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Dslyecxi released his ShackTac Map Gestures on the shacktac website.

    Quote :
    ShackTac Map Gestures (STMG) is a mod created to solve a simple problem – in a virtual environment, it’s impossible to simply point at a map or trace a path for others to see. This tends to slow briefings and is a purely artificial limit, so… this fixes that!
    After adopting this mod, ShackTac saw a significant increase in briefing clarity and efficiency. It became significantly easier for a leader to talk through a plan and show exactly what the intent was via gestures, and anyone with questions could easily ask them and show exactly what they meant on the map via the gestures.



Written on 2015-08-02 by Dslyecxi

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kripto202 submitted an updated version of his Kommunity Insignias addon pack.
This pack contains many different Insignias that were made by different community members and anyone can add their own insignias.

    Changelog:
  • version 1.5:
      - fixed: a small error on startup
      - add: Senta a Púa
      - add: Smoking Snake
  • version 1.4:
      - fix: wrong file location


Written on 2015-08-02 by kripto202


Srcm35 has submitted a new cooperative mission suitable for clan or large group of players.

    Quote Srcm35 :
    After the events of the famous team Razor, and the Allied invasion in Chernaurs several years have passed, but unfortunately the situation has not changed much. After retiring NATO in Chernarus, backed by separatist guerrillas Chedaki Ukrainians, they have taken possession of the territory more and more rapidly, putting pressure on the government legitimized poor of this country. We do not know who supports them financially, but we know that this time you are also advanced in terms of technology, providing sophisticated equipment for their terrorist actions. The NATO summit held two days ago in Berlin, coalition forces have decided to plan a new military intervention in Chernarus, but the first aerial surveys do not tell us anything good. In the north-west of the region we spotted two batteries of Katyusha rocket launchers but we can not see them with reconnaissance satellite. We located in that area a large radio antenna and movements of armed men, will surely quell'antenna to make a screen for the entire area, putting pressure on our satellites. Here comes into action your task: Locate and destroy their power devices in order to disable the screen and allow us to idendificare triangular and the possible locations of rocket batteries; localized and blow those batteries, so as to make clear the coast from attacks from a distance and start moving large units for the invasion. You have a small team elitrasportato that will be ready to intervene at any time. After a long time you are the first Westerners to set foot in Chernarus. We are dealing with terrorist organizations of an international character and are well-armed and organized. Pay attention, Good work teams.



Written on 2015-08-02 by Srcm35

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killjoy has submitted his fourth mission in the collection Czechoslovakian Spring, set not long after "Soviet Hail".

    Quote killjoy :
    Czechoslovakia
    Ustecky Region
    March 14th 1987

    Less than 24 hours after the attack on Polna, A recon element from Nemesis Troop crosses the Elbe River, to seek out and destroy a AAA Battery. In an attempt to pave the way for air support in coming operations



Written on 2015-08-01 by killjoy


Mynock has submitted where you play as a CSAT soldier tasked with eliminating rebel encampments from the area.

    Quote Mynock :
    I am still relatively new to the ARMA 3 Editor so please enjoy these for what they are. Complexity will be added over time as I learn how to use more functions of the editor.

    I'm hoping to produce mini missions on a relatively consistent basis designed to be fun and quick for either a single player or a small group. I intend to label them all with the prefix [MMM] to symbolize it as a Mynock Mini Mission.

    If you enjoy my work or would like to see something in particular in the future, please speak up! I am very interested in creating scenarios and missions people enjoy playing.



Written on 2015-08-01 by Mynock


Srcm35 has submitted a new version of this cooperative mission where your main objective is to find and destroy the Opfor weapon system.

Changes:
  • erased Files belonging to the mod @allinarma terrain pack that prevented the start of the mission without the mod.



Written on 2015-08-01 by Srcm35


J has submitted a new version of this tactical squad based survival action horror mission, the fourth in the series.

Changes:
  • Fixed an issue where the Demons and Zombies would not chase or attack the Player and team members. Now the Zombies and Demons aggressively chase and attack the player and team members.



Written on 2015-07-31 by t1specialist


Mattastic informed the community on the Armaholic forums about the upcoming update of his Marine Expeditionary Force addon.

    Quote:
    Version 2.2 is on the way for the Marine Expeditionary Force mod. The update is pretty much finished and is going through some minor edits now. It should be released by the weekend. Coming in the update are some significant additions to further facilitate broader gameplay in Arma as the USMC.

    New Features:
    • M81 Woodland Camo Gear & Units
    • F-37 Fixed Wing Aircraft
    • Arma II HMMWV Ports (Compatible with EWK)
    • Coyote & Black Vests
    • ECH & ECH Lite Headgear

    That is the update for the most part. There are a couple things that aren't listed, but I will announce those with the release. This will be the start of the official WIP thread for this mod so please comment if you are a user of the mod with comments, questions, or complaints.


You can find more information and leave your feedback in the Marine Expeditionary Force topic.


Written on 2015-07-31 by Mattastic


Bohemia Interactive released a special Arma 3 developer diary video about Tanoa island, the new terrain featured in the upcoming Arma 3 expansion, which is set for release in the first half of 2016.
Tanoa island is a 100 km² South Pacific archipelago.

In this developer diary, Arma 3's Creative Director Jay Crowe and Project Lead Joris-Jan van 't Land discuss how the devteam came to a South Pacific destination, describe some of the key characteristics and points of interest on Tanoa and reflect on development so far and the roadmap ahead.

    Quote :
    Prague, Czech Republic, Thursday July 30th 2015

    Tanoa will be the first South Pacific destination featured in the Arma series. Previous Arma locations included the Mediterranean islands of Altis and Stratis (Arma 3), the Eastern-European country of Chernarus (Arma 2), the Middle-Eastern nation of Takistan (Arma 2: Operation Arrowhead), and various other terrains in the fictional Armaverse.

    Besides the new Tanoa terrain, the Arma 3 expansion will include new vehicles, weapons, attachments and gear, characters, playable content, and more. The expansion is scheduled to be released in the first half of 2016 and will be distributed as DLC for the base Arma 3 game.



Written on 2015-07-31 by Bohemia Interactive


Hector Corral submitted his French Army 2035 addon.

    Quote :
    Join the battle with the French army! Its role within NATO is crucial because of the gain of influence of CSAT in Eastern Europe. Get ready to join one of the last pillars of the falling European Union.

    Features:
    • A new faction: France
    • A new uniform: Combat Fatigues (CE) + Recon, Diving and Ghillie variants
    • Two new equipments: ECH (CE) and Carrier Lite (CE)
    • Two new camo for all MX weapons: Brown and CE
    • French names for units of 'France' faction.
    • All the content of this mod is available on all Arma 3 official languages


Written on 2015-07-29 by HELL-KILLER-Fr

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