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SnowSky released his SubFormation System addon on the BI forums.

    Quote :
    A little addon/script that gives you the possibility to keep teams in an advance/flank/stay back capability with their own formation.

    Let me explain more detailed what I want to achieve.
    Situation:
    You have many AI members (for example 20) and are a teamleader.
    You want some members (for example 2, 8, 15) flank right.

    How it is in vanilla:
    You order them through the advanced movement menu.

    what happens?
    They will get an offset from you, but they will keep the formation. The more units you have and the more distance they have between each other, the more the effect is visible.
    The AI that still follows you, won't stick together.

    For me it was especially distracting when I made the AI capable to treat each other medically with AGM.
    They had the capability to help each other when they were closer then 5meters, without me interventing. More then 5m distance and I had to give them the order to move there to help.
    When I used the flank and advance options, and they got under fire, they weren't able to help eachother, even when I wanted to see them as one subtroop.

    How it is with this addon:
    You order them to moveTo where you want them to be, and keep the middleMouseButton pressed for more then 0.4sec.

    what happens?
    Normally they would hold that position. If you kept the middleMouseButton pressed for more then 0.4sec. they will move if you move.
    The selected team will stick together (Attention, I noticed also that higher squadnumbers will still have larger distances to each other, but not as large as without this script).
    The soldiers that follow you, will stick together, closing the gaps.



Written on 2015-05-26 by SnowSky

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ESUSSanchez informed us he released in the BI forums a sniper mission where your objective is to eliminate a HVT in the area.

    Quote ESUSSanchez :
    You will be inserted on a near mountain at 3 km of AO. Move to AO, Establishing a position from which you can shoot the target and go undetected. Not authorized the attack on the complex.



Written on 2015-05-26 by ESUSSanchez


ESUSSanchez informed us he released in the BI forums a cooperative mission where as part of a US MARSOC team you must secure the insurgency compound.

    Quote ESUSSanchez :
    Gold and Silver teams will be deployed at LZ by 2 Venom helicopters.
    Next waypoint is compound marked on map as objective. Clear compound and secure nearest area. be careful because we do not know if there are reinforcements in the area. Next, back to LZ call for pick up and extract to exfil marker.



Written on 2015-05-26 by ESUSSanchez

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El Tyranos submitted his Slaughter Assets A2 Import addon which he released on the BI forums.

    Quote :
    This addon imports slaughter assets from Arma 2 to Arma 3. Hanged corpses have hiddenselections textures so you can re-texture them and fit to you scenarios!
    Assets are zeus compatible and can be found in Objects > Slaughter [BG21]:
    - Hanged prisonner
    - Hanged Doctor in 3 variants (white, dark blue, light blue)
    - Mass grave
    - Flies sound



Written on 2015-05-25 by ElTyranos


CWR2 PR released the first version of the Cold War Rearmed² - National People’s Army Expansion on the Armaholic forums.

    Quote :
    This Expansion for Cold War Rearmed² adds the East German Army, known as “National People’s Army” or “Nationale Volksarmee” in German as well as various weapons and vehicles.



Written on 2015-05-25 by CWR2 PR


Pinaz93 sent us an updated version of his A-346 / YAK-131 Pack which he released on the BI forums.

    Quote :
    I'm releasing the first pack of retextures for the TO-199, it is based on the Yak-130, so I make a retexture representing the combat version of the YAK and of the M-346, an italian trainer that derives from the same project of the Yak-130! They are used for CAS missions, but I have planned (If I can do it) a light fighter version!

    Changelog:
    • Added russian weapons to the yak-131
    • Added NATO weapons to the A-346
    • Added Argentinian Air Force A-346
    • Added Vietnam YAK-131
    • Added Takistani YAK-131
    • Added Chinese Q-10
    • Added Polish A-346


Written on 2015-05-25 by Pinaz93


GieNkoV released an updated version of his ACC EqKreator script on the BI forums.

    Quote :
    I'm proud to release an updated version of my equipment script creator - ACC EqKreator!

    Changelog:
    • version 8.4:
        - Should be compatible now with missions that use disabledAI = 1
    • version 8.3:
        - Fix JIP issue once and for all thanks to @Glowbal
    • version 8.2:
        - Fix for TFAR users


Written on 2015-05-25 by gienkov


tgb released in the BI forums episodes two and three of his Diary Trilogy coop series.

    Quote tgb :
    A squad of infantry finds themselves stranded and cut off from the main force due to their isolated posting. Now they must fight to find out what is happening and figure out their escape.



Written on 2015-05-25 by tgb


gienkov released in the BI forums a new version of this cooperative mission where you must destroy 4 Qalat towers around Kar Shek Fortress.

Changes:
  • Time is at 0330HRS now
  • Tweaked fog a bit
  • C130 lights should work properly now
  • ASR AI is now optional but highly recommended (custom settings for enemy are included)



Written on 2015-05-25 by gienkov


TFALtDanThomas has submitted this mission using Alive/ace3/and Caf Aggressors to create an Afghan Insurgency mission with random main missions and set side missions.

    Quote TFALtDanThomas :
    Welcome to Ltdanthomas's Afghan Operations based out of the Kunduz province. This mission will generate random tasks
    using the ALIVE MOD and seprate spasific tasks to include hostage rescue, EOD disposal and Gate guard missions
    made by the editing group here at TFA.



Written on 2015-05-25 by TFAltdanthomas

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