Armitxes informed us he released an updated version of his Visual Studio Code - SQF Plugin on the BI forums.

    Quote :
    Microsoft Visual Studio Code is a new, but already very known Code Editor. For those who don't know VS Code, it's pretty much like Sublime Text.
    I've made a SQF Plugin for VS Code, there isn't any documentation about Plugins released yet as VS Code is in a preview state - means you can expect much more features to come but may also encounter some bugs.
    Works on Linux, OS X and Windows.

    Since the latest patches, the extension is developed by suggestions. You request - we do. Everyone is allowed to contribute to the project. If you have any ideas or even wish to participate you should check out our GitHub page.
    Make sure to leave a rating at the Marketplace if you like the editor, it helps a lot!

    • Added commads for v1.64, v1.66 & latest dev
    • "this, _this, _x, _forEachIndex, _exception, _thisScript, _thisFSM, thisList, thisTrigger". case-insensitivity supported and conditional parameter highlighting fixed.

Written on 2016-12-04 by Armitxes


Aliascartoons released his FallingStar & Meteor Script on the Armaholic forums.

    Quote :
    FallingStar and Meteor script showcase on ALTIS: create an unique atmosphere in your missions.
    Un-pbo the mission and read the comments or watch the video tutorial for more information.
    You can use, adapt and/or modify the script as you see fit.
    If you find nice ways to modify the script for better effects let me know.
    Tested on dedicated but not in MP, any feedback will be greatly appreciated.

    Thank you and have fun!

Written on 2016-05-06 by aliascartoons

JTS informed us he released his PM Compact (A2) script on the BI forums.

    Quote :
    A personal messages script for ARMA 2.

    • Send private messages to any player
    • Received messages will be stored in your inbox
    • Ability to remove messages
    • You can disable the reception of messages
    • Notification when a message is received
    • ARMA 3 GUI style
    • Compact dialog window
    • The recipient selected in the list is remembered

Written on 2016-03-31 by JTS


Heeeere's Johnny! sent us the Arma 2 version of his Automated doors script.

    Quote :
    This is a backport of Automated Doors for Arma 3 to Arma 2.

    Supported maps:
    • Altis/Stratis (combined in one file)
    • Chernarus
    • Takistan
    • Zargabad
    • Utes

    At some point, I got annoyed of having to walk really close to a door and sometimes even having to scroll, if my default action is something different, to get the right action to finally open it. Maybe there's some people out there feeling similarly.

    • all doors open and close automatically
    • usable in Singleplayer (client side) or in Multiplayer (server side only)
    • support for dynamic locations where this script should only work
    • support for side specific locations, where this script only works for players of the respective side
    • actions for the following features:
        - enable/disable automatically closing doors
        - enable/disable "Automated Doors" completely
        - irreversibly* remove all actions related to "Automated Doors"
    • globally force doors to stay open, no matter what the player's actions say
    • can be terminated and restarted without trigger-leftovers or action-leftovers
    • minimized server load due to need-based dynamic object management

Written on 2016-01-20 by Heeeeres Johnny

Fluit released his Scripted Gear Automator on the BI forums.

    Quote :
    This little mission / script aims to help mission devs with dressing up their units.
    The result is a piece of code that can be used to fully kit out friendly and enemy units.

Written on 2016-01-05 by Fluit

W0lle released his Unit Map Icon Set on the Armaholic forums.

    Quote :
    I created this map icon set for Cold War Rearmed² because the default ArmA2 icons just were not good enough anymore.
    The icons are based on a draft I found in some magazine years ago. I scanned them and finally found time to fix them up and made own additions.

    Eventually this set will be useful for some more people so I decided to share it with whoever is interested.
    As you have noticed already, there’s many more icons than in stock ArmA are. By using these icons, you have different icons for e.g. a light anti-tank-gunner, for an AT-gunner and a heavy AT-gunner. There’s an icon for a light machine gunner as well as a machine gunner and so on. The only problem is that the units still have the icon even when they have no more anti-tank-weapon or machine gun. But that’s the same with the default icons. Nothing can be done here, unfortunately.
    The source file is available on request, but you need CorelDraw to edit them as I’ve done them there years ago.

    Finally, please note that these icons are for addon/mod creators only. These files are of no use for a mission designer at all.

Written on 2015-12-27 by W0lle

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