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Chairborne released an updated version of his Russian Naval Infantry on the Armaholic forums.
This is a retexture of some Arma 3 assets to make them look like contemporary Russian Naval Infantry.

    Quote Chairborne :
    This is just a quick hotfix that should make the mod compatible for good with ALIVE.

    Changelog:
    • Minor tweaks for ALIVE compatibility


Written on 2014-08-13 by Chairborne

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Belbo submitted an updated version of his ADV Zeus Script.
This is a small script for adding editor placed objects or units to the zeus interface.

    Quote :
    When playing as Zeus you might notice that you can't interact with editor placed objects/units or with units spawned during the mission or even with respawned players. That's why I wrote this very small script to counteract that.

    This script adds (almost) all editor placed objects to the zeus interface, so you can edit them as Zeus. Additionally it checks every five seconds if units have been spawned and makes them editable as well. That way you always have a way to see or interact with your players or units spawned by scripts like UPSMON.

    Changelog:
    • small change to the while-loop


Written on 2014-08-13 by Belbo


Sabre[Dust] released his Simple Retexture UN/Red Cross aircraft addon on the Armaholic forums.

    Quote :
    Adds a few simple retextured aircraft

    Features:
    • UN:
        C130
        Mi24P
        An2 (fictional, no idea if it was ever used this way)
    • Red Cross:
        C130,
        An2 (fictional, no idea if it was ever used this way)
    • and maybe some more...


Written on 2014-08-12 by SabreD

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Beerkan informed us BangaBob released his Survivable Helicopter Crash script on the BI forums.

    Quote :
    Use this script for to simulate a survivable helicopter crash. In addition this script improves player immersion by dynamically playing sound effects during helicopter deterioration and adding frantic screen shake. Works in both MP and SP missions.



Written on 2014-08-12 by bangabob


Kiory released his True Ultra Shadow settings mod on the BI forums.

    Quote :
    So, for the longest time I was sick of the shadow resolution in Arma, I know I'm not the only one.
    I came across some juicy info whilst searching through some configs and discovered that the settings are on a config level, seriously 3 minutes of work and I was done with minimal performance impact!
    This adds Ultra Shadow settings to your game.



Written on 2014-08-12 by Kiory


POLPOX released an updated version of his Additional Truck Colors addon on the BI forums.

    Quote :
    This addon adds 8 colors for civilian truck.
    Colors are:
      White(by BI)
      Red(by BI)
      Light Blue
      Blue
      Light Green
      Green
      Light Yellow
      Yellow(Orange)
      Grey
      Black

    Changelog:
    • Fix:Some textures (by Brainbug)


Written on 2014-08-12 by Armaholic


O i.G. Tayylor [vDSK] submitted an updated version of his German Armed Forces (Bundeswehr) Rank Patches addon.

    Quote :
    The rank patches of the German Armed Forces: Army (Heer), Air Force (Luftwaffe) and Navy (Marine).
    I made the German Armed Forces rank patches for our clan and then I thought, I'm gonna release them for public use and here they are.

    Changelog:
    • Added : The rank patches of the German Air Force (Deutsche Luftwaffe) and the German Navy (Deutsche Marine).


Written on 2014-08-12 by Tayylor


RichardsD informed us he released an updated version of his Up Armored HMMWV Modification on the BI forums.

    Quote :
    So, I'll start with a quick historical abstract, very dirty, no references etc of the HMMWV. So towards the end of the 1980s it was clear to the United States Armed Forces that the M15 "Jeep" would not be sufficient any longer. It suffered from a few issues that were mostly the result of the overall design. Firstly, being so small limited what it could carry, and how much power it could produce. Secondly, the suspension was quite poor and at high speed was prone to flipping due to a fairly high center of gravity. So, research began on a vehicle that could be much faster, could carry more, and be more versatile. The first major step was the Gamma Goat, which although had remarkable off road ability, was incredibly slow, and extremely loud, two features that made it highly unsuited for service. So, AM General proposed the "Humvee" or High Mobility Multipurpose Wheeled Vehicle (HMMWV). This was a far cry from the M15, it was massive in comparison, and instead of sitting over the engine and drive train, the body molded around it affording it massive ground clearance and was extremely roomy inside. This was a reconnaissance, logistics and troop carrier, not meant to fight on the front, but to perform other auxiliary tasks and as such had no armor.

    Fast forward again to 2003, the Invaison of Iraq. The initial fighting spawned an insurgency for which the HMMWV would not be suited for. This vehicle, primarily designed for roles outside of the front lines was in need of proper armor protection. Thus, the "Armor Protection Kit" was designed, which included armor doors, windshield, roof, and gunners protection, similar to in Vietnam. These APKs for short evolved over the conflict in Iraq in Afghanistan as they became much heavier and more advanced. This modification features primarily vehicles equipped with the Frag Kit 5, and has vehicles such as the M1151 and M1152.

    This modification includes both Desert and Woodland variants, although not every model is availible in both camouflage schemes:
    • Desert:
        M1151 - M2HB
        M1151 - Mk. 19 GMG
        M1151 - M2HB Deployment
        M1167 TOW Up Armor
        M1152 Extended Cargo Vehicle
        M1165 Based Ground Mobility Vehicle (SOV)
    • Woodland:
        M1151 - M2HB
        M1151 - Mk. 19 GMG
        M1167 TOW Up Armor
        M1152 Extended Cargo Vehicle
        M1151 Unarmed

    Changelog:
    • Zero Added
    • Red Tracers


Written on 2014-08-12 by RichardsD


Major_Shepard submitted an updated stable version of the LEA - Loadout Editor for Arma 3. If you already had the beta you can update the tool by using Check for Updates in the Help menu.

    Quote Major_Shepard :
    LEA is a standalone application with the goal to simplify the customisation of player's loadout and mission edition.
    It uses a full graphical interface and maximum automatised processes to help mission-makers and team players waste as less as possible time in editing loadouts.

    LEA has the capability to read and rewrite mission.sqm files as well as generate SQF scripts into ArmA 3 mission.
    The software is provided with @LEA addon for players to make their loadout at mission start-up whatever the mission running on server.

    LEA can also help ArmA 3 team play thanks to its capability to easily share user profiles and missions through FTP.

    Changelog:
    • Added: Addon importer: the addon extracter can now manage pbo compressed files with Elitness.
    • Added: Addon importer: support for addon with config.cpp instead of config.bin.
    • Fixed: Mission Editor: re-importing a mission may reset on/off script flag if set off on a named unit.
    • Fixed: Mission Editor: hide non assigned command may not work with unit and on/off script fag set off.


Written on 2014-08-12 by Major_Shepard


POLPOX released an updated version of his Additional Intro Movies addon on the BI forums.


    Quote :
    This addon adds some new intro movies to your Arma 3.
    Add 5 movies for Stratis and add 18 movies for Altis.
    And, add one showcase movie for each islands.
    Showcase movies are have some 30-45 seconds movies.
    Stratis showcase movie has 17 movies, and Altis showcase movie has 52 movies.
    Can you watch them all?

    Changelog:
    • Added: 2 movies for Stratis and Altis


Written on 2014-08-12 by Armaholic

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