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Aussie released an updated version of his Australian Map on the BI forums.

    Quote :
    Welcome to Australia island addon for Arma 3. This is a Work in Progress but I have decided to release to the Public to get some feedback on How to improve your playing experience. The version is now 2.0

    This island took many years to complete, Ive worked on it when I have had free time, I hope you like it, The island is 8 times larger than Altis and is 1600Km2 compared to Altis 270Km2.
    I've left areas in the cities for RPG players to add their own buildings, there are police stations but they are not open (as I didnt receive the scripts from the maker).
    Hopefully I can get them so you can use those buildings. I also had to remove some custom buildings as they were causing game glitches.

    Island Facts:
    The Island is 40km x 40km which is 1600Km squared, to give you a comparison Altis is 270Km squared. Tasmania is the same size as Stratis.
    It takes approx 40 mins to cross the island in a BIS hatchback and approx 25 mins to drive from Perth to Darwin along the west coast road. There are 3 different types of desert ground textures from Red desert sand (which slows cars down) to dry riverbed textures which are good for hiding vehicles in.

    Australia Island features 9 large airports with Green Map Icons showing Airports that have Autolanding features enabled. Blue map Icons display Manual landing features. The map screen also shows police station Icons and Hospitals.
    Each capital city has a large Hospital we may build our own later. There are also plenty of fuel/service stations as fuel does become an issue after a while.

    Changelog:
    • lighting config
    • increased the stars brightness and changed color of moon slightly


Written on 2016-06-02 by mattaust

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Jonpas from the Theseus Services Team informed us he released an updated version of the Theseus Services on the BI forums.

    Quote :
    Theseus Services is a content mod providing a number of assets for Arma 3, aimed at Private Military Company game style, developed around the needs of Theseus Incorporated community. Starting out as a mod by Pomigit, then maintained by BadHabitz with a number of other community developers contributing, it is a re-brand of a highly successful PG Services mod.

    The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

    Reference the wiki to learn about ways of contributing, getting sources and general information about the mod.

    Changelog:
    • Added:
        - Steam Workshop server browser support
    • Changed:
        - Converted CfgPatches author[] to authors[]
        - Set CfgPatches author to Theseus Services Team
        - Converted CfgPatches authorUrl to url
    • Fixed:
        - author/ is not a value error


Written on 2016-06-01 by Jonpas


Friendly submitted an updated version of the Napf Island for Arma 3 which he ported with permission from #momo# who originally made the Napf Island for Arma 2: OA.

    Quote :
    This is a ported version of the Napf Island for Arma 2: OA by #momo#.

    After 2.5 years of work, I finally finished my Napf Island. It is a terrain for Arma2 OA that is 20.4km on 20.4km in size. While the norh part is rather flat and is the home of most of the big cities, the south is dominated by mountains, forests and wilderness. The map is based on real elevation data from a region in Switzerland, but the towns, roads and forests are highly fictionalized.

    Some Background:
    - The terrain for my Napf-Island was made based on real DEM-Data with a 30m on 30m grid. The mountain "Napf" in reality is located in Switzerland (long/lat in Real World: +47°0/+7°56'). In the real
    world, the south shore of my island is formed by the Lake of Brienz ("Brienzersee") and the Lake of Thun ("Thunersee").
    - However, I squeezed about 100km on 100km of real terrain into a 25km on 25km map and I also smoothed the terrain. My Napf is not the real Napf in many aspects: I placed towns and roads where
    I thought they made sence, not always on real places. The names of the towns and hills are a mix of faction and fiction, as indeed is the whole island.
    - The work for this island started approximatly in August, 2011. However, I was busy bitching with Visitor3 for more than a month. Still, the work behind the island is insane. The town of Chatzbach,
    for example, took me one day and one night in a row (I worked on Chatzbach 17 hours straight). I dont think I will finish the Island: Arma3 is on the horizon.
    - However, I intend to end the island to the point where the main Ring Road (Chatzbach->Münchenstein->Muttenz->Lenzburg->Lausen) and the terrain surrounding the road is complete. This would
    also include building the main town and an airport.

    Changelog:
    • Smoothed out some roads still WIP
    • Smoothed out some buildings that you would have trouble getting into without vaulting
    • Fixed Red/White Road blocks with stops signs from being offset (still have to find some)
    • Fixed Lighting for 1.60 Update!!!
    • Updated Cave Near Giswill
    • Replace School with A2 one
    • New bisigns and Key!


Written on 2016-06-01 by Friendly

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RonhillUltra released an updated version of his Esseker terrain on the a3esseker.info website.

    Quote :
    Esseker region, named after it's largest city, was once a tourist paradise, rich in folklore and natural beauty and inhabited by simple people who's tradition and hospitality charmed people all over the world. It was a region in the rise, a beacon of hope to it's otherwise poor country. But when the virus broke loose , it stood almost completely defenseless. Flocking visitors brought the virus to every corner of Esseker before the symptoms even started showing. By the time medical teams from the neighboring countries landed in the hopes of combating what was then an unknown disease, the infection had already turned into a pandemic. Local military attempted to quarantine the region with the help of UN and US forces and USAMRIID established a temporary military camp with a bio-hazard laboratory but before they could grab a real foothold, the pandemic turned global. The military force, being spread thin across the globe was forced to abandon the region, leaving the civilian populace to fend for themselves. Now, in the aftermath of a global event that wiped away more then half of the world's population, Esseker is a home only to the brave and the insane.

    Changelog:
    • Couple of new locations
    • A lot of work on existing towns
    • Aded first section of the railway
    • New location "Villa Victoria Hotel"
    • Reworked satellite map and color scheme to fit new Arma 3 visual update


Written on 2016-06-01 by RonhillUltra


hcpookie released an updated version of his An-12 CUP on the BI forums.

    Quote :
    Imported the An-12 from the "Free Planes" A2 pack by Mukcep. For CUP factions (of course).
    Edit to include - the An-12 is roughly analogous to the C-130. So think "Russian-built C-130" and you're pretty close.

    Added a few features starting with THREE distinct models. While there is a TON of different versions, the 3 main versions I have included are:
    An-12B "standard" cargo transport model. For both CIV and MIL. No countermeasures, radar, or weapons
    An-12BK "military" transport model. Only for MIL factions. Flare countermeasures and radar.
    An-12BP "military" transport model. Only for MIL factions. Flares, radar, and tail gunner.
    - "Jump" script with working lights, automatic ejection of cargo soldiers
    - Working rear gunner seat on "-BP" model
    - Random skin textures based on faction and class. Russian AF skins, "Rest-of-World" AF skins, CIV skins, UN skin
    - Flares and radar missile warning on military models



Written on 2016-05-31 by hcpookie


The DAFmod Team released a new version of the Dutch Armed Forces mod on the Armaholic fourums.

    Quote DAFmod Team :
    After many years of hard work the day has come to officially release the first complete version of the Dutch Armed Forces module for Arma2:CO!
    All that needed to be done has been done with just a few loose ends left that dont stand in the way for you to be able to use this mod to its fullest potential. Therefore without any further abdue. "It gives me great pleasure to introduce to you the Dutch mod for Arma2 in all its glory!".

    Everyone enjoy this virtual presentation of the Dutch Armed Forces...Peace!

    Changelog:
    • added: [MP] Op. Irene, Indian and Hit & Run By TangoDown DAF Edit.
    • added: [MP] [ACE] COOP 09 WARPIG By Kolmain DAF Edit.
    • added: [MP] XTRA Operation Sandbox DAF edit.
    • added: loading screens & music variant
    • added: Bushmaster PWS ECM Mag58 APC
    • added: officer berret & powerGenerator (15kW)
    • added: firedep., red cross, NAVO, EU & Unit. Nations flags
    • added: M113 ACAV & ambulance versions
    • added: KLM tow tracktor goldhofer & AH-64 mini A2 maps
    • added: ground crew orange jacket & firefighter with helmet
    • added: LandRover Fire Dep. & ambulance
    • added: Wolf GD240 desert camo & grafitti NS train
    • updated: Wolf GD240 & G250 textures & config typo
    • updated: LandRover & Scania EMS textures
    • updated: ANWB Bus & ground grew green jacket textures
    • updated: the Fox texture corruption & fennek missing config
    • updated: replaced A319 army > civil version
    • updated: pilatus smoketrail script
    • updated: C-130 DAF cargo positioning & m2 ammobox texture
    • updated: vehicle weapon cargo & Bo105 random numbers removed
    • updated: apache demopilot texture & missing AH-64 icon
    • updated: sakusun brithness increase
    • updated: [MP] Insurgency params & F-16 CAS added
    • updated: moved men and woman to daf soldier/woodland/desert class
    • updated: consolidated readmes into documents xml
    • updated: all "Item listed twice" & lots of "updating bassclass" errors
    • updated: some unit names / vehicle classnames & duplicate files removed


Written on 2016-05-31 by -=XTRA=-Larsiano


Kellojo submitted his ETG Relative Position Finder script.

    Quote :
    This mission is designed to simplify the process of getting relative positions for Commands like AttachTo in Arma 3.

    Features:
    • Easy usage (hotkeys)
    • Allows you to save relative positions for as many vehicles as you want
    • Saved positions will be automatically copied to the clipboard


Written on 2016-05-31 by Kellojo


Firewill released an updated version of his FIR AWS US - AirWeaponSystem US/NATO on the BI forums.

    Quote :
    This pack is provide of Air weapon for US/NATO.(Standalone of Original AirWeaponSystem in F-16 Addon)
    F-16C is must need this pack.
    AWS Integration Manual is added, manual contains FCS,I-TGT/Advanced I-TGT and SEAD/ECM to Aircraft.

    Changelog:
    • CCIP for Bombs/Guns/Rockets (since 1.60 update)


Written on 2016-05-31 by firewill


The UNSUNG Mod Team informed us they released the Bravo version of their Unsung Vietnam War for Arma 3 on the BI forums.

    Quote :
    We are proud to announce that version 3.0b has finally landed. It has taken a little longer than anticipated however, the mod has undergone a massive overhaul since the Alpha version. We have added a great amount of new features and content to keep you busy until charlie release arrives. Expect Unsung 3.0b to still have some bugs it should be considered a WIP release and not final , as we progress though each subsequent release to bring the most atmospheric Vietnam experience to the arma universe.

    We have also included a optional uniform download pack. It is not a requirement to run the mod but we highly recommend it be used to enhance the mod further. Link is found below

    We want to thank all our affiliates, arma friends and other arma modding groups whom have helped bring this mod to life.
    And of course to the community and fans whom has patiently waited and gave us words of encouragement as we progressed, it really means a lot to the team.

    Any bug reports can be made on the official unsung forums.

    We the team hope that you enjoy the mod and look forward to seeing you all out in the boonies.

    Changelog:
    • Fixes lighting saturation of sky after BIS engine lighting Upgrade (v1.60)
    • other misc updates


Written on 2016-05-31 by sgt_savage


Planelover390 showed the community on the Armaholic forums some new progress screens of the Thunderbirds F-16 Reskin he is working on using the F-16C Fighting Falcon Standalone by Firewill.


You can find more screens and information in the Thunderbirds F-16 Reskin wip topic.


Written on 2016-05-30 by planelover390

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