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Lato1982 informed us he released in the BI forums a new version of this campaign where a Navy Special Unit - HUNTER SIX is sent to Altis to locate and rescue two missing CIA agents, who were tracking the rebel separatist leader, that calls himself the Messiah.

Changes:
  • FIXED load game made REST (SKIP TIME) option available everywhere
  • FIXED Base AI freezes after load game
  • FIXED few small fixes
  • ADDED AID truck has been painted white
  • ADDED Lights added to Olympus Base and all FOB's
  • ADDED Helicopter GPS markers


Written on 2014-10-18 by Big

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Ruthberg released in the BI forums an update of the Arma 3 version of his dynamic outdoor shooting range mission.

Changelog:
  • CBA no longer required
  • Steel Plate target added
  • Steel target generation performance improved



Written on 2014-10-18 by Ruthberg


M4RT14L has submitted a new version of this cooperative mission for up to 32 players featuring the ALiVE - Advanced Light Infantry Virtual Environment mod.

Changes:
  • Updated to 0.7.1 CSE Versión.
  • Removed Weapons addon requirement.



Written on 2014-10-18 by M4RT14L

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vinceXD informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

Changes:
  • Mission overhaul : 100 % player generated scenario
  • Added : Player generated enemy zones
  • Added : Player generated tasks
  • Added : Parameter to set AI recruit on disabled
  • Added : 3 Bridges on N'ziwasogo ( credits to KillzoneKid )
  • Changed : Ambiant combat should take less ressources
  • Changed : Reduced multiple sleep times
  • Changed : Extraction tasks now need to get the civilian back to the base
  • Changed : Updated briefing
  • Fixed : Skill param not affecting EOS land vehicles
  • Fixed : Ambiant AI skill always on 1
  • Fixed : Farooq revive bug when dying inside helicopter
  • Fixed : Hint on task failed for jip players
  • Removed : Bargate inside the base to fix ai vehicles pathfinding
  • Removed : Civilians on N'ziwasogo
  • Removed : Camo nets on armored spawner
  • Removed : Pre placed zones
  • Removed : Fastrope, may return later



Written on 2014-10-18 by vinceXD


A.Cyprus released an updated version of his Cyprus Push-to-Hear addon on the BI forums.

    Quote :
    Have you ever found yourself in a chopper, jet or armoured vehicle, struggling to hear your teammates chatter because the engine's too loud? How about a crazy firefight where battle sounds are drowning out the comms? Cyprus Push-to-Hear allows you to temporarily reduce in-game sound and music volume by holding down a preset key. A toggle setting is also available, and a UI icon is displayed on the in-game HUD whenever Push-to-Hear is in effect.

    The HUD icon is positioned so as not to interfere with VTS Weapon Resting (which I use religiously), and has been tested in various interface sizes.
    Push-to-Hear key bindings may be changed in-game. Mouse button configuration may be changed in the supplied userconfig file.

    You may also independently configure the following settings via the userconfig file:
    • the volume that SOUNDS will be suppressed to while Push-to-Hear is active
    • the volume that MUSIC will be suppressed to while Push-to-Hear is active
    • how long it takes for the volume changes and GUI icon to fade in
    • how long it takes for the volume changes and GUI icon to fade out

    Changelog:
    • Fixed: Corrected issue with players being kicked from servers for bad signature (wasn't actually the key that was the problem)
    • New: Included addon-specific server key, in addition to the general key for all my addons


Written on 2014-10-17 by A.Cyprus


T-800a released an updated version of his T8 Units - AI Spawn Script on the BI forums.

    Quote :
    I wanted to share my script, I use to spawn units in coop missions, with you. I first started developing this somewhere during the A3 beta. Playing around with BIN_taskPatrol by Binesi, BangaBobs EOS and similar things somehow caught my interrest in scripting and I started to create a script that would fit my needs. In the past months I finally motivated myself to create some english documentation for this, what took ages for me, so I can release the script here.

    I designed this script for the CO-OP missions I play with friends and the 1PARA. It is mostly based around Infantry combat, but you can spawn vehicles with it, too. The script is based on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders. If you have other scripts messing around with groups oder using these eventhandlers, my script will probably not work correct.

    Changelog:
    • pushback/count errors fixed
    • added possibility to define a custom function for each group which will be called for each unit
    • communication var array now consists of 3 parts
    • in CONFIG: T8U_var_ZeusModul -> T8U_var_ZeusModules (now is an array where you can add multiple zeus modules)
    • other small fixes / undfined var stuff / ...


Written on 2014-10-17 by Foxhound


Craig released an updated version of his Australian Pack addon on the Armaholic forums.

    Quote :
    8 Australian camouflage Uniforms and 3 standard, all come with rolled up sleeves, they are using the independent side uniform.
    I also included A test mission with all the gear in an ammobox and also paper doll gear menu for you to view all the stuff.


    Reworked textures, also added another camouflage pattern.
    Another DPCU variant seen here was reputedly tested for use by the Royal Australian Air Force (RAAF), but was never adopted. The working name for the uniform was the Air Force Disruptive Pattern Uniform (AFDPU).

    Changelog:
    • Fixed : insignia compatible, all uniforms
    • Fixed : Mission no longer needs AFG Pack
    • Changed : Uniform black,green,tan flag patches
    • Changed : 2010 Multicam Camo, same as the u.s multicam
    • Updated : 1971 Smock camo
    • Updated : 1982 Bunny Camo
    • Updated : 1998 Mk1 Desert Camo
    • Updated : 1997 Enemy Camo
    • Updated : 1998 Mk1 Desert Camo
    • Updated : 2008 DPNU Camo
    • Updated : 2008 Platacam Temperate Camo
    • Updated : 2014 GPU Camo
    • Added : 1971 Smock work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 1982 Bunny work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 1998 Mk1 Desert work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 1997 Enemy work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 1998 Mk1 Desert work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 2008 DPNU work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 2008 Platacam Temperate work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 2010 Multicam work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 2014 GPU work uniform,ACH Helmet,ECH Helmet,Bandolier
    • Added : 2014 New 2010 AFDPU camo

Australian Pack v1.1



SP Pack
Arma3 Dev Build


Written on 2014-10-17 by craig


=SO= Tom has submitted a new version of this cooperative mission where the Gamemaster (Zeus slot) is able to generate mission and develop objectives freely around the map of Altis.

Changes:
  • Ammo box scripts removed, REPLACED by ArmA3 ingame Arsenal
  • Minor squad changes
  • Previous revive script removed due to script clashes, replaced by BTC revive



Written on 2014-10-17 by SOTom


Zenophon informed us he released in the BI forums a new version of his open-ended cooperative mission featuring random objectives surrounded by enemy patrol.

Changes:
  • Improved: Insertion helicopter now starts with a reasonable velocity
  • Tweaked: Crash site objective timing



Written on 2014-10-17 by Zenophon


Deanosbeano released his Pretty Shitty Air Bang addon on the Armaholic forums.

    Quote :
    Having seen the Helicopter and inclusive fire from vehicles I thought it only right to give it a spin. In celebration of this I decided to make the following and release for you to share in this little piece of engine histor that many have sought for years, of course the way I have implemented as always is not so linear as some might have done it.



Written on 2014-10-16 by deanosbeano

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