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Armitxes released an updated version of his Visual Studio Code - SQF Plugin on the BI forums.

    Quote :
    Microsoft Visual Studio Code is a new, but already very known Code Editor. For those who don't know VS Code, it's pretty much like Sublime Text.
    Today I wrote a SQF Plugin for VS Code, there isn't any documentation about Plugins released yet as VS Code is in a preview state - means you can expect much more features to come but may also encounter some bugs (haven't found any).
    Works on Linux, OS X and Windows.


    A new version was released with all promised features. This version works much more stable than the previous one but please consider that the plugin and the editor itself is still in Alpha.
    If some parts of your code aren't highlighted, then you may look over it again using the Wiki - the highlighter can become strict at some points to encourage a clean code.

    Everyone is now welcome to contribute, the project is open! Simply send me a PM with your GitHub E-Mail Address or Account name.

    Changelog:
    • Remade the project from scratch for easier contribution
    • Improved IntelliSense
    • Added BIS functions
    • Autocomplete for control structures
    • Contents of strings and comments will no longer be suggested
    • Added all operators. Operators are now highlighted in a light grey color
    • Functions are now separately recognized and highlighted.
    • Fixed an annoying bug where VS Code failed to tokenize the code / input.
    • Fixed several minor bugs.


Written on 2015-08-12 by Armitxes

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Kuro released his Black SUV Retextured! 'Challenger' template on the Armaholic forums.

    Quote :
    I was asked to create a Costum Mod for a Server of a friend, he decided he doesn't want it, so I decided instead of throwing it away, I'm putting it up here. Maybe theres someone who's enjoying it.

    It's my first Arma 2 mod, be gentle!
    Added the .psd and .jpg and .poo (jpg edition) to a small .zip file!

    Enjoy and I would be glad to see some review's.



Written on 2015-08-09 by Kuro


Dirty Haz released an updated version of his Bandage System script on the Armaholic forums.

    Quote :
    Patch up your wounds with bandages! Removes one bandage on use. Take bandages from dead bodies to gain more. You start with two however, this can be changed in the init.sqf file. You can also count your bandages! The script currently supports two languages, English and Spanish.

    Features:
    • Progress Bar
    • Bandaging
    • Take Bandages
    • Count Bandages
    • English Language
    • Spanish Language


Written on 2015-01-27 by Dirty Haz

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Aloe submitted his Easy NameTags script which displays the name and type of a unit you are looking at.

    Quote :
    Display over head the name and type of non playble units.
    Script use the 8th element in addAction params array for execute (very little CPU cost).
    Only for Units!
    Maximum distance for display 10m
    Only for singleplayer missions! Multiplayer: not supported.



Written on 2014-11-03 by Aloe


JTS informed us he released an updated version of his Nametags script on the BI forums.
The archive contains both the singleplayer as well as the multiplayer version of this script.

    Quote :
    This is a nametags script. Despite the same colors as in mission 'Evolution' - this is my script.
    Made 2 examples - for SP and MP (for MP means, that names will be displayed only by players). You can change the colors. They are defined in local variable in the script. For now, it supports 30 players. You can change this if it's needed.

    Changelog:
    • - Fixed syntax errors (Bad performance of the game).


Written on 2014-10-09 by JTS


Reynaert submitted his Carrier Template.

    Quote :
    I was making a carrier map for my unit when the ArmA 2 servers went to Steam. The unit was lost and I was sitting here with this template. The template has been tested 1 time with 6 players and works properly, we haven't discovered any errors so far.

    Template based on the Marine Corps

    Features:
    • LHD elevator at the south side of the carrier, able to lift vehicles and personnel.
    • Artillery module able to fire all kinds of shells.
    • Tomahawk missile that can be pointed out anywhere on the map.
    • HALO option.
    • Steam catapult and arresting gear for aircraft.
    • R button for flares (Since this map was not designed for OA.)
    • Aircraft service.
    • Ability to save gear.
    • M136's are disposable and require no rocket.
    • Backpack for a 2nd primary firearm.
    • Special effects for nearby explosions.
    • Being shot causes the same as above.


Written on 2014-09-27 by Reynaert


Typically Royal has submitted a very Short And simple script which allows you to blow your self up just like a suicide bomber.



Written on 2014-09-21 by Armaholic


KangarooSwag has submitted a template of a United Nations Outpost situated on the outskirts of Zelenogorsk, in the shadow of Green Mountain.

    Quote KangarooSwag :
    This project was born out of a need for a UN base, as i had noticed there seemed to be a lack of UN-exclusive Outposts.

    Along with the base constructed by the USMC in the North of Chernaurus (Wartorn Plateau), a UN force retained a small garison on the outskirts of Zelenogorsk, to help prevent another insurgency and provide humanitarian aid in South Zangoria.



Written on 2014-09-01 by KangarooSwag

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