[SnS]vIP3r has submitted an updated version of this Advance and Secure - Project Reality Style mission for Arma 3.
Changes: - Fixed action "Place Rally Points" not displayed after respawn!
Written on 2013-05-21 by Big
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Snake Man submitted the ArmA 3 Preview of the Vietnam: The Experience mod.
This is a very early wip version so when you use this you except there are still many issues!
Quote Snake Man :
Vietnam War Mod goes to ArmA 3!
This is only a preview version of VTE which includes; US Army, Air Cavalry, Village Rebel, Civilian, Viet Cong, M16A1, AK47, PBR boat and Rung Sat Special Zone 12.8 x 12.8km terrain.
These are old models ported from existing ArmA 2 VTE.
We are now looking for 3D modeler and texturer to join our team so we can make new content for ArmA 3. Anyone interested, please contact PMC.
This is not finished product, only mere preview of things to come. We are aware of the low poly / resolution quality especially on the vegetation, that's why we need some modeling/texturing help. No need to report this issue, thank you.
MladjaSRB released a first beta version of the Serbian Armed Forces on the BI forums.
Quote mladjaSRB :
ArmA2 Serbian Armed Forces (SAF) is Serbian modification of the popular combat simulator from Czech developer Bohemia Interactive-ArmA 2. In this mod,you can find authentic units of the Serbia Army.
What brings us the mod:
- The Army of Serbia
- Special Units of Serbia
- Realistic Vehicles and Weapons used by Serbian Army and Police
- Many new Serbian made Weapons and Vehicles
Prod6112 released his Config Parser Script on the BI forums.
Quote Prod6112 :
New to SQF scripting, i would like to share my first script.
Parse a config class and print all sub-classes + entries in a C-Like text to the report file.
Can you let me know your positive/negative feedbacks and encountered bugs? Thanks!
Kaelies released his Rifle Grenades addon on the BI forums.
Quote Kaelies :
This is a little mod that adds the APAV grenade from Purple's FAMAS pack to the base longarms of Arma 3: Katiba, MX, TRG, EBR, and mk200 (Same muzzle adapter as on the MX), without requiring anything but CBA and Arma 3 to run. They come as muzzle attachments; both one round of ammo and the item are used to shoot each grenade, which has a significantly greater drop than your standard shot.
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Frankiie has submitted this singleplayer mission where you must assassinate the Opfor leader and take back control of city.
Quote Frankiie :
We've been getting reports of heavy OPfor presence at Agia Marina. After sending in private investigators we've learned that Opfor have turned the city into their own military base and are holding captive civlian hostages and possibly Blufor POW's who have gone missing in the past few months. We've also learned that a very prestigious OPfor leader is present in the town and have reports of his sighting. They've shut off most of the city with barbedwired fences and have multiple watch towers observing every possible berring. We've had some contact with some freedom fighter civilians who are armed and ready to fight from the inside. There is a estimated 70 to 80 hostiles guarding the city, and that we are sure the numbers will increase if we let them stay in steady hands of it.
Written on 2013-05-20 by Big
Another123 has sent us a new version of his latest mission for Arma 3.
Changes: - Added civilian clothing for mortar teams.
- Added Another hidden task (with hint)
Written on 2013-05-20 by Big
Ataboo released his XM-25 Airbursting Grenade Launcher on the BI forums.
Quote ataboo :
Adds the XM-25 Counter Defilade Target Engagement System, an air-bursting grenade launcher. The launcher includes scripts that range with the on-board laser and calculate the round drop and adjust the targetting reticle in the scope.
Features:
- XM-25 Grenade Launcher with attached scope
- 4 Round HEAB (High Explosive Air Burst) Magazine
RedRyder released an updated version of the M-1 Garand Government Issue on the BI forums.
Quote RedRyder :
This is a little somethin I have been working on for the past several weeks. Yes, you read right, an M-1 Garand.
Making this weapon has been more fun than pluggin squirrels out of the bird feeder with a BB gun.
Now to the important stuff.
There are a few occasional issues in multiplayer... mainly with Crash To Desktops.
Other than that, I have yet to find any more, which is why I am labeling this as ALPHA, so please leave any feedback or questions in this here forum.
Also, A big thanks to Zach Gibson for his tutorial and the files within. If you are a prospective modder, please visit this fine tutorial by Zach, Zachs Full-on guide to Custom Weapons!.
List of things I used and that helped me out a lot are in the ReadMe contained within.
Changelog:
- Fixed Crash to Desktop in multiplayer. Modified textures. 8 round "Enbloc" clip.
Elec submitted his HeadLessClient Auto Detection Switch.
Quote elec :
I wrote a script to auto-detect a headlessclient and let the mission be able to choose it to spawn units or do script stuff on it.
Basically it's just a "auto" switch that ask if a HC is connected. If so, your scripts - like upsmon or whatever - will execute on it. If not the scripts will run on the server like normal.
The thing is, you don't have to be change your "if (!isServer) exitWith{};" every time you build a headlessclient mission local to test it.
Also if you want to build a mission that should be able to spawn your units on a headless client but it should be also run if no headless client is available or something like that.
Read the notes in elec_HC_detect.sqf!
Written on 2013-05-20 by elec
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