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Toadie2k sent us the updated version of his HLC MP5 Pack addon which he released on the BI forums.

    Quote :
    When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it's keep- the MP5.
    Pistol-round SMG variant of the venerable G3 rifle- an SMG so good that it's been in the arms of police and SF unit for half a century now. Everything that the MP5 is can be attributed to it's parented design, but it's longstanding can only be attributed to just how much performance it squeezes out of a pistol round. The M4 may be the new contender for the position of door-banger's choice for it's ability to engage at ranges longer than 150m, but the MP5 more than holds it's own right up to the VERY margin of that line and slightly beyond withit's free-float barrel (only held back by the sheer limitations of the round).
    In short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you'd like it to.

    In this pack you get 10 variations of the venerable SMG, from it's most basic as the MP5a2 to the most extravegant as the MP5/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same.

    Changelog:
    • All weapons made compatible with V1.42 engine update
    • Reduced audible range on MP5SD5 and 6


Written on 2015-04-13 by toadie2k4

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Toadie2k sent us an updated version of his HLC AUGs addon which he released on the BI forums.

    Quote :
    This pack of AUGs contains the 3 major iterations of the AUG design (the A1, A2 and A3), as well as the civilian Semi-Auto-only Special Reciever. With the exception of the A3, each of these comes in 3 barrel lengths firing 5.56x45mm NATO , and the A1 and A2 are also available in 9x19mm. all of these AUGs are available in three colours. The A3, Due to the quad-rail forgrip is only available in it's rifle length. However, it also has a GL-equipped model.
    Oh yes, and you can swap between different lengths of barrel from the action menu (or if you use AGM- self-interact). So,yes. Yes you can carry the standard rifle and a conversion kit,then with mere seconds delay go straight into running your AUG as an SMG.

    Changelog:
    • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
    • Bipod functionality enabled - All HBAR Variants
    • Attachable Bipod support added - AUGA3s


Written on 2015-04-13 by toadie2k4


Toadie2k sent us the updated version of his HLC M14 addon which he released on the BI forums.

    Quote toadie2k :
    So the M14 is the big F-You to FN Herstal and the FAL. At it's core, it's more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. of the "Big 3" .308 battle rifles of the era, the M14 is the most cumbersome, but like it's parent design, is a nail-driver. It was so good at it that it well outlived it's immediate successor (the orginal M16) in US Armed force usage. The latest iteration, the Mk14 EBR/M39 EMR platforms though, likely signal the end of it's life , as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply.

    Changelog:
    • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
    • Bipod functionality enabled - M21,M14DMR
    • Attachable bipod functionality added to - Troy M14 SOPMOD


Written on 2015-04-13 by toadie2k4

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Toadie2k sent us the updated version of his HLC M60E4/M60 addon which he released on the BI forums.

    Quote toadie2k :
    M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle.
    As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, which makes it compatible with the use of any ASDG_JointRails-compatible optics mounts (even the DMS, though it looks dopey as fuck).

    Changelog:
    • All weapons made compatible with V1.42 engine update
    • UIicon element changed- both MGs will now show as MGs in squad HUD


Written on 2015-04-13 by toadie2k4


Toadie2k sent us the updated version of his HLC AK Pack addon which he released on the BI forums.

    Quote :
    The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi-automatic rifles in history. Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.

    Changelog:
    • All weapons made compatible with V1.42 engine update
    • Added RPK74N
    • Bipod functionality enabled - RPK,RPK12,RPK74N
    • UIicon element changed- RPK,RPK74N,RPK12
    • enabled asdg_OpticSideMount {}; on all applicable weapons
    • added "clean" AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn


Written on 2015-04-13 by toadie2k4


Toadie2k sent us the updated version of his HLC FAL addon which he released on the BI forums.

    Quote toadie2k :
    FN FAL, right arm of the free world, designed by the late Diuedonne Saive for Fabrique Nationale in the 1950s. The FAL largely was considered a hit, with the British Commonwealth adopting or manufacturing variants (generally known as the SLR), Brazil, Austria and adopting it as main infantry rifles, and swathes of small contract purchases thoughout it's lifetime. IMBEL continues production of the FAL to this day, effectively unchanged from it's original configuration alongside variants that modernise the platform, and in the civilian realm DS Arms produces FAL and SLR build for the shooter that range from the mundane SLR to Dedicated marksman platforms and the peculiar OSW.

    The SLR in here was actually one of the first things I tried my hand at in Arma modding. No joke I have images from 2 weeks post launch of the Alpha with the SLR in. Kind of pleased with how far even a year brings all this along

    Changelog:
    • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
    • Attachable bipod functionality added to - SA58 OSW


Written on 2015-04-13 by toadie2k4


Toadie2k sent us the updated version of his HLC AR15 Pack addon which he released on the BI forums.

    Quote :
    In the 1950s, Small arms company Armalite (then bought as a division into the Fairchild Engine and Airplane Corporation) was founded to create firearms that focused on utilising the latest in material design to bring to market light, better weapons. The company, under the orders of legendary Chief Engineer Eugene Stoner brought to market two notable rifle designs to the table in it's early life - The AR-10 and AR-15. The AR-10 competed initally for the Infantry Combat Rifle trials, which it ultimately lost to the M14, but the overall concepts and rough design layout it created layed the mould for it's lighter caliber succerssor: the AR-15. Both systems have a direct gas impingement system - gas is tappedback via tube to the bolt to apply direct gas pressure on the bolt to cycle. The system as designed was simple to strip and operate, light and ,with the correct spec ammo, accuracte and reliable. First adopters of the AR-15, the US Air Force and Army Special Forces, sung high praise of the rifle, ultimately leading to it's introduction to service with the Marines as the M16. Unfortunately too late for Armalite itself, dissatisfied with the response in the market prior to wide adoption, sold the AR-10 and AR-15 patterns to Colt, and AR-10 to a Dutch company. Armalite had a few smaller successes with other stoner ideas (Notably the AR-18), but the company never really saw widespread success and closed it's doors in 1988.

    Today, the AR-15 stands not as one weapon ,but as a family platform of largely interchangable variations on the concept, with wide adoption in Military, Law Enforcement and Civilian shooting areas. This pack reflects just some of that variety, not to cover the bog standard M4s and M16s, but some of the more exotic variations.

    Changelog:
    • All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
    • Bipod functionality enabled - SAMR/SAMR2
    • Attachable Bipod functionality added to- hlc_rifle_bcmjack,hlc_rifle_M4,hlc_rifle_cqbr


Written on 2015-04-13 by toadie2k4


Mattastic submitted an updated version of his Marine Expeditionary Force addon.

    Quote :
    The Marine Expeditionary Force modification is an addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III. Enjoy HD textures along with real "clean" looking uniforms. This modification has a long development road map and will grow to eventually include more uniform variants, proxy gear, weapons, and even vehicles.

    Changelog:
    • Separated .pbo’s
    • Added Winter Uniform & Headgear
    • Added Winter Units & Groups
    • Added New Plate Carrier (AAF Retexture)
    • Added 2 Helicopters (Viper & Venom)
    • Added Flight Suits & Coveralls
    • Added Pilot & Crew Units
    • Updated Weapon Recoil
    • Updated Weapon Sounds
    • Updated Vest Armor (More Realistic)
    • Fixed Blackfoot Flares
    • Fixed Unit Configurations


Written on 2015-04-13 by Mattastic


19thCypeRevenge released a fixed version of his Lost Island Pack on the BI forums.
When you have already downloaded version 1.0 please just download the small patch which is available at the bottom of the downloadpage.

    Quote :
    LostIsland is a fictional Island which is located in the Gulf of Finland near the Russian border.
    Island Measures a span of ~8km x ~8km
    Terrain 10 x 10km
    Height is between -20 to 877mt. with a lot of elevation changes
    About 200.000 Objects placed around the Island.
    The Island is based on 1024px grid size with 10mt. of cell size and a 20480px of sat and mask image!
    80% of the Objects what you can find on the island are from A2, created with the Mlods from Bis.
    All my Objects are placeable in the Editor or with Neo´s MapBuilder.

    Changelog:
    • Updated the Island to compatibility with AIATP (AIATP is Required!)
    • Changed some textures
    • Created a few new Villages
    • smoothed the Terrain
    • placed ~20.000 objects


Written on 2015-04-13 by Armaholic


Zapat released an updated version of his GetTactical addon on the BI forums.

    Quote :
    Arma 3 is about freedom and depth. The GetTactical Interface is about taking these to new levels by enabling you to decide if you want to play a full-fledged top-down tactical RTS, your well-known FPS enhanced or the hybrid of the two. All with a single keypress.


    The new version features the fuckin fantastic team management layer. Woohooo. I could say it will change team management forever. You know what? I am saying this. It is that good. Use diapers before trying it out!

    Okay, so it's kinda experimental, every bugreport, idea, anything is warmly welcomed.
    I know that the dumbasses sometimes switch places and go across each other, it's my fault, not theirs. It's a pretty hard thing to figure out, let me tell you.

    Changelog:
    • Fix: Game update 1.42 broke the initial formations


Written on 2015-04-13 by Armaholic

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