Iceman77 released an updated version of his Virtual Rearming Hub script on the BI forums.
Quote : Simple rearming UI that provides quick and efficient rearming
Displays useful ammunition based on your current weapons
Displays misc ammunition such as hand grenades, mines, smoke, chem lights etc
Recommended for usage out in the field when you need to rearm quickly.
LAxemann released an updated version of his Enhanced Soundscape addon on the BI forums.
Quote : ES currently as has three main features:
• ES plays reverb sounds in the firing direction based on terrain (Distance to the next mountain etc.)
• When shooting in the direction of a mountain/raised terrain in general there is a chance that the gun sound gets reflected back to the shooter
• When firing in an urban area, the gun sounds get reflected from nearby buildings
All this is based on (simple) speed of sound calculations, meaning e.g. that it will take longer for you to hear the gun's echo (popp) when shooting in the direction of a very far away mountain.
ES can now be disabled via userconfig
Huge performance increase thanks to Ruthberg, eliminated memory leak
TECAK released the first public version of Voice informer for planes by him and Blender on the BI forums.
This adds the Voice informer for the REDFOR aircraft To-199, A-143 (RI-65B) and BLUEFOR A-164 (VI).
|TG| Will released an updated version of his Anvil Mission Editor and Framework on the BI forums.
On our downloadpage linked below you can also find a version with the Altis and Stratis maps bundled.
Quote : This version is the last "Alpha" version and should represent the finalised mission data structure. Version 5.4 introduces a new "Windows 8" look and feel, as well as a lot of new editor features including a dialog for specifying your own included scripts and a briefing editor. It also includes a new approach to bundled scripts, key objective victories, random objective order mode, improved mission validity checks and some other UI improvements.
In addition a new sample mission was released - "Angel Fire" - which is the prologue to the campaign on Altis and demonstrates the "random objective mode" across the entire map of Stratis.
A key change in this version is that "included script" folders are no longer included with Anvil. When exporting, if Anvil detects that an included script is missing, it will prompt you to open up the download page in a web browser. It will also open the folder where you should extract the included scripts.
Fixed: Incorrect reporting of version number in update checker where new framework version has breaking changes
Fixed: Error on startup with no maps in folder AND first time loaded
Bracer released an updated version of the Arma 3 version of his Minihattan Island addon on the Armaholic forums.
This is an early wip version of the Minihattan Island which contains different custom buildings and contains many bugs!
Quote bracer : Now it's finally time to release the update, Minihattan v0.5!
Expect plenty of bugs and unfinished stuff, but it's well on the way to reach an acceptable status!
I release now because I reached a milestone, and the next one is quite far away.
What's most important is that I almost reached 30 unique buildings, which can be combined and create a large amount of variations.
This means that with some work it will not look like it's repeating.
What will be worked on from now is interiors of the buildings, which means both graphically and AI-paths.
And the big part will be working on a proper terrain, making proper alleys, parks, different districts and so on.
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