Djotacon released an updated version of his SVDEBUG on the BI forums.

    Quote :
    A simple mod tool to debug mission on Arma 3.
    Using the action SVDEBUG action menu you have access to following commands:
    • Weather: Change the weather time using profiles (Clear, Overcast, Rain, Storm,Random).
    • Daytime: Change the Daytime time using profiles (Morning, Day, Evening,Night,Random).
    • Grass: Change the amount of grass.
    • Fatigue: Enable/Disable fatigue.
    • Arsenal: Show the Virtual Arsenal.
    • Camera: Load the Splendid Camerra.
    • Repair: Repair a vehicle and heal the player.
    • Save: Enable save in the mission.
    • Spawnquad: Spawn a quad near to the player.
    • Spawnheli: Spawn a heli near to the player.
    • Spawntank: Spawn a tank near to the player.
    • Spawnboat: Spawn a armored boat near to the player
    • Teleport: make a teleport of the vehicle using the map.
    • Captive: Makes the player and the vehicle "captive" to the enemy.
    • Damage: Disable damage for the vehicle and player
    • Skiptime : Add 12h to the actual time
    • Destructor: Destroy every object added by the user/map-editor pointed by him.
    • Only works on SP/COOP/Editor

    • Added Spawn truck function
    • Added Ear plug function

Written on 2016-09-21 by djotacon


Armyinf released his RHS NVG Enhancement on the BI forums.

    Quote :
    Thanks for looking! This is my first publicly released work, so please if the BIKEY/SIGN don't work let me know!

    We at the 15th MEU (SOC) love RHS, but a lot of members complain about the NVG optic view, so we sought out to improve it, using ACE as a learning curve after looking at how they did the wide view NVG using the p3d.

Written on 2016-09-21 by Armaholic

Stirgoy submitted his AdvancedEP addon.

    Quote :
    Advanced plugs with persistent settings.
    • Switch plugs (alternating between 10% and 100%)
    • Put caps (sound 10%)
    • Remove caps (100% sound)
    • Volume Up (+ 10%)
    • Volume down (-10%)
    • Menu settings.
    • Notice the volume level when switching

Written on 2016-09-21 by stirgoy


lordfrith submitted an updated version of his Friths Ruin which he released on the BI forums.

    Quote :
    Hand drawn full rvmat retextures of vanilla Arma 3 assets by lordfrith.

    Dirty, stitched together, patchy outfits for the discerning scavenger-about-town, similar to the familiar post-apocalyptic worlds of Mad Max, Stalker, Fallout etc.

    • grubby combat rags, filthy officer rags, dirty fisherman's rags, wrecked t-shirts, battered vests, soiled longjohns, broken helmets...
    • There are no placeable units at the moment, currently its a gear pack only

    • fixed annoying config error on main menu screen.

Written on 2016-09-20 by lordfrith

mathias1978 released his Malden Gendarmerie 2035 on the BI forums.

    Quote :
    This mod adds Malden Gendarmerie soldiers in some infantry roles in a custom camo pattern provided by calpa9907 on deviant art camo club, plus an offroad in standard Gendarmerie colors.
    The camo pattern can be seen here.
    Keep in mind that there is no general license to use this camo pattern, but if you ask the author, maybe he is ok with it.

Written on 2016-09-20 by mathias_eichinger

SkaceKachna released his SQFLint on the BI forums.

    Quote :
    SQFLint is command line tool, that checks specified files for syntax errors. It can output those errors in human readable format, or JSON for some futher processing.

    • Syntax error checking
    • Undefined variable warnings
    • Exports some info about file for futher processing by external tools

Written on 2016-09-20 by Armaholic

Jimbobob submitted his British Army Training Equipment.

    Quote :
    This mod adds in re-textures for the pre-existing press vest and MICH Style helmet. The re-texutures add in high vis versions of the helmet and vest providing the wearer to be visible on the firing range and also protected by their body armour. It also features british army RTT insignia.

    • Re-texture for:
    • Press Vest
    • MICH Helmet

Written on 2016-09-20 by Jimbobob

Jonpas from the Theseus Services Team informed us he released an updated version of the Theseus Services on the BI forums.

    Quote :
    Theseus Services is a content mod providing a number of assets for Arma 3, aimed at Private Military Company game style, developed around the needs of Theseus Incorporated community. Starting out as a mod by Pomigit, then maintained by BadHabitz with a number of other community developers contributing, it is a re-brand of a highly successful PG Services mod.

    The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

    Reference the wiki to learn about ways of contributing, getting sources and general information about the mod.

    • Added:
        - Eden Asset Preview images
    • Fixed:
        - Underwear not available to all sides
        - Semi-colons mix-up

Written on 2016-09-20 by Jonpas

Fingolfin released two different retextures on the BI forums.

    Quote :
    Hello folks, as some sort of a side product of my ANA add-on I’ve created two small add-ons that may be useful for some of you.

    The first is a retexture of Adacas’ great MarCiras vests in M81 Woodland. He was so kind to allow me to retexture his work and helped out with the config.

    The second one are reskins of the SAF/RHS M10 uniform, intended to depict US raid cut BDUs. Included are five camo patterns: M81 Woodland, TriColor Desert, UCP, Marpat and Desert Marpat.
    Please note that these are merely a stopgap until someone releases a ‘real’ raid cut BDU. But ‘til then they should work fine.
    The credit and many thanks go to the teams of RHS and SAF for their outstanding work!

Written on 2016-09-19 by Armaholic

Moerderhoschi released his mdhClassReplace on the BI forums.

    Quote :
    mdhClassReplace.jar is a simple javaprogram to replace classes in all sqf, sqm files in the folder and subfolders of the toollocation. Set classnames in the mdhClassReplace.cfg file.
    I wrote it to replace all the A2 classnames of my arma 2 missions with the CUP ones. So the tool scans all sqm, sqf files and replace the classnames with the ones set in the mdhClassReplace.cfg.

Written on 2016-09-19 by Moerderhoschi

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