Chiefspartansubmitted an updated version of his Phoenix Aggressors addon.
Quote : Contains Regular Infantrymen, RI (Mosepat)-Made up camouflage pattern based off of Surpat, so not so made up-, Phoenix Shocktroopers-still only four of them-, Ground-WIP-, Air-WIP-, and Initiative Veterans-WIP-. The backpacks on the RI don't match their uniforms currently.
"Created when one of the United States top deniable ops groups went AWOL on mission in 2027 the Phoenix Aggressors have been a thorn in the world powers' sides, but have never officially come into direct conflict with any world power. Until now. In 2038 when the Altian Armed Forces raised a new military force to once again go on a counter-insurgency offensive they hired some outside help. Since then a flashpoint conflict has threatened to break out as AAF forces backed by Phoenix Aggressors and PMC clash with NATO, SEATO, and FAI forces as well as a renewed FIA insurgency."
Quote : A clientside addon which reduces the grass height and clutter height on Altis and Stratis by 45% which means you can now keep the terrain detail high and still see over the grass when in prone position.
JonBons released an updated version of the CAF Aggressors Audio Fix on the BI forums.
Quote : The CAF Aggressors people told me it is fine to post the pbo and I've re-done it as a config only patch as that will make some people happy.
You can run this as an addon (which requires @CAF_AG) OR copy the files in @CAF_AG_AudioPatch/addons into your @CAF_AG/addons folder.
Belbosubmitted an updated version of his ADV Gear Distribution script.
Quote : I've played a lot of missions with either buggy or performance demanding gear distribution scripts or systems.
Some switch to Tonic's VAS because of that, but I personally don't really like using it in my missions (it's a great script though, no questions asked!). That's why I created this little script (pretty much for my own use).
But as requested I make this public and offer you my little gear distribution script.
With version 1.3 this script contains the ADV Gear Configurator made by Joko (thank you for your work! ). With this neat tool you can easily define the loadout categories (that took a bit of work before). But now creating a loadout will be done in a blink of an eye!
Currently loading a loadout is not yet supported, but Joko's already working on it. Soon the whole loadout-framework will be handled by the ADV Gear Configurator. The only thing you'll have to do then will be to insert your playable unit's names in the tool and create your loadouts, save and done. I
fixed error with Chemlights. Wrong classnames in adv_fnc_gear.sqf
somners released in the BI forums a coop mission for up to 25 players designed for replayability through randomization.
Quote somners : At the beginning of the mission, a random base is selected from the island of Stratis. There are a total of 10 waves the players will need to survive to win the mission. To prevent failing, you must have at least one living player in the defense zone. It is very hard.
Every time you get a kill, it adds to your killstreak points. You can purchase items from a virtual store with these points. The items your purchase will be para-dropped to your teams location. You can buy more ammunition, medical supplies, static weapons, more fortifications to place, and other useful items.
The enemy will use both infantry teams, airborne teams, and air assault teams to attack your defense point. (there are no armed fixed wing or rotary aircraft and I have no intention of adding them really). In rare cases, an armed technical will attack the defenders.
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