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PetraCephas released the first version of his ARMSCor Mod on the Armaholic forums.

    Quote :
    ARMSCor is a ARMA 3 mod that include Southern African military equipment, both locally developed and license build from 1966 to 2035. This has been a labour of love for a very long time and will be for a long time to come. This is only the beginning, so make sure to check out the "WorkInProgress" folder to see what we are currently working on. We have lots more to come.

    Extras
    In the extras folder you will find additional factions. Where South African weapons, vehicles or aircraft is also in use by other countries, I have included skinned versions of them on request. To use these you will need to copy the *.PBO and associated *.bisign files over to the Addons folder.

    Optional
    In the optional folders we have PBO files that you can choose to use if you so feel. To use these you will need to copy the *.PBO and associated *.bisign file over to the Addons folder.
    Currently we have the SANDF faction replacement mod. This will replace some of the NATO factions soldiers, equipment & vehicles with SANDF equivalents. This is still experimental and incomplete so use at own risk. It can be undone by simply removing it from the Addons folder again.

    Work In Progress:
    This folder contains the mod elements that we are currently working on. They are incomplete and not ready for public release. If you want to have a play with them then feel free to use them at your own risk. To use these you will need to copy the *.PBO and associated *.bisign file over to the Addons folder.



Written on 2014-07-19 by PetraCephas

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Ovenmit informed us he released an updated version of the SA58 which he ported from Arma 2 on the BI forums.

    Quote :
    I have ported one of my favourite weapons from Arma 2. Everything seems to be working as far as I can see. New muzzle system is in place.
    I may still tweak the config based on comments or my own findings. I plan to make a new texture too in a future release.

    Changelog:
    • Ammo tweaks
    • Added Joint Rail support

    Although it will work without ASDG Joint Rails it is strongly recommended you have it.



Written on 2014-07-18 by Ovenmit


Dslyecxi released his ShackTac Stamina Bar on the BI forums.


    Quote :
    The ShackTac Stamina Bar is a mod created to help give a subtle visualization of your current stamina level, inspired by the most recent changes to Arma’s stamina in the Bootcamp update. This has no prerequisites – no CBA or anything like that.

    This is a very simple way to maintain awareness of your stamina state. In reality it’s very easy to tell how tired you are, how long it will take to recover, etc – whereas in a game, having breathing or screen-dimming effects doesn’t convey the same detail of information. One of the concerns about any sort of stamina representation is that it could clutter the UI, and because of that, I’ve gone to extra effort to ensure this is a very subtle visualization.

    The stamina bar appears in the lower-left of the screen, mostly translucent at the start. As fatigue increases, the bar becomes more visible and begins to fill up, changing color smoothly from green to red as you accumulate stamina. You’ll learn a lot about how the stamina works in the Bootcamp update via this, and hopefully it will help you both plan your movement better as well as give more data-oriented feedback to BIS regarding how the stamina behaves, instead of it often being guesswork.

    A few other features:
    The stamina bar is disabled if driver, gunner, or commander of a vehicle. Passengers will still see their stamina. This is intended to allow an embarked infantryman to know how their stamina is recovering while in a vehicle, whereas it’s assumed that the driver, gunner, and commander are staying in their vehicle and don’t need to know that info.
    The stamina bar will disappear once the camera perspective and the player model are sufficiently far apart (~5 meters). This makes it usable in third-person, but if you go into a camera mode or similar, it will disappear in order to allow for easy cinematic shots without the UI element being there.



Written on 2014-07-15 by Dslyecxi


Sabre[Dust] submitted his Rocket Booster script for the FLAY HangGlider.

    Quote :
    This is a very simple Rocket script for the FLAY HangGlider Mod.

    Features:
    • I hope this may be useful for some to use the glider in missions easier.
    • It should work in single player, multiplayer and on dedicated server.
    • If multiple users have to use it at the same time you may need to make multiple scripts with different variable names to reduce conflicts like exploding rockets. I didn't test this yet.


Written on 2014-07-13 by SabreD


Zooloo75 released his You're Dead addon on the BI forums.

    Quote :
    What does this mod do?
    When the player is killed, their screen is blacked out and all sound is muted.

    Why would anyone want that?
    It provides a much more "realistic" experience. When you're dead. You're dead.

    It's a simple mod. Really. Just a few lines of code, but I feel that it's a small thing that can add more immersion to the game.
    It should be multiplayer compatible too.



Written on 2014-06-28 by zooloo75

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Blazenchamber released a new update on the Armaholic forums about the Specialist Military Arms mod.

    Quote blazenchamber :
    This is a weapons and attatchments addon that will feture some really cool and unique models to the game for everyone to enjoy.
    We currently have 11 new weapons, 9 assault rifles and one sniper all with variants of each weapon.
    Each will have custom ammunition and sounds.


You can find more information, view all new screenshots and leave your feedback in the SMA - Specialist Military Arms Mod wip topic.


Written on 2014-06-24 by blazenchamber


Zorrobyte released the Group Link 5 Special FX Edition on the BI forums.

    Quote :
    To fully port GL4 to A3, special FX features included.

    What are the differences between GL5 CORE and GL5 FX?
    GL5 CORE is AI only (GL5_System.pbo) for servers and those who use Blastcore, don't want FX, dubbing etc.
    This Group Link 5 Special FX Edition is the full GL4 port including FX, dubbing, blood, burning buildings etc. Literally everything is here (although some may still be broken/buggy).

    Since I use GIT and Forks, I work on the GL5 Core Repo (link) while Lordprimate works on the GL5 FX Repo (link). Any changes I make to the GL5 Core repo (updates, bugfixes, etc) get upstreamed (merged) into the GL5 FX repo.



Written on 2014-04-11 by zorrobyte


Ota Vrtatko informed us Bohemia Interactive will no longer support Arma 2: Free as of tuesday April 22 2014.

    Quote :
    Prague, Czech Republic April 08th 2014

    Bohemia Interactive, the award-winning independent Czech development studio, announces today the planned discontinuation of Arma 2 Free.

    On Tuesday 22nd April 2014, nearly 3 years after its first announcement, Bohemia Interactive will be closing the Arma 2 Free servers and discontinuing its availability, Bohemia Interactive wish to thank the many thousands of gamers for their interest in Arma 2 Free and look forward to new projects in the future.

    As a thank you to everyone for their interest and support Bohemia Interactive would like to announce that the complete Arma 2 franchise is available at a 75% discount on the Bohemia Interactive Store from April 8th to May 4th. Buy now to avoid disappointment!



Written on 2014-04-08 by Bohemia Interactive


ArMaTeC informed us about an interesting website which covers the ArmA2 political situation in real time.

Quote ArMaTeC :
While Searching Google today for the old ANN news from arma1 I come across this rather neat informal website that seems to be covering the situations from A2's story in real-time I don’t know who created it. All the info on there is it was created by AAN Network and parent company.
Any way here is the link take a look let me know if you find any info out.


Share this link around to friends as it’s quite interesting


Written on 2009-10-09 by ArMaTeC

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