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Snake Man released an updated version of the PMC Somalia mod on the Armaholic forums

    Quote Snake Man :
    This is Somalia conflict mod featuring realistic Mogadishu terrain, 1993 era US Army Rangers, Delta Force, Navy SEALs, 160th SOAR pilots plus littlebirds, black hawks, ah1 cobra, hmmwv, 5 ton trucks and Somali militia / civilians.

    Changelog:
    • Warning Message: Addon 'pmc_mogadishu_cfg' requires addon 'PMC_terrain_obj', fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_zed_kamenna_desert.p3d, fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_dum_olez_istan2_maly.p3d, fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_dum_istan3.p3d, fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_dum_istan2_04a.p3d, fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_dum_istan3_pumpa.p3d, fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_dum_olez_istan2.p3d, fixed.
    • Warning Message: Cannot open object pmc\pmc_terrain_obj\pmc_bis_dum_olez_istan1.p3d, fixed.


Written on 2014-09-18 by Foxhound

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Goblin informed us he released an updated version of his H.A.L.O. System addon on the BI forums.

    Quote :
    This will be my first official Addon for the ArmA community! This HALO System will allow you to Jump from extreme altitudes over 30,000ft from a C-130 Hercules Aircraft.

    - Now includes Low-Level, No-Gear-Required, Jumps in v1.2!
    - Supported: Boeing C-17 Globemaster
    - Supported: Ivory Aircraft - IL-76/78/A-50 Candid/Midas/Mainstay (limited support)

    The included Altimeter will be reading Barometric Pressure. ASL, Above-Sea-Level. You should know the Altitude of the DropZone and plan ahead. Tracking over 2km while in FreeFall is possible; more if under canopy for a HAHO. The jump location and altitude will be random to start. Option to re-route Flight possible. System should work for most ArmA Maps.

    There is a helmet-view complete with custom sounds and dramatic environmental effects! Your visor can (and will) fog-up, freeze over, can crack, etc. There will be thermal layers and accurate and varied temperatures displayed for most ArmA Maps and Climates. The temperature will also fluctuate with months, seasons, and time-of-day.

    The Altimeter can be displayed by using your 'Watch' button while geared-up in your HALO Gear for any Keyboard or Gaming Controller. If you are NOT Geared-up properly, the JumpMaster will deny your Jump and you will have to recheck and repack your gear. The temperature at extreme altitude can reach -70*F with little to NO Oxygen!

    Thermal Jumpsuit, Helmet, and Oxygen Supply IS required. ALL your Gear will be saved and packed into the Pack attached onto your front so you can Jump into the AO fully combat-ready! Water landings possible (and encouraged) for the Black-Ops operative you know you want to be!

    Changelog:
    • fixed MP issue with Menu
    • minor misc code tweaks


Written on 2014-09-18 by Goblin


Burnes15th submitted an updated version of his Landing Craft Air Cushion (LCAC) addon which he released on the BI forums.

    Quote :
    A functioning LCAC capable of carrying vehicles during an amphibious assault. Currently only water-capable.
    Please watch the instructional video for details on its use.


    New version of the LCAC is up. still no cosmetic improvements but I've altered the ramps, made the deflation animation go lower and increased thrust response to make slow maneuvers easier. (for anyone who has the link saved or has it linked on a website this update is at a completely new location, the old link will still go to the old version so please use the new link on the main page)
    here is another instructional video that shows how to safely load vehicles on from the LPD and explains a few other caveats not properly addressed before.



Written on 2014-09-18 by Burnes15th

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McRuppert submitted a new video of the Jurassic Arma project for Arma 3.

    Quote :
    Here is a new video update showing some Raptor Gameplay. Enjoy!
    This is all still work in progress and the sounds are just placeholders since I need to find out how to make some good dino sounds.
    The Raptor comes with a normal attack and the jump attack.


You can find more information and leave your feedback in the Jurassic Arma WIP topic.


Written on 2014-09-17 by Ruppertle


S@ndBob informed us he released a new version of his Northrop B2 "Spirit" on the BI forums.

    Quote :
    This adds the Northrop B2 "Spirit" to your Arma 2: Combined Operations.

    Features:
    • Length = 21.03 m
    • Wing Span = 52.40 m
    • Height = 5.18 m
    • Crew : 2: pilot and co-pilot
    • Armament : 216 GBU-39 (small diameter bomb)

    Changelog:
    • new texture and texture errors fixed
    • fixed vapour script (log-rpt: Error, undefined Variable)



Written on 2014-09-17 by S@ndBob


Angel released in the BI forums a massively expanded Great Altis Highway Race version, including up to 10 separate epic courses for you to race along as well as other improvements and additions.

    Quote Angel :
    Welcome to The Great Altis Race! Based on the original Great Altis Highway Race mission I released last year, this is a massively expanded version, including up to 10 separate epic courses for you to race along as well as other improvements and additions.

    This is a Multiplayer mission only! There are no AI to race against! Though you can run the race on your own where's the fun in that? So I advise you have at least one other person play with you. You can race with up to 13 other players plus 4 civilian observer slots for anyone wishing to document a race from above. There are no rules beyond getting to the end of the race, so its up to you to decide how you want to do it!



Written on 2014-09-17 by AngeI


Mk submitted an updated version of his US Army A3 addon which he released on the BI forums.
There is now also an alternative version avalable which does not require the Combat Space Enhancement!

    Quote :
    With the lack of the US Army faction in Arma 3, I have decided to begin work on a US faction.
    This faction will be a combination of 4 mods:
    • US_Pack by Craig
    • RH_M4 by Robert Hammer
    • Task Force Radio by Task Force Team

    Changelog:
    • Added Non-CSE version (Available in seperate download)
    • Added modified Slatts AT-4
    • Changed Headgear for Recon Medic
    • Changed Headgear for Recon Radio Operator
    • Changed Recon Spotter, Sniper Loadouts
    • Added Recon Flanker
    • Added Fighter Pilot


Written on 2014-09-17 by MarcusCunningham


nettrucker has submitted this 16 custom songs soundtrack made for his Hammer of Thor campaign.

    Quote nettrucker :
    This soundtrack has been written for the campaign Hammer of Thor. My friends and me finally decided to release it to the public. This package contains 16 custom songs in mp3 and ogg as well.



Written on 2014-09-16 by Foxhound


kju submitted an updated version of the All in Arma Terrain Pack (AiA TP) which he also released on the BI forums.

Quote :

All in Arma Terrain Pack (AiA TP) allows you to use all your beloved Arma terrains by BI in Arma 3: Features:
  • All BI terrains from A1, A2, OA and its DLCs
  • Allows the use of most community made terrains from A1/A2/OA in A3
  • No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
  • Makes it possible to port and play game modes/missions from previous Arma titles in A3
  • Preview images in terrain selection
  • Alphabetic ordering in terrain selection
  • New A3 tech lighting and street lamps
  • Adjusted object penetration and impact effects
  • Dust from infantry and vehicle movement
  • Correctly falling walls
  • More organic landscape textures for Chernarus
  • Fully MP compatible
  • Working save games in SP
  • Works with ZEUS
  • No rpt errors and missing strings
  • Signed version
  • Lite version for improved performance and smaller download
  • Extra standalone data only version and each terrain as separate download
  • Fast and simple all-in-one download via torrent or mega
  • 7z compressed for smaller and thus quicker download

Changelog:
  • Added: Integrate SMD buildings.
  • Added: Improve cementworks buildings.
    • Adjusted: Penetration materials and fire geometeries on most models.
    • Changed: Plastic lamps are now proper functioning A3 Lamps.
    • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
    • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka (missing fire geometery).
  • Added: Improve road signs.
    • Updated: Road signs now use higher detailed A3 road sign models.
    • Updated: Road signs now have higher quality textures.
  • Added: A3 style grass to Chernarus.
  • Added: Terrain selection images for remaining A1 worlds.
  • Added: Falling tree sound from OFP.
  • Added: Missing files for community made terrains.
  • Added: Definitions for A1 sounds and music.
  • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
  • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
  • Changed: Reduce flareSizeEyeSun by 50%.
  • Changed: Update inheritance for A3 infantry classes.
  • Changed: Revert the clutter/grass distance for A1 back to their old values.
  • Changed: Disable CfgMods definitions.
  • Fixed: All ponds from A2+OA+DLCs removed (again - by mistake a few slipped back in). Might make a few more community made terrains playable without pondline bug!
  • Fixed: Unit randomly crouches.
  • Fixed: Takistan pumpjacks have no sound.
  • Fixed: [AiA TP] Empty groups are visible in the editor.
  • Fixed: United Sahrani has the wrong imagine the in terrain selection.
  • Fixed: Sara_dbe1 lighting.
  • Fixed: Updating base class spam in the top of the rpt.
  • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju


Kju informed us he released an updated version of the All in Arma Standalone (AiA SA) project on the BI forums.

    Quote :
    All in Arma Standalone (AiA SA) allows you to use all the content of the other Arma games in Arma 3 - namely Arma 1, Arma 2, Operation Arrowhead and DLCs.
    • From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3.
    • AiA SA serves as an unified base for mission designers as well as for multiplayer to allow everyone to easily join servers.
    • It also makes it possible to use community made content from previous Arma products in Arma 3 (except infantry).

    Changelog:
    • Added: Integrate SMD buildings.
    • Added: Improve cementworks buildings.
      • Adjusted: Penetration materials and fire geometeries on most models.
      • Changed: Plastic lamps are now proper functioning A3 Lamps.
      • Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
      • Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka.
    • Added: Improve road signs
      • Updated: Road signs now use higher detailed A3 road sign models.
      • Updated: Road signs now have higher quality textures.
    • Added: A3 style grass to Chernarus.
    • Added: Terrain selection images for remaining A1 worlds.
    • Added: Falling tree sound from OFP.
    • Added: Missing files for community made terrains.
    • Added: Definitions for A1 sounds and music.
    • Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
    • Changed: Chernarus midDetailTexture to the default A3 one [experimental].
    • Changed: Reduce flareSizeEyeSun by 50%.
    • Changed: Update inheritance for A3 infantry classes.
    • Changed: Revert the clutter/grass distance for A1 back to their old values.
    • Changed: Disable CfgMods definitions.
    • Fixed: All ponds from A2+OA+DLCs removed. Might make a few more community made terrains playable without pondline bug!
    • Fixed: Unit randomly crouches.
    • Fixed: Takistan pumpjacks have no sound.
    • Fixed: [AiA TP] Empty groups are visible in the editor.
    • Fixed: United Sahrani has the wrong imagine the in terrain selection.
    • Fixed: Sara_dbe1 lighting.
    • Fixed: Updating base class spam in the top of the rpt.
    • Fixed: ACRE(1) is causing a small box in the upper left while playing.


Written on 2014-09-16 by kju

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