Shazersubmitted his PAK FA Enhancement mod.
This mod provides a more realistic version of the PAK FA mainly in the sound and flight model department.
Quote : This mod takes the PAK FA from the wings of the east pack and adds new sounds, new warning sounds, and changes the flight model so its not a little toy plane that stalls like no tomorrow.
The planes new take off speed is about 160 and it doesn't turn as sharp (still turns sharper than the F-22). Also I removed the After burner and smoke functions as they were broken.
I'm still trying to fix the Afterburner as speed wise it needs it but will wait and see.
Kazimierzsubmitted his RAF Lightning II / RNLAF F-35B Lightining II addon.
This contains two different re-skins of the BIS F-35B.
Quote : This add-on is a re-textured BiS F-35B Lightning as included with the regular Arma 2 game. The original re-skin has been made by Feint (F-35B USMC reskins).
The BiS model itself is a representation of the XF-35B Technology Demonstrator, as submitted by Lockheed in the development phase of the aircraft. The production version is quite different, so be aware that the reskins are made to approximate the F-35B, though the model is still the XF-35B.
As of now, two textures are included:
The texture is based on the F-35B currently in testing by the RAF. The aircraft is presumed to be operated under the designation Lightning II, though the aircraft is not yet operational.
The texture is based on the F-35B currently in testing by the RNLAF. The aircraft is a representation of the F-35A, which will become in use in the RNLAF in the future. The F-35A is however, not a VTOL capable aircraft.
This is a finished texture. The configuration of the add-on might be changed to a more convenient set-up in the future.
Dslyecxi released an updated version of the ShackTac Fireteam HUD on the BI forums.
Quote Dslyecxi : The ShackTac Fireteam HUD was designed to do the following:
Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you – no terrain, no other players/units.
Give you an always-visible way of seeing who your team members are
ShackTac Group Indicators:
The ShackTac Group Indicators mod – or STGI – is the second part of the ShackTac User Interface (STUI), acting as a complement to the ShackTac Fireteam HUD (STHUD).
A video illustration and talkover of how STGI works can be viewed here. Note that this is a pretty subtle visual mod, and Youtube’s compression doesn’t do it the best justice.
Marseille77 released an updated version of his P85 Flag Expansion on the BI Forums
Quote Marseille77 : This pack is an expansion for vilas' P85 mod with some little additions for the diffferent armies of the cold war. The first release is focused on the east side of their flags. This first version contains flags of the USSR and their friends GDR, Hungary, Bulgaria, Albania, Romania, Yugoslawia...
Flags of the Warsaw Pact and socialist allies. One fictious Chernarussian SSR Flag for 1985. Afghanistan 1980's Flag. USSR republic
Flags (Azerbaijan, Tazjik, Ukraine...).
Rydygier informed us he released a new version of his "Fire At Will" addon on the BI forums.
This addon creates functional AI artillery for people who wish to use such in their missions but lack any scripting knowledge.
Since version 1.3 this comes in an Arma 2 Standalone and an Arma 2: Combined operations version! The old Arma 2 version can be downloaded from here: "Fire At Will" - Functional AI artillery v1.2 hotfix.
Quote Rydygier : Purpose of the "Fire At Will" addon is to give in simplest way possible fully functional AI artillery to battlefield for those, who can't or simply refuse to learn script language but still want functional AI artillery in his Arma 2 missions. It was created because in my opinion it is illogical to force a player to learn script language and to study BIS_ARTY Module commands and variables even if he wants just to set up some AI artillery in his missions, while such knowledge is not required for any other types of AI combat units, which are fully functional without any scripting.
The addon supports all generic Arma 2 artillery units (howitzers: M119, D30; mortars: M252, 2B14; rocket systems: GRAD and MRLS).
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