Eggbeast released an updated version of his Rangemaster mod pack on the BI forums.
From today on we have seperated the Rangemaster and BAFX mod packs as requested by the author.
Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
Meanwhile, I hope you enjoy playing with it.
Gvozdeni puk has submitted two new sector control style cooperative missions.
Quote Gvozdeni puk : The concept of the mission is sector control. If you want to win you must have four sectors minimal and hold them. Key of this operation is taking and holding domination position. Of course, destroy enemy units is your primary task. We recommend to have military experience if you want to play this mission. Enemy has two infantry battalions, one tank company, one mechanized company and motorized company. Also, they have two artillery batteries who give enemy artillery support.
Jeza released in our forums where you have to disable a mass destruction weapon.
Quote Jeza : As the Russians forces withdraw from the med it seems we have a situation. One of the ultra nationalist generals disagrees with the Kremlin plans for a full withdrawal. We have good Intel that in order restart the conflict general Yukov of the VDV is planning to detonate a some kind of weapon of mass destruction, killing thousands of NATO and Russian troops and creating a far larger conflict, or at least that is his plan. Your team with support has been tasked to find and disable the device. Proceed West for extract marked on your map near Agios Konstantinos, but remember even if you complete your objective the enemy will not give up, expect anything.
gvozdenipuk has submitted this sector control style cooperative mission.
Quote gvozdenipuk : The concept of the mission is sector control. If you want to win you must have four sectors minimal and hold them. Key of this operation is taking and holding domination position. Of course, destroy enemy units is your primary task. We recommend to have military experience if you want to play this mission. Enemy has two infantry battalions, one tank company, one mechanized company and motorized company. Also, they have two artillery batteries who give enemy artillery support.
KiloSwisssubmitted an updated version of his A3 VoiceControl script which he released on the BI forums.
Quote : Restrict only Voice for some channels without disabling them completely.
Players can still write in "blocked" channels, only talking is permitted.
This script aims towards public servers where admins always have to decide between blocking side/global channels completely (thus restrain communication abilitys for all players) or leave them open and therefore constantly have to administrate some "individuals" that abuse the VON to annoy other people on the same team or even the whole server.
Added some little checks to prevent endless script errors.
The commander channel can now only be used if the group leader also has the right to speak in side channel.
Updated the readme file with a additional step, explaining how to replace the loud siren with a more subtle sound.
Tom_48_97submitted an updated version of his Poseidon text editor, an advanced text editor for Scripts & Configs.
A fresh install is required because of some issues from the previous release!
Quote Tom_48_97 : It's based on the text editor "Sublime Text 2". Then, basically, it's a kind of sophisticated text editor (yet another notepad) with some options for any type of text/code file and other options and features dedicated to content developments for the Arma series.
I developed it a long time ago (maybe a year or two...) for internal use and just decided to share it last month.
Note: The name, "Poseidon", is a tribute to the very first version of the Real Virtuality engine. "Poseidon" is the base of all the Arma series.
You can find a very sketchy document here.
Added: Auto trim trailing white-spaces for config files
Added: Auto trim white space on save
Added: New commands (Arma3 147 131253)
Added: New vanilla functions (Arma3 147 131253)
Changed: Auto indentation has been switched off for SQF files
Changed: CPP, HPP, HXX, H are now opened as Arma config file
Changed: exitWith has been added to the control structures instructions #BlameNelson
Changed: File headers (scripts and functions) now include properly the scriptName
Changed: FSM Editor has been updated (version 220.127.116.11)
Changed: FSM Editor is now run from Arma 3 Tools if it's installed
Changed: It will first try to run Arma 3 Diagnostics Exe when using F8 from a SQM file
Changed: JPG, PNG, TGA, PAA, PAC are not considered as binary files, so, they can be found with a search
Changed: Sidebar layout
Changed: Some snippets have been reworked and fixed
Changed: TexView is now run from Arma 3 Tools if it's installed
Changed: The snippets now use the full extended syntax
Fixed: Fail-safe on SQF string definitions
Fixed: Issue with highlighting of Arma 3 functions
Fixed: Some content was out of the sidebar
Fixed: SQF Function header is now correct
Fixed: The parameters were not read as expected (invalid config file)
Fixed: The SQF language definition was badly defined (some commands may have been added during the process)
Fixed: Vanilla functions were not defined in the appropriate group
Fixed: Various issues with external programs
Tweaked: cleaned SQF definitions for FSM Editor
Tweaked: Improved external dependencies
Tweaked: The setting dependencies have been cleaned up
Alwarren informed us he released an updated version of his FHQ Accessories pack on the BI forums.
Quote Alwarren : This pack contains a couple of real-world attachments and optics like the AN/PEG-15 laser module, ACOGtm rifle scope and other common (and eventually, not so common) attachments.
All attachments, where applicable, have working BIS-Standard Collimator sights, meaning the red dot and holo reticules are functional as their real-life counterparts.
The addons should work with all BIS weapons as well as all weapons using the Joint Rails system.
Some of these are rather old models, and I don’t consider them to be good anymore; they will be eventually replaced by remodelled versions.
Lens cleanup. Lenses should now be less dirty and hence make aiming easier
All Collimators changed to the new shader technology.
All scopes now have the scope shadow effect.
All atttachments have icons in the arsenal to make identification easier.
As far as possible, "tunnel effects" have been reduced, most notably on the Aimpoint. Sadly, the VCOG's shape does not lend itself to such possibilities, and I am considering removing or hiding it from the pack.
Removed MRT messages from the optics. The lasers/flashlights will still show active function, but the optics only rely on their visual state.
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