Advertisement



mons00n released in the BI forums an update for this Team versus Team gamemode mission playable also in cooperative and singleplayer modes.

Changes:
  • Switched from ASOR to Virtual Arsenal
  • Removed DAC markers
  • Random reinforcements when a cache is blown



Written on 2015-01-29 by Armaholic

Advertisement



Zenophon informed us he released in the BI forums a new version of his open-ended cooperative mission featuring random objectives surrounded by enemy patrol.

Changes:
  • Fixed: Possible issue with code execution from an eventhandler
  • Improved: Logic to not place insertion or objectives on any small island or at the edge of the map
  • Improved: Various improvements and fixes included in my latest framework



Written on 2015-01-29 by Zenophon


Zenophon informed us he released in the BI forums a new version of this medium-length co-op mission focusing on small-scale infantry tactics, with heavy randomization for maximum replayability.

Changes
  • Fixed: Possible issue with code execution from an eventhandler
  • Added: Starting position and resupply point map markers
  • Improved: Logic to not place the starting position on any small island
  • Improved: Next random supply point is now calculated from average player position
  • Improved: Various improvements and fixes included in my latest framework



Written on 2015-01-29 by Zenophon

Advertisement



Soldat Ryan released in the BI forums a pack of 10 maps (5 day / 5 night) for TDM fight in PvP.

    Quote Soldat Ryan :
    Freely inspired by "Wrecked - Skirmish Pack".

    Features:
    • Scored with ticket system. First team with 0 ticket lose the round.
    • Ticket number = 50 (feel free to change it in initserver.sqf)
    • Arsenal with weapons limitation by side (CSAT /NATO)
    • Nigh and day versions



Written on 2015-01-29 by SoldatRyan


released in our forums the sequel to his Operation Trident Fury mission.

    Quote :
    After the SEALS did a good job on Operation Trident Fury 2 days ago, the AAF took a major beating and are still wandering what hit them. Now is the time to use the momentum and cause the AAF more damage.

    We are executing a combined raid with the objective to seize the AAC Airfield. After we take over the airfield, we will make it our FOB for further operations on Altis.

    You will lead a two men recon mission to initiate a joint operation. Your objective is to insert behind enemy lines, get to the designated observation point undetected and observe enemy movement.

    Once you are dug in and ready, you will initiate our full scale attack at the airfield.

    Semper fi!



Written on 2015-01-29 by Tombabr


Axelius released an updated version of his RDS compatibility and Faction extensions for Leight's OPFOR Pack on the BI forums.

    Quote :
    This is a couple of config files that adds RDS static weapons to Leight's OPFOR pack armies and adds Iraqi and Afghan Army to Blufor and ISIS, ChDKZ, African and Afghan Militia as Independent. The allocation of RDS weapons have been done with thought to what weapons each faction has or could have their hands on. Units inherit from Leight's OPFOR so it should work with the HLC config.

    Groups should work with ALIVE, but as I don't use it myself I cannot guarantee it and I have not tested it.

    Changelog:
    • add proper pbo files


Written on 2015-01-28 by Axelius


Fullerpj released a new version of the United States Air Force addon on the BI forums.

    Quote :
    Welcome to the USAF mod. Ive played arma for awhile now but this is my first ever mod to the community. Little bit about myself i am prior Air Force Security forces Staff Sergeant(E-5) ive had my fair share of both of the wars majority in Iraq. I love to play military related games as an outlet but that's about it. For this mod i and my good friends have attempted to recreate some of the main assets of the USAF I hope you like what we have done for you the community members..I am very open to criticism but dont let it be crazy outright attacking criticism..I bite back This mod will be in a staged Alpha with more aircraft coming as we get closer to beta and Final release

    Changelog:
    • Latest AC-130


Written on 2015-01-28 by Armaholic


krigshjälte has submitted a new version of his latest cooperative mission where you have to escape from jail and eliminate the dictator.

Changes:
  • rewritten unitspawn to avoid lagg.
  • Added ammoboxes with explosives in prison.
  • No silent kill to buggy. Find wepons in armory store.



Written on 2015-01-28 by Krigshjälte


The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.

    Quote DAFmod Team :
    This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!

    Changelog:
    • added: SOLTG Scorpion 1 Unit pack
    • added: Patriot missile defence systems
    • added: DAF Trucks (6x) as test object!
    • added: landrover army ambulance
    • added: BO105 (Army, KLM & ANWB / ADAC) (8x)
    • added: City Bus (Connexxion lijn 300)
    • added: M-113 Tiger Camo + BattleBox FOB (Tiger Camo)
    • added: naval mines, barricades, kayak & M109 ammo Palets
    • added: 30 ghillie colors & changer script
    • added Scania R500 Woodland Camo
    • added: RNLAF F-35 Pilot & ANWB Crewman
    • added: camp castor sign & Notice Board (360deg Taliban)
    • updated: LR KMARN texture & medic sign on various vehicles
    • updated: fox medic texture fix & missing Fremm texture
    • updated: rg31 MK19 ammo types & zeroing, daf_missilebox typos
    • updated: removed some duplicate files, small name changes


Written on 2015-01-28 by -=XTRA=-Larsiano


Austin(medic) released the first version of his Basic AI Medic FSM on the BI forums.

    Quote :
    This FSM creates AI behaviour to simulate a medic standing around in a base that will heal people that are injured inside the defined radius.

    Medic doesn't need any FAK's or medkits, he will auto-heal units once he is within 5 meters of them, or if he can't get to them, he will give up after a few minutes and the unit will be auto-healed.

    The unit probably won't stay in the radius for long, he will eventually begin to wander farther off from the first place he started as he runs around healing people.



Written on 2015-01-28 by austin(medic)

Screen of the week


User submissions

Submit News Submit Files

Advertisement

Buy the ArmA series

Buy the ArmA series

Polls

Official sites

Official Armed Assault Website - armedassault.com Official Arma 2 Website - arma2.com
BIS Forums - forums.bistudio.com BIS Wiki - community.bistudio.com
Bohemia Interactive Studio Website - bistudio.com Official Arma 3 Website - arma3.com

Community sites

Polish Arma community - ArmASite.pl Ultima Ratio
PvP Arma community - arma-tactical-combat.com Italian Arma community - arma2.it
Arma Editing resource - ofpec.com Czech Arma 3 community website - armaseries.cz
Brazilian Arma community - armapoint.com German Arma community - armed-assault.de
Spanish Arma community - arma2.es PMC Tactical
French Arma community - cfr-arma.net

Hosted sites

FRL-Addons hosted by Armaholic.com - frl-addons.armaholic.eu Ambient Occlusion Studios hosted by Armaholic.com - aos.armaholic.eu
CSLA studio hosted by Armaholic.com - csla-studio.info

Project websites

Finland at war mod - fww2.org Spanish Army Mod FFAA
Armed Assault OTK Studio - otk-studio.ru Hellenic Armed Forces Mod - hac-virtual.org/HAFM

Network site

International website for user created content for different games - Modsaholic.com
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button