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V0RT3X_SL4Y3R released an updated version of his No Mods Survival system script on the BI forums.

    Quote :
    I'm still learning to code but I made a simple survival system for a gamemode I am working on.
    So I decided to share it with you.
    It includes:
    • A cash system
    • A Hunger/Thirst system

    Changelog:
    • Player does not instantly die when hunger or thirst is at 0 or below
    • I am still working on a food/drink inventory UI at the moment. For now it just saids how much drinks/food you have.
    • Demo mission added!
    • Loadout shop in the demo


Written on 2017-01-16 by Armaholic

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Davidoss released his Supply drop script on the BI forums.

    Quote :
    This script gives the functionality for resupply drop in MP/SP scenario.
    Created because the bis support resupply drop is not working in MP currently.

    Changelog:
    • Switched to FSM
    • Switched execution to server
    • Improved scripting


Written on 2017-01-13 by Armaholic


Davidoss released an updated version of his CleanUp script on the BI forums.

    Quote :
    This script deletes all in game dropped gear, dead bodies, damaged vehicles without crew, wrecks and ruins in MP/SP.
    Can be used for whole map area or for zones, using markers or triggers (trigger type "NONE") with defined area.

    Changelog:
    • Changed usage of BIS_fnc_inTrigger to inAreaArray command
    • Set lazy evaluation for conditions


Written on 2017-01-13 by Armaholic

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Incontinentia informed us he released an updated version of his Incon Airpower script on the BI forums.

    Quote :
    Script package for Arma 3 mission makers that allows players to call in air support for target tracking and air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. As such, the aicraft itself is not spawned, only simulated, thereby avoiding all the hassle of Arma's pilot AI. Works best in single player and low-player-count COOP (lots of players using tracking may cause considerable server lag).

    Perfect for missions involving SF teams working behind enemy lines to call in coalition airpower onto enemy assets (as in the ongoing real-life operation Enduring Freedom in Iraq / Syria).

    Changelog:
    • Configurable number of sorties - call for air cover repeatedly up to the maximum number of available CAS missions.
    • Added a configurable interval between unsuccessful requests for air cover - an unsuccessful request no longer means no chance of air cover for the rest of the mission.
    • Timeout on radio messages - if you don't respond in a reasonable (configurable) time, the script will reset, preventing various issues with the script remaining active forever and not resetting.
    • Script now resets on player death.
    • Enhanced accuracy of tracked strikes.
    • Better handling of completed and aborted missions.
    • Other tweaks and refinements.


Written on 2017-01-12 by Armaholic


Incontinentia informed us he released his Incon Scripts A3 on the BI forums.

    Quote :
    Basically, INC_Scripts_A3 is a collection of scripts for Arma 3 mission makers (currently only 3 but I am planning more if I can get around to it). They are primarily designed to be used with ALiVE and ACE in SP / Co-op scenarios.

    Changelog::
    • Optional hints reveal when you are acting suspiciously, making it easier to see the magic at play.
    • Vehicles are now handled - get in a civilian vehicle and you will not be spotted instantly even if you aren't wearing incognito equipment.
    • Driving more than 50m offroad can blow your cover (optional).
    • Vehicle checks work on AI teammates too - if they drive off road like lunatics, they will be given the same treatment as the player.


Written on 2017-01-11 by Armaholic


Twakkie released his Heli Reinforcement and Supply Drop Script on the BI forums.

    Quote :
    This script allows the mission creator to call up a fast and low resource intesive heli reinforcement script while allowing different types of reinforcement/supplies to be called in.

    To add to the multitude of air reinforcements and supply scripts out there, here is my own version of it. This script has two main functions:
    Reinforce an area with infantry OR
    Drop off supplies or vehicles (Vehicles or object must be below maximum lifting capacity).
    Within these two functions you can then configure the reinforcement type, number of units, class and how (air dropped or conventional) units or objects will be unloaded in the area. Objects such as ammo boxes and vehicles will be sling loaded.



Written on 2017-01-10 by Armaholic


Twakkie released an updated version of his Configurable Motorised Infantry Reinforcement Script on the BI forums.

    Quote :
    I want to share a script which I have been working on in the last couple of months. I started development of the script with the intent of not only providing my unit with an easy and semi configurable reinforcement script but also to improve my own scripting skills.
    The reinforcement will be spawned at a predefined marker location, loaded up in a vehicle of choice, follow waypoint markers to an offload point and then attack a marked area.

    Changelog:
    • Added function to form a convoy with different vehicles.
    • fn_motoInfReinforce_Main now returns the vehicle name that was created.


Written on 2017-01-10 by Armaholic


Champ-1 released an updated version of his CH View Distance Script on the BI forums.

    Quote :
    This update changed a lot of internal code and I made it pretty fast so it could have some bugs.
    It has pretty nice features I've been wanting myself. FOV based dynamic object view distance is one of them and I think it should be in game by default. But, nevertheless, here it is.
    Formula I use to calculate object view distance based on FOV is still pretty rough. I think it might not work as well if you changed your default FOV in game files. So I would be glad to hear your suggestions. :)
    Also I added German translation from Ian Bones. I don't know the quality of that translation and couple new words I added are not translated, so please leave the feedback.

    Changelog:
    • added: new dynamic synchronization of object view distance, including the method based on current FOV
    • added: beta version of the German translation (please leave feedback. I'm neither know German, nor can test it in game)
    • changed: UI reworked to fit new dynamic options


Written on 2017-01-08 by Armaholic


Aplion informed us he released an A-164 CAS - Retexture Template (PSD) on the BI forums.

    Quote :
    For anyone might need it, here you can find a retexture template for default A-164 aircraft in PSD (photoshop) format. As default A-164 textures was painted in a camo scheme, I've removed the "camo" and made the template clear and easiest for anone want to retexture the aircraft especially for monochrome painting colors.



Written on 2017-01-07 by Armaholic


Johnnyboy released his JBOY Turbo Chicken script on the BI forums.

    Quote :
    This may be the most important ground-breaking epic stupendous Arma script release ever! ;) Or not. Now your lame Arma chickens will react to players and fly! I can see using this to startle players in the bush, a natural alarm (what disturbed those chickens?), game hunting, and general ambience. This is part of the JBOY Dog script package, but I'm putting it here on its own, so you can have just the JBOY Chickens without the heavy JBOY Dog scripts.

    Changelog:
    • Moving vehicles now scatter chickens and rabbits.
    • Men crawling can creep up within about a meter of chickens before they fly and make noise. That should make for more interesting tactical situations. Standing or crouched men still scatter chickens at about 8 meters.


Written on 2017-01-01 by Armaholic

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