The ACE Team released an updated ACE3 version on the BI forums.
Quote : This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.
ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.
ACE Version 3.8.1 has been released
Requires CBA Version 3.1.1 or later.
Fix game crash when unit gets hit with extreme amounts of damage (#4574)
Adacas released an updated version of his Military Gear Pack on the BI forums.
Quote : This is a personal project of mine for Arma 3 community. I aim to bring additional assets for character customization in Arma 3. This mod will cover new uniforms, vests, headgear and other related stuff.
I will be making completely new models and also port some of them from Arma 2 or other artists work if I get their permission.
Added Gloves to the uniforms.
Added new shoes for the uniforms. Thanks to Warden_01.
Added GPS and Watch to the G3 Field Set Rolled Uniform.
Reworked MarCiras vests again with new variations: Assaulter, Heavy Gunner, Medic, Marksman, Light with and without Battle Belt
Added MarCiras Back Pouches as Backpack Item
Fixed uniform hidden selections for the flags because of UV distortion. New name for selections "FlagLeft" "FlagRight"
soronelite posted a bunch of new screenshots of the Farkhar Valley terrain he is working on, on the Armaholic forums.
Quote : Our team is currently working on a map called Farkhar Valley, this is our first map, and its an early work in progress.
The map is inspired by the real Farkhar Valley, but we'll not reproduce the valley with 100% accuracy.
Bad benson released an updated version of his Raptors, Zombies and more on the BI forums.
Quote : I'm making a new thread because this turned into a standalone thing and there is some potential other things coming using this as a base. i'm trying to keep things simple and clean to be able to maintain this with not much effort. this is like a remake and not a full blown new dino mod with a bunch of other dinos coming, so please don't ask for a t-rex or any other new creatures.
this is just a recreation of the old features in a, hopefully, better way.
what i plan to add (potentially maybe) is other hostile creatures that take almost no extra effort. like aggressive dogs (good for post-apocalyptic stuff) and maybe some prey animals that we have models and anims available for already like a wild boar (for some potential hunting gameplay). oh and zombies of course. everybody loves zombies.
What is different compared to the old Jurassic Arma addon?
this doesn't include player controlled raptors, for that use the old addon
raptors can now only be spawned using the modules, there are however placeable raptors (without AI), if anyone needs them for something
some things have been removed or are done in a more simple/clean way but i tried to keep this as close to the original experience as possible (minus the bugs)
tweaked materials to make them stick out less
now with zombies
damage coef now fully functional
fixed: Raptors only attack vehicles of type "Car" but not static weapons and any other, they will now attack everyhing including tanks
fixed: Raptors would not realise a vehicle is empty and keep attacking it
tweaked: handling of sounds changed to prevent MP issues due to overload
Froggyluv released an updated version of his Rustle sound addon on the BI forums.
Quote : Well its finally here! The sound mod (element) to compliment all others: Rustle!
Warning! Only proceed if you are patently bored out of your mind, inebriated, incarcerated or just plain don't give a fuck.
This mega mod installs the sound of sleaves on sight raising.
Updated so that fires on raising and lowering of sights. Added a few more sounds. Disabled when map is open.
TeTeTsubmitted an updated version of the USS Nimitz which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2.
The update is also available as a much smaller patch so you do not have to download the full archive again. The patch is available seperatly on the bottom of our downloadpage.
The example missions can be downloaded from the USS Nimitz downloadpage seperatly.
Quote : This is release 0.97 for the Nimitz in Arma 3. The catapults in 0.96 were bugged due to an uninitialized variable. While it is sufficient to exchange the ttt_nimitzfunctions.pbo this release has been made available for ease of use.
Besides the bug fix for the catapults post processing effects, other fixes made it into the release:
playSound3D is now used, limiting the distance the plane launch and arrest sounds can be heard
the AI landing routine now uses a lower approach speed, reducing the amount of flight deck used when AI lands
the ambiance module now checks for Lesh's towing capability and will point out if a PBO for the tractor is missing
the CUP tractor is now supported in the ambiance module, albeit it does not work very well yet
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