Froggyluv released an updated version of his KyeCam-Sp addon on the BI forums.
Quote : Allows you to clearly see the guy who shot you dead as well as more cinematic death for player.
Always hated running to AO for 10 minutes only to get shot dead by unknown. Simply restores old fashion way of showing enemy. Just made it for myself but figured someone else might enjoy it.
Quote Goschie : Advance The Flag was originally made for the game Arma2, but today it is being released to Arma3! Advance The Flag is a dynamic, zone capture based game mode. Unlike other zone capture systems, however, ATF utilizes flags that you advance to the opponents base to win the game! There are 3 modes in different combinations to choose from. Standard ATF allows you to redeploy the flag closer and closer to the enemy base. Micro ATF allows you to actually pick up the flag instead, and then ultimately deploy it near the opponents base.
mons00n released in the BI forums a cooperative mission where you and your squad are assigned to infiltrate and destroy the craft to secure these technologies from Takistani Hands.
Quote mons00n : Hi everyone! Today I'd like to share with you a mission of mine that has a rich history dating back roughly 2.5 years. It was my biggest and most ambitious Arma2 mission, but when the Arma3 alpha launched development kind of trailed off. With the recent releases and updates to @MEC & @CUP I had most of what I needed to port the mission to A3. Ligneous Steed is a product of countless hours of planning, tweaking, and writing between myself and my good friend Unfrail. I hope you all find it challenging, interesting, and most of all fun. Please enjoy!
Cyril Figgis has submitted this mission where you go out for a hunt with your cousins.
Quote Cyril Figgis : Go out for a hunt with your cousins! This is a very simple (and my first really releasable) mission. This will be the first mission of a decent campaign if people like the play style. Please report any bugs, and enjoy!
It has been an uneasy year in Altis since the 2028 coup. Despite skirmishes between ethnic Stratans and government forces in the North West, a relative calm encompases the small island nation. For now at least....
Its time for some relaxation. Go hunting with your cousins!
Lt.Killersubmitted the Dynamic AI Spawn System script by him and Cpt.Killer.
Quote : This script does it all. It works with any units as long as you have the class names. It will randomly spawn groups of enemy 360 degrees around you after activation. The enemy groups will have random weapons, random sizes, random skill level, random amounts of groups spawned in, and at random times. They will then move towards you at a random speed in a random formation. I know that's a lot of random.
After a bit of setting up with your own prams inside the .sqf file you will truly have a dynamic operation area when you activate this trigger. You can use the trigger many times in different parts of your mission and it will still work. It works great for enemy counter attacks.
I have put together a small video that shows off all the features of this script. I have only tested it with men, but it should also work for vehicles as well. The video is a very basic visualization of how the script works and its up to you to best interpret how it is best used in your mission. I have had some amazing games with this script. The feeling of not knowing if a massive push all from one side is coming or being completely surrounded makes it that much more intense and satisfying.
Lecks informed us he released his ASOR Vehicle Selector script on the BI forums.
This script allows you to choose and spawn vehicles with a preview in a customizable fullscreen interface consistent with ASOR Gear Selector.
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