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Special ed released his AI Modify -Ai Script System on the BI forums.
The AI Modify script system itself does not require any addons but to be able to use the example mission you will have to make sure you have certain addons installed. See the usage section on the downloadpage for information.

    Quote :
    It would be difficult to describe everything the system does in a short generic description, so here is the best I can do.

    The system primarily works with 1 man AI Opfor groups, and overall aims towards providing good quality combat environments for Special Ops type scenarios. On the flip side, the system certainly does not lend itself to large scale combat scenarios where such scenarios should simply not use this system. The system can be cpu demanding depending on how many Ai units are placed and of course the operating system performance. I use a laptop that barely meets the requirements for Arma 3 and have found that I only get reasonable in game performance in general by using ported Arma 2 maps and units, and while using Arma 2 content I am able to run the AI_Modify on roughly 40 Ai units that are in actual combat at a time before script lag is threatened, while out of combat ai unit total allowed on my system may actually be over 100 - they must be split up. So in knowing this, it is likely that anyone that can run Arma 3 well on their system can probably afford roughly the same numbers in Arma 3 vanilla content.

    The AI_Modify is an AI system that a mission is built around, it is not an AI replacement mod. It is also fairly easy to use, where most of the usage involves simply inputting certain values into arrays in various Ai units Initialization fields and placing markers and unit waypoints down.



Written on 2016-05-24 by special Ed

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Aliascartoons released his Thunderbolt Script on the Armaholic forums.

    Quote :
    Create a dramatic scenery for your mission with the use of: thunders with or without lightning bolts, sound and flickering.
    Also you can create raindrops, debris in the air when you have a relatively strong wind and local fog to add something to the atmosphere.
    So called local fog is not meant to replace the arma fog generated via editor or script but to complete it.

    Find the right combination of settings for your mission and let me know what worked the best for you.

    All sounds are custom, disable Lightnings in your mission via mission editor or script to avoid interference and overlapping.
    Lightning effect is generated around a randomly picked playable unit.
    The sounds are pretty big in size and loud. Adjust volume and list of files from description.ext if necessary.

    You can use, adapt and/or modify the script as you see fit.
    If you find nice ways to modify the script for better effects let me know.
    Tested on dedicated but not in MP, any feedback will be greatly appreciated.
    Thank you and have fun!



Written on 2016-05-23 by aliascartoons


Mikesk released his Leaking liquid script on the BI forums.

    Quote :
    Idea was to help fellow coders. Created liquid stream with particles effect. It can be used for leaking water, oil, blood, etc ... Included example mission with guy pissing and leaking oil truck.

    Features:
    • leaking liquid
    • pissing
    • leaking fuel from truck untill fuel is empty


Written on 2016-05-23 by Armaholic

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FoxRazgriz submitted his Pop Up Targets script.

    Quote :
    Pop up targets are the easiest (and by far safest for your ArmA 3 character) way to train skills like accuracy, reaction time, and unit coordination, and with the introduction of the ArmA 3 Eden editor, placing down pop-up targets has never been easier. However, scripting the implementation of these targets can be a hassle for mission makers.
    So I have compiled a library of pop-up target scripts, each with their own unique features, all of which can be used to create fluid and immersive training scenarios within ArmA 3.

    Included scripts have the ability to:
    • Pop up all targets in a list of targets
    • Pop up a random number of targets from that list of targets (pop up 6 out of 10 targets)
    • Pop up a random range of targets from that list of targets (pop up between 5-7 out of 10 targets)
    • Pop up random targets on a delay timer
    • Pop up a sequence of targets, one after another, with optional delay feature
    • Pop up a random sequence of targets, one after another, with optional delay feature
    • Check to see how many targets out of a list are up, with optional display feature
    • Return all targets to the down position, with optional display feature
    • Work with both Actions and in-script calls



Written on 2016-05-20 by FoxRazgriz


DonbassCZ submitted his Shapur bases template.

    Quote :
    I want to expand base in Shapur and airfield.

    Story:
    After three years spent in the Zargabad the local commander of takistan units asked us if we could help with the construction of fortifications at the oil fields near Shapur. This area is quite often under attacks by local militias and we hope that we will not undertaken any attack

    Features:
    • Shapur Airbase


Written on 2016-05-19 by Donbass


Grumpy Old Man released his GOM fnc vehicleTuning script on the BI forums.

    Quote :
    Gives certain players the ability to upgrade cars.
    This one was fun to work on, did it in roughly 2 afternoons, turned out ok.
    The dialog has improved quite a bit in the last few hours, the video doesn't show all features.

    Changelog:
    • GPS Tracker
    • Bulletproof Tires
    • Ejection Seats
    • F.O.G. Machine
    • Cruise Control
    • Change Vehicle Paint
    • Modify Accessories (Backpacks, Bumpers, Lightbars) where available


Written on 2016-05-16 by Grumpy Old Man


The ArmA Warfare Cooperation released an updated version of the AWC Arms on the BI forums.

    Quote :
    The ArmA Warfare Cooperation (AWC) is a cooperation of multiple german clans focusing on tactical, immersive and realistic ArmA Gameplay. We share a modset and a TeamSpeak 3 Server.

    Why have we created this addon?
    This weapons addon was created by some of our members to get some weapons ingame that make for a good variety in the weapons we can choose from and therefore the roles our members can fill in.

    Changelog:
    • updated 12.7x99mm ammo class


Written on 2016-05-15 by Armaholic


Aliascartoons released his Ambient Battle Script on the Armaholic forums.

    Quote :
    Script showcase on ALTIS: create a battle atmosphere without using units or modules.
    You can generate: AAA artillery, Ground artillery, Tracers and Missiles.
    Un-pbo the mission and read the comments or watch the video tutorial for more information.
    You can use, adapt and/or modify the script as you see fit.
    If you find nice ways to modify the script for better effects let me know.
    Tested on dedicated but not in MP, any feedback will be greatly appreciated.

    Thank you and have fun!



Written on 2016-05-12 by aliascartoons


Aeroson released an updated version of his Repetitive Cleanup script on the BI forums.

    Quote :
    Can delete everything that is not really needed like dead bodies, dropped items, smokes, chemlights, explosives, empty groups.

    Changelog:
    • Almost complete rewrite of the script. Uses different method to iterate over all mission objects. Probably performs better. Can now specify time and which classes to delete in this time.


Written on 2016-05-11 by aeroson


JohnnyBoy released an updated version of his JBOY Burning/Exploding Barrel script on the BI forums.

    Quote :
    Here's a demo mission featuring my burning exploding barrel scripts.
    I have tested it on a dedicated server, so I believe it is MP compatible.

    This script is featured in my Leper Island Coop mission which I hope you will try. Please post some feedback on the Leper Island mission if you can.


    Patch 1.56 broke this script by stopping physics on barrel objects when their damage =1. This resulted in burning barrels frozen in air.
    The workaround was to create a screwdriver object and attach the barrel to it, then launch the screwdriver with setvelocity. The effect is now fixed.



Written on 2016-05-11 by johnnyboy

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