[CZ75]-LuzifR has submitted the second mission in the zombie survival series.
Quote [CZ75]-LuzifR : Ok I tell you the story. We were on a hunt for a fat boar, we've seen yesterday. It happened on the way back to our farm in the Nasdara-region. We thought we wouldn't survive this huge explosion! After that a few creatures tried to attack me. I think some kind of gas infected the people in this region. But after a long fight i called the army and a helicopter took me out of this hell! I have found the recipe for the antidote in a laboratory. Better I should take care of it because perhaps i can bring it in a hospital to produce the antidote. After 2 hours now the helicopter reaches the militarybase. The pilot tells me that here are some of these creatures too and that there are not much survivors in Chernarus! There is only one second survivalcamp in this region.
In this weeks wip report we feature 22 projects by different authors. When you want to view all wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.
Arma 3 - BW-Extendet-Mod
(ST6)Predator started working on additonal Bundeswehr units, retexturing the original BI models and showed some first screenshots.
Petrtlach released a new video showing a sapper unit cutting through some fence on the map Marenice on the Armaholic forums.
Additionally a few screens of the new equipment the German engineers have recieved.
Slatts released an updated version of his Russian Weaponry Variety Pack on the BI forums.
Quote Slatts : I made this weapon pack a few months back but never released it due to getting distracted by Arma 3. The recent release of the Arma 2 MLODs encouraged me to release this weapon pack.
It contains a variety of Russian weaponry with different attachments. Such a RPK-74 with a NSPU. AK-47 with GP-25. As well as night optics on the PKM and PKP. I'll be fixing errors and expanding on it...maybe.
Inkompetent informed us he released an updated version of his INKO Disposable addon on the BI forums.
This addon for Arma3 makes the NLAW man-portable anti-tank launchers disposable as it is in real life.
Quote Inkompetent : I have attempted to replicate all basic functionality found in INKO Disposable 1.2 for Arma 2. This addon for Arma 3 makes the NLAW man-portable anti-tank launchers disposable as it is in real life. After one shot the tube is spent and cannot be reused in any way.
The spent tube can be thrown away after firing simply by switching weapon (default key: F). AI throws it away automatically shortly after firing.
Aside from being a simple addon for a slightly more realistic game it is in great part designed for other addon-makers.
The code has been kept as simple and as modular as I have the wits to make it for the simple functionality it has now. It is fully possible to make this work with disposable launchers in other addons by adding a few variables to those launchers's config and should require no tinkering with INKO Disposable at all.
Redfield-77 released the NATO 5.56 and 7.62 Damage Mod on the BI forums.
This modifies the damage output from all vanilla and some addon 5.56 and 7.62 ammunition using a damage coefficient.
Quote Redfield-77 : This is a modified version of Lao Fei Mao's Damage addon (part of Lao Fei Mao 3rd person) which incorporates some of the newest weapon mods.
It modifies the damage output from all vanilla and some addon 5.56 and 7.62 ammunition using a damage coefficient.
Removes the need for event handlers on all enemy units and spawners.
Universal to all enemy types even ones that haven't come out yet.
Very Lightweight at only 2kb download.
Easy to dispose of if BIS ever changes their damage values.
Easier than going into each individual mod to change damage values on addon weapons.
Adjustable to taste. Realism is in the eye of the beholder.
New ammo types must be added manually.
Stacks with other modifiers like "Roy86 PO3 easy takedown" and "Banga Bobs EOS damage multiplier" These are easily disabled in parameters just remember to do it.
Pokertour released his =ATM= Third Person in driver script on the Armaholic forums.
Quote pokertour : When you are driver in Armored and block in 1st person view It is not very significant to play driver. You have a small space to see with black around. It's not good. To correct this problem I have create the ATM Third person view in driver.
The purpose of this script is to force the driver to Third person.
Brainslush released an updated version of his =TSS= SLOVETIR addon on the BI forums.
Quote brainslush : With the new 3D-Scopes in Arma3 TrackIR-users can look around with a magnified view. This addon is supposed to tackle this problem by unzooming the player when looks around. It also enables the TrackIR-user to watch around in the 2D-Scopes. Furthermore it disables the possibility to use nightvision with zoomed scopes. I know that some might disagree on this topic but it doesn't work with most scopes.
Fixed: Error was displayed when player got attached to an object
Fixed: Pause menu button "configure" didn't work properly when using this addon
Added: Added addon restart button to pause menu in case the addon stops working
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