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SavageCDN informed us The ALiVE Team released an updated version of ALiVE - Advanced Light Infantry Virtual Environment on the BI forums.
The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.

    Quote :
    It's a huge moment for the ALiVE team to announce the 1.0 release. ALiVE represents thousands of hours of volunteer time from a small team working every evening, weekend and holiday available. Our vision for ALiVE was to create a dynamic, persistent and credibly realistic battlefield environment that brought ArmA3 missions to life. Our aim was to do deliver this with an intuitive, modular mission framework that required minimal technical expertise for mission makers yet provided everything that players needed to set up and run military operations in almost any scenario, including command, combat support, service support and logistics. Critically, we wanted AI Commanders that automatically planned and directed missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. To make all this happen with minimal impact on performance, we needed a Virtual AI Profile system in order to support thousands of units continuing to operate across the map when players were not present. We are delighted that we have been able to deliver on all our objectives and more!

    Rel 1.0 Updates
    This release includes a number of fixes since our feature complete Release Candidate in November. Key amongst them is Headless Client integration for Combat Support, fixes to the plugin to avoid persistence failing, fixes to our client connection code, support for custom compositions, updates to player resupply and some other minor fixes - see the full change log below!

    There is a long list of maps that people would like to see indexed for ALiVE and unfortunately we simply haven't had the time to include them all in this release. However, we will very soon be in a position to enable community members to index maps so hopefully we can get more cracked then. More details to follow soon!

    To celebrate our release we are including a new Johari Bonus Track called Everest. The track is particularly fitting as it's taken our team of dedicated people to reach the summit of ALiVE 1.0! We hope you enjoy it. It features in 2 of the 4 intro missions we have on the Arma 3 main menu, alongside the ALiVE exclusive Arma 3 cover This is War by Johari (note that you easily disable this by removing intro.pbo if it is not your thing).

    Release Highlights:
    • Final fixes to new plugin
    • Support for custom compositions
    • Major fix for Combat support with Headless Client
    • Updates to player resupply
    • Added Johari ALiVE Bonus Track
    • Updated RHS static data (thanks maquez!)
    • Added CUP faction compatibility
    • Various minor fixes


Written on 2016-02-09 by friznit

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Macchky released an updated version of his LightWeight Marksman DLC Weapons Normal version on the BI forums.

    Quote :
    Normalized weight Marksman DLC Weapons and Magazines.
    DLC Weapons is too heavy, so I created more realistic version.

    Changelog:
    • Add optional asdg_jr config pbo.


Written on 2016-02-09 by macchky

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Commie Corbyn has submitted a cooperative mission where you have to delay a CSAT assault on Kavala long enough for rescue to arrive.

    Quote Commie Corbyn :
    Last Stand: Kavala features overhauled enemy AI, redesigned to charge your position in relentless waves - fall back through Kavala as CSAT troops overun the city, using fortified checkpoints to slow their advance. Make your final stand in Castle Kastro, and hope you survive until rescue arrives...



Written on 2016-02-09 by Commie Corbyn


SabreD released an updated version of the Antonov An-2, which he ported from Arma 2, on the Armaholic forums.

    Quote :
    This addon adds some An-2 variations to Arma 3. Some are made up and some resemble a random selection of real planes.
    They have different characteristics and specialities:
    - The standard variants have slightly different top speeds but otherwise the flight model is similar
    (The vintage AirRacing versions have slightly more powerful engines but may stall at lower speeds -
    interesting side fact: the real An-2 has no stall speed mentioned in its manual according to wikipedia)
    - The snow versions are slightly faster. The skis are purely aestetic. The plane really behaves as if it were on wheels.
    - The sea plane version is designed to be operated on water only.

    It can be used on ground but only because I didn't want to interfere with the ability to put it on a beach or go back into the sea from there.
    Go in and out of the water very slowly! The artifical float script needs time to catch up.
    In reality you would have to manually attach special wheels to the floats as far as I know. This is not included currently.
    By the way it has to be flown with caution. It's a lot slower than the other variants. Don't expect to get over mountains as easily as with other planes.

    - The armed versions are for fun really.
    I just put some random cannon on them and changed the flight model to an arcade more jetlike version.

    Changelog:
    • mod split into 2 parts for easier future use
    • armed version revisited, added 2xM2 on the wings. More to come maybe.
    • fixed: civilian versions will have 2 people spawned from editor, not 4.


Written on 2016-02-09 by SabreD


[Dust]Sabre released an updated version of the North American T-28 Trojan on the BI forums.

    Quote :
    The North American Aviation T-28 Trojan was a piston-engined military trainer aircraft used by the United States Air Force and United States Navy beginning in the 1950s.
    Besides its use as a trainer, the T-28 was successfully employed as a Counter-insurgency (COIN) aircraft, primarily during the Vietnam War.



Written on 2016-02-09 by SabreD


Dekugelschieber released an updated version of his ASL - Arma Scripting Language tool on the BI forums.

    Quote :
    I'm proud to present my first contribution to the Arma 3 Community!
    As a software developer, I was really excited to play around using SQF. But soon I realized how annoying the syntax can be. Especially for new scripters. So I decide, after writing some scripts to make life easier, like loadout scripts and automatic zeus assignment, to create my own little scripting language which can be compiled to SQF.
    ASL stands for Arma Scripting Language, is C-like and cleaner than SQF. It adds some comfort to scripting and I intend to add more in the future.

    Changelog:
    • bugfix: new line after while for pretty printing
    • bugfix: build in unary function with multiple arguments

    The download contains a Windows and a Linux build (in fact I developed it on Linux using the experimental build).



Written on 2016-02-08 by DeKugelschieber


Firewillreleased his AH/MH-9U Unmanned System on the BI forums.

    Quote :
    AH-9U Pawnee-U and MH-9U Hummingbird-U is Unmanned version of each helicopter.

    Features:
    • Unmanned Version for Pawnee and Hummingbird.
    • Just working like arma3 UAV System.


Written on 2016-02-08 by firewill


ArmanIII submitted two new wip videos of his upcoming Chernobyl Zone version 0.4, a terrain near city Pripyat.

    Quote :
    New geometry LOD for hospital and consumer services centre "Yubileyny".


Version 0.3 of the Chernobyl Zone map can be downloaded from here: Chernobyl Zone.


Written on 2016-02-08 by ArmanIII

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