xTRICKYxx has submitted a remake of the mission called Retreat! with the Invasion 1944 mod.
Quote xTRICKYxx : Allied forces encounter a large SS Panzer division. This mission is difficult as the Allies. It is very beatable with the right equipment. Ammo and Weapon boxes near the mortar men. If spawning as the American Sniper, then the ammo boxes will be right there. There is a friendly machine gun nest, but it will be under heavy fire, so I do not advise being there.
Be wary of the flanking group of elite SS soldiers. They will try eliminate retreating troops. Plan your retreat wisely, as you will want to carry as many weapons into the mountain to start the guerrilla war. While Retreat may be the easy choice, it is possible to hold the line.
Enjoy! This is a great mission for sniper practice for either side.
J has submitted the third mission in his Armageddon Z series.
Quote J : Demon Spawn Holes have been discovered in the town of Lakka. Your Team will execute a Night time raid to locate and detonate the Houses to seal up the Demonic spawn holes that are inside. Set remote charges and completely level the buildings to cover up the Demon Spawn Holes. Set 3-4 charges to ensure mass destruction of the holes.
FoxFortsubmitted an updated version of his Spetsnaz GRU addon.
Quote : Unknown camouflage units have been spotted on island of Altis, they appear to wear russian made equipment and they have no markings of any kind. No one knows for sure who there are and what are they doing there, but they appear to be working with AAF. The locals have a nickname for them, they call them: "Little green man".
Updated to work with "FFCP", since "Gorka Uniforms" don't exist anymore.
Changed: Leader now wears Heavy vest, Marksman and Medic wears light vest and others wear Medium vest, all EMR.
Changed: Marksman now has bonniehat instead of helmet.
Quote : This adds some walking dead to spice up your missions with.
New walkers: BOOMERS will explode when close (distance is random)
New module: PlayerCenteredSpawn MODULE (PnP):
- place module once and ALL players will spawn walkers around them -- select interval (+ randomize option)-- select maximum number of walkers at once (up to 20) -- walkers will only spawn if close to settlements -- number of walkers limited by density of settlement -> a lot more walkers will spawn within towns than at a single farm house -- walkers will despawn if players far away
New Function: equip walkers with custom loot (of your choice):
- set probability and kind of loot in walkers pockets
changed: option to spawn module : spawn 0 walkers
fixed: minimum spawn distance to players (no spawn next to you anymore)
RickB released an updated version of his Arma3 Inventory Items addon on the Armaholic forums.
Quote : This Mod adds several new and usable inventory items that can be used just as they are with your own scripts, but also come with scripting that lets you combine or put them to use. f.e. drink soda, make fire, chop trees, place camera and broadcast picture to your smartphone (early stage but functional), fill fuelcan, fuel vehicles, and so on...
In addition to that this mod delivers 2 new Modules for use in the editor. Place a3Items_Module (found in menu "misc") and select from its menu whether you want survival simulation (hunger/thirst/sickness/simple Jump on custom key 2) for all playableunits in your mission (MP compatible).
Place the optional Lootspawn_Module wherever you want loot to spawn within buildings.. customize it in the editor: spawn distance, kind of loot, probability of loot, and so on..
new initialization function -> will work with all units now
Quote : This script allows you to build pretty much whatever you want using a dialog. You can maneuver the object using various different buttons on the keyboard.
Not all types of objects are included as some don't work well with being referenced after they are placed, and some don't have a display name so they are omitted.
This script mainly contains things like walls and some military towers and buildings (also includes some smaller objects that can be used to decorate).
Once an object is placed it can be moved again as long as it was you that placed it. You can also delete any objects that are relatively close to you (and are owned by you).
Educom released his MX Rifle Suppressor Compatibility addon on the BI forums.
Quote : This a small configuration for give support to MX rifles using the variety of suppressor for "RH Acc pack".
I've noticed that in the very updates they have been released that support has not been given to "muzzle" for mx rifles, i did a small config for give support to mx rifle with the variety of suppressor of "RH Acc pack", and i wish share it... enjoy
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