Code34 released an updated version of his Object Oriented Persistent Data World script, which depends on the iniDBI addon, on the BI forums.
You can find some examples of what this script does on the downloadpage.
Quote code34 : OO PDW is an object oriented that permits to save & restore world and players datas and make worlds persistent. This object uses Object Oriented SQF scripting of Naught and requires the INIDBI addon.
SirFlavalotsubmitted his AI Spawn Groups script.
This Arma 3 script spawns random groups in either a full circle or in a half circle in any direction. The groups converge on your current location.
It is super-easy to set up, perfect for beginners who just want to jump into the action and fight.
Quote : Engima's Civilians is a script that adds dynamic civilians to an Arma 3 mission. Civilians spawn near player(s) and are removed again when they are far away. Works on maps with enterable buildings.
You can customize how many civilians there will be, civilian unit classes, the maximum number of groups to use, minimum spawn distance, maximum spawn distance, and blacklist markers to define areas where no civilians will be. You also add callbacks if you want to do something when units spawn or being removed. Script works in singleplayer, multiplayer, hosted, dedicated, for JIPs, and on any map with enterable buildings.
Also released as CPack "Engima.Civilians" for the TypeSqf Editor.
Diesel tech jc released his Data Terminal Arsenal script on the BI forums.
Quote : This is the Animated Data Terminal from inside the game that works as an Arsenal. It includes 2 different scripts, one that allows one player at a time to use the box and the other for multiple people using the box.
Also included is small sample mission.
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