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Hcpookie released an updated version of his Anzac Frigate on the BI forums.

    Quote :
    The main purpose of this release is to provide a sea-based SAM solution for the pook_SAM pack. But instead of just making a static platform for the launchers, I decided to fill in all bits on it for a full-featured release.

    It WILL require my pook_SAM pack to run correctly! The idea is that CDF and TAK forces have "localized" these frigates, so the VLS missile launchers use SA-11 missiles, which according to information I can find are designated as SA-N-7 for the naval variant. I may modify this some in the future.

    From what I've read the CIWS was planned, but NOT adopted for use. I can't find information to support the addition of the CIWS turret... still looking however. I might just add it because "CIWS turret".

    Changelog:
    • Walkable deck area. Disembark from crew puts you on the rear deck. I chose not to make every ladder, etc. workable since there really is no reason to walk up to the front.
    • Rear deck fall-off. Fixed with an attached deck object. The deck object stays in place so you don't walk off the rear due to large object limitations.
    • Walkable interior... rear deck area, you can walk on the main deck area only. A3 version may include additional walkable areas.
    • Improved RHIB boat scripts. Now properly spawns the armed boats, not the "standard" RHIB boats.
    • Fixed RHIB docking scripts. You now correctly get moved into cargo when docking the RHIB boats.


Written on 2015-11-04 by hcpookie

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CoHmodderSolo has submitted a port of the Destroyer from Arma 2.

    Quote CoHmodderSolo :

    Hi guys, Id like to share this little project Ive been working on.

    Direct port of the Destroyer from Arma 2.

    Currently its just a static ship to be used as a prop for missions.
    I have plans to improve this further by adding more functionality to it but not until I learn more about Arma modding.



Written on 2015-11-03 by CoHmodderSolo


(CSA38)PetrTlach released a couple of new screenshots of the Czechoslovak army 1938 mod on the Armaholic forums.


You can find more screens, videos and information in the Czechoslovak army 1938 WIP topic.


Written on 2015-11-03 by (CSA38)PetrTlach

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AUTigerGrad released in the BI forums a new version of this mission where Her Majesty's Royal Marines in a joint operation with the local Afghan Military are tasked with destroying the Taliban strongholds in the Kunduz region.

Changes:
  • New Civilian Interaction System now included. Civilians will open dialogue with you so that you can gather new information about Taliban activities.



Written on 2015-11-03 by Armaholic


M0nkey informed us he released an updated beta version of his MKY Blizzard and Snow script on the BI forums.

    Quote :
    So here is a beta version of the particle effects for a blizzard I have been working on. I've got a larger version than this one which does more than just blow snow.

    There are two missions here, exactly the same. One uses Meaty Reskins for the snow camo, the other is vanilla. There is a marker on the map with a dozen opfor/csat patrolling the small area. Just go there and kill, nothing special.

    I've ran it through a few times, no issues so far. Feedback desired.

    And yes, the framerates will be affected. Its a blizzard and uses a lot of particles to create this effect. Its better than it was but without better particles, it is what it is. In my testing though I've not seen any performance issues other than lower than normal fps.

    Changelog:
    • add - sample mission
    • add - batch file to create mission file for all winter maps
    • modify - use sound instead of music for audio
    • modify - only use one sound now
    • modify - many tweaks made to the blizzard effect
    • fix - many small issues I found


Written on 2015-11-02 by m0nkey


(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.

    Quote :
    Pack Includes over 200 Items including Equipment, Uniforms, Units and Squads
    Factions:
    ADCU - Alternate Desert Camouflage Uniform.
    DCU - Desert Camouflage Uniform.
    AUSCAM- Australian Army themed Uniform.
    AMCU - Australian Multicam Camouflage Uniform.
    TAC - Tactical Uniform.
    Maritime - Maritime Operations Uniform.

    Changelog:
    • Teaser Release - Australian 2 Commando Regiment (2CDO RGT)


Written on 2015-11-02 by (AEF)Duck


Aylas has submitted his second work for Arma 3.
    Quote Aylas :
    There is a heist in the central bank of Manhattan, you're part of the SWAT team which has been sent to stop the criminals, make use of lethal force if needed.



Written on 2015-11-02 by Aylas


Desusa has submitted a new version of this mission where you need to clear Chahar Dara, and find your lost brother, that got taken 6 month ago.

Changes:
  • The M1A2 Tank to M2A4 Slammer up
  • The officer salutes you as a you get close to him.
  • The V.I.P hostage will now show up the location, after the intel is taken.en.
  • Prison, located in the east.



Written on 2015-11-01 by DonDesusa


RuPal released the ruPal M4 M16 holding addon on the BI forums.

    Quote :
    I was asked to change holding of M4 and M16 rifles like in ruPal AK holding mod. And I found animation for that in RHS:USAF mod too. Not perfect but acceptable.



Written on 2015-11-01 by ruPal


RuPal submitted the ruPal AK holding addon.

    Quote :
    I had some free time and made this small mod. It changes standard animation of weapon holding on AK and AKM series of RHS: AFRF mod.
    This new animation was in RHS:AFRF files.

    Changelog:
    • multiplayer keys added


Written on 2015-11-01 by ruPal

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