Eggbeast released an updated version of his BAFX and Rangemaster mod packs on the BI forums.
Quote : Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
BAF-X mod pack:
To provide an expansion of Arma 2 OA BAF faction with previously released UK forces content, with enhanced coherence in faction, classname, weaponry, armour, speed, useractions and crews, and especially for use in Evolution co-op missions by Eggbeast.
Rangemaster mod pack:
To provide a broad refresh of Arma 2 content, and especially for use in Evolution co-op missions by Eggbeast.
added F15 x 16 types by Iris Simulations/ dezkit /eggbeast
added MQ9 x 10 types by eggbeast
added MH60L DAP x 10 types by eggbeast
added M1161 Growler x 5 types by hcpookie
added SOC-R boats and updated RHIBs x 20 types by hcpookie/ eggbeast
added BRDM-2 pack including SA-9 x 200 types by hcpookie/ franze/ eggbeast
Himmu03212 has submitted the first mission in this cooperative campaign where you will have to use all your skills and Equipment to survive.
Quote Himmu03212 : !!This Campaign (this is just the first mission of it) might contain content which is not made younger people, keep in mind it has a very mad story and you will take place as the evil within the story, I recommend to be 18+!!
The Evil Within is a brand new campaign using the astonishing RHS:Escalation in combination with Bornholm. It gives you a taste of what it´s it like to fight in far more realistic setting than ArmA Vanilla, by using content from the RH-Studio which delivers high quality Mods since a long time which goes back to ArmA 1.
Inside this mission you will be highly outnumbered and take place in a 4 man elite squad. You will have to use all your skills and Equipment to survive this mission. There will be no support, no help and no ♥♥♥♥♥ respawn. Plan your way wisely, or get ♥♥♥♥ed multiple times.
And don´t forget to enjoy the high quality content of the implemented mods. These mod makers did an outstanding work
Bad Benson informed us he released an updated version of his Arma: Enhanced Movement on the BI forums.
Quote : This is a pre-alpha version of the addon. I sadly had to rush it to meet the deadline of the contest (and uploaded a broken version so could've spared me that). This goes especially for the animations. I literally made all 12 anims in less than two days so bare with me while I'll slowly polish every single one over the next weeks.
I'm going to update it very frequently from now on. I'm using the pre-alpha term, eventhough the features I planned for the first release are all there, for the following reasons. The thing I'm trying to do is pretty ambitious considering the engine I'm doing it in .
So naturally there will be some quite obvious but expected issues for now (look below for more info). So I'm not comfortable calling this even alpha. This goes, clipping etc. aside, also for data issues in the main game like missing roadway lods on a lot of objects. That for example is the reason you can climb on a vehicle but will get stuck on it in the most hated anim, the falling anim . I'm working on ways to fake roadway lods to allow climbing on everything, period.
Detection is very loose atm because i'm still experimenting with different settings/methods. I will soon deploy more exploit prevention (climbing through walls etc. can happen) to make this useable in PvP some day.
There is also a lite version of my earlier interaction key adventures in there. While there are also more elaborate addons doing the same available, I still like to have everything I personally like and am able to achieve myself in my own addon. So if for example a server allows my climbing addon but not someone's action menu replacement I still have a key to open doors, climb ladders etc.
That being said I will soon add a check for said addons that will deactivate my own system to allow best possible combination with other addons.
fixed: player could get into vehicles from too far away using fast get in
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.
Burnes15thsubmitted an updated version of his FV4034 Challenger 2 TES addon.
Quote : This adds the British FV4034 Challenger 2 Main Battle Tank.
The British FV4034 Challenger 2 TES MBT. Comes in 5 camo patterns and has a turret interior. There are many unfinished areas but i figure at this point i could do with some feedback and community testing to work out the values in armor etc. The armor has almost not been tested i gave it a quick blast to destruction just to make sure it was working, bear in mind that the real life challenger 2 is very tough. As in reported to be the most heavily armored tank on the planet. In one engagement it was hit by over 60 rpg's and a Milan anti tank weapon, the optics had to be switched out and it was back in service 6 hours later.
The AI gunner problem is still there. AI gunner will not fire the main cannon by himself. you have to press CTRL FIRE to make your AI gunner fire but at present fully AI crewed vehicles will not fire their main gun.. There are some missing scripts for checking ammo count etc but that was down to my forgetfulness rather than them not being ready and i expect to update this later in the week with a finished interior etc.
Challenger 2 V7 is out now.
Just handling and visual improvements here. Still working on the driver LOD.
I added some turret clutter items taken from the A2 Jackal model, this gives some consistency with the BAF stuff from A2 but I know it wont be to everybody's taste so in the next update there will be versions without those additions too. I also cleaned up some of the rushed UV mapping and textured some of the untextured areas.
Improved handling and feel of vehicle, reduced the turnforce to be more realistic.
Fixed a bunch of bad UV mapping and untextured areas
Desaturated the 'plains' camo to make it look better and be more practical
Added some clutter items/detailing taken from the A2 Jackal vehicle
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