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player_1k has submitted where you transport and ship gold.

Changes:
  • Taxi drivers are now agents.
  • Handguns can be included and are supported.
  • Grenade launchers are supported.
  • Added "Active Deploy" where enemy units will not deploy in occupied or dangerous deployment locations but will attack those locations on the way to the objective.
  • The weapons of East's units can be set to counter the weapons of West's.
  • There are now two bomb types, Shaver and Lockjaw, each with their own characteristics.
  • Bombs take time to arm.
  • Seeker Bombers can be set to return to their deployment locations after using all their bombs where they will upgrade their armor and rearm.
  • Replaced Herrera with Squad leader.
  • Changed the way the inspection of infantry queue is displayed.
  • Resistance units are added to the necrology when killed.
  • Added "Quick Locate" where friendly units can be teleported to different locations.
  • Only armed West vehicles are counted towards the adjusted enemy vehicle wave amount.
  • More terminals for purchasing units can be purchased.
  • Only one action to stop gold mine.
  • Added feature to display a marker next to friendly units who have bombs attached.
  • Increased pre-delivered units. Removed some notifications.
  • Modified terminal readiness report.
  • Fixes.



Written on 2016-07-03 by player_1k

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KommieKat & nettrucker have submitted an OPFOR campaign where you play different characters of Vietnamese PAVN soldiers laying Siege on the special forces camp at Plei Me.

    Quote KommieKat & nettrucker :
    The Story is based on real events happened at Plei Me special forces camp in October 1965

    In the late summer and fall of 1965, the PAVN B-3 Front is established in the Central Highlands of Vietnam. The PAVN units are the 320th, 33rd, and 66th Regiments. General Chu Huy Man is charged with the mission of bringing the new high tech 1st CAV Division to battle, learn how it fights with air-mobile tactics and new modern gear and put this into writing for dissemination to all PAVN and Viet Cong units.



Written on 2016-06-05 by nettrucker


SHJ-Studio has submitted a new version of this campaign where you take the role of Robert Ryback, a black op soldier.

Changes:
  • fixed: Somewhere on Nogova, all Spetsnaz (AllItems and Backpack) Removes.
  • All missions have been adjusted CWR² version to the current and exchanged some addons for new ones.
  • Some Script Errors and RPT entries correct and Removes.
  • All weapons have been adjusted with the CWR² modification and change.



Written on 2016-05-29 by SHJ-Studio

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JTS released in our forums a new version of the pre-history of his Escape coop missions. 01: Escape, 02: Escape, 03: Escape and 04: Escape. This is, what happened 6 years ago...

Changes:
  • Fixed: Camera doesn't shake when you enter PSI area



Written on 2016-05-22 by JTS


SHJ Sudio has submitted a new version of the remake of the original OFP Red Hammer campaign.

Changelog:
  • fixed: Player loadstatus, savestatus.
  • fixed: Missions Intro BIS_fnc_infoText.
  • fixed: Invasion, Trigger Added savegame, counterattack to the fuel depot, BMP waypoint.
  • fixed: Babysitting, Trigger. Angelina death Changed.
  • fixed: Under Fire, Intro Sound Artillerie shellhit.
  • fixed: Defend, End 1 failed application, amended completed in use.
  • fixed: Port, disableUserInput, player pipebomb.



Written on 2016-05-06 by SHJ-Studio


SlovakianLynx released in our forums a new version of this unofficial sequel to EMSI’s campaing 89’.

Changes:
    v0.9.9
  • Fixed missions, that still required W39 addon.
  • Improved some things in the last mission.



Written on 2016-05-02 by SlovakianLynx


SHJ-Studio has submitted a new version of these 10 classic Operation Flashpoint scenarios on Chernarus island.

Changes:
  • fixed: Difficulty User Save activated.
  • fixed: RPT file, Duplicate entries in the Stringtable.
  • fixed: Pathfinder, AH-1Z waypoint arrival shortened.
  • fixed: Pathfinder, Shilkas position in Gvozdno changed.
  • fixed: Pathfinder, Both AH-1Z destroyed group player moves to the next waypoint.
  • fixed: Village, setFriend veined.


OFP Classic A2OA (@) v1.3



Arma 2
Arma 2: Reinforcements
Group Link 4 Special FX Edition (Optional)


Written on 2016-03-31 by SHJ-Studio


Zathmo has submitted a mappack with 10 linear missions for Unsung Vietnam mod.

    Quote Zathmo :
    This is a map pack I created for the Unsung Vietnam mod for Arma 2. The map pack includes 10 linear missions and one sandbox mission. I plan on adding more missions or making a second mission pack if I receive a positive response from the community.



Written on 2016-03-20 by Zathmo


Matthewlet has submitted this mission where you have to eliminate all insurgents.

    Quote Matthewlet :
    Complete all of the tasks, all of which include killing insurgents. NOTE: This is my first mission, so if it isn't very good please don't hate. If you have any suggestions to make my missions better please leave them in the comments section.



Written on 2016-03-20 by Matthewlet


CimaleXXI has submitted the first mission of ITA DLC troops after the Malden island crisis.

    Quote CimaleXXI :
    In response of alleged increasing cross-border activities by our national oil company, the Takistani autorithies closed definitively the border at the end of November 1985, then since the first days of December, troops movements supported by APCs and light tanks were observed close the area.
    The night of 5th December Shapur e-Dalanper border guards informed ANA HQ of large units of TA (Takistani Army)' 191st Division (17th mechanised Rgt.) moving towards the border station and the oil rig site 10 miles inside Shapur territory in the Shapur Mansu area, the border guards were ordered to abandon their position and do not open fire to the Takistani troops.
    The following days were characterised by intense but fruitless diplomatic actions between the british government and Takmir, Takistani authorities declare that now thanks to the Takistani military presence the disputed area is clear of illegal and potentially terrorist activities, but during a NATO summit both british prime minister Mrs M.Tatcher and his italian colleague wants the Takistani out of the Shapur corridor soon, and mobilised two elite units of their respective armies (2Para and the Folgore Bde), among these are elements of 187th Para Rgt (mechanised) and 9th Paracommando Rgt from the italians, while british have deployed the entire 2-Para Rgt with full support units and air assets.
    The mission is rather articulated, Italian troops lead by player have to launch a dawn surprise attack against the Takistani troops that occupy the oil rig in the Tegger Mansu area and push out the entire Takistani military presence from the Shapur corridor.
    The disparity in forces is more than evident, Takistani troops are equipped with state of the art weapons and vehicles, they have the best of everything supplied recently by the soviets that want to keep them as reliable allies, while italian troops are equipped and armed with 1970s era weapons and equipment.
    The Takistani are rather well trained but are less disciplined and organised, they lack of battle experience, in fact they have been involved only in minor clashes and border accidents with minor countries and guerrillas, where they performed in a 'not particularly brilliant' manner.
    Instead italian soldiers deployed here are well trained ay high NATO standards and forged to war during the last months, italian soldiers fight well always against a stronger and well armed enemy, if they are well motivated disciplined and trained by top officers and NCOs.



Written on 2016-02-28 by cimaleXXI

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