Community News

160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan. www.SOclan.co.uk

...
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31st Marine Expeditionary Unit - Now Recruiting!
[URL=http://s1181.photobucket.com/user/SilentxXxHunter/media/31stMEU_zps15a3d250.png. ... Read all..
31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week




ToF informed us he released an updated version of the FSF SacVentral addon by him, ElDoKtor and Betep on the BI forums.

    Quote :
    This addon allows you to put a backpack in a ventral position. All backpack in the game are supported.
    You can now put your backpack in a ventral position to realize a parachute jump from a HALO Helicopter or airplane.
    You can carry 2 backpack with this feature for best practice logistics in cooperative play.

    Changelog:
    • Added: Fix BACKPACK position when player died in altitude.
    • Added: Position of Backpack under water and when player is in certain position
    • Changed: Script behaviour with player in vehicle.
    • Changed: "GroundWeaponHolder" script totally rewriting to improve DropBag behaviour....
    • Changed: Minor change and some optimization.


Written on 2014-03-26 by ToF

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Ohally from the CAF Team released a second hotfix for the latest version of the CAF Aggressors mod on the BI forums.

    Quote :
    Brings 3 new factions to the game in 1 easy to download and manage mod ( @CAF_AG1.5 ). Each faction is based on an existing group that have shown aggression towards western powers over the last decade.
    • Africa:
        - Pirates
        - Civlians
    • Middle East:
        - Tribal Fighters
        - Civilians
    • East Europe:
        - Rebels

    Changelog:
    • This should fix the 1.5 issue of units not firing unless your on top of them without the aid of AI improvement addons like FFIS.
    • Should also fix shadow issue with the Middle East Turban


Written on 2014-03-26 by Ohally


Wiki released a new version of his airbase template on Altis airport in the BI forums.

Changes:
  • Added A-164 in the hangars
  • Added spotlights in the hangars
  • Added infirmary
  • No addon needed anymore



Written on 2014-03-26 by Wiki


Wiki submitted a new version of his Stratis Air Base 2034 template.
This templates simulates a Stratis air base in 2034 which can be used by mission makers.


Changes:
  • Added A-164 in the hangars
  • Added spotlights in the hangars
  • No addon needed anymore



Written on 2014-03-26 by Wiki


X39 informed us he released an updated version of his his XLib addon on the BI forums.



Written on 2014-03-25 by X39

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X39 informed us he released an updated version of his Enhanced Marker Placement addon on the BI forums.

    Quote X39 :
    X39s Enhanced Marker Placement (or short: XEnMaPl) is a small extension for a long needed feature which the default ArmA inMission marker placer just missed out ... real editing and quick selection of everything!

    Features:
    • Simple placement of markers with rotation/color selection/marker size DURING mission
    • Marker setup saved upon every created marker
    • Integrated inside of the default ArmA map

    Changelog:
    • Slider for rotation will now apply absolute values to the angle
    • Angles now can be typed in manually


Written on 2014-03-25 by X39


Aeroson released an updated version of his Loadout get/set functions and Loadout manager script which is useful for saving and loading loadouts on the BI forums. This does also contains a simple scroll wheel based loadout manager.

    Quote aeroson :
    These scripts allows you set/get (load/save)all of the unit's gear, including:
    • uniform
    • vest
    • backpack
    • contents of backpacks
    • all quiped items
    • all three weapons with their attachments
    • currently loaded magazines and number of ammo in magazines.
    All this while preserving order of items.
    Useful for saving/loading loadouts.
    Ideal for revive scripts where you have to set exactly the same loadout to newly created unit.
    Uses workaround with placeholders to add vest/backpack items, so items stay where you put them.


    Changelog:
    • fnc_set_loadout.sqf version 4.3:
        - Added: now using addItemTo commands
        - Fixed: assigned binocular/laser designator is now properly added



Written on 2014-03-25 by aeroson


bindibaji has submitted a campaign set in France during the WW2 in 1944. This time he submitted a proper file so the campaign should show up in your campaigns list.

    Quote bindibaji :
    June 6th 1944; the Allies are poised for the liberation of France. But while allied soldiers land on the beaches and fields of Normandy, another force is working from deeper behind the enemy lines. Soldiers of the 1st SAS brigade land all over France to support the French resistance, the Maquis, and strike at the occupying forces. Hidden and Dangerous: Daggers Drawn is a campaign based on those operations performed by British, French, Belgian and commonwealth soldiers in France before and after D-Day.



Written on 2014-03-25 by bindibaji


Chessmaster42 informed us he released an updated version of his Chessmaster's Wounding System on the BI forums in which he fixed a few minor bugs.

    Quote chessmaster42 :
    A new wounding system for Arma 3.

    Changelog:
    • Fixed persistent "You are dead." message
    • Fixed death after respawn
    • Fixed possible bleeding bug
    • Fixed side chat message setting check


Written on 2014-03-25 by chessmaster42


Dr Death JM released in the BI forums a beta version of his Sector Control mission.

    Quote Dr Death JM :
    this pvp mission is 99% done I just need some feed back.
    I made this with a few copy pasted scripts.
    it includes vas,helirope.
    vehicals respawn if destroyed or left for to long.
    3 flags on a point system.



Written on 2014-03-25 by Dr Death JM

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