Zigomarvin informed us he released an updated version of the Tactical Hand Signals addon by him and Emperias on the BI forums.
Quote : When distances are too long for voice communication and as a quick alternative to radio communication at short range, we are proud to release the Tactical Hand Signals. The THS provides, in a MilSim vision, some simples an clear hand signals you can use in any situation.
Tap shoulder action to informe your mates without a word
8 original animations based on real hand signals, designed to accomodate gameplay as well as aesthetics
Customisable key bindings to fit your keyboard configuration
- fixed : shoulder tap sound didn't worked anymore since 1.60
ChanceBrahhsubmitted an updated version of his USpack & Vests addon, it features headwear, backpacks and clothing. It also contains the customs vests created by 'cunico' and retextured.
Included is also an optional version which requires the RHS: United States Armed Forces
Quote ChanceBrahh : Alright so this is a United States camo pack, it features headwear, backpacks and clothing. It also contains the customs vests created by 'cunico' and retexture by myself (ChanceBrahh) to better match the uniforms used in the pack.
Camos that are featured are: OCP, ACU, AOR1, AOR2, Black, Winter and a custom tan/brown.
Removed tan/brownish gear and replaced with woodland
added ace goggle effect thanks to GermanArmaNoobXD
ChanceBrahhsubmitted an updated version of his AUSSIEpack.
Quote : This is an Australian Mod Pack, it features headwear, backpacks and clothing retextured by myself. It also contains the customs vests created by 'cunico' and retexture by myself to better match the uniforms used in the pack.
Besides featuring the uniforms it also contains the ADFU choppers and the LAV along with Pingas Bushmaster, Raids Abrams tank and of course the FFAAs Tiger Chopper. All this together creates one of the most useful Australian mod packs.
The changes for V3 are as follows, i have added in infantry groups for each uniform class, added the use of insignias on uniforms, changed damage specs for the bushmaster again i think i made it abit to weak in regards to taking damage. I have also removed the water skid from the LAV due to the fact that for some strange reason it wont float/drive on water.
Ciravsubmitted an updated version of the Bozcaada island addon.
Quote : Bozcaada is an island of Turkey in the northeastern part of the Aegean Sea. Administratively, the island constitutes the Bozcaada district of Çanakkale province. With an area of 39.9 km² it is the third largest Turkish island after Imbros and Marmara. In 2011, the district had a population of 2,472. The main industries are tourism, wine production and fishing. The island has been famous for its grapes, wines and red poppies for centuries.
The Team Les Vétérans informed us they released an updated version of the Kerama Islands on the BI forums.
Quote : The Kerama archipelago is a group of islands at the south-west of Japan, part of the Ryūkyū archipelago in the China Seas.
It is composed of 5 inhabiteds islands, of which only 3 have been taken into the map along with some of the lesser islands.
The map is fictionnal and contain elements which aren't part of the real islands.
The main objective being to offer a varied playground for our Team.
While the island has already reached a very high level of achievment and is completly playable, we are still working on adding more elements to it.
integrated 1.6 patch
modified satellite map
modified texture map
modification of lighting
creation of a new dam area
partial correction of pop in, pop out of the pvp area
The Team Les Vétérans informed us they released an updated version of the Porquerolles Island on the BI forums.
Quote : This terrain tries to be as close to the real Porquerolles Island as we possibly could. The height map and vegetation is based on the real world island.
Being originary from the south of France and in the vicinity of Porquerolles, with the help of [V]Xnam who made Angel Island, I took over the modelling of the Porquerolles Island which is the biggest and most to the west in the Hyères islands. It's forming an arc oriented east-west with jagged coasts.
The highest point in the island is the Semaphore at 142m.
I hope you'll enjoy playing on the island as much as I enjoyed making it!
The Team Les Vétérans : [V]Xnam informed us they released an updated version of their Angel Island addon on the BI forums.
Quote : Angel Island, is my first terrain for Arma 3, it's based Angel Island, in San Fransico Bay. It's a small Island, with a high level of difficulty, due to the hilly lanscape, and the high density of vegetation.
although small, Angel offers a large panel of environment : cliffs, towns, farms, forest, talweg, rocky ground,...
MrSanchez released an updated version of his Head gore Mod on the BI forums.
Quote : This mod adds an extra bit of gore into ArmA 3.
It allows you to burst people's heads with a powerful enough weapon.
The mod is configurable using a module found under Editor -> Modules -> MrSanchez -> Headgore
In the module settings you're able to change:
The caliber needed for decapitation (to e.g. change .408 req to 5.56mm)
The chance decapitation may occur
The amount of time gibs stay visible
The influence wearing a helmet has upon the decapitation requirements
It is multiplayer compatible. It must be run server & client sided if used in MP.
The mod is also compatible with the Zombies & Demons mod which will have this head gore feature natively built in.
If you intend to play singleplayer I highly recommend the modification "Blood Lust" by zooloo75, it works extremely well when combined with this.
Added: New head-remainder model (thanks to Ryan & Katie)
Fixed: Compatibility issues with (ACE) revive scripts (no more headless walking humans)
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