The ACE Team released an updated ACE3 version on the BI forums.

    Quote :
    This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.

    ACE Version 3.8.1 has been released
    Requires CBA Version 3.1.1 or later.

    • Fix game crash when unit gets hit with extreme amounts of damage (#4574)
    • Fix vehLock warning about bad func type (#4582)

Written on 2016-10-25 by Armaholic


Vlad_8011 released an updated version of his Realistic Tank Crew addon on the Armaholic forums.

    Quote :
    Simply addon working with every vehicle (including modded), allowing crew to stay in vehicle with damaged tracks, wheels or engine.

    • unknown

Written on 2016-10-25 by vlad_8011

Adacas released an updated version of his Military Gear Pack on the BI forums.

    Quote :
    This is a personal project of mine for Arma 3 community. I aim to bring additional assets for character customization in Arma 3. This mod will cover new uniforms, vests, headgear and other related stuff.
    I will be making completely new models and also port some of them from Arma 2 or other artists work if I get their permission.

    • Added Gloves to the uniforms.
    • Added new shoes for the uniforms. Thanks to Warden_01.
    • Added GPS and Watch to the G3 Field Set Rolled Uniform.
    • Reworked MarCiras vests again with new variations: Assaulter, Heavy Gunner, Medic, Marksman, Light with and without Battle Belt
    • Added MarCiras Back Pouches as Backpack Item
    • Fixed uniform hidden selections for the flags because of UV distortion. New name for selections "FlagLeft" "FlagRight"

Written on 2016-10-24 by Adacas


soronelite posted a bunch of new screenshots of the Farkhar Valley terrain he is working on, on the Armaholic forums.

    Quote :
    Our team is currently working on a map called Farkhar Valley, this is our first map, and its an early work in progress.
    The map is inspired by the real Farkhar Valley, but we'll not reproduce the valley with 100% accuracy.

You can find more information and screenshots and leave your feedback in the =ARC= Farkhar Valley WIP topic.

Written on 2016-10-24 by soronelite

Phronk released an updated version of his Melee Weapons Script on the BI forums.

    Quote :
    Scripted melee weapons system which doesn't require addons. Currently supports up to 7 different melee weapons, each with slightly different characteristics.

    • Added: Miss & Impact sound effect to all weapons
    • ​Removed: Redundant check for full stamina when attacking
    • ​Removed: _LoS variable comment
    • Removed: Author and YouTube channel link comment from all scripts, except for cfg.sqf
    • Tweaked: Weapon speeds adjusted to synchronize with new sound effects
    • Fixed: Hammer and Knife weapons were broken, due to a typo

Written on 2016-10-24 by Phronk

Bad benson released an updated version of his Raptors, Zombies and more on the BI forums.

    Quote :
    I'm making a new thread because this turned into a standalone thing and there is some potential other things coming using this as a base. i'm trying to keep things simple and clean to be able to maintain this with not much effort. this is like a remake and not a full blown new dino mod with a bunch of other dinos coming, so please don't ask for a t-rex or any other new creatures.
    this is just a recreation of the old features in a, hopefully, better way.
    what i plan to add (potentially maybe) is other hostile creatures that take almost no extra effort. like aggressive dogs (good for post-apocalyptic stuff) and maybe some prey animals that we have models and anims available for already like a wild boar (for some potential hunting gameplay). oh and zombies of course. everybody loves zombies.

    What is different compared to the old Jurassic Arma addon?
    • this doesn't include player controlled raptors, for that use the old addon
    • raptors can now only be spawned using the modules, there are however placeable raptors (without AI), if anyone needs them for something
    • some things have been removed or are done in a more simple/clean way but i tried to keep this as close to the original experience as possible (minus the bugs)
    • tweaked materials to make them stick out less

    • now with zombies
    • damage coef now fully functional
    • fixed: Raptors only attack vehicles of type "Car" but not static weapons and any other, they will now attack everyhing including tanks
    • fixed: Raptors would not realise a vehicle is empty and keep attacking it
    • tweaked: handling of sounds changed to prevent MP issues due to overload
    • tweaked: handling of multiple modules optimized
    • fixed: raptors would fall over for no reason
    • added: support to spawn agents of different sides

Written on 2016-10-23 by BadBenson

Froggyluv released an updated version of his Rustle sound addon on the BI forums.

    Quote :
    Well its finally here! The sound mod (element) to compliment all others: Rustle!
    Warning! Only proceed if you are patently bored out of your mind, inebriated, incarcerated or just plain don't give a fuck.

    This mega mod installs the sound of sleaves on sight raising.

    • Updated so that fires on raising and lowering of sights. Added a few more sounds. Disabled when map is open.

Written on 2016-10-23 by froggyluv

TeTeT submitted an updated version of the USS Nimitz which he ported to Arma 3 with permission from JDog who originally released the USS Nimitz for Arma 2.
The update is also available as a much smaller patch so you do not have to download the full archive again. The patch is available seperatly on the bottom of our downloadpage.

The example missions can be downloaded from the USS Nimitz downloadpage seperatly.

    Quote :
    This is release 0.97 for the Nimitz in Arma 3. The catapults in 0.96 were bugged due to an uninitialized variable. While it is sufficient to exchange the ttt_nimitzfunctions.pbo this release has been made available for ease of use.

    Besides the bug fix for the catapults post processing effects, other fixes made it into the release:
    • playSound3D is now used, limiting the distance the plane launch and arrest sounds can be heard
    • the AI landing routine now uses a lower approach speed, reducing the amount of flight deck used when AI lands
    • the ambiance module now checks for Lesh's towing capability and will point out if a PBO for the tractor is missing
    • the CUP tractor is now supported in the ambiance module, albeit it does not work very well yet
    • the ttt_fnc_global has been made more robust

Written on 2016-10-23 by TeTeT

El Tyranos released an updated version of his BG21 French Army Mod on the BI forums.

    Quote :
    This addon aims to give acces to a french army faction, weapons, uniforms, etc.
    Next version milestone : add FAMAS rifles and new rifle grenades

    • Fixed missing image file error

Written on 2016-10-23 by ElTyranos

Aliascartoons released a new script called Searchlight on the Armaholic forums.

Written on 2016-10-22 by aliascartoons

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