Quote : Today id like to release small mod where u have chance to play as US or Vietnam soldier in Vietnam War. This is first public release so u can expect small bugs or errors. Please report it here in topic, i would like to polish it a bit.
This is amateur modification, few things cannot be realistic. If u looking for proffesional and real Vietnam experience - Take a look at Unsung on Arma 2. Im big fan of Unsung, thats why A3CV was made - To kill some time before real Vietnam experience.
Do not expect much. However, my community had a little fun during the Vietnam tests, maybe you will like it.
Mod includes nametag which will show dedicated units ranks and players nicks. If you dont want it, delete " A3CV_Nametag.pbo " and key.
With mod I also releasing @A3CV_Acre, this mod will add support to "leaked Acre". There will be no 343 radio for any units. Also there is only one supported radio - 119, there is added also vietnam style radio-backpack when u take 119 into equipment.
Bravo93 informed us he released an updated version of his British Army - Multi-Terrain Pattern (MTP) Uniforms addon on the BI forums.
Quote : I originally created this addon for my Arma 3 community but after a couple of requests I decided I'd release it publicly once finished. The addon add's MTP uniforms similar to the standard issue uniforms of the British Army. Included is 5 variants, a uniforms with sleeves rolled up, uniforms with sleeves rolled down. Brown and Tan T-shirt's with MTP trousers and Medic Uniforms. (All versions (except the T-Shirts) are equipped with the standard issue Oakley gloves. There are 10 variations of each uniform. Included units are listed below with the intention of more elements being added in the future. Note: this addon doesn't include stuff like body armour and helmets. For this I highly recommend StalkerGB's British Infantry.
Fixed units not being able to be placed in the editor
Sgt_savage from The Unsung Team informed us about the newest release of their popular Vietnam mod for Arma 2: Operation Arrowhead .
Quote : It's finally here!
We set out September 2013 to correct errors and bugs with our 2.5 release, and yet again it exploded to be our biggest release to date. With the help of new, keen and talented team members this time we are releasing something very special. The unsung Vietnam war mod has evolved and broken new ground in the Arma series. This time bringing you never seen before concepts pushing the engine to its maximum potential.
Most of our place holder models have been updated with host of new Weapons, Planes, APC’s , Helicopter variants & New ground units to name a few. A complete faction overhaul , kitted out with new and improved weapons replacing our old and outdated ones carried in from previous releases. Version 2.6 hosts more new kit for you to explore along with some new and interesting things to find in game.
Whilst our focus has been on intensity and atmosphere, this time it has been taken to the next level. This release will undoubtedly quench the thirst of community members whom want to play a mod that actually takes you deep into the combat where you will feel the sweat on your brow, as swarms of NVA and VC come at you screaming, as you empty you m16 in the thick dense jungles of South East Asia.
2.6 Release Highlights:
A6 Intruder by Aplion
E2 Hawkeye reconfigured to “E2-B” model by HC Pookie
F105 D & F models by Pookie
A4 Skyhawk C & E models original model by project 82 mod , remodeled and re textured by Pookie and Brainbug
Mig 19 – By Pookie
AH-1G new chin turret with mini-gun and grenade launcher combo & new customized load-outs
7 new sampan models
2 New NVA fictitious PBR Patrol boats
New custom made ordinance Kab250, kab500, mk83, mk84, CBU24B Sadeye, BLU bomblet, AGM12C Bull pup, AGM45
Shrike,GBU8 HOBOS, Mk77 Napalm
New targeting interface and custom load out system for all planes
Added new animated barrels and reload animations to M2’s on PBR , m48a3 and Sheridan.
Main guns on Sheridan and M48 now have recoil effects animation.
Added Shell casings to minguns on the uh1 gunship , ah1 cobra and oh6 cayuse
4 new uh1c variants , M21 , M6 , TOW, ARA
PBR upgrades new commanders position with working movable searchlight, other lights for driver and front gunner.
Added new PBR versions the MK19 Grednade Launcher and Zippo versions.
Added new uns_missile box
M105 an M114 howitzers added
Added new loadouts for all combat jets
Updated support module and radio interface
Now able to switch RTO radio sounds off and on in the field
Added NEW extraction module
Added 4 new military radio chatter files an extra 25 minutes more
New gun sounds to nearly all weapons in arsenal including authentic magazine reload sounds
Added new internal start up and shutdown sounds to the CH46 & CH53
Lightened texture on A7 navy version fuselage to match Navy F4E
M113 & M163 new texture colours
New GUI interface for radio support system , added PRC-25 and PRC-90
Massive unit and vehicle faction clean-up and restructure
Major weapon model upgrade
New SNR75 Fan Song Radar array
2 new Mig21 variants based of Aplions original F version
New silencer / Knife scripting certain weapons
Dustoff / Evac module
New M113 variants , M2, M60, Zippo, M106 mortar carrier, M1919, ACAV versions with side m60 gunners
3 new Type 55 APC variants
New CH34 M60 version for usmc and ARVN sides
New ARVN rangers faction
2 new Islands Phu Bai and Meekong Delta
2 new mobile arty guns m107 and m110
Ch-54 Tarhe heavy lift chopper
New M-151 willy jeep models
Folding wings on all navy planes -Auto initialised when on carrier deck
New animated flight surfaces on planes
New randomised nose and tail art for uh1 gunships
New random numbering/Pics and clutter items on m113 fleet
New Custom hand animations for unsung rifles and SMG’s
Gienkov released his ACC DAC Toolbox on the BI forums.
Quote : So I am a big fan of Dynamic-AI-Creator - DAC, I always use it in my MP missions, always. There are just one thing that annoys me, the requirement to make configs for DAC_Config_Units for any new unit pack I use. This had to be done once but can be boring. So I made script that does that for me . Well, one of three scripts you will find in here. You will also find demonstration mission inside zip file. Unpack it to Documents/ArmA 3/Missions and open it in the singleplayer editor.
ShadowMarine578submitted his MDT Mission Defence Terminal script.
Quote : MDT was made as a way to help users make missions in game on the fly the "M.D.T" is simply a addAction tree that calls scripts to preform tasks on map click. Feel free to use your own scripts or use scripts others have made in place of the ones given.
Please NOTE any script provided belongs to the authors who made the scripts as well as MDT and give the appropriate credits were they are due. I got the idea for this from ATM Airdrop by =ATM=Pokertour while trying to make Visible Map Markers but Brotherhoodofham made that possible so I changed my focus to putting the markers use.
This script will give the mission maker the ability to make markers in game and call a script what would need the marker name for script to do something. So lets say you want to be able to move your respawn point while the game is ongoing simply use the usermade script and name your marker to the name of what the spawn script needs it to be.
Or if you want to set up Enemy A.O.'s with no real objective than killing all enemy's use the MDT/EOS Spawn Zone folder and spawn enemy camps.
Or anything else you can think of to make game play faster and more life like with little work.
I am not taking any credit for the awesome unit spawn scripts of EOS and LVfunctions they are just in here to show you examples of how this works. If you don't have them download them or only the myscript1.sqf and myscript2.sqf will do anything.
Belbosubmitted an updated version of his ADV Gear Distribution script.
Quote : I've played a lot of missions with either buggy or performance demanding gear distribution scripts or systems.
Some switch to Tonic's VAS because of that, but I personally don't really like using it in my missions (it's a great script though, no questions asked!). That's why I created this little script (pretty much for my own use).
But as requested I make this public and offer you my little gear distribution script.
As of version 2.0 the ADV Gear Distribution system comes with an executable file that creates all the necessary scripts for you. This is the ADV Gear Configurator made by Joko.
The script version is put into the download file as well, if you want to have a look at how the system works. (Or even create your loadouts without the ADV Gear Setup. It's highly recommended though.)
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