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twisted released in the BI forums an update for this mission where you can play as coop using just blufor, or with a PVP element by also having some players as opfor to defend the officer.

Changes:
  • now gives arsenal linked to the vehicle that parachutes down for the first couple minutes of game play.
  • synchronized weather.



Written on 2015-11-03 by Armaholic

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AUTigerGrad released in the BI forums a new version of this mission where Her Majesty's Royal Marines in a joint operation with the local Afghan Military are tasked with destroying the Taliban strongholds in the Kunduz region.

Changes:
  • New Civilian Interaction System now included. Civilians will open dialogue with you so that you can gather new information about Taliban activities.



Written on 2015-11-03 by Armaholic


M0nkey informed us he released an updated beta version of his MKY Blizzard and Snow script on the BI forums.

    Quote :
    So here is a beta version of the particle effects for a blizzard I have been working on. I've got a larger version than this one which does more than just blow snow.

    There are two missions here, exactly the same. One uses Meaty Reskins for the snow camo, the other is vanilla. There is a marker on the map with a dozen opfor/csat patrolling the small area. Just go there and kill, nothing special.

    I've ran it through a few times, no issues so far. Feedback desired.

    And yes, the framerates will be affected. Its a blizzard and uses a lot of particles to create this effect. Its better than it was but without better particles, it is what it is. In my testing though I've not seen any performance issues other than lower than normal fps.

    Changelog:
    • add - sample mission
    • add - batch file to create mission file for all winter maps
    • modify - use sound instead of music for audio
    • modify - only use one sound now
    • modify - many tweaks made to the blizzard effect
    • fix - many small issues I found


Written on 2015-11-02 by m0nkey

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(AEF)Duck released an updated version of the AEF Uniforms Pack on the BI forums.

    Quote :
    Pack Includes over 200 Items including Equipment, Uniforms, Units and Squads
    Factions:
    ADCU - Alternate Desert Camouflage Uniform.
    DCU - Desert Camouflage Uniform.
    AUSCAM- Australian Army themed Uniform.
    AMCU - Australian Multicam Camouflage Uniform.
    TAC - Tactical Uniform.
    Maritime - Maritime Operations Uniform.

    Changelog:
    • Teaser Release - Australian 2 Commando Regiment (2CDO RGT)


Written on 2015-11-02 by (AEF)Duck


Aylas has submitted his second work for Arma 3.
    Quote Aylas :
    There is a heist in the central bank of Manhattan, you're part of the SWAT team which has been sent to stop the criminals, make use of lethal force if needed.



Written on 2015-11-02 by Aylas


S@ndBob informed us he released an updated version of his Gulf Of Aqaba Mod on the BI forums.

    Quote :
    This project refers to a landscape east of the Sinai Peninsula.
    It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.).

    The Real-terrain is 20.48 x 20.48 km = ~ 420 km2.
    A huge satellite image 20480 x 20480 I used as a template where what belongs to roads, buildings, etc..
    Thanks to ArcGIS and USGS (NASA Earth Data).

    Changelog:
    • fixed [OPX_Misc] classname-conflicts:
        - (OPX_misc => "Land_sign2" is now "OPX_sign2")
        - (OPX_misc => "Land_sign3" is now "OPX_sign3")
        - (OPX_misc => "Land_sign" is now "OPX_sign")
        - (OPX_misc => "Land_Antenna" is now "OPX_antenna")
    • fixed height adjustment on the bridge parts
    • added Ruins and Wracks
    • added illuminated Billboards, Aqaba Harbor Tower, Petrol stations ....a.o.
    • added City-Districts for Aqaba
    • added parameters for "Ambient Civilian (Expansion)"- module
    • added MP Missions by Mangoo
    • reduced sunlight
    • added other cluttergrass
    • added modified Arma1 Buildings
    • modified JOF_Objects
    • updated animated and higher Airport tower
    • new mountain military camp and village southern of the Aqaba port
    • fixed house markerlights problem
    • filler cap and ladder for 60m chemical tanks
    • added new runwaylights (white and blue)
    • added new road barrier
    • removed many beton areas
    • included Addons "MIS_Arab civilians", "MIS_Isis Terrorists", "MIS_Jordanian Royal Army", "MIS_F16", "MIS_TowTractor"...etc.

Gulf Of Aqaba Mod v1.1



Arma 2
All other required addons are included in the archive[/center


Written on 2015-11-01 by S@ndBob


firewill released an updated version of his FIR Pilot & Crew Pack US on the BI forums.

    Quote :
    This Pack is provide of USAF/USN and NATO Countries Pilot, Crew.
    More Contents is will be updated.
    current version is Preview Alpha version.

    Changelog:
    • Some Config is Tweaked
    • Add ACE3 Gcoef
    • Pistol is now can put in the Holster


Written on 2015-11-01 by firewill


Desusa has submitted a new version of this mission where you need to clear Chahar Dara, and find your lost brother, that got taken 6 month ago.

Changes:
  • The M1A2 Tank to M2A4 Slammer up
  • The officer salutes you as a you get close to him.
  • The V.I.P hostage will now show up the location, after the intel is taken.en.
  • Prison, located in the east.



Written on 2015-11-01 by DonDesusa


RuPal released the ruPal M4 M16 holding addon on the BI forums.

    Quote :
    I was asked to change holding of M4 and M16 rifles like in ruPal AK holding mod. And I found animation for that in RHS:USAF mod too. Not perfect but acceptable.



Written on 2015-11-01 by ruPal


RuPal submitted the ruPal AK holding addon.

    Quote :
    I had some free time and made this small mod. It changes standard animation of weapon holding on AK and AKM series of RHS: AFRF mod.
    This new animation was in RHS:AFRF files.

    Changelog:
    • multiplayer keys added


Written on 2015-11-01 by ruPal

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