Community News

Ilmarian Imperium Now recruiting
Hello everyone!

Admiral Lewis Stockton here, leader of the Ilmarian Imperium here ...
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The German Coop Community invites all German speaking Community members to take part ... Read all..
Allied task forces
Words from the commanding staff,

Building a small and fun community that allows th ...
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U.S. Army Special Operations Command
U.S. A.S.O.C. is a new ArmA 2:CO Realism/MilSim Unit. We are based on the real-world ... Read all..
1st Canadian Parachute Battalion - Now Recruiting

NOW ACCEPTING NEW APPLICANTS

The 1st Canadian Para ...
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Gorillas on Bikes
Gorillas on Bikes is actively recruiting, check out our FAQ below for more ...
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Danish Defence Army
Danish Defence Army is a danish speaking realism unit, playing Arma 2 CO and are seek ... Read all..
31st Rescue Squadron
31st Rescue Squadron - Vigilance and Honor

The 31st Rescue Squadron is a r ...
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The 326. Infanterie-Division is Recruiting!
The 326. Infanterie-Division is an Invasion 1944 unit with a focus on being highly sk ... Read all..
16 Air Assault Brigade - Now Recruiting
The 16 Air Assault Brigade is looking to expand its playerbase. We are a matu ...
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Screen of the week




Another123 has sent us a new version of his latest mission for Arma 3.

Changes:
  • Added civilian clothing for mortar teams.
  • Added Another hidden task (with hint)



Written on 2013-05-20 by Big

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Ataboo released his XM-25 Airbursting Grenade Launcher on the BI forums.

    Quote ataboo :
    Adds the XM-25 Counter Defilade Target Engagement System, an air-bursting grenade launcher. The launcher includes scripts that range with the on-board laser and calculate the round drop and adjust the targetting reticle in the scope.

    Features:
    • XM-25 Grenade Launcher with attached scope
    • 4 Round HEAB (High Explosive Air Burst) Magazine


Written on 2013-05-20 by Foxhound


RedRyder released an updated version of the M-1 Garand Government Issue on the BI forums.

    Quote RedRyder :
    This is a little somethin I have been working on for the past several weeks. Yes, you read right, an M-1 Garand.
    Making this weapon has been more fun than pluggin squirrels out of the bird feeder with a BB gun.

    Now to the important stuff.
    There are a few occasional issues in multiplayer... mainly with Crash To Desktops.
    Other than that, I have yet to find any more, which is why I am labeling this as ALPHA, so please leave any feedback or questions in this here forum.

    Also, A big thanks to Zach Gibson for his tutorial and the files within. If you are a prospective modder, please visit this fine tutorial by Zach, Zachs Full-on guide to Custom Weapons!.
    List of things I used and that helped me out a lot are in the ReadMe contained within.

    Changelog:
    • Fixed Crash to Desktop in multiplayer. Modified textures. 8 round "Enbloc" clip.


Written on 2013-05-20 by Foxhound


Elec submitted his HeadLessClient Auto Detection Switch.

    Quote elec :
    I wrote a script to auto-detect a headlessclient and let the mission be able to choose it to spawn units or do script stuff on it.
    Basically it's just a "auto" switch that ask if a HC is connected. If so, your scripts - like upsmon or whatever - will execute on it. If not the scripts will run on the server like normal.

    The thing is, you don't have to be change your "if (!isServer) exitWith{};" every time you build a headlessclient mission local to test it.
    Also if you want to build a mission that should be able to spawn your units on a headless client but it should be also run if no headless client is available or something like that.

    Read the notes in elec_HC_detect.sqf!



Written on 2013-05-20 by elec


L etranger released a new version for the Operation Arrowhead version of the Virtual TrainingSpace in the BI forums.

Changes for this version:
  • beta 07:
      - Fixed unit skill not displayed correctly in GM interface, when the unit was local to the dedicated server.
      - Reduced overal data broadcasted at INIT & in JIP (should reduce unsync on JIP player).
      - Fixed : creating an ammobox or a building would make JIP players to be unsync.
      - Improved : Added enter shortcut to validate a command line in the gm interface.
      - Improved IED : detecting target speed should now be retro-compatibe with Arma 2.
      - Change : Ammobox doesn't draw marker anymore.
  • beta 06:
      - Fixed firemode changing by itself.
      - Added a gesture commo rose accessible with the "²" key
      - Improved Friendly name : raised a bit.
      - Improved Delete : Now delete gears on the ground.
      - Fixed : GM units markers was not displaying corpse after turning it off / on.
      - Fixed : GM interface custom group are now also displayed on faction without group data.
      - Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground.
      - Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0.
      - Fixed : Killed GM now respawn correctly.
      - Fixed : Remove dead function was sometime removing building & units.
      - Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude.
      - Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop).
      - Improved shop : Added a filter to help finding what your looking.
      - Added shortcut in edit field : Enter & Num Enter now apply the set value.
      - Improved player id generation.
      - Improved data loading time.
      - Improved JIP : spawned building & objects marker are now JIP compatible.
      - Improved group manager : Should now refresh more accurately when the player is changing group.



Written on 2013-05-20 by Big

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Deadfast released an updated version of his Deadfast's Third Person View addon for Arma 3 on the BI forums.

    Quote Deadfast :
    Bored of the standard third person view you get for infantry by default? Would you rather have it over-the-shoulder style? Or perhaps even top-down view if you're feeling nostalgic?
    No problem, you can adjust the camera position to whatever you desire! And unlike the previous ARMA 2 version, this one has a working crosshair as well!

    Be sure to share your favorite camera offsets and their screenshots here. Once enough neat choices are available I will compile those that don't give you an unfair advantage into a signed addon.

    Changelog:
    • First signed release


Written on 2013-05-20 by Foxhound


G00d69 released an updated version of his French Intervention Forces addon on the BI forums.

Changelog:
  • Assaul helmet completly remake.
  • added operator unit
  • added tactical goggles item
  • shield re-textured and damages resistance increased on full part.
  • Now uniform item should work properly with Virtual Ammo system addon


Written on 2013-05-20 by Foxhound


IceBreakr sent us version 1.5 of his Island Lingor, this is the Lite version so without the units.
This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia.

    Changelog:
  • numerous changes, extra 200+ hours put in!
  • redesigned NW part of the map, added riverlines and two new towns
  • added new jungle island Bantanam on East (on request) - recommended for Unsung/VTE mod experience!
  • roadworkers smoothed out main roads near Maruko
  • forest changes, added detail
  • factory height fix in Benio, etc.

Lingor v1.5


Arma 2



Written on 2013-05-20 by Foxhound


Phantom Six has informed us he just released an update for two of his mission packs in the BI forums. Remember to check the download pages for requirements.



Written on 2013-05-20 by Big


Tomsz has submitted a new version of this assassination mission playable in singleplayer and coop.

Changelog:
  • Blufor Base
  • New Briefing at the start from your Commander on the task you have been assigned
  • Added Tasks
  • Heli Insertion
  • Heli Extraction
  • Added EBR 7.62mm as the MXM was changed to a 6.5mm in previous update to the Alpha
  • Requirements is still only Ghillie Suits needed to play, can be found on armaholic on the old download link below
  • Added extra Enemy units/waypoints
  • Your Spotter should now respond a lot better to your commands, as before he was a bit slow to comply
  • You now get a WARNING; Message when Opfor have compromised your location/position
  • You know listen to your Commander's Dialogue, he tells you what your assignment is and what he wants you to do before you jump in the Heli at Base, you get to choose when to take off by simply deciding when to jump in the chopper, so if you don't like the gear load out you are spawned with you can simply change gear/weapons by going to the ammo crates inside the Base before jumping into the Heli



Written on 2013-05-20 by Big

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