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SneakyBeaver released his SUV skin which he ported from Take on Helicopters on the BI forums.



Written on 2014-07-18 by SneakyBeaver

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Sickboy submitted the newest version of Play withSIX.

    Quote Sickboy :
    Ever since the SIX updater users have been able to create and manage collections of modifications of our increasing network that now hosts nearly 2000 mods for the ArmA series. Now it’s time to share this experience with your friends, communities and the whole world.

    On behalf of the entire withSIX team I am very happy to introduce to you the beta version of the all new collection sharing.

    If you have subscribed to beta updates, you can try the preview version of this feature along with several other updates and improvements that we are working on for the next release.

    The highlights
    • Upload a private collection
    • Upload and share the collections unlisted
    • Public Collections
    • Collection pages
    • Other improvements
        - Improved rendering performance and compatibility of the integrated browser
        - Improved client stability and reliability
        - Improved startup speed
        - Improved UI responsiveness



Written on 2014-07-18 by Sickboy


Ovenmit informed us he released an updated version of the SA58 which he ported from Arma 2 on the BI forums.

    Quote :
    I have ported one of my favourite weapons from Arma 2. Everything seems to be working as far as I can see. New muzzle system is in place.
    I may still tweak the config based on comments or my own findings. I plan to make a new texture too in a future release.

    Changelog:
    • Ammo tweaks
    • Added Joint Rail support

    Although it will work without ASDG Joint Rails it is strongly recommended you have it.



Written on 2014-07-18 by Ovenmit

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Raid informed us he released an updated versiopn of the M1A1 MBT, which he ported from Arma 2, on the BI forums.

    Quote :
    Glad to finally release my first mod / port to the community. This would be of coarse the M1A1 MBT. This is a Arma 2 port with a little extra work. Newest update has the M1A2 included.

    Changelog:
    • Fixed M1A1 Driver LOD not complete. (Bottom of the turret)
    • Fixed Driver NVG/TI.
    • Fixed No NVG/TI for other vehicles.
    • Fixed Screen Shake.
    • Fixed Broken sound from Patch.
    • Added Texture Tweaks by Brainbug.
    • Added Detailed Map Icons by AngelWingGamingJacob.
    • Zeus Support.
    • Dumped some irrelevant files.
    • Changed TWS to have Thermal.


Written on 2014-07-18 by Raided


Joe98 released in the BI forums a new mission where you are faced with the same tactical situation but you use 5 different weapons so it needs 5 different approaches.

    Quote Joe98 :
    The first set of missions were set on the Proving grounds map and the crossroads was surrounded by thick scrub.

    This set are at a crossroads in Takistan. This time the crossrords are surrounded on 3 sides by buildings.

    A small party of enemy have advanced to a nearby crossroads. They were seen filling sandbags. It is now late afternoon. We need to take the crossroads before dark, otherwise they will probably reinforce the position overnight.

    Your mission is to re-take the crossroads.



Written on 2014-07-18 by Armaholic


Panicsferd has submitted a new version of the third part of this three part custom campaign for Arma 3.

Changes:
  • on "A Zargabad Welcome" missing dialogue was fixed, previously there was an error that meant dialogue was missing.
  • on "Convoy Run" fixed it so that the final task will show up and have its destination displayed on map.
  • on "Convoy Run" fixed a task not completing when it should.
  • on "Recruitment" fixed a problem where the player was stripped of their CSAT uniform and was in their underwear.
  • on "One Shot" fixed a problem with a unit not being called the correct callsign.
  • on "Familiar Faces" increased the triggers range to help eleviate the problem with people missing it.
  • on "Resupply" moved the supply truck closer to be more realistic instead of in the back where there we no soldiers.
  • on "Resupply" fixed a task not completing when the player would get in the helicopter.
  • on "Resupply" fixed a gamebreaking bug where the ending trigger would be triggered (somehow it was deleted).
  • on "The Finale" tweaked it so that when it comes to the part where you're on your own, I have made it so your squad disbands.
  • on "The Finale" fixed it so now the player has more time in trying to kill the general before he takes off.
  • on "The Finale" fixed it so that the final task will complete before the credits sequence.



Written on 2014-07-18 by Panicsferd


Goschie released an updated version of his Dynamic Settings UI script template on the Armaholic forums.

    Quote :
    The Dynamic Settings UI is designed as a script module, so it may easily be placed in a vanilla mission. Once in the mission, you may add to its settings list. Upon activating the "Settings" action in game, the UI will pop up with all the settings you added and allow you to change them. Changing them and saving will simply change the global variable you named in the settings list; it will take on the value you selected and saved!

    The Dynamic Settings UI is great for any mission maker who wants users to have personal options while playing. More importantly, any vanilla mission with this included will stay vanilla!

    Changelog:
    • Fixed rpt error when compiling
    • Fixed more dialog errors for arma 3
    • New color scheme and slightly different layout
    • New optional "on new saved value" event for settings


Written on 2014-07-17 by Goschie


Keewa released an updated version of the CJTF101 Editor addon by him and Titibond on the BI forums.
With this addon you can now acces to a lot of objects. Houses, misc items, ruins, Ghost hotel, HMS Proteus, etc and use them in your mission. Your mission will not require this addon if you use it!

Changelog:
  • Fix of some minor errors in .rpt
  • Adding of the template mission by BlackViperGaming


Written on 2014-07-17 by McKeewa



Here is number five of our recently introduced video round-ups in which we will inform you about all the new videos the Armaholic videomakers have released in the past week on our Armaholic youtube channel.

Since early march we are working together with a few well known and lesser well know videomakers from within the Arma community who create videos of all the different Arma content which is available. All of them have their own unique way to make videos the way they like. By cooperating with different people we hope to offer you a channel on which you can find different videos in the style you like about the Arma series.
In the Armaholic youtube channel you will find showcases, reviews, previews and gameplay videos of missions, mods, addons and scripts released for the Arma series.

We hope you will subscribe the Armaholic Youtube channel, watch the videos and like the videos to show those authors their work is appreciated.


This week we highlight the Arma 3 Gameplay video - Linebacker Part 2 video made by oO Para Oo.
"This Armaholic gameplay video shows part 2 of a new Linebacker operation. In this video we follow 3 Commando as they take part in this joint operation between various Arma community Gu's. 3 Commando, VCB, Taskforce 91, TFI. So we have the EU, Americans, Canadians, and the French all fighting together.

The civilians are a mix between real players and AI, and some of them are suicide bombers so we have to pid our targets before shooting. The view is stuck to FPV and we have intel as the operation commences, in this video we see a highlight of a 2 hour mission."




Of course the past week there were more videos released and you can view them all by clicking "read more.."!

Recruitment:
We are still looking for more people who are interested in a cooperation with Armaholic to create videos for our channel.
When you see this and do currently make videos and are interested to join the team to make the channel a succes for all involved you can always contact Foxhound and have a talk how we can work together.

Currently the active team of video makers consists of:
  • JezaGooner, visit his own channel here
  • TheSwissMAVERICK, visit his own channel here
  • DanishARMA2, visit his own channel here
  • RoyalGamersUK, visit his own channel here
  • oO Para Oo, visit his own channel here
  • Ironman, visit his own channel here

We hope to hear from you!

read more...


Written on 2014-07-16 by Armaholic


Shazer has submitted a new version of his soundmod which changes the A-164's sound to that of the A-10's "signature" sound while also keeping the original sound BI gave it.

    Quote Shazer :
    This mod changes the A-164's sound to that of the A-10's "signature" sound while also keeping the original sound Bis gave it.This is a finished version of the sound mod I'm doing for the A-164 Wipeout. The goal of this sound mod was not only to add the traditional A-10 engine fan sound but also keep BIS's engine sounds as well.

    Changelog:
    • Removed the gun and explosion sounds just has engine sounds.
    • Fixed config due to bootcamp update.


Written on 2014-07-16 by Shazer

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Official Armed Assault Website - armedassault.com Official Arma 2 Website - arma2.com
BIS Forums - forums.bistudio.com BIS Wiki - community.bistudio.com
Bohemia Interactive Studio Website - bistudio.com Official Arma 3 Website - arma3.com

Community sites

Polish Arma community - ArmASite.pl Ultima Ratio
PvP Arma community - arma-tactical-combat.com Italian Arma community - arma2.it
Arma Editing resource - ofpec.com Czech Arma 3 community website - armaseries.cz
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CSLA studio hosted by Armaholic.com - csla-studio.info

Project websites

Finland at war mod - fww2.org Spanish Army Mod FFAA
Armed Assault OTK Studio - otk-studio.ru Hellenic Armed Forces Mod - hac-virtual.org/HAFM

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