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Maxjoiner released an updated version of his Max Cops and Robbers Mod on the Armaholic forums.

    Quote Maxjoiner :
    This Mod adds two new factions: Police and Robbers.
    Police are Indipendent so green.
    Robbers are Opfor so red.
    The Police Faction has 20 vehicles and 14 Units.
    The Robbers Faction has 2 vehicles and 8 Units.

    Changelog:

    • Added 2 police undercover cars
    • Fixed Police siren Bug
    • Decreased Cars engine power (now more realistic)


    The author has decided to remove his work for various reasons

    Max Cops and Robbers Mod v3.4



Written on 2014-10-05 by maxjoiner

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CheyenneAH56 has submitted the first beta version of his addon that simulates aerial operations against forest fires.

    Quote CheyenneAH56 :
    The islands of Stratis and Altis, located offshore Mediterranean, are each summer, subject to dry climates and forest fires. Put yourself in the shoes of a helicopter pilot, engaged in operations against fires. The SCmod module handles setting up and the use of a 1400L (370gal) fixed tank, refillable by using a submerged pump.



Written on 2014-10-05 by shay_gman

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Written on 2014-10-04 by Foxhound

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Undeceived informed us he released in the BI forums a new version of this resistance campaign for Arma 3.

Notice that due to the implemented persistency stuff (weapon pool, take equipment over to next mission, etc.), a restart of the campaign is needed in version 0.8!

Changes:
  • Missions 5 to 10 (of 11) were added, plus some nice cutscenes
  • Feedback to the player was tweaked (guidance, next steps, short summaries, etc.)
  • Many many bugs were fixed (also on missions 1-4)



Written on 2014-10-04 by Undeceived


ted_hou has submitted this fully voiced Arma 3 SP campaign with a focus on story and immersion.

Changes:
  • Fixed an issue in mission 4 where the player is ordered to disembark the little bird as soon as he boards.
  • Enabled debug console for mission 4, this should allow dev branch users to board the little bird using the console command "player moveInCargo Bee2".
  • Various bug fixes and improvements.



Written on 2014-10-03 by ted_hou


Eden of Sol-diers has submitted a mod that includes some interfaces to build ingame (for example sandbag fences, camonets, etc.).

    Quote Eden of Sol-diers :
    First there is the build menu:
    You could open it by default pressing ctrl + b keys. You have to carry also a toolkit with you.
    Then you can select a building you want and build it. If you have on, you can move it around and use pageUp and pageDone keys to move it up and down.
    If you use the shift and ctrl keys in combination with pageup and pageDown you can move it faster/slower.
    If you have found a position you can place the building, using the action in scrollmenu.

    Anytime you could also modify objects by default pressing shift + b keys. It will open an GUI showing all object witch are 5 meters away from you.
    There will be 3 options in this GUI:
    - First the 'show object' option, it will close the GUI and show an green arrow (which you can see only) above the object and reopen the GUI after 5 seconds.
    - The second option is to modify the object. This option is to move it around again.
    - The last one, is for removeing the object.



Written on 2014-10-03 by Sol.Eden


CAPTNCAPS submitted an updated version of his Press Assets for Arma 3.

    Quote :
    As I am very new for modding, the textures etc. look bad, but I hope to improve that.
    This pack contains everything a real journalist needs.
    I could need your help though, so if someone would help me.

    Changelog:
    • Added 2 new Microphone variants
    • Added Camera Texture
    • Added Camera Magazine (so it doesn't shoot NLAW anymore)
    • Added UI Pictures
    • merged into 1 PBO (delete the old PBOs!)
    • changed classnames


Written on 2014-10-03 by freakyone


ViperMaul informed the community about the release of a new version of the Community Base addons (CBA) on the BI forums.

    Quote ViperMaul :

    This release adds support for some new event handlers. It has some optimizations thanks to some new commands like pushBack and some fixes to the CBA Keybinding System.

    For documentation of the new CBA Keybinding System see https://dev.withsix.com/projects/cca/wiki/Keybinding.

    Changelog:
    • FIXED: Hashes/fnc_isHash.sqf leaks local variable to global scope. (74961) - killswitch
    • FIXED: Cancel and ESC key does not revert your key assignment (74913) - Taosenai
    • FIXED: Warning Message: Addon 'cba_xeh_a3' requires addon 'CAData' in 1.29 or later - ViperMaul
    • ADDED: Warning for Duplicate Keybinds (74914) - Taosenai
    • ADDED: Support for ContainerClosed and ContainerOpened event handlers (75094) - killswitch
    • IMPROVED: Functions with the new pushBack command. (74884) - killswitch


Written on 2014-10-03 by ViperMaul


EpicGoldenWarrior released in the BI forums this singleplayer mission for Arma 3.

    Quote EpicGoldenWarrior :
    3 Months Later...

    Business with Sofia is done and it is now under management by some of our other leaders.
    You've been in prison for a few weeks and it's time you get out.
    Pyrgos has a lot of work needed done.
    The guys have a meeting set up and you need to escape.
    Get geared up and start working on your assignments.
    A big city means big business.



Written on 2014-10-03 by Big


EpicGoldenWarrior released in the BI forums a mission where the objective is to find ways to escape from enemy forces.

    Quote EpicGoldenWarrior :
    What is Escape?

    Escape is essentially escaping in multiple ways under your current situation. In other words, you have to escape using one of many methods to escape. The inspiration for this mission was Arma 3's default multiplayer missions - Escape Altis & Stratis. This is the first of my Escape series of missions I plan on doing. Each will have a unique theme.

    What's the situation in fallen angel?

    Your helicopter just got shot down, and you and 5 others are alive. Most of your equipment got left on the plane as many of you fell out as the helicopter was spinning. CSAT forces are headed to your location, the giant gust of smoke not helping to conceal anything. Armed with basic supplies you must escape using 1 of 6 methods.



Written on 2014-10-03 by Big

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