Kosmonaut90 released in the BI forums the first mission is more of an exposition, focusing on the tough training and selection process required to become a member of the SAS.
Quote Kosmonaut90 : This mission is based on what I have read SAS training and selection to be actually like from various sources, and includes the infamous "S.E.R.E" exercise, but adapted for the future setting of Arma 3, plus some minor diversions from reality for conveniences sake.
This is a work in progress and any feedback would be greatly appreciated, especially regarding any possible major inaccuracies, as well as of course bugs and suggestions. Once I'm satisfied it is accurate/bug free enough I will publish it to steam workshop and any other public mission depositories.
The mission is fairly short, and while I have experience scripting for other games, this is my first attempt at a highly scripted mission for Arma 3. It is single player only and will most certainly break if you attempt to make this multiplayer.
Phantom Six released in the BI forums this cooperative mission where you have to eliminate all targets in Nagara without being detected.
Quote Phantom Six : Kill all targets in Nagara without being detected.
One guy watch the satcom and report, other guy move in and kill.
If you are detected, eliminate all targets in Nagara plus the reinforcements.
Grumpy Rhino released in the BI forums his latest singleplayer mission for Arma 3.
Quote Grumpy Rhino : Leading a small squad, you must decide how to destroy an enemy comm station. When the comm station is destroyed, you will join a larger combat squad, and together you will eliminate all enemies from the valley.
Your primary role in the battle in the valley, will be to apply medical assistance to soldiers.
The mission will autosave after insertion into the valley. All other saving has been disabled. If you find it too difficult, you can activate a "no damage" mode. Press 0 - 0 - 1 to activate (radio protocol Alpha).
Estimated playtime: 15 - 30 minutes. Depending on number of reverts.
Quote : Dear DAFmod fans i would like to inform you about the upgraded F-35 Lightning II & AH-64 Apache models made by Eggbeast & John Spartan that will be implemented into the DAFmod shortly. The upgraded Apache will have the ability to replace all weapons on all weapon pilons on the helicopter including the onces on the side. This has been made possible by BIS releasing the models to the public and John Spartan & Eggbeast who together have upgraded a bunch of vehicles to a higher standard making them more functional (with multi loadouts) and fun to use all together.
For the new F-35 the changes are way more drastic. This plane originally only had two bomb bays that held laser guided bombs that were not always usefull during a battle were no laser marker was at hand. But now John & Eggbest have added two fully modular pilons to the F-35 wings making it able to carry a full loadout in all kinds of configurations.
F-35/A non VTOL version with new wing pylons:
CAP version with meteor and AIM132 (will be Iris-T eventually)
GBU-39 Small Diameter Bombs
AGM88 and AGM154 long range SEAD
JDAMs (bomb rack is WIP)
Mk77 FAE (napalm basically)
Summer is almost gone but its been way to quiet on this topic. I wonder if anyone has had the time to try the mod or has some ideas about that still could be done. Thanks to the great work of Eggbeast & John Spartan there is a lot less things todo on the agenda that i would never have been able to do on my own. At some point they might also help me with some armed assault convertions and help upgrade them to a proper arma2 standard (PC-7 Pilates, F-16A Demoteam, Boxer & Fennek).
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