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1stLt.J.Aero Aka AeroDuhMedic has submitted a Pre-Campaign Mission where AAF, PMCs & CSAT have Gathered Together to plan a push to end the Blufor's Reign over Altis.

    Quote 1stLt.J.Aero Aka AeroDuhMedic :
    I'm currently working on a 5 part Campaign where AAF, PMCs & CSAT work on pushing NATO troops back to the mainland of Greece, Each Mission will consist of all units being playable so in other words it'll be a Massive Multiplayer Campaign, "SPOILER" First 2 missions will take place on Stratis, Only Mandatory mods will be Pomigit & BadHabitz Private Military Company Unit Pack, I have all the parts for Altis in mind, I just need to put my ideas in the editor.

    This Mission is a hype mission for the Campaign itself, Combat will take place, AAF, PMC & CSAT Troops have gathered to defend their Captains, Reports of a NATO Scout was last seen retreating to a hill to the east



Written on 2014-10-28 by 1stLt.J.Aero

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[EVF] Alex is working on a new island for Arma 3 called "Isola d'Elba" and sent us some first wip screens showing his work.

    Quote :
    EVF group present the WIP of Isola d'Elba, [EVF] Alex imported a 1:1 scale satellite image of 28.000x28.000px(1mt/px), the dimension are of 27x18 km for a total surface of 223 square Km, the island include 2 main city, 10 villages, 1 airport, 60% of island are cover by forest.

    You can find some info about the real area here.


You can find more information and leave your feedback in the Isola d'Elba WIP topic.


Written on 2014-10-28 by Fr3eMan


AustinAtSt has submitted this singleplayer mission where as a survivor in the post-apocalyptic world, you must fight to defend your Stronghold.

    Quote AustinAtSt :
    Stronghold aims to become the first true post-apocalyptic scenario for ArmA3, providing a unique experience unlike any other scenario in the ArmA modding community. With the focus of an atmospheric environment, players will become immersed in an Altis wasteland that will feel alien to the most experienced of Arma3 players. The environment accompanied by an original story will also give Stronghold hours of lore for players to discover as they progress through the game.



Written on 2014-10-28 by AustinAtSt

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Super-truite released an updated version of the ArmAGeddon gamemode and at the same time the ArmAGeddon addon by him and Make Love Not War on the BI forums.

    Quote :
    ArmAGeddon is a Coop Multiplayer game mode.
    You have to flee Altis while the island is sinking!
    CSAT forces are fleeing as well and you have to try to steal a vehicle to escape. Tornadoes, earthquakes, meteor falls etc. will spice up your journey!

    Typical game:
    * you spawn with few ammos, even sometimes with no weapons, no map ect.
    * Find equipment left by retreating CSAT forces in the buildings or try to eleiminate the CSAT's which are left to get their gear.
    * Try to find a chopper quickly (remember the water level is rising). Either follow discretly CSAT's (they are likely to call for an extraction) or
    find a abandoned one (usually those have no fuel or need to be repaired (Repair tool kits and fuel canisters can be found in buildings if you are lucky)

    Tip:
    Try tweaking your graphical options to be able to have the particle effects at least in 'high'. You will have better tornadoes, meteors ect.
    Also, there are two new options for particle effects: "Ultra" and "Armageddon".

    Changelog:
    • Addon changelog version 1.1:
        - added new sound effects
    • Mission Change log version 1.15:
        - fixed: Tornado Particle effect radius was too small sometimes
        - fixed: sound of thunder was not playing
        - fixed: the ghosthawk is now locked
        - added: Sync of the tide level across network
        - tweaked: number of abandonned choppers increased
        - tweaked: respawn is now closer to the group
        - tweaked: engines of abandonned vehicles are less likely to be destroyed
        - Fixed: respawn parameter issue
        - Fixed: Refuel with fuel cannisters is now working
        - Fixed: Respawn marker now invisible
        - Sync of tide is now a parameter for server admin



Written on 2014-10-28 by super-truite


Murciélago has submitted a new version of this mission engine, for Arma 3, created from scratch to bring the CTF missions to the next level.

Changes:
  • Cosmetic changes in code and mission info.


Written on 2014-10-28 by murcielago


SgS_Sarge from Sarge Studio has submitted the final version of this singleplayer campaign where they try to demonstrate on the example of the republic of Altis, a small country how far racial discrimination and hate can escalate to.

This final version includes the previously released parts 1 & 2.

    Quote Sarge Studio :
    Deliverance is a story-based Single player campaign, in which we try to demonstrate on the example of the republic of Altis, a small country how far racial discrimination and hate can escalate to. The player will have the chance to get to know the problems and motivation of both sides of the conflict and realize, that nothing is only black or white, that no side is absolutely right and mostly that violence doesn't solve these problems.



Written on 2014-10-28 by SgS_Sarge


Mickyleitor informed the community on the BI forums the FFAA Mod Team released an updated version of the Spanish Army Mod for Arma 3.

    Quote :
    We have some good and (sadly) bad news.
    First at all, thanks you all very much who have supported us on the MANW contest, we almost have reached 400 supporters! This means a lot for us.
    We see a lot of content with a very high quality on the contest, that will be hard to beat!!

    We bring you the last update before contest deadline and we have decided to publish our current and the new content created for an "extra" MANW version. Apart from the bugfixes listed on our feedback tracker, we have done all we could but unfortunately we have no time to finish the B.A.M and that's a very sad news because we have worked a lot the last months. Really, we are the first who want publish it but not in his current state.

    On the other hand, this "extra" MANW version adds 3 new vehicles:
    • The C130 Hercules on camo and normal variant with pilots units (SQN 31) included. Now It has the cargo option disabled so It's only for troops transport task.
    • The Duarry Supercat boat, which it's used by the IM on maritime operations. We have plans in the near future for redo the model (and add some variants).
    • The LCM-1E, an amphibious mechanized landing craft which It's used to load vehicles, It has a complete and fully functional system which allow the player attach the vehicle to the LCM. It works very well under SP and MP scenarios. Also, we have added a sailor which its a perfect driver for the LCM , we will update it in the future and add the (hoped) Infantería de Marina (Spanish Navy Marines).

    We recommend all enjoying our mod, update it not only for the new stuff but the new bug fixes.
    Me, as addon maker, I've to give thanks to all the development team especially to Peloton, abi, Lobo, Iban and Crow which have spent a LOT of hours trying to get all works, sometimes successfully and other with not too successfully. And for sure, all who have supported us along this 10 years even who have helped us eventually.

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.



Written on 2014-10-27 by Tisor


Igitur released an updated version of the Stance Adjustment Mod on the BI forums.

    Quote Igitur :
    This addon is an overhaul of the game's default stance adjustment mechanism. It adds two new temporary modes to the default (persistent) game mode, and lets the player enter the adjusted stances on the move, dynamically. The leaning stances are processed as well.

    Changelog:
    • userconfig added
    • signed


Written on 2014-10-27 by Igitur


Austin(medic) released an updated version of his Dialogs guide on the BI forums.

    Quote :
    This guide is meant to help you learn how to create a basic dialog that will accept user input and display it on the screen.

    This one isn't too complex, I wrote it up in about an hour, all it covers is one basic dialog.
    It consists of a frame, a button, and a edit box. It also contains a download link to a hpp file that you will need for the dialog to function

    I didn't really take the time to beautify the dialog either, so it looks hideous, I could care less really about how nice it looks for the purposes of demonstration.

    I might add a second section for something a bit more complex than this and cover other resources such as the list box in the future.

    Changelog:
    • Updated the guide with a section on how to make and use listboxes
    • Some corrections to the first section


Written on 2014-10-27 by austin(medic)


Madbull informed us the Team R3F released an updated version of the [R3F] Logistics script on the BI forums.

    Quote Team R3F :
    The [R3F] Logistics is a collection of scripts to install in a mission (no required addon).
    It is MP and SP compatible, dedicated and non-dedicated server compatible.

    Changelog:
    • Added : ability to send/sell back objects to the creation factory
    • Added : the objects are locked to the side/faction/player/none
    • Added : planes and wheeled vehicles have been set as towable in default configuration
    • Added : countdown during the helicopter lift hooking process
    • Added : logistics configuration for the "All in Arma" addon
    • Added : logistics configuration update from A3 1.22 to A3 1.35
    • Added : disable the R3F's airlift when the BIS' airlift is currently in use
    • Added : tutorial mission to learn how to use logistics
    • Improved : the towing feature is allowed only if the front side of towable object is near of the rear of towing object
    • Improved : the cost of creation in the factories are configurable and more realistic
    • Improved : the vehicle's content interface shows the place taken by each item and a global progress bar of the cargo load
    • Improved : easier and more efficient way to protect essential objects (see USER_FUNCT\do_not_lose_it.sqf)
    • Improved : when creating/unloading a movable object, the initial height fits to the player's sight
    • Improved : when creating/unloading a non-movable object, the warning message is replaced by a confirm dialog
    • Improved : take benefits of the getHit command in the injury protection system
    • Improved : performance optimizations to determine the logistics capabilities of an object/vehicle
    • Fixed : AI can no longer walk through walls and other objects
    • Fixed : autonomous vehicles can now be loaded/moved/towed
    • Fixed : autonomous vehicles from the creation factory can now be used
    • Fixed : underwater diver can now take an object in its hands

    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.



Written on 2014-10-27 by madbull

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