Shamwillsubmitted an updated version of his US Armament Pack which he released on the BI forums.
Quote Shamwill : After months of working on these, I am proud to present to you: Sham's US Armament Pack! This is meant to add conventional weapons used by the US Military today to your game! These weapons are all made by yours truly and parts may come from other members of the community aswell with their permission ofcourse. This is my first real models so please go easy on me if they don't live up to your standards! I tried my best and continue to do so as this mod is not complete yet. I'm releasing it just to see reactions. I will improve the models as you point out the problems with them if you are interested to do so and will also add features you'd like me to add to them as long as they are reasonable and up to my ability. This mod will overtime, replace my M16 pack that I have provided before.
Re-added remodelled and retextured M27 IAR with WORKING Grippod!!
Grumpy Old Man released his GOM - Skydive from car and paraglide scripts on the BI forums.
Quote : Purpose of these scripts:
Enable players to parachute out of an airborne car (Island best suited for this = Isla Abramia by icebreakr), also allow players to paraglide using a parachute backpack and a short sprint.
I made these scripts as a little side project, some of you already know what I'm working on, the rest of you will see it in the foreseeable future, heh.
GOM_fnc_skydivingCar will safely add a parachute to units leaving a vehicle mid-air, it will also eject AI units from the same group as the player, as soon as the player ejects.
GOM_fnc_paraglide will work if the unit has a parachute backpack equipped and is sprinting for a short amount of time.
When doing this on a slope you're pretty much guaranteed of getting airborne.
- Added display of wind speed, wind direction, time airborne and distance travelled during flight to GOM_fnc_paraglide.
IndeedPete released an updated version of his A2C - Arma 2 Cutscene Animations in Arma 3 addon on the BI forums.
Quote : This addon ports a bunch of cutscene animations from Arma 2 to Arma 3. It is not complete yet but it already provides mission creators with more variety for their cutscenes. Note that most ported Arma 2 cutscenes show up under Cutscene or Unknown categories in the animation viewer.
I know, the original release was just yesterday but I decided to put in the most requested dancing and suicide animations. And then I ended up discovering and porting 60+ other cool anims as well. So, time for the first update.
Added: Over 65 new animations thanks to Undeceived.
BigRigby has submitted a dynamically created attack & defend scenario where two opposing players fight for control of their zones.
Quote BigRigby : Dynamically created attack & defend scenario where two opposing players fight for control of their zones.
This can only be played as a 1v1 at this time. I hope to add extra player slots and AI opponents in the future. There are also a number of known bugs in this implementation. I will get around to fixing them, however I thought I might publish the mission in the meantime to gauge the community's reaction.
djotacon released in BI forums the third mission in his Red Quadrant series.
Quote djotacon : A sinister enemy force people settled illegally in Chernarus, due recent oil discovery. Its objectives are unknown but the president of the Russian nation has decided give a punitive lesson to these hostile forces.
A contingent of troops has been deployed taking the airfield to deploy and from there launch the final strike that would end with our enemies.
GWAR3 Team released in the BI forums a new version of their CTI/Warfare based gamemode, which basically is a hybrid of RTS and FPS.
Quote GWAR3 Team : As you've probably noticed, GWAR3 has not received an update in 4 months or so. The combination of me being uninterested in playing as well as the community being uninterested in playing, I've decided to officially shelf GWAR3 until further notice.
I've released 1 last update. It fixed a couple of bugs, one being attachments not working in purchase equipment (this worked great up until 1.54 ArmA 3, then it was broken for whatever reason) and the other being a piece of logic that was supposed to prevent players from disbanding all their structures to cause a defeat. It didn't work properly and prevented you from disbanding pretty much any structure. Since I don't really want to put time into this anymore, I just removed the logic so people can disband base structures properly again.
The GWAR3 Database integration feature has also been discontinued. The downloads are no longer available for the DLL and the functionality has been hardcoded to be turned off regardless of your parameter setting. Don't try to bypass this as the database server is off and the mission will not initialize if you try to do so. I originally had pretty big plans for the database stuff, but it ended up not going anywhere.
Thanks to all of you who played countless matches with me, especially in the early days when the gamemode was broken as fuck.
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