Advertisement



Lyotchik released a new video of the first flight in Arma 3 of his PAK-FA (T-50) which he is working on the
Armaholic forums.


You can find more information and leave your feedback in the PAK-FA (T-50) wip topic.


Written on 2014-10-22 by Lyotchik

Advertisement



Drongo69 released an updated version of his Middle East Conflict mod on the BI forums.
The Middle East Conflict mod replaces (and renders obsolete) the previous mods Middle East Irregulars and Syrian Arab Army and Hezbollah.

    Quote :
    This addon adds the following factions to Arma 3:
    • Syrian Arab Army (OPFOR)
    • Hezbollah (OPFOR)
    • A Generic Middle Eastern army (OPFOR)
    • Middle East Irregulars (al Qaida, etc) (BLUFOR/INDEP/OPFOR)
    • Quds Force (OPFOR)
    • Western Black Ops (BLUFOR)
    • Middle Eastern civilians
    • Hamas (OPFOR)
    Features Reyhard's Static East Weapons, T-72, BMP-1 and BMP-2, T-55 and Shilka and Sudden's BTR-60, BRDM-2, Ural and UAZ.

    Changelog:
    • Fixed some config problems with the Hamas base
    • Adjusted the Hamas loadout
    • Added backpacks to Hamas RPG/AA troops
    • Removed the requirement for Sudden's East vs West mod
    • Added auto-detection support for Marve_XT's Iraqi Warfare Mod
    • Major overhaul of headgear detection for ME Irregulars
    • Various small config fixes

No headbands or custom uniforms in this release I'm afraid, Chops has been very busy donating blood in Liberia and is currently down with a very bad case of the flu. Hopefully he can start modding again once he recovers .



Written on 2014-10-22 by Foxhound


kju submitted an updated version of the All in Arma Terrain Pack (AiA TP) which he also released on the BI forums.

Quote :

All in Arma Terrain Pack (AiA TP) allows you to use all your beloved Arma terrains by BI in Arma 3: Features:
  • All BI terrains from A1, A2, OA and its DLCs
  • Allows the use of most community made terrains from A1/A2/OA in A3
  • No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
  • Makes it possible to port and play game modes/missions from previous Arma titles in A3
  • Preview images in terrain selection
  • Alphabetic ordering in terrain selection
  • New A3 tech lighting and street lamps
  • Adjusted object penetration and impact effects
  • Dust from infantry and vehicle movement
  • Correctly falling walls
  • More organic landscape textures for Chernarus
  • Fully MP compatible
  • Working save games in SP
  • Works with ZEUS
  • No rpt errors and missing strings
  • Signed version
  • Lite version for improved performance and smaller download
  • Extra standalone data only version and each terrain as separate download
  • Fast and simple all-in-one download via torrent or mega
  • 7z compressed for smaller and thus quicker download

Changelog:
  • Added: Replace A1 buildings with improved SMD variants.
  • Added: A3 style grass to Chernarus.
  • Added: Chernarus summer version (WIP).
  • Added: Customized terrain lighting for desert type terrains.
  • Added: Make more community made terrains support custom lighting.
  • Added: Improved A2 Revised Lamps:
      - Added: Glow Materials to lamps and hide animation upon destruction of bulb.
      - Added: Hitpoints and Direction vertices to lamps.
      - Updated: Sidl type lamps and concrete power line lamp are now based on A3 lamps.
  • Added: Improved NAV Lighthouses:
      - Added: Lighthouse now emits light.
      - Added: Lighthouse has a visible flare.
      - Changed: Decreased rotation speed of lighthouse (was: 51deg/s~ | now: 18deg/s).
      - Changed: Lighthouse light would only work at certain periods, is now on for the entire duration of the spin.
      - Updated: Fire geometry was adjusted (materials and LOD).
      - Fixed: Red strobe light on top of lighthouse now emits light properly.
  • Added: Improved Stoplights:
      - Added: Animation and glow material for the blinking yellow light.
      - Fixed: Blinking yellow light is now visible again (increased intensity).
  • Added: A3 lighting to LHD.
  • Added: Set MapSize value for BI and community made terrains.
  • Changed: Improved AiA TP compatibility with IFA3SA (make sure to load AiA TP first!).
  • Changed: Revert Chernarus midDetailTexture back to the default A2 one.
  • Changed: Change surface water color back to default again and leave custom only for Chernarus.
  • Changed: Update Signs.pbo to use Signs2.pbo models whenever possible:
      - Updated: Replaced similar models with models from the updated Signs2.pbo.
      - Updated: New textures for Sign_Downhill, Sign_Uphill and Sign_Main_End.
  • Changed: Disable main menu intros for custom terrains.
  • Changed: Disable infinite terrain in Aliabad, Esbekistan, Hazar Kot, Tarin Kot for the time being to stop crashes.
  • Changed: Replace door icon with the A3 one.
  • Changed: Remove terrain listed in an alphabetic order as it causes issues when terrains are not present.
  • Fixed: AiA crashes when loading another terrain.
  • Fixed: A1 appartment building is flying.
  • Fixed: A1 red and white bar gate is rotated 90°.


Written on 2014-10-22 by kju

Advertisement



Kju informed us he released an updated version of the All in Arma Standalone (AiA SA) project on the BI forums.

    Quote :
    All in Arma Standalone (AiA SA) allows you to use all the content of the other Arma games in Arma 3 - namely Arma 1, Arma 2, Operation Arrowhead and DLCs.
    • From terrains to weapons, vehicles, missions and eventually infantry - all your beloved Arma content available inside Arma 3.
    • AiA SA serves as an unified base for mission designers as well as for multiplayer to allow everyone to easily join servers.
    • It also makes it possible to use community made content from previous Arma products in Arma 3 (except infantry).

    Changelog:
    • Added: Replace A1 buildings with improved SMD variants.
    • Added: A3 style grass to Chernarus.
    • Added: Chernarus summer version (WIP).
    • Added: Customized terrain lighting for desert type terrains.
    • Added: Make more community made terrains support custom lighting.
    • Added: Improved A2 Revised Lamps:
        - Added: Glow Materials to lamps and hide animation upon destruction of bulb.
        - Added: Hitpoints and Direction vertices to lamps.
        - Updated: Sidl type lamps and concrete power line lamp are now based on A3 lamps.
    • Added: Improved NAV Lighthouses:
        - Added: Lighthouse now emits light.
        - Added: Lighthouse has a visible flare.
        - Changed: Decreased rotation speed of lighthouse (was: 51deg/s~ | now: 18deg/s).
        - Changed: Lighthouse light would only work at certain periods, is now on for the entire duration of the spin.
        - Updated: Fire geometry was adjusted (materials and LOD).
        - Fixed: Red strobe light on top of lighthouse now emits light properly.
    • Added: Improved Stoplights:
        - Added: Animation and glow material for the blinking yellow light.
        - Fixed: Blinking yellow light is now visible again (increased intensity).
    • Added: A3 lighting to LHD.
    • Added: Set MapSize value for BI and community made terrains.
    • Changed: Improved AiA TP compatibility with IFA3SA (make sure to load AiA TP first!).
    • Changed: Revert Chernarus midDetailTexture back to the default A2 one.
    • Changed: Change surface water color back to default again and leave custom only for Chernarus.
    • Changed: Update Signs.pbo to use Signs2.pbo models whenever possible:
        - Updated: Replaced similar models with models from the updated Signs2.pbo.
        - Updated: New textures for Sign_Downhill, Sign_Uphill and Sign_Main_End.
    • Changed: Disable main menu intros for custom terrains.
    • Changed: Disable infinite terrain in Aliabad, Esbekistan, Hazar Kot, Tarin Kot for the time being to stop crashes.
    • Changed: Replace door icon with the A3 one.
    • Changed: Remove terrain listed in an alphabetic order as it causes issues when terrains are not present.
    • Fixed: AiA crashes when loading another terrain.
    • Fixed: A1 appartment building is flying.
    • Fixed: A1 red and white bar gate is rotated 90°.


Written on 2014-10-22 by kju


[TF]Nkey released an updated version of his Task Force Arrowhead Radio on the BI forums.

    Quote [TF]Nkey :
    So, new release 0.9.6 with a lot of fixed and some new features is ready
    Thanks to Rapsu86, Audiocustoms, Priestylive, L-H, PabstMirror, RHS and VTN teams and others!
    So, now it seems to be stable and recommended for update. Maybe I'll release some optional patches for plugins in case of issues with some players.

    Also, please support TFAR on MakeArmaNotWar!

    Changelog:
    • New models for radio items
    • New sound for radio quarks
    • Give personal radios to SERGEANT and higher
    • Old TS support
    • BWMOD camo for backpacks (and also)
    • Integration with upcoming RHS 1, 2, 3
    • Ability to program rifleman radios via new device MicroDARG (given to everyone by default)
    • Ability to hear speaker on radio on dead body
    • Fixed: speakers volume
    • Fixed: long range tangent stuck sometimes
    • Fixed: Vehicles sound popping
    • Fixed: Speakers now not works underwater
    • Fixed: It is possible to talk from UAV
    • Fixed: More light audio filters for speakers
    • Fixed: freezes on sound loading
    • Fixed: Issue on JIP
    • Fixed: crash if radio sound file not found
    • Fixed: Security issue in userconfig (userconfig file also renamed)
    • Fixed: Issue with fast capslock and voice activation
    • Fixed: Plugin not moves player back to channel after game
    • Fixed: Incorrect quarks volume in vehicles
    • Fixed: getting radios after respawn
    • Fixed: incorrect quark sometimes played
    • Fixed: API function about TS state
    • Fixed: No Zeus freqs while controlling unit
    • Fixed: AN/PRC 152 Display too small
    • Fixed: IS_SPEAKING can cause crash (was causing crash with CSE 0.8.0)



Written on 2014-10-22 by Nkey


JShock informed us he released an updated version of his Cruise Control Script on the BI forums.

    Quote :
    Via scroll-menu action the driver of any car (cars, hunters, etc.), sadly not tanks or boats or air vehicles, can set a speed at which to travel in his vehicle and still have full turning capabilities!

    Changelog:
    • Moved speed condition from while loop to addAction condition.


Written on 2014-10-22 by JShock


EricJ released an updated version of his Blue Angels Fictional Super Hornet addon on the BI forums.

    Quote :
    This adds different versions of the fictional Blue Angels Super Hornet.
    Contains:
    - F/A-18E Super Hornet
    - F/A-18F Super Hornet

    Features:
    • F/A-18E has its own “Paint Schemes” menu, and does not require a HEMTT Ammo to activate. Only the F/A-18E has this menu, as the F model, or more specifically the B/D model that the real Blue Angels use, is number “7” and such does not require any special menu. The Service Menu is disabled for both aircraft so you cannot arm this version of the aircraft. For the F/A-18E you can select from 1-6.
    • On the F/A-18F the WSO seat has more freedom of movement (not slaved to the turret) so you can enjoy the pilot flying. Again the weapons are disabled so there is no combat capability in either airframes.
    • When setup properly, this addon does work with the USS Nimitz addon.

    Changelog:
    • Added Blue Angels Pilot
    • Added uniform and helmet specific to that unit.


Written on 2014-10-22 by Foxhound


Geloxo released an updated version of his GX Addons on the BI forums.

    Quote geloxo :
    The old GX Addons have been updated and ported to Arma3. This script pack was formerly created for Arma2 and should be compatible with it as well, provided that you adjust the config in the scripts to use Arma2 vehicles and markers classnames. The old Arma2 version won´t be updated or supported any more, sorry. The updating was made to be used on our UST101 server coops but I decided to share it after we have fully tested it on MP.

    This addon features scripts mainly intended to create air formations and allow real operations with AI. This release is an enhancement of the old Handy Tools already created by me in the past but improved to easy the configuration and usage. The scripts also include a set of common functions usable with general purpose on your missions. The addon is fully MP compatible and does not create conflicts with other addons. The addon is also compatible with land and sea units too.
    This addon is configured for Arma 3 by default but can be also used with other addons (override of default variables is needed then in the mission init.sqf, addon gx_fn_init.sqf or via any external script).


    I have released an updated version of the mod to public, to include native support for Unsung and Iron Front mods. Now, when those mods are detected a predefined configuration of bombers is loaded. User can still override it in the mision init or during the gameplay. Also some radio ambient sounds where added to the support requests (can be disabled if you don´t like them) and the support dialog and overall code was reviewed too.

    Tests where done in MP and with All in Arma mod without any known issues.



Written on 2014-10-22 by geloxo


IndeedPete released in the BI forums a new version of this story-driven single-player campaign for Arma 3, introducing a private military contractor scenario.

Changelog:
  • FIXED: Badass One, Finally nailed down the crash bug (hopefully).
  • FIXED: Randomisation scripts affected Nikos in some cases.
  • FIXED: Transport heli was still full of free stuff.
  • FIXED: Shop System, glasses were not listed.
  • CHANGED: Home Sweet Home, Raif is now an engineer to be able to fix vehicles.
  • CHANGED: Home Sweet Home, autoheal after returning to hub.



Written on 2014-10-22 by IndeedPete


M4RT14L has submitted a new cooperative mission for up to 32 players featuring the ALiVE - Advanced Light Infantry Virtual Environment mod.

Changes:
  • Now Task are chosen from a dialogue on the board map, this gives an improvement in mission performance
  • Changed and improved tasks:
      - Destroy Mortars.
      - Capture ISIS Officer.
      - Destroy Strategic Placement.
      - Rescue Hostage.
      - Kill Terrorist.
      - Destroy Convoy.



Written on 2014-10-22 by M4RT14L

Screen of the week


User submissions

Submit News Submit Files

Advertisement

Buy the ArmA series

Buy the ArmA series

Polls

Official sites

Official Armed Assault Website - armedassault.com Official Arma 2 Website - arma2.com
BIS Forums - forums.bistudio.com BIS Wiki - community.bistudio.com
Bohemia Interactive Studio Website - bistudio.com Official Arma 3 Website - arma3.com

Community sites

Polish Arma community - ArmASite.pl Ultima Ratio
PvP Arma community - arma-tactical-combat.com Italian Arma community - arma2.it
Arma Editing resource - ofpec.com Czech Arma 3 community website - armaseries.cz
Brazilian Arma community - armapoint.com German Arma community - armed-assault.de
Spanish Arma community - arma2.es PMC Tactical
French Arma community - cfr-arma.net

Hosted sites

FRL-Addons hosted by Armaholic.com - frl-addons.armaholic.eu Ambient Occlusion Studios hosted by Armaholic.com - aos.armaholic.eu
CSLA studio hosted by Armaholic.com - csla-studio.info

Project websites

Finland at war mod - fww2.org Spanish Army Mod FFAA
Armed Assault OTK Studio - otk-studio.ru Hellenic Armed Forces Mod - hac-virtual.org/HAFM

Network site

International website for user created content for different games - Modsaholic.com
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button