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Spencer42 released in our forums an updated version of this fun and immersive large-scale mission.

Changes:
  • Added HALO Jump option to HQ and FOB Officers;
  • Added Enemy Camps and FOB's, with Russian factories;
  • Added NVG to AI units;
  • Moved FOB's around to more suitable positions;
  • Changed ALiVE's unit placement & priorities for improved battle balance;
  • Fixed Civilian modules;
  • Code Optimisations;
  • Many other minor fixes;



Written on 2014-11-21 by Spencer42

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11Hz released an updated version of the Republic of Korea Army addon on the Armaholic forums.

    Quote :
    Republic of Korea Army Units addon add three diffrent camouflage based units. First one is Frog camouflage. It used between 1980s ~ 2013. Second one is Digital camouflage. This is now being used in ROK Army, ROK Airforce, Rok Navy. Last one is Special Force camouflage. ROK Army factions are in Blufor and Independent. Each of faction has a Frog, Digital, Special Force camouflage units. I use Arma3 unit templets to retexture uniform, helmet, vest.

    Changelog:
    • add digital camo boonie
    • add frog camo boonie
    • add logo


Written on 2014-11-21 by 11Hz


Zorrobyte submitted an updated version of his ZBE Caching addon and script which he released on the BI forums.

    Quote :
    This caching script enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distance OR enemy AI units are not within X distance. Also empty vehicles are enablesimulation false if no unit near (including AI) allowing the mission dev to spawn thousands of vehicles with minimal server/client FPS drop.

    Why?
    I was toying with an ambient vehicle spawn script and found empty vehicles still simulated Physx on all clients and killed framerate when spawning 100s/1000s of vehicles. Also, AI caching greatly improves server performance in Co-Op if mission is heavy on AI.

    Features:
    • Caches AI, all but teamleader so group still moves (tested: 25%+ FPS gain DUWS)
    • Caches empty vehicles (tested: 2385 vehicles 4 FPS no cache, 49 FPS cache)
    • Uncaches AI for players and other enemy AI groups
    • Compatible with virtually every addon and script (including HETMAN/HAL, bCombat, ASR_AI)
    • Per group/vehicle FSM which is performance friendly and fast
    • Enable/Disable caching for a specific group at anytime
    • Cached AI units in group are setPOS(moved) to TL's position so they can still receive damage from artillery, bombs, etc
    • Units that die while cached are uncached and removed from the caching loop
    • If the group leader dies while group is cached, the next group leader is uncached
    • Cached empty vehicles can still receive damage and display damage/explosions
    • Option to prevent AI from uncaching if FPS lower then set
    • Useful RPT/hintSilent debug option

    Changelog:
    • *Critical* FSM would not exit due to FSM condition states hating OR (||) and would loop forever causing poor performance over time and setPOS errors
    • Added debug switches for cache start/stop/unit died while cached/synced TL. Baretail Arma's RPT file in \AppData\Local\Arma 3\*.rpt


Written on 2014-11-21 by zorrobyte

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Outlawz7 released in the BI forums the first mission in this series of ArmA2 ACR missions remade in ArmA3 with ACR A3.

    Quote Outlawz7 :
    Even though the story in the single-player campaign for ArmA2 Army of the Czech Republic DLC never made much sense to me, I really wished I could have played more of it and without bugs. I decided to embark on the journey of remaking those poor broken missions in ArmA3 using the excellent ACR A3 addon.



Written on 2014-11-21 by Outlawz7


GigaS released in the BI forums in this series of cooperative missions.

    Quote GigaS :
    So to pay back the community in some way, I've built SP missions in the past. Lately I've played with some awesome people in Comrades in Arms. If you haven't checked them out do so! They offer great COOP play which is what inspired me to make COOP missions for the rest.

    Anyways these missions will include:
      -Repeatability
      -Logistic support (Thanks L3F team)
      -Fastrope support
      -Great and popular AddOns (Both Maps and Units)
      -Short but sweet gameplay (no more than an hour so mission)
      -F3 Framework design (Thanks F3 team!)
      -Caching system for improved FPS



Written on 2014-11-21 by gigas27


geraldbolso1899 informed us he released an updated version of his US Helicopters (HAFM Overhaul) Mod on the BI forums.
Make sure you delete the old version of HAFM helos by Aplion, this version includes everything you need!

    Quote :
    I know a lot of people wanted to continue the legacy of Aplion, and I decided to take a chance at doing so.
    I stayed away from the BIS forums thread because I wanted to do my own adaptation.
    Lots of changes were made, especially the flight model and weapons.

    This is an edited version of Aplions Arma 2 US Helicopters import addon.


    Changelog:
    • New JAWS skin for AH-64D (Credits go to Cpt.Davo)
    • New HMDs.
    • New Turrets UI.
    • Removed vanilla weapon crosshairs (all weapons have their new representation in the HMDs).
    • Changes to the config layout.
    • Added optional UI pbo (for sissies that want the vanilla HUD).
    • Some changes to the weapon's parametres.
    • Added "SAFE" mode for all weapons.
    • Sidewinders no longer lock onto ground targets.
    • Fixed some sounds.
    • And no, it does not have rotorlib


Written on 2014-11-20 by geraldbolso1899


Lyotchik released an updated version of his Sukhoi T-50 (PAK-FA) on the Steam Workshop.

    Quote :
    This adds the Russian stealth aircraft Sukhoi T-50 (PAK-FA).
    If you like our work, please support us in the contest!
    Vote for us in MakeArmaNotWar.

    Changelog:
    • Added working display.
    • Added close-range missle.


Written on 2014-11-20 by Lyotchik


Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.

    Quote :
    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.

    BAF-X mod pack:
      To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.

    Rangemaster mod pack:
      To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.

    Changelog:
    • added F15 x 16 types by Iris Simulations/ dezkit /eggbeast
    • added MQ9 x 10 types by eggbeast
    • added MH60L DAP x 10 types by eggbeast
    • added M1161 Growler x 5 types by hcpookie
    • added SOC-R boats and updated RHIBs x 20 types by hcpookie/ eggbeast
    • added BRDM-2 pack including SA-9 x 200 types by hcpookie/ franze/ eggbeast
    • added new license agreement
    • added AGM130 by von knudenberg
    • updated eb_missilebox, eb_armour and eb_weapons
    • new RAF harrier skin by Brooks
    • added: HC3 merlin door and ramp anims with sounds


Written on 2014-11-20 by eggbeast


Himmu03212 has submitted the first mission in this cooperative campaign where you will have to use all your skills and Equipment to survive.

    Quote Himmu03212 :
    !!This Campaign (this is just the first mission of it) might contain content which is not made younger people, keep in mind it has a very mad story and you will take place as the evil within the story, I recommend to be 18+!!

    Mission Description:
      The Evil Within is a brand new campaign using the astonishing RHS:Escalation in combination with Bornholm. It gives you a taste of what it´s it like to fight in far more realistic setting than ArmA Vanilla, by using content from the RH-Studio which delivers high quality Mods since a long time which goes back to ArmA 1.
      Inside this mission you will be highly outnumbered and take place in a 4 man elite squad. You will have to use all your skills and Equipment to survive this mission. There will be no support, no help and no ♥♥♥♥♥ respawn. Plan your way wisely, or get ♥♥♥♥ed multiple times.
      And don´t forget to enjoy the high quality content of the implemented mods. These mod makers did an outstanding work



Written on 2014-11-20 by Himmu03212


Wodzu submitted his Post Apocalyptic Dissenters Units addon.

    Quote :
    Addon Post Apocalyptic Dissenters contains 12 heavy and 6 light units in a post-apocalyptic atmosphere. Units are planted in the faction IND.



Written on 2014-11-20 by Wodzu

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