an updated version of the Arma 2: CO - Sniper Operations Manual
by him and Latrang
The Sniper Operations Manual for Arma 2 covers all aspects of being a sniper or spotter in Arma 2. For both seasoned veterans and new players alike, The SOM is your go-to guide for definitions and techniques of sniper teams, explanations for all factors that challenge precise and accurate long-range shooting, and a collection of useful specs and tactical knowledge related to the sniper’s craft.
Moreover, this manual offers insight for leaders — or players who focus on other roles — to understand the way snipers think and operate in order to do their own job better; why when employed correctly, snipers are a vital extension for a team of any size. These chapters reveal how snipers are able to be leveraged in any mission and on any battlefield.
informed us he released a new cooperative mission in the BI forums
Quote SAN :
Europe 1945. In Horgau, a municipality with 600 inhabitants 17 km west of Augsburg, locals do not even know what's going on in the forest. At the station appear more frequently gray cars all with an "OT" on the license plate. "OT" stands for Organisation Todt - the building team which is assumed to the Minister of Armaments and built the Atlantic Wall in Normandy and in Peenemunde the launchers for the V2 rocket. The order in Horgau is secret and people ask: "What is out there in the woods?
Your order is to scour the target area and clear it.
Written on 2014-03-02 by SAN
Pixel Art Studio
a new version of the Partisan singleplayer campaign in Chernarus.
- added final cutscene in the end of campaign
- added professional dubbing by Perla Group Dabing
- improved missions and fixed some bugs
Written on 2014-03-01 by tslava
a new version of this Armory mission for Arma 2: Combined Operations.
- Added Takistan Version
- Takistan Version Features Two Playable Airfields
- Changes Max Playable Units From 9 To 26
Written on 2014-02-27 by Molly
two packs with some old Mapfact Missions to CWR². Each pack contains 4 missions.
Quote W0lle :
Many months ago I had the idea of porting the old missions made by the various Mapfact members (or externals) to CWR2. Simply because back in the OFP days, their missions were a class of its own. Very often they had features included not many other missions had. And partially some of these missions are still unique 10 years later.
I’m certain that these missions still are a lot of fun to play today with the CWR2 Modification and I left them as close to the original as possible. In some missions I added random elements like weather conditions because I think it would make the missions more interesting when you play them again. Often some units had to be removed because else the missions would be too demanding or frustrating with today’s much smarter AI.
A big thanks to the original creators for these awesome missions.
Also thanks to my 'team' - OMAC (Beta testing) and von Knudenberg (Intros). Without these guys, these missions would have never been released.
Written on 2014-02-24 by W0lle
released in the BI forums
the first mission of a new series based on the WW2 conflict between autumn 1944 and spring 1945.
Quote SAN :
For the Americans, it was the loss richest fight in the European theatre of war. It was only in February 1945 succeeded the U.S. Army to overcome the German defenses and further advance to the Rhine. Since many of the German officers and soldiers, who at that time had created or site plans fell, after the fighting, there were no records on the location or size of the minefields. In addition, glass refills (Glassmine 43) and wood mines were more widely used, which also made it impossible for a complete evacuation, as these with conventional detection devices (metal detecting probes) are undetectable. It is therefore extremely dangerous, in those areas until today, to stay off the marked trails or hiking trails.
Somewhere in Hurt-genwald . . .
Written on 2014-02-14 by SAN
informed us about the release in the BI forums
of a new version of this mission where you must complete it with minimal loss.
- In setting the mission added new parameter "RANDOM TIME FOR EVERY MISSION";
- In setting the mission added new parameter "TIME TO REPAIR AND RELOAD VEHICLES ON BASE, MIN.";
- In setting the mission added new parameter "FORECAST CHANGE EVERY, MIN.";
- Fix dynamic weather script;
- Added version for the Chernarus map.
Written on 2014-02-14 by RIP
released the fourth mission of this singleplayer mission pack following the Real-World Operations (RWO)
initiative in the BI forums
Quote Mathias_Eichinger :
Just updated the mission pack with a 4th mission, featuring paratroopers. Please have fun and provide feedback.
an update for the latest version of this cooperative mission in Chernarus.
- Changed Some Few Music Effects (Still needs a fix)
- Changed Weather
- Added Wind Effects
- Added Settings Option, Allows you to change view range and grass in-game
- Replaced Outside Buildings With Some TankTraps
Written on 2014-02-11 by Molly
released this cooperative mission featuring the Invasion 1944 - D-Day mod in the BI forums
Quote Rhinocrunch :
Escape Hitler is a Escape Game mode created from the 1944 Mod and takes place in the Chernarus Arma 2 map. All credit goes to the original 1944 Mod and Escape Chernarus creators! Crunch Army All Star SHOULD gets all credit for the port. I simply came up with the idea.
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