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Tactical Solutions Group released the Arma Camouflage Pack on the Armaholic forums.

    Quote :
    The Arma Camouflage Pack is a collection of BLUFOR units retextured with the CADPAT TW base pattern that has been modified and optimized for maximum performance in a variety of popular Arma maps. The color schemes were a result of proprietary color extraction methods and rigorous research conducted on numerous environmental samples. In-house testing showed that our patterns took significantly longer to detect than Arma 3's default camouflage patterns.

    Features:
    • Digital Stratis / Altis Pattern - Brown (DSAP-B), Digital Stratis / Altis Pattern - Green (DSAP-G), Digital Takistan Pattern (DTP), Digital Chernarus Pattern (DCP)
    • Retextured BLUFOR infantry (Men, Support, Recon) into units under the INDFOR side and a new TSG faction
    • Compatible with virtual loadout systems (Virtual Arsenal, Virtual Ammobox)
    • Inherited config values from default BIS units, making this mod compatible with other addons


Written on 2015-01-12 by Tactical Solutions Group

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Tactical Solutions Group released an updated version of the Digital Stratis/Altis Pattern addon on the Armaholic forums.

    Quote :
    Digital Stratis/Altis Pattern (DSAP) uses a CADPAT TW base pattern modified and optimized for maximum performance in the Stratis and Altis regions. The color scheme was the result of rigorous research conducted on numerous environmental samples from the islands and proprietary color extraction methods. In-house testing showed that our DSAP pattern took significantly longer to detect than Arma 3's default camouflage patterns in most areas of Stratis and Altis with its best performance in the drier regions.


    Because our work has expanded beyond the initial scope of this mod, we will discontinue this mod at it's current release state. Our new release of TSG's Arma Camouflage Pack will include the current DSAP camouflage pattern as DSAP-B (or DSAP Brown). Check it out here!

    Changelog:
    • Release version
    • Improved camouflage color scheme- Retextured tshirt in tshirt uniform variant
    • Added baseball cap
    • Added Helicopter Pilot and Helicopter Crew units
    • Fixed crew helmet


Written on 2015-01-12 by Tactical Solutions Group


NorX Aengell submitted an updated version of his XENO - Taru Pod Mod.

    Quote :
    Hi everyone, I'm happy to share a mod who add the possibility for the Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift. Feel free to ask for some features I can add.

    Changelog:
    • Fixed: Issue with the Advanced Flight Model who cause the Taru bump to Hell when you get out and get in with a pod attached.
    • Changed: The way the Taru and pod are recognised, now with classname parent.


Written on 2015-01-12 by NorX_Aengell

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Tym32167 submitted an update about his Arma 3 Battle Eye Tool.

    Quote :
    The main purpose of this software - manage players and bans by battle eye protocol.

    Features:
      • Connect to several servers simultaneously
      • Get lists of players/bans/admins (and store this info in database)
      • Kick/ban/ban offline player/remove ban (and store this info in database)
      • Sync perm bans between opened servers
      • Send messages to global chat
      • Lock/Unlock/Restart/Shutdown
      • Get and store chatlog
      • Searh player by Name, one of last names, IP, Guid, Comment, Kick/Ban reason and other notes
      • If connection lost, tool tries to connect every 5 minutes
      • Player list updates if some player connected/disconnected
      • Bans updates if some player was kicked/baned
      • Admins updates if admin connected
      • Kick/Ban message templates
      • All time given in UTC

      Sources and latest release availible here



Written on 2015-01-12 by tym32167


Bigpickle sent us an update of his Speed Of Sound Pure soundmod.
When you have already installed Speed Of Sound Pure version 1.1 you can download the hotfix (v1.2) otherwise download the full version.

    Quote :
    Hi and welcome to Speed Of Sound Pure, the definative installment of Speed Of Sound.

    What is speed of sound pure?
    Speed of Sound Pure is how I envision the sound in arma 3 should be. Its been one very long evolving project that started back in Arma2 and has grown in size and scope reaching what I feel is the penultimate version of Speed of Sound.

    How often will it be updated?
    Hopefully not all that often, there will still be bugs no doubt somewhere but I think I've squashed the major ones but running -nologs on clients and servers ensures smoother play incase errors do crop up.

    If your a server host you will also need the speed of sound pure server key, although this mod is Client side only, no requirment for the server to run the mod as well.

    Changelog:
    • Improved bullet hit sound and added more samples
    • Improved GAU8 sound
    • Lots of balancing and volume tweaking of samples
    • Some extra vehicle explosion sounds
    • Tweaked Rocket/Missile/Shell engine/fly sounds
    • Cleaned Bomb and incoming Bomb sounds
    • Added two siren sounds for editor triggers
    • Added echo thumps to all weapons, very sutble low end echo splash back from firing to simulate landscape echo
    • Tweaked M2 sound
    • Finalized footstep volume
    • Lots of odds and ends and bug fixing from rpt


Written on 2015-01-12 by bigpickle


Hcpookie released the first version of his hcpookie on the BI forums.

    Quote :
    I built a house for mission makers!
    The idea is that you can have a mission where you teleport from a "secret entrance" to the building, which is somewhere in a remote part of the map... for example the mine entrance just North of Feruz Abad on Takistan. Then fight your way down to the silo to place your demolition charge. Mission makers can add a trigger to blow up an object, steal the docs, all enemy dead, etc. inside the house, which will provide the mission success.



Written on 2015-01-12 by hcpookie


vinceXD informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

Changes:
  • Added : Omaha/Staszow/Baranow Iron Front maps
  • Added : All 3 Iron front factions, zone + ambiant combat
  • Added : Randomized presets for zone creation
  • Added : More choice for enemy infantry units number
  • Added : IED Disarm task, diary description updated
  • Added : RHS v0.3.5 units to enemy pool (T-72B3 / Armed HMMWVs)
  • Added : RHS Insurgents faction, zone + ambiant combat
  • Added : RHS static weapons and some missing vehicles to pool
  • Added : Improved creator dialogs with small descriptions for more clarity
  • Added : Fastrope is back, enabled for every helicopter with cargo size > 1 ( rope badly placed for mods helicopter but working )
  • Changed : Separated Helicopter and Plane spawner properly
  • Changed : Tasks position better randomized
  • Changed : Assassinate target is a proper unit now
  • Changed : Disabling revive in parameters now also disable it for recruited ai
  • Fixed : Some RHS armored vehicles in motorized pool
  • Fixed : Max player in description.ext
  • Fixed : "Some of magazines weren't stored in soldier Vest or Uniform? " error log on dedicated
  • Fixed : Script error when spawning zombies
  • Fixed : Script errors when creating a task for the first time
  • Fixed : Code clean up / optimization
  • Fixed : Indep water vehicles in ambiant combat spawning opfor ones
  • Removed : Zombies from defense tasks faction ( broken )
  • Removed : Side parameter, was useless
  • Removed : Unit map position script, making it too easy and potential performance hit
  • Removed : IED parameter, conflicting with clean up
  • Removed : Diver infantry / submarines from ambiant combat



Written on 2015-01-12 by vinceXD


Sabre[Dust] released an updated version of his UN Units 2030 on the Armaholic forums.

    Quote :
    Due to lack of time I decided to release this in it's current state. Textures and Units may be updated/expanded at some stage in the future.
    This is a retexture addon of several UN ground and air units for Arma 3.

    It is set in the future obviously, to go along with the other A3 units.
    I have added a fictional state of origin for the troops, so they can be used for any scenario.

    Changelog:
    • added UN Suv, UN MQ4, UN Taru, Civilian M900
    • added Altsi, Bangladesh and Ethiopian Troops
    • added Ammo and Support Boxes


Written on 2015-01-11 by SabreD


Ted_hou released his Zeus Editor, Streamlined script on the BI forums.

    Quote :
    Zeus Editor, Streamlined (ZES) is a short script that allows you to place/adjust objects in the Zeus editor, and then selectively export objects to SQF code by hitting [Ctrl+C].

    I built this thing to help myself build forts/bunkers/camps in-game and quickly export them to clipboard. I never intended to use it to build full missions - some things are just easier via scripting. I thought this might be helpful to other mission builders and so decided to share it. If people actually do find this useful I might consider including more functions. If you are having issues getting it to work I'll be more than happy to help out.

    What ZES does:
    Export objects selected in the Zeus interface to SQF code.
    Offers streamlined key-binds within the Zeus interface.
    [Ctrl+C] Export objects selected in the Zeus interface (either by clicking on an object or dragging the mouse cursor to select multiple objects).
    [Ctrl+A] Export all Zeus-editable objects to clipboard.
    [Ctrl+Shift+E] Make nearby objects editable by Zeus.
    [Ctrl+S]/[Ctrl+Shift+S] Toggle simulation ON/OFF for selected objects.

    Currently only supports object/unit classnames, position, direction (vectorDirAndUp), and enableSimulation true/false.



Written on 2015-01-11 by ted_hou


JackFrench submitted an updated version of his Mod JackFrench.

    Quote :
    This mod adds a whole new faction French; with a wide range of land and air vehicles (retexturizes Nato Indp, CSAT).

    Changelog:
    • all backpacks retextured
    • logo clan compatible multiplayer vehicles
    • Control of drones resolved ( NATO and JackFrench )
    • Retexturizes of:
        _ Adding two speedboats Navy
        _ Adding Nato vehicles: tank truck, ammunition, equipment
        _ Adding ALT Helicopter Attack
        _ Adding Huron CH-67
        _ Adding Ajout Drone UAS CAS , Drone UAS ,UGV RCWS ,UGV
        _ Adding howitzer
        _ Adding VAB MK3
        _ Adding Char MBT, M2A1, M2A4
    • Other:
        _ Supply Crate (JF)
        _ Static underwater (JF) (CfgVehicleClasses: Submerged)
        _ Ipso _ Dog Mascot (JF) (ambient life)
        _ Guard Dog (JF) (ambient life)



Written on 2015-01-11 by JackFrench

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