DoctorSheep released an updated version of his Action Button Mod on the BI forums.

    Quote :
    The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.

    • Updated to A3v1.48 .sqf file references for opening doors and hatches
    • Updated options menu to use the not-so-new-anymore CBA keybinding API.

Written on 2015-07-26 by Armaholic


Pinaz93 released an updated version of his Pinaz Retexture Project - SU-35 on the BI forums.

    Quote :
    I'm now releasing the first pack of retextures for the SU-35!

    • USAF test camo (BLUFOR)
    • 3 Russian Ultranationalist camo (INDFOR)
    • Russian blue camo as requested (OPFOR)
    • RAAF skin as requested (BLUFOR)

Written on 2015-07-26 by Pinaz93

Marseille77 released the first beta version of his German Bundeswehr Troops on the Armaholic forums.

    Quote :
    Bundeswehr Soldiers from 1990 to 2005. Conversion from A2 addon to A3.

    • Soldiers (Flecktarn camo 1990)
    • Soldiers (Flecktarn camo 2005)
    • KSK Soldiers
    • Pilot
    • Mechanic
    • UNOSOM Soldiers (Somalia 1993)

Written on 2015-07-26 by Marseille77


Marseille77 released an updated version of his ported German Weapon Pack on the Armaholic forums.

    Quote Marseille77 :
    Addon pack with rare German weapons. Conversion from A2 addon to A3.

    • Fixed: sounds to new A3 Standard
    • Added: HK G11 K2

Written on 2015-07-26 by Marseille77

i_deadly_i released his Server Bench mission on the BI forums.

    Quote :
    I proudly present to you the Server Benchmark v019!
    The Server Bench is a simple mission for server admins to compare performance of different servers and headless client.
    You could also use this mission to test out the effects of various AI improvement mods on the server-side frame rate.

    In this mission some 'greenback' units are defending a hill on Altis from an attack from both the NATO and CSAT forces.
    The outcome of the mission seems to vary a lot on the frame rate of the server. From my observations the greenbacks
    seem to survive a lot longer when the server frame rate is lower.

    This behavior seems to make sense to me as in theory bullets slow down if the server fps is lower than 30.
    'time' variable will be updating slower than real-life time.
    Assuming bullets take time to reach a target they should slow down.

Written on 2015-07-26 by i_deadly_i

qgunner45 has submitted this mission that he describes like Takistan Life but with MP for up to 20 players and AI.

    Quote qgunner45 :
    This is my first mission i ever uploaded.There will be more is to this mission and more scripts comeing soon. In this vergen there is a bus stop with AI driving the bus. There is also an airport but that's all the way up the city that's on the top. Also there are AI driving the airplanes but they just go around the map and then come back to the airport. You all so have a Police Department and a HP. There is also civilians in every town and some of them are driving. That is all.

Written on 2015-07-26 by qgunner45

AUTigerGrad released in the BI forums part 3 of his "Living Battlefield" series in the ongoing war between the United States and Russia.

    Quote AUTigerGrad :
    The War moves to the tropical enviornment of Sahrani as both armies battle for control of the island country. This is a dynamic mission with changing weather, auto generated tasks, fast roping ability, and the option to join an AI controlled assault on any objective! Plus lots of vehicles and weapons to use.

Written on 2015-07-26 by Big

Poolpunk released his PLP Markers addon on the BI forums.

    Quote :
    Its never too late to start heading in the right direction.
    This Marker-Addon adds more than 80 selected Icons in a battered look to your repository.

Written on 2015-07-25 by poolpunk

Eggbeast released an updated version of his Rangemaster mod pack on the BI forums.

    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.

    • added f111 sounds to tornado - much better
    • fixed tornado handling, proxy order and wings parts not folding
    • fixed F35 brimstone racks - check out BAFX AGM version!
    • fixed f111 afterburner position
    • fixed ARM scripts in russian planes - Kh31 / KH25 ARM's now work properly targeting Blufor radars from 10km
    • fixed 2-seater planes ARM and GPS targeting added for WSO as well as pilot
    • fixed GBU38 and GBU54 locking
    • fixed CRAM (temp fix til new sam pack)
    • fixed ship weapons and scripts in MP
    • added 3 more roles to multi role rearming - SEAD, LGB and BMB classes

Written on 2015-07-25 by eggbeast

Poolpunk released an updated version of his PLP Beach Objects addon on the BI forums.

    Quote :
    War can wait - Its time for a Corazol Punch or a Mojito at the Wiki Wiki Bar, Pal.

    This pack currently features about 120 Beach-themed Objects for added immersion in your Mission or just to hang out.
    All of them have been made from scratch by myself - Some of them are quite some years old, I tried to "dust them off" a little, but they differ in quality nevertheless.

    • Addon is now signed
    • Fixed Position of Beach Torch-Fire
    • Fixed "No entry SmallFire.Scope"-Error
    • Added Bottles, Glasses, Cigars and Lifebelt as Inventory Items
    • Added La Rosa Crate
    • Replaced Life Belt with better Model
    • Added Lifebelt (Leaned)
    • Changed Object-Scope of Base-Classes to 0 (Thanks NeoArmageddon!)
    • Added direct Mapbuilder-Support (Set mapbuilder_filter)
    • Several Model modifications
    • Several Texture modifications
    • Several LOD-Tweaks

Written on 2015-07-25 by poolpunk

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