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JTS informed us he released an updated version of his Nametags script on the BI forums.
The archive contains both the singleplayer as well as the multiplayer version of this script.

    Quote :
    This is a nametags script. Despite the same colors as in mission 'Evolution' - this is my script.
    Made 2 examples - for SP and MP (for MP means, that names will be displayed only by players). You can change the colors. They are defined in local variable in the script. For now, it supports 30 players. You can change this if it's needed.

    Changelog:
    • - Fixed syntax errors (Bad performance of the game).


Written on 2014-10-09 by JTS

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Reynaert submitted his Carrier Template.

    Quote :
    I was making a carrier map for my unit when the ArmA 2 servers went to Steam. The unit was lost and I was sitting here with this template. The template has been tested 1 time with 6 players and works properly, we haven't discovered any errors so far.

    Template based on the Marine Corps

    Features:
    • LHD elevator at the south side of the carrier, able to lift vehicles and personnel.
    • Artillery module able to fire all kinds of shells.
    • Tomahawk missile that can be pointed out anywhere on the map.
    • HALO option.
    • Steam catapult and arresting gear for aircraft.
    • R button for flares (Since this map was not designed for OA.)
    • Aircraft service.
    • Ability to save gear.
    • M136's are disposable and require no rocket.
    • Backpack for a 2nd primary firearm.
    • Special effects for nearby explosions.
    • Being shot causes the same as above.


Written on 2014-09-27 by Reynaert


Typically Royal has submitted a very Short And simple script which allows you to blow your self up just like a suicide bomber.



Written on 2014-09-21 by Foxhound

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KangarooSwag has submitted a template of a United Nations Outpost situated on the outskirts of Zelenogorsk, in the shadow of Green Mountain.

    Quote KangarooSwag :
    This project was born out of a need for a UN base, as i had noticed there seemed to be a lack of UN-exclusive Outposts.

    Along with the base constructed by the USMC in the North of Chernaurus (Wartorn Plateau), a UN force retained a small garison on the outskirts of Zelenogorsk, to help prevent another insurgency and provide humanitarian aid in South Zangoria.



Written on 2014-09-01 by KangarooSwag


KangarooSwag submitted his KS Russian Firebases & Airfields Pack template.

    Quote :
    A compilation of Russian Firebases and Airfields, complete with a fully equipped Artillery Base. All outposts have been fully fleshed out, containing many ambient features that add tone to your missions :). There are three main parts of the release:

    A Forward Operating Base
    An Airfield, fully stocked with air vehicles
    And an Artillery Base, equipped with multiple batteries

    All are situated towards the Northern Border of Chernaurus, which is keeping with the knowledge that Russia is north of the country.



Written on 2014-08-27 by KangarooSwag


KangarooSwag has submitted a highly militarised plateau staffed by USMC personel in the North of Chernaurus.

    Quote KangarooSwag :
    In the aftermath of Operation Harvest Red, a recovering Chernaurussian government requested that the USMC retain a small outpost on a low plateau in the northern region of the country. Over time, the situation developed and another war broke out between the CDF and Insurgents. This time, Russia openly supported the rebels and threatened to engage the US base in Chernaurus. This caused the plateau to be pre-emptively upgraded to wartime standards.



Written on 2014-08-24 by Big


KangarooSwag submitted his Fortified North-Western Airfield template.

    Quote :
    A fortified version of the North-West Airfield, (Chernaurus National Airport).

    All gates have been fortified and edited to open only for blufor.
    The wire mesh perimeter fence has been replaced with hesco barriers, making for an (almost :) impenetrable outer wall.
    The actual base itself has been broken roughly into 4 parts:
    • A CDF Outpost
    • A UN Base
    • Refuge Camps
    • And American Camps and Hangars
    Base is stocked with plenty of weaponry including ground and air vehicles and MTVRs packed with custom Cargo's. Custom signs for each outpost and the main gate have also been created.



Written on 2014-08-17 by KangarooSwag

3-ppeffects_01.jpg 3-ppeffects_02.jpg 3-ppeffects_03.jpg

geqqo released an enhancement of ppEffectsViewer by Przemek_kondor on the BI forums.

    Quote :
    This is a direct enhancement of ppEffectsViewer by Przemek_kondor that I'm releasing on his consent. For now it's only for Arma 2 with no idea when/if an Arma 3 port might happen (I hear Arma 3 does the GUI somewhat different and thus the mission will not be "directly portable", besides I don't own a copy of Arma 3 at this time).

    I initially intended to just increase the size of the sliders and add a background for better visibility of color-correction sliders for personal convenience but ended up with a lot more.

    Changes and enhancements:
    • Added background for better visibility of sliders
    • Added slider value editboxes for value preview and input
    • Added "multiplier" buttons for contrast and offset
    • Added RGB-slider locking for color corrections
    • Added aperture preview
    • Added per-slider and general slider & value reset functionality
    • Added draggable move-handle
    • Added compact string export
    • Added clipboard import
    • Added hint-notice when copying to clipboard
    • Added hint-notice when modifying dynamic blur
    • Increased slider-height
    • Reversed the sliders (lower values towards the bottom)
    • Modified ranges for brightness, contrast and offset
    • Modified precision of brightness, offset and color inversions
    • Modified step/page "speeds" of sliders for fine control
    • Modified text strings to fit containers. This depends on the used aspect ratio apparently and will not look 100% as intended with some formats
    • RPT export now outputs only the code without surrounding double-quotes
    • Made the daytime slider initialize and stick to current time
    • Fixed showing a leftover from previous color correction when first enabling


Written on 2014-08-03 by Foxhound


Sabre[Dust] submitted his JATO Script for C130.

    Quote :
    This is a very simple JATO script, it creates jet assisted take off - actually rocket assisted take off.
    It also features the reverse thing I call JASL (jet assisted short landing) inspired by Operation Credible Sport.

    It works in single player, multiplayer and on dedicated server.
    Things can get messy with multiple users / AI using it at the same time due to me not fully understanding the concept of variables/scopes in MP.
    Sometimes the rockets might blow up so use at your own risk.

    The parachute drop at the end of the burn time is fictional afaik. I just got carried away by my first success with scripting a little. Just ask me for a version without parachutes if necessary.
    Someday I might make it into an actual mod with custom rockets attached to the plane properly.



Written on 2014-07-12 by SabreD


Reynaert submitted his Field Rations script.

    Quote :
    Always wanted to add a bit more realism to your missions without mods? This very simple script allows you to add that little bit of realism. With over 20 kinds of meals based on the United States rations of 2012. The script is user friendly, easy to use and easy to edit to your preference.

    Features:
    • Able to eat or drink after receiving a field ration.
    • Eating or drinking a ration sets your damage to 0.
    • Sounds included.


Written on 2014-05-11 by Reynaert

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