Kommiekat released in the BI forums a new campaign inspired by events that could and may have happened by the C.I.A.

    Quote Kommiekat :
    A proxy war is a conflict where third parties fight on the behalf of more powerful parties.

    Proxy wars have also been fought alongside full-scale conflicts. It is almost impossible to have a pure proxy war, as the groups fighting for a certain nation usually have their own interests, which can diverge from those of their patron.

    Typically proxy wars function best during cold wars, as they become a necessity in conducting armed conflict between at least two belligerents while continuing cold warfare.."


Written on 2014-05-05 by Kommiekat


In this weeks wip report we feature 26 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.

Arma 3 - Chernobyl Zone

    ArmanIII is working on the next version of his Chernobyl Zone map and he sent us some new wip screens of the village Novoshepelychi

Arma 2 - Dutch Armed Forces /Royal Netherlands Army

Arma 3 - Female heads Mod

    Zeealex is working on some female modules.

      Quote :
      The basic variation of the nato gear is in, working moderately well, weighting needs tweaking (as per norm) mostly to the right arm, you can probably see it, and there will be some model updates in the future, this one will probably be rehashed as the AAF gear. even though i prefer this look, obviously once the combat shirt has been textured properly it'll look better.
      The model was modified to make it look like she was wearing a compression bra, in 2030-whatever it's a uniform requirement, so while she does have breasts, they aren't big, sorry guys!
      The boots are using a rough self made texture, I can't live with only one Magnum Elite Spider variation in the game (big Magnum fan).
      There will be a lot of camo variations available, from CSAT hex camo (I hope) to USMC MARPAT.

    - Armaholic forums
    - BI forums

Arma 3 - NATO/Russian AK SOPMOD Pack

    WarLord554 released a few screens showing the AK74 SOPMOD SPEAR UBS, the AK12 and the short barreled PMC series platforms.

    - BI forums

Arma 3 - ArmA 2 C-130J and MV-22 Redux

    Sakura_Chan released a new video showing the lighting, flight transition, hover maneuverability, instruments and plane mode handling.

    - BI forums

Arma 3 - RKSL 3: SAAB JAS-39C Gripen

    RKSL-Rock informed the community about the SAAB JAS-39C Gripen he has been working on.

      Quote :
      Created at the end of the cold war and sharing a lot of features of the Typhoon and Rafale, the Gripen is the much cheaper cousin. It may cost less but it is arguably almost as capable. Which makes it almost perfect for balancing the Resistance forces against NATO and Former Soviet-bloc or the newer Chinese aircraft.

      When I first started this model it was as a distraction. I had just spend nearly 4 weeks solid developing the HUDs and MFDs of the Typhoon. I need a break from coding and testing. This was it.

      Oringally I was going to use it fro the IAP Government Air Force but as we developed the IAP story line it just did not fit in. We toyed with the idea that South Africa would be leading the ASA (OPFOR) for a while and discounted that pretty quickly. Just too contentious really so its technically "homeless" for the moment.

    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!

Written on 2014-05-04 by Armaholic

Igitur released an updated version of his Custom formations system addon on the BI forums.

    Quote :
    This addon was initially designed to get round AI units' unability to keep formations when walking, safe, weapons lowered. I wanted something similar to Arma 2, which I found more realistic and immersive in that regard.
    Working on that, I developped the mod and added a few features to the game's formations mecanism, making the player able to define new formations at will and on the move.
    It happened that the whole system worked pretty well for all combat and speed modes, allowing for a tactical use of the mod.

    • Fixed : units were switching their positions when one of them got killed.
    • Fixed : The mod was spamming the Action, Engage and GetIn menus. Using those menus should now let the unit return to its default formation and perform the action as intended.
    • Using the sensitive cursor along with the action key when you're halted will always let the unit leave the mod and perform the action.
    • Exception : you can now order one or several units to get in a vehicle with the cursor and mouse even when moving.

Written on 2014-05-04 by Igitur


Zigomarvin submitted an updated version of his Usable cargo ramp for CH-49 Mohawk script.

    Quote Zigomarvin :
    What pilot and copilot can do:
      - set cargo ramp in 4 positions: open, sligthly open, drop position and open.
      - turn on some lights or play some sounds to indicate to the crew in the back that it's time to jump.
    What soldiers in the back can do:
      - if the cargo ramp is in open position they can get in or get out (below 40 m and 50k m/h).
      - if the cargo ramp is in drop position they can jump (above 100 m).
      - they can get out to the left side (the défault action always eject you to the right side).

    • New cargo ramp positions: closed, slightly open, drop position, open.
    • Pilot and copilot can turn on lights of colours or play audio signals in the cargo compartment.
    • You can get out to the left side.

Written on 2014-05-04 by Zigomarvin

Kommiekat informed us he released in the BI forums a new version of this four missions campaign inspired by true events that could and may have happened by the C.I.A.

  • Added NV Goggles to Player in all missions only
  • Added NV Goggles to Enemy Patrol Leaders only
  • Increased enemy patrol groups by one unit
  • Fixed trigger in Phase 3 (Third Mission)

Written on 2014-05-04 by Kommiekat

DAP informed us he released in the BI forums this Sector Control gamemode mission where you can raise your tickets by holding control points on the map.

  • Wanzers updated (to version 1.04)
  • New weather script (RandomWeather script from Meatball)
  • Added new weapons and items in VAS
  • Pilot restrictions (Heavy weapon not allowed, only pilot coverall and pilot helmet allow to operate Wanzer)

Written on 2014-05-04 by DAP

Spookygnu submitted a new version of his Icarus Solar Station, an Offshore Eco research Facility of the northern coast of Altis.

  • removed objects not used anymore from the sqm. -cabuildings -CHF Merlin -Xmed Scripting -Kyo_mh47e
  • Demo mission fixed also and renamed as "icarus_solar_station.altis"

Written on 2014-05-04 by spookygnu

Jekko has submitted a hotfix for this infantry cooperative mission for up to 9 players. It comes also with stringtable for English, German, French and Italian languages.

  • fixed AI glitch
  • changed to Farooq's Revive Script
  • adapted to Arma 3 v1.18

Written on 2014-05-04 by Jekko

Andy_McP1 has submitted his first mission at

    Quote Andy_McP1 :
    Destroy a Radio Station and an AA Sentry, call in Air Strike on an HQ building and get to the Evac point without getting killed.
    Enemy reinforcements may be mobilised at various stages of the mission, the amount will depend on how loud you are.

Written on 2014-05-04 by Andy_McP1

Decades of Development submitted the first alpha version of the Over The top mod.

    Quote :
    Over The Top is a total conversion for Arma 2 CO, it turns Arma 2 from its modern setting to a world war one setting immersing players in the mud filled trench's of 1914 to 1918. With access to tanks, planes, armoured cars and many other objects players are sure to enjoy the mods first release.

    • 3 functioning factions.
    • Guns and emplacements.
    • Tanks
    • Planes
    • Armoured cars
    • Cars and Trucks

Written on 2014-05-03 by TankGun

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