Deltagamer released the first version of his DEGA Apaches addon on the BI forums.

    Quote :
    I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best.

    I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread.

    Current Releases:

Written on 2015-10-04 by deltagamer


Jeza informed us Hotzenplotz released an updated version of the M.S.K.E. 4 Islands Map, which was originally created for Operation Flashpoint by Schusch, on the BI forums.

    Quote :
    Hello friends, here my new and last Project. My dream of 4 islands on a map is made. All islands have been newly revised.

    • Now: customs Sounds, by Day and Night.
    • ILS works now. Small improvements.
    • Keypoints Name City works now.

Written on 2015-10-04 by Hotzenplotz


Clayman has submitted a new version of this mission where you have to sneak on the enemy island at night, take the helo and escape.

Written on 2015-10-04 by Clayman


[CCG]Cyborg submitted an updated version of the CCG FARC Guerilla addon.

    Quote :
    AAF like faction with special abilities.
    This Mod was designed for a special type of terrain.
    It works with AliveMod after you have declared the Faction mapping and it works with DAC (Dynamic AI Creator) as well.

    • works with AliveMod.
    • works with Dynamic AI Creator.
    • Cars will be placed on nearest Road automatically and turned in the right direction to drive by.
    • Mortars will scan for near by Infantry Groups and join them to give accurate fire support.
    • Mortars protected with sandbags.
    • AI Units will turn on their flashlights at night.
    • Groupleaders have a 30% chance to call for Air support when they have spotted an enemy.
    • AI shoot with tracers.
    • AI Units are not bulletproof like the Vanilla Units.
    • AI Vehicles are filled with crews.

    • Error with "10Rnd_762x51_Mag" and "10Rnd_762x54_Mag" solved.
    • more magazines in vest.

Written on 2015-10-04 by CHIMERA_Cyborg

Clayman has submitted a new version of this combat search and rescue mission.

    Quote Clayman :
    Combat Search and Rescue.
    Two of our men have been captured on a secret mission far behind enemy lines. Tomorrow morning they will be publicly executed. Of course we cannot accept this. It is your mission to rescue our comrades and return them home safely...

Written on 2015-10-04 by Clayman

Mynock released in the BI forums a new mission where a small team of 8 SpecOps NATO soldiers have to clear out a terrorist cell at an abandoned factory complex.

    Quote Mynock :
    I threw this together while testing some snow effects by Goon and testing some trigger/task things. This mission is short and to the point because of that, but will still hopefully be fun to play around with in the blizzard either by yourself or with some friends.

Written on 2015-10-04 by Mynock

Massi released an updated version of his NATO SF and Russian Spetsnaz Vehicles addon on the Armaholic forums.

    Quote :
    I’m releasing an updated version of my NATO SF Spetsnaz vehicles, in this version I’ve added Ural trucks in all variants, plus I’ve added Stinger Land Rovers and HMMWV.
    You’ll find all the list of fixies in the following changelog.
    Thanks a lot for all feedbacks and suggestions.

    • Added Urals : open, closed, reammo, refuel, repair, BM-21, ZU-23
    • Added Land Rovers and HMMWV with Stingers

Written on 2015-10-03 by massi

Brigada_Spanish released in our forums a new beta version of this mod that adds units and vehicles from the Cuerpo Nacional de Policía de España (National Police Corps of Spain) and criminal units.

  • Fixed Nissan Navara model.
  • Fixed EC-135 choppers windshields, the glass didn't let the bullet go thorugh
  • Added police's reflective vest.
  • Fixed police's armored vests
  • Fixed CNP's armored helmets
  • Added binoculars and CNP ammobox to some vehicles inventory
  • Added police's reflective vest to some vehicles inventory
  • Added weightto the Citroën C4 Picasso
  • Fixed low res textures in the Citroën C4 Picasso.
  • Adapted the odometer of Citroën C4 Picasso to 240 km/h.
  • Fixed radar of the Citroën C4 Picasso
  • Some fixes to the Citroën C4 Picasso
  • Some fixes to the Mercedes Sprinter
  • Some fixes to the UR-416
  • Some fixes to the Nissan Navara
  • Some fixes to the Quicksilver MX Sport plane
  • Removed lights and sirens for the Hunter GEO and the "pirulo" for the SUV
  • Added new police vehicle: Seat Altea XL.
  • Added new civil vehicle: Seat Altea with random colors

Written on 2015-10-03 by Brigada_Spanish

IndeedPete & Surfer released in the BI forums an alpha version of this mission with an Open World Infantry Gameplay With Focus On Small Arms And Unarmed Combat.

    Quote IndeedPete & Surfer :
    Good evening, people!

    I'd like to welcome you to the Alpha version of CONTENTION ZONE. Some of you may have played Surfer's splendid Somewhere In Siberia or my MANW entry M.E.R.C.S. With CONTENTION ZONE we hope to combine both the atmospheric aspects of SIS with the technical features of M.E.R.C.S., packed in a neat SP / COOP mission. Now let's get down to the facts!

Written on 2015-10-03 by IndeedPete

Quiksilver has submitted a new version of this cooperative mission where you take on a series of combat search and rescue missions.

  • [TWEAKED] Caved in to international political pressure. The mob has spoken. Rotor Lib Simulation now optional.
  • [TWEAKED] Unloading incapacitated units from vehicles sometimes did not return them to correct animation state.
  • [TWEAKED] Mission alert sound now louder and more audible around base.
  • [TWEAKED] Corrected more typos in mission briefings.
  • [TWEAKED] Mission task briefings, to provide more information on the current mission.
  • [TWEAKED] Default rifle in the ammo crate now has a HAMR optic. (Completing missions can unlock Virtual Arsenal support).
  • [TWEAKED] Field Hospital doors locked in the open position to mitigate congestion.
  • [TWEAKED] Restored intro Establishing Shot SITREP text.
  • [TWEAKED] Alternate spawn position for helicopters (Altis) when Rotor Lib Simulation is not forced by default.
  • [TWEAKED] Tightened radius for ambient civilian spawning near the base.
  • [TWEAKED] Role selection screen no longer defaults to Curator role when client connects.
  • [TWEAKED] Added more localization for our non-english-speaking counterparts. (Ongoing process)
  • [TWEAKED] Streamlined mission notifications.
  • [TWEAKED] Remote Sensors disabled on both Clients and Server by default (subject to change).
  • [FIXED] Soldier Tracker (Map Icons) was showing enemy weapon emplacements.
  • [ADDED] Randomization of icons during Establishing Shot.
  • [ADDED] Parameter to select weapon system of UH-80 Ghosthawk.
  • [ADDED] Extra magazine of ammunition for UH-80 when using .50 caliber weapons system.
  • [ADDED] Parameter to toggle Remote Sensors (AI related) for both Server and Clients.
  • [ADDED] Show HUD options to description.ext.
  • [ADDED] More Third-Party Credits to forum thread.
  • [ADDED] Helicopter Service Bay now replenishes First Aid Kit supply of Helicopters.
  • [ADDED] Action for players to manually respawn respawnable vehicles.
  • [ADDED] Zeus whitelisting explanation to FAQ at top of forum thread.

Written on 2015-10-03 by Quiksilver

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