Kamaradskisubmitted an updated version of his Ahoy Server Tools.
This is a ccollection of batch scripts that will help you manage your dedicated Arma3 server on a windows machine.
Quote : This is a collection of batch scripts that will help you manage your dedicated Arma3 server on a windows machine. We use these scripts to manage our own servers, and thought to release them in the open, as they might be beneficial for other server managers too.
Restarter script (Restarts Arma & BEC when crashed)
Updater script (Updates all your arma servers at once, using SteamCMD)
Backup script (Simple script that can be run to make remote backups)
File UNlocker (Used to automatically unlock files in use by Arma3Server.exe)
Log Compressor (Compresses your old log files in zip containers)
Rebooter (Simple script that restarts your servers upon box restart)
Log Compressor V1.3:
- Fixed: #16: log-compressor - Create 1 big log-archive instead of singular archives
- Fixed: #8: Reboot script keeps hanging at last job
- Added: New closing information on screen
- Fixed: More small issues
- Added: Some changes to the information displayed
- Fixed: #22: backup_tool - Add support for userconfig directory
- Added: #9: add EU3 to Backup-script
- Fixed: #18: Several small bug fixing
- Added: #17: Add TADST to backup script
- Fixed: #19: a3_updater - Add support for seperate logfile location
- Fixed: #7: Add cleaning exception rules for TADST in updater
- Fixed: #20: a3_updater - Add cleaning exceptions for more file extensions
- Fixed: #23: a3_updater - Add cleaning exception for userconfig
- Added: #11: a3_restarter - make loopbackping hard-coded
- Added: #12: a3_restarter - Improve readability of onscreen messages
- Added: #13: a3_restarter - Add logging capabilities
- Fixed: #14: a3_restarter - HOTFIX: BEC not starting
- Fixed: #15: a3_restarter - Unlocker not starting
- Added: #6: add port indicator to restarter
- Added: #10: Generic improvements to a3_restarter script
Dj Otacon has submitted a tool for debugging missions in Arma 3 that adds actions to the player menu to help develop missions..
Quote Dj Otacon : Features:
VDEBUG: Enable the vdebug functions
Teleport: make a teleport of the vehicle using the map.
Captive: Makes the player and the vehicle "captive" to the enemy.
Damage: Disable damage for the vehicle and player
Repair: Repair the vehicle
skiptime : Add 12h to the actual time
grass_on: Add grass
grass_off: Remove grass
Destructor: Destroy every object added by the user/map-editor pointed by him.
Arsenal: Gives acces to virtual arsenal
Camera: Activate the splendid camera
Position: Copy player's positon into clipboard
Spawn Vehicles West side only
Spawnquad: Spawn a quad near to the player.
Spawnheli: Spawn a heli near to the player.
Spawntank: Spawn a tank near to the player.
Spawnboat: Spawn a armored boat near to the player
Spawncrate: Spawn a supply crate with explosives
Laxemann released the LAxemann's rangetables, an Arma 3 Artillery rangetables and manual firing crash course, on the BI forums.
Quote : One of my favourite toys in ACE2 were the mortars or to be more precise, the mortar system.
The vanilla Arma 3, however, comes with no rangetables and has an artillery computer enabled by default, which cripples the art of using artillery to a "click and kill"-kinda thingy.
I therefore began to make (basic) rangetables for the A3 artillery. I fired two shots with the same elevation and measured the impact distance via script, the average distance was then taken. The distances were measured on the flat VR terrain, so keep in mind that all values won't be 100% accurate when you're above or below your target, but they're
very helpful guidelines!
Tom_48_97 has submitted a very simple application able to check if the supported tools need to be updated/installed.
Quote : What is it? Introduction...
Some of you may knew I was working on such project. It was delayed, postponed because of lack of time, it has required more analysis and conception than planned... but, today, here we are.
The Community Tools Updater is a very simple application able to check if the supported tools needs to be updated/installed. If an update is needed, it downloads the new version from a depot maintained by the tool author(s) and install the newer version without asking a single question.
The main purpose is to provide to the modding community a simple method to install/update the tools they need without being forced to hunt news on all over the web and take the risk to download an outdated version (I saw this many times with Poseidon Tools). More, the risk of installing an outdated version is avoided by a simple fact: It's the tool maker that update the depot with his work, not a random person.
You may recognize some tools made by the community veteran Mikero and some other made by me.
Usage is very simple, just download it, extract where you want and use it.
What tools are supported?
Poseidon Tools (*)
TM4 Indenter (*)
(1) Fully supported (check version, install/update) (2) Partial support (check version, tool available in the local depot when populated)
(*) Will be supported soon (this tool is supported by the updater but the tool is not yet ready to be used with it)
Major_Shepardsubmitted an updated stable version of the LEA - Loadout Editor for Arma 3. If you already had the beta you can update the tool by using Check for Updates in the Help menu.
Quote Major_Shepard : LEA is a standalone application with the goal to simplify the customisation of player's loadout and mission edition.
It uses a full graphical interface and maximum automatised processes to help mission-makers and team players waste as less as possible time in editing loadouts.
LEA has the capability to read and rewrite mission.sqm files as well as generate SQF scripts into ArmA 3 mission.
The software is provided with @LEA addon for players to make their loadout at mission start-up whatever the mission running on server.
LEA can also help ArmA 3 team play thanks to its capability to easily share user profiles and missions through FTP.
Added: Addon importer: the addon extracter can now manage pbo compressed files with Elitness.
Added: Addon importer: support for addon with config.cpp instead of config.bin.
Fixed: Mission Editor: re-importing a mission may reset on/off script flag if set off on a named unit.
Fixed: Mission Editor: hide non assigned command may not work with unit and on/off script fag set off.
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