Champ-1 released an updated version of his CH View Distance Script on the BI forums.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script. It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    • fixed: settings not loading on mission start
    • added: variable to disable addon when both script and addon are running

Written on 2014-11-24 by Champ-1


Cool=Azroul13 sent us the updated version (yes, same versionnumber as before) of the Urban Patrol Scriptwhich he also released on the BI forums.
The UPSMON script was originally created by Monsada for Arma 2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem. Cool=Azroul13 is now working on further improving its usage in Arma 3.

    Quote Cool=Azroul13 :
    This is a personal project to enhance IA in combat and making easier mission edition. I have used the version 2.0.3 of Urban Patrol Script de Kronzky. I have to congratulate Kromzky for his script UPS.sqf that has inspired me for doing UPSMON.

    • Corrected: Error in the Respawn module

Written on 2014-11-24 by Cool=Azroul13

Tom_48_97 submitted an updated version of his Poseidon text editor, an advanced text editor for Scripts & Configs.
A fresh install is required because of some issues from the previous release!

    Quote Tom_48_97 :
    It's based on the text editor "Sublime Text 2". Then, basically, it's a kind of sophisticated text editor (yet another notepad) with some options for any type of text/code file and other options and features dedicated to content developments for the Arma series.

    I developed it a long time ago (maybe a year or two...) for internal use and just decided to share it last month.

    Note: The name, "Poseidon", is a tribute to the very first version of the Real Virtuality engine."Poseidon" is the base of all the Arma series
    You can find a very very sketchy document here.

    • Added: Ability to open Arma 3 log directory (Top menu >> Logs)
    • Added: Shortcut to open the current file into a new tab (ctrl+shift+c)
    • Fixed: Installer dependencies
    • Fixed: Bad definitions in SQF language configuration
    • Fixed: Installed version was incorrect
    • Fixed: Mikero tools were not working on some OS (with very specific conditions)

Written on 2014-11-24 by Tom_48_97


ToxicSludge has submitted his Altis mission template.

    Quote ToxicSludge :
    This mission template features a revive script, a vehicle repair script, Zeus with full editing permissions, and respawn points.

    Everything is easily customizable, and I hope it saves you time when creating your mission in the editor.

Written on 2014-11-24 by ToxicSludge

[MSK]Delta8 submitted an updated version of his HeliDoor Script.

    Quote :
    Hello pilots, co-pilots, gunners and passengers, this is my helicopter-door-opening script. At least a beta-version of it.
    It adds actions to open/close every door of every (supported) helicopter in your mission.
    Script is MP-compatible.
    Currently I've uploaded a english and german version only (translators are welcome).

    The script supports the following Helicopters:
    • Huron
    • Ghosthawk
    • Mohawk
    • Kajman
    • M-900
    • Taru (front-doors and cargomaster's door)

    • Fixed the Huron/Taru-issue (Hopefully it works correct in MP)
    • Added stringtable.xml to use different languages

Written on 2014-11-23 by [MSK]Delta8

Rydygier informed us he released his Hectic Muse script on the BI forums.

    Quote :
    Apparently user can paste both files into mission folder and then via init.sqf (included containing some example) pass into main function (_new = [_string,_find,_replace,_wildcard] call RYD_HecticMuse) any string, phrase to find in it and phrase, that should replace each found. Seems, code handles so called wildcard symbols and user can choose any symbol as wildcard following the rule, wildcard symbol must not be present in the input string. Hectic Muse returns changed string and also saves it in the clipboard.

    Although artifact undoubtfully was created by some lazy culture, since nowadays there are known to mankind better ways to easily achieve same result, Hectic Muse artifact usefulness is questionable.

    This exhibition has been prepared by courtesy of: Problematic Scripts Museum. Exhibits so far:

Written on 2014-11-22 by Rydygier

Syncie released an updated version of his Special Boat Service Template on the Armaholic forums.

    Quote :
    This template is identical to my other template, DEVGRU Hangar Template. In that template I used a Hangar from where you can start your missions. In this one it's a LHD (amphibious assault ship): USS Khe Sanh from Chortles. I also changed the US SEALS for the British SBS, those addons from Massi are great to play with.
    I prefer to make my missions with a maximum of 3 requirements/addons but couldn't manage it this time because I wanted crewmembers on the deck for the ambience.

    • fixed some errors

Written on 2014-11-22 by syncie

Headswe released the first version of his SQMEdit tool on the BI forums.

    Quote :
    Editor to edit and browse Arma 3 mission files.

    • Browse
    • Export
    • Change order of units/groups( drag)
    • Change text(string) attributes of units/intel etc. (doubleclick)
    • Uses description on units/groups to show their name.

Written on 2014-11-17 by headswe

J.Shock submitted an updated version of his Simple Mortar Script.

    Quote :
    This script allows for a marker to be placed on the map based on a defined radius bombard an area with HE or Smoke mortar rounds. This is perfect for those bombardment situations without the need to deal with those pesky AI mortar gunners.

    • Fixed small error causing script to not work
    • Added Example Mission

Written on 2014-11-17 by JShock

A few days ago AWC_Chief_Wiggum released an early wip version of his Advanced Civilian Interaction Menu script on the BI forums.
Today he informed us he would also like to see you informed about the addon version which he made of the exact same script. The addon version requires CBA.

    Quote :
    Recently a friend of mine asked me to create a simple civilian-interaction script.
    He only wanted the basic functions like telling civs to stop,go,....
    But (un)fortunately it all degenerated a bit, and i came up with a not so basic Script, which i would like to share with you guys.
    Note: This is still wip!

Written on 2014-11-17 by Chief Wiggum

Screen of the week

User submissions

Submit News Submit Files


Buy the ArmA series

Buy the ArmA series


Official sites

Official Armed Assault Website - Official Arma 2 Website -
BIS Forums - BIS Wiki -
Bohemia Interactive Studio Website - Official Arma 3 Website -

Community sites

Polish Arma community - Ultima Ratio
PvP Arma community - Italian Arma community -
Arma Editing resource - Czech Arma 3 community website -
Brazilian Arma community - German Arma community -
Spanish Arma community - PMC Tactical
French Arma community -

Hosted sites

FRL-Addons hosted by - Ambient Occlusion Studios hosted by -
CSLA studio hosted by -

Project websites

Finland at war mod - Spanish Army Mod FFAA
Armed Assault OTK Studio - Hellenic Armed Forces Mod -

Network site

International website for user created content for different games -
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button