Makhno released his G.O.S Song Bin Tanh terrain addon on the BI forums.

    Quote :
    I'm pleased to present my latest terrain for Arma 3 : Song Bin Tanh.
    The map is 15 x 15 km of dense jungle with many major and smaller rivers.

    • Some texxture corrections
    • Correction of faulty grid coordinates.

Written on 2016-08-15 by Makhno


Makhno released an updated version of his G.O.S Kalu Khan terrain on the BI forums.

    Quote :
    Who's ready for a trek in the beautifull mountains of G.O.S Kalu Khan (V2) ?

    In this endless outdoor playground, you'll find steep mountains with cloud-covered peaks great for hiking, biking, and trying to not get killed by those guys here that just appeared over the next ridge.

    • Some texxture corrections
    • Correction of faulty grid coordinates.

Written on 2016-08-15 by Makhno

Jonpas, representing the ACE3 development team and the Arma community effort, informed us he released an updated version of the Arma language support for Atom on the BI forums.

    Quote :
    This packages adds syntax highlighting and auto-completions for SQF files in Atom, including functions and macros from the CBA and ACE3 projects. This package is maintained and developed by the ACE3 development team and the Arma community effort.

    • ".sqe" file type support - Eden editor compositions

Written on 2016-08-15 by Glowbal


Firewill released an updated version of his F-15 Eagle Series Standalone addon on the BI forums.

    Quote :
    The McDonnell Douglas (now Boeing) F-15 Eagle is an American twin-engine, all-weather tactical fighter designed by McDonnell Douglas to gain and maintain air supremacy in aerial combat. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat with the majority of the kills by the Israel Air Force. Following reviews of proposals, the United States Air Force selected McDonnell Douglas' design in 1967 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976.

    The Eagle has since been exported to Israel, Japan, and Saudi Arabia, among other nations. The F-15 was originally envisioned as a pure air superiority aircraft. Its design included a secondary ground-attack capability that was largely unused. The design proved flexible enough that an all-weather strike derivative, the F-15E Strike Eagle, was later developed, entering service in 1989. The F-15 Eagle is expected to be in service with the U.S. Air Force past 2025. Newer models are still being produced for foreign users. The F-15 production line is set to end in 2019, 47 years after the type's first flight. (From Wikipedia)

    • ADES Prototype Supported(currently only can Roundel, skin, insignia and number)
    • F-15K 1st FX, F-15E Garuda 1, F-15J IRST added
    • model updated
    • Afterburner Sound Attribute(yes is turn on the sound, no is turn off. default is yes)
    • many things i forgot.

Written on 2016-08-15 by firewill

FoxFort submitted an updated version of his FoxFort Camo Pack.

    Quote :
    This addon contains the following camouflages with "FFCP" in prefix.
    Available via Virtual Arsenal, Virtual Ammobox System and via it's own supply box.

    • Added: AAF, CSAT, NATO(uniform, helmets, bonniehat) with MTP camouflage.
    • Added: AAF uniform, helmet and bonniehat with DPM95 and DPM camouflage.
    • Added: AAF uniform, helmet and bonniehat with Swedish M90 camouflage.
    • Fixed: CSAT green helmet texture mistake.
    • Fixed: Removed old CSAT Berzeka from Supply box.
    • Improved: Nato Daguet helmet camouflage is now little darker.
    • Improved: Added CSAT helmets classnames to the list.

Written on 2016-08-15 by FoxFort

Dr_Eyeball submitted an updated version of the Tactical Battlefield addon, a PvP Modification, which was released on the forums.
The changelog is very long and can be found on our downloadpage.

    Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates.
    Visit forums for more information and to join the discussion.

Written on 2016-08-15 by Dr_Eyeball

Special ed released an updated version of his AI Modify -Ai Script System on the BI forums.
The AI Modify script system itself does not require any addons but to be able to use the example mission you will have to make sure you have certain addons installed. See the usage section on the downloadpage for information.

    Quote :
    It would be difficult to describe everything the system does in a short generic description, so here is the best I can do.

    The system primarily works with 1 man AI Opfor groups, and overall aims towards providing good quality combat environments for Special Ops type scenarios. On the flip side, the system certainly does not lend itself to large scale combat scenarios where such scenarios should simply not use this system. The system can be cpu demanding depending on how many Ai units are placed and of course the operating system performance. I use a laptop that barely meets the requirements for Arma 3 and have found that I only get reasonable in game performance in general by using ported Arma 2 maps and units, and while using Arma 2 content I am able to run the AI_Modify on roughly 40 Ai units that are in actual combat at a time before script lag is threatened, while out of combat ai unit total allowed on my system may actually be over 100 - they must be split up. So in knowing this, it is likely that anyone that can run Arma 3 well on their system can probably afford roughly the same numbers in Arma 3 vanilla content.

    The AI_Modify is an AI system that a mission is built around, it is not an AI replacement mod. It is also fairly easy to use, where most of the usage involves simply inputting certain values into arrays in various Ai units Initialization fields and placing markers and unit waypoints down.

    • Units using the Calm Animations when being reset to safe mode by the scripts now face correct directions.
    • Defensive waypoint plans now use a DoWatch command in their last waypoint to improve watch pos reliability in combat behavior.

Written on 2016-08-15 by special Ed

ToadBall released an updated version of his Altis Forces Rearmed mod on the BI forums.

    Quote :
    Altis Forces Rearmed (ALFR) intends to revise the current ArmA 3 AAF faction with more contemporary equipment and assets.
    This initial release contains a selection of weapons and units based around a conceptualised ORBAT that can be found here. With later releases we will be bringing a chinook to complement the existing rotary wing fleet and we hope to expand by replacing the current wheeled and tracked assets currently available as well as increasing the variety of indirect fire support assets.

    Please note, this is not intended to in anyway replicate any current military force and while regional forces have been referenced for deciding on capabilities they are by no means the focus of the project.

    • Added: Optional replacement config in tb_alfr_replaceBI.pbo
    • Added: Optional RHS, ACE, and RHS+ACE mags compatibility addon.
    • Fixed: author config entry errors on all included addons.
    • Fixed: Mk21 UGL Sight rotation.
    • Changed: Mk21 Inherits from Spar 16 base class. Better sounds and more appropriate character reload animations.
    • Changed: Mk23/24 Inherits from LIM-85 base class. Better sounds and more appropriate character reload animations, weapon reload animations adjusted to fit.
    • Changed/Fixed: Engine rework of all Landrovers.
    • Changed: Landrover Sounds, attenuation and compartment positioning.
    • Changed: Reworked Landrover headlights.

Written on 2016-08-15 by toadball

[Dust]Sabre released an updated version of his Sikorsky S-38 Explorer's Air Yacht on the BI forums.

    Quote :
    Here is my newest project. I came across a blender model of my favourite airplane the other day. So I just have to make it work in Arma.
    This is a port and expansion of Helijah's FlightGear Sikorsky S-38.

    • fixed tanoa issues

Written on 2016-08-15 by SabreD

Sammael released his Sammael Upgrade Project on the BI forums.

    Quote :
    This mod adds VIPER UGV AND VIPER UAV Red.

    Viper UAV:
    • 250Rnd 30mm HE shells.
    • 6 ATGM.
    • 24Rnd DAGR.
    • Laserdesignator.
    Viper UGV:
    • 140Rnd 30mm MP shells.
    • 60Rnd 30mm APFSDS shells.
    • 200Rnd 127x108mm MG.
    • 2 ATGM.
    • Laserdesignator.
    • Smoke discharger.

Written on 2016-08-15 by Armaholic

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