RickB informed the community on the Armaholic forums he is working on a fictional island called Bror for Arma 3.

    Quote :
    Let me introduce my current project: Bror.
    Bror is a fictional scandinavian (danish) island group in the middle of somewhere far way north from the european mainland. I decided not to give it a story right now, because that´s what you will do after release, and good stories for european winter islands are rare these days, but we will see.

    • 10x10km terrain
    • village like housing areas
    • small capital town
    • 2 Airfields - a small one, and a larger airbase on a seperate island
    • industrial area
    • a small cave
    • another cave (a lot bigger)
    • snow (snowheaps) - trying to produce a little more immersion than just having white ground texture
    • harbors
    • an old castle (gammel borg)
    • military bases and outposts
    • mountains
    • And... snow white rabbits! yay

You can find more information and leave your feedback in the Bror WIP topic.

Written on 2015-03-26 by RickB


Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.

    Quote :
    Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.

    The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
    The framework is created with these goals in mind:
    • Simple co-op fun for both players and mission makers
    • Bottom-up design using flexible pieces that you control
    • Truly random and dynamic missions without extra work for mission designers
    • Procedural mission design instead of manual placement using the editor
    • Eliminating large, static functions with assumptions about what you want in your mission
    • Server-oriented execution to create more efficient multiplayer missions
    • A simplification of locality and interacting with clients in multiplayer
    • A solid, powerful, and bug-free library to use as a foundation for your own code

    • Fixed: Zen_GiveLoadoutBlufor, Zen_GiveLoadoutIndfor, Zen_GiveLoadoutOpfor turned on NVG's for guerrilla and civilian loadouts
    • Fixed: Zen_GiveLoadoutCustom turned on NVG's when none were specified in the loadout
    • Fixed: Zen_OrderFastRope did not adjust rope length for helicopter movement
    • Fixed: Zen_OrderInfantryPatrolBuilding did not keep stopped units moving if the AI was not ready
    • Fixed: Zen_OrderInsertion now remote executes disembark orders for remote AI
    • Fixed: Zen_RotateAsSet reversed the height of objects
    • Added: Framework macro ZEN_FMW_Loadout_DefaultPreset
    • Added: Zen_OrderInfantryPatrolBuilding parameter for patrolling multiple buildings
    • Added: Zen_OrderInsertion parameter for delete the vehicle at the end
    • Improved: Zen_CheckArguments now checks that the arguments are an array
    • Improved: Zen_CheckArguments now checks for null controls, displays, scripts, and tasks
    • Improved: Zen_CheckArguments now accepts 'FUNCTION' to check for function string names being nil
    • Improved: Zen_FindBuildingPositions parameters 2 and 3 swapped
    • Improved: Zen_OrderFastRope now keeps AI helicopters at an ideal fastroping altitude better
    • Improved: Zen_OrderHelicopterLand removed unnecessary sleep at the end
    • Improved: Zen_OrderHelicopterLand now waits for a helicopter to hover low over the water before exiting
    • Improved: Zen_OrderInsertion offers parachute insertion as a third option
    • Improved: Zen_OrderInsertion turns off the helicopter's engines if only one destination is given
    • Improved: Zen_OrderInsertion now forces units to jump out of a helicopter over the water without crashing the helicopter
    • Improved: ZEN_STD_Math_VectTransformATL renamed ZEN_STD_Math_VectTransform
    • Documentation: Added for Zen_CheckArguments, ZEN_FMW_Loadout_DefaultPreset
    • Documentation: Updated for Zen_FindBuildingPositions, Zen_OrderInfantryPatrolBuilding, Zen_OrderInsertion, ZEN_STD_Math_VectTransform

Written on 2015-03-26 by Zenophon

Pierre MGI has submitted a new version of this "Demonstration" mission for his MGI "HUD Tactical Glasses" add-on.

    Quote Pierre MGI :
    Hi everybody,
    This is a new version of SP mission "Surfing Jaws". More versatile and more dynamic!
    Fight against ever more powerful waves until Cpt. Miller is under care.
    If you hold the camp, Miller could be healed and transportable.
    But evac assets are not guaranteed!

    This mission remains also a good demonstrator for MGI tactical Glasses add-on.
    This is an add-on finalist at MANW contest.

    You don't have to download the add-on, just wear tactical glasses on!
    Test all HUD modes, enlist/dismiss guys in your group, make prisoners,...
    and much more!
    see add-on documentation for more details.

    I hope you'll like all functions. GPS is very handy and could be an add-on apart.
    Let me know if you would like some tools or improvements.
    Have fun!

Written on 2015-03-26 by Pierre MGI


Fett_Li released an updated version of his FatTrack addon, which adds a GPS positioning system, on the BI forums.

    Quote :
    FatTrack is a tracking system allwoing you to track allied players on the map as well as highlighting spotted enemies on the map. FatTrack differs between player sides and therefore is PvP compatible!
    There are two devices: a PDA and a tablet. The PDA allows you to track allied players, to be tracked and to place SPOTREPS on the map as well as editing your placed SPOTREPS. The tablet allows you everything the PDA allows you but with some more features: you can edit every playced SPOTREP, not only your own, you can edit the information for players being tracked, such as their callsign, their frequency, and you can choose which player should be tracked.

    • Fixed: SPOTREP size could not be edited
    • Fixed: Tracker size could not be edited
    • Fixed: Tracker icon could not be edited

Written on 2015-03-25 by Armaholic

shay_gman submitted an updated version of the Mission Control Center Sandbox 4 for Arma 3 which he released on the BI forums.

Quote shay_gman :

    I feel like I need to share with you guys the future of MCC from our end: You probably asks why do we add game mechanics (such as the interaction system) to MCC? Well the truth is that they always been there in MCC 2 for ArmA 2 we added weapons' silencer scripts and LHD spawning stuff exc. We believe and aim to get all this building parts that you like and combine them all together to a complete game changer. What if we could provide you a persistent battlefield with generated missions from time to time, and RTS command for the commanders to build there bases exc... The options are endless so we are now finishing the building blocks and starting the combining part so even people who don't use MCC to build mission will "know" once they are in MCC game.
    So as always be patient as good things will come your ways. We are listening to your request and reports and doing are best to deliver this tool for the community. So again, enjoy - and vote for us.

    • Fixed: Task Force Radio and ACRE disbaled after respawn - medic system
    • Fixed: Players able to log into MCC using key binds even if not allowed
    • Fixed: Commander virtuall artillery cannons didn't resets after the first fire mission

Written on 2015-03-25 by shay_gman

Benargee released an updated version of his Simple Single Player Cheat Menu addon on the BI forums.

    Quote :
    This addon is accessible inside any single player mission or scenario, Including the official campaign. Includes access to Zeus, debug console, Virtual Arsenal and a few other cheat functions. This addon is also very useful for mission development, without having to include temporary debug scripts.

    Very easy to access! Once in any single player mission, open your map. In the top left of the screen you will see "Cheats!" In a drop down menu. From there, you can enable or disable any of the features.

    Correct operation is not guaranteed in multiplayer scenarios.

    • Added: Bullet Cam
    • Added: Bullet Tracing
    • Added: Disable fatigue
    • Added: Infinite ammo
    • Added: Vehicle invincibility (under invincibility)
    • Changed: "Ignored by enemy" to "Side relations"
    • Added: Friendly to allies and Hostile to everyone
    • Added: Spawn in Jet. Player will spawn in jet that is in flight.
    • Added: 3D Teleport. Now you can teleport where you look

Written on 2015-03-25 by Benargee

TokyoIndia released the first version of his RoC Republic of China (Taiwan) addon on the BI forums.

    Quote :
    I'm pleased to release my first add on for Arma3, The Republic of China Armed forces. At the moment the addon only represents the Republic of China Army but I plan to expand and include other branches of the RoC military soon.
    The RoC is a very interesting subject but I'd like to make it clear this add on is not a political or racial statement in anyway and is not intended to offend anyone. Please read the READ ME file in the download. With CSAT possibly including mainland Chinese forces, I thought it would be nice to have another Asian force other than the JGSDF, to fight against CSAT in the pacific.

    • RoC Army re-skin in ERDL camouflage with PASGT helmets.
    • RoC reserve's re-skin in ERDL camouflage with M1 helmets.
    • RoC Special Force's Sniper team in MultiCam camouflage with PASGT helmets.
    • Optional TFAR radio pack re-skinned in ERDL.
    • Asian faces and Taiwanese names.
    • Static weapons courtesy of RHS.
    • High quality small arms and vehicles again courtesy of the RHS team.
    • Short single player mission.
    • Signed with Keys.

Written on 2015-03-25 by TokyoIndia

ZuenTheMan released an updated version of his Battleye Control Panel (RCon Tool) on the Armaholic forums.

    Quote :
    Battleye Control Panel (BCP) is a new User-Friendly and powerful application developed to help admins manage their servers. This gives admins more control over their servers with a simple push of a button for most common used commands. It also have a console view where you can see all console messages and even send manual typed commands.

    BCP is made with Unity 5 (Yes a game engine) to allow future releases to mac/Linux and even Mobile! Imagine having a simple app on your phone at work to check what is going on, on all your servers! The current release is only supported for Windows users since it is still in Alpha.

    • Changed: Ban List now shows IP and GUID in the same list.
    • Changed: UI Revamp. Fixed the positioning / size / textures of UI
    • Changed: Replaced textField to passwordBox for typing in server password
    • Changed: You can now ban players permanently or fill in a day/hour/min box
    • Changed: Path of stored server details is under
    • Fixed: Banlist search wont throw out duplicates.
    • Fixed: Fixed framedrop on player list longer than 20
    • Fixed: Fixed a bug where resizing your window too fast will cause your computer to crash. Resizing the window will take up to 3 seconds to refresh its size.
    • Fixed: Fix switching between servers
    • Added: Player search Box Added with full search capability.
    • Added: Manual ban added to control window
    • Added: Player database Added with full search and control functionality
    • Added: You can add a comment to a player in database.
    • Added: If a player is online with a comment on him, an icon will be displayed next to his ID to show he has an active comment.
    • Changed/Fixed: Code has been cleaned up.

Written on 2015-03-25 by ZuenTheMan

Nevada_scout submitted his Dash SQF Editor Tool.

    Quote :
    Introducing "Dash" - The most advanced SQF editor for ArmA that has ever built.

    Dash is being actively developed by myself (I'm nevada_scout). It's written in C# and the source code is openly available on GitHub, along with the issue tracker (please, feel free to lend a hand! )

    I'm interested to see what you guys think of this, let me know!

    • Full SQF Syntax Highlighting
    • "ArmaSense" code-completion engine
    • Code folding
    • Lookup script commands

Written on 2015-03-25 by magicstuff

Audiocustoms released an updated version of his HAFM NH90 Bundeswehr Retexture on the BI forums.
The previous update he released was the wrong archive, so please download again to make sure you have the latest version.

    Quote :
    I decided to do a German Bundeswehr Retexture of the fabulous HAFM NH90 by Aplion
    I also added AGM fastrope on the ramp to it.

    You can also download the HAFM NH90 Bundeswehr Retexture .psd files to create your own retextures. The link is available on the downloadpage.

    • Minor color correction
    • Removed AGM (included in HAFM NH90)

Written on 2015-03-25 by audiocustoms

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