Quote : This addon includes a variety of units of the Argentine and the Uruguayan armed forces, looking to the year 2030.
This units includes the most notable soldiers of these armed forces, trying to incorporate all camouflage and equipment known from this two armed forces.
We plan to do a lot of updates, that includes general quality, new units, weapons, and some vehicles.
This addon allows you to put a backpack in a ventral position using CSE action Menu.
All backpack in the game are supported
You can now put your backpack in a ventral position to realize a parachute jump from a HALO Helicopter or airplane.
You can carry 2 backpack with this feature for best practice LOGISTICS in cooperative play.
Maquez released an updated version of his RHS Insurgents - ALiVE compatibility addon on the BI forums.
This enables the full use of the Insurgents Faction in ALiVE or in editor (groups), without this addon ALiVE will spawn only infantry and no vehicles.
CWR2 PR released version 1.01 of the Cold War Rearmed² beta on the Armaholic forums.
With this update all their other releases have also been updated and also some new ones have been released.
Quote CWR2 PR : This Modification is the result of around 5 years of development and thousands of hours spent by countless people working on this Project in their spare free time. Without their dedication, and the generous model donations of many people this giant project could have never finished.
This is the end of CWR² Development. We may provide fixes for critical problems, there may even smaller changes and additions but there’s no guarantee they will happen. And if they do, they are released as single pbo files and maybe even without documentation.
We are sure that even without further development, our fans and follower will have many hours of fun and good memories with what we have achieved in the past 8 years. We surely do.
Finally, we want to say thanks again to all the skilled people who contributed to our Mod, be it for years or just a one-time-fix. Without you, we would have never achieved the high quality Mod as it is now.
Thanks also to our many contributors who allowed us to use their work in CWR². Especially the guys from CSLA Mod, Robert Hammer and vilas.
Last but not least, thanks to Ivan Buchta who often helped us with his knowledge when we were stuck with some problem. Who provided us required models while his colleagues just ignored us. We owe you, too.
Sniperwolf572 has submitted an updated version of his Switching weapons while moving addon.
Quote Sniperwolf572 : This addon allows you to switch between weapons while still being able to move.
I've mashed up a proof of concept for the "Moving and switching weapons at the same time" feature. While it's kinda hacky and my config skills are rusty, hopefully someone with better knowledge of the animation system and the engine might find this useful (hint, hint).
It implements gesture versions of the default BI switching animations and relies on using the "User Action 17" and "User Action 18" controls to function. Action menu actions and keybinds for "Switch to handgun/launcher" will still use the default "stop and switch" method.
In this version, the weapon IK works so it looks nicer than in earlier videos I've shown.
Many thanks to Deadfast for the code changes, fixing up my shoddy config work, teaching me about quirks of the scripting scheduling.
Stevoo4552 released an updated version of the Bundeswehr Dingo, a reskin of the Dingo from the ACR_A3 mod using frankymans textures from the Arma 2 AMT Dingo, on the Armaholic forums.
Quote : Me and my people reskinned and seperated the ATF Dingo2A2 from the ACR_A3 mod using frankymans Textures from the ArmA2 AMT DINGO so that we germans now can drive in our colours.
This is our first release and we hope you enjoy it.
And we also working currently on new diffrent and "sharper" Textures for it, so standby for updates.
SilentSpike released an updated version of his Silent Map Converter on the BI forums.
Quote : Silent Map Converter is a program used to convert SQM files into SQF files for ARMA 2/3 (particularly useful for headless client missions).
This was my first programming project which I used in order to get comfortable with Python and various programming concepts.
As such, the program isn't a full blown SQM parser or anything particularly sophisticated. It simply uses regular expressions to find and extract the information it needs based on the standardised output of the ARMA mission editor.
Please note that if you have python installed then you can just run the script file itself. It behaves exactly the same as the executable.
Hotfix for init field handling:
Magic variable "this" can now also be preceded/proceeded by parentheses (and commas) without issue
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