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Screen of the week

Stefan has submitted his first mission at

    Quote Stefan :
    When you arrive at F.O.B Arizona you will receive your objectives

    • IEDs
    • suicide bomber
    • ambush
    • choose your weapons and vehicle
    • simple and realistic objectives
    • and more...

Written on 2014-01-12 by StefanMKD


Petrtlach released a new video showing a sapper unit cutting through some fence on the map Marenice on the Armaholic forums.
Additionally a few screens of the new equipment the German engineers have recieved.

You can find more information and leave your feedback in the CSA38 (Czechoslovak Army 1938) wip topic.

Written on 2014-01-12 by (CSA38)PetrTlach

Slatts released an updated version of his Russian Weaponry Variety Pack on the BI forums.

    Quote Slatts :
    I made this weapon pack a few months back but never released it due to getting distracted by Arma 3. The recent release of the Arma 2 MLODs encouraged me to release this weapon pack.
    It contains a variety of Russian weaponry with different attachments. Such a RPK-74 with a NSPU. AK-47 with GP-25. As well as night optics on the PKM and PKP. I'll be fixing errors and expanding on it...maybe.

    • Added AK-74M plus attachments
    • AKS-74M plus attachemts
    • KSVK with Night and thermal optics

Written on 2014-01-12 by Slatts

Inkompetent informed us he released an updated version of his INKO Disposable addon on the BI forums.
This addon for Arma3 makes the NLAW man-portable anti-tank launchers disposable as it is in real life.

    Quote Inkompetent :
    I have attempted to replicate all basic functionality found in INKO Disposable 1.2 for Arma 2. This addon for Arma 3 makes the NLAW man-portable anti-tank launchers disposable as it is in real life. After one shot the tube is spent and cannot be reused in any way.
    The spent tube can be thrown away after firing simply by switching weapon (default key: F). AI throws it away automatically shortly after firing.

    Aside from being a simple addon for a slightly more realistic game it is in great part designed for other addon-makers.

    The code has been kept as simple and as modular as I have the wits to make it for the simple functionality it has now. It is fully possible to make this work with disposable launchers in other addons by adding a few variables to those launchers's config and should require no tinkering with INKO Disposable at all.

    • Fixed "undefined variable _unit" error spamming RPT
    • Fixed AI selecting pistol over rifle after firing due to what seems to be a bug in selectWeapon command

Written on 2014-01-11 by Inkompetent

Redfield-77 released the NATO 5.56 and 7.62 Damage Mod on the BI forums.
This modifies the damage output from all vanilla and some addon 5.56 and 7.62 ammunition using a damage coefficient.

    Quote Redfield-77 :
    This is a modified version of Lao Fei Mao's Damage addon (part of Lao Fei Mao 3rd person) which incorporates some of the newest weapon mods.
    It modifies the damage output from all vanilla and some addon 5.56 and 7.62 ammunition using a damage coefficient.

    • Removes the need for event handlers on all enemy units and spawners.
    • Universal to all enemy types even ones that haven't come out yet.
    • Very Lightweight at only 2kb download.
    • Easy to dispose of if BIS ever changes their damage values.
    • Easier than going into each individual mod to change damage values on addon weapons.
    • Adjustable to taste. Realism is in the eye of the beholder.

    • New ammo types must be added manually.
    • Stacks with other modifiers like "Roy86 PO3 easy takedown" and "Banga Bobs EOS damage multiplier" These are easily disabled in parameters just remember to do it.
    • most likely more....

Written on 2014-01-11 by Redfield-77


Tisor released a new video showing a beta version of the VCI Pizarro on the Armaholic forums.

You can find more info about this project in the Spanish Army Mod FFAA wip thread.

Written on 2014-01-11 by Tisor

Pokertour released his =ATM= Third Person in driver script on the Armaholic forums.

    Quote pokertour :
    When you are driver in Armored and block in 1st person view It is not very significant to play driver. You have a small space to see with black around. It's not good. To correct this problem I have create the ATM Third person view in driver.
    The purpose of this script is to force the driver to Third person.

Written on 2014-01-11 by pokertour

Genesis92x informed us he released in the BI forums a update for this mission that revolves around the multi-faceted goal of surviving a virtually infinite onslaught all the while trying to seize capture points.

  • No longer requires an addon - new weapon/stat loading system
  • The stats are now CLIENT SIDE. This means stats will carry to any server
  • Optimized many scripts to run faster. Should increase server/client FPS
  • Moved certain flags around to make it easier for AI to capture
  • Many Optimizations
  • Added manual save button. Under the second tab in Settings.
  • Fixed AI spawning in water. If AI spawn in water, they will be diver units instead
  • Delayed players loading too quickly into the mission
  • AI will not spawn on that little spawn island
  • A lot of other little things I have forgotten...mostly bug fixes.

Written on 2014-01-11 by Genesis92x

Brainslush released an updated version of his =TSS= SLOVETIR addon on the BI forums.

    Quote brainslush :
    With the new 3D-Scopes in Arma3 TrackIR-users can look around with a magnified view. This addon is supposed to tackle this problem by unzooming the player when looks around. It also enables the TrackIR-user to watch around in the 2D-Scopes. Furthermore it disables the possibility to use nightvision with zoomed scopes. I know that some might disagree on this topic but it doesn't work with most scopes.

    • Fixed: Error was displayed when player got attached to an object
    • Fixed: Pause menu button "configure" didn't work properly when using this addon
    • Added: Added addon restart button to pause menu in case the addon stops working

Written on 2014-01-10 by Foxhound

VinceMagic submitted an updated version of his TeamSupport script.
With this script AI groups are reinforced en prompt into HCommand.

  • Possibility to scroll and exit the action menu.
  • when plane unit gets destroyed Mission Support\ action menu is activated\-1 action left.
  • Files created.
  • added: ramp animation to mv22 when paradropping.
  • added: airsupport.
  • added: bombrun.
  • fixed: Somme planes crashes when spawned, all planesclasses can be used now.
  • fixed: supplyCrate sinking into the ground.
  • fixed: ...
  • more stuff coming soon...

Written on 2014-01-09 by VinceMagic1

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