Jay aka Killenger has submitted a quick instant action mission inspired by Rainbow Six Terrorist hunt.

    Quote Jay aka Killenger :
    A Terrorist groups who call themselves the Sons of Ares have seized a military dock on the island of Altis. We currently do not have any Intel on the motives of this attack but we are aware of what could be part of the shipment. These weapons are classified and we cannot let them in the hand of this group. Recons shows no survivors of the attack so don’t expect any hostages.

Written on 2015-02-18 by Big


Champ-1 released an updated version of his CH Rebalance Pack on the BI forums.

    Quote :
    The purpose of this mod pack is to remove or rebalance some aspects of the game that don't require any competence to use or may be considered effortless. In my opinion, there are two things in Arma 3 at the moment that can make you feel cheated: abundance of thermal imaging sights and absolute prevalence of lock-on missiles. And this mod pack takes care exactly of that. Also it's modular so you can use only parts that you like.

    • removed all thermal imaging sights from smallarms scopes and vehicles
    • removed IR lock feature from all AT missiles
    • increased lock time and reduced missile lock cone on all AA missiles
    • significantly increased lock time and greatly reduced missile lock cone on fixed-wings air-to-ground missiles

    • added: chrp_Flares_pawnee.pbo - adds flares to Pawnee and Hummingbird
    • added: chrp_Loadouts.pbo - slight adjustment to soldiers' loadout, removes some optics from regular soldiers to make them rarer
    • changed: increased time before AI firing missiles
    • fixed: AI not firing some AT missiles
    • fixed: removed Thermal Imaging on all picture-in-picture displays

Written on 2015-02-18 by Champ-1

Br. informed the community on the Armaholic forums he started working on his Cabayanos island.

    Quote :
    1st part Terrain & developpment:
    The topology of the terrain is based on Tenedos (Greek name) /Bozcaada (Turk name). Cabayanos(16,3km²) is smaller than Tenedos(42,63km²).
    Roads, elevation, satellite map are also based on real datas. Towns and military camp are fictionnals. To improve the experience, I took a lot of liberties on this. The 1st part is only developped by my own at the moment.

    The 1st part will be released indenpendantly of the second, I dont know when exactly it will be released but as soon as possible.

    2nd part Multiplayer and singleplayer campaign:
    The second part is for the community, each one of you can contribute of the project by sharing a new mission on cabayanos island.
    I'll give a storyline and the intro mission and the end then you will be able to submit a new mission.
    All thanks and credits will be for you. (Rules & mission upload will be published after the first part release). This project is not only mine but also yours.

    For more information abou the project visit my website.

You can find more information and leave your feedback in the Cabayanos island wip topic.

Written on 2015-02-18 by Br.


LordJarhead released his JSRS2.2: Lite soundmodification on the BI forums.

    Quote :
    JSRS2 LITE is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are very authentic to what we call "modern warfare" still the main purpose was just to create a certain type of sound feeling.

    What are the overall features of this mod?
    The mod adds over a few thousand new sounds to the game, most ingame sounds are exchanged by these. Since this is the so called „LITE“ version of the original JSRS2.2 version, it does not bring any script sounds to the game, making it way more faster and better for MP sessions. As no scripts are involved anymore, there is no way this mod could conflict with scripted missions or other script heavy addons. Also it works way better with other addons such as weapon packs and addon vehicles. Overall, this is the perfect lighty version of a game changing soundmod.

Written on 2015-02-17 by LordJarhead

Kiory released an updated version of his SR-25/EC weapons addon on the BI forums.

    Quote :
    So today I am ready to release my SR-25 and EC variant, it's taken a fair while to get everything sorted, but we finally got there in the end!
    Currently, the pack only contains the SR-25, EC variant and the suppressor. The rifles themselves are compatible with all scopes currently, but only the custom suppressor.

    • added the bipod to both variants of the rifle, once the Marksmen DLC rolls out, I will handle this accordingly and provide proper support for the bipod, for now, it's just "there".
    • upped the zeroing to go past 600 with scopes, I'm sure some of you spotted it.
    • added an ammo box with a bunch of goodies inside, you can find that in the editor under "Empty", then "ammo" and you'll see an ammo crate named "Kiory's SR 25 Box of loot".

Written on 2015-02-17 by Kiory

Tachi informed us he released an updated version of his Mine Detector addon on the BI forums.

    Quote :
    I felt that arma lacks some functionality in terms of detecting mines. Red rhombs that show you every mine in a big radius, even if you don't see them don't seem realistic to me. So i've asked AGM team if they can do something about it, and i found some script while discussing the functionailty. It was made by gpgpgp, so i've took it and slightly modified. Then i showed it to a great guy - Blender and he added a lot of cool stuff to it.

    So basically this addon adds sound element for mine detection. If you are close enough to the mine and you are looking at it, and your minedetector is turned on, it starts beeping, the closer you are to the mine the faster it starts to beep.

    All you need is a default mine detector in your inventory.

    • lowered distance for mine detection from 10 to 5m.
    • fixed issues with sounds looping.
    • fixed issue with minedetector not working after respawn.

Written on 2015-02-17 by Armaholic

John_Spartan send us the updated released of the F/A-18 X Black Wasp, by him and Saul.

    Quote :
    The F/A-18X Black Wasp is a fictional twin-engine carrier-based multi-role fighter aircraft variant based on the Boing F/A-18E Advanced Super Hornet. The aircraft features many advanced technologies and systems including semi- stealth capability, conformal fuel tanks, and enclosed weapons pods.

    This project started as an upgrade to our previous project the F/A-18 E/F Super Hornet. We wanted to rebuild the aircraft from our previous version and give it a look befitting of Arma 3. John and I joined in on the Make Arma not War contest to test what we can do and decided that we should push the limits even more with the F/A-18's and thus came the F/A-18X Black Wasp. We have many great ideas and features planned for this aircraft and much to do. No matter the outcome we will deliver the best addon that we can deliver to the community.

    • Arma 3 1.38 compatability fixes

Written on 2015-02-17 by John_Spartan

Fabrizio_T informed us he released an updated version of his bCombat infantry AI Mod on the BI forums.
bCombat is an ArmA 3 infantry AI enhancement mod in form of addon which aims to achieve both a more aware and human-alike infantry AI. It is still under development.

    Quote fabrizio_T :
    bCombat aims to achieve both a more aware and human-alike infantry AI.
    It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.

    • Morale system driving dynamically AI behavour and skills.
    • AI behaviour is affected by many environmental events.
    • Modular mod architecture: optional features may be toggled on/off or tweaked at will.
    • Reduced (excessive) AI firing accuracy.
    • AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
    • Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
    • Player led AI units require far less micro-management on the battlefield.

    Please show your support for bCombat on MANW (Make Arma Not War) contest!

    • New: "bcombat_ballistics_native_handler" variable allowing usage of bDetect or BIS native close-bullet detection.
    • Tweaked: AI units better fulfilling tasks
    • Tweaked: AI units are now able to dynamically merge / split teams
    • Tweaked: investigation behaviour reworked
    • Fixed: excessive morale hit introduced by AI changes in ArmA3 BETA 1.3X builds
    • Fixed: minor bugfix

Written on 2015-02-17 by fabrizio_T

hohum released the extDB-Plus on the BI forums.

    Quote :
    Its an extension for arma3server, compiles on windows + linux.
    Simply put this is basicly an extension for using a database with some extra features.

    This is based off of work done by the original author, Torndeco; who unfortunately has decided to pull his work down. We aim to continue providing support, bug fixes and binary releases of the original work.

    • Multi-Part Messages (i.e if output > outputsize set by arma)
    • Multi-Threading Sync / ASync Commands
    • Unique ID for Messages
    • Supports Mysql / SQlite / ODBC
    • Support for Arma2 Randomizing config file

Written on 2015-02-16 by Armaholic

EvroMalarkey released an updated version of his ASCZ CAF AG Replacement Config on the BI forums.

Written on 2015-02-16 by EvroMalarkey

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