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Muecke has submitted a new public version of his Capture the Island mission where you fight the opposite team to control the island.

Changes:
  • implemented Marksmen DLC
  • fixed Ammobox bug
  • deactivated "Who is in your vehicle-Created by [KH]Jman [not supported till author fixes bug after 1.42]"
  • fixed receiving screen bug
  • minor tweaks



Written on 2015-04-17 by Muecke

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FoxFort submitted an updated version of his Gorka Uniforms addon.

    Quote :
    This addon contains the following uniform and helmet camouflages:
    - Gorka - Berezka camo
    - Gorka - Desert camo
    - Gorka - SpekterS camo
    - Gorka - Flora camo
    - Gorka - EMR
    - Gorka - Green camo
    - Gorka - A-Tacs camo
    - Gorka - Izlom camo
    - Gorka - Digital camo
    - Gorka - Kamysh camo
    - Gorka - Urban Kamysh camo
    - Gorka - Black
    - Gorka - MDU93
    - Gorka - MDU10
    - Combat fatigues black (only uniform)
    - Gorka Vest - Flora
    - Gorka Vest - EMR
    - Gorka Vest - Green
    - Gorka Vest - Kamysh
    - Gorka Vest - Black
    - Gorka Vest - Urban Kamysh
    - Gorka Vest - MDU93
    - Gorka Vest - MDU10

    Changelog:
    • Removed VSR camo and small improvement on black vest camo.
    • Added MDU93 and MDU10 camo.
    • New and better Kamysh urban camo.
    • Added Supply box, now you can use all Gorka equipment in Editor or your mission.
    • Changed body armor base to work with v1.42 update.
    • Lowerd body armor weight 80->60 and armor protection 100->80.


Written on 2015-04-16 by FoxFort


Dr_Eyeball submitted an updated version of the Tactical Battlefield addon, a PvP Modification, which was released on the tacticalbattlefield.net forums.

    Quote:
    Tactical Battlefield (TacBF) is in continual development for improvements, along with regular mod and mission updates. We are getting close to reaching our next milestone (hopefully) in about 1 month or so, where we feel the mod and missions should finally reach the level you would expect from the mod and reach a stable core platform, rules, settings and mission adjustments. We have completed around 350 tasks so far, but still have about 250 remaining. Most of the remaining tasks are features plus lesser known issues. So soon we'll be switching from a core development mode to more of a features addition mode.

    Visit www.tacbf.com/forums forums for more information and to join the discussion.

    Highlights:
    • TacBF is now also available on Steam. See here for details.
    • This update is now compatible with latest version of @CBA_A3, which uses updated KeyBinding functions.
    • You will likely need to reassign your TacBF keys.
    • This update should now be compatible with latest version of @task_force_radio.
    • Many fixes were made.
    • Some new features and improvements were added.
    • Many features and additions were added for Mission Makers, so expect to see those features applied to existing missions soon.
    • Some existing features were changed.


Written on 2015-04-16 by Dr_Eyeball

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Taosenai released an updated version of his Tao Folding Map on the BI forums.

    Quote Taosenai :
    Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-Map (default 'm'). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.
    A paper version is also available via userconfig.

    It is unique in that it is not centered on your current position. Instead, it is 'folded' into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.

    You can zoom in and out by pressing Shift-Ctrl-Zoom In/Out (default 'Numpad +/-').
    You can change to a night mode by pressing Shift-Ctrl-Nightvision (default 'n'). Sorry, the map is not perfect -- some colors are hardcoded it seems.
    If you have a GPS or are playing on Regular or lower, your position will be shown. Map markers are shown.

      Changelog:
    • CBA 1.1.20.150408 RC6 or later is required.
    • Updated to use newest cba_fnc_addKeybind.


Written on 2015-04-16 by Taosenai



***** Update *****

By accident TheEvanCat released an incomplete archive version 1.5.1 causing an issue while trying to use his work.
Please make sure to re-download so you can properly use the CSAT Modification Project in Arma 3.

*****


TheEvanCat informed us he released an updated version of his The CSAT Modification Project on the BI forums.

    Quote :
    The CSAT Modification Project is something that I've been working on to create a more conventional aesthetic feel for the OPFOR faction in Arma 3: something that many people weren't too pleased with. This includes changing elements that seemed to be outlandish and out-of-place for the rest of the game like the Protector Helmets and the CSAT Fatigues. The assets included in this pack are designed to provide the familiar feel that people want, but still stay faithful to the BIS setting to allow for an appropriate enemy for the setting's BLUFOR to fight. This also facilitates replacement packs for campaigns and missions involving CSAT on 2035 NATO, since it'd be odd to have 2014 Iran versus a BLUFOR that's twenty years more advanced. So now comes the release after roughly two months of work.


    Alrighty, lads, here's the situation. This is 1.5.0, basically my biggest update yet. The new helicopter is somewhat WIP but I know y'all would like something out as quickly as possible. A few things I would have liked to do just couldn't be done, like making black Rahims and Alamuts. Overall I'm happy with most of it and I think you guys are going to like it as well (probably more than me because I'm a perfectionist and can't forgive myself for my faults.) The changelog is below. Like always, please let me know about any issues or errors. I don't think I gooned anything up too badly this time.

    As for future updates, this is still a "wait and see" thing. I think the end is near for me and Arma, so this is most likely going to transfer hands in less than ninety days. Fun fact, this MFer turns a year old on the 4th of May which is surprising because I never really thought I'd end up at this point. Oh well, enjoy. Comments and questions can go here or in my inbox.

    Changelog:
    • fixed broken archive


Written on 2015-04-16 by TheEvanCat

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KetsuCorp submitted new and updated versionS of the General Equipment Addon Releases Project.

    Quote :
    KetsuCorp is proud to announce their completion of the first phase of GEAR or General Equipment Addon Release. A vast modification to provide a unit with the ability to customize their entire group with highly visceral upgrades.
    As such, it is required that to download this modification we ask you visit us at http://www.moddb.com to get the download, download link will be below:

    What is GEAR? The short answer is General Equipment Addon Release(s), the new development by KetsuCorp to provide over 5000 items. GEAR is a library package of uniforms released initially for U.S. oriented realism groups. We're proud to release what some believe is our finest texture work ever created.

    Features:
    • Over 5000 new items in high def.
    • High-precision texture qualities.
    • A vast array of belts and gloves.
    • All categories of uniform added.
    • Night Vision illuminates Goggles.
    • Insignia Compliance Standards
    • Initial CONUS Equipment Sets
    • Update plans for 12+ new camo. (the potential for over 24000 kit)

    GEAR, General Equipment Addon Release is not just an ambitious project it is a project to retexture the Armed Assault III franchise using default and imported data to make it an HD experience. We intend to follow up our developments with support and for the foreseeable future will take a good hard look at what nations are most popular and make mini projects.



Written on 2015-04-16 by KetsuCorp


Zenophon informed us he released in the BI forums a new version of this mission pack with cooperative missions.

  • New Mission: Co-4 Cleaner
  • Abduction
      - Added: Realistic camp near the officer
      - Improved: Capture task fails upon the officer's death
      - Tweaked: Task description text
      - Tweaked: Objective placement parameters
  • Ambush
      - Added: Fourth playable slot
      - Added: Random Indfor patrol
      - Improved: Indfor reinforcements arrive sooner
      - Improved: Extraction now uses the insertion vehicle
      - Tweaked: Expanded briefing
  • Specter
      - Tweaked: Task description text
  • Vendetta
      - Added: Marksman DLC weapons and equipment (only if players have the DLC)



Written on 2015-04-16 by Zenophon


M4RT14L has submitted a new version of this cooperative mission for up to 32 players featuring the ALiVE - Advanced Light Infantry Virtual Environment mod.

Changes:
  • Updated to last version for ALiVE.
  • Changed OPFOR Side from CAF and CSAT to Leight's Opfor Pack Afghan Militias and Terrorists.
  • Changed AGM & CSE versions to ACE3 Unofficial.



Written on 2015-04-16 by M4RT14L


DoctorSheep released an updated version of his Action Button Mod on the BI forums.

    Quote :
    The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.

    Changelog:
    • Slightly modified the position of icons relating to jet pilot seats to make them easier to hit.
    • Added checks for locked vehicles.
    • Added an eight segmented ring for indicating key hold time and relevant options.
    • Prevent a script error resulting from using the action button when there is nothing to action.
    • Prevent a script error when attempting to use the action button to dismount a vehicle you spawned in.
    • Add new version of the proof of concept background updating script. (This new version does not display icons in doorways due to a change in how we draw icons. HOWEVER, this new version is significantly more efficient.)
    • Implemented new CBA keybinding API
    • Added the ability for dragging and incremental opening to be disabled by admins. Logged in admins can use the actions in the ABM options menu to toggle these features on and off for players in the server. Additionally, the public variables "ABM_pub_enableDragging" and "ABM_pub_enableIncrementalDoors" can be set to false in conjunction with the publicVariable command to disable the respective features in mission scripts.


Written on 2015-04-15 by Armaholic


James2464, from the Project Reality, released an updated version of the 10km Kunduz, Afghanistan terrain for Arma 3 on the BI forums.

    Quote :
    Ladies and gentlemen I rarely joke so it is with great pleasure that I release Kunduz v1.0 today! The community we have here is truly special, as long as we continue to collaborate and pool our knowledge anything is possible! A big thank you to Bohemia Interactive for their support, keep up the great work!

    Building a terrain for Arma little lone anything else is very difficult so be sure to support any modders you see giving it a go!

    Now what are you doing? Go get some!

    Changelog:
    • Fixed popping corner wall lod.
    • Fixed popping tree lod.
    • Removed bush from FOB 2 area.
    • Fixed damage states for market objects.
    • Fixed compound foundations.


Written on 2015-04-15 by james2464

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