Flyinpenguin released his Tigris Flak Conversion Script on the BI forums.
Quote : This script converts a Tigris into a flak firing demon meant to scare pilots flying over a sector.
This vehicle works for both AI and players. Players are restricted to same constraints as AI (IE distance and accuracy)
For player use, simply aim directly at whatever you want to fire flak at and fire!
AI will work as default and fire whenever a normal AI would fire. They can distrubute Flak over multiple targets even if they look like they are only shooting at one.
Flak accuracy is based upon speed of target and distance.
Customizable! Open flak.sqf with notepad to edit variables at the top!
Fer informed us he released an updated version of his F3 Mission Development Framework on the BI forums.
Quote Fer : The F3 Mission Development Framework (F3) is the successor to the popular F2 Mission Development Framework and BAS f mission development frameworks for ArmA 2 and ArmA. The new framework contains many of the features you know from F2, updated to work with ArmA 3 Alpha; new components which take advantage of the new game's special features are planned.
Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.
Quote : Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.
The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
The framework is created with these goals in mind:
Simple co-op fun for both players and mission makers
Bottom-up design using flexible pieces that you control
Truly random and dynamic missions without extra work for mission designers
Procedural mission design instead of manual placement using the editor
Eliminating large, static functions with assumptions about what you want in your mission
Server-oriented execution to create more efficient multiplayer missions
A simplification of locality and interacting with clients in multiplayer
A solid, powerful, and bug-free library to use as a foundation for your own code
New Function: Zen_ArraySearch
Fixed: Zen_FindValidDirection did not accept a single position as the second argument
Fixed: Zen_GiveLoadoutIndfor did not give the correct magazine for the autorifleman
Fixed: Zen_GiveLoadoutOpfor did not give the correct magazine for the marksman
Added: Zen_OrderInfantryMove parameter for the group's combat mode
Improved: Zen_ArrayShuffle returns a reference to the array
Improved: Zen_GetUnitLoadout now detects DLC designators and adds laser batteries
Improved: Zen_GiveLoadoutBlufor 'sniper' kit now uses LRPS sight
Improved: Zen_GiveLoadoutCustom now removes default attachments from weapons
WalkingTerrorsubmitted his Do-It-Yourself Addon Templates.
Included within this library are templates for you to use to create your own addons.
Quote : This series of templates was designed with the beginning author in mind, or just anyone struggling to find that one example hidden within the BI Forums.
Included within this library are templates for the following addons:
Various File Templates (ie: Mod.cpp etc.)
I plan to expand these templates based on user feedback, you're welcome to make suggestions or contribute content by sending me a PM.
Lecks informed us he released an updated version of his ASOR Gear Selector script on the BI forums.
This script allows you to select your gear during a mission from a series of organized drop down menus and see a live preview of your changes.
Fixes various attachments not working (BIS doesn't use matching case, so the change below broke some attachments).
Quote : Thank you for checking out my first script, Stack's Aircraft Spawner 1.00!
I spent many hours writing this script and doing testing.
There may a few other ways to write this script in an easier form but this is the way I wanted to write it.
First of all, some of you may be asking, "Why did this noob write this script? There are already vehicle spawners!"
Well, I mostly wrote this script for my friends and I to use on my custom mission and YouTube videos. I decided to clean it up a bit and publish it for public use! Also, I wanted to learn how to write scripts and learn more about how ArmA works.
This script does an important thing, that the other vehicle spawn scripts may not do. Which is, spawning the aircraft in mid-air already flying at 400km/h at 200 meters off the ground. And for the helicopters, it just spawns them about 50 meters off the ground, at 0 km/h, in case you want to land and pick up infantry.
So if you don't want to taxi out and spend 5 minutes doing that whole thing, then you will appreciate this script!
I also add a Parachute option, so you can just put a parachute on and not spend time going over to the Arsenal and grabbing a parachute.
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