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Jeza informed us NightIntruder released the first beta version of his Grumman C-1A Trader on the BI forums.

    Quote :
    The Grumman C-1 Trader is a carrier onboard delivery (COD) variant of the Grumman S-2 Tracker. The C-1 was outfitted to carry nine passengers or 4,800 pounds (2,400 kg) of cargo and first flew in January 1955. Throughout the 1960s and 1970s the C-1 Trader carried mail and supplies to aircraft carriers on station in the Pacific Ocean during the Vietnam War and also served as a trainer for all-weather carrier operations. Over its production life 83 C-1 Traders were built. The last C-1 was retired from USN service in 1988.
    In ARMA2 it can supplement other carrier-based aircrafts giving possibility to fly cargo/soldier transport missions from/to aircraft carrier or land bases. It might be used as a two-seater trainer in Navy pilot training or in a SP campaign. There is also static wreck included and the addon has numerous hide-type animations for cutscenes or MMs purposes.

    Changelog:
    • Changed:
        - working dampers added
        - „ejection” script removed
        - exhaust smoke removed
        - rain effect sounds removed
        - LandContact LOD points changed
        - you can put cargo/ammo boxes to C-1 CARGO variant only
        - unused sounds from \SOUNDS folder removed
        - crew nametags paint kit added to \Documents folder
    • Fixed:
        - lack of catapult's steam during CAT launch on Nimitz
        - missing textures/sounds calls



Written on 2014-05-02 by NightIntruder

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BioScorp has submitted this cooperative mission for Arma 3.

    Quote BioScorp :
    Seize the island of UTES. Enjoy your classic arma 2 map. Enemy air, land, and sea. Slingload your vehicles to the island from the USS Enterprise. Repair your vehicles and revive your team. Rope deployment active also.



Written on 2014-05-02 by biosphere


Panicsferd has submitted an update for the first part of this three part custom campaign for Arma 3. In this part there is a total of eight missions.

Changes:
  • Campaign is 100% complete, all that is left to do is bug fixing.
  • increase trigger radius on Chernogorsk Crossing, so it will be more likely to be triggered.
  • Add map markers to display the aproximate location of the AA you need to destroy
  • In Acceptable Losses, I changed it up so you are no longer a passenger in the humvee and you will be the driver.
  • in Acceptable Losses, I have fixed it so the Colonel has the correct name (before it was a random name)
  • in Last Stand, I have also fixed it so that both the Colonel and the Intro Sargeat has the correct names.
  • In Last Stand, I fixed it so the helicopter should land now.
  • In Last Stand, I added another rifle squad so that the US forces were not overun and killed off too soon.



Written on 2014-05-02 by Panicsferd

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EMSI from the CSLA Studio informed us about the newest release of the Czechoslovak Peoples Army mod.

    Quote EMSI :
    This release closes another chapter of our work.
    We will no more come back to this version of Mod, because we found that the interest of the community for an CSLA Mod has decreased significantly.
    Also, this led us to the fact that for the final edition of Mod, we canceled planned second campaign and additional vehicles for AFMC and FIA (various versions of M113, LAV-25, BTR-50, ...).

    Anyway, in this final release, you will find an improved MP COOP mission Protectors in version with CSLA playable slots.
    This mission includes several new playable slots available for partisan units FIA - if players will occupy these slots, they can significantly and actively mess up the tasks for "normal" CSLA players.
    Info about this version of the MP mission is also linked to another novelty - a completely new characters of FIA guerrillas.
    They have a new fatigues (pattern is called MLOK) and they are also available to carry any type of backpacks, which doesn't allow the original game.

    This latest version of the Mod is completely full package of addons and other additional stuff (reference guides and manuals), so you don't need to apply any patch - just run the installer which will take care of overwriting of old PBO files.
    As in previous release of Mod, was published also a huge campaign '89, the updated version is also included in this last release.
    We did there a lot of corrections and adjustments, so we hope that you will return to the campaign again and try it "survive" it again, but for example with another end of the story.
    If you will be in any kind of troubles in a campaign, you may look into the installation directory of Mod and there you may find a very detailed campaign flowchart, which clearly shows the flow of missions.

    As an additional bonus to the latest edition of Mod, you may also find (in the installation directory) a small ZIP archive, which contains various versions of DVD cover.

    And what will happens with CSLA Mod in Arma 3?
    Given the minimal interest/community support for our work, we consider to do a radical solution - we will do all Mods only for our private purposes and our own pleasure - as we are already doing now.
    But who knows ... maybe something will change in the meantime.

    Changelog:
    • new characters for FIA insurgents
    • new version of MP mission Protectors CSLA
    • numerous improvements and fixes in SP campaign ‘89
    • added bonus flowchart of missions in SP campaign ’89
    • added bonus DVD cover
    • OT‐62 TOPAS has been added to the CSLA showcase mission
    • Numerous improvements and fixes in scripts and configs


Written on 2014-05-01 by EMSI


Mihikle released his British Military Beret Mod on the BI forums.

    Quote :
    Hello all, this is my first addon for ArmA 3 for public release: British Military Berets!

    Currently it is using the stock Beret model with different textures added to it. I'll look into a custom model to make them look a bit more genuine as you could land a plane on the current beret model.

    There is not currently a Beret for the Royal Welsh, Royal Regiment of Scotland (there's several within it!) and the Royal Irish Regiment, all because they either have a hackle or a different shaped beret. At some point I'll be updating to include darkened cap badges for the Royal Marines and the Parachute Regiment. But in it's current state it does provide some useful functionality for other British groups that want to accurately portray their chosen group. Other Regiment's may be added such as Royal Artillery, RAC, 4/73 etc, but that remains to be seen at this stage.

    The textures are not amazing (I'm primarily working on learning configs rather than texturing), so if someone who is a textures god wants to get in touch to redo them I'm more than happy for them to come forward and do that.

    It currently includes the following Berets:
    • The Rifles - Beret_rifles
    • Grenadier Guards - Beret_gren
    • Coldstream Guards - Beret_cold
    • Scots Guards - Beret_scotsGD
    • Irish Guards - Beret_irishGD
    • Welsh Guards - Beret_welsh
    • Guards Para Platoon - Beret_gdspara
    • The Parachute Regiment - Beret_para
    • The Royal Marines - Beret_marine
    • PWRR - Beret_pwrr
    • Duke of Lancaster's Regiment - Beret_lancs
    • Fusiliers (minus the hackle) - Beret_fus
    • Royal Anglian Regiment - Beret_anglian
    • Yorkshire Regiment - Beret_yorks
    • Mercian Regiment - Beret_mercian
    • Royal Gurkha Regiment - Beret_gurkha


Written on 2014-05-01 by Mihikle


Korneel van 't Land informed us Bohemia Interactive released the 2014 - 2015 development roadmap for Arma 3.
In this roadmap you can find more detailed info about:
  • Workshop support for addons
  • Game Launcher
  • Bootcamp (tutorial-oriented package wrapped around new playable content and refined sandbox mechanics)
  • Arma 3 Helicopters DLC
  • Arma 3 Marksmen DLC
  • new terrain
  • stability and optimisation
    Quote :
    Prague, Czech Republic, Thursday May 1st 2014

    Bohemia Interactive today released their 2014-2015 development roadmap for Arma 3. In a brand new post on Bohemia Interactive’s devblog, Arma 3’s Creative Director Jay Crowe and Project Lead Joris-Jan van ‘t Land explain the studio’s intention to support the game with platform updates, downloadable content, and an expansion.

    Platform updates are major enhancements to Arma 3, and will be available to everyone who own the game. Extending the Steam Workshop implementation (currently limited to player-created scenarios) to support mods is a key goal. Another important addition to Arma 3 will be the release of the Bootcamp update. This free package will give newcomers a varied introduction to the game, while veteran players can look forward to refinements of certain vanilla features.

    Besides platform updates, Bohemia Interactive will also reinforce Arma 3 with downloadable content (DLC). Each exploring a specific theme, Arma 3 DLC will focus upon new sandbox assets, official scenarios, and features. Bohemia Interactive stipulates that DLC game features will be free to everyone, while DLC content will be paid. The studio is currently working on a plan to prevent a split in the multiplayer player-base, which will be explained in more detail in the next few weeks.

    Bohemia Interactive's first planned DLC is Arma 3 Helicopters, which is scheduled for release in the second half of 2014. The Helicopters DLC should feature new transport helicopters, an option to use Take On Helicopter’s RotorLib Flight Dynamics Model (FDM), plus several new game mechanics. The Helicopters DLC will be followed up by the Arma 3 Marksmen DLC, which should include new weapons and a focused overhaul of certain shooting mechanics.

    The studio is also developing a major expansion for Arma 3, which is currently penciled in for late 2015. While much of the pre-production work for the expansion is still underway, the intention is to deliver a range of new sandbox content and features alongside a new terrain - which offers a distinctive feeling and gameplay.

    Last but not least, the devblog post mentions that work on stability and optimizations, as well as large-scale MP performance, will continue. Together with the scheduled platform updates, downloadable content, the expansion, and the €500,000 Make Arma Not War contest - Bohemia Interactive intends to develop Arma 3 as a long-term platform.

You can read the full article here: ARMA 3 ROADMAP 2014/15.

Arma 3 information topics:Discuss Arma 3 on our forums.


Written on 2014-05-01 by Bohemia Interactive


AAmdahl submitted his AiLift - AI Reinforcement Script.

    Quote :
    This is a script I made that will allow you to spawn AI controlled helicopter that can then transport spawned units, vehicles, or ammoboxes.
    You can select the following settings:
    • Spawn area in form of a marker.
    • Insertion point in form of a marker.
    • Type of insertion, Landing or Parachute.
    • Ammount of soldiers to be dropped off, 1-8.
    • Team the units will be on, Blufor, Opfor or Independent.
    • What object it will lift.
    • If the object is a vehicle you can select if it will have a crew or not.


Written on 2014-05-01 by AAmdahl


Korneel van 't Land informed us the "Make Arma Not War contest" has officially opened.

    Quote :
    Prague, Czech Republic, Wednesday 30th April 2014

    Bohemia Interactive, creators of the critically acclaimed Arma™ series and DayZ™, have opened applications for the €500,000 Make Arma Not War content creation contest for Arma 3.

    The Make Arma Not War contest, which was announced in December, welcomes Arma 3 content creators to compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The winner of the Total Modification category will take home €200,000, while in the other categories the prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000) winners. In collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive is also handing out the Health Care in Danger Special Award.


    Although the winners in each category will be chosen by a jury, consisting of Bohemia Interactive representatives and other industry professionals, Arma 3 players will be able to ‘vote’ in the Singleplayer category. These votes will determine the 20 finalists in the Singleplayer category.

    On top of voting, people can also ‘support’ their favorite entry, which is similar to the thumbs-up functionality on other websites. Those who support an entry, receive a Make Arma Not war forums badge and a 30% discount voucher for Arma 3 on Store.bistudio.com – while contestants whose entry reaches a certain number of supporters can earn Contest Milestone Rewards. These rewards range from exclusive forum badges to increased visibility on www.makearma.com and the Arma 3 social channels – with more rewards being added later.

    "This is the first real milestone for contestants, which also provides them with a platform to showcase their work", said Ivan Buchta, Creative Director at Bohemia Interactive. "And based on the first promising teasers we've seen, I'd say Arma 3 players will have a lot to look forward to."


    To apply, contestants should go to www.makearma.com/apply and start the application process. The deadline for applications is October 26th, 2014. The winners of the Make Arma Not War contest will be announced on January 15th, 2015.

    More information about the contest, rules, prizes, and categories is available on www.makearma.com. Important announcements will also be shared via the Make Arma Not War newsletter and the official Arma 3 social channels (Facebook, Twitter).


Written on 2014-05-01 by Bohemia Interactive


JTS released an updated version of his Squad system SQ-1 on the Armaholic forums.

    Quote :
    This is the Squad system I made for ARMA 3.

    Features:
    • Join any player, who is on your side (join to AI is not possible, but you can have them in your squad)
    • Kick any player in your squad
    • Send invitation to another player
    • Create password for your squad
    • You can leave your current squad
    • Pop-up messages, when you hover the mouse over the player in the Squad-list
    • Editable variables
    • Messages for players
    • Script will automatically find you in the list
    • User friendly UI

    Changelog:
    • Added lower priority to the action in action menu. 'Squad menu'


Written on 2014-04-30 by JTS


Keeway released his Volha addon on the BI forums.
This adds the Volha car he has been working on to your Arma 3 game.



Written on 2014-04-30 by Keeway

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