Spliffz released his TacVision (Tactical Vision) mod on the BI forums.
Quote : This is something I made so that those nifty Tactical Glasses could finally be used.
My original idea was to have something cool, something futuristic but realistic at the same time.
Maybe playing in to the whole 2035 idea a bit, but then most things we consider cheating now, would be cool then.
As we are still living in the 'now', and me not being able to code it properly, I've downtuned it a bit so it works. And pretty fancy too!
Still, my to-do list is long and I hope that all the features can be implemented over time.
But for now, enjoy this release. Hope you find use for it and any feedback is appreciated!
current in-game time
ATR (Automatic Target Recognition) - The Tactical Glasses & Shades are now able to scan your view for possible threats & targets
MTR (Manual Target Recognition) - With the Tactical Glasses & Shades on you can scan what is directly infront of you, and pass it to the ETI for detailed information.
ETI (Extended Target Information) - Does what it says, Gives Extended Target/Threat Information
Zorrobyte released the Group Link 5 Core, an AI Enhancement addons, on the BI forums.
Quote : To maintain the core AI enhancements from Group Link for the Arma 3 engine and to further develop Group Link for the next iteration of Armed Assault.
DEBUG is on for version 1.0, it will be turned off by default in next version. If you'd like to turn it off simply go to "Arma 3\userconfig\GL5\GL5_Global.sqf" and comment out GL5_Global set [61, True];
There are no dependencies known as of yet, GL4 suggested CBA however GL5 has been tested without CBA with no notable issues.
Flaxsubmitted an updated version of the RAF Chinook HC3.
This is a modified version of the MH-47e addon created by Konyo.
Quote : As many people will have seen there is an awesome MH-47e addon out there created by Konyo. Some of the features in this helicopter along with the updated model and high resolution textures made it the perfect replacement for the vanilla Chinook - great if you are an American group. I am part of 42 Commando a British unit operating around current day Royal Marines Commandos, we wanted to have this chopper in an RAF skin to use for our operations. So I got in contact with Konyo and he gave us permission to modify the work he had done. I would like to thank Koyno and all the guys that helped him with this mod for creating it, and for allowing us to modify the work. Furthermore I would like to thank Leeds and Porter at 42 Commando for their work with the re-texturing of the aircraft and to the rest of 42 for testing.
A few weeks later and here we have it the RAF Chinook HC3 (Fat Tanks). For more info on the real life counter part see here or here. Some features have been removed and tampered with for various reasons which are listed below:
Correct Number of Flares/Countermeasures in a Forward Direction.
Lock Dectection System Complete with Warning Sounds.
Digital Cockpit for Pilot & Co-Pilot.
Option to Level, Lower & Raise Ramp.
New & Improved Flight Engine Sound's.
Fueselarge Night Lighting.
Cockpit Night Lighting.
Improved Gunner Animations.
Improved Blade System, bend when under load etc.
Custom Cargo Positions. (BackCrew & Loadmaster)
Co-Pilot Camera is fully animated. (Thanks yurapetrov!)
FLIR & Laser Marker on Co-Pilots Camera.
Animated Loadmasters Hatch.
Animated Windscreen Wipers.
Custom slinging (Will be re-added when working with British Vehicles)
Custom fast roping (ACE Fast roping works fine for now)
Ambient Radio Sounds
Multiple Models (We chose to use the SRO model as it most closely fits the HC3)
Wrecks (The wrecks are using the wrong model and will be updated)
OMAC released in the BI forums this singleplayer mission for Arma 2: Combined Operations.
Quote OMAC : Takistani armor and mechanized infantry are poised to advance southward across the mountains. As the gunner of an Apache AH-64D Longbow, suppress all threats before they reach our weakly-guarded forward airbase.
Feint has submitted a Submarine and SDV demonstration mission.
Quote Feint : In this mission, I demonstrate how to generate the static submarine object in Arma3. I also demonstrate how to attach it to an SDV so that it can be submerged. I further show how to attach ANOTHER SDV to the hull of the submarine and attach a simple action to that SDV so that it can be detached.
In this weeks wip report we feature 19 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.
Arma 3 - RKSL Studios: ArmA3 native Typhoon v3.000
RKSL-Rock announced the RKSL Studios are hard at work again and will soon release the ArmA3 native Typhoon v3.000.
Quote : Annnd we're back. After a 6month hiatus for personal reasons things have finally settled down and we're slowly starting to pick up where we left off. To that end I am delighted to announce that we will soon(tm) be releasing the ArmA3 native Typhoon v3.000.
All the joys of ArmA3 features and the usual RKSL ones:
Randomslap released an updated version of the Boeing C-17 on the Armaholic forums.
Quote randomslap : A few months ago I was able to get the files for this C-17 project. Once I was able to get hands on the mod, I decided to port it over to Arma 3.
This features different versions of the Boeing C-17.
Fixed: Invisible wall at cargo door
Fixed: Floating seats
Fixed: Walls are added to fix the no-clip (needs some work)
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