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Larrow released an updated version of the Ultredit/UEStudio Syntax highlighting on the BI forums.
The Ultredit/UEStudio Syntax highlighting have previously been released and updated by Kronzky and W0lle.

Quote:
    UltraEdit Syntax highlighting for Arma 3 scripts (sqs, sqf, sqm and biedi), works of course also with UEStudio.

    Changelog:
    • Updated commands, functions and templates to 1.64


Written on 2016-09-24 by W0lle

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SkaceKachna released his SQFLint on the BI forums.

    Quote :
    SQFLint is command line tool, that checks specified files for syntax errors. It can output those errors in human readable format, or JSON for some futher processing.

    Features:
    • Syntax error checking
    • Undefined variable warnings
    • Exports some info about file for futher processing by external tools


Written on 2016-09-20 by Armaholic


Steve submitted his MsRcon - Multi Server Rcon tool.
Before installing this utility we urge you to read the installation notes on our downloadpage!

    Quote :
    A tool for managing multiple servers using Rcon. You can connect to more than one server at a time while maintaining a database between them.

    Features:
    • Muliple server connections
    • DNS resolution for server IP
    • Server connection storage
    • Local player database
    • Filterable ban & player lists
    • Global bans
    • Admin name defining
    • Chat triggers
    • Reload Events & Scripts
    • Lock & Unlock the server
    • Manage players on the server
    • Add & remove bans
    • Kick players
    • Send messages to the whole server
    • Send message to a player
    • Log Kicks and Bans
    • View player seen, name and IP history on server
    • Auto updater and installer


Written on 2016-09-19 by steve1

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Jonpas, representing the ACE3 development team and the Arma community effort, informed us he released an updated version of the Arma language support for Atom on the BI forums.

    Quote :
    This packages adds syntax highlighting and auto-completions for SQF files in Atom, including functions and macros from the CBA and ACE3 projects. This package is maintained and developed by the ACE3 development team and the Arma community effort.

    Changelog:
    • ".sqe" file type support - Eden editor compositions


Written on 2016-08-15 by Glowbal


Macser informed us he released an updated version of his ArmaRig for Blender on the BI forums.

    Quote Macser :
    A constrained Ik rig built in Blender.Aimed at A2/A3. Intended for use with Alwarren's Arma toolbox.
    Static and hand anims can be exported direct to PBO. Dynamic animations like walk/run cycles can be also be exported directly with some extra work.

    I'm not an expert on the internal workings of Blender.Nor would I consider myself a grade A rigger/animator.So bear that in mind if you find mistakes or bugs.


    I created a slightly different version of the rig and updated the first page.

    The parenting for some of the bones has been removed, and replaced with "childof" constraints. This allows the bone's parenting to be switched by the animator. It also allows for keyframing of the influence value. Practically this means you can stack the same constraint more than once for the same bone and keyframe what's called a "handoff" during an animation. Where the bone can switch parenting during the sequence. Either locking to an empty object or another bone in the rig, and back again.

    If you see the child bone pop out of position when you initially switch the parent, don't panic.
    Just hit the "Set inverse" button. The bone's position will be updated relative to the new parent.

    An important note while using the childof constraint. If you decide to change the parenting via the constraint, remember to change it back to the appropriate parent when editing a different sequence. Each animation records the bone transforms with the parenting used at the time. For most of the stuff you'll do you may never bother changing anything, in which case the rig operates as usual.

    Animations (actions) created with the previous version (Version 6) may not work correctly out of the box with this one. So bear that in mind.



Written on 2016-08-04 by Armaholic


CCT Primo submitted his ARMA Control Client and Server application.

    Quote :
    So, im Primo from Combate Tático Brasil and one of the few problems we'd in all these 8 years together is that we do use alot of addons to make our simulation more accurate. But that takes some time, and some support for each new people we attended to.

    So, ARMA CONTROL comes with the idea of providing a painless/supportless manner to approach and help new people coming into your house/community/clan easily, without having the pain to download eveyr addon one by one and either needing more programs to launch each mod correctly.

    This is still a BETA program, and the features it already have available are:
    1. You can load up your ARMA folder and choose from your list of addons
    2. The application will auto-update each time when you starts it and it finds a new update.



Written on 2016-07-30 by Primo


Bux578 released an updated version of his open source tabler - Arma 3 Translation Helper on the BI forums.

Changes:
  • Added: github release check
  • Changed: Updated dependencies, .NET framework version and code


Written on 2016-07-22 by bux578


Arkensor informed us K-Town released am updated version of his Arma Intellij Plugin on the BI forums.

    Quote :
    Arma Intellij Plugin is a plugin developed by K-Town (me) for Intellij IDEA. Intellij IDEA is a Java IDE developed by Jetbrains and offers many amazing API's for creating support for custom languages to be used inside the Intellij editor.
    Intellij is free, but I recommend reading the license agreement regardless.

    Features:
    • Syntax checking for Header files and SQF files
    • Description.ext Function lookup
    • Documentation 'tags' which can link to command wiki documentation without opening the browser.
    • Automatic plugin update checking
    • Finding usages of variables
    • Syntax highlighting
    • Rename refactoring for functions and variables
    • Seamless config function creation
    • Auto-completion
    • An "Arma Color" picker dialog which allows to convert HEX or RGB to Arma's color format
    • Wiki documentation on commands and BIS functions via ctrl+Q


Written on 2016-07-21 by Armaholic


Gliptal released an updated version of his TPW Settings on the BI forums.

    Quote :
    This small utility provides a simple and efficient graphical interface to configure TPW MODS for ArmA III. This collection has proven to be borderline essential for a thorough enjoyement of the game, owing to the life it brings to otherwise barren and uninhabited islands.

    The utility acts as a graphical version of the package's TPW_MODS.hpp configuration file. Since it is coded in Java the Java Virtual Machine (JVM) is required: on most PCs and Laptops it should be installed by default, in doubt a check for the latest version can be performed here.

    Changelog:
    • parameters matching CARS [1.46] PARK [1.15] FOG [1.39][1.47]


Written on 2016-07-15 by Armaholic


x39 released an updated version of his ArmA-UI-Editor on the BI forums.

    Quote :
    The Future of UI-Editing in ArmA.

    Features:
    • Full support of all base UI Elements in ArmA (RscText, RscButton, ...)
    • AddIns:
      • Simple addition of new UI Elements & properties
      • New Styles
      • Translations
    • Syntax-Highlighting & Syntax Check
    • Live-View of the final layout (realized in XAML --> actual UI might look slightly different from the one in the UI-Editor)
    • Properties Panel to change most properties with ease (planned is to cover all properties ... but some controls are quite complex and documentation is ... large)
    • Loading of Ingame-UI-Editor saves
    • Saving & Loading of the UI-Config without a special format for the editor (everything is saved as class)
    • PreProcessor support
    • Basic SQF Handling for eg. X/Y/W/H fields
    • Generation of OpenDialog and CloseDialog functions for simple use (and to be able to assign events from inside of the UI-Editor)
    • Auto-Updater which will inform you about updates for AddIns and/or the tool itself
    • "Marketplace" for AddIns (actually just some special hosting page for them which will be connected to some UI inside of the tool)
    • Visual-Studio like Window Management
    • Grid-Snapping with custom grid size
    • Multi-Move/Resize
    • UI-Canvas zooming

    Changelog:
    • Relative Resizing of multiple elements
    • More code cleanup
    • Added Events to AddIns
    • Added EventSnap (currently just dummy without any purpose)
    • You now can add what has happened before a crash so that i can fix it more simple
    • SelectionOverlay now scales with display canvas
    • Altered AddIn structure
    • SQF properties can now be added (for now, just finite, not infinite ones as i need to rethink the UI for such things)
    • property Groups are now sorted by name


Written on 2016-06-29 by X39

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