Tactical Solutions Group released the Arma Camouflage Pack on the Armaholic forums.
Quote : The Arma Camouflage Pack is a collection of BLUFOR units retextured with the CADPAT TW base pattern that has been modified and optimized for maximum performance in a variety of popular Arma maps. The color schemes were a result of proprietary color extraction methods and rigorous research conducted on numerous environmental samples. In-house testing showed that our patterns took significantly longer to detect than Arma 3's default camouflage patterns.
Digital Stratis / Altis Pattern - Brown (DSAP-B), Digital Stratis / Altis Pattern - Green (DSAP-G), Digital Takistan Pattern (DTP), Digital Chernarus Pattern (DCP)
Retextured BLUFOR infantry (Men, Support, Recon) into units under the INDFOR side and a new TSG faction
Compatible with virtual loadout systems (Virtual Arsenal, Virtual Ammobox)
Inherited config values from default BIS units, making this mod compatible with other addons
Tactical Solutions Group released an updated version of the Digital Stratis/Altis Pattern addon on the Armaholic forums.
Quote : Digital Stratis/Altis Pattern (DSAP) uses a CADPAT TW base pattern modified and optimized for maximum performance in the Stratis and Altis regions. The color scheme was the result of rigorous research conducted on numerous environmental samples from the islands and proprietary color extraction methods. In-house testing showed that our DSAP pattern took significantly longer to detect than Arma 3's default camouflage patterns in most areas of Stratis and Altis with its best performance in the drier regions.
Because our work has expanded beyond the initial scope of this mod, we will discontinue this mod at it's current release state. Our new release of TSG's Arma Camouflage Pack will include the current DSAP camouflage pattern as DSAP-B (or DSAP Brown). Check it out here!
Improved camouflage color scheme- Retextured tshirt in tshirt uniform variant
NorX Aengellsubmitted an updated version of his XENO - Taru Pod Mod.
Quote : Hi everyone, I'm happy to share a mod who add the possibility for the Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift. Feel free to ask for some features I can add.
Fixed: Issue with the Advanced Flight Model who cause the Taru bump to Hell when you get out and get in with a pod attached.
Changed: The way the Taru and pod are recognised, now with classname parent.
Bigpickle sent us an update of his Speed Of Sound Pure soundmod.
When you have already installed Speed Of Sound Pure version 1.1 you can download the hotfix (v1.2) otherwise download the full version.
Quote : Hi and welcome to Speed Of Sound Pure, the definative installment of Speed Of Sound.
What is speed of sound pure?
Speed of Sound Pure is how I envision the sound in arma 3 should be. Its been one very long evolving project that started back in Arma2 and has grown in size and scope reaching what I feel is the penultimate version of Speed of Sound.
How often will it be updated?
Hopefully not all that often, there will still be bugs no doubt somewhere but I think I've squashed the major ones but running -nologs on clients and servers ensures smoother play incase errors do crop up.
If your a server host you will also need the speed of sound pure server key, although this mod is Client side only, no requirment for the server to run the mod as well.
Improved bullet hit sound and added more samples
Improved GAU8 sound
Lots of balancing and volume tweaking of samples
Some extra vehicle explosion sounds
Tweaked Rocket/Missile/Shell engine/fly sounds
Cleaned Bomb and incoming Bomb sounds
Added two siren sounds for editor triggers
Added echo thumps to all weapons, very sutble low end echo splash back from firing to simulate landscape echo
Hcpookie released the first version of his hcpookie on the BI forums.
Quote : I built a house for mission makers!
The idea is that you can have a mission where you teleport from a "secret entrance" to the building, which is somewhere in a remote part of the map... for example the mine entrance just North of Feruz Abad on Takistan. Then fight your way down to the silo to place your demolition charge. Mission makers can add a trigger to blow up an object, steal the docs, all enemy dead, etc. inside the house, which will provide the mission success.
Sabre[Dust] released an updated version of his UN Units 2030 on the Armaholic forums.
Quote : Due to lack of time I decided to release this in it's current state. Textures and Units may be updated/expanded at some stage in the future.
This is a retexture addon of several UN ground and air units for Arma 3.
It is set in the future obviously, to go along with the other A3 units.
I have added a fictional state of origin for the troops, so they can be used for any scenario.
Ted_hou released his Zeus Editor, Streamlined script on the BI forums.
Quote : Zeus Editor, Streamlined (ZES) is a short script that allows you to place/adjust objects in the Zeus editor, and then selectively export objects to SQF code by hitting [Ctrl+C].
I built this thing to help myself build forts/bunkers/camps in-game and quickly export them to clipboard. I never intended to use it to build full missions - some things are just easier via scripting. I thought this might be helpful to other mission builders and so decided to share it. If people actually do find this useful I might consider including more functions. If you are having issues getting it to work I'll be more than happy to help out.
What ZES does:
Export objects selected in the Zeus interface to SQF code.
Offers streamlined key-binds within the Zeus interface.
[Ctrl+C] Export objects selected in the Zeus interface (either by clicking on an object or dragging the mouse cursor to select multiple objects).
[Ctrl+A] Export all Zeus-editable objects to clipboard.
[Ctrl+Shift+E] Make nearby objects editable by Zeus.
[Ctrl+S]/[Ctrl+Shift+S] Toggle simulation ON/OFF for selected objects.
Currently only supports object/unit classnames, position, direction (vectorDirAndUp), and enableSimulation true/false.
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