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Eggbeast released an updated version of his Rangemaster mod pack on the BI forums.
From today on we have seperated the Rangemaster and BAFX mod packs as requested by the author.

Quote:
    Two packs of mods that brings together lots of community developed improvements into a set of enhanced vehicles, aircraft and weapons to play with.
    I would like to offer a huge thank you to all the contributors over the past 18 months that have allowed this mod pack to come about.
    It's still a little shabby in places - my fault entirely - and we have plans to polish it up some more in due course.
    Meanwhile, I hope you enjoy playing with it.



Written on 2015-06-25 by eggbeast

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Gvozdeni puk has submitted two new sector control style cooperative missions.

    Quote Gvozdeni puk :
    The concept of the mission is sector control. If you want to win you must have four sectors minimal and hold them. Key of this operation is taking and holding domination position. Of course, destroy enemy units is your primary task. We recommend to have military experience if you want to play this mission. Enemy has two infantry battalions, one tank company, one mechanized company and motorized company. Also, they have two artillery batteries who give enemy artillery support.



Written on 2015-06-25 by gvozdenipuk


Jeza released in our forums where you have to disable a mass destruction weapon.

    Quote Jeza :
    As the Russians forces withdraw from the med it seems we have a situation. One of the ultra nationalist generals disagrees with the Kremlin plans for a full withdrawal. We have good Intel that in order restart the conflict general Yukov of the VDV is planning to detonate a some kind of weapon of mass destruction, killing thousands of NATO and Russian troops and creating a far larger conflict, or at least that is his plan. Your team with support has been tasked to find and disable the device. Proceed West for extract marked on your map near Agios Konstantinos, but remember even if you complete your objective the enemy will not give up, expect anything.



Written on 2015-06-25 by Jeza

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gvozdenipuk has submitted this sector control style cooperative mission.

    Quote gvozdenipuk :
    The concept of the mission is sector control. If you want to win you must have four sectors minimal and hold them. Key of this operation is taking and holding domination position. Of course, destroy enemy units is your primary task. We recommend to have military experience if you want to play this mission. Enemy has two infantry battalions, one tank company, one mechanized company and motorized company. Also, they have two artillery batteries who give enemy artillery support.




Written on 2015-06-25 by gvozdenipuk


KiloSwiss submitted an updated version of his A3 VoiceControl script which he released on the BI forums.

    Quote :
    Restrict only Voice for some channels without disabling them completely.
    Players can still write in "blocked" channels, only talking is permitted.
    This script aims towards public servers where admins always have to decide between blocking side/global channels completely (thus restrain communication abilitys for all players) or leave them open and therefore constantly have to administrate some "individuals" that abuse the VON to annoy other people on the same team or even the whole server.

    Changelog:
    • Added some little checks to prevent endless script errors.
    • The commander channel can now only be used if the group leader also has the right to speak in side channel.
    • Updated the readme file with a additional step, explaining how to replace the loud siren with a more subtle sound.


Written on 2015-06-24 by KiloSwiss


Tom_48_97 submitted an updated version of his Poseidon text editor, an advanced text editor for Scripts & Configs.
A fresh install is required because of some issues from the previous release!

    Quote Tom_48_97 :
    It's based on the text editor "Sublime Text 2". Then, basically, it's a kind of sophisticated text editor (yet another notepad) with some options for any type of text/code file and other options and features dedicated to content developments for the Arma series.

    I developed it a long time ago (maybe a year or two...) for internal use and just decided to share it last month.

    Note: The name, "Poseidon", is a tribute to the very first version of the Real Virtuality engine. "Poseidon" is the base of all the Arma series.
    You can find a very sketchy document here.

    Changelog:
    • Added: Auto trim trailing white-spaces for config files
    • Added: Auto trim white space on save
    • Added: New commands (Arma3 147 131253)
    • Added: New vanilla functions (Arma3 147 131253)
    • Changed: Auto indentation has been switched off for SQF files
    • Changed: CPP, HPP, HXX, H are now opened as Arma config file
    • Changed: exitWith has been added to the control structures instructions #BlameNelson
    • Changed: File headers (scripts and functions) now include properly the scriptName
    • Changed: FSM Editor has been updated (version 1.3.3.16)
    • Changed: FSM Editor is now run from Arma 3 Tools if it's installed
    • Changed: It will first try to run Arma 3 Diagnostics Exe when using F8 from a SQM file
    • Changed: JPG, PNG, TGA, PAA, PAC are not considered as binary files, so, they can be found with a search
    • Changed: Sidebar layout
    • Changed: Some snippets have been reworked and fixed
    • Changed: TexView is now run from Arma 3 Tools if it's installed
    • Changed: The snippets now use the full extended syntax
    • Fixed: Fail-safe on SQF string definitions
    • Fixed: Issue with highlighting of Arma 3 functions
    • Fixed: Some content was out of the sidebar
    • Fixed: SQF Function header is now correct
    • Fixed: The parameters were not read as expected (invalid config file)
    • Fixed: The SQF language definition was badly defined (some commands may have been added during the process)
    • Fixed: Vanilla functions were not defined in the appropriate group
    • Fixed: Various issues with external programs
    • Tweaked: cleaned SQF definitions for FSM Editor
    • Tweaked: Improved external dependencies
    • Tweaked: The setting dependencies have been cleaned up


Written on 2015-06-24 by Tom_48_97


Maxjoiner released a new video of his Max Life Pack on the Armaholic forums showing the new armored money truck vehicle.


You can find more information and leave your feedback in the Max Life Pack WIP topic.


Written on 2015-06-24 by maxjoiner


CPL.Variable.A submitted an updated version of his Hindu Kush island for Arma 3.

    Quote :
    Large 20x20km mountain terrain with multiple locations and possibility for combat scenarios.

    Changelog:
    • New High Res Sat image and close HD ground textures render distance increased.
    • Should make map look better in all: close, mid and long ranges.
    • Minor location changes and road system corrections.

    Please report drop in performance.



Written on 2015-06-24 by CPL.Variable.A


Makad submitted an updated version of the Brazilian Armed Forces mod by Squad Brazil.

    Quote :
    This mod is based on the Brazilian armed forces, are working to final completion, enjoy our work.

    Changelog:
    • Added lod geometry to track the aircraft carrier Sao Paulo
    • Re-Textura do Exercito E
    • Adicionado armas
    • Adicionado aeronaves


Written on 2015-06-24 by Makad


Alwarren informed us he released an updated version of his FHQ Accessories pack on the BI forums.

    Quote Alwarren :
    This pack contains a couple of real-world attachments and optics like the AN/PEG-15 laser module, ACOGtm rifle scope and other common (and eventually, not so common) attachments.
    All attachments, where applicable, have working BIS-Standard Collimator sights, meaning the red dot and holo reticules are functional as their real-life counterparts.

    The addons should work with all BIS weapons as well as all weapons using the Joint Rails system.

    Some of these are rather old models, and I don’t consider them to be good anymore; they will be eventually replaced by remodelled versions.

    Changelog:
    • Lens cleanup. Lenses should now be less dirty and hence make aiming easier
    • All Collimators changed to the new shader technology.
    • All scopes now have the scope shadow effect.
    • All atttachments have icons in the arsenal to make identification easier.
    • As far as possible, "tunnel effects" have been reduced, most notably on the Aimpoint. Sadly, the VCOG's shape does not lend itself to such possibilities, and I am considering removing or hiding it from the pack.
    • Removed MRT messages from the optics. The lasers/flashlights will still show active function, but the optics only rely on their visual state.
    • Icons in Arsenal


Written on 2015-06-24 by Alwarren

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