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Rokzy Rules from the R3CS team released the first version of the Civilian M-900 skin pack templates on the Armaholic forums.
This pack contains four M-900 civilian skins for you to spice up your missions.



Written on 2015-03-28 by Foxhound

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Rokzy Rules from the R3CS team released an updated version of his Civilian Clothes Pack templates on the Armaholic forums.
This pack currently contains eight different skins to spice up your missions.



Written on 2015-03-28 by Rokzy Rules


Gc8 released an updated version of the Arma 3 version of his Base generator script on the BI forums.

    Quote :
    I wanted to release this base generator script for arma 3 in case someone needs one. I haven't found any other script that would generate bases or towns for you in arma 3 so here you go.
    What it does is like the name says, it generates a base with walls and buildings inside it at selected location, size and angle.

    I originally released this for arma 2 so it's missing certain capabilities that are not supported in arma 3. Like I have not found a solid way to put objects in compositions due to lack of 3D editor in arma 3. But hopefully I find some 3D editor at some point which can do the job. If anyone knows a one please let me know. Thanks.

    Hope you find this script useful. I have put together a demo mission where you can see the script in action.

    Changelog:
    • the buildings are now more evenly distributed across the base
    • added landing pad
    • bug fixes


Written on 2015-03-26 by Armaholic

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Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.

    Quote :
    Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.

    The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
    The framework is created with these goals in mind:
    • Simple co-op fun for both players and mission makers
    • Bottom-up design using flexible pieces that you control
    • Truly random and dynamic missions without extra work for mission designers
    • Procedural mission design instead of manual placement using the editor
    • Eliminating large, static functions with assumptions about what you want in your mission
    • Server-oriented execution to create more efficient multiplayer missions
    • A simplification of locality and interacting with clients in multiplayer
    • A solid, powerful, and bug-free library to use as a foundation for your own code

    Changelog:
    • Fixed: Zen_GiveLoadoutBlufor, Zen_GiveLoadoutIndfor, Zen_GiveLoadoutOpfor turned on NVG's for guerrilla and civilian loadouts
    • Fixed: Zen_GiveLoadoutCustom turned on NVG's when none were specified in the loadout
    • Fixed: Zen_OrderFastRope did not adjust rope length for helicopter movement
    • Fixed: Zen_OrderInfantryPatrolBuilding did not keep stopped units moving if the AI was not ready
    • Fixed: Zen_OrderInsertion now remote executes disembark orders for remote AI
    • Fixed: Zen_RotateAsSet reversed the height of objects
    • Added: Framework macro ZEN_FMW_Loadout_DefaultPreset
    • Added: Zen_OrderInfantryPatrolBuilding parameter for patrolling multiple buildings
    • Added: Zen_OrderInsertion parameter for delete the vehicle at the end
    • Improved: Zen_CheckArguments now checks that the arguments are an array
    • Improved: Zen_CheckArguments now checks for null controls, displays, scripts, and tasks
    • Improved: Zen_CheckArguments now accepts 'FUNCTION' to check for function string names being nil
    • Improved: Zen_FindBuildingPositions parameters 2 and 3 swapped
    • Improved: Zen_OrderFastRope now keeps AI helicopters at an ideal fastroping altitude better
    • Improved: Zen_OrderHelicopterLand removed unnecessary sleep at the end
    • Improved: Zen_OrderHelicopterLand now waits for a helicopter to hover low over the water before exiting
    • Improved: Zen_OrderInsertion offers parachute insertion as a third option
    • Improved: Zen_OrderInsertion turns off the helicopter's engines if only one destination is given
    • Improved: Zen_OrderInsertion now forces units to jump out of a helicopter over the water without crashing the helicopter
    • Improved: ZEN_STD_Math_VectTransformATL renamed ZEN_STD_Math_VectTransform
    • Documentation: Added for Zen_CheckArguments, ZEN_FMW_Loadout_DefaultPreset
    • Documentation: Updated for Zen_FindBuildingPositions, Zen_OrderInfantryPatrolBuilding, Zen_OrderInsertion, ZEN_STD_Math_VectTransform


Written on 2015-03-26 by Zenophon


voiper released an updated version of his Little Immersion Tweaks script on the BI forums.

    Quote :
    Boost your mission's immersion and realism with these map- and NVG-improving scripts. Great for spec ops, night, or milsim missions.

    Compatible with:
    - CSE
    - AGM

    Changelog:
    • fixed: added support for SMD Sahrani; Takistan, Chernarus, Utes (A3MapPack versions)
    • changed: removing map cursor grid is now optional
    • changed: NVG can be used on map (optional)
    • changed: flashlight key is F, map NVG key is N, regardless of player's bindings


Written on 2015-03-25 by voiper


DemoCore released his CoalaOs on the BI forums.
Thsi adds an Operating system to your Arma 3 missions.

    Quote :
    So, you may now be asking: Okay so I get a bodycam, dronefeed and stuff, but thats already accessable by other mods, whats special?!
    The answer is simple: This being a "Operating system" you can add/remove Programs from the system, making it highly customizable!
    Also, there is a kind of real file system behind it, so you have folders and files in a structured system, just like in your windows explorer.

    I hope to add some more programs to this by their own. Maybe, you guys can point out missing features!

    Currently there are theese Programs:
    • Chatty -> just a simple chat for players
    • Surveilence -> view the turret perspective of any data drone in the air
    • BodyCam -> View any players first person perspective
    • Frontcam -> This was just for testing, but hey, there you go. Its just the Frontcam of the laptop.
    • BlueForTracker -> Shows all units that have a big radio on their back on the map.

    Currently this addon relies on Task Fore Radio, so you have to download it.



Written on 2015-03-22 by DemoCore


Lala14 informed us he released an updated version of the Targeting Pod for Air Vehicles script which he has been working on with Tajin and GeraldBoso1899, on the BI forums.

    Quote :
    So you may have noticed GeraldBolso1899's post on the forum in the Addons & Mods Discussion about Making a targeting pod.
    I made a script which was very basic then but since that week I've created a much better version.
    GeralBolso, 161st V-SOAR & some guys from the 39th Battalion tested it out and reported some feedback for me and ideas which I have implemented.

    Changelog since 0.7.9:
    • Added most if not all RHS air vehicles
    • Added in (experimental) key binding for toggling laser fire
    • Added in on the PiP screen information if the laser is on or off
    • Changed PiP camera's rtt, from 'rtt' to 'rendertargetpod'
    • Added function TGP_fnc_getCfgSide, this should fix the issue that occurs with different factions
    • Changed PiP mode a bit more
    • Again more stuff that I can't remember


Written on 2015-03-22 by Lala14


DreadPirate released an updated version of his Jebus - Just Editor Based Unit Spawning script on the BI forums.

    Quote :
    This script takes editor-based groups and respawns them when the group is eliminated.

    Changelog:
    • ArmA 2 first release.
    • Made parameters more user friendly.
    • Added variable number of respawns.
    • Added simple patrol script.
    • Added simple attack script.
    • Added pilot kill script.


Written on 2015-03-17 by DreadPirate


Name11ess released his Civilians Vehicles templates on the Armaholic forums.

    Quote :
    Eight civilians retextures (SUV, pick-up, rebel Orca):
    • Four civilians retextures for the pick-up:
      • Classic Blue
      • Shelby (blue, white, red)
    • Three civilians retextures for the SUV:
      • Green Patchwork
      • Grey & blue
      • White & gold
    • One rebel type Orca:
      • Rebel Orca


Written on 2015-03-15 by NamosaurusRex


Lala14 informed us he released an updated version of his Interior Lighting script on the BI forums.
This adds a red light in the back of vehicles for night missions.

Changelog:
  • Added Lights to most, if not all RHS vehicles.
  • Fixed issue when the script is reinitialised you keep getting more TURN ON addactions
  • Added some more debug information
  • Added more isNil checks in the script
  • Added "sab_an2_BASE", "SAB_C130_J_Base", "ADF_S70A_base_F", "ADF_ASLAV_BASE_F"


Written on 2015-03-14 by Lala14

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