Champ-1 released an updated version of his CH View Distance Script on the BI forums.
Quote : So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
objects view distance and sync view distance options for every situation;
all settings are saved to profile;
ability to limit maximum view distance and objects view distance for the mission.
fixed: settings not loading on mission start
added: variable to disable addon when both script and addon are running
Cool=Azroul13 sent us the updated version 126.96.36.199 (yes, same versionnumber as before) of the Urban Patrol Scriptwhich he also released on the BI forums.
The UPSMON script was originally created by Monsada for Arma 2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem. Cool=Azroul13 is now working on further improving its usage in Arma 3.
Quote Cool=Azroul13 : This is a personal project to enhance IA in combat and making easier mission edition. I have used the version 2.0.3 of Urban Patrol Script de Kronzky. I have to congratulate Kromzky for his script UPS.sqf that has inspired me for doing UPSMON.
Tom_48_97submitted an updated version of his Poseidon text editor, an advanced text editor for Scripts & Configs.
A fresh install is required because of some issues from the previous release!
Quote Tom_48_97 : It's based on the text editor "Sublime Text 2". Then, basically, it's a kind of sophisticated text editor (yet another notepad) with some options for any type of text/code file and other options and features dedicated to content developments for the Arma series.
I developed it a long time ago (maybe a year or two...) for internal use and just decided to share it last month.
Note: The name, "Poseidon", is a tribute to the very first version of the Real Virtuality engine."Poseidon" is the base of all the Arma series
You can find a very very sketchy document here.
Added: Ability to open Arma 3 log directory (Top menu >> Logs)
Added: Shortcut to open the current file into a new tab (ctrl+shift+c)
Fixed: Installer dependencies
Fixed: Bad definitions in SQF language configuration
Fixed: Installed version was incorrect
Fixed: Mikero tools were not working on some OS (with very specific conditions)
[MSK]Delta8submitted an updated version of his HeliDoor Script.
Quote : Hello pilots, co-pilots, gunners and passengers, this is my helicopter-door-opening script. At least a beta-version of it.
It adds actions to open/close every door of every (supported) helicopter in your mission.
Script is MP-compatible.
Currently I've uploaded a english and german version only (translators are welcome).
The script supports the following Helicopters:
Taru (front-doors and cargomaster's door)
Fixed the Huron/Taru-issue (Hopefully it works correct in MP)
Rydygier informed us he released his Hectic Muse script on the BI forums.
Quote : Apparently user can paste both files into mission folder and then via init.sqf (included containing some example) pass into main function (_new = [_string,_find,_replace,_wildcard] call RYD_HecticMuse) any string, phrase to find in it and phrase, that should replace each found. Seems, code handles so called wildcard symbols and user can choose any symbol as wildcard following the rule, wildcard symbol must not be present in the input string. Hectic Muse returns changed string and also saves it in the clipboard.
Although artifact undoubtfully was created by some lazy culture, since nowadays there are known to mankind better ways to easily achieve same result, Hectic Muse artifact usefulness is questionable.
This exhibition has been prepared by courtesy of: Problematic Scripts Museum. Exhibits so far:
Syncie released an updated version of his Special Boat Service Template on the Armaholic forums.
Quote : This template is identical to my other template, DEVGRU Hangar Template. In that template I used a Hangar from where you can start your missions. In this one it's a LHD (amphibious assault ship): USS Khe Sanh from Chortles. I also changed the US SEALS for the British SBS, those addons from Massi are great to play with.
I prefer to make my missions with a maximum of 3 requirements/addons but couldn't manage it this time because I wanted crewmembers on the deck for the ambience.
J.Shocksubmitted an updated version of his Simple Mortar Script.
Quote : This script allows for a marker to be placed on the map based on a defined radius bombard an area with HE or Smoke mortar rounds. This is perfect for those bombardment situations without the need to deal with those pesky AI mortar gunners.
A few days ago AWC_Chief_Wiggum released an early wip version of his Advanced Civilian Interaction Menu script on the BI forums.
Today he informed us he would also like to see you informed about the addon version which he made of the exact same script. The addon version requires CBA.
Quote : Recently a friend of mine asked me to create a simple civilian-interaction script.
He only wanted the basic functions like telling civs to stop,go,....
But (un)fortunately it all degenerated a bit, and i came up with a not so basic Script, which i would like to share with you guys.
Note: This is still wip!
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