Donbasssubmitted an updated version of his Takistan bases template.
Quote : On request some of my fans, I returned after some time back to Takistan and expanded FOBs in Feruz Abad, Jilavur, Rasman (police station) and added a communication tower outpost. Of course not all finished works. These bases have added Rasman airbase, a helicopter airport in Loy Manara and the second communication tower outpost. I hope you will like.
After a while we go back to the distant Takistan so we are here to help with the construction of bases on the wishes of the command of ISAF troops who operate in this region.
Tortuosit released an updated version of his Dynamic weather 2 addon on the BI forums.
The Dynamic weather 2 addon is a fully reworked version of his Dynamic weather addon! The Dynamic weather addon is no longer maintained.
Quote : I rewrote my old script/mod (Dynamic weather addon) because basically wind/rain/fog/overcast were not independent.
In this rewrite, they are own threads. I'm not progressing too well due to no time and I feel somewhat uncomfortable at some points... about how I wrote it... time will tell. Its WIP and quite early, but works. I'm currently not thinking about MP, this may change. It's done with using from missions/scripting (call via execvm) in mind, but not yet documented and tested.
Vbawol informed us a new version of the Epoch Mod has been released on the BI forums.
Quote : Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
Added: Metal Floors as upgrade in-place option for wood floors.
Added: Gender selection screen improvements.
Added: New interaction system.
Added: Persistent wood and metal spike traps.
Added: New custom 3x wide hesco type barrier.
Added: New custom tank trap.
Added: Updated version of the Fishing Rod. Reel was to small.
Changed: Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
Changed: Refine ghost preview base building snap checks.
Changed: Players now start with a Quartz radio by default.
Changed: Overhaul of secure storage system to make it faster.
Fixed: Selection ring now correctly shows damage/decay level of target when build mode is disabled.
Fixed: Was unable to use cursorTarget underwater, fixed using new custom made function.
Fixed: NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
Fixed: Not loosing Stamina while swimming.
Fixed: Removed extra roadway on top of columns.
Fixed: Error Zero divisor in client side master loop.
Fixed: .rpt error after gutting animal.
Added: Documentation on server core framework functions and hive calls.
Added: muzzle_snds_338_sand to loot and pricing tables.
Added: Client side master loop is now fully config (CfgMasterLoop) based.
Added: Ability to fully change default player loadouts via CfgEpochServer configs:
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
Changed: Increased reverse token check timeout from 90 to 180 seconds.
Fixed: Dynamic traders did not correctly track the stored vehicle count and limits.
Fixed: Force trader data save to save when loading starter items.
Fixed: Added private array to all Epoch Event scripts due to feedback.
Fixed: Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
Fixed: EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
Info: Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
Info: Removed old .bikey and added new one for 0350.
Haleks informed us he released an updated version of his Ravage Mod on the BI forums.
Quote : Ravage is a single-player survival mod focused on immersive and dynamic gameplay.
The player is to survive in a post-apocalyptic world where bandits, infected and hunger will be constant threats.
Improved survivability of cars driven by the AI (cancelled collision damages when far from the player).
Improved Geiger counters feedback.
Tweaked Radiation function.
Minor tweaks to zombie behaviour.
Restored Rad Exposure limit.
"Hold Fire" override function for nearby zombies not triggering on editor-placed AI units.
New Damage handling sometimes failling to cancel the "forced walk" animation when injured.
Various Arma3 uniforms were restricted to one faction/side only.
Wrong values assigned to the sleep menu slider.
Radiation exposure rate.
[RHS] Wrong AK variants being used by the loot tables.
Player can now attach any chemlight to himself by double-clicking on it in the inventory (requires Survival Module).
Provided that a Radiation module is placed, low-grade food and drinks will be slightly irradiated.
Added empty containers : empty bottle & empty canteen.
Player can fill containers at various water sources.
Player can use empty cans to drink at wells.
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