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WebSlug submitted an updated version of his Virtual Arsenal Anywhere addon.

    Quote :
    This mod for the Arma 3 game allows you to use the Virtual Arsenal anywhere. Later versions of this mod will most likely use an alternative method to access the arsenal. For the moment you can access the arsenal by pressing the "U" KEY.

    Changelog:
    • fixed a serious conflict
    • changed the default key to U instead of the LEFT WINDOWS KEY


Written on 2014-07-16 by webslug

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Diesel5187 informed us he released his NATO Striders on the BI forums.

    Quote Diesel5187 :
    My unit and I have wanted a better looking and more versatile MRAP, since many thought the Hunter was not cutting I was requested to do a simple re-texture and re-classing of the Striders from Independent Forces to the NATO forces.
    Compared to other version of this mod this is the most efficient as it weighs in at a whooping 1.87 kb.

    Features:
    • Strider
    • Strider HMG
    • Strider GMG

    Changelog:
    • Removed independent weapons from vehicles inventory.


Written on 2014-07-16 by Diesel5187


Lao Fei Mao released his Fixed Exaggerated Weapon Sway addon on the BI forums.

    Quote :
    This addons could:
    1. Deceased the ridiculous aiming sway left or right.
    2. Restored the classical arma sway way.
    3. Deceased the overdone sway extent.
    4. RCO, ARCO, MRCO were all forced centered, eliminated the bug which they sometimes might float to the brink of your screen.
    5. You can still use optics while lying left or right.



Written on 2014-07-16 by Lao Fei Mao

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Stiltman informed us he released the first version of his Rifles addon on the BI forums.

    Quote :
    This is a private project ive been working on for a while, mostly for private use but I figured others might enjoy it to.
    The pack includes various rifles from M4, M16, SCAR, more might come in the future.
    This pack is very early stage and is released "as a bonus"
    Since this is a "bonus" pack things are not complete on the weapons, things like weapon icons has not been completed on all weapons, some animation issues may be in there to.

    Features:
    • M4A1
    • Mk18 Mod0
    • M16A4
    • M16A4 (Vert Grip)
    • Mk12 SPR
    • SCAR-L
    • SCAR-L CQC
    • SCAR-L CQC EGLM
    • SCAR-H


Written on 2014-07-16 by Stiltman


Stiltman informed us he released the first version of his Launchers addon on the BI forums.

    Quote :
    This is a private project ive been working on for a while, mostly for private use but I figured others might enjoy it to.
    The pack includes various launcers from Grenade launchers to Antitank launchers.

    There is an Ammobox in the empty->ammo in the editor.

    The AT-4 is disposable however, it will not automatically drop the tube it have to be dropped manually which was the only way i found to get around the dancing tubes of death.

    Features:
    • M32 Grenade Launcher
    • M79 Grenade Launcher
    • Mk13 Grenade Launcher
    • M3 MAAWS (Carl Gustaf Launcher)
    • AT-4 (M136)


Written on 2014-07-16 by Stiltman


Stiltman informed us he released an updated version of his STI Weapons - Machineguns addon on the BI forums.

    Quote :
    This is a private project I've been working on for a while, mostly for private use but I figure others might enjoy it too. There are more packs to come like Rifles, Pistols and Launchers.
    The pack includes 9 Machineguns in the M249 and M240 family, more might come in the future.

    Features:
    • M249 (standard, full stock)
    • M249 PIP (PIP upgrade version)
    • L110A2 (British Minimi Para)
    • KSP90 (Swedish version of FN Minimi)
    • KSP90B (Swedish Para version)
    • Mk46 Mod 0 (Mk46 variant)
    • Mk48 Mod 0 (7.62x51 version)
    • M240G (Standard version)
    • KSP58B (Swedish version of the FN MAG)

    Changelog:
    • fix for the new Bootcamp update


Written on 2014-07-16 by Stiltman


Stiltman informed us he released an updated version of the STI A-10 addon, which he ported from Arma 2, on the BI forums.

    Quote :
    This adds the A10A ported over from arma sample models with some updated textures, a service menu etc.

    Features:
    • Service menu
    • Formation markers
    • Ejection seat
    • BOMBS
    • GAU8

    Changelog:
    • fix for the new Bootcamp update


Written on 2014-07-16 by Stiltman


ICanSeeYa released in our forums this singleplayer mission where your objective is to kill an important HVT.

    Quote ICanSeeYa :
    You were shot down by CSAT AA while on a mission to kill an important HVT, Colonel Sarim. Alone, with your comrades dead and with no HQ support, you must complete your objective and escape from the island.



Written on 2014-07-16 by ICanSeeYa


nuxil released an updated version of his Battleye Extended Controls (B.E.C) tool on the BI forums.
Bec is an admin tool for Operation Arrowhead/Combined Operations and Arma3 dedicated servers running Windows which have enabled Battleye.

    Quote nuxil :
    This is a server application only, no install requirements are necessary client-wise.
    Basically what Bec does, is giving you the Battleye-power conveniently on the OA/CO and Arma 3-chatline in-game.
    Bec is a multi-admin tool, you can define as many admins you want, there is no limit on the number.
    You are able to define many custom commands and permissions to several different admin levels.
    Bec also have the option to use a global ban list, but you will need an account for this to be enabled.
    When this is enabled, Bec will report hack to a central ban database, it will also check players guid against it upon connection to the game.

    When Bec starts up, it logs itself on to the Be-server using the Rcon protocol.
    Once a player connects to the server, his/her guid is checked against the admin file to see if he/she is a admin.
    Once a admin has been verified he/she is free to send commands defined in the command file. No log-ins are required.
    To change the mission parameters, you need to use the OA/CO/A3 admin log-in function, as Battleye currently does not support this.
    Bec also have several good and organized logging functions. All chat is stored into separate files with time stamps on them.
    Same goes for all Be-events, they are stored in a separate file with time stamps on them.

    Changelog:
    • Added: If the -f switch is forgotten, Bec will try and look for the file "Config.cfg" in the Config directory and use that one if it exists.
    • Added: When loading plugins, Bec will display its version if the variable is defined
    • Added: fortune as a command for the scheduler.
    • ReAdded: A timeout of 3 sec is added before Bec.exe closes on startup errors, Ie missing "Config.cfg" etc.
    • Improved: will automatically generate the __init__.py file in the Plugins directory if missing.
    • Fixed: A encoding error that could happen when reading the scheduler file and doing jobs with none ascii.
    • Changed: SlotLimit changed to a more static method.
    • Misc: Plugins cleanup, and minor changes to them, a lillte updated docs etc. Plugins are not included in the Bec.zip file any more, but can instead be downloaded separately.

    Battleye Extended Controls (B.E.C) v1.601



    Dedicated server running on Windows.
    You might also need Microsoft Visual C++ 2008 Redistributable Package.

    Source: ibattle.org


Written on 2014-07-16 by nuxil


Toadie2k released updated versions of his AK Pack on the BI forums.

    Quote toadie2k :
    HLC AK Pack:
    he Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi-automatic rifles in history. Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.
    Small authenticity note- as someone pointed out to me on Youtube, having a Dovetail mount on most of these makes all of these technically N variants of the respective weapons (AK47N, RPKN, AKS74UN,etc), but that's one bit of nomenclature I'm willing to let slide.

    Changelog:
    • fix for the new Bootcamp update


Written on 2014-07-16 by toadie2k4

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