KokaKolaA3 released his ACE3 Extension (Placeables) on the BI forums.

    Quote :
    This AddOn adds the ability to place Objects via ACE 3 Interactions Menu.

    • Ability to place specific Objects
    • Ability to move them around and pick them back up

Written on 2017-02-20 by Armaholic


Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    • Files associated with TypeSqf can now be opened in TypeSqf when double clicked in the File Explorer.
    • Checked all script commands and corrected erroneous signatures for a lot of them.
    • Added description, syntax, parameter names and parameter types in auto completion for all script commands.
    • All script commands with signatures and description are now in an XML file and read when editor starts.
    • Fixed: Files created by TypeSqf sometimes end up in erroneous locations.
    • Fixed: Stability issues.
    • SQX: Compile errors and warnings are now being displayed during compile.
    • SQX: Fixed: A lot of bugs in the compiler.
    • SQX: Fixed: Not allowed to "spawn" methods.

Written on 2017-02-20 by Armaholic

Adacas released an updated version of his Military Gear Pack on the BI forums.

    Quote :
    This is a personal project of mine for Arma 3 community. I aim to bring additional assets for character customization in Arma 3. This mod will cover new uniforms, vests, headgear and other related stuff.
    I will be making completely new models and also port some of them from Arma 2 or other artists work if I get their permission.

    Update addressed to fix the mods signature files for the servers. Besides that added Cap backwards variants.

    • Added Multicam OpsCore variants
    • Added Multicam AirFrame variants
    • Tweaked AOR2 textures

Written on 2017-02-20 by Armaholic


Ben@Arms submitted his Trenches and Pillboxes composition.

    Quote :
    Are you tired of shooting a bad guy behind the same looking sandbag-wall over and over again?
    I am!
    So i took a shot on what you can do with 3Den.
    In here you'll find modular buildable apex trench systems, a few concrete bunkers and pillboxes.
    I hope you have fun with it as much as i had while building those compositions. If you have other ideas on what to add just pm me.

Written on 2017-02-20 by Armaholic

Devastator_cm informed us he released an updated version of his Devas Aircraft Patrol script on the BI forums.

    Quote :
    My second project and this time for AI aircrafts.

    • Fixed: Independent aircrafts were not using laser guidence.
    • Fixed: Logic Objects on map can cause aircraft to stuck in combat mode over an area as such objects might be categorized as enemy.
    • Added: After attack while waiting the restart countdown, aircrafts will do loiter over the area.
    • Tweaked: Some code optimizations.

Written on 2017-02-20 by Armaholic

kju ported the Invasion 1944 Terrains to Arma 3 and released them on the BI forums.

    Quote :
    This is an official port authorized by I44 team members (canukausiuka and GuyThomas).

    • Merderet:
        Merderet is a river which crosses the Cotentin Peninsula from South to North.
        The meanders of the Merderet river are the main geomorphological unit on the zone,
        aside from the hills. The north part is covered by forest, and ruled by a medieval
        castle named "Châteu de Bossom". The main urban area is Chef Du Pont, surrounded
        by some little villages and their tillage lands. In the South of the map lies
        the ruins of "Châteu de Guy-Son". Chef Du Pont is between the Utah and Omaha beaches.
    • Omaha:
        Located in the English Channel, Omaha is a beach on the Normandy Department in North
        France. The coast is near 5km long with sedimentary cliffs and a wide bocage landscape at
        south. There is hardly any urbanization aside from little villages and a few farms.
    • Neaville:
        Near the coast of the English Channel, lies the town of Neaville. This French town
        is part of a rural landscape, with plenty orchards and crop lands. A large portion
        of the terrain is covered by bocage like country. Some ponds can be found near the
        few villages around the main population center. The area is mainly flat, with
        little to no slopes.
    • Battle of the Bulge:
        The map is a dense forest in most part, and the industrial city of Bastogne in
        the south-east. The forest is covering a low height hill and spans most part of
        the map.

Written on 2017-02-20 by Armaholic

TeTeT submitted an updated version of the USS Nimitz which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2.
An example missions can be downloaded from the USS Nimitz downloadpage seperatly.

    Quote :
    This is release 0.98 for the Nimitz in Arma 3. Some sounds stopped working on the carrier: elevator, jet blast deflector, wire trap and wire break and engine sound. But for the engine sound the sounds were able to be fixed. Further the air defenses in Eden are using attachTo again and hence don't fall overboard when moving and turning the carrier in Eden. Note that some anomalies can still be observed in game, as the setPos of the air defenses is not that reliable. Thanks to Foxone/TheSn4k3 a new test engine stand was added to the Nimitz objects.

    • 2017-02-19 scripts
        - remove leading \ from playSound3D sounds
    • 2016-10-25 scripts:
        - use attachTo for air defenses in Eden

Written on 2017-02-19 by TeTeT

The Red Hammer Studios released updated versions of the RHSAFRF, RHSUSAF, RHSGREF mods and also released the all new RHSSAF on the BI forums.

    Quote :
    Red Hammer Studios is a group of dedicated modders, responsible for bringing top content to OFP and the Arma series of games since 2003. RHS is an independent, non-profit, community based content creation group that strives to deliver the most authentic representation of the subjects within our focus.

    RHS: Armed Forces of the Russian Federation
      Armed Forces of the Russian Federation brought to Arma 3 in full glory! AFRF focuses on Russian military equipment from the mid-2000s to present. Dozens of vehicles, units, and weapons, all modeled and textured with the finest details and packed with features.

    RHS: United States Armed Forces
      United States Armed Forces brought to Arma 3 in full glory! USAF focuses on United States military equipment from 2010 to present. Dozens of vehicles, units, and weapons, all modeled and textured with the finest details and packed with features.

      GREF aims to expand Arma 3 with various independent fictional and real factions that fall outside of the scope of AFRF and USAF. New units, vehicles and weapons await you!

    RHS: SAF
      SAF aims to expand Arma 3 with a realistic representation of Serbian Armed Forces. New units, vehicles and weapons await you!

Written on 2017-02-19 by Armaholic

Incontinentia informed us he released his Incon Undercover script on the BI forums.

    Quote :
    This is a complex and performance friendly undercover simulation for players and their AI subordinates. Work as a guerrilla cell, go undercover, recruit comrades, and cause mayhem. SP / Coop and Dedi compatible. (For those of you who've used my previous undercover scripts, this release is a significant upgrade and represents a few hundred hours' work and testing over the last version, so hopefully you'll see the improvement!)

Written on 2017-02-18 by Armaholic

Bad Benson informed us he released an updated version of his Arma: Enhanced Movement on the BI forums.

    Quote :
    This adds Enhanced Movement to your character.

    • changed: when Exile is running a mission eventhandler is used now, this should fix issues caused by code clean up and restructuring exclusively occuring with Exile

Written on 2017-02-17 by Armaholic

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