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Deltagamer released an updated version of his first addon, a Chinook Pack, on the Armaholic forums.

    Quote :
    This is my first mod release for ArmA 3 so lets get going :D the chinook pack will aim to release a large variant of chinooks and give you the option to play with logistical, troop transport and attack versions. Fractions that will get these helicopters will be NATO and civilian for now. I will include a "whats planned" section below to show you what I aim to add to the game and what type of chinook I will be releasing.

    This pack includes:
      - CH47F (With fixed ramp gunner and side gunners)
      - CH47F (With working ramp, side gunners and walk-able interior)
      - CH47F (With working ramp, walk-able interior and unarmed)
      - CH47F HC4 (With fixed ramp gunner and side gunners)
      - CH47F DESERT (With Desert/Olive Camo, fixed ramp gunner and side gunners)

    Changelog:
    • Fixed some minor problems
    • Added zeus compatibility


Written on 2014-08-27 by deltagamer

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KangarooSwag submitted his KS Russian Firebases & Airfields Pack template.

    Quote :
    A compilation of Russian Firebases and Airfields, complete with a fully equipped Artillery Base. All outposts have been fully fleshed out, containing many ambient features that add tone to your missions :). There are three main parts of the release:

    A Forward Operating Base
    An Airfield, fully stocked with air vehicles
    And an Artillery Base, equipped with multiple batteries

    All are situated towards the Northern Border of Chernaurus, which is keeping with the knowledge that Russia is north of the country.



Written on 2014-08-27 by KangarooSwag


MAD T submitted his MAD Fade To Black addon which he also released on the BI forums.

    Quote :
    This little addon (script version for mission makers included) has the purpose that once a player died his screen turns black and all ingame sounds are disabled until he respawnes or (if there is no respawn) after mission restart.

    The main reason why i created this is for PvP missions that dead players can not use the death cam anymore to spot and report enemies to other players as they are dead and would not know what is going on.

    Apart from working in single player the addon works in 2 different ways for multiplayer:
    • The server admin can place the key file on the server and allow the players to decide if they want to use it or not.
    • If the addon gets loaded on a server (hosted or dedicated) it would broadcast the script to every player
    • who joins without them needing to download the mod. It literally forces the script on every client. This would be
      the best option for PvP missions to make sure everyone uses it.



Written on 2014-08-27 by MAD T

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LAxemann released an updated version of his L_ExShake addon on the BI forums.

    Quote :
    ExShake adds camshake to distant explosions depending on what just blew up. That's it. Really.

    Features:
    • Camshake for distant explosions
    • Camshake is based on what just exploded (The shaking for effects is very subtile while a bomb can be "felt" over ~1km)
    • The shockwave needs time to reach you

    Feel free to suggest tweaks about the intensity!

    Changelog:
    • Generally, the intensity is a bit toned down and distant explosions shouldn't cause long shakes but short "bumps"


Written on 2014-08-27 by LAxemann


BlackPixxel released his Hidden Flashsuppressors config replacement on the BI forums.

    Quote :
    You may have seen the flash suppresor attachments on very early Arma 3 screenshots (like here). This item is not available in the game, but I found its .p3d model and the inventory picture in the game files.
    I wrote a little config to make the flash hiders available in the game.

    There are two different types for different weapon sizes/calibers. They will remove the muzzle flash of the weapon and lower the light emission while shooting. AIs ability to spot you with their eyes is also decreased. The muzzle velicity is slightly increased and the recoil decreased a bit.



Written on 2014-08-27 by Foxhound


Kazenokizu submitted his Mithril Custom camo uniforms addon which he also released on the BI forums.

    Quote :
    Some custom camo uniform's I have made along with none custom uniform's. Including Tropical, Woodland, Urban, Navy and Arid. And more to come later down the road.

    Features:
    • Ripstop
    • Dirt
    • Grime


Written on 2014-08-27 by kazenokizu


Bravo93 released his Northern Ireland Insurgents on the BI forums.

    Quote :
    This is an addon I was planning on releasing a month or so ago but never quite got around to it. The addon actually contains two .pbo's. One containing units for the IRA (Irish Republican Army) and the another contains units for the UVF (Ulster Volunteer Force). I didn't spend a massive amount of time working on this so it's not particuarly great quality. Most of the units (especially the IRA) are quite generic so they could probably pass for similar splinter groups or completely unconnected insurgent/paramilitaries. The units are all wearing unconventional clothing, so jeans/DPM jackets/woolly jumpers etc with balaclavas/masks to conceal identities, basically the stuff most of us have lying around in the wardrobe. For clothing, I've tried to distinguish a bit between the two factions even though they seemed to wear very similar clothes. From the pictures I saw, The UVF seemed to like black clothes with many wearing white belts, the IRA tended to wear the DPM jackets/trousers, green jumpers etc. I decided to look mostly at what was being worn from around the 1970's to 1990's. There was quite a lot of good material available and a lot of it fitted in nicely with what BI had already put in the game so not much need to go looking for new models.

    As for weaponry, we're very fortunate because there's an abundance already available from the community so I was really spoilt for choice. I decided Massi's weapon pack had most of the stuff in so that's why that's a requirement. The IRA/UVF weaponry seemed to be a mixture of old British WW2/stolen army gear, the usual Russian stuff, with the occasional M16/Armalite as well. For those that don't know the story of the 'Troubles', basically the IRA were fighting the British Government with the aim of achieving a united Ireland, whilst the UVF wanted Northern Ireland to stay part of the United Kingdom so were also fighting the IRA. There's a lot more to it than that but I don't really want to go into too much detail, there's always wikipedia Obviously with both the UVF and the British government having similar desires, the UVF are under the independent side and the IRA are under Opfor. The UVF and IRA, especially in recent years have been treated pretty much the same (as terrorists) by the British government so I'll leave it up to the mission maker who's on who's side! So that's what I've got at the moment, in the future I'll probably tidy up some of the textures and maybe look at porting some stuff from Arma 2 that might be suitable. I'm not going to promise doing anything like a Northern Ireland map or a full blown module with RUC, British Army etc but I definitely wouldn't rule out expanding on this in the future!



Written on 2014-08-27 by Foxhound


EvroMalarkey released an updated version of his ASCZ A2 Map Fixes addon on the BI forums.



Written on 2014-08-27 by EvroMalarkey


Code34 released an updated version of his Object Oriented Hashmap script on the BI forums.

    Quote :
    OO HASHMAP is a class (object oriented) that permits to replace arma array with an hashmap object.

    Changelog:
    • add documentation
    • add performance improvements
    • fix clear function


Written on 2014-08-27 by code34


Burnes15th submitted an updated version of his M1A1 AIM and M1A2 Abrams addon.

    Quote :
    Here are my M1A1 AIM and M1A2 Tusk Abrams tanks with interior lods and PiP functionality.

    The Idea behind this is to get something more immersive going on for armored vehicle crews. Something that falls between a full on simulator like Steel Beasts and the limitations of the Arma 3 engine. There are desert and woodland paint schemes for both models.

    This vehicle has been made with the intention that AGM fire control is used. It will function without AGM FCS but
    will be a far better experience if you use AGM's system.

    Unbinarized versions of these files will be released very shortly for educational purposes.

    Changelog:
    • 0 setting has been removed. MPAT is modern day HEAT.


Written on 2014-08-27 by Burnes15th

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