Jw informed us he released an updated version of his Dutch MARSOF Units on the Armaholic forums.
Quote jw : Netherlands Special Operations Forces for ARMA 3
Air, Land and Sea vehicles, Characters, Weapons and Equipment.
This ads the Dutch MARSOF units modification to your Arma 3 installation.
This package contains MARSOF units in neopren coveralls, also in M81 and DCU clothing.
Also weapons, equipment, land, sea and air vehicles are included in this modification.
All .pbo's can be used seperate from eachother.
If u want to run it on a server for example u can load only "MARSOF_NL.pbo" for the vehicles and ammo boxes
You can choose wich units u want to use! Any of the included rar files can be used standalone. Or simply use all files.
Added : SH-14D ACE3 Fastrope compatibility,
Added : CH-47F ACE3 Fastrope Compatibility,
Added : CH-47F ACE3 Cargospace Compatibility,
Added : C-130 ACE3 Cargospace Compatibility,
Added : CH-47F Roadway Lod (walkable hull) not in flight,
Added : CH-47F "Gray" (new paint scheme),
Added : CH-47F Window Whiper on middle window,
Added : C-130 Hercules,
Added : LandRover (GS),
Added : LandRover (WIMIK),
Fixed : SH-14D Weight decreased,
Fixed : CH-47F Weight increased,
Fixed : CH-47F Altimeter,
Fixed : CH-47F Ramp (hight difference when ramp was open),
Fixed : CH-47F Ramp "ServoSound" synchronized with ramp speed,
Fixed : CH-47F rotorblur color Correction,
Fixed : CH-47F and SH-14D External textures,
Fixed : CH-47F and SH-14D SMDI layers (slight color differences),
Fixed : CH-47F SlingLoad Weight distribution,
Fixed : CH-47F Co-pilot more privileges (Pilot Controls),
Removed : Infantry (Opfor Models),
Changed : Mountain Leaders to Infantry,
Changed : CH-47F Increased Fording depth,
Changed : CH-47F RotorBlades texture,
Changed : SH-14D Sound Startup sequence,
Changed : SH-14D Sound Engine "Pitch" decreased (no more wasp on steroids),
Changed : All Vehicles (UN paint schemes) Latest color scheme (Mali Mission ?),
Changed : Mountainleaders uniform national flag size reduced + relocated,
Bp.sushi released an updated version of his Sushi Breach Script on the Armaholic forums.
Quote : Another small script that I would like to share.
My friend show me graeat work of LuzifR (Breaching Script) and asked me why I did not released my breach script yet. So, here it is. Script was written some time ago and its provided "as it is", but (at the moment i write this) its 100% working and dedicated server compatible.
Script for locking and breaching doors. Players can use shotguns, expplosives or simply pick a lock. Working on A3 buildings, JBAD and most of AiA TP doors.
This script is inspired by great Jarhead script and I use little part of his code to place explosives on doors and stun AI. All credits for this part of code should go to him.
Added more door name support by default
Added new param: customDoorAnim - for defining custom door anim related to custom door names
Reduced delay when door are breaching by explosive
Firewill released an updated version of his F-15 Eagle Series Standalone addon on the BI forums.
Quote : The McDonnell Douglas (now Boeing) F-15 Eagle is an American twin-engine, all-weather tactical fighter designed by McDonnell Douglas to gain and maintain air supremacy in aerial combat. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat with the majority of the kills by the Israel Air Force. Following reviews of proposals, the United States Air Force selected McDonnell Douglas' design in 1967 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976.
The Eagle has since been exported to Israel, Japan, and Saudi Arabia, among other nations. The F-15 was originally envisioned as a pure air superiority aircraft. Its design included a secondary ground-attack capability that was largely unused. The design proved flexible enough that an all-weather strike derivative, the F-15E Strike Eagle, was later developed, entering service in 1989. The F-15 Eagle is expected to be in service with the U.S. Air Force past 2025. Newer models are still being produced for foreign users. The F-15 production line is set to end in 2019, 47 years after the type's first flight. (From Wikipedia)
New Skin : JASDF 204TFS TAC MEET 2010,303TFS TAC MEET 2003, Florida Air National Guard(F-15C)
Firewill released an updated version of his FIR AWS US - AirWeaponSystem US/NATO on the BI forums.
Quote : This pack is provide of Air weapon for US/NATO.(Standalone of Original AirWeaponSystem in F-16 Addon)
F-16C is must need this pack.
AWS Integration Manual is added, manual contains FCS,I-TGT/Advanced I-TGT and SEAD/ECM to Aircraft.
celludriel released in the BI forums a cooperative mission where you have to take back every strategic zone on Stratis and liberate two towns.
Quote celludriel : In a previous topic I was poundering on creating a CTI template that could be used to create CTI missions on a relative fast basis. So I got to work and had my template ready in around a week or two. However just the template wasn't really exiting to release and to be fair it might still use some work to make it run more performant. I started work on a real mission that would be playable and enjoyable. This made me create my modular system to jack into the CTI template and I'm quite happy with the result. However I'm just one man and this mission needs testing and refinement. This is a release candidate that when deemed worth will be pushed to steam and all other channels for download, with the full release I'm also planning on adding a credit document cause I used quite some code from other authors.
ripley (aka marcomio) has submitted a custom version of Wiki's "Operation Licorne" campaign adapted to last Operation Frenchpoint Mod.
Quote ripley (aka marcomio) : This is Wiki's SP-Campaign "Operation Licorne" adapted to last Operation Frenchpoint Mod (3.2.4) and for use with Icebreakr's Dingor Island (1.0), the desert version of Lingor Island.
Beneficials of dingor:
The AI can't sneak up so easy to your position like in the thick jungle of lingor (the old problem of Ai-ability to see through grass and plants, the player can't...) and due to less foilage, dingor ist framerate-friendly.
Some little changes had to be made to a small number of missions, e. g. you can choose your weapon via briefing or sometimes at/inside the vehicle. I also implemented a little mission called "Mopping-up Fernando village" (for the missing No. 22 in the campaign), for which I took a mission from Wiki's Afghan War diary - campaign an modified it a bit, to adapt it to the story line.
Again I have to thank Wiki for his generous permission to modify his campaign and all involved addon-makers for their great work.
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