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Alex77bmf submitted his KillCam script.

    Quote :
    A simple script that gives you a view of your fallen target. Good for sniper missions.



Written on 2016-06-20 by alex77bmf

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Special ed released an updated version of his AI Modify -Ai Script System on the BI forums.
The AI Modify script system itself does not require any addons but to be able to use the example mission you will have to make sure you have certain addons installed. See the usage section on the downloadpage for information.

    Quote :
    It would be difficult to describe everything the system does in a short generic description, so here is the best I can do.

    The system primarily works with 1 man AI Opfor groups, and overall aims towards providing good quality combat environments for Special Ops type scenarios. On the flip side, the system certainly does not lend itself to large scale combat scenarios where such scenarios should simply not use this system. The system can be cpu demanding depending on how many Ai units are placed and of course the operating system performance. I use a laptop that barely meets the requirements for Arma 3 and have found that I only get reasonable in game performance in general by using ported Arma 2 maps and units, and while using Arma 2 content I am able to run the AI_Modify on roughly 40 Ai units that are in actual combat at a time before script lag is threatened, while out of combat ai unit total allowed on my system may actually be over 100 - they must be split up. So in knowing this, it is likely that anyone that can run Arma 3 well on their system can probably afford roughly the same numbers in Arma 3 vanilla content.

    The AI_Modify is an AI system that a mission is built around, it is not an AI replacement mod. It is also fairly easy to use, where most of the usage involves simply inputting certain values into arrays in various Ai units Initialization fields and placing markers and unit waypoints down.

    Changelog:
    • Small improvement to the animations scripts for multiplayer.
    • Lag tested on a dedicated server with no outstanding issues.


Written on 2016-06-20 by special Ed


LordJarhead released an updated version of his JSRS3: DragonFyre soundmod for Arma 3 on the BI forums.

    Quote :
    JSRS-Studios is proud to announce the release of JSRS3 DragonFyre 2.5 the latest version of the well known soundmod for ArmA3. It is not only a simple set of new sounds, its a game changing experience. Starting with the new frightening weapon sounds, amazingly terrifying bullet hits or snaps, loud explosions and heavy tank sounds to the simplest but beautiful sound of nature that JSRS brings to life, this soundmod is more.


    I just uploaded the 1.4 build I had running. This is an RC and should be tested before we call it a FINAL. I know there might be still some issues left, but give it a shot.
    Its a full build, delete all old files, its all in there! The new size is because of the new decoded file format I'm using. Feedback would be nice!

    Changelog:
    • Added sounds for RGN Mini Grenade
    • Tweaked reloading sound volume/distance
    • Tweaked Closure effects for various weapons
    • Tweaked Framework reflector sounds
    • Added new Tank engine sounds external
    • Tweaked explosion/thud sound effects
    • Tweaked snap sound distance/volume
    • Tweaked SD weapon sound effects
    • Added soniccrack snap effects to various ammunition
    • Tweaked explosion sound effect muffler
    • Added Server Side Files for JSRS public server support
    • Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance)
    • Tweaked Gatling Cannon 20mm distance
    • Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance)
    • Tweaked body hit sounds volume lowered
    • Tweaked volume and distance for grenade bouncing sounds
    • Fixed AP 30mm, 120mm shells caused explosion sounds
    • Tweaked snap and crack volume and distances
    • Tweaked global snaps louder in forests/on meadows
    • Fixed updating base class issues
    • Tweaked MX rifle sounds
    • Tweaked soldier movement volumes and distances
    • Tweaked helicopter gear and hydraulic sound volume
    • Fixed wrong Sniper Bolt Action sounds
    • Added new Flare launcher sounds
    • Tweaked REFLECTOR SOUNDS volumes
    • Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode
    • Added new OGG file format
    • Tweaked mod size due to decoding
    • Fixed missing sprint sounds on concrete surfaces
    • Fixed .wss sound entries in cfgs
    • Fixed missing sound files
    • Fixed wrong numbering in environment cfg
    • Fixed missing tree wind sounds
    • Fixed missing houses wind sounds
    • Fixed error message "helicopter landing sounds missing"
    • Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...)
    • Increased performance and faster transaction of sound files
    • Tweaked mod loads faster
    • Fixed updating base class MXC_Rifle


Written on 2016-06-20 by LordJarhead

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Von Quest released his =VQI= Core on the BI forums.

    Quote :
    This is the Stand-Alone Module of my Custom Starting Options and OpsCenter from my SpookWarCom Project. This will add (when I'm done) numerous player options that you can set easily for those who are new or the non-computery types. It also adds an off-site Operations Center which you can operate from that's isolated from the actual map allowing for better behind-the-lines feel once you are boots-on-the-ground.

    Features:
    • Tactical Operations Center (off-site)
    • Starting Time Options - Random w/ Full Moon
    • Starting Weapon - Randomized
    • Starting Camp Site - Random Locations
    • Weather - Snow (WIP)
    • Covert & Unarmed System (Black-Ops)
    • Covert Civilian Chopper Exfil/Transport


Written on 2016-06-20 by Von Quest


San-E released his S5 Weapons addon on the Armaholic forums.

    Quote :
    Retextured and repurposed weapons, including Black variants of TAR-21 rifles, Tar-21 rifles's all variants are compatible with both 5.56x45mm nato and the new 7.62x35mm Cartridges (the default 7.62mm rounds are not compatible with these rifles).

    Content:
    • TAR-21
    • CTAR-21
    • STAR-21
    • GTAR-21
    • IMI Negev


Written on 2016-06-19 by San-E


SPhoenix released in our forums an infantry-centric mission with a guerilla feel

    Quote SPhoenix :
    This mission follows three protagonists: John, Peter and Adam.

    Altis doesn't mess around with taxes. John and Peter lied on their tax and got punished. John owned a boat business -- they confiscated his boat. Peter just bought a brand new helicopter! They took it away.
    Teeming with anger, John wrote a strongly-worded letter to the Government and was kind enough to add some of his personal fecal matter. Peter was a little more drastic and went postal on a civil servant. Soldiers are coming to arrest John and Peter. Well, arrest... the warrants are technically says "Dead or alive".

    What about Adam? Oh Adam is just out hunting with a friend, by the woods close to where Peter is holed up. Adam loves hunting. Rabbits, deer, you name it. His personal favorite, though? People.

    Follow the story of John, Peter and Adam as they engage on a quest to retake what is theirs - John's boat, Peter's helicopter, Adam's sanity.



Written on 2016-06-19 by SPhoenix



SPhoenix released in our forums a classic mission focusing on infantry combat in very open terrain with very little cover.

    Quote SPhoenix :
    NATO has been supporting the Royal Army Corps of Sahrani in their retaliatory campaign against the Sahrani Liberation Army, supported by CSAT forces, in an operation dubbed Operation Purple Lion.
    A combined arms push during the night allowed friendly forces to clear the border town of Corazol and push forward towards Obregan.

    As our forces started pushing towards Bagango, they came under artillery fire from Monte Liberacion, thereby stopping our advance. We will postpone our push for the capital to tomorrow and use the time today to consolidate our front lines whilst weakening enemy fortifications.
    NATO restrictions forbid us from providing aerial support in this conflict and the RACS do not possess CAS capability nor artillery with enough range to take care of the enemy positions.

    Your team, BONES Squad, is dispatched at dawn to sabotage the enemy howitzers...



Written on 2016-06-19 by SPhoenix


Argument released an updated wip version of his Pecher terrain for Arma 3 on the BI forums.

    Quote :
    You know that I have not finished the map "deadcity" in 2013, because that map had a lot of bugs, also if there was a problem with the time. Now I started a new map, it will be similar to last map.

    Map is based on terrain Zagrabad sample map with rivers.
    The map will have a town called "Pecher".
    The city will be a bit more than Zagrabad.
    The leaves of the trees were removed o2.
    Created several wrecks cars from arma2 models.
    Fixed lods firegeometry of ruined buildings.



Written on 2016-06-19 by Armaholic


Hitman has submitted a singleplayer mission where you have to Hunt CSAT forces on Stratis.

    Quote Hitman :
    The year is 2035. Tensions are on the rise between NATO and CSAT. CSAT has deployed a WMD onto Stratis and taken an Informant hostage. Will you be able to stop them?



Written on 2016-06-19 by ForzaJuve



lyotchik-sniper has submitted this cooperative mission for Arma 3.

    Quote lyotchik-sniper :
    This scenario is nostalgia for ArmA: Armed Assault and "DRS" ("SLA") faction. I tried to do a mission closer to our time (somewhere about 2018). Here you will not find VTOL's and MX rifles. Use your AK and fight for your country!



Written on 2016-06-19 by Lyotchik

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