Cobra4v320 released an updated version of his Defuse the Bomb script, which is an updated version of the defuse the bomb script from Arma 2 by Igneous01 on the BI forums.

    Quote cobra4v320 :
    This is an updated version of the defuse the bomb script from ARMA 2 by Igneous01.
    Code is a randomly generated array of numbers, has a custom gui for the keypad, # is to enter the code, and * is to clear the display.

    • Updated GUI for cutting wires.
    • You can now cut a wire to defuse the bomb.
    • Added clipping sound effect for wires.

Written on 2014-03-01 by cobra4v320


Jeza informed us Soldia released his "The Phone" addon on the BI forums.

    Quote Soldia :
    I want to present an idea (and obviously its realisation) which came across my mind a while ago. It was born out of the strict rule we got in our community not to use the chat.
    But somehow a text written message may contain more information than a radio call via ACRE or TFAR. So I sat down and started to build my first addon (quite a noob to scripting).

    So what is this?
    Basically it is a texting tool for player to player communication. You can send messages to multiple contacts, share contacts, review received messages...

    What can't you do with The Phone?
    In a nutshell: No calls, no pictures, no internet.

    This won't compete with ACRE/TFAR, but it will somehow expand the possibilities you got in terms of immersion and mission design. E.g. not every guerilla group got state-of-the-art radios in their pocket and now they can communicate via the phone.

Written on 2014-03-01 by Soldia

Pixel Art Studio has submitted a new version of the Partisan singleplayer campaign in Chernarus.

  • added final cutscene in the end of campaign
  • added professional dubbing by Perla Group Dabing
  • improved missions and fixed some bugs

Written on 2014-03-01 by chicago


Hertizch has submitted his first ever mission and he is looking for feedback.

    Quote Hertizch :
    You will insert on Altis alone and make your way to several objectives on the Island.
    This includes killing important CSAT units and destroying several targets.

Written on 2014-02-28 by Hertizch

BangaBob released in the BI forums a new version of his recreation of this mobile game in the Arma 3 universe.

  • Moved to Altis
  • Lots of great additions. See video for details

Written on 2014-02-28 by bangabob

vilas sent us updated versions of his Project '85 addons.

    Quote Vilas :
    The Project '85 has recieved another update fixing and adding a few different of the Project '85 addons.
    • few minor bugs fixed (reflectors in few trucks were only single light, in some trucks glass break of windows were not working)
    • added several military trucks (IFA W50, Robur, Mercedes Benz 1017)
    • to German pack added German truck with crew
    • to fictional armies pack added IFA W50 for Takistan, but can play 1990 Iraqi truck,
    • in civilian cars pack added several new cars and truck and buses

Written on 2014-02-26 by vilas

Slatts released his incomplete M32 addon on the BI forums.

    Quote Slatts :
    I've been trying to fix the zeroing on the M32 for a few days and I've been getting fed up while the optic now moves up and down, it only is useful out to 200M before the sight buries itself inside the weapon.
    I've decided I'll release the M32 as is along with the files I've worked on for anyone who wants to finish it off. Also comes with a PBO if you want to play with it.

    • Incomplete M32 + source files

Written on 2014-02-26 by Slatts

Goldenfiver released his Tar-21 Camo addon on the BI forums.

    Quote goldenfiver :
    I always felt like the TRG rifle could use some love so I made a couple of reskins for it.
    There are 10 different types of camouflage included (classlist is located inside the folder) in this pack:
    • Black
    • Desert digital
    • Jungle Green
    • Urban Camo
    • MARPAT variants
    • CADPAT
    • Winter Camo

Written on 2014-02-26 by goldenfiver

1212PDMCDMPPM released an alternate version of Taosenai's Tao Folding Map on the BI forums.

    Quote 1212PDMCDMPPM :
    This is an alternate version of Taosenai's Tao Folding Map.

    Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-M (or Shift-<your map key>). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.

    It is unique in that it is not centered on your current position. Instead, it is 'folded' into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.

    If you have a GPS or are playing on Regular or lower, your position will be shown. Map markers are shown.

    • Added proper map scale for Altis and A3MP v1.3
    • Added zoom in/out capability (Ctrl-Shift-Up and Down)

Written on 2014-02-26 by 1212PDMCDMPPM

Maxjoiner released some new screens of his Max Police Mod on the Armaholic forums showing the refined Marshal units and vehicles. He also added the Marshal heli prisoners transport.

You can find more information and leave your feedback in the Max Police Mod wip topic.

Written on 2014-02-26 by maxjoiner

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