sgt_savage from the UNSUNG Team has sent us the 3.0b Promo Video of the UNSUNG Vietnam War Mod for Arma 3.

    Our Pre Release Promo Video for 3.0B is out! It was made by our good friend Nate, aka IN8II.

    3.0b is now in the internal testing stage as the team weed out and fix any pop up errors.
    How much longer you ask? Your Platoon leader is being briefed so, start packing your ruck your going back in grunt! Just Make sure your m16 is properly cleaned and mags are full.

Written on 2016-04-30 by sgt_savage


Sparfell informed us he released an updated version of his Missing Units addon on the BI forums.

    Quote :
    My addon adds various new units created with vanilla weapons, equipements and textures (no other addons required). New units and vehicles can be found in the editor as far as new groups corresponding to.

    The mod is traduced in english and french with English as default (original) language. If you want to propose another translation feel free to contact me and I'll intregate it in further updates.

    I'm open for any kind of suggestions so if you've got some ideas about units that could be added, feel free to make a proposal.

    • 3DEN adaptation
    • Civilian trucks are now hidden (added by BIS in 1.58)
    • Added guerilla garment uniform variants (thanks dreadpirate and somesangheili)
    • Added 1 wetsuit and rebreather variant
    • Added Rolled-up and tshirt Combat Fatigues variants
    • Added 1 VR suit variant with no lights (thanks somesangheili)
    • Added 1 coverall variant (thanks somesangheili)
    • optional AAF night is no longer supported

Written on 2016-04-30 by Sparfell

1PARA {God-father} released an updated version of his Saint Kapaulio Terrain on the BI forums.

    Quote :
    ​Totally Fictional Terrain.
    Still working on Sat_Mask and also placements of some Objects and alignments!

    This Terrain was never intended to be a real place and it is heavily designed around our S.A.G mission we play every Sunday & Wednesday @ 1PARA - but thought that others might like the terrain as well for some missions!

    It is a Tropical Style Island, with various Terrains - 1 Main River running into a big open lake that leads back out to the sea, a desert area to the North and a small Desert Oasis to the South. There are 2 Swamp areas and the middle of the Island is fairly flat which is just great for Mission (as with other terrains you always have the high ground to shoot down which I find just a tat like duck shooting). To the East is all the Mountain ranges, and to the West area's is the hills for those duck shooters out their.

    There are 2 Main Airbases 1 North West and the other down in the South east, the one down in the South is still under construction, as well as a few dirt landing strips for those smugglers spotted around the island.

    There are 3 Major Big Cities and hundreds of smaller villages and settlements, 6 ports, and lots and lots of Military compounds - as well as lots of spare space to build your own Fobs and bases with Zeus.

    This was never meant to look perfect YES there are some roads that are not level and finished and some that you will have to drive very carefully over0.1 beta, but that is the whole point!

    • Lots & Lots of changes I have added a lot more small Villages, and a few Ports
    • Tried to fix a lot of misplaced Objects( but there are a lot still to be fixed ( just pm when you see them)
    • Added a lot more Roads to the Network
    • Added a lot more trees

Written on 2016-04-30 by psvialli


Emoglobinsky released an updated version of his Em Buildings on the BI forums.

    Quote :
    Em_Buildings aims to add more variety in interiors Close Quarter Combat with a set of custom made high quality structures like mansions, houses, offices, hospitals, etc...

    Right now, you can add these structure in Eden editor by typing the name of each building.

    • fixed cfgvehicleclass: now objetcs are listed in props/Em_buildings/structures in both EDEN and ZEUS editors

Written on 2016-04-30 by Armaholic

metalcraze released an updated version of his New lighting for CUP terrains addon on the BI forums.

    Quote :
    This is a quick and dirty config tweak that ports current (1.59) devbranch lighting to CUP terrains.

    • changed to per-island lighting config: should avoid compatibility issues with most non-CUP islands, they should use vanilla/their own lighting now
    • slightly tweaked HDR parameters for darker tones (hopefully better shadows/less whiteness now)
    • added NVG fix from latest dev-branch HDR settings

Written on 2016-04-29 by Armaholic

Tortuosit released an updated version of his Dynamic weather 2 addon on the BI forums.
The Dynamic weather 2 addon is a fully reworked version of his Dynamic weather addon! The Dynamic weather addon is no longer maintained.

    Quote :
    I rewrote my old script/mod (Dynamic weather addon) because basically wind/rain/fog/overcast were not independent.
    In this rewrite, they are own threads. I'm not progressing too well due to no time and I feel somewhat uncomfortable at some points... about how I wrote it... time will tell. Its WIP and quite early, but works. I'm currently not thinking about MP, this may change. It's done with using from missions/scripting (call via execvm) in mind, but not yet documented and tested.

    • The mods default behaviour: it usually applies island specific weather (with a default fallback when map is unknown).
    • --> [Change] This can be overridden now by a mission specific weather definition, by putting code into a units init line in the editor.

Written on 2016-04-29 by tortuosit

Tortuosit released an updated version of his tort_PlayMusic addon on the BI forums.

    Quote :
    Hi guys, for my own purposes I created a music playing mod. Goal was to keep it as simple as possible. I wanted to be able to add/replace music as easy as possible, ArmA to my knowledge is not very helpful here.
    Tracks are played randomly, mod does not keep track of what has been played... repetitions may occur. I don't want to make too many changes, it is just fine for me. No support for multiple playlists etc. Well, to be honest, haven't got much time for support at all. But source is open, so feel free to DIY!

    Personally I use it for Pilgrimage mission and Haleks' Ravage mission. Placed creepy music from... different sources... and have a nice mood now.
    But you have to turn of missions music playback, if exist. I.e. this mod should only run exactly when you need it.

    • Support of gaussian probability distribution (BIS Wiki) in the playback pauses.

Written on 2016-04-29 by tortuosit

Arkensor submitted an updated version of his A3Log addon.

    Quote :
    A lightweight extension for ArmA III to create logfiles.

    • Added: Linux support
    • Added: Linux source code & compiler guide
    • Added: Version check following the guidlines in the wiki

Written on 2016-04-29 by Arkensor

Aliascartoons released his Artillery script on the Armaholic forums.

    Quote :
    Artillery script showcase on ALTIS: chase players with smokes, flares, explosions, simulate artillery fire support and battlefield.
    Un-pbo the mission and read the comments or watch the video tutorial for more information.
    You can use, adapt and/or modify the script as you see fit.
    If you find nice ways to modify the script for better effects let me know.
    Thank you and have fun!

Written on 2016-04-29 by aliascartoons

ChanceBrahh submitted an updated version of his AUSSIEpack.

    Quote :
    This is an Australian Mod Pack, it features headwear, backpacks and clothing retextured by myself. It also contains the customs vests created by 'cunico' and retexture by myself to better match the uniforms used in the pack.
    Besides featuring the uniforms it also contains the ADFU choppers and the LAV along with Pingas Bushmaster, Raids Abrams tank and of course the FFAAs Tiger Chopper. All this together creates one of the most useful Australian mod packs.

    The changes to V2 are as follows, I have added in multicam units, added a OPTIONAL TFAR folder, changed damage specs of the bushmaster, added a bushmaster and its occupants to each units class (for example AUS DESERT has AUS DESERT drivers and so forth, just making it easier on the mission maker)

Written on 2016-04-29 by ChanceBrahh

Screen of the week

User submissions

Submit News Submit Files



Official sites

Official Armed Assault Website - Official Arma 2 Website -
BIS Forums - BIS Wiki -
Bohemia Interactive Studio Website - Official Arma 3 Website -

Network site

International website for user created content for different games -
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button