Community News

1st Canadian Parachute Battalion - Now Recruiting

NOW ACCEPTING NEW APPLICANTS

The 1st Canadian Para ...
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Gorillas on Bikes
Gorillas on Bikes is actively recruiting, check out our FAQ below for more ...
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Danish Defence Army
Danish Defence Army is a danish speaking realism unit, playing Arma 2 CO and are seek ... Read all..
31st Rescue Squadron
31st Rescue Squadron - Vigilance and Honor

The 31st Rescue Squadron is a r ...
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The 326. Infanterie-Division is Recruiting!
The 326. Infanterie-Division is an Invasion 1944 unit with a focus on being highly sk ... Read all..
16 Air Assault Brigade - Now Recruiting
The 16 Air Assault Brigade is looking to expand its playerbase. We are a matu ...
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18th Tactical Regiment is a Tactical Realism Clan in Arma 2.
18th Tactical Regiment. We are Tactical Realism clan that focuses on Arma 2 CO (Arma ... Read all..
Joint Special Forces: 10
The 1st Special Mechanized Support Group is part of the Joint Special Forces: One Zer ... Read all..
VDV GRU
The VDVGRU, is a specialised unit, within the VDV Paratroopers, of the Russian Federa ... Read all..
Adversarial MilSim Contest, Challenge Opening

Adversarial MilSim Contest, ACE and ACRE supported, Challenge Opening


BDR ...
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Screen of the week




ZeroG informed us he released an updated version of the ZGM Visitor Objects addon on the BI forums which you can use when you have Arma 3 and Arma 2.
The ZGM Visitor Objects addon is a comprehensive template library and toolset you can use with terrain editing.

The Arma 2 only version can still be found here: ZGM Visitor Objects v2

    Quote ZeroG :
    I was annoyed about the huge (unnecessary) effort you have before you can start placing objects, I decided to create a comprehensive and interoperable template library which will make terrain editing a lot easier. This library contains of 2232 templates from A2, OA and PMC, so it is usable without any other addon (though compatible with them).

    So, what is in it?
    1. A sorted and categorized Visitor 3 object library with 2332 default objects in it
    2. A template-corresponding World Tools object library with pictures of almost every object
    3. A template-corresponding A2 2D/3D-Ingame-Editor addon
    4. Conversion tools to make Visitor 3, In-Game 3D Editor, World Tools and Road Painter 2 interoperable without lots of effort on retyping configs

    In this new version I have enabled the inbuilt 3D-Editor for map making. In this post you can read how to enable the inbuilt 3D-Editor.



Written on 2013-03-21 by Foxhound

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tomsz released his Operation Assault Island X singleplayer mission on the Armaholic forums.

    Quote Jake_Krieger :
    This is a diving mission.
    Hey guys I've recently been working on a singleplayer mission that is a diving mission which is ambushing an enemy island,
    and it is finally complete. I may update it and if I do I'll post an updated link here.

    Basically there is a squad of 6 divers set out to ambush this enemy island 'X' and the objectives are to blow up their special weapon boxes and their helicopter to complete the mission.

    You are the team leader, Also the enemy are without any night vision goggles to their stupidity and so they have sent a team of 4 divers to obtain a box of night vision goggles from their friendly base 2.5kms away.. not knowing the base they are trying to set up on island 'X' is about to be ambushed by an
    elite squad of 6 divers.



Written on 2013-03-21 by Foxhound


Craig/Bobtom released an update for this zombie mission in our forums.

Changelog:
  • version 0.7:
    • Zombies not working on clients
    • New Game Type: No spawns (for developers)
  • version 0.6:
    • Zombies no longer spawn in water
    • Vehicles no longer spawn in water
    • Vehicle spawning redone
    • Building destruction parameter fixed
    • Medic packs in vehicles removed
    • Dead zombies may have bandages
    • All spawning parameters work correctly now
    • Decreased .rpt spam
    • Debug mode fixed
    • Parameters cleaned up further
    • Grass settings now longer crash game
    • Other minor fixes and improvements



Written on 2013-03-21 by Big


Massi released his Russian GRU and OMON Spetsnaz addon on the Armaholic forums.

    Quote :
    This addon is A3 soldier retexture meant to represent Russian Spetsnaz GRU and OMON units as OPFOR in A3Alpha.
    It contains 4 set units in different camouflage that cover pretty much all the environments: urban, surpat, flora and digital camo.

    The units have their own uniform items, plus gear in flora pattern and headset with black, flora, surpat and digital helmets.
    Units have caps and woolhats items to make them interchangeable, they also come with 2 weapon boxes with all weapons, gear and uniform in use, and divers have their backpack with uniform, gear and woolhats inside, to make them change once ashore.

    This is an Alpha version, and there will probably be no updates for this stage, hope you’ll enjoy it!



Written on 2013-03-21 by Foxhound


Earlier this morning Kiory released his Cz 83 addon and now he has also released his Alice Pack on the BI forums.

    Quote Kiory :
    I've updated the texture resolution and fixed the whiting out issues I was getting, so I guess it's done.

    The pbo is unbinarized, and I've included the diffuse PSD for anyone interested in making different variations, or generally doing a better job than me!



Written on 2013-03-20 by Foxhound

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Wolfenswan released his Civilian assassins script on the Armaholic forums.
This script will increase the tension while you and your teammates meet civilians not knowing their intensions.

    Quote wolfenswan :
    Urban combat against regular forces is fun, but what's even more fun is the tension of not knowing if those angry looking civilians are harmless or carrying heat.

    This script allows you to turn either specific civilians, all civilians in the mission and/or all civilians spawned by the ALICE module into hidden sleepers (with either a fixed or random chance of triggering).

    They will wait until either a set amount of units of a specific site OR a specific unit (a VIP for example) are in their trigger-area and will then engage the target after a short while.

    There is no way of telling if a civilian is dangerous or not from a distance as they are considered "civilian" in in-game terms until the moment they pull a gun (where the script adds them to a group of the opposing faction).

    Features:
    • Turns a select number or a randomized amount of all civilians into potential assassins, attacking either a side or a specific target
    • ALICE compatible


Written on 2013-03-20 by Foxhound


Wiercik released a first beta of his Polish Modern Army units Armaholic forums.

    Quote Wiercik :
    I want you to show my first project, an army addon. This is the "Modern Polish Army" where I want to add slowly units of the Polish Army.
    Currently I am finishing "GROM Highland". For this I want to do yet, Infantry Woodland / Desert, AGAT and GROM woodland.
    Then others units like cars, heli, airplanes and other form WP.



Written on 2013-03-20 by Foxhound


TAW_Zorrobyte released an updated version of his Dynamic War Sandbox multiplayer mission on the Armaholic forums.

    Quote TAW_Zorrobyte :
    It is a pleasure to release my first public mission, Dynamic War Sandbox!

    US forces have been stationed in Stratis with the objective of clearing out the REDFOR occupation in areas of strategic importance. Papa Bear will inform BLUFOR of cleared areas by sending intel to your map.

    Objective:
    Clear out each red square so the map goes blue. Note: You may encounter enemy en-route, stay frosty!

    Changelog:
    • Mission actually ends when AI less than 15
    • MP JIP Fasttime
    • Dynamic house lighting
    • tweaked base layout and slots
    • added enemy AI chopper patrols
    • VAS updated
    • tweaked BTC revive


Written on 2013-03-20 by Big


nico_juju has submitted with ramdom civiliand and OpFor movements.

    Quote nico_juju :
    You start from Airport and you need to attack OPFOR on Camp Rogain.
    You need defend Agia Marina too.



Written on 2013-03-20 by Big


Kiory released his Cz 83 addon on the BI forums.

    Quote Kiory :
    This is the CZ 83 that I've made, in it's current state, the rail slides back when shooting, stays back when the magazine is empty etc.
    It also has custom sounds which are fairly decent for what I had to work with.
    I've binarized the pbo at the moment, once it's finished it will be completely open for people to use/mess around with.

    Leave me your feedback, let me know what you think, join me on my stream if you want to see me make this stuff!



Written on 2013-03-20 by Foxhound

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