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Oi8124u submitted a new version of his Rifle Platoon Resource.
This contains full-sized rifle platoons organized in compliance with USMC standards.

Changelog:
  • Removed Designated Marksmen, replaced with Riflemen
  • Removed support elements


Written on 2016-07-16 by oi8124u

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Titi submitted the RUG DSAI, originally created by Wolfrug and Sickboy for Armed Assault and Arma 2, which he ported to Arma 3.

    Quote :
    This is an unofficial version of the pack!
    All credits must go to the autors of all addons because I spent so less time regarding to them.
    I've made some corrections of missing sounds and scripts bugs, adding a addon picture and name reference of autors

    It gives your and the enemy AI a voice beyond the stale radio messages.

    Features:
    • Ready made scripts for Dynamic Sound AI that is easily modifiable by the end-user.
    • Your AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! And much more.
    • Works in both SP, client-side MP and server-side MP
    • Features English, Arab, Russian, Spanish and german voices
    • Can assign voices to all sides (BLUFOR, OPFOR, Independent, Civilian, SideEnemy)
    • Easily activated/deactived by mission makers, addon makers or server admins as required, using global variables and config entries (see below for more information)
    • Auto-initialization using CBA (fully CBA compatible)


Written on 2016-07-15 by Titi


Cycle6 from the China Virtual Military Engineers, released an updated version of the VME Chinese PLA for Arma 3 on the Armaholic forums.

    Quote :
    Chinese People's Liberation Army Character and Weapon Mod.
    Sorry for the late update. We've just finished the second release of our VME PLA mod.
    The second release includes new PLA Character, Uniforms, Gears, and weapons with redefined cpp/script.

    Changelog:
    • New YM11 daytime scope for 95-1 (Kong)
    • New submachine gun QCW85 (SRU)
    • New model, texture, shadow for QBZ 92/06 (SRU)
    • New script, replaced functions of MRT (Fan)
    • New open bolt animation for QCW-05 (KA)
    • Four new blue UN Type 03 helmet (Kong)
    • New wind goggles
    • New Type 03 helmet with headphones
    • New uniform for Capitans
    • New UN peacekeeping troops
    • New flag pole (KA)
    • Using new BIS official Chinese vocal for radio communication
    • Visible red/green laser designator for QBZ95-1
    • QJY88 daytime scope now can switch aim point
    • New mag changhing animation and muzzle flash for QJY88 (KA)
    • Ammo and scope adjustment (GPGPGPGP)
    • Bug fix for character config (Fan)
    • Bug fix for LR4 and PF89 scripts (Fan)
    • Fixed the "Iteminfo" error message happened after v1.62
    • Texture adjustment for backpack
    • Equipment adjustment for PLA squads.
    • Model adjustment for 5.8mm and 7.62mm suppressor
    • Texture adjustment for aim point scopes
    • Bug fix: missing texture for CS/LR4 at long range.
    • Removed thermal image for PF98


Written on 2016-07-15 by cycle6

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Terramesa released an updated version of the Oceania Defense Forces Modification (ODF) on the Armaholic forums.

    Quote :
    This took just over a month to make and reskin various vehicles and uniforms. probably the most time consuming update.
    Please delete/ remove all previous versions before installing this one.
    There are dependencies, relatively small file sizes so it shouldn't be too much.
    You MAY needs Marksman, Helicopters and Karts to be able to use everything.

    Changelog:
    • added marines faction.
    • reworked all uniforms for SF and added new ones (custom rvmat).
    • reworked all army vehicle camo.
    • changed dependencies from 3CB BAF Vehicles, DAR HMMWVs, HAFM NH90 Helicopter, HAFM EC-635 Helicopter to CBA_A3, NATO SF and Russian Spetsnaz Weapons and TAC Vests.


Written on 2016-07-15 by Terramesa


Alexus informed us he released an updated version of the GAU-8/A Avenger by him and Zabuza on the BI forums.

    Quote :
    Zabuza and I are proud to present you a mod we were working on in the last weeks: the mighty GAU-8/A Avenger for the A-164 “Wipeout”. Since the release of the NATO close air support plane, we were missing the power of the real A-10, the role model of the A-164. With bringing the A-164 into the game, Bohemia introduced a gun which was neither able to destroy a simple APC nor really effective against infantry. So Zabuza and I, both passionate pilots, decided to see what we can do, and this mod is the result.

    What does it do?
    Basically the mod changes the 20 mm gun of the A-164 “Wipeout” to a more powerful version, the well-known GAU-8/A Avenger 30 mm gun of the A-10 aircraft. So in future you will be able to use the gun as it is supposed to: as a tank buster and for scaring the shit out of your enemy.

    Changelog:
    • fixed a bug introduced with the EDEN Update causing the ammo not getting loaded


Written on 2016-07-15 by Armaholic


Tjockjocke released an updated version of his Bo-105 helicopter on the BI forums.

    Quote :
    The Bo-105 helicopter addon has finally been updated, while I did some fixes and tweaks I would like to point to tinter and say, great thanks!
    He and some unknown (to me) friends fixed some bugs but also added new versions with HOT-1 launcher in German paint as the main one but also versions with gunpods and rockets.

    The helicopter now have better support for Arsenal, you can change textures and add weapons and such.


    Version 2 released, fixed that the gunner screen was showing when the "monitor" wasn't.
    HOT-1 works (you can lock but it isn't lockable when firing, only Titan is self guided).
    And I haven't seen any bugs but then again haven't tested so much because busy busy but people seems impatient so here you are.



Written on 2016-07-15 by Armaholic


The ACE Team released an updated ACE3 version on the BI forums.

    Quote :
    This mod is entirely open-source (we are hosted on GitHub), and everyone is free to propose changes or maintain their own, customized version as long as they make their changes open to the public in accordance with the GNU General Public License.

    ACE3 is built modularly, thus a team can maintain its own tailored version, excluding a select number of components that they don't like, or which conflict with other addons. Larger components themselves, like the medical system and other core features also include various customization options, allowing mission designers and communities to tweak the overall experience.


    This version of ACE3 requires Arma 3 v1.62. The Apex expansion is not required but is supported.
    ACE3 v3.6.1 requires CBA Version 2.4.1 or later.

    Changelog:
    • Added:
        - Add cut ropes keybind
        - Add dragging support to Apex crates
    • Changed:
        - Use a function to do gestures
        - Name of Weapon_SMG_05_F to MP5K in the editor
    • Fixed:
        - Fix MicroDAGR trailing zero
        - Fix main menu ACE Options placement to top left
        - Fix Eden attribute layout for 1.62
        - Fix missing vanilla magazines for LMG_Minigun
        - Fix Vector 21 reload mutex issue
        - Fix check ammo reload mutex issue
        - Fix cached call events



Written on 2016-07-15 by Armaholic


AccuracyThruVolume informed us he released an updated version of his Iraqi-Syrian Conflict addon on the BI forums.

    Quote :
    Greetings Arma fans. I submit to you this humble contribution to the mod-a-verse. This addon is meant to represent factions either currently or within recent history that are fighting in the Iraqi-Syrian warzone.

    Changelog:
    • Changed: Reverted Peshmerga MRAP texture to default. Unhappy how it looked.
    • Fixed: Errors created by Apex release and CUP updates
    • Fixed: Error in random gear script


Written on 2016-07-15 by accuracythruvolume


Gliptal released an updated version of his TPW Settings on the BI forums.

    Quote :
    This small utility provides a simple and efficient graphical interface to configure TPW MODS for ArmA III. This collection has proven to be borderline essential for a thorough enjoyement of the game, owing to the life it brings to otherwise barren and uninhabited islands.

    The utility acts as a graphical version of the package's TPW_MODS.hpp configuration file. Since it is coded in Java the Java Virtual Machine (JVM) is required: on most PCs and Laptops it should be installed by default, in doubt a check for the latest version can be performed here.

    Changelog:
    • parameters matching CARS [1.46] PARK [1.15] FOG [1.39][1.47]


Written on 2016-07-15 by Armaholic


Duda released an updated version of his Advanced AI Command on the BI forums.

    Quote :
    SP & MP Compatible. Full replacement for high command.

    This is an Alpha release. When this addon is enabled, you will be given control of all groups on your side when looking at the map. Future release will give finer grained control to limit commanders/groups. If you try this in multiplayer, all players will be commanders.

    Features:
    • Control AI groups via the map. Provides intuitive interface for commanders.
    • Supports multiple commanders in multiplayer. All commanders can see in real-time as waypoints are moved.
    • Assign/unassign vehicles to an AI group using the map.
    • Waypoints can be moved around via dragging. They can be deleted using the delete key.
    • Supports remote controlling of AI group leaders (for groups without vehicles). Press delete to exit remote control.

    Changelog:
    • Adding support for rappelling AI (If you have Advanced Rappelling addon installed)


Written on 2016-07-14 by Duda

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