Heeeere's johnny! informed us he released an updated version of his Trigger List Changed script on the BI forums.

    Quote :
    This script is about handling units which enter or leave a trigger's list. This is different from handling "thisList" or "all units inside/outside the trigger".
    It's easy to handle units in the trigger's "thisList", but handling only those which just entered or just left is a different story.

    Such distinction might be important for instance if a certain value/operation should be added/reduced/applied/executed only on such units or when a unit enters in the very same 0.5 seconds as another unit leaves, which would let the number of units in thisList remain unchanged while one unit is actually different.

    • added "isCall" parameter -> if true, trigger statements will be called, else they will be spawned
    • hardcoded the generated functions into the trigger statements (no setVariable/getVariable anymore)

Written on 2015-10-02 by Heeeeres Johnny


Engima of Östgöta Ops submitted his Simple Tasks script which he released on the BI forums.

    Quote :
    A simple way to handle mission objectives (tasks). A couple of simple commands lets you add and update tasks during mission progress. All players on network are assumed to have identical tasks. Works in SP, MP, Dedi and JIP.

    Also released as CPack "Engima.SimpleTasks" for the TypeSqf Editor.

    • New function: DeleteTask.
    • New set functions: SetTaskDescription, SetTaskDestination, SetTaskTarget.
    • New get functions: GetTaskDescription, GetTaskState, GetTaskDestination, GetTaskTarget.
    • Added parameter "showNotification" on all setter functions.
    • Fixed: Didn't work when team switching.

Written on 2015-10-01 by Engima

Kellojo submitted an updated version of his ETG Heli Crash And Drop Script.

    Quote :
    This script allows you to add heli crashes and supply drops to your mission.

    • even more code cleanup (removed some global variables)
    • Added configurable altitude
    • Added configurable loot spawn radius
    • Added configurable fire at crashsites
    • Added configurable AI to heli crashes and supply drops
    • Added configurable despawn of supplys and onjects after x ammount of time
    • Added random time between crashes/drops (toggable)
    • Made configuration and customisation much more easyer, by adding a 'menu' to the top of the script

Written on 2015-10-01 by Kellojo


noven released in the BI forums an update for this cooperative mission where you have to defend an embassy against waves of AI attackers

  • [added] - Mod support and detection (39 new attachments, 59 weapons)
  • [added] - New embassy option: Construction Site
  • [added] - Sandbag walls and round deployables
  • [changed] - Deployables price adjustments
  • [changed] - Removed large concrete wall deployable
  • [changed] - Some general menu/interface changes
  • [added] - Ability to fly as the air support
  • [added] - 7 new air support options
  • [added] - Sounds for bombers and VBIED
  • [added] - Civ count and starting money as parameters for server admin to change
  • [added] - Bipods, other weapon items
  • [changed] - Increased to 12 player slots
  • [changed] - Optimized bomber scripts, body deletion to gain ~10fps on client
  • [changed] - Air support spawns based on Current embassy position
  • [changed] - Added costs to air support, changed duration and cooldown
  • [changed] - Last stand duration 10 seconds from 8
  • [changed] - Changed ammo drop cargos

Written on 2015-10-01 by noven

Mynock released in the BI forums a new cooperative mission playable also in singleplayer mode.

    Quote Mynock :
    A forward observation unit has been reporting mortar fire near their position that has been increasing in accuracy. Your squad is being sent in to locate and eliminate the mortar position(s).

Written on 2015-10-01 by Mynock

Chairborne informed us he released a new version of his Arma 2 AV-8B Harrier II Port on the Armaholic forums.

    Quote Chairborne :
    Finally the British Harrier GR.7/9 is finished!
    I made some small modifications to the already existing model to give it a closer resemblance to the british counterparts of the US Marines jet.
    They feature a redesigned shorter nose and two additional pylons.
    They come in two variants, GR.7 with Mavericks and Mk-82 bombs, and GR.9 with GBU-12 guided bombs only.
    On top of that, the USMC Harriers have new textures too (except for the multirole one).
    Many thanks to Kazimierz who made this contribution!
    There are also some other changes, the pilot now sits higher, the jet has more realistic dampers and materials were improved.
    Finally, I changed the editor menu arrangement, they now appear under dedicated factions.

    • Fixed TGP issues
    • Added service/rearm menu

Written on 2015-10-01 by Chairborne

Jeza informed us Aussie released an updated version of his Australian Map on the BI forums.
The changelog for version 4.01 can be found on the download page.

    Quote :
    Welcome to Australia island addon for Arma 3. This is a Work in Progress but I have decided to release to the Public to get some feedback on How to improve your playing experience. The version is now 2.0

    This island took many years to complete, Ive worked on it when I have had free time, I hope you like it, The island is 8 times larger than Altis and is 1600Km2 compared to Altis 270Km2.
    I've left areas in the cities for RPG players to add their own buildings, there are police stations but they are not open (as I didnt receive the scripts from the maker).
    Hopefully I can get them so you can use those buildings. I also had to remove some custom buildings as they were causing game glitches.

    Island Facts:
    The Island is 40km x 40km which is 1600Km squared, to give you a comparison Altis is 270Km squared. Tasmania is the same size as Stratis.
    It takes approx 40 mins to cross the island in a BIS hatchback and approx 25 mins to drive from Perth to Darwin along the west coast road. There are 3 different types of desert ground textures from Red desert sand (which slows cars down) to dry riverbed textures which are good for hiding vehicles in.

    Australia Island features 9 large airports with Green Map Icons showing Airports that have Autolanding features enabled. Blue map Icons display Manual landing features. The map screen also shows police station Icons and Hospitals.
    Each capital city has a large Hospital we may build our own later. There are also plenty of fuel/service stations as fuel does become an issue after a while.

Written on 2015-10-01 by mattaust

M.Owen has submitted a night mission in stealth mode for five elements of special forces.

    Quote M.Owen :
    A Russian official has betrayed his nation, with the help of band of renegade soldiers stole a fighter jet with the intention of selling it to a group of terrorists.
    The officer traitor contacted a small terrorist cell and will sell the fighter jet for two million dollars, the meeting is expected in the island of Altis at the airfield of Molos. The goal of the mission for a select group of Navy Seals, is to eliminate the Russian officer when he will meet with the leader of the terrorists. Only then, will ensure the destruction of the stolen fighter jet making detonated with explosives.

Written on 2015-10-01 by M.Owen

twisted released in the BI forums an update for this mission where you can play as coop using just blufor, or with a PVP element by also having some players as opfor to defend the officer.

  • now towns have opfor AI in, so you need to try avoid them unless you need to collect ammo from the dead bodies of your foes.
  • random patrols added to make life a little more interesting.

Written on 2015-09-30 by Armaholic

Maxjoiner released an updated version of his Max Light Assault Vehicles addon on the Armaholic forums.

    Quote :
    This addon adds 7 new Vehicles with 4 men Turrets.

    • Fixed all the bugs

Written on 2015-09-30 by maxjoiner

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