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Fuiba has submitted a new version of this mission pack containing 8 cooperative missions for 2-10 players.

Changes:
  • Minor balance tweaks for the first four missions
  • Second mission has been fixed


Written on 2014-12-02 by Fuiba

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JShock released an updated version of his Simple Flare Script on the BI forums.

    Quote :
    A modular script that allows a mission developer to create aerial or ground flares on a marker, object, or position array.

    Future plans:
    • Addon Version (In-Game Module Based) (Maybe)
    • Multi-shot aerial flares
    • Sounds
    • Speed/Direction Alteration (depending on request)
    • Vertically Fired Flares
    • Flare "time-to-kill" (duration of flare)

    Changelog:
    • Added IR flare option


Written on 2014-12-01 by JShock


Lazarus1177 has submitted a mission simulating Squad based infantry combat.

    Quote Lazarus1177 :
    Just a simple mission I made for a friend who wanted to improve his commanding techniques.Urban warfare with lots of cover provided by buildings but dangers await in the form of entrenched enemies.Objectives are simple,safely enter the town,destroy the enemy tanks and RV with friendlies to take over the apartment buildings.



Written on 2014-12-01 by Lazarus1177

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CimaleXXI has submitted a mission for CWR2 and DE West German Army Expansion: Soviet invasion of Eilte West Germany.

    Quote CimaleXXI :
    August 1985 - Eilte Lower Saxony, West Germany.
    During first months of 1985 the economical situation in the East block have worsen, while in the free world is rising up, this have a consequence some social disorders in East Germany and Poland, while hundreds of refugees try to flee the eastern countries.
    In spite of the economical supplies aided from the west to those countries that have more needs such as Poland, Czecko-Slovakia and Hungary, and the Perestroika politics of soviet President M.Gorbachev, plenty of workers strikes and violent disorders erupted all along those countries, and in Soviet Union too. The Kremlin responded bitterly and strongly suffocating the uprising and declaring martial law in Poland and Hungary, while western countries are accused to finance illegally the social and economical disaster in the Comecon countries.
    The Politburo have also planned as usual, the Warsaw Pact summer exercises, despite of NATO asking for a delay, due to the tense situation between the two blocks. President R.Regan asked for an immediate NATO summit in Brussels, sending to Europe the 2nd Marine Expeditionary Force, and alerting all U.S. units in western Europe, NATO declared the Defcom3 state of alert, and activates the Rapid Reaction Force, made mostly by Airborne units from Britain, Germany, the Netherlands, Belgium and Italy.
    The situation has got even worse during last days, after several soviet aicraft violation of german and danish airspace, NATO forces have been alerted, while some soviet and East German units have crossed the borderline landing in a a couple of islands of the Baltic sea, Everon and Malden, formerly indipendent but under NATO control, and a few dozens of miles far from the Polish coastline. Skirmishes have been resulted with U.S. and british troops on those islands, but it is still not clear if the soviets have planned a full scale invasion of West NATO territory or whatever else.
    The two formerly indipendent baltic islands of Everon and Malden have been invaded by renegade soviet general A. Guba in response of the uncertain situation in soviet union, surely some soviet generals are attempting a coup against reformist president M. Gorbachev. While the soviets are defeated in the Malden island by US and british forces, a new unexpected crisis opens along the East-West German border. A single regiment of the soviet army crosses the border in a poorly guarded area, and try to reach the town of Eilte and its strategical highway.
    You as a Colonel of the BundesHeer are called to lead and coordinate the defense of the area.
    This mission features lots of firefighting in and outside the town of Eilte, enjoy.



Written on 2014-12-01 by cimaleXXI


Mikey74 informed us he released an updated version of the Artificial intelligence Support System 2 on the BI forums.
Artificial intelligence Support System is now called Artificial intelligence Support System 2!

    Quote Mikey74 :
    AISS2 is an AI enhancement. With AISS the AI will respond to incoming fire from other units. They will drop to the deck and start searching for the enemy shooting at them. They will also drop if friendly fire is to close. AI will also call for support from other units, artillery, CAS, infantry, tanks, and/or Mechanized units. Reaction and reaction times are based on each units skills. If low skill they will react slowly and poorly.

    Features:
    • AISS gives the AI the combined arms Arma 3 left out for AI.
    • AI will respond and react when fired upon.
    • AI will hit the deck when bullets fly by. Skill and moral play a critical role.
    • AI will seek cover.
    • AI will suppress.
    • AI will try to flank, or try for a superior position over the enemy.
    • AI will use Artillery.
    • AI will call for back up from other AI units: infantry squads, Mechinized squads, Armor, and Airsupport if there is any around.
    • AI enemies will act more like there human counterparts!

    Changelog:
    • Removed SAMO from AISS. You will need to download separately. Troubles with Task Force Radio.


Written on 2014-12-01 by mikey74


Mikey74 informed us he released an updated Alpha version of the SAMO Squad Action Menu Orders addon on the BI forums.

    Quote :
    Introducing: Squad Action Menu Orders (SAMO)

    Samo provides you with easy access to commands on demand:
    • It provides you with a pointer to better see where your orders will take place.
    • You can order your units to cover fire. This is based off position you are pointing at. So I recommend you use the pointer before giving this command.
    • You can order your units to disperse at position your looking at. Same as above recommend using the pointer.
    • You can order you units to watch a certain position. Same as above recommend using the pointer
    • You can Order units into different combat modes:
        - Go Hot will command units to go to combat behavior and free to engage.
        - Go Silent will command units to go into stealth mode only firing when they are spotted.
        - All clear will tell units to go aware and engage if a target is spotted. This will not take effect if enemies are known about.

    All of these commands are accessed by you mouse wheel just like if you want to change to AT weapon or pistol.

    Changelog:
    • fixed userconfig issue. There was a space in the call that didnt belong. Got it working.
    • fixed hold fire issue.
    • possible issues with Task force Radio. Not fixed at current.


Written on 2014-12-01 by mikey74


R34P3R has submitted a single or Coop Mission up to 4 Players with several tasks like hack, eliminate, destroy, find and secure...

    Quote R34P3R :
    Your main missions: Find and eliminate Karim Yamala, Destroy AAA to open Airway for local army, find and secure intel. Weather and time can set up by parameters. Target position, enemy loadout and enemy spawning is randomized. Each player have his own tent for respawning.



Written on 2014-11-30 by S3Ri0US


Waitumus released an updated alpha version of his first addon for Arma 3, Manalo Islands on the Armaholic forums.

    Quote :
    This is my first addon that I have created and would greatly appreciate any feedback to help improve this map. Currently 1-2 weeks in development.

    Manalo are 3 fictional islands set in an arctic region, with mountainous terrain and wide forests.

    Changelog:
    • Updated airfield layout
    • Updated road network
    • Updated coastal town layout
    • Added 2 new towns
    • Improved the forests (More vegetation)
    • Satellite/mask/normal images are all 20480px
    • Reduced cell size (improved terrain detail)
    • The terrain size has been increased to 20kmx20km


Written on 2014-11-30 by waitumus


Drongo69 released a new version of his Random Displacements script on the BI forums.

Changelog:
  • Wide array of bugfixes and enhancements
  • Rewrote objective capturing code
  • Switched to latest version of UPSMON
  • Added Garrison groups
  • Added AFV defend groups
  • Changed soft vehicles to patrol using UPSMON
  • Removed obsolete civilian code due to superior ambient civilian systems being available
  • Added RD\Misc\KillAllEnemy.sqf for debug purposes


Written on 2014-11-30 by Armaholic


[MSK]Delta8 submitted an updated version of his HeliDoor Script.

    Quote :
    Hello pilots, co-pilots, gunners and passengers, this is my helicopter-door-opening script. At least a beta-version of it.
    It adds actions to open/close every door of every (supported) helicopter in your mission.
    Script is MP-compatible.
    Currently I've uploaded a english and german version only (translators are welcome).

    The script supports the following Helicopters:
    • Huron
    • Ghosthawk
    • Mohawk
    • Kajman
    • M-900
    • Taru (front-doors and cargomaster's door)
    • Littlebird (if doors are added before mission starts!)

    Changelog:
    • Added: Spanish translation (thanks to RabsRincon)


Written on 2014-11-30 by [MSK]Delta8

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