Benargee informed us about the first release of the Community Upgrade Project - Weapon Pack on the BI forums.
Quote : The Community Upgrade Project is the initiative to bring all the content of Arma 2 [+ OA and DLCs] from BI into Arma 3 upgraded to the Arma 3 feature set.
Its goal is to provide those assets to the community as a mod ready to use in the game and as an open-source repository for modders to build upon and learn from.
Cooperative and coordinated effort to get a coherent port of Arma 2 content [+ OA and DLCs] from BI to ARMA 3 standards.
Full availability of all source material under share-alike license (APL-SA).
In essence everyone can make use of the work to build mods on his own as long as he provides credits, shares also his sources and keeps the same license.
Release of the content in a coherent way.
The current release contains all the weapons of Arma 2, Arma 2: Operation Arrowhead, British Armed Forces, Private Military Company, and the Army of the Czech Republic DLC's.
With the weapons comes a comprehensive set of attachments, all of which are removed from the baked-in versions that were included in Arma 2 and its DLCs. Attachments are made using the ASDG Joint Rails addon, so not only will you be able to use these attachments on vanilla and usermade weapons that support the rails, you will also be able to use applicable optics and attachments on the CUP weapons.
By “applicable” we mean that attachments can be used only on weapons that have the appropriate rail or mounting. Eastern style weapons like the AK family use the dovetail mounting on the side of the weapons, and hence you cannot mount an ACOG that is meant to be used on a Picatinny rail on an AK-74.
Most weapons come with the ability to mount a suppressor, although not all weapons are configured for this yet.
Ammo crates have been provided as they were in Arma 2, but their names have been adapted to the theme of Arma 3. So while the name of the US Army Special Weapons in Arma 2 was “US Special Weapons”, in Arma 3/CUP the name was changed to “Special Weapons [US ARMY]”, and so on.
ligthertsubmitted the NLD Units by Lowlands Tactical.
Quote : Lowlands Tactical is proud to present the NLD Units, a mod which adds Dutch units to Arma 3 in several delicious flavours! With over 30 units with 8 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game!
To summarize what this mod adds:
21 infantry units coming with 6 different camo's: Woodland, Winter, Jungle, NFP-Tan, NFP-Green and Desert
8 Special Forces members coming in Black and MTP
3 Fenneks coming in Woodland, Winter and Desert
2 Leopard2A8 in Woodland and Desert (we love our tanks)
3 Helicopters: NH-90 (white), MH65 both regular and armed
Leight released an updated version of his OPFOR Pack on the BI forums.
This is a small patch to make his addons work with ALIVE. If you already downloaded and installed version 0.2 just download the patch file (less than 1mb) and overwrite the old files.
Quote : This is OPFOR which are currently in the Afghan army&police, militia ISIS and Chechen militants ChDKZ. All these armies are using RHS Escalation vehicles and equipment like a BMPs, tanks and etc. Whole addon is compatible with ZEUS and ALIVE. All armies are mostly armed in AK weapons. All equipment is retextured in good quality textures. Addon is based on real opfors but not at all. Not every army is real equipped. All armies are on red side - OPFOR. This is first release of this addon so please bear with us.
Zerosubmitted his TIER 1 Assets Pack retexture pack.
Quote : This is my first addon pack I have attempted. I made it for my Unit TIER 1 Delta and thought someone else might have a use for some of the units.
All the units, gear, and vehicles work with Zeus and the uniforms helmets can be found in a VAS ammo box or Virtual Arsenal.
Infantry Classes include Rifleman Division, Sniper Division, Medic Division, Officer Division, Uav Division, and AT Division.
Vehicle classes include Armor, Fixed wing, Rotary Aircraft, Wheeled vehicles.
I started making this pack to make some Medic units to use in my ops because I have not found any other packs that included what I was looking for. I think they are a good addition for mission makers like myself.
This is the first release with future plans to expand the pack. All feedback welcome hope you enjoy.
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 188.8.131.52 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Fixed manu "Undefined variable.." of ACM Module
Fixed many "Undefined variable.." and other errors of Gita Module (Town Generator)
Fixed ArmA 2 Bootcamp missions: Parachute Jump Training, Armor Training, Helicopter Training and FixedWing VTOL Training.
Geloxo released an updated version of his GX Addons on the BI forums.
Quote geloxo : The old GX Addons have been updated and ported to Arma3. This script pack was formerly created for Arma2 and should be compatible with it as well, provided that you adjust the config in the scripts to use Arma2 vehicles and markers classnames. This pack is now including GX Zeus Advanced Script too. The old Arma2 version won´t be updated or supported any more, sorry. The updating was made to be used on our UST101 server coops but I decided to share it after we have fully tested it on MP.
GX Zeus advanced script included in the mod pack
Existing functions now available as editor modules
EvroMalarkey released an updated version of his ASCZ Missing Content addon on the BI forums.
Quote : This little mod will add some additional content which is already in the game, but not available.
Mainly adds NATO and AAF vests in additional variants (Khaki, Coyote, Olive, Black) and NATO Uniforms in Woodland and Sage variants.
Further more it allows you to spawn Dogs (and other animals) in the editor, which were for some unknown reason hidden from editor.
This mod is using stringtables for all available Arma 3 languages. So all content has proper name as it would be, if it was official.
In future I plan to add some missing backpacks color variants and unlock some other hidden content.
Burnes15thsubmitted an updated version of his FV4034 Challenger 2 TES addon.
Quote : This adds the British FV4034 Challenger 2 Main Battle Tank.
The British FV4034 Challenger 2 TES MBT. Comes in 5 camo patterns and has a turret interior. There are many unfinished areas but i figure at this point i could do with some feedback and community testing to work out the values in armor etc. The armor has almost not been tested i gave it a quick blast to destruction just to make sure it was working, bear in mind that the real life challenger 2 is very tough. As in reported to be the most heavily armored tank on the planet. In one engagement it was hit by over 60 rpg's and a Milan anti tank weapon, the optics had to be switched out and it was back in service 6 hours later.
The AI gunner problem is still there. AI gunner will not fire the main cannon by himself. you have to press CTRL FIRE to make your AI gunner fire but at present fully AI crewed vehicles will not fire their main gun.. There are some missing scripts for checking ammo count etc but that was down to my forgetfulness rather than them not being ready and i expect to update this later in the week with a finished interior etc.
Challenger 2 V7 is out now.
Just handling and visual improvements here. Still working on the driver LOD.
I added some turret clutter items taken from the A2 Jackal model, this gives some consistency with the BAF stuff from A2 but I know it wont be to everybody's taste so in the next update there will be versions without those additions too. I also cleaned up some of the rushed UV mapping and textured some of the untextured areas.
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