Majoris informed us he released an updated version of his People's Liberation Army Infantry on the BI forums.
Quote majoris :
Retextured OPFOR models depicting futuristic Chinese PLA units (approximately 2035).
Storyline:
After nearly 40 years of unprecedented economic and technological advancements, China has deployed expeditionary forces throughout the Mediterranean in support of allied Iran's military campaigns.
Changelog:
- added Chinese weapons and voices
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BangaBob released an updated version of his Enemy Occupation System (EOS) script on the BI forums.
This script places units on the map.
New features:
- Selects spawn position within marker (No longer in the center)
- REINFORCEMENTS module added (Finds safe spawn for enemy reinforcements and automatically moves group into the marker.) For extra realism and added difficulty
- Now supports spawning WEST units when playing as EAST
- Debug module added for increased stability
Zuff submitted an updated version of his Support Menu Script which allows you to request support from your Teammates!
Quote zuff :
This script gives a group leader the ability to call in support from other player teammates. From the action menu, you can call in CAS (close air support) and Transport from your friends. By choosing either your crosshair target or a map click, you'll assign another player a task (using a modified SHK_TASKMASTER 2). You then choose whether or not the task was successful, a failure, or just cancel it all together.
Changelog:
- Fixed: Vehicles blown up then respawned using Tophe's respawn script still can receive tasking
- Included: Tophe's modified Simple Vehicle Respawn Script (Modified to work without setVehicleInit command)
- Added: Smoke now pops when tasktaker is within 500m of target.
- Added: If CAS Task: red smoke pops on target, green on taskgiver.
- Added: If Transport Task: yellow smokes pops on target
Note: Tophe's vehicle.sqf is not required, it's just there for testing vehicle respawn.
Written on 2013-05-02 by Big
Zuff submitted his Group Management Script.
This script gives the player the ability to leave and join groups, as well as become or stop being Group Leader.
Quote zuff :
This script gives the player the ability to leave and join groups, as well as become or stop being Group Leader. Player gets an option from the scroll-menu to open "Groups Menu". In this menu you get contextual options depending on whether or not you're in a group or are group leader. These options are:
Should be Multiplayer and JIP compatible, let me know if it isn't.
Changelog:
- Fixed: Player no longer can use action on own dead body after respawn
- Fixed: Cleaner code for init.sqf (moved respawn code to initGroups.sqf)
galzohar released an udated version of his Capture and Hold Enhanced multiplayer mission on the BI forums.
Changelog: - MHQs now start deployed.
- Class names are corrected for ArmA 3 Alpha version 0.56.
- Added 2 Zargabad missions (which require AllInArma and Operation Arrowhead), in addition to the original Stratis mission.
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KNG released in our forums his latest cooperative mission.
Quote KNG :
I won't tell you much about the mission since I don't want to spoil it. All I can say is, it is a night mission, you're behind enemy lines and you just want to get the fuck out there. (think Black Hawk Down).
Changelog:
- updated for ARMA3 Alpha 0.56 compatibility
- added more on-screen notifications for the countdowns
Written on 2013-05-02 by Big
Alwarren released his Arma Toolbox for Blender script on the BI forums.
This is an Arma 2 and Arma 3 exporter script which allows you to make addon in Blender without having to export them to 02 to get them to work in the Arma games.
Quote Alwarren :
The FHQ Arma Toolbox for Blender, as its name implies, is a set of tools for the free, open-source 3D modeller package Blender. It was written from scratch and currently is mainly an exporter for P3D files from within Blender, although I have plans to extend it further in the future.
The Arma Toolbox allows you to create models for the Arma games series (including Arma 2, Operation Arrowhead and Arma 3) from Blender. It currently doesn’t cover every aspect of the RealVirtuality engine, but can be used comfortably for most of the tasks associated with modding. I use it for my own weapon models, and as a matter of fact, I don’t need to pipe them through O2 anymore – Arma Toolbox is powerful enough to save my model directly from Blender and re-pack the addon with BinPBO.
Features:
- Sharp Edges. Sharp Edges are exported correctly by either flagging them as Sharp or using flat shaded. No need for edge splitting or for using another program to define smoothing groups.
- All-in-one editing. A single .blend file can hold all your model’s LOD’s, including Memory and Geometry. For example, I use layers to organize my models, with the render LOD’s in layers 1 to 5, the Pilot View in layer 6, shadow volumes in layers 7 and 8, Geometry in layer 9 and Memory in layer 10, but you can have your LODS anywhere, even all in one layer.
- Specific Arma Properties. The Arma Toolbox adds extra properties to your objects like Named Properties and Mass.
- Support for Named Selections. Vertex Groups are exported as named Selections, along with vertex weigts.
- Support for face textures and rvmats. Blender’s internal materials are extended to carry extra information on face textures and rvmats.
DaMan3 released a campaign in Alpha Status in the BI forums.
Quote DaMan3 :
The Takistani president Ukban refuses to step down which leads the country into a 2 years long civil war. The International community refuses to step in. An end is not in sight.
The district Zargabad is of strategical importance because of its proximity to neighbouring countries. In order to avoid that the uprising affects those allies, a secret mission has been approved.
The plan: One person sneaks over the border, builds trust with local rebel forces and together they free Zargabad from the ruthless government.
If something happens, the government will deny any involvement. So better not mess this up.
Written on 2013-05-02 by Big
granQ released a Capture The Flag mission in the BI forums.
Quote granQ :
Less is more, here is a very basic CTF. Enjoy!
Written on 2013-05-02 by Big
Hotzenplotz released an updated version of the Island Trinity, which was originally made by Buggs for OFP, on the BI forums.
This is available in different versions, choose the package which fits your Arma 2: Co install the best.
Quote Hotzenplotz :
Here the new Island Trinity. A nice Island from the good old OFP time. The builder of the OFP island was Buggs. I would like to thank him for permission to convert in Arma 2 style.
Another thanks goes to CWR 2 Team, for the nice Mod and for me the possibility to create the island with this.
Changelog:
- new overworked Sat
- some Trees and Bushes removed from inside the Buildings
- more Vegetations around this Island
- some Buildings here and there
- Airport in the West fixed and now all with Airfield Tower
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