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Excess3 released an updated version of his IDF - Israeli Defense Forces Units on the BI forums.

    Quote excess3 :
    That't right guys its IDF soldier pack, including 5 custom helmets, helmet covers (miznefet), 4 caps, uniform.
    High quality models with baked normal maps.

    This mod will grow as time goes, we plan adding idf weapons, new soldier model and vehicles so stay tuned.

    Changelog:
    • Added MARS reflex sight
    • Fixed soldier model (lod problem)
    • Config fixes


Written on 2015-04-06 by excess3

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Mamatterer has submitted a TvT domination mission for Fallujah island.



Written on 2015-04-06 by mamatterer


K.I.N.G Studio has submitted a new version of this mission is based on one of the missions added to Operation Flashpoint by FDF modification.

Changes:
  • Now mission should work on dedi servers too.



Written on 2015-04-06 by Gastovski

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Ismo has submitted a campaign in the form of a mission pack. Based on the special forces of various countries.

    Quote Ismo :
    Two years after the events of the first "suicidal operations" General Mendoza has been eliminated, and the world was living in peace .But not for long. The SLA may have been neutralized but a new enemy, a lot tougher than SLA was born.Knowing that the threat is real, the government of several countries call their special forces to neutralize the threat. After several surprise attacks in the United States, France, United Kingdom and Germany, a squad made up of a member of the special forces of each of these four countries is sent into enemy territory to discover what enemy they face exactly.....



Written on 2015-04-06 by Ismo


aliascartoons released in our forums where your job is to save partisans held in a prison on Sahrani.

    Quote aliascartoons :
    During operation Bright Shadow the partisans were captured and moved across several prisons around the world.
    We found out about three partisans held in a prison on Sahrani. Your job is to save them.
    More details in the briefing.



Written on 2015-04-06 by aliascartoons


Stack submitted his Aircraft Spawner script.

    Quote :
    Thank you for checking out my first script, Stack's Aircraft Spawner 1.00!
    I spent many hours writing this script and doing testing.
    There may a few other ways to write this script in an easier form but this is the way I wanted to write it.

    First of all, some of you may be asking, "Why did this noob write this script? There are already vehicle spawners!"
    Well, I mostly wrote this script for my friends and I to use on my custom mission and YouTube videos. I decided to clean it up a bit and publish it for public use! Also, I wanted to learn how to write scripts and learn more about how ArmA works.

    This script does an important thing, that the other vehicle spawn scripts may not do. Which is, spawning the aircraft in mid-air already flying at 400km/h at 200 meters off the ground. And for the helicopters, it just spawns them about 50 meters off the ground, at 0 km/h, in case you want to land and pick up infantry.

    So if you don't want to taxi out and spend 5 minutes doing that whole thing, then you will appreciate this script!

    I also add a Parachute option, so you can just put a parachute on and not spend time going over to the Arsenal and grabbing a parachute.



Written on 2015-04-06 by Stack


Audiocustoms released an updated version of his TF47 Desert Vehicle Pack on the BI forums.

    Quote :
    This is the first release of the TF47 DVP Desert Vehicle Pack. Basically it is just a retexture of known A3 Vanilla vehicles like the Hunter ect.
    The intention of doing this retexture was fitting vehicles in maps like Takistan and their surroundings.

    Changelog:
    • Little Bird: Added magazine 2000Rnd HE Tracer Red (tracer every shot)
    • Little Bird: Added magazine 2000Rnd HE Tracer IR (tracer every shot)
    • Little Bird: Added DAGR Version (6Rnd Magazine)
    • Little Bird: Added CCIP (by Joni Mäkelä, eRazeri and Xendance - http://www.armaholic.com/page.php?id=27403)
    • Little Bird: Increased dispersion of the main gun


Written on 2015-04-06 by audiocustoms


EMSI released in the BI forums an updated for the sequel to Finding Pandora. It is a SP multi-mission with selectable launch - different playable groups/different gameplay.

Changes:
  • Extended time limit for first phase of mission
  • Lowered skill of enemy AIs
  • All sights for groups HYDRA and ARES were changed
  • Composition of group ARES has been slightly modified
    • slightly modified gears
    • added AT weapon to one team member
  • Added various items and weapons into the cargo space of helicopter
  • Added various items and weapons into the cargo space of Zamak truck (located close to the harbor)
  • Added info hint about utilization of all available resources
    • rearming in helicopter during approaching phase
    • utilization of enemy weapons and sights
    • utilization of enemy vehicles and other stuff
  • Fixed problem with boats approaching to Exfil
  • Modified and added patrols on the floors in the building where the TANGO is located
  • Various small tweaks in many scripts



Written on 2015-04-06 by EMSI


Whiplash has submitted a Close Air Support mission.

    Quote Whiplash :
    CSAT was pushed to the South of Altis , still this doesn't mean the war is over they still control Stratis which gives them the ability to call for Air Support Units and they have a significant amount of armored units including Anti-Air so beware.



Written on 2015-04-06 by PSK_Whiplash


Kazzu-chan has submitted this mission playable in singleplayer and cooperative modes where you have to provide cover for the infantry assaulting town of Neri.

    Quote Kazzu-chan :
    PRA (People's Republic of Altis) militant forces attacked by US troops while advancing towards Kavala. NATO has finally directly interfered into the civil war on Altis, RF sends its troops to support the militants...



Written on 2015-04-06 by winterplay

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