Makad submitted the Brazilian Armed Forces mod by CSB.

    Quote :
    This is the first step in the development of Brazil Armed Forces made by CSB.
    Future corrections will be made, including additional units and upgrades. We hope to improve in all aspects of this mod.
    At the moment the current tools available on ARMA 3 environment and others were used.

    The archive contains a mission presentation for use or modification, including Virtual Ammobox System (VAS) to find all the clothing and equipment.

Written on 2014-05-07 by Makad


Shadow_MSOG released an updated version of his Rotor Wing Combat Overhaul mod on the BI forums.

    Quote :
    This mod is intended to bring some much needed enhanced gameplay and realism to the helicopters of Arma 3.

    • RAH-66 Comanche:
        -20mm Cannon
        -DAGR (SALH), 12x HE, 12x HEAT
        -Brimstone (Dual-mode SALH+Radar), 4xHEAT
        -Laser designator
    • RAH-66 Comanche (AA):
        -20mm Cannon
        -DAGR (SALH), 12x HE, 12x HEAT
        -4x ASRAAM
        -Laser designator
    • KA-48 Kajman:
        -30mm Cannon
        -Skyfire rockets (unguided)
        -Skalpel ATGM (SCALOS w/ automatic tracking, can engage helicopters with limited effectiveness), 8xHEAT
    • AH-64 (Requires Arma 2 US Helicopters import):
        -30mm Cannon
        -Hydra 70 rockets (unguided)
        -AGM-114L Hellfire (Radar), 4xHEAT
        -AGM-114K Hellfire (SALH), 4xHE/Thermobaric
    • AH-1Z Viper (Requires Arma 2 US Helicopters import):
        -20mm Cannon
        -Hydra 70 rockets (unguided)
        -AGM-114K Hellfire (SALH), 8xHE/Thermobaric
        -2x Sidewinder

    • Complete rewrite of missile guidance code.
    • Proof of concept system for remote laser designation (Apache/Comanche/Viper can 'broadcast' laser and a second Apache/Comanche/Viper may fire at this target without needing LoS).
    • DAGR renamed to APKS since this more closely resembles in-game weapon.
    • Hellfire N replaced by Hellfire K to balance Viper (temporary until all hellfire variants are in).
    • Fixed typo in Comanche displayname.

Written on 2014-05-07 by Shadow_MSOG

Zeotrope submitted a new wip update of the Tac-Ops Vehicle and Uniform modification version 1.2.

    Quote :
    In order to compliment out existing 'frost camo' ArmA 3 re-skins, we have created a new desert camo we call 'silica'

    This work is in it's final stages and nearing release. I thought I'd make a couple of videos that showcase some of our newer assets as well as refining and adding to the older stuff.

    For the complete changelog click "read more..".


Written on 2014-05-07 by Zeotrope


Shuko released an updated version of his SHK pos script for Arma 3 on the BI forums.
This is a random position generator/selector. It can choose a position from a marker area or by based on direction and distance from a position/object.

  • A bug fix was done to a function by Cool=Azroul13.

Written on 2014-05-07 by shk

Reyhard released an updated version of his Helicopters and bananas addon on the BI forums.

    Quote :
    The helicopters with banana machine guns finally came to Arma 3!
    Beware, as bananas are very slippy you might get unconscious very quickly.

    • Bugs
    • Bananas
    • Helicopter

    • helicopter crew is now properly narcotised and is able to fire their BG at hungry mob
    • steeping on banana sound is now buged
    • changed banana geometry & config so it's now more annoying to play with

Written on 2014-05-07 by reyhard

Neodragon released an updated version of his [DMI] Swiss Army Pack on the BI forums.

    Quote :
    This is a Swiss Army Pack it adds Swiss Infantry units, Rebellions and a Spec Ops Variant for the DMI Clan.
    It features a smal amount of retextured Vehicles.

    • Add 3 Factions [DMI, SUI, ARS]
    • retextured Uniforms, Tank,Trucks, Quadbike and other.
    • Signed and Serverkey included

    • Retextured every Unit, vehicle (improved)
    • Changed Config Layout.
    • Added Darkgivers SIG Arma 3 Addon
    • Added new retextured Vehicles with custom names

Written on 2014-05-07 by neodragonRl

SPhoenix released in the BI forums a new version of this mission where you have to use maneuvering and hit-and-run tactics to successfully destroy your primary objectives and exfil the area before the time runs out!

  • Removed F3 Framework.
  • Updated FHQ Task Tracker.
  • Updated Briefing.
  • Updated loadScreen.
  • Updated time of day and weather.
  • Updated starting loadout and starting position.

Written on 2014-05-06 by SPhoenix

SpaVVn48 released in our forums his first mission at

    Quote SpaVVn48 :
    Transport plane with new prototypes of Titan launcher was shot down in the sky on Nagoria. You need to find survivors, destroy all prototypes and leave the area.

Written on 2014-05-06 by SpaVVn48

Shazer submitted his PAK FA Enhancement mod.
This mod provides a more realistic version of the PAK FA mainly in the sound and flight model department.

    Quote :
    This mod takes the PAK FA from the wings of the east pack and adds new sounds, new warning sounds, and changes the flight model so its not a little toy plane that stalls like no tomorrow.
    The planes new take off speed is about 160 and it doesn't turn as sharp (still turns sharper than the F-22). Also I removed the After burner and smoke functions as they were broken.
    I'm still trying to fix the Afterburner as speed wise it needs it but will wait and see.

Written on 2014-05-06 by Shazer

Craig (aka bobtom) released in the BI forums a quick demonstration mission of his new zombie scripts.

    Quote Craig (aka bobtom) :
    Factories, shopping centers, hospitals, and hotels, I have been to all of them. My life as an urban explorer has been quite eventful. Danger always follows those who enter into a place untouched for years, but despite the peril I bring back glorious photos from across the world. My photos are world renowned, people have become fascinated with the sight of what they have left behind. The places where adults played as children have become rust and dust. Time takes away the glimmering beauty but leaves behind a different beauty; it leaves the beauty of decay.

    Now I've travelled to this lonely isle in the Aegean Sea, it was once bustling with trade and tourism, but ever since Greece dropped support for the island and forcibly asked the residents to leave it has become a wasteland. But that’s perfect for me.

    After a few days of hiking I arrived at my goal, the Ghost Hotel. It had its prime in the ‘80s, but since then it has decayed. Yesterday I did a daylight scope of the grounds. I decided an in-depth series of night shots would provide the best impression of this place. So I went to sleep.

    Now I have awoken, 15 minutes before I planned. I am an extremely heavy sleeper, so something must have made a lot of noise. I think I’ll go check it out, luckily I brought my weapon in case anything is actually out there. Maybe lugging it all the way here will actually be worth it…

Written on 2014-05-06 by bobtom

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