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HoverGuy released an updated version of his [HG] Simple Weapon Shop System script on the Armaholic forums.
This adds a weapon shop dialog with weapon shop functions.

Changelog:
  • Ability to choose what shop you want to display (better shop customization)
  • And some minor additions...


Written on 2016-02-14 by HoverGuy

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The Swedish Forces Mod Team released an updated version of the SFP: Objects addon for Arma 3 on the BI forums.

    Quote GranQ :
    This pack includes Scandinavian objects and houses. To be used for the SFP island but also other islands if they want.

    Changelog:
    • Added a casket with flag
    • Added new hangars, minor fixes and tweaks.


Written on 2016-02-14 by granQ


The Swedish Forces Mod Team released an updated version of the SFP: Sturkö Island on the BI forums.

Changelog:
  • Fixed a bridge issue, animals (no exotic fishes).


Written on 2016-02-14 by granQ

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Goro has submitted an update for this campaign set in post-apocalyptic Altis island.

Changes:
  • Bug fixes



Written on 2016-02-14 by Goro


Dead Kennedy informed us he released an updated version of his Cossac cape 2015 island on the BI forums.

    Quote :
    The 5x5 km map represents a fiction terrain, "located" in the city of Sevastopol, Crimea.

    A story.
    The real prototype of this map is the cape Chersones that was the last stand of the heroic defence of Sevastopol in 1942. Landscape of the real terrain is fairly flat, so i decided to make a fiction one with semantic references to the real cape and in the same time - little more gameplay-friendly.

    Changelog:
    • New:
        - Animated radar site on the mount Friday
        - cs_assault-like hangar building at "AS-Salute" location
        - More dirt roads around the airfield
        - Power substation at the road from the city to the military base
        - Powerlines and lightsources
        - More than 20 surveying signal towers. At least two others can be seen through binoculars from each of those
        - More vegetation around the whole map
        - Vehicle caponiers around the airfield
        - Hiking trail around Altyn-Kaya
        - Other minor improvements
    • Fixed:
        - Some forests were impassable;
        - Removed bushes from the roads;
        - Stairway from the shore to Altyn-Kaya



Written on 2016-02-13 by Dead Kennedy


Survivorluz released an updated version of his CZ75 Stance Indicator on the BI forums.
This addon replaces the stance indicator.

Changelog:
  • signatures fixed


Written on 2016-02-13 by Armaholic


[CZ75]-LuzifR submitted an updated version of his No Chain addon.

    Quote :
    This addon removes the red/yellow chain which appears on the screen when the connection quality is bad or the desync is high.
    I decided to make this addon for movie-makers because the chain in the center of the screen disturbs to much.

    Changelog:
    • signatures fixed


Written on 2016-02-13 by LuzifR


Miller submitted his seat switcher script.

    Quote :
    A script which lets you choose where you want to sit!

    Features:
    • Choose on wich passenger seat you want to sit
    • Visualization through Dialog
    • Visualization of FFV seats
    • Visualization of occupied seats


Written on 2016-02-12 by Miller | EinfachJul


Vitaly 'mind' chizhikov submitted an updated version of his Composition tool which he released on the BI forums.
The changelog can be found on the downloadpage!

    Quote :
    CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making.

    To play mission made using CompoT, players do not need to have addon installed, everything is stored in mission.sqm and/or ct_projects.sqf. Addon is needed only for mission making process.

    CompoT have powerful GUI tools to utilize objects added by other addons, as example it is natively compatible with CUP objects, which is 3500 additional objects.

    CompoT`s cornerstone is randomization. With CompoT, mission/addon makers are able to significantly increase replayability and overall variability of their missions, by adding certain level of battle field randomization.

    CompoT is aiming to support as much of community tools and utilities as it possibly can. If you like to have CompoT`s functionality in your own project/addon/what-ever-you-are-doing, please don’t hesitate to contact me, I will be happy to help integrate CompoT in your project.

    CompoT is open source, it is found on GitHub, feel free to fork and/or pull request.

    Features:
    • Seamless integration into Eden Editor
    • Powerful object browser tool, with searching.
    • Compatible with any mods.
    • Does not need mod to be installed for playing mission.
    • Can be used virtually in any kind of missions, including persistent MP missions like DayZ.
    • Flexible means of randomization.
    • Object library with more than 4.5 k entities, all categorized and have screenshots.


Written on 2016-02-11 by mind


Falconsan released an early wip version of his Map Ruegen (Germany, Baltic Sea) on the BI forums.

    Quote :
    Since january 2015 I work on a new Map. I build a part of the isle Rügen in germany. I placed all roads at the exact original position, so that you can navigate around the map with real roadmaps.
    More than 200 Models are build to made the map more realistic.

    DayZ Ruegen is based on real heightmaps and geodata from the NASA. The map is placed in east germany at the federal-state Mecklenburg Vorpommern. The Isle Rügen is in the balitic sea, near the city Stralsund.

    All cities, towns and villages are at the exact position as the original one. All Roads at the exact positions, too. You can navigate at the map with real Maps like “google Maps” or you can buy a map in your local Stores or the internet.
    Most buildings are placed at the original place or nearby the orignal one. Some ORIGINAL buildings are made as Models. There are more then 200 new Models build at this point.
    More than 355 km² land are to explore and aproximate 300 km² baltic sea.
    Some tourist attractions are build as models like the Ernst-Moritz-Arnd Tower or the “rasender Roland” steamtrain. Typical touristplaces placed at the map , like the “Circus” in the town Putbus or the “Koloss from Prora”.



Written on 2016-02-10 by Armaholic

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