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FakeMatty submitted his North Tyssen terrain.

    Quote :
    North Tyssen is an Island in the Falklands Islands and is 4km x 4km terrain.



Written on 2016-08-08 by Armaholic

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FormerlyKnownAsEric submitted his [Two Man Team] Part 3 - Double Take multiplayer mission.

    Quote :
    A friendly MH-9 recon helicopter was downed behind enemy lines. Your mission is to rescue the pilot from the AAF. This mission can be played in Singleplayer or CO-OP (2 Players).

    Features:
    • Even More Cinematic Insertion!
    • Even More Voices!
    • Even More Situational Tasks!
    • Just Stuff.



Written on 2016-08-06 by FormerlyKnownAsEric


FormerlyKnownAsEric submitted his [Two Man Team] Part 2 - Second Chance multiplayer mission for Arma 3.

    Quote :
    For those of you who missed the officer in 20/20, here's your "Second Chance".
    Eliminate the AAF's commanding officer on Stratis. This mission can be played in Singleplayer or CO-OP (2 Players).

    Features:
    • More Cinematic Insertions!
    • More Voices!
    • More Stuff!



Written on 2016-08-06 by FormerlyKnownAsEric

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Undeceived submitted his Evil's Last Will singleplayer mission.

    Quote :
    Eliminate a target person and witness how murder and hatred only stoke more fear and death in this land - when evil fulfills its last will.

    Features:
    • A huge SP mission, ported from Arma 1
    • Modernized and optimized with Arma 3 features
    • Play as a Germany / NATO special forces operator
    • Thrilling and dark story, set in the deep forests of northern Sahrani
    • Full voice acting (German)
    • English and German subtitles
    • Cutscenes
    • Custom music
    • Long length (make sure your boots are in good shape, soldier!)


Written on 2016-08-06 by Undeceived


POLPOX released an updated version of his Calm Animations script on the BI forums.
This script adds calm animation for some units which they cancel when under fire.

Changelog:
  • Add: Forgotten animation "LEAN_ON_TABLE"
  • Add: Forgotten animation "KNEEL_U"
  • Fix: An error on "WARMUP"


Written on 2016-08-05 by Armaholic


Froggyluv released an updated version of his KyeCam-Sp addon on the BI forums.

    Quote :
    Allows you to clearly see the guy who shot you dead as well as more cinematic death for player.
    Always hated running to AO for 10 minutes only to get shot dead by unknown. Simply restores old fashion way of showing enemy. Just made it for myself but figured someone else might enjoy it.

    Changelog:
    • Updated to Eden


Written on 2016-08-05 by froggyluv


FormerlyKnownAsEric has submitted a new version of this mission where you have to infiltrate an AAF base and secure top secret information.

Changelog:
  • Revised Loadout
  • Fixed Furniture Layout
  • Altered Intel Gathering Items
  • Fixed Helicopter Glitch


Written on 2016-08-04 by FormerlyKnownAsEric


Macser informed us he released an updated version of his ArmaRig for Blender on the BI forums.

    Quote Macser :
    A constrained Ik rig built in Blender.Aimed at A2/A3. Intended for use with Alwarren's Arma toolbox.
    Static and hand anims can be exported direct to PBO. Dynamic animations like walk/run cycles can be also be exported directly with some extra work.

    I'm not an expert on the internal workings of Blender.Nor would I consider myself a grade A rigger/animator.So bear that in mind if you find mistakes or bugs.


    I created a slightly different version of the rig and updated the first page.

    The parenting for some of the bones has been removed, and replaced with "childof" constraints. This allows the bone's parenting to be switched by the animator. It also allows for keyframing of the influence value. Practically this means you can stack the same constraint more than once for the same bone and keyframe what's called a "handoff" during an animation. Where the bone can switch parenting during the sequence. Either locking to an empty object or another bone in the rig, and back again.

    If you see the child bone pop out of position when you initially switch the parent, don't panic.
    Just hit the "Set inverse" button. The bone's position will be updated relative to the new parent.

    An important note while using the childof constraint. If you decide to change the parenting via the constraint, remember to change it back to the appropriate parent when editing a different sequence. Each animation records the bone transforms with the parenting used at the time. For most of the stuff you'll do you may never bother changing anything, in which case the rig operates as usual.

    Animations (actions) created with the previous version (Version 6) may not work correctly out of the box with this one. So bear that in mind.



Written on 2016-08-04 by Armaholic


Dragon Zen has submitted a new version of this dynamic close combat singleplayer mission (formerly known as BlackHole) for Arma 3.

Changelog:
  • version 160720:
      1. Add Independent faction.
      2. Add more weapons.
      3. Cancle weapon deletion.
  • version 160712:
      1. Update for APEX, add new map


Written on 2016-08-03 by Dragon Zen


beppe_goodoldrebel released an updated version of his Black Ops Weapons 80's 90's on the BI forums.

    Quote :
    Famous weapons and gear from the 80's and 90's used by US "Black Ops" operators.

    Changelog:
    • Improved:
        - AR15s textures
        - AR15s Rvmat



Written on 2016-08-03 by beppe_goodoldrebel

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