sqwishy released in the BI forums some sort of persistent cooperative scenario for ARMA 3.
Quote sqwishy : In the same spirit of Invade & Annex, but not nearly as mature. As a player, the point of it is mainly to fly/drive/halo to parts of the map where bad guys are and shoot them and disabled some contrived (plot) devices in the area. And then a new task is generated somewhere else so you can do the same thing over and over again forever. These objectives may be fleshed out later on to be a bit more interesting.
riten has submitted the second episode in hi Turkish prison series.
Quote riten : As a Russian pilot, you were patrolling routinely near the Turkish border. Unfortunately, your aircraft was shot down and you were caught captive.Fortunately, you have tricked the guards in your prison and have escaped. You have lost chase and found a radio.Now you are trying to contact a Russian rescue team, without success sadly. Meanwhile... You don't lose hope, you are hiding in forest and trying to eliminate any enemy patrols.
Ellman has submitted a CQB PvP for up to 30 players with Sector Control.
Quote Ellman : CQB PvP-30 is a pvp mission between two teams, US Army (BlueFor) & Russian Military (OpFor).
There are 3 sectors (Alpha, Bravo Charlie) that can be fought over. Current version has 100 tickets on each side and a good respawn system with a "kill-cam".
I have built 3 loadouts for CQB combat so no need for arsenal use.
Cleggy released his M1117 Guardian ASV light armored vehicle on the BI forums.
Quote : The M1117 ASV is an American built 4 x 4 Light Armored Vehicle.
In US service it is issued to the Military Police for duties such as base protection and convoy escort (hence Armored Security Vehicle).
It is also used by other nations in a security role.
Armed with a .50cal machine gun and 40mm grenade launcher in a one man turret the manufacturers also point out it's usefulness as a fire support platform.
It has a crew of three plus room for one passenger/detainee.
We would like to thank all of you who have joined the Armaholic Subscription system! Your support is very much appreciated.
And we must admit that the amount of people, so far, willing to become a subscriber to help us provide a better service is really a huge suprise and once again we would like to thank you and we hope soon we will be able to serve you better.
A new goal?
Yes, we have decided to set a new, quick to reach goal!
We have decided to do this because we are very pleasantly suprised by the amount of people willing to support us and becoming a subscriber, wether it is annually or monthly.
As a result of this we have decided to buy a new server much earlier than we first promised to do (see goals on this page).
Tophesubmitted an updated version of his Arma Dedicated Server Tool.
Quote Tophe : The Armed Assault series allows an amazing array of settings to freely customize dedicated servers.
This means you will have to edit quite a few config files to get it running the way you like.
TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments.
New: Added serverCommandPassword
New: Information about which ports to open
New: Checkbox to enable Upnp.
New: Allowed File Pathing selection
New: Headless client settings now have settings for localClient as well.
Fixed: Bunch of minor bugs
Fixed: HeadlessClient config entries was a bit messed up
Removed: Required Secure ID, not used anymore
Removed: Steamport settings, not used anymore. Hardcoded from gameport.
Quote : PLAYERUNKNOWN’s Battle Royale is an extreme survival mod that plunges players into a bloody last man standing game-mode, with one chance to win. Based on the book/movie ‘Battle Royale’, this mod provides a unique gameplay experience.
The rules are simple. There can be only one winner.
[GLT] Legislator released the first version of his GLT Mod Extended on the BI forums.
Quote : GLT Mod Extended is an optional extension to the original GLT Mod. It is not meant to be used as standalone and never will be! While I'm trying to only use a few 3rd party addons in the original mod, I would like to create missions in GLT Mod Extended using own stuff and lots of other great 3rd party addons. Those addons are not included in this mod and must be downloaded separately!
My main goal for GLT Mod Extended is to create a lot of missions for the Arma 2 maps (mainly Chernarus and Takistan), and later for other community created maps.
GLT Mod Extended Update to 1.04.
The main focus of the update is a complete rework of the ChDkz units.
changed: some displaynames of the group classes
changed: ChDkz uniforms 1 - 4 have been replaced
changed: cargo loadout of ChDkz vehicles
changed: ChDkz backpacks are now inheriting from RHS backpacks
changed: cargo loadout of ChDkz backpacks
new: GLT: Winter Soldiers Part 2
new: GLT: IS Raid
new: GLT: Eye of the Tiger
new: GLT: Operation Skyfall
new: cfgGroups GLT_MEA_MotInf_Team and GLT_MEA_MotInf_Truck
new: cfgGroups GLT_TankPlatoon_W
new: ChDkz uniforms 5 - 7 have been created
fixed: all vests config has been reworked
fixed: all helmets config has been reworked
fixed: incorrect classname in ChDkz cfgGroups
fixed: GLT: Operation Desert Comb - task 1 could not be solved
removed: ChDkz backpack models (port of Arma 2)
removed: ChDkz uniforms 1-4 (port of Arma 2)
updated: all backpacks mod config value has been applied
updated: all vehicles are now available in virtual garage
updated: CDF vests have been applied to the CDF arsenal template
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