Community News

160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan.

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31st Marine Expeditionary Unit - Now Recruiting!
[URL= ... Read all..
31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week

[GLT] Legislator released the GLT Respawn Template Fix by him and sxp2high on the BI forums.

    Quote :
    Since ArmA 3 1.16 the Bohemia Interactive Respawn Template is killing the player by default thus breaking all missions. Check:
    Until this is officially fixed, sxp2high and I created a fix for that! It will also be included in the next GLT Mod patch.

Written on 2014-04-13 by Legislator


Mrflay informed us he released an updated version of his FLAY HangGlider Mod on the BI forums.

    Quote mrflay :
    It took a little longer to get it all sorted than I thought, but here it is anyways if anyone wants to try it out.
    Suggestions and improvements are very welcome too.

    • Replaced hangglider assembly/disassembly with standard builtin version.
    • Fixed issues with weapons (cluster bombs)
    • Increased view angles slightly.
    • Some more I might have forgotten

Written on 2014-04-13 by mrflay

Dragon Zen has submitted a new version of this dynamic close combat singleplayer mission for Arma 3.

  • Add function of Zeus DLC
  • Rise AH to avoid crash
  • Enable Debug

Written on 2014-04-12 by Dragon Zen

Molly has submitted an update for the latest version of this cooperative mission in Chernarus.

  • Reworked Enemy Ai System
  • Reworked Players
  • Added More Buildings
  • Added More Defences
  • Fixed Buildings
  • Fixed Music
  • Fixed Bodydelition
  • Fixed Respawn
  • Decreased playable units down to 6
  • Decreased Amount Of Enemyes
  • Removed RPG Units (Should Be)
  • Removed Wind Effect
  • Changed Music
  • Changed Armed Cars
  • Changed Enemy Waypoints
  • Changed Enemy Income Timer
  • Changed Weather
  • Improved Performance

Written on 2014-04-12 by Molly

Olds released an updated alpha version of his Real Armor Mod on the BI forums.

    Quote Olds :
    What does it do?
    Effectively eliminates the "hit point" system of vehicle damage*
    All damage is based on penetration, non-penetrating hits no longer harm vehicles*
    All weapons are given penetration values based on their real-world equivalents (or as near as can be in the case of fantasy/"future" weapons)
    HEAT warheads and anti-HEAT armor (composites like "Chobham", ERA, slatted armor, etc.) can be implemented.
    WARNING: tanks can be hard to kill--particularly from the front--this behavior is realistic & intentional!

    Real Armor Mod release Alpha 0.0.5!
    I tried signing this with a key - let's see if that worked.
    Missiles & Rockets are in with proper penetration mechanics!

    I still get some inconsistent damage results - I think this is in part due to the way BIS does Fire Geometry or some slight bugginess in the local damage system. Penetrating shots to the hull can end up not damaging HitHull/HitFuel when they clearly should--and sometimes they'll even damage the turret(?!). (Honestly I don't think I'll find out what's really going on until I get around to creating some test vehicles of my own. My current hunch is that there are hitpoint vertices that should be assigned differently. ).

    I'm still playing with overall vulnerability levels for the vehicles - the tanks may be a touch wimpy in this version.

    There is no ERA or advanced armor in this one because--of course--BIS does not use differentiate such material types. All I could do for vanilla A3 vehicles is change, say, every "armour" surface in the game to be composite, and that seemed silly. So I didn't do it. To take advantage of those features you need your own vehicles or ports. PM me if you want me to show you how to use it.

    Remember, this requires CBA_A3!

    AIS_Penetration (RAM variant) is courtesy of Bakerman and is subject to his licensing. And CBA--of course--is subject to its own license. Do not monkey or redistribute their work without author permission.

    • Fixed AIS munition offset caused by latest BIS update

Written on 2014-04-12 by Foxhound


SpectreRSG informed us he released an updated version of his TFA - Naval Special Warfare Gear addon on the BI forums.

    Quote SpectreRSG :
    This is a mod retexture pack has been in the works since Arma 2, but mostly with Arma 3 and its my first public release after years of internal stuff.
    I wanted to release this publically as a thank you to the community and BIS. This is a mod pack made for my unit, Task Force Apache, and works beautifully so far in A3. I hope you all enjoy it as much as we do.

    • Updated armor values for all appropriate equipment.

Written on 2014-04-12 by SpectreRSG

EagleEye released an updated version of his Dco Kryptek Units on the Armaholic forums.

    Quote :
    This contains high definition Kryptek uniform and gear textures.

    • Full Kits, Uniform, Carrier Rig and Choice of Pack.
    • Kryptek Highlander
    • Kryptek Mandrake
    • Kryptek Typhon
    • Kryptek Raid
    • Kryptek Banshee
    • Kryptek Yeti
    • Kryptek Neptune
    • Ghostex Kilo1 - Gorrie Personalized
    • Ghostex Kilo1 - Gately Personalized

Written on 2014-04-12 by EagleEye

Drongo69 released a new version of his Random Displacements script on the BI forums.

  • Added credit for Monsada's UPSMON
  • Updated license
  • Fixed a bug with rdSquadSizeV not affecting vehicle group size
  • Added Destroy Object objective
  • Added Destroy Squad objective
  • Added Destroy Vehicles objective
  • Disabled by default the requirement to kill 80% of the enemy force to win the mission (may be bugged)

Written on 2014-04-12 by Foxhound

MFZ has submitted an updated version of this mission where you must eliminate 13 enemies.

  • random enemy placements each time you play
  • AI moves and finds cover more realistically
  • Player starts with a .45 ACP
  • Added vehicles ( trucks, 3 helicopters, and a plane )
  • Behind the scenes code improvements I can't remembe

Written on 2014-04-12 by MFZ

RAVEN informed us he released, on the BI forums, a new version for Arma 3 of his Lifter addon.

  • Fixed errors JIP
  • Fixed error definition .rtm (fast-rope)

Written on 2014-04-12 by RAVEN

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