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Aplion informed us he released an A-164 CAS - Retexture Template (PSD) on the BI forums.

    Quote :
    For anyone might need it, here you can find a retexture template for default A-164 aircraft in PSD (photoshop) format. As default A-164 textures was painted in a camo scheme, I've removed the "camo" and made the template clear and easiest for anone want to retexture the aircraft especially for monochrome painting colors.



Written on 2017-01-07 by Armaholic

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MSGvassiLi submitted an updated version of the =ATM= French Cougar ALAT/AAFR/NAVYFR.

    Quote :
    The Eurocopter AS532 Cougar (now Airbus Helicopters H215M) is a twin-engine, medium-weight, multipurpose helicopter developed by France.
    The AS532 is a development and upgrade of the Aérospatiale SA 330 Puma in its militarized form. (Its civilian counterpart is the Eurocopter AS332 Super Puma.) The AS532 has been further developed as the Eurocopter EC725.

    Changelog:
    • Remove the Numerals of the spain version


Written on 2017-01-07 by Armaholic


KokaKolaA3 released an updated version of his ACE 3 Extension on the BI forums.

    Quote :
    This AddOn adds the ability to perform new Actions and Animations via ACE 3 Interactions Menu.

    Changelog:
    • 3 new Animations
    • Static Animations are fixed
    • 1 exclusive Error Message


Written on 2017-01-06 by Armaholic

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Silola informed us the X-Cam-Taunus team the X-Cam-Taunus terrain on the BI forums.

    Quote :
    We are pleased to announce that we have completed the first version of the X-Cam-Taunus map.
    This version is around 95% completed and we want to release the final version later this year.

    Changelog:
    • changed: xCam_Taunus bikey + xCam Prototype bikey instead of 10 different keys
    • fixed: Missing Landcontact issue Taunus Walls in RPT
    • fixed: strange convex geo/geo physx Deox Objects
    • fixed: unaccessible ladder points Deox Objects
    • fixed: Deox Objects missing config class
    • fixed: poolpunk RMA objects RPT Spam
    • fixed: Walls_01,03,04 RPT Spam
    • fixed: Indust Concrete RPT Spam
    • fixed: Indust Stairs RPT Spam
    • fixed: Indust Pipes RPT Spam
    • fixed: Plants RPT Spam
    • fixed: Glitch to hide under dirthump in Wehrheim
    • fixed: Drivability on Taunus Wall Objects
    • fixed: Localisation Lat/Long
    • fixed: Missing Roadway Saalburg
    • fixed: Glitch to hide under dirthump in Wehrheim
    • fixed: some misplaced objects
    • fixed: wrong config entries (soundHit)
    • fixed: Localisation Lat/Long
    • added: Missing Fence Königsstein
    • added: Apron Lighting RMA
    • added: About 50 deerstands around the map
    • added: Jail-Doors


Written on 2017-01-06 by Armaholic


Genesis92x released an updated version of his Vcom AI script and addon suite on the BI forums.

    Quote :
    Vcom AI aims to improve the AI’s combat abilities.
    This mod is not a miracle worker but attempts to create a CooP experience that is more dynamic and challenging than the traditional AI battles of ArmA 3.
    Perhaps watch the video and read the features to see if it is something you’d like to try out!

    This is the first iteration of the new AI system...so expect bugs...I tried to test for them all, but I know I missed some. Thank you!

    Changelog:
    • Added: AI have a better time following waypoints in combat.
    • Added: AI will more aggressively clear out buildings now.
    • Added: New settings in the userconfig file and VCOMAI_defaultsettings.sqf file for fine-tuning the queue system.
    • Fixed: AI assaulting a point sometimes would get stuck when AI deemed no cover was findable.
    • Fixed: Zeus controlled AI should now handle even better.
    • Optimized: Many functions and scripts heavily optimized.
    • Optimized: New queue system for AI taking cover and other HEAVY functions.


Written on 2017-01-06 by Armaholic


Deltagamer released an updated version of the DEGA Parachutes addon on the BI forums.

    Quote :
    The DEGA Parachutes is a replacement of the Static Line mod. The reason it has an individual release is due to the fact that this will be branching out to more than just static line parachutes.

    Changelog:
    • Reworked system again
    • Enable/Disable via Eden Editor Attributes
    • Modders can now add compatibility to their mods
    • Removed Jump master


Written on 2017-01-06 by Armaholic


Spookygnu informed the community on the Armaholic forums.

    Quote :
    RSO Creations for the past 6 months have been working on the map with no name that that map is called "Benghazi". This map is unlike anything seen in Arma before. It is mostly urban in design and has a terrain cell size of 7.5m Its 30x30km sqd and 1:1 in scale.

    Whilst building this map from the start it is amazing to see from the sky, sometimes you think you don't even need buildings on it to play it. But obviously that will not be the case. This map is huge in every sense of the word. There are a lot of things to be done on the map so please be patient.


You can find more information in the Benghazi WIP topic.


Written on 2017-01-05 by Armaholic


DL++ released a bunch of new screenshots showing the latest progress he made with his No Cure mod, an open world, zombie & human survival mod, on the Armaholic forums.

    Quote :
    With No Cure you will face many challenges in a new Post apocalyptic environment. You will need to hunt and scavenge for essentials to survive and stay fed and hydrated. Once the essentials are taken care of you can begin exploring deeper into the mist of the dead where you will find life stealing bandits, struggling survivors, and settlements hanging on to existence. All with one common goal…. To survive the deceased lands riddled with mutated death.

    Here are some new screens from the new terrain and some weapon re-textures.


You can find more screens, videos and information in the No Cure WIP topic.


Written on 2017-01-05 by Armaholic


Jarrad96 released his Hezbollah [SFF] on the BI forums.

    Quote :
    The Hezbollah are a Lebanese Shi'ia Islamist political and military group. The position of Hezbollah as an organisation is tenous, as it is both a legitimate political party and a terrorist organisation. This faction is based on photographs and video footage from August 13th, 2013 to December 30th, 2016.

    THE FACTION:
    The Hezbollah is a large Lebanese organisation, drawing soldiers and forces from the entire Shi-ia Islamic Middle East, and they have carefully concealed their military force's size- estimates range from as few as 5 thousand to as high as over 70,000, greater in power than the actual Lebanese Army. The majority of Hezbollah fighters have mixed military and geurilla equipment, with AK-74 rifles as standard, and they have more uniformed and issued equipment to portray their organised structure compared to other terrorist groups.



Written on 2017-01-05 by Armaholic


IN005 released his Mad ArmA - Mad Max inspired mod.

    Quote :
    As my first vehicle ever, I decided to recreate and expand the Mad Max universe.

    Changelog::
    • version 0.8.5.1:
        -Fixed missing pbo, wich steam wasn't uploading.
    • version 0.8.5:
        - Added the Hockey Mask
        - Added the Catchers Mask
        - Added the Dazzle Crow Mask
        -Fixed varius things



Written on 2017-01-04 by Armaholic

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