time, you can abort the download / close the window by hitting ESC or clicking the X. When the download is finished a public var is updated whis triggers the task to succed.

    Changelog:
    • updated the script to better work with objects created on-the-fly
    • incompatible to previous versions, so you are not done by replacing files


Written on 2015-02-01 by t-800a


mith86arg released in the BI forums his first public mission.

    Quote mith86arg :
    Very "large" sabotage mission at Chernarus. US forces main goal is to break trough Russian defenses established in the area and clean the path for the incoming friendly force.



Written on 2015-02-01 by Armaholic


Code34 has submitted an update for this cooperative mission where the ultimate goal is to conquer the Altis island facing the Enemies forces.

Changes:
  • add map control
  • fix server ranking
  • add information about convoy
  • add new missions zone
  • fix init map settings
  • add new inventory classes
  • delete useless code
  • add avalaible time vehicle information
  • fix bleeding settings
  • tune ticket windows
  • add author in credits



Written on 2015-02-01 by code34


Jigsor released in the BI forums an update for his custom version of the traditional Insurgency mission.

Changes:
  • Added: Stratis Version. No mods required.
  • Added: Ability to save loadout to Op4's weapons crate.
  • Added: Optional BTC Quick Revive Support.
  • Added: MHQ option in Revive Sytem MP lobby parameters.
  • Added: Partial fix for AGM explosives compatibility.
  • Added: Bon's Infantry Recruitment Redux -- by Moser.
  • Changed: Vehicle Air Drop Reward position uses new mapclick function instead of player position.
  • Changed: Delivery mission to make compatible with no MHQ in revive system.
  • Changed: Blufor Base/Zone protection from BIS module to a more consistant scripted function. All enemy intruders are intrinsically killed.
  • Changed: Assigned Status Hud a toggle button in UI.
  • Changed: Add MP lobby Parameter Logistics.
  • Changed: Updated real_weather.sqf v1.2 to v1.3
  • Changed: Updated MEC to support CUP instead of Massi's weapons
  • Changed: Consolidated heli paint functions into one "paint_heli_fnc" based on terrain.
  • Changed: Many minor optimizations to scripts.
  • Fixed: VAS weapons blacked out caused by A3 update. Added VAS support for AGM items.
  • Fixed: Script error in deployOpforMHQ.sqf.
  • Fixed: Respawned ammo cache debug marker.
  • Fixed: Some intel didn't have grab action.
  • Fixed: Heli Extraction was broken 1 or 2 versions previous.



Written on 2015-02-01 by Jigsor


1stLt.J.Aero has submitted an update for the second part of the Born in hell series.

Changes:
  • Switched to Multiplayer TvT for a Shack Tactical Feel
  • Added Marker to give players a idea of what to do
  • Made BLUFOR & OPFOR Units Playable



Written on 2015-02-01 by 1stLt.J.Aero


1stLt.J.Aero has submitted a new version of the first mission of his Born to hell series.

Changes:
  • Added Map Markers to give players an idea of what to do
  • Switched to Multiplayer TvT for a bit of a Shack Tactical Feel
  • Made BTR-60 & HQ Company Playable for OPFOR
  • Made The U.S. Army Support Squad Playable
  • Made Engineer & Medic of BLUFOR HQ Squad Playable



Written on 2015-02-01 by 1stLt.J.Aero


Sabre[Dust] released an updated version of the Sukhoi Su-34, which he ported from Arma 2, on the BI forums.

    Quote :
    This adds the SU34, a port from Arma 2.

    All of this is a work in progress - It is not yet signed, as I may change the flight characteristics. Let's consider this a public alpha test.
    It will never be even close to other planes like the SU-35 but I will do my best to make a working and useful plane.
    The Textures are just quick n dirty. Keep in mind that they will change.

    Looking forward to feedback from you all

    Changelog:
    • plane flies straight now
    • more loadouts
    • Laser Pointer
    • Damage Visuals


Written on 2015-01-31 by SabreD

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