JShocksubmitted an updated version of his Redressing Script.
Quote : This script allows for a mission developer to essentially dress units to his/her liking, from insurgent armies, to just about anything. This script is, as far as testing can tell, mod friendly all you need are the classnames.
Added parameter for script support with systems such as MCC/Zeus/EOS/etc.
Script structure (moved to file functions)
Added the ability for user to define special unit classnames
Removed capability to add grenades via the call line
CimaleXXI has submitted this singleplayer mission where as aprt of the VMF troops you fight the Takistani resistance during the soviet occupation of Takistan.
Quote CimaleXXI : October 1985 - Takistan, western desertic region.
During first months of 1985 the economical situation in the East block have worsen, while in the free world things were going fine, this had as a consequence social disorders in East Germany and Poland, while hundreds of refugees tried to flee the eastern countries.
While Mikhail Gorbachev has come to power in the Soviet Union, his Glasnost and Perestroika reforms are welcomed by western governments, but there are communist hardliners in his own government that are unsympathetic to his cause, ready to do anything to stop these reforms.
Aleksei Guba, a renegade general, was determined to bring down Gorbachev and make himself the next leader of the Soviet Union.
Guba lead an army on the island base of Kolgujev, he invaded nearby Everon, crushing the militia force there, and planned to take the war to the Americans.
Our forces didn't only reclaimed Everon but pushed onto Malden as well which bring the Americans on the edge of defeat.
NATO leaders on the islands received an ultimatum from Guba but at the same time Guba was aware about a full NATO carrier group on route at flank speed to lend assistance.
Both the U.S. and Moscow denied that hostilities broke out on the Malden islands to prevent panic but at the same time the USSR began a full-scale mobilization, allegedly as a military exercise.
General Guba was in possession of a nuclear-tipped SCUD aimed at Malden but the American forces prevented the missile launch and by a massive counter-strike pushed out all our forces from the archipelago.
At the end of the conflict we soldiers of the VMF have been forced to surrender, then after capture by British troops, we have been stripped of our weapons and equipment and sent back to Russia where we received a bitter and cold welcome home.
After a trial where many of our officers have been arrested or outranked, our VMF regiment have been finally punished and sent to Takistan to fight the local uprising instead of a leave period at our base in Sevastopol.
Glowbalsubmitted an updated version of the Combat Space Enhancement mod which he released on the BI forums.
Quote : This is the public release for version 0.10.0 alpha of CSE.
Combat Space Enhancement is a modification for the game Arma III and is developed by the team behind Combat Medical System. All features from CSE are build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.
The focus of CSE lays with (larger) COOP gameplay, but also supports singleplayer and PvP whenever possible.
Added: Option to disallow the use of the DLL extension (Advanced Ballistics).
Added: Option to turn on system chat information messages.
Added: Option to disable AB by default.
Improved: Made basicBallistics fully compatible with AdvancedBallistics.
Fixed: Bug in fn_advanced_ballistics_extension.sqf.
Fixed: Bug #75827: Heart rate and Blood pressure not working.
Fixed: Bug #75828: Stitching button label is Missing.
Fixed: Field Rations parameters weren't correct.
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SpectreRSG informed us he released his TFAx - International Units addon on the BI forums.
Quote : This update includes content based on Norway, Denmark, Belgium, Poland and Canadian requests. These include a desert and woodland variation for all the abovementioned countries, PASGT helmets and patches. In addition, I have adjusted the French CCE/CE camo and resolved the missing rolled sleeve variation of the Dutch and ATAC uniforms. I have also fixed/adjusted the Swedish and German (Desert and Woodland) uniform camos and the Australian (AUSCAM).
LAxemann released an updated version of his Enhanced Soundscape addon on the BI forums.
Quote : ES currently as has three main features:
• ES plays reverb sounds in the firing direction based on terrain (Distance to the next mountain etc.)
• When shooting in the direction of a mountain/raised terrain in general there is a chance that the gun sound gets reflected back to the shooter
• When firing in an urban area, the gun sounds get reflected from nearby buildings
All this is based on (simple) speed of sound calculations, meaning e.g. that it will take longer for you to hear the gun's echo (popp) when shooting in the direction of a very far away mountain.
- Slight performance improvment thanks to Fett_Li
version 0.43 (Internal version):
- Minor urban script tweaks
version 0.42 (Internal version):
- Reworked urban soundsets for HMGs, sniper rifles and cannons
Zeotropesubmitted an updated version of his Tac-Ops Vehicle and Uniform modification.
Quote Zeotrope : This graphic based modification for existing ArmA 3 assets delivers a contemporary look to a full fleet of hand picked vehicles along with specialized and personalized uniforms and equipment pieces. The Tac-Ops addon aims to provide ArmA 3 owners the attention to detail that often gets overlooked when designers are forced to focus on the bigger picture.
We hope you enjoy exploring and discovering the many subtle and dramatic design choices. From sweeping graphic decals that flank the majestic transport helicopters to the fine embroidery located on the strapping of an engineers backpack.
If you want to enhance your already amazing ArmA 3 experience, take the time out to download and install our modification.
re-textured MK20 (Carbon Fibre)
re-textured MXM (Carbon Fibre)
re-textured Titan Compact (Carbon Fibre) [jlai]
re-textured NVG's (Carbon Fibre) - added to desert_coverall_1 config
fixed code error in dersert nvg's (coverall_2) [frost]
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