[TcB]-Psycho- released an updated version of his A3 Wounding System script on the BI forums.
Quote [TcB]-Psycho- : This wounding system based on the AIS Wounding Module from BonInf*`s Arma 2 version. Again this one based on the vanilla wounding module from BIS. (but it wasnt MP compatible)
Well, essentially not a completely new stuff. But I think this was one of the best wounding systems we had with Arma. Cause I do not want to miss it in upcoming Arma 3 missions I rewrote and expanded the system for further use.
The greatest advantage I see in the system is that you dont realy die before the unit go in agony (what happens by any other normal revive system). That fact give the mission designer the possibility to create non-respawn missions with a revive system, too.
The second big advantage is the possibility for unconcious players by pressing "W" to roll on their jelly and croush forward or empty their loaded magazine.
fixed: players are not able to crawl in agony-mode since patch 1.62
Ligthertsubmitted an updated version of the NLD Units by Lowlands Tactical.
Quote : Lowlands Tactical is proud to present a new release of NLD Units bringing it to version 201602047.
NLD_Units, a mod that adds Dutch units to ArmA 3 in several delicious flavours! With over 30 units with 11 different camouflages accompanied by the necessary items and backpacks this mod adds over a massive 300 new classes to the game!
To summarize what this mod adds:
21 infantry units coming with 8 different camo's: Woodland, Desert, Winter, Jungle, NFP-Tan, NFP-Green, UN-Woodland and UN-Desert
10 Special Forces members coming in Black, MTP & KM
Wheeled Vehicles coming in Woodland, Winter and Desert
Armored Vehicles coming in Woodland and Desert (we love our tanks)
Air Vehicles Armed & Unarmed
Support Vehicles with crew
The units for now are (with a lack of 3D artists) reskins of BIS Units based on what we could find about our armed forces. At the time of writing this mod is by no means finished or mirrors our armed forces very well. So please be patient and expect these changes in the future. We are open to suggestions and contributions in any way!
Fixed hitpoints on certain helmets
Removed itemScope error during startup
Added Woodland Helmet Camo
Added optional TFAR Radio backpacks (4 camo's)
Added 80's units
Added Versatile Expeditionary Commando Tactical Off Road (or VECTOR)
Added custom markers
Added Group Icons
Changed MINIMI and Ammo
Added Special Forces Weapons (The APEX Expansion with this is now a dependency)
Tpw released a new version of his TPW MODS on the BI forums.
TPW MODS consists of a number of independently configurable mods.
Quote tpw : In the months since Arma 3 alpha was released I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS.
[HPP update required]
[FIREFLIES 1.00] New mod, adds glowing animated fireflies on warm evenings for some extra nighttime ambience
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