Iceman77 released an updated version of his Vehicle System (vSys) script on the BI forums.
Quote Iceman77 : I quickly whipped up a vehicle request (paradrop) system, as an ongoing part of a much bigger project. In any case, I thought I'd share in return for some feedback. Feedback would be fantastic!
This is a WIP vehicle dialog inspired by Tonic's Virtual Vehicle Spawner.
Fixed scrollBar error. listScrollBar is now being used rather than the apparently depreciated scrollBar.
Added action via cfgFunctions rather than through init.sqf. Less for the mission editor to do.
EMSI released in the BI forums a short and straight SP mission where you must defend your positions in air, on the ground and in the water.
Quote EMSI : AFB Stratis and its external infrastructure on the island Stratis is an important point for indirect recon of the nearby demilitarized island Altis.
But in past days there were observed an sporadic disruptions of airspace by the enemy aircrafts over the Altis and several small UAVs were also observed over the east coast of Stratis.
The alarming is that these UAVs are designed only for a short range recon, so they can only be launched from the small boats or submarines.
Currently we have no information about the direct activities of enemy troops on the island Stratis, but we can't exclude this possibility.
Therefore, all units located on the AFB Stratis are in DEFCON 3 in past several days.
Marven_2099submitted an updated version of his Iraqi Warfare Mod which he released on the BI forums.
Quote : This my very first mod to arma 3, it simply represents the ongoing Iraqi conflict between Iraqi Regime, Kurdistan and islamic State, presents groups, uniforms, insgnias, vehicles from both sides.
- Kurdistan [Blufor] ~New
- Iraq [Blufor]
- Islamic State [Opfor]
added Groups to all factions
added new Faction kurdistan
added 2 uniforsms to kurdistan
added 2 vheicles to kurdistan
added new Classes to islamic State
added new uniform to islamic state
fixed Islamic state Vests textures
added new Classes to iraq
added iraqi police offroad extra texture
fixed iraqi police offroad crew bug
added UAV and UAV Drones
added support to HLC & RH weapons mod the vanilla config still there.
Shelestov sent us an early version of the Unnamed Terrain - Ukraine addon he is working on with a friend and which he released on the BI forums.
Quote : This is a very early WIP version of the Unnamed Terrain - Ukraine. Purpose of the demo is super-neat object placement test, basically.
Me and my friend are doing two geospecific territories of Ukraine (where we are living), combined within single terrain. Our goal is to provide as much detail and as close to reality as possible.
Terrain doesn't have a name yet, and if we survive Terrain Builder I hope we can finish this terrain and give it a name.
Terrain is mostly plains, huge empty fields, forest belts and villages.
I did some shooting on my part this summer, so we have materials for the inspiration.
M1lkm8n informed us about the released of the JBAD Buildings addon by him and Smokedog on the BI forums.
Quote : We are releasing an very early work of all the buildings we have been working on for our Jalalabad terrain. Currently this pack includes over 100+ models all converted and upgraded to A3 standards such as breaking glass, animated door handles and a3 penetration. This release includes the newly opened takistan firestation.
Most of the current objects are placable via the editor right now to see how people like it. All the buildings and misc stuff and a few trees.
As we said earlier this is still a very big wip so if theres any errors please report them so we can weed those out as we go.
Also feedback positive or negative is welcome to help up during the development.
It should be noted here that most of our work will be contributed to @CUP for their integration into the BIS ca\ naming convention so anyone who wants to wait to use @CUP instead of converting their A2 terrain to the JBAD structure should do so. Either way will work fine must it should be noted.
Maxjoiner released an updated version of his Max Cops and Robbers Mod on the Armaholic forums.
Quote Maxjoiner : This Mod adds two new factions: Police and Robbers.
Police are Indipendent so green.
Robbers are Opfor so red.
The Police Faction has 18 vehicles and 14 Units.
The Robbers Faction has 2 vehicles and 8 Units.
Added New Police lightbar (New 3D model)
Added New 2 Police bumpers with police Lights (New 3D models)
Added New Police Back Lights (New 3D model)
Added New 3 Police belts (New 3D models)
Added New Police Biker helmet (New 3D model)
Added Police vehicles Action Radio on (default Radio off)
EricJ informed us he released an updated version of his Weapons Pack containing different weapons on the BI forums.
Quote EricJ : This adds different weapons, magazines and items to your Arma 3.
Added ACOG/RMR combo in both black and Tan versions, as well as 2D Versions. It should be noted that the ACOG itself has a fixed zero of 300m with a Bullet Drop Compensatorb. The RMR reflex sight also has a fixed zero of 100m.
Tweaked magpul PMAG model, thanks to Warlord554.
Added KAC standard issue 600m sights to the Black M27 IARs. Thanks again to gatordev for reference shots for the front and back sights.
Re-Added AT4 and like the original is disposable.
Updated Ammo Box with added weapons.
Added "HK615" for variety, only uses Katiba ammunition, more like a future SR-47/74.
Tweaked model of the IAR in general, added a non-reflective RVMAT.
Tweaked textures, some courtesy of Spaceman0372.
Adjusted warhead lethality for the AT4 (added 10%) based on actual use by real Rangers in the 7-75 Regiment based on combat experience.
Added M4 Carbine Custom based off of work from 7-75 Regiment.
Organized weapons by type now, instead of all over the place when viewing in VAS or Arsenal.
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