Audiocustoms released an updated version of his HAFM NH90 Bundeswehr Retexture on the BI forums.

    Quote :
    I decided to do a German Bundeswehr Retexture of the fabulous HAFM NH90 by Aplion
    I also added AGM fastrope on the ramp to it.

    You can also download the HAFM NH90 Bundeswehr Retexture .psd files to create your own retextures. The link is available on the downloadpage.

    • darkend the overall coloring
    • added new dust and dirt map
    • minor detail tweeking

Written on 2015-03-04 by audiocustoms


EDIDAV submitted the by him and Alecont

    Quote :
    This addon includes a variety of units of the Argentine and the Uruguayan armed forces, looking to the year 2030.
    This units includes the most notable soldiers of these armed forces, trying to incorporate all camouflage and equipment known from this two armed forces.

    We plan to do a lot of updates, that includes general quality, new units, weapons, and some vehicles.

Written on 2015-03-04 by EDIDAV

Maxjoiner submitted an updated version of his Max H3 Pack.

    Quote :
    This addon adds 5 new cars.

    • All Cars have Speed,RPM e fuel indicators and mirrors
    • All Cars have Hazard lights

    • Fixed Geometry bugs
    • Added Zeus Compatibility

Written on 2015-03-04 by maxjoiner


Stcrowe released the FSF SacVentral CSE Edition on the BI forums.

    Quote :
    This is exactly the same as FSF SacVentral but interfaced with Combat Space Enhancement.
    This is for CSE users, but please support the original mod authors!

    This addon allows you to put a backpack in a ventral position using CSE action Menu.
    All backpack in the game are supported
    You can now put your backpack in a ventral position to realize a parachute jump from a HALO Helicopter or airplane.
    You can carry 2 backpack with this feature for best practice LOGISTICS in cooperative play.

Written on 2015-03-04 by Armaholic

Maquez released an updated version of his RHS Insurgents - ALiVE compatibility addon on the BI forums.
This enables the full use of the Insurgents Faction in ALiVE or in editor (groups), without this addon ALiVE will spawn only infantry and no vehicles.

  • fixed class error

Written on 2015-03-04 by Q-Net_maquez

CWR2 PR released version 1.01 of the Cold War Rearmed² beta on the Armaholic forums.
With this update all their other releases have also been updated and also some new ones have been released.

    Quote CWR2 PR :
    This Modification is the result of around 5 years of development and thousands of hours spent by countless people working on this Project in their spare free time. Without their dedication, and the generous model donations of many people this giant project could have never finished.

    All our releases are dedicated to James 'Planck' McNicoll.

    This is the end of CWR² Development. We may provide fixes for critical problems, there may even smaller changes and additions but there’s no guarantee they will happen. And if they do, they are released as single pbo files and maybe even without documentation.
    We are sure that even without further development, our fans and follower will have many hours of fun and good memories with what we have achieved in the past 8 years. We surely do.

    Finally, we want to say thanks again to all the skilled people who contributed to our Mod, be it for years or just a one-time-fix. Without you, we would have never achieved the high quality Mod as it is now.
    Thanks also to our many contributors who allowed us to use their work in CWR². Especially the guys from CSLA Mod, Robert Hammer and vilas.
    Last but not least, thanks to Ivan Buchta who often helped us with his knowledge when we were stuck with some problem. Who provided us required models while his colleagues just ignored us. We owe you, too. 

Cold War Rearmed² v1.01

Arma 2

Optional Content:

Cold War Rearmed² - Winter v1.00

Cold War Rearmed² - Royal Danish Army Expansion v1.00

Cold War Rearmed² - Royal Norwegian Army Expansion v1.00

Cold War Rearmed² - Soviet Airborne Infantry Expansion v1.00

Cold War Rearmed² - Royal Netherlands Army Expansion v1.07

Cold War Rearmed² - British Armed Forces Expansion v1.09

Cold War Rearmed² - Soviet Naval Infantry Expansion v1.03

Cold War Rearmed² - West German Army Expansion v1.01

Cold War Rearmed² - Canard Island Expansion v1.02

Cold War Rearmed² - Drachenfels Island Expansion v1.02

Cold War Rearmed² - Saint Adam Expansion v1.02

Cold War Rearmed² - Saint David Expansion v1.02

Cold War Rearmed² - Eilte, West Germany Expansion v1.02

Cold War Rearmed² - Poseidon v1.01

Cold War Rearmed² - Demo Missions v1.99

Cold War Rearmed² - Resistance Campaign v1.07

Cold War Rearmed² - Cold War Crisis Campaign v1.12

Cold War Rearmed²
Arma 2

Written on 2015-03-03 by CWR2 PR

Sniperwolf572 has submitted an updated version of his Switching weapons while moving addon.

    Quote Sniperwolf572 :
    This addon allows you to switch between weapons while still being able to move.

    I've mashed up a proof of concept for the "Moving and switching weapons at the same time" feature. While it's kinda hacky and my config skills are rusty, hopefully someone with better knowledge of the animation system and the engine might find this useful (hint, hint).

    It implements gesture versions of the default BI switching animations and relies on using the "User Action 17" and "User Action 18" controls to function. Action menu actions and keybinds for "Switch to handgun/launcher" will still use the default "stop and switch" method.
    In this version, the weapon IK works so it looks nicer than in earlier videos I've shown.

    Many thanks to Deadfast for the code changes, fixing up my shoddy config work, teaching me about quirks of the scripting scheduling.

    • Made to be compatible with FFV.

Written on 2015-03-03 by Sniperwolf572

LAxemann released an updated version of his L_Civs script on the BI forums.

    Quote :
    This script dynamically spawns and deletes AI driving around. Yup, that's it.
    It comes with just an initServer.sqf and a folder including two .sqfs.

    • Added: Debug options (L_civs_debug = 1, 2 or 3);
    • Fixed: Cars won't automatically despawn if their owner dies and players are nearby
    • Fixed: Cars and civilians will only despawn if no players are nearby
    • Fixed: Never ending loop in a function
    • Fixed: There should be no cars that are just standing around anymore
    • Fixed: Improved the waypoint search routine
    • Fixed: Civilians sometimes wouldn't spawn after all players were within blacklisted markers
    • Fixed: Some slight code and performance improvements
    • Fixed: Road detection
    • Fixed: Built in some safety mechanisms, never ending (unwanted) loops should be gone forever

Written on 2015-03-03 by LAxemann

Stevoo4552 released an updated version of the Bundeswehr Dingo, a reskin of the Dingo from the ACR_A3 mod using frankymans textures from the Arma 2 AMT Dingo, on the Armaholic forums.

    Quote :
    Me and my people reskinned and seperated the ATF Dingo2A2 from the ACR_A3 mod using frankymans Textures from the ArmA2 AMT DINGO so that we germans now can drive in our colours.
    This is our first release and we hope you enjoy it.
    And we also working currently on new diffrent and "sharper" Textures for it, so standby for updates.

    • Dingo2A2 with MG3 + GMG(Flecktarn)
    • Dingo2A2 with MG3 + GMG(Tropentarn)

    • added bikey and bisign

Written on 2015-03-03 by [BV]Stevoo4552

SilentSpike released an updated version of his Silent Map Converter on the BI forums.

    Quote :
    Silent Map Converter is a program used to convert SQM files into SQF files for ARMA 2/3 (particularly useful for headless client missions).

    This was my first programming project which I used in order to get comfortable with Python and various programming concepts.

    As such, the program isn't a full blown SQM parser or anything particularly sophisticated. It simply uses regular expressions to find and extract the information it needs based on the standardised output of the ARMA mission editor.

    Please note that if you have python installed then you can just run the script file itself. It behaves exactly the same as the executable.

    • Hotfix for init field handling:
        Magic variable "this" can now also be preceded/proceeded by parentheses (and commas) without issue

Written on 2015-03-03 by Armaholic

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