Community News

160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan.

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31st Marine Expeditionary Unit - Now Recruiting!
[URL= ... Read all..
31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week

Naught submitted his SQF RCON Extension, a remote SQF console addon and extension for Arma 2 and Arma 3.

    Quote :
    This projects aims to create a simple method for remotely administering Arma servers in a way which has never been possible before. The game engine itself has been inaccessible to remote administrators, but now it's possible to execute code and retrieve return values via this RCON extension.

    • Remote Console:
        The remote console was designed for simplicity and extensibility, so it was built completely in web-standard languages such as HTML, CSS, and javascript. This allows it to be completely customizable and accessible on nearly all machines.
        Since the console is built using the aforementioned web-standard methods, you can host the console on an external web server for global access from many administrators. You may also custom-skin and edit the console to your desire to fit your needs!
    • Extension:
        The extension was programmed in C++ to allow direct communication between the game engine and the backend Mongoose webserver. The latter is a super-light high-performance HTTP web server which handles the RESTful RCON requests and sends them to Arma.
        The extension was designed to not only accept requests from the standard remote console described above, but from any program which can make HTTP POST requests. This means that any developer can create a program which interacts with Arma externally through the RCON protocol described in the developer documentation below.

Written on 2014-04-15 by Naught


Major_Shepard submitted an updated version of the ArmA3Sync - launcher and addons synchronization software which he released on the BI forums.

    Quote :
    ArmA3Sync is both a launcher and addons synchronization software for ArmA 3. It is intend to be used by players, server administrators and ArmA 3 teams. ArmA3Sync development has been inspired from ArmA 2 Game Launcher (SpiritedMachine) and AddonSync 2009 (Yoma).

    • Game configuration and launch with addons.
    • Server configuration and launch with addons for both Windows see et Linux see platforms.
    • Build and management of custom addon repositories FTP or HTTP (Web) servers.
    • Reliable and easily configurable addon synchronization with checking integrity of files (SHA1).
    • Minimization of the amount of downloaded data. Web hosted addon repositories will thus benefit from differential updates.
    • Events broadcast system which can help organizing multiplayer games along with addons see.
    • Brings native supports for @AllInArmA, @ACRE, @TFAR.

    • Added: user can now set a default repository modset to a favorite server.
    • Fixed: Web hosted repository: 400 http error with IIS server and anonymous connection.

Written on 2014-04-08 by Major_Shepard

Major_Shepard submitted an updated stable version of the LEA - Loadout Editor for Arma 3. If you already had the beta you can update the tool by using Check for Updates in the Help menu.

    Quote Major_Shepard :
    LEA is a standalone application with the goal to simplify the customisation of player's loadout and mission edition.
    It uses a full graphical interface and maximum automatised processes to help mission-makers and team players waste as less as possible time in editing loadouts.

    LEA has the capability to read and rewrite mission.sqm files as well as generate SQF scripts into ArmA 3 mission.
    The software is provided with @LEA addon for players to make their loadout at mission start-up whatever the mission running on server.

    LEA can also help ArmA 3 team play thanks to its capability to easily share user profiles and missions through FTP.

    • Fixed: missing rifle/launcher/pistol primary magazine for naked unit.
    • Fixed: missing rifle/launcher/pistol primary magazine for unit with full up uniform/vest/backpack.
    • Fixed: deprecated exit sqf command removed from loadout-init.sqf script.

Written on 2014-04-07 by Major_Shepard

Fred41 released an updated version of his Arma Server Monitor tool on the BI forums.

    Quote Fred41 :
    ASM is a little program, for monitoring some interesting values from multiple server (or HC) instances.
    Different performance related values are displayed, simultaneously for multiple (up to 4) server instances, in a window.
    The idea behind it, is to provide a fast and easy "state of health" overview at one go.

    • fix: AIR sometimes returned negative values

Written on 2014-04-04 by Fred41

Raynor informed us he released an updated version of his Arma 3 Mod Preset Launcher on the BI forums.
This is a fully featured yet extremely efficient and intuitive launcher created in VB.NET.

    Quote Raynor :
    This is a fully featured yet extremely efficient and intuitive launcher for Arma 3, designed to quickly create, modify, and switch between combinations of your favorite mods and adjust your game parameters, all within a couple of clicks.

    • Preset Management:
        - Add/Rename/Duplicate/Delete presets
        - Quickly switch presets in a dropdown
    • Mod Management:
        - Doubleclick to add/remove the selected mod or group
        - Multiselect (Ctrl or Shift Click, then use add/remove buttons)
        - Drag to reorder mods and groups within current preset (Custom implementation, if any of you VB.NET people are interested)
        - Create groups to easily manage mods frequently used together
        - Color highlighting system so you know exactly what's happening at a glance
    • Additional Parameters:
        - noSplashScreen
        - world=empty
        - showScriptErrors
        - noPause
        - skipIntro
        - noLogs
        - noFilePatching
        - window
        - maxMem=(512-2048)
        - maxVRAM=(512-2048)
        - CPUCount=(2-8)
        - ExThreads=(0,1,3,5,7)

    • Added: -window, -noLogs, -noFilePatching parameters
    • Added: Launcher action on game launch
    • Added: Horizontal resizing for both dialogs
    • Added: Launcher position and sizes are now saved
    • Added: Gray highlight in the mod list if mod is in current preset
    • Added: Red highlight for mods in the active preset but not in the A3 directory
    • Added: Relevant mod coloring for groups dialog
    • Added: Shiny new About and Usage dialogs
    • Fixed: Possible crash when creating new group
    • Fixed: Modfolders with spaces in their name no longer break the command line
    • Fixed: Drive letter is now capitalized
    • Fixed: Lots of semi-edge case fixes/improvements

Written on 2014-02-27 by Raynor.D


THumbert submitted an updated version of his Architect's Debugging Panel.
This is a tool to help mission creators to debug there missions and allows you to:
  • Spectate any unit in the mission
  • Kill any unit in the mission
  • Teleport anywhere on the map
  • Enable Gode Mode
  • Open the Functions Viewer
  • Open the Config Viewer
  • Change View Distance Settings
  • Change Grass Quality Settings
  • Change Shadow Distance Settings
  • Spawn any weapon or item in Arma or your favorite Mod
  • Spawn any Vehicle in Arma or your favorite Mod
  • Spawn pretty much anything ie. Buildings, Signs, Lights
  • Displays all class of anything you spawn along with magazine class if applicable
  • ADP can watch up to 8 variables simultaneously
  • ADP has 3 Execute lines that can be executed locally, globally, or on the server
  • Completely rewrote the spectate script.
  • Added Player information during spectating
  • Added an exit button "SPACE BAR" to ext spectating
  • Adjusted the time to 3 minutes but now you can exit anytime by pushing spacebar
  • Changed the Player list text to correspond with the player side
  • Adjusted hpp files to allow easier access of using multiple addons that use CfgFunctions
  • Added subclassed for Scrollbar
  • Changed install intructions
  • Other small improvements

Written on 2014-02-17 by THumbert

[G.I.D] Lynx released a new version of his GID - Object Positioning System on the BI forums.
This script provides a userfriendly precise 3D object placement tool based on the BIS Splendid camera.

    Quote [G.I.D] Lynx :
    I've made a script to place very precisely all placable object with 3D view feature.
    I use it for mission design in my team (GID). I think its time for a first public release for the benefit of this great community.
    All mission designers know about time consuming with precise object placement.

    This script provides a userfriendly precise 3D object placement tool based on the BIS Splendid camera.
    This is a usefull tool for confirmed mission designer.

    • Fix the float to string altitude conversion for ATL coordinates

Written on 2014-02-08 by [G.I.D] Lynx

Davidwroxy submitted his Arma 3 Manager.
This is an exe file. Armaholic is not responsible in any way if this file causes any kind of problems when you download and/or install this!

    Quote davidwroxy :
    A relatively simple Arma 3 manager and launcher that helps you set launch parameters and mods. This is an alpha so it might be buggy and is definitely not finished yet. A lot of functionality will be added later on.

    Future plans::
    • Better mod manager: multiple mod folders + in-app folders for organization
    • Improved UI
    • Support for additional launch parameters

Written on 2014-02-03 by davidwroxy

Sickboy submitted the newest version of Play withSIX.

    Quote Sickboy :
    Delivering all the mods fast to you is a key focus for us.
    That is why we are proud to say that since the last few weeks we've improved our process and added manpower to ramp up the speed a great deal.
    In addition we've had lots of support from users who notify and share mods over atgetsatisfaction. So if you notice missing our outdated mods, go there and join the effort!
    In the near future mod authors themselves will be able to publish to the network for even faster availability and better presentation.
    While mission authors can already start publishing missions right now.

    Read on to find out how to keep up with the update streams.

    The highlights
    • Added more functionality to custom repositories and their associated collections
    • Improved download reliability
    • Improved library elements and actions
    • New dynamic collection 'Updates', contains all the available updates
    • Save and restore last used server for each collection
    • Support for copying collection content into other collections
    • Support for the latest Iron Front in Arma community patches
    For the full changelog visit
    Read more at our full blog post

Discuss the Play withSIX program on the BI Forums.

Written on 2014-01-15 by Sickboy

Macser informed us he released an updated version of his ArmaRig for Blender on the BI forums.

    Quote Macser :
    Rigged and weighted character reference and proxies.Ik and pole targets.Constraints linked to actions for control of arm twist and hand open/close.

    The weights and selections are carried over from the original A3 character example. So it's BI's weight mapping.
    Not mine. Although I haven't tried it in game,it should be consistent.

    There are certain limitations with the BVH format, but that shouldn't stop you from creating something decent.
    The rig itself is a bit more complex than i would like. But it's necessary to accommodate the export process.
    The downside is the need to remove the many extraneous bones on import to O2. Until someone can come up with some way of filtering this, either on the Blender or O2 side, it's something I can live with.

    • The entries for the bones in the dope sheet didn't update after my last edit. This basically disassociated the actions from the rig, preventing the 4 hand/arm controllers from operating.
    • I also removed the "A3" version.

Written on 2014-01-08 by Foxhound

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