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[FOXHOUND] Azza released the Blood Lust LITE on the BI forums.

    Quote :
    Blood Effects for Multiplayer.

    Features:
    • Optimised for multiplayer environment
    • No gibbing or changes to character models
    • Activation via module in editor
    • Removed configuration system, all options are in the module

    Changelog:
    • Added optional pbo for automatic activation for use in any scenario


Written on 2016-09-05 by Armaholic

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Variable.A informed us he released an early version of his Mog2 terrain on the BI forums.

    Quote :
    Mogadishu, Somalia
    20x20km Map

    Changelog:
    • Fixed ambient sounds, New Locations, Sat Map Fixes.


Written on 2016-09-05 by CPL.Variable.A


soronelite informed the community on the Armaholic forums about the =ARC= Farkhar Valley he and his team have started working on.

    Quote : our team is currently working on a map called Farkhar Valley, this is our first map, and its an early work in progress.
    The map is inspired by the real Farkhar Valley, but we'll not reproduce the valley with 100% accuracy.


You can find more information and leave your feedback in the =ARC= Farkhar Valley WIP topic.


Written on 2016-09-05 by Armaholic

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Jeza informed us IndeedPete released an updated version of his CSAT Snow Tigers addon on the BI forums.

    Quote :
    This addon adds a full re-texture for Arma 3's CSAT faction. The "Snow Tigers" are a multi-national CSAT detachment specialised in combat in Arctic regions.

    Changelog:
    • Fixed: Most vehicles would have vanilla textures


Written on 2016-09-05 by IndeedPete


Sakuraba released an updated version of his Uk SAS equipements on the Armaholic forums.

    Quote :
    This addon adds uniforms and dedicated custom equipment to represent UK SAS groups:.
    You can find inside different uniforms and camos, one model of helmets and armor and some face wear

    Changelog:
    • armor value adjusted
    • add: Kerry armor model
    • add : Kerry compact bag


Written on 2016-09-05 by Sakuraba



TeTeT submitted his Lake Chester.

    Quote :
    Lake Chester was an attempt to get a map made for flying and carrier activity into Arma 3. It is a rather large map with 100 x 100 km, but it's mainly sea, some spread out islands and to the northwest a continental landmass. Unfortunately I do not have the time to push this any further and so it sat idle on my harddisk for the better part of 10 months.

    Which is a bit of a waste, as the map is functional for the purpose of placing a carrier and flying over large amount of empty space :) So it essentially is a test map for flying and not much more. I've had some fun on it with using a plane vs Pookie's SAM pack, though. There's also a small number of buildings that can be bombed...

    While it would be nice to continue to work on this project, I doubt that I'll have the time. If anyone is interested in pushing Lake Chester further, please let me know.

    Please do not send me bug reports or feature requests for the terrain, it will stay as is for the time being. Thanks.



Written on 2016-09-03 by TeTeT


Strohvogel submitted his Ares Compositions for EDEN.

    Quote :
    This adds multiple compositions to your Arma 3 Eden Editor.
    All compositions were made by antonstruyk & Vernei.
    They were converted by StrohVogel
    Since they were published under by-nc-sa, i was allowed to modify & redistribute them under the following conditions:
    https://creativecommons.org/licenses/by-nc-sa/4.0/
    I release them under the same conditions.
    If i made any mistake in the way i published those files, feel free to contact me here or on the BI forums.



Written on 2016-09-03 by StrohVogel


Mre released an updated version of his Supremacy Framework - Multiplayer framework addon on the BI forums.

    Quote :
    I wanted to learn more about how ARMA 3 modding worked, and there is really no better way than "code to learn". Everything is coded from the ground up, except for the below mentioned 3rd part scripts.

    I don't know much about "best practises" in this language yet, or how I should or shouldn't code things, so feedback is absolutely more than welcome!

    Changelog:
    • Features/Changes:
        Updated configs to include all (hopefully) new vehicle, items and weapons from APEX.
        Updated price list, now include all (hopefully) items and vehicles from APEX.
        Updated clothing shops, so they only sell items for the faction of the player (Config updated).
        Updated the unconscious system, removing animations and relying more on ARMA 3 official methods.
        Updated the (long overdue) mission briefing.
        Updated the github url in all files.
        Updated all loot scripts.
        Updated vehicle sell distance from 10 to 25m.
        Added location saving and spawning. You can now choose players to spawn where the logged out (Config, DB and ExtDB ini - updated).
        Added magazine repacking (see player menu).
        Added "<player> was injured by <player>" when becoming unconscious.
        Added option to enable/disable the abillity to get executed while unconscious.
        Added blur effect to players who are unconcious.
        Added black out when killed.
        Added timed EXP rewards (EXP granting scipt updated, Config updated).
        Added "reward" sound, used for timed rewards.
        Added a Zeus menu detection (client side), with server logging.
        Added a few extra items from APEX to the configs.
        Changed the air drop smoke duration from 10 to 5 minutes.
        Changed the UI update interval from 0.25 sec to 1 second.
        Removed obsolete code from several files.
    • Bugfixes:
        Fixed various debug logging in files so they only log when debug mode is on.
        Fixed desk and nato crate not getting removed from unavailable shops.
        Fixed cloths menu prices being cut off.
        Fixed bug in playerUnconscious script, potentially breaking the script.
        Fixed an issue in dbCalls returning data without needing to.
        Fixed some event handlers not getting removed from corpses.
        Fixed setting placeables, loot crates, vehicles etc to 0 in the config, will now properly skip it during server initialisation.
        Fixed "LineMarker" errors.
        Fixed relogging while unconsious would save your gear.
        Fixed issue where you would never die form grenades.
        Fixed bug where player would not eject from vehicle when unconsious.
        Fixed goggles not saving with gear.
        Fixed secondary weapon adding a rangefinder on certain occations.
        Fixed rangefinder not equipping on character load.



Written on 2016-09-02 by Armaholic


Firewill released an updated version of his Hunter GPK Kit System on the BI forums.

    Quote :
    Hunter GPK Kit System for Vanilla Hunter MRAP.

    Changelog:
    • TOW kit added
    • Hunter TOW version added


Written on 2016-09-02 by firewill


Maxjoiner released his Max Terminator on the Armaholic forums.

    Quote :
    This addon adds Terminators Units.



Written on 2016-09-01 by maxjoiner

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