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Ussrlongbow released an updated version of his VIM-SQF on the Armaholic forums.

    Quote :
    Just made a little cool thing for my self: a vim syntax for SQF,

    Supports:
    • all latest commands from stable branch
    • BIS_fnc_* functions
    • CBA_fnc_* functions

    Changelog:
    • Added script I used to generate syntax file (part of it)
    • Support for ACE mod
    • Support for CUP mod
    • Support for TFAR mod
    • Support for ALiVE mod
    • Fixed ftdetect


Written on 2016-10-17 by ussrlongbow

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Mathias1978 released his Tanoa Gendarmerie Mobile on the BI forums.

    Quote :
    This mod adds Tanoa Gendarmerie Mobile troops in some infantry roles in a custom recolored camo pattern provided by alligator-fists on deviant art camo club, plus a LSV in standard green colors and a RHIB boat.



Written on 2016-10-17 by mathias_eichinger


Bad Benson informed us he released an updated version of his Arma: Enhanced Movement on the BI forums.

    Quote :
    This adds Enhanced Movement to your character.

    Changelog:
    • version 0.8.2.1 beta:
        - ESC key issue "should" be fixed, accidently left some experiemtal stuff in the key handler
    • version 0.8.2 beta:
        - fixed: the laser script error
        - added: automatic Exile support, compatibility pbo obsolete
        - added: experimental laser line. it's in a pretty generic position since there is no way to get the IR laser position, totally optional
        - removed: landing animations...until i made something more pretty and smooth



Written on 2016-10-17 by Armaholic

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EricJ released an updated version of his Helo Skins addon on the BI forums.

    Quote :
    Adds different Helo Skins.

    Changelog:
    • Tweaked the USMC textures, now they won't be so "washed out" as before.


Written on 2016-10-17 by EricJ


EricJ released an updated version of the UH-1Y Venom, which was originally created by ADuke823, on the BI forums.

    Quote :
    This is a model that ADuke823 sent to me to help with a project (UH-60s) and when talking to him, said that it was kosher to release given I fixed a lot of the things that he didn't have time to fix, so it works, it flies and What You See Is What You Get for now. Given most of the hard work was done, all I needed to do was make it workable.
    The helo features a left M2, and right M134, and two FFV spots. Doors stay open (door gunner reasons) but it shoots and kills things.

    Changelog:
    • Enabled fastroping through ACE3 (with help from baermitumlaut).


Written on 2016-10-17 by EricJ


Zabb released an updated version of his Enforce Mod on the BI forums.

    Quote :
    Im making Enforcer mod. Its like a "police television dramas".

    Changelog:
    • added:
        - Female unit (This unit has an inner uniforms)
        - Glasses(NVclass)
        - Female T shirt uniforms
        - Punk female head *3
        - Male shirt uniform
    • fixed:
        - config setting for TRYK ver0.95 (repaired)


Written on 2016-10-17 by Armaholic


Zabb released an updated version of his TAC Vests addon on the BI forums.

    Quote :
    This is part of the TAC VEST and some equips. (That is included in the TRYK's Multi-Play Uniforms.)
    Because TRYK can not update due to circumstances.
    When the problem is resolved it will be re-released from TRYK.

    Changelog:
    • Add: RRV AOR1 *4
    • Add: Revenger vest


Written on 2016-10-17 by Armaholic


[TcB]-Psycho- released an updated version of his A3 Wounding System script on the BI forums.

    Quote [TcB]-Psycho- :
    This wounding system based on the AIS Wounding Module from BonInf*`s Arma 2 version. Again this one based on the vanilla wounding module from BIS. (but it wasnt MP compatible)
    Well, essentially not a completely new stuff. But I think this was one of the best wounding systems we had with Arma. Cause I do not want to miss it in upcoming Arma 3 missions I rewrote and expanded the system for further use.

    The greatest advantage I see in the system is that you dont realy die before the unit go in agony (what happens by any other normal revive system). That fact give the mission designer the possibility to create non-respawn missions with a revive system, too.
    The second big advantage is the possibility for unconcious players by pressing "W" to roll on their jelly and croush forward or empty their loaded magazine.

    Changelog:
    • fixed: players are not able to crawl in agony-mode since patch 1.62


Written on 2016-10-15 by Psychobastard


GFS-Hunter released his Tunisian Armed Forces on the BI forums.

    Quote :
    After Hard Work and lot of time I finaly release a beta version for Tunisian Armed Forces Mod.

    Changelog:
    • Added:
        - Tunisian Berets
        - 32nd Mech Patch ( Fictional )
        - Officer with red beret
        - Radio Operator ( Future Multiplayer Use)
        - OTOKAR ARMA IFV
        - New Camo to Leaopard Tank
        - M60A3
        - New Patches:
          - Sons Of Carthage
          - Armoured Cavalry. Based on historical Tunisian Flag with Color Chanege from Brown to red
        - AH64D Apache
        - M113A3
        - Tunisian Army (2015) faction include Real Based Soldiers of Tunisian Army
    • Removed:
        - Old leopard Tank Camo
    • Fixed:
        - Fixing Bugs in addon initializing


Written on 2016-10-15 by GFS-Hunter


Aliascartoons released his Searchlight Script on the Armaholic forums.

    Quote :
    Until BIS will bring back the searchlight this script can be used to add a searchlight to ground vehicles, helicopters and turrets.
    For more information watch the video.




Written on 2016-10-14 by aliascartoons

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