Community News

U.S. Army Special Forces Command
U.S. A.S.O.C. is a new ArmA 2:CO Realism/MilSim Unit. We are based on the real-world ... Read all..
1st Canadian Parachute Battalion - Now Recruiting

NOW ACCEPTING NEW APPLICANTS

The 1st Canadian Para ...
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Gorillas on Bikes
Gorillas on Bikes is actively recruiting, check out our FAQ below for more ...
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Danish Defence Army
Danish Defence Army is a danish speaking realism unit, playing Arma 2 CO and are seek ... Read all..
31st Rescue Squadron
31st Rescue Squadron - Vigilance and Honor

The 31st Rescue Squadron is a r ...
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The 326. Infanterie-Division is Recruiting!
The 326. Infanterie-Division is an Invasion 1944 unit with a focus on being highly sk ... Read all..
16 Air Assault Brigade - Now Recruiting
The 16 Air Assault Brigade is looking to expand its playerbase. We are a matu ...
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18th Tactical Regiment is a Tactical Realism Clan in Arma 2.
18th Tactical Regiment. We are Tactical Realism clan that focuses on Arma 2 CO (Arma ... Read all..
Joint Special Forces: 10
The 1st Special Mechanized Support Group is part of the Joint Special Forces: One Zer ... Read all..
VDV GRU
The VDVGRU, is a specialised unit, within the VDV Paratroopers, of the Russian Federa ... Read all..

Screen of the week





Arma 3 - German Armed Forces


    GalComT posted some new wip images of the G36A2 in various versions.




    - BI forums

Arma 3 - AEG - ArmA Electrical Grids


    Loyalguard started working on his famous ArmA Electrical Grids Script Pack and Addon for Arma 3 and posted some early development screens and a video.

      Quote Loyalguard :
      As I hinted in a few other threads and continuing a tradition since A1, I am porting and enhancing my ArmA Electrical Grids (AEG) simulation to A3. I have basic functionality working on Stratis thanks to some amazing island analytic techniques pioneered by Wolffy.au. BUT, in the current Alpha (0.56) the ability to switch street lamps on and off is not yet implemented, so there is nothing tangible to release just yet. In the meantime, I have been focusing on making the simulation more efficient and including features not available in previous versions. What features you ask?

      For each successive ArmA game release, I have tried to enhance the simulation. For A3 the big changes are going to be the addition of renewable power sources (solar, wind, and wave). So far in game in the Alpha we have all seen plenty of solar (photovoltaic) objects, Buildings with Photovoltaic (Solar) Panels on Rooftops as well as Photovoltaic Transformers.

      Through screenshots and other hints online and in game (and in the real life islands that have inspired Altis and Stratis), I expect there to be wind and wave power-related objects as well. So, the challenge has been how to realistically add these to the simulation. So far I am quite please with the results. I have been able to "connect" solar panels on building rooftops to nearby photovoltaic transformers (in real life these would actually be a solar inverters/transformers) that in turn provide power (assuming it is not dark or too overcast!) to nearby street lamps and other objects too! What kind of objects? Well...

      In the previous versions of the simulation (SEG (A1), CEG (A2), and AEG A2/OA) only street lamps were controlled by the grid. Ever since A1 and Sahrani, it has been requested and I have wanted to include lighthouses, airport runways, and other light sources. For A3, I have found a way to turn off lighthouses, runway edge lights, and airport VASI lights by damaging them so they are inoperational. There are some small unintended consequences (breaking glass sound in the lighthouse and puffs of smoke on runways), but none that spoil the overall effect.






    - BI forums

Arma 3 - FHQ Accessories pack


    Alwarren showed some screenshots of the new ACOG in black and Tan as well as the new Holo in black and Tan.



    - BI forums

Arma 2 - RKSL Studios: Eurofighter Typhoon



Arma 2 - Vietnam: The Experience


    DaMan3 released some images of the new Thompson M1A1 submachine he has been working on as well as a screen of an enterable building on the Ashau Valley map.




    - BI forums

Arma 2 - Federally Administred Tribal Areas, Pakistán


    Minimalaco released a video showing the new terrain he is working on.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2013-05-12 by Foxhound

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Arma 2 - Epirotian Escalation



Arma 2 - German Assault Addons


    Marseille77 released a few wip images showing his next project, future German units.




    - BI forums

Arma 3 - French Intervention Forces (GIGN/Raid...)


    G00d69 is reworking the textures of his French Intervention Forces. He also showed the new assault helmets with the Safety Face Shield made thicker and the new neck protector in leather.



    - BI forums

Arma 3 - SpeedOfSound Mod


    Bigpickle released a new video in which you can hear the new Hunter sounds.



    - BI forums

Arma 3 - Terminator Rising


    liukang168 posted some early wip screens of the HK A500 Aerial Interceptor and the T-1.



    - BI forums

Arma 3 - Under Suppression Fire Effect


    Enricksolt started working on an Under Suppression Fire Effect addon which adds a visual effect on the player while he is under fire and decrease the players accuracy.





    - BI forums

Arma 2 - Vilas' East Weapon pack


    Sv5000 is assisting vilas with his addons and started working on fixing some issues and adding new weapons to the East Weapon pack.



    - BI forums

Click "read more.." to view this week entire Work In Progress report!!
read more...


Written on 2013-05-05 by Foxhound


Arma 3 - EM buildings


    Emoglobinsky is working on some new buildings for Arma 3 and showed some new wip images of his latest progress.



    - BI forums

Arma 3 - Bundeswehr Infantry Pack


    KoffeinFlummi started working on his Bundeswehr Infantry Pack for Arma 3 and released some wip images on the BI forums.
    In the screens you can see the Flecktarn Uniforms, the German Soldier with USP/P8 and the G36.





    - BI forums

Arma 2 - CSLA Studio


    EMSI released the first of a series of videos showing the OT-65A Vydra, OT-64A SKOT and BRDM-2.



    - BI forums

Arma 3 - GLT Mod


    [GLT] Legislator released some new progress screens showing what we can expect in the next update of his mod.



    - BI forums

Arma 2 - Advanced Combat Sound Environment


    TpM released two new videos in which you can hear the BMP2/2A42 and the BRDM/KPVT Gun.





    - BI forums

Arma 2 - MAFCExt


    W4lkn posted some new wip screens on the BI forums.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2013-04-28 by Foxhound



Arma 3 - SciFi SW Mod


    McRuppert showed some first wip images of his SciFi SW Mod.

      Quote McRuppert :
      Some models were ported from my older Arma 2 project.
      I started with some helmets and the classic Stormtrooper and his E11 Blaster also the DC-15 Clone Blaster.
      The weapons work fine so far with laserflash, lasertracers and so on.

      I think my objective for the first alpha release will be some Stormtroopers and Rebeltroopers with Blasters.





    - BI forums

Arma 2 - Ancient Era Mod


    Icewindo released 2 screens showing Mr Pedersens map which he made for the mod using mostly the originally VVV Mod buildings from Stu/ProfT and some of Icewindo's new objects.



    - BI forums

Arma 2 - Amphibious bridge ferrying equip british M2


    Bk1276 is working on the Amphibious bridge ferrying equip british M2 and released some new wip images.



    - BI forums

Arma 2 - M16 & M27 variety pack


    Slatts is working on a M16 & M27 variety pack and he released some first screenshots.



    - BI forums

Arma 2 - Kryptek camo


    Biggins is working on his own retexture which is part of the family of camo patterns made by Kryptek of Fairbanks, Alaska. The U.S. Army is testing this pattern to replace the UCP/ACU camo pattern.




    - BI forums

Arma 3 - VME PLA Mod


    Alex.XP informed the community on the BI forums the VME PLA Mod is back and to show you what to expect he released some screens of the New Type 95-1 (QBZ95-1) assault rifle, the New Type 95-1B (QBZ95-1B) assault rifle model and the New Type 05 (QCW05) submachine gun model.




    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2013-04-21 by Foxhound


It has been some weeks since we last run our weekly wip report but with the release of the Arma 3 Alpha our workload increased so much I simply choose to not write a weekly wip report. Since we have things well under control again and the flow of releases calmed down a bit it is time to continue with this.

Arma 3 - Mi-28


    RedPhoenix releaseda new screen of the Mi-28 which they hope to release for Arma 3.



    - BI forums

Arma 3 - Hellenic Armed Forces Mod


    Aplion released some screenshots of the M60E4, Colt M1911 handgun and the MK12 SPR.



    - BI forums

Arma 3 - VIPRR A-TACS


    VIPER[CWW] is working on his own retextures of the vanilla BIS units and showed his progress on the Armaholic forums.



    - Armaholic forums

Arma 2 / Arma 3 - RKSL Studios: CVF Carrier (Queen Elizabeth class)


    RKSL-Rock released a new wip update on the RKSL Studios, this time about the CVF Carrier he has been working on.

      Quote RKSL-Rock :
      We have a large ship assembly scrip working in game for some time now. Largely for static objects, but UNN and CBFASI did upgrade it to use the attachto command available in Arma 2 (The scripts were originally developed in the OFP era and refined in ArmA1 then largely forgotten. Or at least put on a back burner for a while.)

      We resurrected them when IAP was conceived and I rolled out the CVF models too. They work quite well in ArmA2 and OA. At nearly 300m long and 70m wide its a big lump. Its all fully walkable, working lifts etc but the Ski-ramp has a tendency to damage planes at the moment. I'm hoping PhysX might help there.

      I've mentioned the CVF carrier in earlier WIPs and with the release of ArmA3-Alpha I've been forced to re-evaluate model standards and textures. The OLD CVF model really doesn't cut it when you can swim around underneath and the detail is a bit sparse. And I've realised now that more pictures of the real carriers being built are available that my model isnt actually that accurate. It just needed some love. I've rebuild most of the hull and I'm just working on the Hanger deck.

      I'm slowly working my way through that model unwrapping and texturing as I go. But its a big space, as you can see form the pics above. Thats 24 Typhoons in the hanger deck in that picture. With a bit of reshuffling 30 won't be too hard. Its going to be quite interesting filling the space properly.

      Which brings me onto these, fire extinguishers. Storage Lockers etc. I've just spent the last two days texturing doors, cabinets and fire extinguishers. I have much more to do too.

      ArmA 3 and beyond:
      The current build is already working ingame. I've managed to get all the current features working properly and even the lifts seem to work OK with planes on them.
      It looks like its all going to work... who knew!




    - BI forums
    - RKSL Studios forums

Arma 3 - ARP2 Objects Pack


    Thedog88 released more screens showing all the new objects he is adding to his ARP2 Objects Pack.



    - BI forums

Arma 3 - M4A1 with Block II Components


    Assifuah is working on the M4A1 with Block II Components and released some new 3DS Max progress screens.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!
read more...


Written on 2013-04-14 by Foxhound

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Sav (aka SGT_SAVAGE) informed us the team published the WIP #7 in the BI forums.

    Quote Sav :
    Well Arma 3 is here and attention has shifted towards BIS's new addition to the arma series. The question is now been raised will Unsung be moving to arma 3 ?

    The answer is YES.

    But first we plan to finish off what we have been working on the last year and then move onto Arma 3 with a clean and stable release.

    Therefore our next release 2.5 will be the final release for arma 2.

    The last month has been a roller coaster for the team , there has been a few ups and downs that made us rethink our approach. However, the biggest up we had was Aplion from the Hellenic mod who has been so generous with his time and effort and has really helped out the unsung mod. A big thanks to you my friend

    Aplions model and re textures of his A7 Corsair II:
    US AIRFORCE
    US NAVY

    Aplions model and re textures of his F4E Phantom II:
    US NAVY
    US AIRFORCE


    Ok now for some ground units from Yac:

    M48 Patton
    551 Sheridan
    PBR MK II

For more info about this project do not forget to check the Unsung Vietnam War Mod Version 2.5 Discussion in the BI forums.


Written on 2013-03-17 by sgt_savage


Here is the weekly work in progress report edition 300! That is 300 weeks of wip coverage of all the different community projects. Thanks to all those who make their content for the community to enjoy.

Here is to another 300 weeks of wip reports!


Arma 2 - Landmine's G36


    Landmine released some new screens showing the progress he made with the G36 he is working on.



    - BI forums

Arma 2 - CSLA Studio: M113 & LAV-25


    EMSI posted some more screens and info about the AFMC.

      Quote EMSI :
      The family of the M113 for AFMC will be expanded with these completely new models:
        - M163 VADS (Vulcan Air Defense System)
        - M113 with TOW on chassis
        - M113 MRV (Medium Reconnaissance Vehicle) with Scorpion turret


      The LAV-25 is also prepared for the AFMC units.
      These eight-wheeled amphibious reconnaissance vehicles are used by the AFMC mechanized infantry since 1985.
      They were integrated in to the coalition forces at the beginning of the '80 as they were developed in Canada upon request by the US Marine Coprs.




    - BI forums

Arma 2 - September 1939 Mod


    Topas has released more images showing the new buses and trucks.




    - BI forums

Arma 2 - Hellenic Armed Forces Mod


    Aplion released 2 screenshots showing the Hellenic F-4E Phantom II Aegean Ghost Camo and the Hellenic F-4E Phantom II Green - Black Camo.



    - BI forums

Arma 2 - Project RACS


    Wld427 released a whole bunch of new screens (made by Ballistic09) on the BI forums.



    - BI forums

Arma 2 - ExA RG-31 Mk5


    ExplosiveAids released some new images of the upcoming MK5E.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2013-03-03 by Foxhound


_william informed us he started working on the Foliage Camouflage System.
The Foliage Camouflage System (FolCamS) is a 'logic' module that attaches foliage to vehicles.

    Quote _william :
    Just like the WWII Wehrmacht and Cold War NATO forces did to camouflage their tanks, APCs and guns. I wanted to recreate this in Arma 2.

    Out-of-the-box, FolCamS knows how to camouflage most vehicles from popular Arma2* WWII and Cold War mods, using a database of vehicle dimensions. And for vehicles classes not yet supported, mission creators can simply add (or change) vehicle data at mission start to have their mission's vehicles being camouflaged. (That's also how I create vehicle data for additional vehicles I want to support out of the box).
    FolCamS can attach foliage to the hull and to the turret (memory points). It spawns a per-vehicle script to correctly align the turret-attached foliage. This script updates depending on the distance to the player, with an override for movie makers.

    I've uploaded a movie so you can see the camouflage in motion (in P85 / CWR2:BAF / I44 and BAOR vehicles). As the movie shows, most of the work has been completed for single player missions.

    I could use some help to make FolCamS work in multiplayer and to create better concealing more efficient foliage.






You can post your feedback in the Foliage Camouflage System wip thread.


Written on 2013-03-02 by _william


ArmanIII informed us he is working on a new map of the Chernobyl Zone in the Ukraine for Arma 2: Combined Operations and has sent us the latest progress screens.
There are more screenshots available under "read more.."!


read more...


Written on 2013-02-28 by ArmanIII



Arma 2 - British CVR(T) Family


    Davids posted a new update on the BI forums.
    Additionally Alasdair released a video of an in-game test.


      Quote Davids :
      After some thought I think it's best to make 3 variants of the Scimitar in both colour schemes. These will be as follows:
      • Temperate:
          - basic Scimitar
          - Scimitar with slat armour
          - Scimitar with slat armour and cam nets
      • Desert
          - basic Scimitar
          - Scimitar with slat armour and ecm kit
          - Scimitar with slat armour, ecm kit and cam nets

      I still have a few things to add onto the vehicle before it is done but below you can see some of the current progress pictures.







    - BI forums

Arma 2 - Takistan Army Extra


    ShOcKeRoS released some screens showing upgraded T-72's and some techincals in takistani camo which will be added to the Takistan Army to make its forces stronger.




    - BI forums

Arma 2 - Project RACS


    wld427 and Ballistic09 posted some new screens showing the BMR and VEC vehicles.




    - BI forums

Arma 2 - Signesberg


    Bracer informed the community he started working on his next terrain.

      Quote Bracer :
      I'm working on a 10x10km terrain of a fictional area called Signesberg.
      At the moment it contains 2 big landmasses and 1 island, but I might add more islands later on.

      I'll start by presenting the island:
      It's aproximatley 4x2 km big and it has 3 towns and a couple of small villages.
      The large amount of forest makes it a popular place to go camping and alot of the upper class people from Emita city owns a summerhouse there.
      Because of its large airfield it has important strategical value for the EDF (Emita Defense Force), and the base there played an important role during the civil war.

      And now some photos of the island at an early stage, so expect higher detail and better ground textures.




    - BI forums

Arma 2 - CSLA Studio


    EMSI showed some more wip screens of the M113. There will also be an extended version of the M113 which will come in these versions:
      - M113 with covered M2
      - M113 with mortar
      - M113 ATGM
      - M113 TOW
      - M113 as a minelayer
      - M163 VADS
      ... and also standard support versions




    - BI forums

Arma 2 - US Marines


    Binkowski posted some new wips of his Force Recon units.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!
read more...


Written on 2013-02-24 by Foxhound

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