VolvoJocke1337 released his Tracer Mod on the BI forums.
Quote : So back in 2009 a similar mod was released for Arma 2 by "Pistolfied" and I really enjoyed it.
AFAIK nobody made a mod like this for Arma 3, so I thought I'd share my own creation.
This mod will make all (I hope) rifles, carbines and machineguns fire nothing but tracer rounds.
Note that I have left out vehicle ammo, sniper rifles, and pistols.
These are the magazines that are effected by this mod:
5.56mm 30rnd STANAG Mag
6.5mm 30Rnd STANAG Mag
6.5mm 30Rnd Caseless Mag
6.5mm 100Rnd Belt Case
6.5mm 200Rnd Belt
6.5mm 200Rnd Belt Case
7.62(x51)mm 150Rnd Box
7.62(x54)mm 150Rnd Box
.338 NM 130Rnd Belt
9.3mm 150Rnd Belt
9mm 30Rnd Mag
9mm 16Rnd Mag
.45 ACP 30Rnd Vermin Mag
Might have forgotten some but whatever :P
This may not be realistic but it is a lot of fun!
Not tested in MP. Not really tested in SP either, just enjoyed.
The mod is signed though.
XcluZiff has submitted this Capture the Island gamemode for the U.S. troops or the Russian Federation.
Quote XcluZiff : You are invited to participate in the hottest fighting for the U.S. troops or the Russian Federation.
Mission target: capture the main city of enemy team. Moving to the meain city can be done in 3 different ways. The player has complete freedom on how to capture and, moreover, to protect the points. Holding the center points gives the team a significant advantage, but you must choose what is more valuable for you! Lead your team to victory!
Map is designed to play to 80 people, but even in a small company it will be interesting to go through it, because the points are initially protected by the AI patrols!
Shaleny Ukropsubmitted an updated version of his Ukrainain Naval Infantry Specops.
Quote : Ukrainain Naval Infantry Special Forces units with their actual armament, vehicles and uniforms/gear (Ukrainian "Field Toad" and "Steppe Toad" camouflage that is actually used by the Naval Infantry Specops in the ATO zone). Only real armament no "Ukrainian troops with AK-74m, T-80", no "camo folk clothes" and other stereotypical and unrealistic stuff.
Every unit's loadout is randomized (within the limits of its class of course: headgear, facewear, vests) on the spawn, so if you put several units of the same class it doesn't look like "army of clones" with similar equipment. The same about uniform patches, they aren't "hard textured" into the uniform textures (as in certain other modes) but made properly as shoulder pathces.
Similarly BTR-70, BTR-80, vehicles camo paint is also randomized: chosen among numerous camo paint types based on actual camo used by UAF and Ukrainian Naval Infantry in the ATO, camo can be picked from 2 categories "Field" and "Navy" or both.
And, naturally, the mod also contains numerous decals ( Military markings, unit insiginias, patriotic, morale stickers, popular among the ATO soldiers ), which are also randomized, so you don't get 5 totally similar vehicles in a row, nothin's hard textured.
Added "Varan" camo uniforms and gear
Fixed BTR-70 "Navy" and "Field" camo display names
Added "Steppe Toad" cartrdige carrier as vest item
men-x released in the BI forums his attempt to make RTS style mission in Arma where you command your army against enemy, eliminate all opposition or capture points.
Quote men-x : Your mission is to capture all flags. Player with least captured flags will start loosing his mission points. Player with 0 mission points will loose battle. You also loose mission points for loosing soldiers and vehicles.
Siege-A released an updated version of his UnderSiege Patches and Insignias on the Armaholic forums.
Quote : Several significant changes were made with this update, so please be sure to check classname changes if you were using previous version patches. This update is the start of higher resolution patches, moving from 128x to 256x. Unfortunately, this wasn't discovered until after the update was already underway, so there are some new patches included that are still the old resolution. This change was decided once I received a very generous donation of high-quality historic patches, which encouraged me to go ahead and upgrade my own patches to resemble their quality. There will be no future changes to the resolution, because while it is possible to go even further (512x and possibly higher), the size of the images is nearly doubled, which would turn this pack into a massive download. In my own opinion, 256x resolution represents the optimal quality needed for the patches, while still maintaining a manageable file size.
The most significant change to the pack has been the inclusion of a new .pbo file, USP_Patches_Core. This file contains information for the mod, as well as the logo images, and may be put to more use in given time. So from here on out, all patches will require USP_Patches_Core in order to function. While each pbo is still standalone, they must at least be used alongside USP_Patches_Core.
The roadmap for this addon, from version 1.4 to 2.0, will be to upgrade ALL previous resolution patches (128x) to the new resolution (256x). So, with each following update from here on out, there will be many replacements to old patches, while still adding in new ones in the process. Hopefully, by version 2.0, all patches will be fully updated and sorted.
Finally, I apologize for the lack of certain patches that were mentioned in the last update. I had planned for a large library of Australian, British, and Russian patches with this update, but most of them were pushed back when I decided to upgrade the resolution. But rest assured, these categories will be heavily focused on throughout the update process, as we make our way to version 2.0. Hope you all enjoy this update, which is packed full of new morale patches for everyone, and some smaller additions to all previous categories.
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