IceBreakrsubmitted an updated version of his famous Isla Duala Terrain for Arma 3.
Quote : Isla Duala is a fictional 100km2 African island divided into two countries: Molatia on North and Afrene on South. Border runs along the river and there is a constant tension between both countries. Both countries are backed by different developed world countries that abuse their natural resources: oil and diamonds in Molatia and tourism (natural beauty) in Afrene. Recent discovery of rich oil reserves on Hazena (NW Molatia) ignited the old hatred between countries and Molatia is using fresh income to boost its military. Agressive Molatia is ready to invade weakened Afrene... but US/Europe forces with UN are there to keep the balance and enforce peace.
fixed skies & lighting that got wrecked with release of official patch 1.60+
improved satellite image graphics
removed dependency of Island Panthera & ibr_rn.pbo
removed dependency of CUP Terrains Maps, only CUP Terrains Core is required
lukinator96 released his Tanoan Armed Forces on the BI forums.
Quote : This adds Tanoan Army faction to the game.
Tanoan military lacks armor, modern equipment and even protective gear. Their goal is mobility, so they have
really light equip, helicopter support to make it fast to the target and LRRP that stalks jungles for weeks long.
Their best description is light infantry.
Vest and viper rigs added to units.
Added asian identities.
Fixed some classes.
Changed quadbike FFV animation to one, which fits better.
_blub released am updated version of his xtbbmalloc on the BI forums.
Quote : A custom memory allocator for Arma 3.
I made a custom memory allocator for Arma3 and I want to share it with you. Originally I made this for testing purpose only but maybe it can improve performance in some cases.
Added some statistics and a new experimental configuration: "LockPages" (Check readme)
Custom builds for SSE2, AVX, AVX2, with and without statistics enabled.
Also added a demo mission which shows how to query and show xtbbmalloc´s statistics ingame.
IceBreakr released an updated version of his Island Panthera for Arma 3 on the BI forums.
Quote : Name Panthera itself comes from Slovenian history of "black panther" crest. Map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region.
"Gora" in Slovenian means mountain and Gorenjska region (represented in Panthera) certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865 metres. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop.
fixed runway marker pieces that somehow got wrecked by Terrain Builder application
removed dependency to CUP Terrains Maps, only Core is required!
optimized lighting settings
improved ground textures
added runway lights to Boriana Airbase
added streetlights to several villages and towns
added new long bridge connecting Savagia and Maleficio islands
Quote : ACEX is an extra package to compliment the ACE3 modification for Arma 3. It contains additional components on top of the ACE3 modification that provide extra functionality and is entirely optional.
The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACEX by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
KoffeinFlummi released an updated version of the BWMod on the BI forums.
Quote KoffeinFlummi : The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.
We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.
added: LLM01 Underbarrel
added: G38 variants
added: G36C Ironsights
added: Localized names of mod components for "Required addons for scenario" tab
changed: RGW90 position on back
changed: Increased limit of drawn group members for NaviPad and enabled showing free hand lines
fixed: After 1.60 the flight path of PzF3 rocket was wrong
fixed: Mixed up description of HE and HEAT ammunition for 84mm Leuchtbüchse
fixed: Night vision device was attachable to 84mm Leuchtbüchse
fixed: Undefined variable "BWA3_optics_camera" when leaving Puma or Leopard
fixed: No entry 'bin\config.bin/CfgVehicles/Tank_F/HitPoints/HitFuel.name'
SpeisCheese released an updated version of his More Vehicles Mod APEX Edition on the Armaholic forums.
Quote : This mod adds many new variants for the APEX edition of ArmA 3. Many units are still missing for the two new factions. So I decided to add new variants of older NATO and CSAT vehicles. Vehicles will have different weapons, to add a bigger variety of vehicles. It also includes retextures. Note that, like my older mod, there aren't visual changes. No new models are included. Textures are the only thing that changed from pure visual look. BE AWARE: This mod only works with ArmA 3 APEX. If you don't have the APEX preview or full expansion installed, use my other one instead, since it is for the base game, here: More Vehicles Mod.
This mod is also ZEUS compatible.
Please report any bug so that I can fix it.
Several different NATO and CSAT variants, with different weapon loadouts
Some vehicles from APEX factions ported to base ArmA factions with different loadouts
Mattaust released an updated version of his ArmA 3 Custom Buildings addon on the BI forums.
Quote : Here is my whole compilation of Custom 3D Structures/Buildings for ArmA 3.
I have decided to release them properly to the public independently and hope users find them useful in expanding their gameplay. This compilation contains thousands of hours worth of work (with learning). So, yes I'm basically happy for all map makers, and mission designers to use these buildings as they wish. This is now an independent mod.
Updated BANK - Put furniture back into building. So check it out.
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