Dwarden released the updated beta patch build 103718 for Arma 2: Operation Arrowhead.
Leave your feedback about the patch in this topic on the BI forums.
You can check the beta patch changes, report issues and vote tickets at the ArmA II community issue tracker (CIT).
Please note: this patch is only for Arma 2: Operation Arrowhead!
Notice:
- 1.62 MP compatible build, post 1.62 release.
- This beta is suggested to be used for server hosting as it shall be noticeably more stable!
Changelog:
- Fixed: AI no longer fires on targets it does not see, only is reported by other group members.
- more BattlEye server side filters
- fixed SSL issues with secureID
- Fixed: switchWeapon action broken
- way more crash fixes both scripting and else
- Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file
- Fixed: initAmbientLife causes a crash
- Fixed: Smooth camera could sometimes jump very far briefly
- more crash fixes including the MP fire+ground hit one
- Fixed: Joystick state reset on start
- Fixed: gearSlotData causes crash when no valid control is given
- A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC
- hotfixed crash from 101141 changes
- Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew
- New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.
- Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".
- SSL fix
- multiple crash cases resolved
- Fixed: MP: Player head movement using numpad keys was not visible to other players.
- Fixed: ballisticsComputer uses wrong velocity
- some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks
- possible slight performance increase when using BE filters
- the build contain quite some of crash fixes I mentioned last two weeks
- BattlEye compatibility: supported
- Steam: also deployed on Steam! (inside "test" branch, default beta is 102678)
- Data fixes and improvements by the Community Config Project (CCP)
- Changelog
- More info
How to stay up to date with the latest beta:
- MadDogX made a ARMA 2 Beta Notifications website.
It also comes with an RSS feed. Twitter functionality is in the pipeline aswell.
- kicktd made an Arma 2/Arma 2 OA/CO Beta Patch Downloader. This program will check to see if a new patch is available and if the patch is not in the downloads folder (same folder as the program) it will download the patch. This will not install the patch to prevent unwanted installation.
- danczer made an Arma 2 Beta List Application to follow new beta patch releases. The current version is 1.15.
It offers some additional features which are handy when you want to follow the beta development.
You can find more info and download the application from here: Arma 2 Beta List Application.
- Yapab made an email notifier, fill in the form and make sure to allow the email to come through so it does not end up in your spam box!
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Ondřej Španěl posted a new update on the developer blog about the Secure id system which adds an additional signature to player ids to prevent hackers to fake a player id.
Quote Ondřej Španěl:
Verified Player Id
Player id was not enough reliable in the past and was vulnerable to hackers that could use fake player id instead. The new Secure id system adds additional signature to player ids to ensure this is no longer possible. The entire system was designed to be invisible to the players and does not require any form of direct user interactions, these signatures are generated automatically as needed. As this is quite major change, we need to roll up this system gradually. We ask server admins for help in order to make the transition as smooth as possible. Initially, we suggest to use only basic (optional) level of Secure Id on all servers, that is going to ensure certificates are assigned to majority of existing multiplayer audience and possible errors are found.
Server settings
Since 1.62 there is a server setting available which was not documented yet, as there was missing infrastructure on out end. Server admin can turn on player ID validation using requiredSecureId in the server.cfg. There are two values available:- Optional: requiredSecureId=1
When requiredSecureId=1 is used, all playes are requested to provide a validated ID. If the player does not provide a validate ID, he can still connect to the server, but a warning message is shown and his ID is shown with a question mark in the #userList when admin issues this command.
- Required: requiredSecureId=2
When requiredSecureId=2 is used, all playes are requested to provide a validated ID and any player who does not provide it will not be allowed to connect on the server.
What to do now
The functionality was tested internally, but no tests were done in the public environment yet. If something goes wrong, your server might become unusuable for some users. We strongly encourage server admins to use requiredSecureId=1 for some time, this should lessen the impact on your server in case anything goes wrong (the authentication server could go down or be overloaded initially, and you probably do not want your server to be unusable as a result). Moreover, we would like the server admins to start using it gradually, to reduce the load on our server. As the functionality is not well tested yet, we think only admins feeling adventurous and willing to experiment should start using it now.
What to expect
The secure ID system is designed to be as much independent on our central server as possible. Most often the player will not contact our server at all, as the validation is done on the game servers. Still, each player needs to connect to our server at least once, therefore it is possible our server may become overloaded, especially if many server admins will start using the system. Once most players are already validated the load on our server should be reduced and we can proceed to wider deployment of the technology. We expect this to take a feew weeks, after which the recommended setting will most likely change to requiredSecureId=2. If everything goes well, patch 1.63 will probably contain requiredSecureId=2 as a default setting (the server admins will still be able to disable the functionality or make it optional should they wish so).
Dwarden informed the community on the BI forums the Arma 2: Combined Operations compatibility MP patch (ACR lite) has been released on the official Arma 2 website.
Quote :
This update is for all versions of Arma 2: Combined Operations (1.62 or higher).
The lite version of the brand new Arma 2: Army of the Czech Republic DLC lets you try out all new content except for the missions.
Please note that this sample incorporates a lower resolution textures and lesser sound quality than the full DLC.
Ota Vrťátko sent us the press release about the new Arma 2 DLC Arma 2: Army of the Czech Republic has been released on the store.bistudio.com website.
Quote :
Prague, Czech Republic July 30th 2012
Bohemia Interactive, the award-winning independent Czech development studio, proudly announce Arma 2: Army of the Czech Republic (A2: ACR), is about to land on a digital distribution runway near you today.
Available today directly from Store.bistudio.com.
Arma 2: Army of the Czech Republic the brand new installment of the most authentic, diverse and open tactical military shooter series, Arma. A2: ACR is available for purchase now on Bohemia Interactive’s own digital distribution portal. The stunning new DLC features a variety of authentically modeled units and vehicles together with detailed environments, demonstrating the various roles and deployments of modern Czech Armed Forces across different theatres of war. All brought together in an exciting and engaging new singleplayer campaign as well as a number of standalone singleplayer and multiplayer scenarios.
Storyline
The civil war in Bystrica is at its end. But it’s not the end of fear for the people. War criminals like Colonel Miyovic still terrorize the country with their militia looting and murdering civilians. Forces of the Czech Republic Army are sent to restore order.
After restoring partial order in Takistan; Allied forces were able to send in a small number of provisional reconstruction teams. Unfortunately local rebels are still planning operations to damage the reconstruction process. However, Czech forces are operating in the area and that should help change the status quo.
Arma 2: Army of the Czech Republic Key Features:
- Czech Army
Bolster the Arma sandbox with a range of authentic Czech Army units and vehicles, including the L-159 Alca, Pandur II, and Dingo infantry mobility vehicle. - Authentic Weapons
Pick from a range of new weapons, including those developed with Česká zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM. - Diverse Missions
Deploy across 15 new missions in the singleplayer campaign, scenarios and procedural template gameplay modes. - Verdant Environments
Explore the two new summer-season terrains: Bystrica and Bukovina
For all the latest Arma 2 information, please visit www.arma2.com or track it via these social channels:
Also many thanks to both Palehorse1 and Cobra5000 for informing us about this news!
Ota Vrťátko informed us BI have released the new Arma 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.62.
While we are busy uploading the patch to our file servers you can use one of the available mirrors to download the patch already.
Quote :
Prague, Czech Republic, 24th July 2012
As part of their continuous support, Bohemia Interactive has released a new patch for its award-winning tactical military shooter, Arma 2. Patch 1.62 brings a lot of fixes to multiplayer, which – aside for the large scale military battles – will also make zombie hunts much less prone to crashes and should improve server stability. The other highlights of version 1.62 are:
- Multiplayer optimizations, security and server improvements
- Overall stability was improved with numerous tweaks and fixes
- Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
- Additional AI improvements and numerous bug fixes
- Resolved issues with several training missions
- Added a lot of new script commands for content makers
For the full list of fixes, be sure to check out 1.62’s readme file, which is provided together with the .exe file.
Also many thanks to Cobra5000 and sancron for informing us about the patch release!
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Cobra5000 informed us some new screenshots of the Arma 2: Combined Operations DLC Arma 2: Army of the Czech Republic have been released on the official Arma 2 website.
For all the latest Arma 2 information, please visit www.arma2.com or track it via these social channels:
EMSI informed us some new screenshots of the new Arma 2 DLC Arma 2: Army of the Czech Republic have been released on the store.bistudio.com website.
For all the latest Arma 2 information, please visit www.arma2.com or track it via these social channels:
Written on 2012-06-05 by EMSI
Two days ago we informed the community about a possible DLC for Arma 2 and today we are happy to announce Bohemia Introllactive has confirmed the DLC, it being the Army of the Czech Republic and not, as already suspected by the community, a Japanese Defence Forces DLC!
Ota Vrtatko informed us about the Bohemia Interactive next DLC (downloadable content) project, Arma 2: Army of the Czech Republic.
Quote :
Prague, Czech Republic Monday June 4 2012
Bohemia Interactive, the award-winning independent Czech development studio, proudly announces Arma 2: Army of the Czech Republic (A2: ACR), a brand new installment of the most authentic, diverse and open tactical military shooter series, Arma!
About Arma 2: Army of the Czech Republic:
A2: ACR features a variety of authentically modeled units and vehicles together with detailed environments, demonstrating the various roles and deployments of modern Czech Armed Forces across varying theaters of war.
Storyline:
The civil war in Bystrica is at its end. But it’s not the end of fear for the people. War criminals like Colonel Miyovic still terrorize the country with their militia looting and murdering civilians. Forces of the Czech Republic Army are sent to restore order.
After restoring partial order in Takistan; Allied forces were able to send in a small number of provisional reconstruction teams. Unfortunately local rebels are still planning operations to damage the reconstruction process. However, Czech forces are operating in the area and that should help change the status quo.
A2: ACR Key Features:
- Czech Army - Bolster the Arma sandbox with a range of authentic Czech Army units and vehicles, including the L-159 Alca, Pandur II, and Dingo infantry mobility vehicle
- Authentic Weapons - Pick from a range of new weapons, including those developed with Česká Zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM
- Diverse Missions - Deploy across 15 new missions in the singleplayer campaign, scenarios and procedural template gameplay modes
- Verdant Environments - Explore the two new summer-season terrains: Bystrica and Bukovina
Bohemia Interactive´s CEO, Marek Spanel:"We're very happy for the opportunity to bring this fantastic DLC which focuses exclusively on our home army, the Army of the Czech Republic. We want to use this opportunity to pay tribute to all those brave Czech soldiers who are risking their lives in service around the world.”
Pre-orders are available from June 4th at Store.bistudio.com.
A2: ACR is scheduled for release exclusively for PC on Q3 2012.
For all the latest information, please visit www.arma2.com or track us via our social channels:

Also many thanks to Cobra5000 for informing us about this news.
Yesterday Placebo posted a message on the BI forums which has been confusing the community since triggering a discussing what could be the reason of this message.
This was the message posted by Placebo: "New Recon Photos Acquired
We are receiving alarming yet unclear reports directly from the battlefield. Unfortunately the specific area of interest is covered by a very thick FOG OF WAR blocking our optical sensors. Unknown forces are on the move; their origin and strength are unclear.
WARNING: present recon photos are inaccurate; we’re waiting for better weather conditions to get an exact report."
Together with this 3 screens were provided on which nothing special is to be seen when you do not look much further.
These screens seem to indicate a new expansion (DLC?) of the Japanese Defence Forces might be released (April fools, remember?) however we have an inventive community so not many let Bohemia troll us so easily.
colossus retouched the released screenshots to remove some of the fog which reveal some vehicles, units and weapons.
What is visible on these screens has been identified as Czech material ( Pandur II, L-159, Dingo 2).
doupe.cz visitted the BI Studios in relation with this "news" and next week will reveal an interview about it. This together with Jay Crowes hint in the recently released E3 2012 Sneak Preview of more reveals during the E3 as well as all gathered intel displayed above seems to indicate something is awating the Arma community, and it might very well be a Czech forces DLC..... or maybe not!
Do you feel intrigued by all this info? Get involved in the discussion and leave your thoughts about this.
What could it be? When can we expect it? Q3 maybe?
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