B. Robertson released in our forums an update for the Chernarus versions of this sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent lunatics.
Changed the base units and added new textures to the infected to make them look like they're more suitably well clothed for a temperate environment.
Made some changes to the Infected AI, spawning rate and side to fix a bug that crept in with the recent Arma 3 patch.
Added another 2 spawning locations for the Fuel Trucks.
Deltagamer released an updated version of his DEGA Merlins addon on the BI forums.
Quote : I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best.
I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread.
Twisted released an updated version of his All The Weapons addon on the BI forums.
Quote : All The Weapons is an addOn that automatically lets you use any and all of your other weapon addons in any Single Player mission inclduing Official ARMA 3 missions.
The addon will check every newly spanwed unit and assign them a a random rifle load out based on their side.
To prevent breaking survival type missions, if a character spawns without a weapon this script will not run. This is intentional.
Mathias_Eichinger released in the BI forums a new version of this mission following the Real-World Operations (RWO) initiative. This mission is inspired by a Selous Scout operation during the Rhodesian Bush War.
Deleted some unwanted addons that crept into the mission.sqm
WASP Team released in the BI forums a new version of this CTI mission, based on the RHS Escalation mod.
added the condition for vehicle light repair: it's available if a player is near a damaged vehicle;
decreased timer for garbage collector;
terrain grid option has 50 value as max limit again;
tweaked camp positions on Stratis, Takistan, Cherno and Altis;
tweaked mg nest's positions near camps on Stratis, Takistan, Cherno and Altis;
mission PV-based netcode replaced by the RE-based one, providing better traffic control, improved reliability, stability and JIP sequence at the cost of slightly increased load on the client (and decreased load on the server)
added condition for vehicle spawn process, preventing them from spawning inside of buildings, rocks, etc. (MHQ included);
added friendly fire protection to the MHQ;
added a script preventing a player to get in the unfolded MHQ;
medevac respawn distance has been increased to 500 m;
price for assault helicopters (e.g. AH-64, Mi-24, Ka-52) and heavy cargo ones has been decreased by 15%;
RotorLib simulation is now hard-disabled due to the nature of CTI gaming process (pop-up menus, dence town grid, etc.);
added ASP-1 Kir, somehow filling the gap instead of VSS Vintorez;
M32 grenade launcher added;
various new M113A3 versions added;
fixed: vehicle crews now correctly receive payments for capturing towns;
fixed: tactical menu is now available for all to get access to ballistic calculator;
fixed: commander vote results and messages are now multicasted to the side, instead of to be broadcasted for all:
fixed: town alterations are now correctly multicasted to the side only. You won't see the enemy capturing town at the other side of the map anymore;
fixed: AI teamleaders are now correctly disband their units after respawn to buy the new ones;
Copyright (c) 2006 - 2015 www.armaholic.com All Rights Reserved.
Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.