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Fuiba released in the BI forums a new version of the 4th pack in the PMC Versus coop missions series.

Changes:
  • Added the last two new missions.
  • Added a grenade launcher to demolition expert in mission #3.
  • Added radio designations for high priests in missions #6 and #12.



Written on 2015-03-23 by Fuiba

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barbolani has submitted a new version of this Dynamic Whole Map mission, for SP or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.

Changes:
    - Recruited squads no longer appear near the player. They now spawn in HQ. Enemy near checking is also HQ related.
    - Selling vehicles should be less buggy now.
    - Lower distance for airport attack from AAF.
    - Increased radius of possible destinations in road patrols,as they were extremely common.
    - Small fixes on some vehicle positioning.



Written on 2015-03-23 by BARBOLANI


Maxjoiner released the first version of his MAX new SUV addon on the Armaholic forums.

    Quote :
    This Addon adds 3 new vehicles.

    Features:
    • New 3 Vehicles
    • All Vehicles have Speed,RPM e fuel indicators and mirrors


Written on 2015-03-22 by maxjoiner

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Purple released an updated version of his Benelli M4 Super 90 Pack on the BI forums.

    Quote :
    I'm happy to release my first benelli pack. That's still a beta version so there may be some bugs and stuff that are not perfect, but I considered it already advanced enough for a release, so here it is.

    Features:
    • more than 8 variants of the benelli M4 super 90 shotgun
    • collapsable stocks can actually be collapsed and extended at will
    • sounds made by Oliie
    • addon compatible with R3F and FHQ accessories
    • 2 ammo types included: buckshot and slug rounds

    Changelog:
    • fix issue with ammo
    • added incremental reload option (not animated yet)
    • use CBA keybindings for weapon options: default SHIFT-H for stock, SHIFT-F for loading a round


Written on 2015-03-22 by Purple


DemoCore released his CoalaOs on the BI forums.
Thsi adds an Operating system to your Arma 3 missions.

    Quote :
    So, you may now be asking: Okay so I get a bodycam, dronefeed and stuff, but thats already accessable by other mods, whats special?!
    The answer is simple: This being a "Operating system" you can add/remove Programs from the system, making it highly customizable!
    Also, there is a kind of real file system behind it, so you have folders and files in a structured system, just like in your windows explorer.

    I hope to add some more programs to this by their own. Maybe, you guys can point out missing features!

    Currently there are theese Programs:
    • Chatty -> just a simple chat for players
    • Surveilence -> view the turret perspective of any data drone in the air
    • BodyCam -> View any players first person perspective
    • Frontcam -> This was just for testing, but hey, there you go. Its just the Frontcam of the laptop.
    • BlueForTracker -> Shows all units that have a big radio on their back on the map.

    Currently this addon relies on Task Fore Radio, so you have to download it.



Written on 2015-03-22 by DemoCore


Sabre_Dust released a very early wip version of his Extra Terrestrial Adversaries on the BI forums.

    Quote :
    This is another old thing that lay dormant for a while and I am about to reanimate it.
    It's supposed to be some kind of hommage to really bad 50s and 60s sci fi movies.
    By downloading this you agree to set your game/maps/server to night/dusk/dawn otherwise it won't look good.

    Changelog:
    • added Groups
    • - upgraded laserbeams



Written on 2015-03-22 by SabreD


Roh_Z the Lord_Booka submitted the first version of his WarfareThai Uber Tactikool Objects.

    Quote :
    WarfareThai Uber Tactikool Objects adds 3 uber awesome objects to ArmA 3: Wooden Cart,Camping Chair, and Tent (A-shaped).

    Features:
    • WarfareThai Uber Tactikool Wooden Cart:
        - Can transport ammo box.
        - Can store item in some quantity.
        - Can transport up to 3 passengers.
        - Passengers can fire from cargo (while the cart not being hitched up).
        - Can be hitched up to Player, and Quadbike.
        - Can be slingloaded by an aviator.
        - Can be dragged by a vehicle (via ropes).
    • WarfareThai Uber Tactikool Camping Chair
        - Player can sit.
        - Player can do FFV (Firing-From-Vehicle).
    • WarfareThai Uber Tactikool Tent (A-shaped)
        - Player can rest inside.
        - While player get injured, resting inside will regenerate player health.
        - Can be dissasemble into Tent Backpack.
        - Can store items.

    The unbinarized source files also included.



Written on 2015-03-22 by lordbooka


TheOnlyAnderson submitted an updated version of his Black Hornet Nano UAV addon.

    Quote :
    The Black Hornet Nano UAV provides troops on the ground with local situational awareness. No assembly required, lightweight, silent and undetectable due to measuring smaller than the human hand at the size of 10 × 2.5 cm (4 × 1 in). It's currently in service with the British Army and Norwegian Armed Forces.

    Changelog:
    • version 0.4:
        - Added to backpack, disassemble/assemble.
        - Added fuel limit.
        - Signed key for multiplayer.
    • version 0.3:
        - Config movement speed and sensitivity issues.
        - Added a icon for the UAV.



Written on 2015-03-22 by theonlyanderson


Lala14 informed us he released an updated version of the Targeting Pod for Air Vehicles script which he has been working on with Tajin and GeraldBoso1899, on the BI forums.

    Quote :
    So you may have noticed GeraldBolso1899's post on the forum in the Addons & Mods Discussion about Making a targeting pod.
    I made a script which was very basic then but since that week I've created a much better version.
    GeralBolso, 161st V-SOAR & some guys from the 39th Battalion tested it out and reported some feedback for me and ideas which I have implemented.

    Changelog since 0.7.9:
    • Added most if not all RHS air vehicles
    • Added in (experimental) key binding for toggling laser fire
    • Added in on the PiP screen information if the laser is on or off
    • Changed PiP camera's rtt, from 'rtt' to 'rendertargetpod'
    • Added function TGP_fnc_getCfgSide, this should fix the issue that occurs with different factions
    • Changed PiP mode a bit more
    • Again more stuff that I can't remember


Written on 2015-03-22 by Lala14


NouberNou released an updated version of the Advanced Combat Radio Environment 2 for Arma 3 on the BI forums.

    Quote :
    Hey everyone, this is probably going to be the last RC before stable. We only have a few image replacements we want to do over the next couple weeks and then we feel we are ready to push this out from beta!

    Changelog:
    • Fixed: Server side radio discovery is now throttled; this resolves server FPS loss with large amounts of radios
    • Changed: Client side no longer connects/mutes in Editor/SP
    • Fixed: Delay at end of a mission during reset has been drastically reduced
    • Fixed: Radios now finish loading/animating regardless of whether the GUI is closed.
    • Fixed: AI alerting broke with 1.4, fixed now
    • Fixed: isSpectator now returns the correct values for remote units
    • Fixed: naming module
    • Fixed: Basic Mission module fixes, now works as intended
    • Changed: 117F had the wrong SINAD rating.
    • Changed: Cycling languages now always creates a hint
    • Fixed: Sometimes the ACRE volume slider was wrong


Written on 2015-03-22 by Armaholic

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