Deltagamer released the first version of his DEGA Apaches addon on the BI forums.
Quote : I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best.
I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread.
[CCG]Cyborgsubmitted an updated version of the CCG FARC Guerilla addon.
Quote : AAF like faction with special abilities.
This Mod was designed for a special type of terrain.
It works with AliveMod after you have declared the Faction mapping and it works with DAC (Dynamic AI Creator) as well.
works with AliveMod.
works with Dynamic AI Creator.
Cars will be placed on nearest Road automatically and turned in the right direction to drive by.
Mortars will scan for near by Infantry Groups and join them to give accurate fire support.
Mortars protected with sandbags.
AI Units will turn on their flashlights at night.
Groupleaders have a 30% chance to call for Air support when they have spotted an enemy.
AI shoot with tracers.
AI Units are not bulletproof like the Vanilla Units.
AI Vehicles are filled with crews.
Error with "10Rnd_762x51_Mag" and "10Rnd_762x54_Mag" solved.
Clayman has submitted a new version of this combat search and rescue mission.
Quote Clayman : Combat Search and Rescue.
Two of our men have been captured on a secret mission far behind enemy lines. Tomorrow morning they will be publicly executed. Of course we cannot accept this. It is your mission to rescue our comrades and return them home safely...
Mynock released in the BI forums a new mission where a small team of 8 SpecOps NATO soldiers have to clear out a terrorist cell at an abandoned factory complex.
Quote Mynock : I threw this together while testing some snow effects by Goon and testing some trigger/task things. This mission is short and to the point because of that, but will still hopefully be fun to play around with in the blizzard either by yourself or with some friends.
Massi released an updated version of his NATO SF and Russian Spetsnaz Vehicles addon on the Armaholic forums.
Quote : I’m releasing an updated version of my NATO SF Spetsnaz vehicles, in this version I’ve added Ural trucks in all variants, plus I’ve added Stinger Land Rovers and HMMWV.
You’ll find all the list of fixies in the following changelog.
Thanks a lot for all feedbacks and suggestions.
IndeedPete & Surfer released in the BI forums an alpha version of this mission with an Open World Infantry Gameplay With Focus On Small Arms And Unarmed Combat.
Quote IndeedPete & Surfer : Good evening, people!
I'd like to welcome you to the Alpha version of CONTENTION ZONE. Some of you may have played Surfer's splendid Somewhere In Siberia or my MANW entry M.E.R.C.S. With CONTENTION ZONE we hope to combine both the atmospheric aspects of SIS with the technical features of M.E.R.C.S., packed in a neat SP / COOP mission. Now let's get down to the facts!
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