Freakyleinsubmitted an updated version of his Extended Base Mod.
Quote : Extended Base Mod for Exile Mod
With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod.
For example: Sandbarriers, BagBunker, CamoNets, some are following.
new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m, Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass
excluded Price and Traderlist to make them like recipes and menus
Blazenchamber released an updated version of the Specialist Military Arms on the Armaholic forums.
Quote : We would like to present SMA version 2.4!
SMA (Specialist Military Arms)
is an ongoing project\Addon for ARMA 3 to create and replicate some unique and rare weapons from all over the world.
This project started Late 2013 and set out to bring high quality weapons and attachments for the ARMA 3 community as Authentic as possible.
We hope people enjoy using the content as we enjoy creating it.
Apex Update patch
Reset Audio on all weapons for new sound engine
Fixed sound bugs
Adjusted Reload anims on AR weapons
Adjusted Recoils on all weapons
Updated Fire Sounds on ACR L85 TAVOR HK416 HK417 SCAR-MK17
Fry02312 released his seelenlos Zeus mod on the BI forums.
Quote : This mod allows the serveradmin to use Zeus in every mission. You just need to press the Zeus Button (Default: Z). We use the mod to play missions in different ways, "unstuck" broken mission flows or add mod weapons to vanilla missions. That means, you get the ability to play a mission again with different loadouts, vehicles and enemies without the effort to change it with scripts or the editor (unpacking, changing, testing, packing, uploading). The use of the ARES-mod is strongly recommended.
- remove while do loops, replaced with a per frame eventHandler
Sakuraba informed the community on the Armaholic forums he started working on the French Special Force- Ground project.
Quote : I am new here and novice in edition and mod creation, and on ARMA also.
But I'm impress by the Arma univers and the Community I would like to give back something. I decided to try to make my small contribution to the Community.
I present you my "French Special Force- Ground" project.
This is a retextur project, (I know there is already few french mod like this , but they give only the regular units and unifomes, and we dont have also of Snow untis and stuff and no french camo for our Air units helicopter).
Uniforms : Tshirt, guerilla uniform.
Helicopters : AH-6, Mowhak, Havok
Equipements : bags, helmets, vest, patch sleeve etc.
Heros released an updated version of his Heros Survive on the BI forums.
Quote : This addon makes it easy to survive in the big wide world of Arma.
You can eat, drink, check on your body temperature and use many items.
Many parameters can be set. As a result, this addon can combined with all islands and all other addons.
It is important to look at the Mission which is examplary to show you the world of Arma. To get experience you shod make as many experiments as possible. (#_Heros_Survive.Stratis)
The description of the parameters requires some experience. But for that it is independent of other addons.
It should all be described in the exemplarily Mission.
Added: New Glasses: Gas Mask (G_her_GasMaskA)
Fixed: JIP. Now works correct
Improved: Mission adjusted. A simple example of the gas mask.
StanThaMan released his Helmet Mounted IR Strobe A3 addon on the Armaholic forums.
These addons add the ability to turn on and off a helmet mounted IR strobe at night time.
Quote StanThaMan : CJTF_IRstrobeA3 adds the ability to turn on and off a helmet mounted IR strobe at night time with a supporting helmet. CJTF_IRnoHelmA3 does not limit the use of an IR strobe to any headgear.
There was a problem with the bisign in the previous version that has now been fixed and verified using DSCheckSignatures and server tests.
Added additional helmets from Apex expansion for the CJTF_IRstrobeA3 version.
Jeza informed us Duda released the first version of his Advanced Urban Rappelling on the BI forums.
Quote : Rappel of anything that's more than 4-5m high. This includes buildings, cliff, towers, etc. Everything works as long a you can walk to an edge.
Fire while rappelling! You can switch between your rifle and pistol while rappelling.
Custom animations and sounds
Supports swinging side to side, pushing off wall, and climbing back to the top.
Supports rappelling AI units.
Can be installed as server-side only addon. However, clients without the addon won't be able to shoot while rappelling and won't see custom animations and sounds. Still looks great though!
SP and MP compatible.
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