_Triangle released his MU-CUP Insurgents addon on the BI forums.

    Quote :
    After downloading the Community Upgrade Projects - Weapon pack and seeing the factions and units available it was extremely disappointing to see that no attempt had yet been, made for the Insurgent factions to look as such, I'm sure this is planned for the future.

    This is just a very quick edit I made to fill the gap whilst larger mods are being worked on CAF Aggressors CUP etc.

    This means that you can enjoy Insurgent style enemies without having to download much larger mods which include lots of content you dont require. This will hopefully seriously reduce mod download sizes for communities etc.

Written on 2014-12-10 by _Triangle


Falke75 submitted the first version of his Falke Task Force Arrowhead Radio.

    Quote :
    This adds the EX-8550 Radio for Task Force Arma 3 Radio.

    The EX- 8550 is a small One-Way UHV (Ultra High Frequency) Short-range radio from authorities, security and military units.
    German nicknames of this radio are: Handquetsche, Ackerschnacker, 855er or EXXE (Echse).
    Due to its shortrange, roughly 5km, its very suited for radio usage between team and sqauds.

    • 30 Channel
    • 30 Channel Frequenz Save
    • 30 Channel Frequenz Load
    • Frequency name inside (init.sqf)
    • New keys Channel up / down
    • 7 Color LED HUD
    • Sun / Moon shadow
    • If you push the PTT button, a "TX" icon will be shown in the digital HUD

Written on 2014-12-10 by Falke75

MDCCLXXVI submitted version 1.0.0 of his Recurring Cleanup Script .

    Quote :
    Made partially redundant by the BIS remains collector, and seeing some members still having issues with cleanup scripts in their scenarios ...

    The problem with the BIS Remains Collector is that it has only limited cleanup support (just vehicles and bodies). This means you also then have to run a separate thread to manage other accumulations (such as weapon holders, which are created beside dead bodies). It would be better if all cleanup and garbage management was done in one thread, for performance reasons. As far as I know, it also runs in FSM, which uses a lot more evaluations than is necessary to get the job done, another performance hit.

    This code will maintain healthy levels of all the 'garbage' that can build up over the course of a scenario.

    • Bodies
    • Destroyed vehicles
    • Craters
    • Weapon Holders (ground garbage)
    • Static weapons (may conflict with scripts)
    • Land mines (may conflict with scripts)
    • Ruins
    • Orphaned triggers
    • Empty Groups

    Stuff is removed on an oldest-first basis, to mitigate the chance of stuff deleting in-front of players. BIS remains collector does effectively the same thing for bodies and vehicles, but it does not account for weapon holders, craters, or ruins. Would be handy if BIS would include support for these things too, which can build up to quite large quantities over the course of a scenario.

    There is an integrated config to set your desired healthy limits.

Written on 2014-12-10 by Quiksilver


JustSpeedy submitted the Minecraft Cubes! addon.

    Quote :
    Finaly, you can now play Minecraft in Arma 3 ... kind of.
    I might add some more cubes soon!

    This is my first mod.

Written on 2014-12-09 by justspeedy

Whiplash has submitted a cooperative mission, playable also in singleplayer, where as part of a United States Special Operations group you have to raid several OPFOR camps on Altis and recover all intel that you encounter.

    Quote Whiplash :
    Over the past few weeks some weird seismic activity has been shacking over Altis , even though we are not 100% sure about this , it is believed that CSAT has developed some kind of a "Seismic weapon" . Over the past few weeks reports have led us to search for this weapon over the North East area of Altis , more specifically near the "Ghost Hotel" .

    Primary objective is to eliminate all OPFOR that you encounter . As a secondary objective you will have to find all intel that you can about the seismic weapon.

Written on 2014-12-09 by PSK_Whiplash

aliascartoons released in our forums a new version of this cooperative mission where your objective is to launch a diversionary attack on the southern part of Altis.

  • replaced bugged weapons
  • minor changes in scripts and triggers

Written on 2014-12-08 by aliascartoons

AWC_Chief_Wiggum released his simple dogtag addon on the BI forums.

    Quote :
    Did you ever experienced the following moment?:
    "Your in a mission with your clan, 10+ people are around you, you don't use any nametag mods and although you know them all for ages, you 've got no idea who the hell is right in front of you."'s over!
    DTAG is a simple mod that allows players to set up their own dogtag and view other ones.

Written on 2014-12-08 by Chief Wiggum

Slatts released the first version of his Black TRG reskins on the BI forums.

    Quote :
    Had this texture sitting on my HDD and decided to release it. Like my Black MK20 this is just a simple as can be reskin making the TRG series black.
    Feel to use it as part of faction packs etc. But don't edit the original texture without my permission. And credits are much appreciated if you do use it

Written on 2014-12-08 by Slatts

AWC_Chief_Wiggum informed us he released an updated version of his Advanced Civilian Interaction Menu script and addon on the BI forums.

    Quote :
    Recently a friend of mine asked me to create a simple civilian-interaction script.
    He only wanted the basic functions like telling civs to stop,go,....
    But (un)fortunately it all degenerated a bit, and i came up with a not so basic Script, which i would like to share with you guys.

    • added: "follow" action [still wip]
    • added: admin console [only in MP if logged in as admin]
    • added: inventory system ["TAKE" and "GIVE" only works in SP for now!]
    • added: gestures when jusing "SHOUT" actions
    • fixed: tons of bugs
    • changed: new dialog [Pls give feedback!A friend had problems with shifted GUI-elemts.]
    • etc... full changelog soon

Written on 2014-12-07 by Chief Wiggum

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