OMAC released in the BI forums this missionwhere you must lead your sniper team to assist U.S.-based NATO infantry in defending a Forward Operating Base from a CSAT assault.
Quote OMAC : Lead your sniper team to assist U.S.-based NATO infantry in defending a Forward Operating Base from a CSAT assault. Then clear and hold the local CSAT base of operations and be ready to assist intelligence-gathering efforts that will help clear the way for NATO reinforcements.
Karneck released an updated version of the Zodiac CRRC - Assault Boat for Arma 3 on the BI forums.
Quote : With the release of FFV, I finally am ready to release a small project I've been working on the last 2 months.
If anyone doesn't care for the current Assault Boat for the following reasons:
- Noise and overall Sound is terrible or far too loud to attempt to talk over.
- Top Speed is too slow for you.
- The "FFV" is extremely limited.
- The handling/turn radius is extremely sluggish.
- The reverse speed is too fast.
Then let me introduce you to the Zodiac CRRC.
It expands the "FFV" to allow you to shoot in a *180 (Looks slightly funky, but better then only looking in one direction.)
It features sounds from the ARMA 2 Zodiac CRRC.
Come's with a built-in pack and unpacking script so you can carry your boat anywhere.
And has a custom gearbox designed to help with speeds between Q, W and E. Also for when going in reverse. Meaning that if you use mods like AGM or CSE, you won't rocket forward and hit something and knock yourself out.
The handling has been modified so that the boat is maneuverable at slow speeds, although when traveling at top speed (50 km/h) it will turn on a dime, sadly you cannot configure turn radius depending on what speed you are at. (Again, can look alittle funky.)
Mattasticsubmitted an updated version of his Marine Expeditionary Force addon.
Quote : The Marine Expeditionary Force modification is an addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III. Enjoy HD textures along with real "clean" looking uniforms instead of over textured "dirty" uniforms. This modification has a long development road map and will grow to eventually include more uniform variants, proxy gear, weapons, and even vehicles.
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 220.127.116.11 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Merged BIS Silvie Module from BIS Module Improvements Projects by Wolffy.au and zGuba
Further improved BIS Silvie Module so no more heavy damaged vehicle are spawned
Fixed "Duplicate item .." RPT entry by first training mission of ArmA 2
Pepe Hal released the first version of his HAL Protocol addon on the BI forums.
Quote : This addon aims to fix the constant radio chatter when leading an AI squad in Arma3.
Combat shouts are greatly reduced while leaving the rest of radio protocols intact;
odd/annoying behaviours such as soldiers constantly saying "Cover me!" in stealth mode or repeating "Target in sight!" are fixed : enjoy your quiet and sneaky patrols just like you did in Arma2!
All variations of "Cover me!", "Covering, go!" etc. have been disabled in both stealth and combat mode;
constant shouts such as "Ready to fire!" and "Contact!" have been completely disabled.
Note that AI units still report spotted target, acknowledge orders and report in as usual, only useless and repetitive behaviours have been edited.
Each side has its own config file, allowing you to tailor your SP experience:
- HAL_protocol_BLU.pbo: modifies the following radio protocols : RadioProtocolENG, RadioProtocolENGB and RadioProtocolENGVR.
- HAL_protocol_IND.pbo: RadioProtocolGRE.
- HAL_protocol_OPF.pbo: RadioProtocolPER.
ParaMedic released an updated version of his YO!NK Better Opfor FIA addon on the BI forums.
Quote : I made this mod mostly for myself and thought sharing it with the community couldn't hurt.
You can use and change this mod as you like, just give me credit for my work. I didn't texture or model anything I just remixed units and gear from BIS.
It isn't really much, but I just felt the FIA in ArmA 3 Vanilla:
- is on the wrong side.
- feels to much like a regular army.
- needed something like a helicopter to use here and there.
I tried to make the OPFOR FIA in this mod a bit more mixed in terms of weapon use, gave them a bit less power in some areas and a bit more possibilities in other areas. Onto that I made some CSAT Special Forces (Takavar) to fight with the FIA, so I don't have to change Faction side in MCC and Zeus.
Smashed a bug that prevented some of the infrantry to be placed with Zeus.
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