[TAA] Jérôme submitted an updated version of his Realistic Repair script.

    Quote :
    This script add time for repairing all landvehicles depending on how the parts of these vehicles are damaged.
    You have to check the vehicle to see if a part is damaged. Then if there is some casualties you will be able to repair.While you are repairing you are able to stop and resume the repairation at will and you can also cancel the repairation if you need to.

    • Adding time to repair
    • All part stats of the vehicle
    • Stop and resume the repair as wanted
    • Cancel repair
    • Every class you want can repair
    • Can modify the time for repairing
    • Can Refuel Vehicle and Aircraft with Canister
    • Can Repair Aircraft
    • Can Change the stats of the part to see State Instead of Percent of Damage

    • Fixed some bugs and issues
    • Added TAA Fuel System
    • TAA Realistic Repair Works with Aircraft
    • Repair's animation changed
    • User can set to see the State instead of the Percent of Damages

Written on 2014-08-16 by [TAA] Jérôme


eggbeast released in the BI forums a series of evolution missions based on Vietnam era featuring the The Unsung Vietnam War Mod.

    Quote eggbeast :
    - a whole series of authentic aircraft, with 6 combat role loadouts each, afterburners/thrusters and wheelbrakes, fully functional period carrier
    - choppers and planes have shelldrop on all guns - see the brass falling from each door gun, choppers and spotter planes also have smoke, grenades and illumination flares
    - authentic choppers, tanks, trucks and jeeps, featuring some incredibly detailed models, effects, textures and sounds that immerse you in the Vietnam conflict.
    - 100+ vietnam era weapons, some with working bayonets, 12 types of grenade with different realistic characteristics - life-savers in the jungle!
    - Tank, aircraft and artillery ammunition of the era: canister, white phosphorus, APERS-T, Shillelagh, AP-T, HE, HEAT, HEO, Napalm, clustermines and clusterbombs
    - All kinds of nefarious punji traps, tripwires, snakes and sharks to harass your patrols.
    - Factions include VC, NVA, CIDG, Marine Force Recon, Special Forces Groups, US Infantry and Marines, Artillery, Aircrew, Patrol Boat Riverine crew, and Long Range Recon Patrols.
    - 9 stunning new islands - Phu Bai, Mekong Delta, Lowlands, Southeast Asia, MBG Vietnam, Cao Bang, Plei Trap Valley, Ia Drang Valley and Dong Ha.
    - Built-in AI speak, use your ears and walk on patrol - don't run or you may overlook a VC sitting in a tree or spiderhole
    - Authentic unit clutter (condoms, magazines, flashlights, smokes, manuals of the era, psy-ops pamphlets, bug-spray etc etc)
    - Full 3 dimensional warfare - sniper trees, spider-holes, bunkers and tunnels, traps everywhere! Which way should you look? everywhere!
    - A fantastic "no-nightvision" war-game experience with soldiers resorting to old school night tactics: flashlights, illumination rounds, flares, trip flares, roving searchlights, vehicle lights and (not to be underestimated) moonlight...
    - Unique to Arma 2 - close quarters combat with screw-on silencers, knives, bayonets and rifle butts... sneak up on the enemy and take him out the old fashioned way...
    - A huge array of boats to do battle in the many river networks provided

Written on 2014-08-16 by eggbeast

Phantom Six released in the BI forums three new cooperative mission featuring the Cold War Rearmed² mod.

    Quote Phantom Six :
    Burn the Monarch:
      Duke Gannon has been implementing taxes too much and your town has enough. The church isn't helping either since they're corrupt.
      It is time to fight back against these tax collectors, corrupted church, and assassinate Duke Gannon.

    Shepard Dog:
      Russian at Montignac has violated a peace treaty according to Colonel Shepard. They have bombarded food supply convoy and other humanitarian aid. Colonel Shepard has sent us to liberate Montignac.

    Rolling Over Xmas:
      Colonel Shepard gave his black ops men new improved armor Abram tanks.
      Use the tanks and create carnage on Russian forces, Americans who survived Shepard's onslaught, and locals.

Written on 2014-08-16 by Phantom Six


Grumpy Rhino released in the BI forums a mission where you must destroy the enemy artillery, before it can fire.

    Quote Grumpy Rhino :
    In this mission you must destroy the enemy artillery, before it can fire.

    To do this you will need to retrieve the radio frequency of the artillery from an AAF base, that has just been overrun by the FIA. Next you will have to use two FIA radio towers to get the location of the artillery.

    When you have found the artillery, you must decide how to take it out. You can call in a devastating Harpoon-strike, which will definitely destroy the artillery, but also kill any civilians nearby. Or you can destroy the artillery by hand(Titan AT or satchel charge).

    Lastly you can choose between two extraction sites to extract from.

    The artillery and radio towers are placed randomly on some preset locations. The enemy patrols are also randomized, so you can not always predict where the enemy will be. This should make it a little different each time you play the mission.

    Remember to choose your equipment in the inventory screen in the briefing, before you head out.

Written on 2014-08-16 by Grumpy Rhino

Phoenix of Zulu-Alpha submitted an updated version of his ZAM - Zulu-Alpha Modifications which he released on the BI forums.

    Quote :
    This is a package of mods that my group has been using for a little over a year now that we have decided to release to the public (after polishing), with the highlight mod being ZAM shownames, which deserved it's own video. This is a modular package of independent mods with individual descriptions below.
    • zam_shownames:
        Shows the names of nearby players when you hold down the key.
        Factors such as time of day, fog, zoom, group membership, ranks, line of sight, optical or non optical zoom (factoring in simulated atmospheric distortion), thermals and voice are taken into account in order to make recognition as realistic as possible.
    • zam_tap
        Used to tap another player on their shoulder. You will be notified of their name and they will be of yours as well.
    • zam_res
        Saves the client's state to the server for their current game to allow restoring to near (if not absolutely) exact previous state, to provide protection against client crashes.
    • showNames:
        - Added optional feature to show group names for other groups.
        - Added optional feature to show team names for current group using toggle.
        - Added key to toggle group names. Default toggle mode is off.

Written on 2014-08-15 by Phoenix_ZA

IndeedPete released an updated version of his Simple Conversation System on the BI forums.

    Quote :
    I'm currently working on some stuff and figured that part of it might be useful to others though it's all still WIP. Today's spin-off is a simple conversation system which supports single sentences as well as full multiple choice conversations with multiple layers. First of all I want to give some credit and my thanks to dwringer, who released his ASINC: A Simple Interactive NPC Conversation Script not too long ago. I found it inspiring, especially the "live-cam", and as I needed something like that for my purposes I decided to build my own, including some of his ideas. Our approaches and the "back-end" might be different though. Anyway, let's get to the interesting part.

    • Single sentence radio / direct conversations with live-cam or avatar picture.
    • Full multiple choice conversations with multiple layers.
    • Custom code excecution.
    • Config based, easy to set up.
    • Exclude choices based on user-defined conditions.

    • Talking to dead guys is not possible anymore.

Written on 2014-08-15 by IndeedPete

vincentz released in our forums a new version of this gamemode mission for Arma 2: Combined Operations. If you try this mission leave your feedback in the forum thread.

    Quote vincentz :
    FMA or Full Metal Arma is a lot of stuff. It is a gamemode and a mission. It is "Kill the VIP", "Capture the Island", "Warfare", "Hold the Base", "Seek and Destroy", "Air Combat simulator" and general patrolling on the beautiful island of Lingor all at once. For now it is only singleplayer, but for players to be able to respawn, as well as adjust through MP Game Parameters (see picture) it have to be run through Multiplayer.

    All in all I'd like to call it "A random battlefield generator", because everything is randomized, which makes it optimal for replayability.
    F.ex. the enemy squads amount are randomized, their placement is randomized, the number of soldiers in the squad is randomized, each squads soldiers class is randomized, each soldiers skills are randomized, the squads waypoints are randomized, the squads role is randomized. And that is just for the infantry Add planes, helicopters, spec ops, tanks, static defenses, light vehicles, factories and lots more, and you have Full Metal Arma.

Written on 2014-08-15 by vincentz

ckolonko released his first public mission in the BI forums.

    Quote ckolonko :

    This is the first mission I have posted online.

    The mission sees you leading a BAF infantry section through a patrol of the Zargabad countryside in search of the Takiban. You will have to keep an eye out for ambushes as well as Takiban patrols and read the situation on the ground.

    I have tried to add a lot of variety to the mission and it should play out differently each time you play it. On average the mission should take around 30-40 minutes to complete and is aimed at those who like a bit of realism.

    The mission is based on a number of books I have read about the British Army in Afghanistan and is meant to represent a counter insurgency patrol against the Taliban.

    I used Drapers Air Support 1.3 and the amazing UPSMON script in this mission.

Written on 2014-08-15 by Big

Quiksilver has submitted an edited version of the original AW Invade & Annex created by Rarek [AW].

    Quote Quiksilver :
    A large persistent join-in-progress co-op mission with a 'war' feel. The mission features a challenging attrition-focused primary objective that takes the players all over Altis, and a series of smaller objective-focused secondary missions gives players a taste of the variety ArmA 3 offers, tailored for small-team tactics. Layered onto that is admin-controlled Zeus, which provides the server staff the ability to greatly enhance the enjoyment of players by adding a 'human touch' to the mission and doing what no amount of mission scripting can do.

    The mission in its current state represents over 1+ million playtime hours by tens of thousands of players on servers the world over.

    I&A for ArmA 3 was created by Ahoy Worlds Rarek in early 2013 with the help of Jester [AW] and Razgriz33 [AW]. It was further developed since Nov 2013 by myself with help from allFPS, a large Australian ArmA 3 community.

Written on 2014-08-15 by Quiksilver

skiline5 released in the BI forums his Zeus Sandbox mission.

    Quote skiline5 :
    I was looking for some good Zeus Sandbox but couln'd find any, so I decided to create my own.

    I am relatively new to scripting and so on, so don't expect miracles.

    But it does have some nice features like:
      2 Curators
      Changing sides (In mission dynamicaly so you can play as an CSAT soldier, NATO crew, AAF pilot or whatever you want)
      Changing allies (You can set if Independet will be allied with CSAT, NATO or will be on their own)
      Base Respawn
      Menu Inventory (You have to set it up first through Zeus)
      Farooq's Revive script

Written on 2014-08-15 by skiline5

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