i_deadly_i released his Server Bench mission on the BI forums.
Quote : I proudly present to you the Server Benchmark v019!
The Server Bench is a simple mission for server admins to compare performance of different servers and headless client.
You could also use this mission to test out the effects of various AI improvement mods on the server-side frame rate.
In this mission some 'greenback' units are defending a hill on Altis from an attack from both the NATO and CSAT forces.
The outcome of the mission seems to vary a lot on the frame rate of the server. From my observations the greenbacks
seem to survive a lot longer when the server frame rate is lower.
This behavior seems to make sense to me as in theory bullets slow down if the server fps is lower than 30.
'time' variable will be updating slower than real-life time.
Assuming bullets take time to reach a target they should slow down.
qgunner45 has submitted this mission that he describes like Takistan Life but with MP for up to 20 players and AI.
Quote qgunner45 : This is my first mission i ever uploaded.There will be more is to this mission and more scripts comeing soon. In this vergen there is a bus stop with AI driving the bus. There is also an airport but that's all the way up the city that's on the top. Also there are AI driving the airplanes but they just go around the map and then come back to the airport. You all so have a Police Department and a HP. There is also civilians in every town and some of them are driving. That is all.
AUTigerGrad released in the BI forums part 3 of his "Living Battlefield" series in the ongoing war between the United States and Russia.
Quote AUTigerGrad : The War moves to the tropical enviornment of Sahrani as both armies battle for control of the island country. This is a dynamic mission with changing weather, auto generated tasks, fast roping ability, and the option to join an AI controlled assault on any objective! Plus lots of vehicles and weapons to use.
Eggbeast released an updated version of his Rangemaster mod pack on the BI forums.
Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
added f111 sounds to tornado - much better
fixed tornado handling, proxy order and wings parts not folding
fixed F35 brimstone racks - check out BAFX AGM version!
fixed f111 afterburner position
fixed ARM scripts in russian planes - Kh31 / KH25 ARM's now work properly targeting Blufor radars from 10km
fixed 2-seater planes ARM and GPS targeting added for WSO as well as pilot
fixed GBU38 and GBU54 locking
fixed CRAM (temp fix til new sam pack)
fixed ship weapons and scripts in MP
added 3 more roles to multi role rearming - SEAD, LGB and BMB classes
Poolpunk released an updated version of his PLP Beach Objects addon on the BI forums.
Quote : War can wait - Its time for a Corazol Punch or a Mojito at the Wiki Wiki Bar, Pal.
This pack currently features about 120 Beach-themed Objects for added immersion in your Mission or just to hang out.
All of them have been made from scratch by myself - Some of them are quite some years old, I tried to "dust them off" a little, but they differ in quality nevertheless.
Addon is now signed
Fixed Position of Beach Torch-Fire
Fixed "No entry SmallFire.Scope"-Error
Added Bottles, Glasses, Cigars and Lifebelt as Inventory Items
Added La Rosa Crate
Replaced Life Belt with better Model
Added Lifebelt (Leaned)
Changed Object-Scope of Base-Classes to 0 (Thanks NeoArmageddon!)
Added direct Mapbuilder-Support (Set mapbuilder_filter)
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