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ToF informed us he released an updated version of the FSF SacVentral addon by him, ElDoKtor and Betep on the BI forums.

    Quote :
    This addon allows you to put a backpack in a ventral position. All backpack in the game are supported.
    You can now put your backpack in a ventral position to realize a parachute jump from a HALO Helicopter or airplane.
    You can carry 2 backpack with this feature for best practice logistics in cooperative play.

    Changelog:
    • Some improvement when puttin Backpack on Chest.


Written on 2015-02-23 by ToF

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Burkhar submitted his BURK RPG addon.

    Quote :
    The BURK RPG addon​ is designated only for mission makers​ as it provides nothing more than few features useable by them.
    In this case RPG does not stand for ​rocket-propelled grenade ​but for role-playing game​. That means this addon is oriented on more role-playing missions ​rather than military simulation. Showcase mission included!

    Usable items. Lockable / unlockable / lockpickable building door. New useful markers.

    Useable items:
    • Bottle
    • Empty bottle
    • Canteen
    • Empty canteen
    • Cellphone
    • Smartphone
    • Lockpicks


Written on 2015-02-23 by burkhar


GWAR3 Team released in the BI forums a new version of their CTI/Warfare based gamemode, which basically is a hybrid of RTS and FPS.


    Quote GWAR3 Team :
    Players are split into two teams, which vote one player as a commander. The commander is responsible for building base structures, which provide the team with the ability to purchase equipment, vehicles and AI units. The map is layed out into zones, which each have a number of camps. Zones are responsible for the primary source of income for each team. The more zones your team owns, the more income you'll get. There are currently three ways to achieve victory. The first, is destruction of the other team's primary structures and mobile HQ (Light Factories, Heavy Factories and Aircraft Factories). The second, is complete ownership of every zone on the map. The third, is ticket depletion. Each team will begin with a default of 750 tickets (configurable via mission parameter). When a player dies, a ticket is subtracted from their team. When your team has more zones owned than the enemy team, they will suffer a ticket bleed. The ticket bleed amount increases as the match goes on and your team owns more and more zones. Team work is essential, there are no AI commanders or AI squad leaders. It is up to you and your friendly players to achieve victory.



Written on 2015-02-23 by GossamerSolid

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Fiesel-Wiesel released in the BI forums a new version of this cooperative mission where your objective is to retake the control of the Abe Shur Dam!

Changes:
  • fixed the loadout failure (missing helmets since Massi-updates)
  • implemented the newest VCOM AI
  • implemented the newest TAW - view distance tool
  • some bug fixes



Written on 2015-02-23 by Armaholic


IndeedPete released an updated version of his Simple Conversation System on the BI forums.

    Quote :
    I'm, happy to release an update on this one. Another project required more convo functionality and I don't want to keep the benefits from you.
    From now on it's possible to run kbTell convos through this system as well as playing sounds and music (check the example mission to see the new possible attributes of the "missionConversations.hpp"). Because the kbTell system is rather closed I had to do some clunky workarounds - if in doubt I'd recommend the use of the vanilla kbTell system. Anyway, the example mission has been updated with new stuff to show how to implement the new features.

    Second new feature is a small function to create player-centered ambient chatter.
    When the script is running and the player is close enough to a group of defined NPCs one of them will most likely throw a random sentence from a given pool towards the player. Good for small camps, i.e. when the player enters a camp a guard automatically says "Welcome back!" or something. It's not meant to fire every time on every NPC, it's just a small addition to create some atmosphere. Works both text and kbTell-based. Check function headers and the example mission for details.

    Changelog:
    • Fixed a bug with the argument feature.


Written on 2015-02-22 by IndeedPete


Moerderhoschi released an updated version of his unitAreasOnMap script on the BI forums.

    Quote :
    I've made a script to mark areas, when units in the area, on the map. The background was for missiontasks like "clear city xy of all enemy forces" to avoid to search 15 minutes for the last enemy in the city.

    How the script works?
    1. The script is checking the parameters passed to it (Array or TriggerObject)
    2. Checking allUnits in the TriggerArea / checking allUnits on the map if an array is passed - and add the sectors with units in to an array
    3. Checking all sectors in the array with already placed areaMarkers to avoid unneeded marker deletion / creation
    4. Delete all sectorMarkers where no longer units in
    5. Create new sectorMarkers for new sectors with units in
    6. Sleep x seconds and restart at point 2

    Changelog:
    • Added Parameter AreaMarkerLifeTime(FadeTime)
    • Added Parameter ScriptLifeTime


Written on 2015-02-22 by Moerderhoschi


EvroMalarkey released an updated version of the Army of the Czech Republic A3 on the BI forums.

    Quote :
    I would like to introduce our long going czech community project, it was annouced a year ago on armaholic, but since then there wasn't much progress. Few months back we re-annouced it here on BI forums and since then we made huge progress and few czech communities were testing the mod privately, but today we would like to release it for everyone!


    Version 0.8 is released!
    New vehicles coming in this release, specifically Military Offroads (Landrovers) and BRDM-2s. Vehicles are ported with A3 standarts. That means, working PIP, PhysX, Slingloading, A3 materials etc. Our work will be later shared and included into CUP.

    Changelog:
    • Added: Military Offroad, Military Offroad
    • Added: Military Offroad, Military Offroad
    • Added: Military Offroad Special, Military Offroad Special
    • Added: Military Offroad, Military Offroad
    • Added: BRDM-2, BRDM-2
    • Improved: Stringtables redone to BI standarts
    • Improved: Vehicle classes redone / merged
    • Improved: Dingo and hmmwv armor values
    • Fixed: Acro on Sa-58 changed to ACOG
    • Fixed: Again Dingo PiP
    • Fixed: Wrong mass in TFAR radios
    • Removed: M-ATVs and AW101 Merlin


Written on 2015-02-22 by EvroMalarkey


Speedygonzales released an early wip version of the RH m4/16 retexture addon on the BI forums.

    Quote :
    I thougt mayby someone want to use the camos I have made.
    Its only an little addon thats adds some camo variants for robert hammers rhm4/16 pack.

    Some camos are not real finished and some mayby disapear over time or get changed to other variants when they dont fit my wishes or quality. So be patient with the first release.



Written on 2015-02-22 by Armaholic


SabreD released an updated version of his C130 Variants addon on the BI forums.

    Quote :
    This is a port and expansion of the C130 to Arma 3. This includes the base C130J as well as a Fat Albert, a Coast Guard and LC130 variant. Also included is a floatplane variation.

    Changelog:
    • added L-100 Cargoplane
    • added Forest Service Plane
    • added C-130 J/H Cargo Planes
    • added CSAT/AAF Planes
    • added C-130 J/H Aerial Refueling Tanker


Written on 2015-02-22 by SabreD


Speedygonzales informed us he released a fixed version of his Jagdkommando Austria addon on the BI forums.
There was an issue with the old version 0.2 archive which has now been fixed. Version number is unchanged but archive has been updated.

    Quote :
    The first release contains various types of gear including uniforms, helmets, berets, caps, boonie hats, vests, goggles, rucksacks and insignias.
    Currently, I am too exhausted to include a full list auf classnames. Thus, to acquire classnames use the VR Arsenal.

    Future plans include ports and retextures of the following vehicles: Backhawk (A2), Armed Land Rover (A2) and AH6 (A3). Furthermore, additional gear will be added.

    This project is meant as a big “thank you” to the Arma community and BIS in general. Playing around with the content created by the community has brought me numerous hours of joy and of course frustration.

    Changelog:
    • gear weight fixes
    • usable editor units and groups
    • alive compatibility (but only infantry to use )
    • hlc augs are now needed
    • server keys added
    • some other small fixes
    • new patches (AUT/USA/RUS/DE)


Written on 2015-02-22 by Armaholic

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