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NZDF CRASH released an updated version of the BWI Addons - Rail Objects Pack, which contain ported rail objects from Arma 2, on the BI forums.

    Quote :
    This contains most of the A2 rail objects apart from the railway stations that don't fit into A3's quality standard.
    Trains are not included, will do up a train pack at some point that actually move as this pack is for fellow map makers at this stage.

    Changelog:
    • Config fix


Written on 2014-10-08 by Armaholic

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X39 informed us he released an updated version of his his XLib addon on the BI forums.

    Quote X39 :
    XLib is a script/module/functionality libary accessible for anybody
    Modules inside (for a functions list please visit the Wiki):
    Changelog:
    • Added:
        - reduntant function X39_XLib_fnc_scalarToBool (exists also as X39_XLib_fnc_intToBool)
        - "Display Name/Rank" Module --> Displays name (up to 50 meter) & rank (up to 100 meter) of any unit on the side of the player on the HUD
    • Fixed:
        - InsurgencyModule groupRecreation if old group got deleted was not creating a RED;COMBAT group
    • Changed:
        - GarbageCollector module icon


Written on 2014-10-08 by X39


BL1P informed us he released his Dedicated Rejects Coop Enhancement Pack on the BI forums.

    Quote :
    These are some very small mods I made for the Dedicated Rejects community mod pack.
    We predominantly play coop mission types on Elite mode difficulty and we felt these mods enhanced the Elite mode experience.
    All mods are signed and the server key is present.

    Features:
    • Removes annoying icons.
    • Removes ambient animal life.
    • Removes player scripted voices.


Written on 2014-10-08 by THE BL1P

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Aplion informed us he released his HAFM ISIS Warriors addon on the BI forums.

    Quote :
    This is a small units addon I'm using for my gaming needs so I've decided to also puplish it for anyone else might find it useful. It is based on simple retexture presenting some ISIS warriors (Islamic State). These units are using default A3 weapons and there is no other mod or addon dependency.

    The HAFM ISIS Warriors contains the Hellenic Armed Forces MOD (HAFM) ISIS faction for ArmA III [Stable Branch].
    This addon includes:
    • Units:
        - Men (Infantry)
    • Weapons:
        - OPFOR Default Weapons
    • Optics:
        - OPFOR default Optics

** Note:
Contrary to what some complete uninformed, unaware, unreliable and useless media websites write this author (as any other author who released a similair addon) does not support any terrorist organisation.

Although those so called media sites write otherwise they just have no idea what they are writing about and simply write whatever their sad brains can come up with for kind of fantasy stories to lure visitors to read their dispicable articles and make money with the ads they have on their sites.
In addition they spread their lies across social media to further increase the change on site visits.

Making up articles and displaying yourself as a journalist makes one wonder what the true goal of these so called media sites is.
We hope people will think for themselves and after reading those crap articles in the future ignore whatever fantastic stories those low life fake journalists can come up with. Do not visit their sites and ignore their articles. Only than can you force them to actually do some proper journalism before writing any kind of article as a decrease of visitors will hurt them exactly of the only thing they truly care about.


Written on 2014-10-08 by Aplion


endlessroot has submitted this SEctor Control mission where the first faction that holds all 4 sectors for 2 minutes wins the match.



Written on 2014-10-08 by endlessroot


RTEK submitted his Cloaking script.

    Quote :
    The idea comes from when I was searching for any cloaking scripts in Arma 3 or 2. The best I could find was from this youtube video. Sadly, the video was from July, 2014, and the maker hasn't yet posted up the script for it. So I set out to figure out how to recreate it, because it's just awesome.



Written on 2014-10-08 by RTEK


razzaman released in the BI forums his first public mission.

    Quote razzaman :
    The mission is infantry based in the heart of zargabad.
    Various objectives to complete keep you on your toes.
    The deeper you get, the harder it gets.
    Don't really want to give too much away lol
    No task markers, but there is intel, just bring up you map and read
    I created it to be pretty taxing and i would highly recommend using JSRS & BLASTCORE....



Written on 2014-10-07 by razzaman


Blitz has submitted an updated version of his script to refuel, rearm and repair any vehicle in Arma 3.

    Quote Blitz :
    The "Service Script" is an simple script to refuel, rearm and repair any vehicle in Arma 3. It has predefined waiting periods which depends on the fuel, damage and weapon count of your vehicle.

    Changelog:
    • Bug fixes that caused nt rearming the turret
    • Added new text

    If you have any further questions or suggestions leave me a message. I hope it is useful for you.



Written on 2014-10-07 by Blitz


Grumpy Rhino has submitted a singleplayer campaign for Arma 3.

    Quote Grumpy Rhino :
    April 28, 2018. On Altis a conflict between AAF and FIA is climbing towards a climax, as CSAT has begun supporting the FIA, while USA has pledged their support to AAF.



Written on 2014-10-07 by Grumpy Rhino


Oksman has submitted the second mission in the Operation Cold Rising series.

    Quote Oksman :
    Survive with your Squad leader, regroup to lead your own Squad and play through an epic cocktail of Action and Atmosphere. Episode 2 takes you through survival & defensive tasks against the FIA in the story-driven campaign of Operation Cold Rising.

    Some mods "might" interfere with mission. Bugs are usually random and does not occur with every launch. Happens very rarely. If errors do occur please do post a comment below with information regarding the bug.

    Episode 2 took quite a while to release as I dropped work because of other commitments, however since the great feedback and comments I felt motivated to restart the campaign and this is Episode 2 as promised! Future missions will be created however with smaller sizes as most of the issues arrives because of it's size.



Written on 2014-10-07 by Oksman

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