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K-Town released his Arma Intellij Plugin on the BI forums.

    Quote :
    Arma Intellij Plugin is a plugin developed by K-Town (me) for Intellij IDEA. Intellij IDEA is a Java IDE developed by Jetbrains and offers many amazing API's for creating support for custom languages to be used inside the Intellij editor.
    Intellij is free, but I recommend reading the license agreement regardless.

    Features:
    • Syntax checking for Header files (*.h, *.hh, *.sqm, *.ext) and SQF files
    • Syntax highlighting
    • Finding usages of variables
    • Rename refactoring for functions and variables
    • Seamless config function creation (alt + insert)
    • Auto-completion (ctrl + space)
    • An "Arma Color" picker dialog which allows to convert HEX or RGB to Arma's color format (black -> [0,0,0,1])


Written on 2016-05-01 by Armaholic

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Canis lupus released his Plastic Armbands/Markings on the BI forums.

    Quote :
    Addon contains armbands en 3 sizes and 4 colors.
    They are sorted in sizes to make them usable with a variety of uniform models.
    As an example the small version fits the RHS Russian uniforms and the Medium fits the RHS Gorka uniforms and so on.



Written on 2016-05-01 by Canis Lupus


[JTFS] Bridge.J released his Knock People Unconscious mod on the BI forums.

    Quote :
    I created this mod for use by my unit but I thought some other groups might find it useful.
    It adds an ACE interaction allowing you to punch someone, knocking them out. Works on AI and players, just interact with their head and you'll see the option to punch.
    It knocks people out for approx. 60 seconds, giving you enough time to restrain them etc.

    As the mod uses ACE actions it does obviously require ACE3 in order to work.



Written on 2016-05-01 by Armaholic

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[JTFS] Bridge.J released an updated version of his Knock on Tanks on the BI forums.

    Quote :
    I originally created this mod for use by my unit but I thought some other groups might find it useful.

    Basically, it adds an ACE interaction allowing you to knock on the tank, alerting the crew.
    We use it as a way for an infantry element to get a tank commander to pop his hatch so they can talk.
    It plays a sound for anyone inside the vehicle as well as giving them a hint that someone is knocking on the tank. Also plays a sound and gives a hint to the person knocking on the tank.

    Works with any vehicle that inherits from class Tank in it's config, so far I have only used it on the RHS Abrams, Bradleys and M113s as well as the vanilla tanks but it should work on most tracked vehicles.

    Changelog:
    • Switched to using globalSay3D from CBA, means you can hear other people when they knock on a tank.


Written on 2016-05-01 by Armaholic


Roh_Z the Lord_Booka submitted a new version of the WarfareThai Ex. Thai Armed Force addon.

    Quote :
    WarfareThai Ex. Thai Armed Forces (WFT EX TAF) is aimed at adding the Thai Armed Forces to Arma 3. It includes Thai Armed Forces (Modern), Thai Armed Forces (CSAT-2035), Free Thai Movement (2035), Takistan Kingdom Army, Takistani Insurgents, Chernarus Defense Force, Chernarus Insurgents, Terrorists (Middle East), and some minor factions. It also includes new weapons, new various map objects, and consumable items: food (heal) and drinks (restore stamina). Although the name implied as Thai Armed Force(s), in fact, this mod attend to focus more on weaponry, opfor units, and factions.

    Changelog:
    • Fixed some functions.
    • Fixed some scripts.
    • Added Wood Table,Glass Table, Casual Couches, Park Bench, Beds, and Casual Armchairs.
    • WarfareThai's objects had been assigned to COREVObjects category in EDEN.
    • PPSh-41, FN Minimi Para, and HK33 now can swap between magazine interfaces from reloading event.
    • Overhauled the healing module (experiment).
    • Temporary disabled NPC took double damage module.
    • Fixed some minor issues.


Written on 2016-05-01 by lordbooka


Alex Segen released an updated version of his IWAR: Irregular Warfare on the Armaholic forums.

    Quote :
    Irregular Warfare is an unofficial addon for Arma 3 of Bohemia Interactive which includes irregular or insurgent forces (yes, another one) equiped with weapons and vehicles from RHS Escalation mod. While there are already other Addons with such content, I decided to create this to suit our needs within community.
    In addition, IWAR is ALiVE compatible and so far consists of one faction; however, the idea is to add more as additional content is created within our internal campaigns.

    Changelog:
    • Added vehicles:
        - aif_uaz_dshkm
        - aif_uaz_spg9
    • Added Helos:
        - aif_heli_MH6
        - aif_heli_K60
    • Added new infantry groups:
        - UAZ SPG9 Patrol
        - UAZ DSHKM Patrol
        - Infantry Patrol UAZ
        - Infantry Patrol UAZ SPG9
        - Infantry Patrol UAZ DSHKM
        - Static Mortar Team
    • Added new transport group:
        - Troop Transport URAL
    • Added new mechanized groups:
        - BMP-2 x2
        - BTR-60 x2
        - BMP-2 Squad
    • Added new desert BMP-2 texture
    • Added DSHKMs:
        - aif_DSHKM_Mini_TriPod
        - aif_DSHKM
    • Changed Static Vanilla AT with RHS TOW (same classname aif_static_AT)
    • Changed faces Head_NATO with Head_TK
    • Changed NoGlasses por G_IRAN_default
    • Changed UI icon_vest.paa
    • Retexturized AIF Flag
    • Changed scripto3.sqf name with vehiculos.sqf:
        - Removed deprecated SQF scripts
        - Removed deprecated textures



Written on 2016-04-30 by AlexSegen


sgt_savage from the UNSUNG Team has sent us the 3.0b Promo Video of the UNSUNG Vietnam War Mod for Arma 3.

Quote:
    Our Pre Release Promo Video for 3.0B is out! It was made by our good friend Nate, aka IN8II.

    3.0b is now in the internal testing stage as the team weed out and fix any pop up errors.
    How much longer you ask? Your Platoon leader is being briefed so, start packing your ruck your going back in grunt! Just Make sure your m16 is properly cleaned and mags are full.



Written on 2016-04-30 by sgt_savage


Sparfell informed us he released an updated version of his Missing Units addon on the BI forums.

    Quote :
    My addon adds various new units created with vanilla weapons, equipements and textures (no other addons required). New units and vehicles can be found in the editor as far as new groups corresponding to.

    The mod is traduced in english and french with English as default (original) language. If you want to propose another translation feel free to contact me and I'll intregate it in further updates.

    I'm open for any kind of suggestions so if you've got some ideas about units that could be added, feel free to make a proposal.

    Changelog:
    • 3DEN adaptation
    • Civilian trucks are now hidden (added by BIS in 1.58)
    • Added guerilla garment uniform variants (thanks dreadpirate and somesangheili)
    • Added 1 wetsuit and rebreather variant
    • Added Rolled-up and tshirt Combat Fatigues variants
    • Added 1 VR suit variant with no lights (thanks somesangheili)
    • Added 1 coverall variant (thanks somesangheili)
    • optional AAF night is no longer supported


Written on 2016-04-30 by Sparfell


1PARA {God-father} released an updated version of his Saint Kapaulio Terrain on the BI forums.

    Quote :
    ‚ÄčTotally Fictional Terrain.
    Still working on Sat_Mask and also placements of some Objects and alignments!

    This Terrain was never intended to be a real place and it is heavily designed around our S.A.G mission we play every Sunday & Wednesday @ 1PARA - but thought that others might like the terrain as well for some missions!

    It is a Tropical Style Island, with various Terrains - 1 Main River running into a big open lake that leads back out to the sea, a desert area to the North and a small Desert Oasis to the South. There are 2 Swamp areas and the middle of the Island is fairly flat which is just great for Mission (as with other terrains you always have the high ground to shoot down which I find just a tat like duck shooting). To the East is all the Mountain ranges, and to the West area's is the hills for those duck shooters out their.

    There are 2 Main Airbases 1 North West and the other down in the South east, the one down in the South is still under construction, as well as a few dirt landing strips for those smugglers spotted around the island.

    There are 3 Major Big Cities and hundreds of smaller villages and settlements, 6 ports, and lots and lots of Military compounds - as well as lots of spare space to build your own Fobs and bases with Zeus.

    This was never meant to look perfect YES there are some roads that are not level and finished and some that you will have to drive very carefully over0.1 beta, but that is the whole point!

    Changelog:
    • Lots & Lots of changes I have added a lot more small Villages, and a few Ports
    • Tried to fix a lot of misplaced Objects( but there are a lot still to be fixed ( just pm when you see them)
    • Added a lot more Roads to the Network
    • Added a lot more trees


Written on 2016-04-30 by psvialli


Emoglobinsky released an updated version of his Em Buildings on the BI forums.

    Quote :
    Em_Buildings aims to add more variety in interiors Close Quarter Combat with a set of custom made high quality structures like mansions, houses, offices, hospitals, etc...

    Right now, you can add these structure in Eden editor by typing the name of each building.

    Changelog:
    • fixed cfgvehicleclass: now objetcs are listed in props/Em_buildings/structures in both EDEN and ZEUS editors


Written on 2016-04-30 by Armaholic

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