Glowbalsubmitted version 0.3.0 Alpha of the Combat Space Enhancement which he released on the BI forums.
The new changelog is very long so please review all changes and additions on the downloadpage.
Quote : We are pleased to announce the public release of Combat Space Enhancement 0.2. It has been a long road, but we finally feel we have something that we can share with the rest of you!
There is still much to do to bring this modification to a finished state, however, we believe that it is developed enough to let you all have a play with it.
Please note that this is an ALPHA version still, so there will be incomplete, missing, or buggy features.
If you find any bugs, we ask that you use our bugtracker to submit bug reports. Full details about how to use the tracker can be found here: Using the Bugtracker
Please read that post before you post any bug reports or feature requests to ensure that your report is able to be processed effectively by our team.
Combat Space Enhancement is a standalone full modification for the game Arma III and is developed by the team behind Combat Medical System.
CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.
These game-play features all come in modular form, build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.
This update introduces two new modules: IEDs and Field Rations. Both of those are in early testing and might be unstable. The other part of this update is performance improvements and minor fixes.
Within the few weeks we will also be releasing some new video tutorials on the following subjects: IED Modules, Combat Medical System, Basic Revive Module & Advanced Interaction.
Fixed: Basic Revive would sometimes still break.
Changed: ALiVE category in menu only shows up if ALiVE has been loaded
Improved: Performance improvements for Eventhandler framework
Removed: instant dead setting for CMS. Use damage thresholds and basic Revive for future.
Changed: Disabled fall down when running while carrying a crate (Logistics)
Changed: Rewrite of handleFired Deflection. Now uses call instead of spawn.
Added: Field Rations Module (Prototype, might be unstable)
krigshjälte has submitted an special edition of his TOMB 3 R.I.P mission with improvements extra challenges and more story in the gaming.
Quote krigshjälte : I hope this is you want out of the tomb.....of course if you can handle the task until the end.
Your commander has sent you to one last mission. You are going to eliminate the last threat to humanity. The base you getting to you will meet things that you normally are not familiar with. The threats that your management is aware of is the terrorists who experiment with unnatural phenomenon that links the main reality to an another dimension. You'll destroy their devices and eliminate all the enemies to complete mission.
Ruthberg informed us he released an updated version of his Advanced Ballistics addon on the BI forums.
Quote : This addon introduces advanced external and internal ballistics to the game. It is entirely client-side and only affects small arms fire from human players.
Drag resistance based on ambient air density
Decreasing bullet stability through the transonic region
Ammo temperature affects muzzle velocity
High power scopes get adjustable Mil/MOA Turrets
- Minor code change - required to fix an issue the ATragMX and Kestrel 4500 addons had, after using team switch in singleplayer
- (Shift+K) wind reading is now also affected by the effect obstacles and terrain have on the wind
- Wind speed near the ground (< 20m) is now considerably slower in urban areas
- Temperature now varies with altitude
- Temperature and barometric pressure are now affected by weather changes
- Added a new config entry to the userconfig file, where you can disable the advanced ballistics during full auto fire
- Fixed advanced ballistics not being active after using team switch
Twangydave released in the BI forums a single player British Special Forces mission loosely based on Operation Mikado and taking some inspiration from Operation Entebbe.
Quote Twangydave : Following the successful CSAT invasions of Stratis and Altis, NATO retreated behind a defensive air perimeter to lick its wounds.
As the months passed, CSAT's brutal rule of the islands stoked the fires of insurgency and young men fled from the towns in their hundreds to join with the FIA in their mountain bases.
Lacking both the manpower and political will to mount a re-invasion, NATO continued to assist the FIA struggle with Special Forces and drone strikes. The FIA fought hard but began to lose traction in the face of sustained air strikes that threatened to destroyed their ability to resist.
The FIA reached out to London and begged for a raid that could significantly degrade CSAT's air superiority. Given assurances that such an outcome might trigger a wider uprising in the Aegean region, NATO decided to roll the dice.
Somewhere in Hereford a phone was ringing.........
Pioneer760 released in the BI forums a port of his old mountaineering mission “Operation Ridge Sweep” / “Operation Mountaineer” to Arma 3.
Quote Pioneer760 : I ported my old mountaineering mission “Operation Ridge Sweep” / “Operation Mountaineer” to Arma 3. The core idea is to generate a mountaineering atmosphere and to exploit the magnificent map of Aoraki – Mount Cook of New Zealand. Who else could have made that magical alpine island other than … yes Dean Hall, but before Dayz.
Anyway the first version A3v01 is ready for public testing since I am a lone mission builder so far.
Real mountaineering atmosphere through:
- dangerous avalanches, deadly drop offs, hard to see crevasses
- volumetric and drifting clouds around and under you (weather module Arma 2 in Arma3)
- occasionally snow and sharp summit wind
alarm9k has submitted this script to make armored vehicles rotate to face the threat and pick priority targets.
Quote alarm9k : Have you ever been irritated by stupid AI controlling the tank and being destroyed by one RPG shot in the rear? Only because it didn't bother to rotate the hull to that AT soldier? Or because it was firing at a harmless rifleman instead of taking care of enemy APC? Well, this script is for you.
'Smart' behaviour activates if the vehicle has a driver, the driver's combat mode is either STEALTH, AWARE or COMBAT and the vehicle is either in Ready or Moving state. The script makes the vehicle to check its known targets every 5 seconds in 2000 meters radius, assess the treat and:
Fire at the most dangerous target it range.
If the vehicle is a tracked vehicle (tank, tracked APC etc) then rotate the hull to face the most dangerous target.
If the threat is too high (for example an AT soldier at a close range) and the vehicle was moving then stop immediately and 1&2 (fire and rotate). If immediate threat is eliminated then proceed with previous move order.
Tom_48_97 has submitted a very simple application able to check if the supported tools need to be updated/installed.
Quote : What is it? Introduction...
Some of you may knew I was working on such project. It was delayed, postponed because of lack of time, it has required more analysis and conception than planned... but, today, here we are.
The Community Tools Updater is a very simple application able to check if the supported tools needs to be updated/installed. If an update is needed, it downloads the new version from a depot maintained by the tool author(s) and install the newer version without asking a single question.
The main purpose is to provide to the modding community a simple method to install/update the tools they need without being forced to hunt news on all over the web and take the risk to download an outdated version (I saw this many times with Poseidon Tools). More, the risk of installing an outdated version is avoided by a simple fact: It's the tool maker that update the depot with his work, not a random person.
You may recognize some tools made by the community veteran Mikero and some other made by me.
Usage is very simple, just download it, extract where you want and use it.
What tools are supported?
Poseidon Tools (*)
TM4 Indenter (*)
(1) Fully supported (check version, install/update) (2) Partial support (check version, tool available in the local depot when populated)
(*) Will be supported soon (this tool is supported by the updater but the tool is not yet ready to be used with it)
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