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Simmax submitted his FOB Kunduz template.

    Quote :
    This is an Forward Operating Base template which you can add to your own Kunduz missions.

    Features:
    • FOB West (with Virtual Arsenal and helipad)
    • FOB East (with Virtual Arsenal and helipad)
    • Patrol Camp North


Written on 2015-04-30 by Simmax

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Flyinpenguin released his Tigris Flak Conversion Script on the BI forums.

    Quote :
    This script converts a Tigris into a flak firing demon meant to scare pilots flying over a sector.
    This vehicle works for both AI and players. Players are restricted to same constraints as AI (IE distance and accuracy)
    For player use, simply aim directly at whatever you want to fire flak at and fire!
    AI will work as default and fire whenever a normal AI would fire. They can distrubute Flak over multiple targets even if they look like they are only shooting at one.
    Flak accuracy is based upon speed of target and distance.
    Customizable! Open flak.sqf with notepad to edit variables at the top!
    Multiplayer Compatible!



Written on 2015-04-30 by flyinpenguin


Fer informed us he released an updated version of his F3 Mission Development Framework on the BI forums.

    Quote Fer :
    The F3 Mission Development Framework (F3) is the successor to the popular F2 Mission Development Framework and BAS f mission development frameworks for ArmA 2 and ArmA. The new framework contains many of the features you know from F2, updated to work with ArmA 3 Alpha; new components which take advantage of the new game's special features are planned.

    You can find the English online manual here: http://www.ferstaberinde.com/f3/en/


    The F3 team is pleased to announce the release of v3-3-0 of its mission development framework.
    What's New or Improved
    We've updated and improved these features:
    • Admin Briefing component
    • Assign AI Gear component
    • AI Caching component
    • AI Skill Selector component
    • Briefing Template component
    • F3 Folk ARPS Assign Gear component
    • F3 Folk ARPS Platoons component
    • F3 Spectator Script component
    • Join Group Action component
    • Name Tags component
    • ORBAT Notes component
    • Radio Systems Support component (ACRE2)
    • Safe Start component
    • Zeus Support component

    To start using F3, check out our fully illustrated online tutorials for making adversarial and coop missions.



Written on 2015-04-25 by fer

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Krigshjälte submitted his Raptor spawn and despawn script
With this script you can spawn and despawn raptors from the Jurassic Arma - Jurassic Pack with triggers in the editor.



Written on 2015-04-24 by Krigshjälte


Zenophon informed us he released an updated version of his Co-op Mission Framework and SQF Library on the BI forums.

    Quote :
    Ladies and gentlemen, Armaholics of all ages, I am proud to present a work over a year in the making: Zenophon's ArmA 3 Co-op Mission Framework. My framework is a library of over 190 SQF functions organized into a carefully designed API that is both easy to use and extremely powerful. The functions cover everything from manipulating arrays to an extensive task system. Each one has been meticulously designed and tested to provide useful features with minimal bugs and issues. The framework is designed so that each function is a logical building block that achieves a straightforward effect. The strength of the framework is that each small part fits together neatly with others, allowing you to quickly implement your mission design intuitively.

    The framework works with any map and requires no addons. It is compatible with any mod because you choose which functions execute. There is effectively no performance impact to compile the entire framework, and every function has been diligently optimized. All 150 public functions are also carefully documented in an exacting style, and many resources are provided to help you learn to use the framework.
    The framework is created with these goals in mind:
    • Simple co-op fun for both players and mission makers
    • Bottom-up design using flexible pieces that you control
    • Truly random and dynamic missions without extra work for mission designers
    • Procedural mission design instead of manual placement using the editor
    • Eliminating large, static functions with assumptions about what you want in your mission
    • Server-oriented execution to create more efficient multiplayer missions
    • A simplification of locality and interacting with clients in multiplayer
    • A solid, powerful, and bug-free library to use as a foundation for your own code

    Changelog:
    • New Function: Zen_ArraySearch
    • Fixed: Zen_FindValidDirection did not accept a single position as the second argument
    • Fixed: Zen_GiveLoadoutIndfor did not give the correct magazine for the autorifleman
    • Fixed: Zen_GiveLoadoutOpfor did not give the correct magazine for the marksman
    • Added: Zen_OrderInfantryMove parameter for the group's combat mode
    • Removed: Zen_ArraysAreEqual
    • Improved: Zen_ArrayShuffle returns a reference to the array
    • Improved: Zen_GetUnitLoadout now detects DLC designators and adds laser batteries
    • Improved: Zen_GiveLoadoutBlufor 'sniper' kit now uses LRPS sight
    • Improved: Zen_GiveLoadoutCustom now removes default attachments from weapons
    • Improved: Zen_OrderAircraftPatrol, Zen_OrderBoatPatrol, Zen_OrderInfantryPatrolBuilding, Zen_OrderVehiclePatrol handle null objects
    • Improved: Zen_OrderInfantryPatrolBuilding optimized
    • Tweaked: Zen_SetAISkill differentiated 'militia' and 'infantry' presets accuracy more
    • Documentation: Added for Zen_ArraySearch
    • Documentation: Updated for Zen_ArrayShuffle, Zen_OrderInfantryMove
    • Documentation: Removed for Zen_ArraysAreEqual


Written on 2015-04-23 by Zenophon


Corvobrok submitted his Anti Camper Script.

    Quote :
    This script will freeze all campers for 15 second, playng an animation and fading black their screen. all parameters can be edited!



Written on 2015-04-14 by corvobrok


WalkingTerror submitted his Do-It-Yourself Addon Templates.
Included within this library are templates for you to use to create your own addons.

    Quote :
    This series of templates was designed with the beginning author in mind, or just anyone struggling to find that one example hidden within the BI Forums.
    Included within this library are templates for the following addons:
    • Ammobox
    • Aircraft Retextures
    • Factions
    • Unit Gear
    • Various File Templates (ie: Mod.cpp etc.)

    I plan to expand these templates based on user feedback, you're welcome to make suggestions or contribute content by sending me a PM.



Written on 2015-04-12 by WalkingTerror


Lecks informed us he released an updated version of his ASOR Gear Selector script on the BI forums.
This script allows you to select your gear during a mission from a series of organized drop down menus and see a live preview of your changes.

Changelog:
  • Fixes insignias.
  • Fixes various attachments not working (BIS doesn't use matching case, so the change below broke some attachments).
  • Fixes whitelist (hopefully).
  • Adds class specific blacklist/whitelist.
  • Fixes some ammo issues from Marksmen DLC.
  • Fixes Bipods.


Written on 2015-04-09 by Lecks


Stack submitted his Aircraft Spawner script.

    Quote :
    Thank you for checking out my first script, Stack's Aircraft Spawner 1.00!
    I spent many hours writing this script and doing testing.
    There may a few other ways to write this script in an easier form but this is the way I wanted to write it.

    First of all, some of you may be asking, "Why did this noob write this script? There are already vehicle spawners!"
    Well, I mostly wrote this script for my friends and I to use on my custom mission and YouTube videos. I decided to clean it up a bit and publish it for public use! Also, I wanted to learn how to write scripts and learn more about how ArmA works.

    This script does an important thing, that the other vehicle spawn scripts may not do. Which is, spawning the aircraft in mid-air already flying at 400km/h at 200 meters off the ground. And for the helicopters, it just spawns them about 50 meters off the ground, at 0 km/h, in case you want to land and pick up infantry.

    So if you don't want to taxi out and spend 5 minutes doing that whole thing, then you will appreciate this script!

    I also add a Parachute option, so you can just put a parachute on and not spend time going over to the Arsenal and grabbing a parachute.



Written on 2015-04-06 by Stack


voiper released an updated version of his Little Immersion Tweaks script on the BI forums.

    Quote :
    Boost your mission's immersion and realism with these map- and NVG-improving scripts. Great for spec ops, night, or milsim missions.

    Compatible with:
    - CSE
    - AGM

    Changelog:
    • fixed: issue where map light position was not updating
    • changed: added alternate map cursor (optional)
    • changed: added option to disable looking down most optics with NVG on
    • changed: map light requires "acc_flashlight" to be in player's inventory or on weapon
    • changed: map light and map NVG key can be rebound in notes; once rebound, they're saved in profile for future sessions
    • changed: map light now affected by streetlamps, headlights, flashlights, pitfires, water depth
    • changed: rain drops make noise on map
    • changed: reorganised init scripts


Written on 2015-04-05 by voiper

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