SnowSky released his SubFormation System addon on the BI forums.
Quote : A little addon/script that gives you the possibility to keep teams in an advance/flank/stay back capability with their own formation.
Let me explain more detailed what I want to achieve.
You have many AI members (for example 20) and are a teamleader.
You want some members (for example 2, 8, 15) flank right.
How it is in vanilla:
You order them through the advanced movement menu.
They will get an offset from you, but they will keep the formation. The more units you have and the more distance they have between each other, the more the effect is visible.
The AI that still follows you, won't stick together.
For me it was especially distracting when I made the AI capable to treat each other medically with AGM.
They had the capability to help each other when they were closer then 5meters, without me interventing. More then 5m distance and I had to give them the order to move there to help.
When I used the flank and advance options, and they got under fire, they weren't able to help eachother, even when I wanted to see them as one subtroop.
How it is with this addon:
You order them to moveTo where you want them to be, and keep the middleMouseButton pressed for more then 0.4sec.
Normally they would hold that position. If you kept the middleMouseButton pressed for more then 0.4sec. they will move if you move.
The selected team will stick together (Attention, I noticed also that higher squadnumbers will still have larger distances to each other, but not as large as without this script).
The soldiers that follow you, will stick together, closing the gaps.
ESUSSanchez informed us he released in the BI forums a sniper mission where your objective is to eliminate a HVT in the area.
Quote ESUSSanchez : You will be inserted on a near mountain at 3 km of AO. Move to AO, Establishing a position from which you can shoot the target and go undetected. Not authorized the attack on the complex.
ESUSSanchez informed us he released in the BI forums a cooperative mission where as part of a US MARSOC team you must secure the insurgency compound.
Quote ESUSSanchez : Gold and Silver teams will be deployed at LZ by 2 Venom helicopters.
Next waypoint is compound marked on map as objective. Clear compound and secure nearest area. be careful because we do not know if there are reinforcements in the area. Next, back to LZ call for pick up and extract to exfil marker.
El Tyranossubmitted his Slaughter Assets A2 Import addon which he released on the BI forums.
Quote : This addon imports slaughter assets from Arma 2 to Arma 3. Hanged corpses have hiddenselections textures so you can re-texture them and fit to you scenarios!
Assets are zeus compatible and can be found in Objects > Slaughter [BG21]:
- Hanged prisonner
- Hanged Doctor in 3 variants (white, dark blue, light blue)
- Mass grave
- Flies sound
Pinaz93 sent us an updated version of his A-346 / YAK-131 Pack which he released on the BI forums.
Quote : I'm releasing the first pack of retextures for the TO-199, it is based on the Yak-130, so I make a retexture representing the combat version of the YAK and of the M-346, an italian trainer that derives from the same project of the Yak-130! They are used for CAS missions, but I have planned (If I can do it) a light fighter version!
SPhoenix released in the [url=]BI forums[/url] a combined Arms-type mission whereby infantry must work together with two armored units to take a heavily fortified position.
Quote SPhoenix : With Turkey pledging protection from Greece to the Altis claim to sovereignty, CSAT have been granted authority to fight alongside AAF in the war for this crucial Mediterranean port. NATO's forces on the island were attacked by surprise a few months ago. This attack was condemned by most of the Western world, and a deployment of a battalion of US forces was precipitated in order to ensure peace on the island. Whereas the campaign to secure the eastern half of Altis was fairly swift, capturing the western part has proven much more of a challenge, in part due to the more pronounced terrain, where NATO loses its advantage of superior armor to the infantry and mobility of the AAF, supported by the CSAT technology.
A recent push by NATO allowed them to capture the old AAC airfield and severely diminish the combined OPFOR combat readiness by undermining their deployment capabilities. Next step for friendly forces is to capture Zaros, a task made excruciatingly difficult by the terrain, favoring CSAT artillery and AAF infantry garrisoned in the city. NATO commanders refuse to risk civilian casualties and will not fire on the city blindly - thereby creating a stalemate. An effort is currently underway to cut the OPFOR supply route, first by capturing the Xirolimni Dam and then circling back south to isolate Zaros and starve them out. While the dam was taken, the AAF is currently staging a counter-attack.
This is taking far too long to the taste of USMEDCOM, which is why at the same time, we have managed to sneak a Marshall IFV and a Bobcat engineering vehicle by boat deep into enemy territory in order to capture and restore a former NATO FOB that would make it possible to take Kavala in a matter of days instead of weeks. Since this is a high-risk operation, behind enemy lines, a unit of US Special Forces have been assigned to open the road to the engineers.
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