Champ-1 released an updated version of his CH View Distance Script on the BI forums.
Quote : So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
objects view distance and sync view distance options for every situation;
all settings are saved to profile;
ability to limit maximum view distance and objects view distance for the mission.
fixed: settings not loading on mission start
added: variable to disable addon when both script and addon are running
Cool=Azroul13 sent us the updated version 220.127.116.11 (yes, same versionnumber as before) of the Urban Patrol Scriptwhich he also released on the BI forums.
The UPSMON script was originally created by Monsada for Arma 2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem. Cool=Azroul13 is now working on further improving its usage in Arma 3.
Quote Cool=Azroul13 : This is a personal project to enhance IA in combat and making easier mission edition. I have used the version 2.0.3 of Urban Patrol Script de Kronzky. I have to congratulate Kromzky for his script UPS.sqf that has inspired me for doing UPSMON.
Cunico released an updated beta version of his Spec 4 Vests addon on the BI forums.
Quote : We reached 50 Supporters in 24hrs for MakeArmaNotWar!! Awesome! Well here is my gift to you.
Don't expect a lot of stuff with the pack but just some good quality vests and random items. I made this in about a month on and off because of work. I plan on making more vests when I have time, but for now this pack consists of:
LBT6094A in AOR 1,2, Coyote, and OD
PVS 14's,GPNVG 18, and I have the models done just needs texturing
Backpacks, assault packs etc.
Variety of Vest, with different gear on each
Custom items, glasses, cigs, hand wamers lol etc.
Fixed - Vest not acting as Armor, now takes 3-4 shots before dying.
Aliascartoons informed the community on the Armaholic forums about the current status of the Community Upgrade Project.
Quote : Hello everyone I am happy to tell you that we are just a few days away from the first release of Community Upgrade Project,
a project that got me thrilled from the start and I couldn't believe that is actually happening due the amount of work involved.
Fortunately with a highly motivated team and a lot of help from contributors CUP is about to see the light of the day.
Check out the video and the details and let us know what you think, if you want to join CUP team or contribute.
OMAC released in the BI forums this missionwhere you must lead your sniper team to assist U.S.-based NATO infantry in defending a Forward Operating Base from a CSAT assault.
Quote OMAC : Lead your sniper team to assist U.S.-based NATO infantry in defending a Forward Operating Base from a CSAT assault. Then clear and hold the local CSAT base of operations and be ready to assist intelligence-gathering efforts that will help clear the way for NATO reinforcements.
Karneck released an updated version of the Zodiac CRRC - Assault Boat for Arma 3 on the BI forums.
Quote : With the release of FFV, I finally am ready to release a small project I've been working on the last 2 months.
If anyone doesn't care for the current Assault Boat for the following reasons:
- Noise and overall Sound is terrible or far too loud to attempt to talk over.
- Top Speed is too slow for you.
- The "FFV" is extremely limited.
- The handling/turn radius is extremely sluggish.
- The reverse speed is too fast.
Then let me introduce you to the Zodiac CRRC.
It expands the "FFV" to allow you to shoot in a *180 (Looks slightly funky, but better then only looking in one direction.)
It features sounds from the ARMA 2 Zodiac CRRC.
Come's with a built-in pack and unpacking script so you can carry your boat anywhere.
And has a custom gearbox designed to help with speeds between Q, W and E. Also for when going in reverse. Meaning that if you use mods like AGM or CSE, you won't rocket forward and hit something and knock yourself out.
The handling has been modified so that the boat is maneuverable at slow speeds, although when traveling at top speed (50 km/h) it will turn on a dime, sadly you cannot configure turn radius depending on what speed you are at. (Again, can look alittle funky.)
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