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Rekkless released in the BI forums a new version of this mission pack with 81 player slots spread over 3 factions + Zeus.

Changes:
  • Advanced wounds enabled in Advanced Missions
  • Surgical kit and PAK will not be removed upon use in Advanced Missions
  • Surgical kit can be used anywhere on the battlefield, PAK still requires Med Vehicle or building
  • MCC Settings changed to more streamlined ACE 3 use on all missions
  • Some role names changed
  • Better balancing in mission settings for both Standard and Advanced missions



Written on 2015-09-02 by Armaholic

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djotacon released in the BI forums a new version of his latest cooperative mission for Arma 3.

Changes:
  • Added savegame
  • Added recruit flagpole
  • Added SP version.



Written on 2015-09-02 by djotacon


Dj Otacon released in our forums a new version of this direct port of the Battlezone Mission created by Speksist and the work of Lanczman

Changes:
  • Changed vision script to CH View Distance Script
  • Fixed Ammo crates
  • Fixed Spawn position
  • Bugfixes



Written on 2015-09-02 by djotacon

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Educom released his NATO Replacement HQ on the BI forums.

    Quote :
    We must recognize the great work that has made BI Arma3 new weapons, vehicles, uniforms, accessories etc...
    but the classic yet timeless; It is why I decided work on this project mainly to replace weapons ,rifles and pistol in this case for NATO forces by the excellent and magnificent HLC mod Weapons Pack and RH pistol to so far proven to be the best (in my view) both modeling, sound, animations and textures. Also some small modifications to the equipment of the units as: helmet, goggles and other.

    Changelog:
    • bug fixes
    • fix all unit equip with tracer round and now is mixed
    • some vehicles they are equipped with ak m4, AR15 and 5.56 magazines


Written on 2015-09-02 by eduardcomandox


JW Custom released an updated version of his Close Air Support Field System script on the BI forums.
This is a script to add close airsupport to your mission.

Changelog:
  • Fixed napalm MP issue
  • Removed flyInHeight which cause some issues


Written on 2015-09-02 by Armaholic


FoxFort submitted an updated version of his Spetsnaz GRU addon.

    Quote :
    Unknown camouflage units have been spotted on island of Altis, they appear to wear russian made equipment and they have no markings of any kind. No one knows for sure who there are and what are they doing there, but they appear to be working with AAF. The locals have a nickname for them, they call them: "Little green man".

    Changelog:
    • Updated to work with "FFCP", since "Gorka Uniforms" don't exist anymore.
    • Changed: Leader now wears Heavy vest, Marksman and Medic wears light vest and others wear Medium vest, all EMR.
    • Changed: Marksman now has bonniehat instead of helmet.
    • Fixed signature.


Written on 2015-09-02 by FoxFort


Terramesa released an updated version of the Mountain DeAU Defense Forces Modification on the Armaholic forums.

    Quote :
    Hello and thank you for downloading the MeAU mod! This mod is intended for use by Mountain DeAU and it's partners.

    Changelog:
    • Added Special Forces Uniform (Woodland)
    • Fixed Basic infantry config.
    • Removed SF helmet from basic infantry


Written on 2015-09-02 by Terramesa



RickB released an updated version of his Walkers addon on the Armaholic forums.

    Quote :
    This adds some walking dead to spice up your missions with.

    Changelog:
    • New walkers: BOOMERS will explode when close (distance is random)
    • New module: PlayerCenteredSpawn MODULE (PnP):
        - place module once and ALL players will spawn walkers around them -- select interval (+ randomize option)-- select maximum number of walkers at once (up to 20) -- walkers will only spawn if close to settlements -- number of walkers limited by density of settlement -> a lot more walkers will spawn within towns than at a single farm house -- walkers will despawn if players far away
    • New Function: equip walkers with custom loot (of your choice):
        - set probability and kind of loot in walkers pockets
    • changed: option to spawn module : spawn 0 walkers
    • fixed: minimum spawn distance to players (no spawn next to you anymore)
    • added: Module icons
    • tweaks & fixes
    • future plans: barking dead.. better performance


Written on 2015-09-02 by RickB


RickB released an updated version of his Arma3 Inventory Items addon on the Armaholic forums.

    Quote :
    This Mod adds several new and usable inventory items that can be used just as they are with your own scripts, but also come with scripting that lets you combine or put them to use. f.e. drink soda, make fire, chop trees, place camera and broadcast picture to your smartphone (early stage but functional), fill fuelcan, fuel vehicles, and so on...

    In addition to that this mod delivers 2 new Modules for use in the editor. Place a3Items_Module (found in menu "misc") and select from its menu whether you want survival simulation (hunger/thirst/sickness/simple Jump on custom key 2) for all playableunits in your mission (MP compatible).
    Place the optional Lootspawn_Module wherever you want loot to spawn within buildings.. customize it in the editor: spawn distance, kind of loot, probability of loot, and so on..

    Changelog:
    • new initialization function -> will work with all units now


Written on 2015-09-02 by RickB


Austin(medic) submitted his AUSMD Builder script which he also released on the BI forums.

    Quote :
    This script allows you to build pretty much whatever you want using a dialog. You can maneuver the object using various different buttons on the keyboard.
    Not all types of objects are included as some don't work well with being referenced after they are placed, and some don't have a display name so they are omitted.
    This script mainly contains things like walls and some military towers and buildings (also includes some smaller objects that can be used to decorate).
    Once an object is placed it can be moved again as long as it was you that placed it. You can also delete any objects that are relatively close to you (and are owned by you).



Written on 2015-09-02 by austin(medic)

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