Rioukensubmitted an updated version of his cTab - Commander's Tablet addon which he released on the BI forums.
Quote Riouken : cTab, "The Commander's Tablet", is an Arma 3 add-on that provides players with quick access to command and control features including Blue-Force Tracker, UAV video and control interfaces and unit helmet camera access.
The add-on includes a Rugged Tablet for command units, a field-portable Android Device for tactical units, in-vehicle map devices, and helmet mounted cameras for non-command units.
Added ability to increase / decrease screen brightness of TAD (via BRT+/- rocker on lower right)
Added ability to message oneself to take notes
Added ability to switch interface position of TAD, Android and MicroDAGR in overlay mode from left to right
Added new and improved tablet interface background and 3D model, both made by Raspu
Added night mode to Tablet, Android and MicroDAGR
Added night mode to TAD (switched via the DAY/NIGHT switch on the lower left), graphics mad by Raspu
Added on-device notifications that will appear when for example a message has been received or a new marker was added
Changed the way names are displayed in messaging to be more in line with Helmet Cam screen
Changed to brighter MicroDAGR interface background, made by Raspu
Changed to reworked Android and MicroDAGR 3D models, both made by Raspu
Fixed icons in list of messages being black
Fixed marker text alignment
General performance improvements
Immediately stop showing team-members when player is leaving the group. Note: When joining a new group it will take up to 30 seconds for any cTab carrying group members to appear
Interactive mode (large interfaces) screen position will now be remembered and restored on load
Interface will now be closed if player is unconscious and ACE3 Medical is used
Interface will now be closed if player lost the required device and ACE3 is used
Minor interface tweaks
No longer closes small MicroDAGR or Android interfaces when exeting a vehicle
On-foot team members that have been assigned to a fire-team will now be coloured accordingly. If no fire team has been set, they will show up as the standard blue (slightly different colour than the blue fire team).
Reclassified helmet cam item to show up as a generic item in Arsenal. You will find it by for example selecting your vest and selecting the "+" icon on the right side of the screen
Speedup of interface startup
Updated all device iventory icons to match, made by Raspu
Pomigit informed us about the Scout Pack teaser trailer created for the Star Wars - Imperial Assault mod.
Quote : Lot's of things to update you on:
We have a new mod website set up! This website is the main one and you'll find all the latest info, dev diaries, SITREP's, asset library (currently WIP), plus more! Visit us here: Imperial Assault mod website.
The first SITREP is out:
A few days ago I published SITREP #001 on the mod website giving an update on where we are at with package 1. It includes a sneak peak at the Scout Pistol, read it here Imperial Assault mod SITREP #001
Scout Pack teaser trailer released:
As they say best is last; hot off the trail of his widely popular AT-AT video Ruppertle (McRuppert) has used his talents to make our first in-game trailer of the upcoming Scout pack. Enjoy!
KetsuCorpsubmitted new and updated versionS of the General Equipment Addon Releases Project.
Quote : After much development restructuring, optimization and improvement we have re-released our packages with a series of changes aimed at implementing that which is sought after most by the community. Several of the changes include:
Overall New Classnames (Check Documentation/Master_Classnames.txt)
Completed and Added support for GEARS_AOR
There will be some time before the next update, please bare in mind that this project is nearing completion. Suggestions, commissions and customization in developing custom GEARS packages will be made available via the front page.
The final USA Oriented Package to be released is a yet unnamed project, that of which intends to supply BDU, DCU & UCU as final patterns to the GEARS Kit.
We're excited to say that your support has gotten us exceptionally far and in doing so our releases more elaborate. Please ensure that any feedback &/or concerns are placed here. We highly recommend you redownload the GEARS spectrum of downloads and refresh any extant data remaining prior to patch.
We thank you for your patience in this matter, given our time schedules we'd like to apologize for the delay, we usually remain ontop of patching within an ongoing development window of roughly one month. We have exceeded that and would like to apologize for any inconveniences made due to this big delay.
We're intent on looking for a mission maker who will make one single set mission for camera work to help in the development of a trailer. Couple this with presentation and screenshots, and we will demonstrate these for our nomination entry into Mod of the Year 2015 for Armed Assault 3 for MODDB.COM Credits will be made fully available for your creation of it. We hope to help a budding video trailer maker get his foothold online.
Eden of Sol-diers released an updated version of his EDN Fortification addon on the Armaholic forums.
Quote Eden of Sol-diers : This mods includes some interfaces to build ingame (for example sandbag fences, camonets, etc.), some materials and some modules to configure your mission.
There is the fortification menu which can be opened by pressing ctrl+b (by default).
There is also the construction menu which will be opened by the fortifictaion menu.
Also there are 3 modules: One for allowing curator (Zeus) to edit construced Objects, one to add new blueprint and one to clear all blueprint from the construcion menu.
added clear blueprints module for editor
added game master module for editor which allows to edit constructed objects via Zeus
fixed object does not changing high anymore while looking around
fixed you can not build from other units inventory anymore
fixed crates will now be constructed without content
STAF|Moony released an updated version of his ATLAS LHD Template on the BI forums.
Quote : This is a Simple Template for the ATLAS LHD Mod by J0nes.
I know that Sup3r6F0ur already made a Template (Thanks for that) but I found out that some marker are not accurate enough to work with them. So I made my own markers and also provide some helper marker to show which hight each level of the has (approximately)
In addition I provide a simple way (without much scripting or any mod) to allow player respawn on the LHD.
Even though Vehicles (in the Hanger) Respawn fine, I couldn't find a way to enable Vehicle Respawn for Helicopter.
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