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aliascartoons released in our forums a new version of the prequel episode of his Foothold mission.

Changes:
  • Updated requirements



Written on 2015-08-27 by aliascartoons

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djotacon released in the BI forums his latest cooperative mission for Arma 3.

    Quote djotacon :
    Three combat helicopters have been shot down in the city of Kavala.

    Our mission is to locate the three helicopters and decode the information from the onboard computer to locate the pilot who still lives.

    We have two MHQ to keep positions and a whole arsenal of weapons for the mission.



Written on 2015-08-27 by djotacon


thecoolsideofthepillow released in the BI forums a full-map operation with complete background war simulation going on thanks to ALIVE.

    Quote thecoolsideofthepillow :
    Something I've put a few days of work into after being unimpressed with how the End Game modules worked in their current state. It's basically full-map End Game with Alive for added background sim made for 1-4 players. It wouldn't be a lot of work to make it PvP-oriented, either.

    The gameplay is fully-functional; the tasking system is a bit of a problem though with the first set of tasks, but other than notifications and what-not, everything is peachy. Feedback/Suggestions would be helpful, especially with the dialogue/plot. I just slapped that stuff together off-the-cuff and it sounds corny as hell, even to me.



Written on 2015-08-27 by Armaholic

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B. Robertson released in our forums a sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent lunatics.

    Quote B. Robertson :
    The mission begins with the player - the lone survivor of a plane crash - regaining consciousness and realising that the rest of the crew have vanished. As a result the player literally starts alone and empty-handed and will need to make use of whatever weapons and equipment they find scattered around in buildings, vehicles and dead bodies in order to survive long enough to find a means of escaping the country.

    The player isn't alone however, and trying to stay alive is made even more challenging as they will have to either evade or kill the crazed remnants of those that have been infected by the virus; as well as groups of non-infected survivors that still roam the land and make their living through the indiscriminate murder and looting of anyone unfortunate enough to cross their path.



Written on 2015-08-27 by [SEN]Robertson


Pwner Actual released an updated version of his Application for Developing ArmA 3 multiplayer Missions, called ADAM, on the Armaholic forums.

    Quote :
    GUI desktop application for developing complete ArmA 3 multiplayer missions easily and in record time.

    Changelog:
      • Backwards compatibility between all versions
      • Minor tweaks on several scripts
      • Minor tweaks in application source code
      • Reworked the caching script
        • much less resource hungry
        • will increase framerate by a minimum of 10-15 fps when dealing with a couple hundred entities
      • Fully functional consistent gear and loadouts option
        • player loadouts are consistent upon mission save/load
        • player's gear is given back to the player when he respawns (at base or where he died)
        • player's gear is loaded 5 seconds after respawn to overwrite the default respawn loadout
        • in line with logic, player will adopt the AI unit's gear if he respawns as a playable AI unit
      • Added a 2nd SNIPPETS tab to include:
        • code concerning virtual arsenal
        • direct access to bookmarks (scripting commands, functions, assets)
      • Added an R-FORCE tab:
        • to create reinforcements
        • similar to the PATROLS and CAMPS tabs
        • select the type of reinforcements to spawn
        • have them scramble from marker 1 to marker 2
        • if no engagement occurs, the reinforcements will patrol or defend the area around marker 2



Written on 2015-08-27 by Pwner Actual


Bakerman released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and now Bakerman.

Changelog:
  • Supports all ARMA3 functions and script commands up to version 1.50, CBA functions are also included.


Written on 2015-08-27 by Sanjo


DaSh submitted the first version of his new terrain for Arma 3, Evergreen.

    Quote :
    Welcome to the small holiday island Evergreen. Just take an Sightseeing Tour through our beautiful paradise. Visit our Old Town in the north and take a trip to the ruins of the great Bastion.

    This is Work in progress!

    Features:
    • Terrain Size: 2x2 Km


Written on 2015-08-27 by dash


Ryandombrowsky released an updated version of his Zombies and Demons addon on the BI forums.

    Quote :
    This is the fourth update of my Zombies & Demons mod. If you haven't played this mod before, you can read about the main features below.

    Zombies and demons are place and play - they will automatically attack any enemy they are aware of.
    Just remember that they choose their targets based on what side they're on. For example, you will need to set "Independent friendly to nobody" if you want Independent zombies to attack BLUFOR.
    Zombies behave like ordinary zombies by default, but they can be customised by placing game logics and modules to enable certain features - such as car throwing, difficulty, and lots more!

    Changelog:
    • Works with latest ArmA 3 update.
    • Fixed a rare minor bug with the infection that caused victims to resurrect into two or more zombies.
    • Zombies now don't chase after helicopters if they're flying.
    • Added a "force add uniform" to the infection module. Makes resurrected zombies inherit the victims uniform, however it stops the custom animations from working. It's set to off by default.
    • Resigned it again, hopefully it works this time!


Written on 2015-08-27 by ryandombrowsky


The Swedish Forces Mod Team released an updated version of the SFP: Wamako Standalone on the BI forums.

    Quote :
    Since we believe that over islands don't get the attention they should and that some might not find all the content that is there we have decided to release a standalone version of Wamako. It was originally meant only to be used internally to figure out how to work with arma3. But have since then got a life of it own and some major updates. It is however far from finished but could still offer some nice scenarios in its current form. Don't expect updates to come regularly for this island since its only a side project when we need some thing different to work on.

    Wamako is a fictional African island with a mix of lush forests and arid bush land. The indigenous Orebro tribesmen have inhabited the island for at least 1000 years living in harmony with nature and there huts could still be found all over the island. During the early medieval Arabic tradesmen found the island and the Islamic influence could still be seen in Bakunga and many other east coast towns. They also left a religious legacy with a large portion of the islands inhabitants being Muslim's today. In 1868 French troops occupied the island and made it into a colony. The following 100 years the island was used as a naval refuelling station for the French navy. Fort Laurent and Fort Chambly was built by the foreign legion 1879 to be used as training facilities before posting to more hostile colonies. In modern times the island have hade its share of conflicts as most other African countries it was cough up in the cold war. And civil war have been raging more or less since independence in 1971. Because of this almost no major infrastructure exists on the island with the exception of the Kuban build harbour on the southern part of the island.

    Changelog:
    • Intro no longer dependet on other addons
    • Rock rmoved from the road in Berthoumarie
    • Missing vehicle classes casuing an error in the editor is adjusted
    • And some new areas for you all to discover...


Written on 2015-08-27 by granQ


Twisted released an updated version of his All The Weapons addon on the BI forums.

    Quote :
    All The Weapons is an addOn that automatically lets you use any and all of your other weapon addons in any Single Player mission inclduing Official ARMA 3 missions.

    The addon will check every newly spanwed unit and assign them a a random rifle load out based on their side.
    To prevent breaking survival type missions, if a character spawns without a weapon this script will not run. This is intentional.

    Changelog:
    • Added a few of Toadies weapons like the Awm and more ARs.


Written on 2015-08-26 by Armaholic

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