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RobertHammer released an updated version of his RH M4/M16 pack on the BI forums.

    Quote RobertHammer :
    This is the M4/M16 pack for ArmA 3 and contains various ar15 rifles and attachments to them.
    There's also ammo box for these weapons.

    Changelog:
    • revamped of all ar15 models
    • new 3 camo variants
    • updated ammo values by Spartan0536
    • all attachments are now seperated into own pack (RH_acc)
    • added SR25s and Hk416s
    • new sounds by JSRS


Written on 2015-01-31 by RobertHammer

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Cyrokrypto released an updated version of his Spectator Script for Arma 3 on the BI forums.

    Quote :
    This is the first public release of CSSA3 (Cyro’s Spectator Script for Arma 3).

    Features:
    • Smooth, easy to use camera movement.
    • Sorted units list with the ability to easily ‘bookmark’ players or AI.
    • Settings can be changed on the fly with the settings menu.
    • Free cam, First and Third person view modes.
    • Compatible with TFAR, AGM, ACRE2 and probably others.
    • Experimental click to interact feature which can be used to easily switch to a unit.
    • Customizability for mission makers.

    Changelog:
    • Fixed slow listbox updating, (onEachFrame and diag_tickTime used instead is spawn and sleep.) Thanks LH.
    • Added function to force CSSA3 to close (won't re-open if player is dead): [] call CSSA3_fnc_forceClose;
    • Overall performance improvements.
    • Fixed compatibility with AGM.
    • Minor HUD tweaks.


Written on 2015-01-31 by Armaholic


Stevoo4552 released the first version of the Bundeswehr Dingo, a reskin of the Dingo from the ACR_A3 mod using frankymans textures from the Arma 2 AMT Dingo, on the Armaholic forums.

    Quote :
    Me and my people reskinned and seperated the ATF Dingo2A2 from the ACR_A3 mod using frankymans Textures from the ArmA2 AMT DINGO so that we germans now can drive in our colours.
    This is our first release and we hope you enjoy it.
    And we also working currently on new diffrent and "sharper" Textures for it, so standby for updates.

    Features:
    • Dingo2A2 with MG3 + GMG(Flecktarn)
    • Dingo2A2 with MG3 + GMG(Tropentarn)


Written on 2015-01-31 by [BV]Stevoo4552

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Blazenchamber released a hotfix for version 1.9 of his Specialist Military Arms (SMA) addons on the Armaholic forums.

    Quote :
    SMA (Specialist Military Arms) is an ongoing project\Addon for ARMA 3 to create and replicate some unique and rare
    new age weapons from all over the world. We are interested in High quality authenticity and attention to detail.
    I started this project Late 2013 and set out to make all the weapons and attachments I wanted to use in ARMA 3. We now have V1 and I am eager to get V2 and V3 done asap.
    So I hope people enjoy these as much as I do.


    This is the pre release before the Large V2 release coming soon.
    Please be sure to try out the Exhibition showcase mission in missions folder.

    Changelog:
    • version 1.9 hotfix:
      • fixed issue with a pbo file
    • version 1.9:
      • MRT requirment
      • reticle adjustment for specific optics (Spitfire)
      • New accessories
      • New scopes
      • fully animated 2x magnifiers
      • fixed supressor values
      • fixed SCAR folding sight (forward now)
      • all new sounds for all V1 weapons
      • reworked audio for supressors
      • HK 417 retexture
      • HK 416 retexture
      • fixed HK416 \ 417 charge handle model
      • HK iron sights tweakes hights and sizes
      • MSAR retexture
      • SAR 21 retexture
      • HK 416 correct buttstock
      • ELCAN scope retexture (reedoing scope Model soon)
      • tweaked barrel lengths
      • animated switches on guns
      • Fixed bolt animations ( will lock back when empty)
      • model cfg fixes
      • fixed tracer rounds in all ammo (now right colours)
      • New 7.62x51 ballistics
      • updated 5.56x45 ballistics
      • Adden GL variants of AUG CQC
      • Added variants of HK416
      • Added variants of SAR 21 MMS
      • Added variants of SCAR
      • Added AUG Steyr A3
      • Custom Animations for all AUG models (big thanks to Todie2k for his work there)
      • removed SMA units so SMA is weapons pack only
      • Added optional Folder\pbo for Vanilla Ammo use
      • Added ANpeq Top mount and side mount
      • SKS retexture
      • AUG CQC retexture
      • MSAR retexture
      • SAR 21 retexture
      • redone Showcasew mission with new ASOR gear selector
      • reworked most Hand animations on weapons


Written on 2015-01-31 by blazenchamber


mons00n released in the BI forums two new cooperative missions.

    Quote mons00n :
    Operation Rising Son:
      The death of Hamid Nassim has left the Taliban in a state of disarray. However, recent communications have suggested that Hamid's son Alif Nassim will be taking his place. Intelligence indicates that a meeting is currently being held between Alif and the local militia in the Zargabad region. Infiltrate the compound where the meeting is being held and assassinate Alif Nassim before he can rise to power.

    Operation Party Hardy:
      Hardy has gone and gotten himself into some trouble. He was captured by AAF forces when his patrol was ambushed in Kavala on Altis. Current intel suggests that he is being held at a construction site just south of Aggelochori. The Ghosthawk is prepped to insert you on the roof of the facility. Rescue Hardy and return him to base.



Written on 2015-01-31 by Armaholic


GrumpyRhino informed us he released an updated version of his Huey Pack on the BI forums.

    Quote :
    This addon contains 7 versions of the UH-1H, 5 versions of the UH-1C, 2 versions of the UH-1N and 1 AH-1 "Cobra".

    Changelog:
    • UH-1N "Escort" replaced by a new version.
    • UH-1N "Closed" removed from the mod.
    • UH-1N "Iroquois": Removed weapons. Fixed tailrotor-blur position.
    • Added Bell 412.
    • Added UH-1Y "FFV".
    • Added UH-1Y "Venom".
    • Old textures replaced with the textures created by CptDavo.


Written on 2015-01-31 by Grumpy Rhino


Dr_Eyeball submitted an updated version of the Tactical Battlefield addon, a PvP Modification, which was released on the tacticalbattlefield.net forums.

    Quote:
    Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates. We are getting close to reaching our next milestone (hopefully) in about 1 month or so, where we feel the mod and missions should finally reach the level you would expect from the mod and reach a stable core platform, rules, settings and mission adjustments. We have completed around 350 tasks so far, but still have about 250 remaining. Most of the remaining tasks are features plus lesser known issues. So soon we'll be switching from a core development mode to more of a features addition mode.

    Visit www.tacbf.com/forums forums for more information and to join the discussion.

    Changelog:
    • Couple of changes included in this update is the switch to A3 slingloading as a replacement for our own. Changes to vehicle repair system, better mod support for cargo items (Which means you can now expect to see RDS Static weapons around more, which we also included in this update) and ofcourse the usual list of fixes.


Written on 2015-01-30 by Dr_Eyeball


Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.

    Quote :
    This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.

    Changelog:
    • Resized a few forms again
    • Added Addaction creator


Written on 2015-01-30 by austin(medic)


Axelius released an updated version of his RDS compatibility and Faction extensions for Leight's OPFOR Pack on the BI forums.

    Quote :
    This is a couple of config files that adds RDS static weapons to Leight's OPFOR pack armies and adds Iraqi and Afghan Army to Blufor and ISIS, ChDKZ, African and Afghan Militia as Independent. The allocation of RDS weapons have been done with thought to what weapons each faction has or could have their hands on. Units inherit from Leight's OPFOR so it should work with the HLC config.

    Groups should work with ALIVE, but as I don't use it myself I cannot guarantee it and I have not tested it.

    Changelog:
    • Removed all functions except for RDS compatibility.
    • Changed all factions to their new sides.
    • Added Ukranian Separatists, RACS and SLA


Written on 2015-01-30 by Axelius

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