Franze released an updated version of the AH-64D Apache Longbow by him and Nodunit on the BI forums.
It now comes with an ArmA3 compatible controls file, this will enable usage of this chopper in Arma 3. See the downloadpage or the below quote for more information.
Quote Franze : Version 1.32 has been released!
After more than 3 years, we are finally ready to make the first release of our AH-64D to ArmA2! This addon represents a full circle for us: I had first started on an Apache Longbow for Operation Flashpoint 10 years ago; Nodunit and I made our first combined upgraded release 8 years ago. Now we've finally been able to come back and do what we could only dream of several years ago.
Modified data transfer mechanics.
Fixed bug with PNVS and FLIR lenses on the model.
Fixed multiplayer bugs with scripting not initializing.
By accident Reyhard released the wrong file with his 1.05 update.
If you have already downloaded this please download it again, the archive has been replaced with the correct one.
Reyhard released the first version of his RDS A2 Civilian Pack, which contains ported vehicles and civilians from Arma 2, on the BI forums.
Quote : A2 Eastern Themed Civilian Pack which contains different vehicles:
Skoda Octavia II 2.0 TDI
VW Golf IV 1.9 TDI (I know in fact it's 1.6 FSI but I like that version :P)
A2 Civilians with working inventory, etc. i.e. policeman, worker, woodlander, doctor, profiteer, businessmen, pop (priest).
I think it's time to release small offical update. It doesn't contain everything I wanted to include but as I haven't touched for month it's better than nothing.
There Praga Truck & Tractor in preparation but dunno when it will be added - having different priorities now.
Jarhead has submitted an script that turns smoke gernade into teargas.
Quote Jarhead : This is just a simple teargas script that i put together for one of my missions along with a fellow TAW members mission.
It is Designed to be used with yellow smoke sense the class name for white refers to all smoke grenades. I have included a demo mission along with a version with sound and version of script without sound.
minuz released in the BI forums his latest cooperative mission where your have to clear the area of the IS influence and destroy their captured Shilka tanks.
Quote minuz : Hey there, I'm here to release my new mission. Initially this was meant to be an internal mission for our little
coop group but my mates really liked this one. So if you are willing to download the big load of addons you might
also enjoy this one. :-)
LAxemann released an updated version of his LAxemann's "Climb" addon on the BI forums.
Quote : "Climb" adds basic climbing functionality to the game.
You can climb by double-tapping a key which you can define in the userconfig (C by default).
"Climb" isn't meant to turn ArmA into a free-running paradise and I therefore tried to keep the
climbing as realistic/ reasonable as possible.
A small summary:
• Climb by double-tapping the key you specify in the userconfig
• The maximum height you're able to climb is based on your current weight load
• Climbing will increase your fatigue, also based on your current load (That said, it's very exhausting anyway )
• You won't be able to climb at all in case you're too heavy-loaded
• You won't be able to climb with a launcher on your back
• You won't be able to climb if you're too injured
The climbing isn't pretty but does it's job surprisingly well.
Fixed the 1.25 bug of not being able to help eachother
Tortuosit released an updated version of his Dynamic weather script on the BI forums.
Quote : The script creates dynamic weather, is heavily configurable, has starting presets, weather trends and min/max values. Standard behaviour is that script lets weather cycle between min and max values. But you can also pin the weather at a specific level with the "constant" trend.
- Presets are respecting min/max values.
- Rain min/max is not available, as rain control is usually taken over by ArmA.
- Generally, fog levels are more likely to be low.
Weather changes / trend changes are executed every 20 minutes with no brute force, i.e. no abrupt changes and no cpu spikes (except at startup). After all, especially cloud/overcast change is slow in ArmA.
Script is for SP usage, I have no clue about MP. The script is derived from a script of forum user Meatball.
Added some simple random gust change into script and addon. I'm not sure if setGusts has an effect currently.
improved the menu and info screen. Added templates menu.
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