Major_Shepardsubmitted an updated version of the ArmA3Sync - launcher and addons synchronization software which he released on the BI forums.
Quote : ArmA3Sync is both a launcher and addons synchronization software for ArmA 3. It is intend to be used by players, server administrators and ArmA 3 teams. ArmA3Sync development has been inspired from ArmA 2 Game Launcher (SpiritedMachine) and AddonSync 2009 (Yoma).
Game configuration and launch with addons.
Server configuration and launch with addons for both Windows and Linux platforms.
Management of custom addon repositories for FTP or HTTP (Web) servers.
Reliable and easily configurable addon synchronization with checking integrity of files (SHA1).
Parallel file downloading.
Minimization of the amount of downloaded data. Web hosted addon repositories will thus benefit from differential updates (ZSYNC).
Events broadcast system which can help organizing multiplayer games along with addons.
Brings native supports for @AllInArmA, @ACRE, @ACRE2 and @TFAR.
Added: Profiles can now be exported as desktop shortcut.
Added: Repository: connection timeout and read timeout can now be set manually.
Added: Space bar can now be use to check/uncheck mod selection.
Added: ArmA3Sync Console: -SYNC command can now use with/without exact file matching.
Added: Download: Errors messages can now be exported to desktop as a log file.
Fixed: Download/Upload freezes if transfer file has a zero byte size.
Fixed: ArmA3Sync Console: main folder path sets to null when creating a new repository from command line.
SilentSpike released an updated version of his Silent Map Converter on the BI forums.
Quote : Silent Map Converter is a program used to convert SQM files into SQF files for ARMA 2/3 (particularly useful for headless client missions).
This was my first programming project which I used in order to get comfortable with Python and various programming concepts.
As such, the program isn't a full blown SQM parser or anything particularly sophisticated. It simply uses regular expressions to find and extract the information it needs based on the standardised output of the ARMA mission editor.
Please note that if you have python installed then you can just run the script file itself. It behaves exactly the same as the executable.
Hotfix for init field handling:
Magic variable "this" can now also be preceded/proceeded by parentheses (and commas) without issue
Quote : KetsuSuite is KetsuCorp’s modder productivity tool which allowed their development to become a breeze for documentation and automation of repetitive tasks. This tool was written by Gavin N.Alvesteffer for KetsuCorp and the ArmA modding community.
KetsuSuite is planned to be expanded upon with more features which are aimed to mitigate the modding process for ArmA. Development began on February 24th, 2015.
Included in v1.0:
Readme (PDF); covering usage of the software.
Two modules: CfgSounds generator & Config Parser
With this tool I was able to add tons of sounds to a mission without having to mess around with configuring every single sound for many hours. I simply dragged and dropped the sounds to my mission folder, ran the KetsuSuite CfgSounds Generator on my mission, and ta-da, all my sounds were available to use in only a few clicks!
Quote : ArmA Config Parser (ACP) is a highly advanced tool designed to analyze Armed Assault config files in their raw format (.cpp) and extrapolate precise information effectively. With ACP developers can now save hours of time searching classnames, especially in the case of large mods where data is abundant and find precise information that cuts development time down. Originally developed for KetsuCorp's upcoming GEAR modification (General Equipment Addon Release), the software included provided them the edge in listing content data for such an expansive project with over 10,000 classnames. Developed by KetsuCorp.
Torndeco released an updated version of his extDB2 on the BI forums.
Quote : Mainly a bug fix release for when Database Connection is lost.
Also added support for dynamic text in SQL_CUSTOM i.e $CUSTOM_X$
Updated Wiki with an example...
Important extDB2 now checks extdb-conf.ini for correct version.
It will kill server if the config file has wrong version, added check due to upcoming changes.
- Updated: Disabled Console Logger in Normal Builds
- Fixed: Crashes when Database Connection fails during Fetching Result Info
- Added: Added Version Check for extdb-conf.ini
- Added: SQL_CUSTOM Dynamic SQL via $CUSTOM_x$
- Updated: Disable all Console Output for normal builds
- Updated: SPDLOG Logging Code, Linux using SPDLOG_CLOCK_COARSE
- Fixed: Steam VAC Auto Bans, now sends loadBans
- Fixed: More SQL_CUSTOM Fixes for Database Exception Handling
Quote : Its an extension for arma3server, compiles on windows + linux.
Simply put this is basicly an extension for using a database with some extra features.
This is based off of work done by the original author, Torndeco; who unfortunately has decided to pull his work down. We aim to continue providing support, bug fixes and binary releases of the original work.
Multi-Part Messages (i.e if output > outputsize set by arma)
Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.
Quote : This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.
NeoArmageddon informed us he released an updated version of his Map Builder Tool, an in-game 3D-Editor for terrain creation, on the BI forums.
Quote : Today I want to present a little project I had laying around for quite some time but finally finished a working alpha. The project is called "Map Builder" and it is an ingame 3D-editor with the purpose of help in placing objects, compositions and vegetation when creating new terrains (kind of an improved Buldozer).
This project is in an alpha-state. It is neither featurecomplete nor fully tested/bugfree. I am releasing a first unfinished alpha to collect feedback, ideas and bug reports. I want this project to be as open to the community as possible.
version 0.6.1 Alpha:
- Changed: Floats are converted to string to increase decimal precision to 8 digits at every coordinate. Fixes missaligned objects on large terrains.
version 0.6 Alpha:
- Fixed: Broken relative position and rotation with copied selections (Copy and Paste).
- Fixed: Keypresses are resettet if the mouse leaves the main view. Prevents stuck movement keys.
- Added: Map dialog with fast travel (single leftclick).
- Added: Experimental SQM export.
- Added: All A3 objects are nor placeable thanks to CypeRevenge. They have the "(MB)"-Suffix in the list of objects.
Austin(medic) released his Hex to A3 calculator on the BI forums.
Quote : Tired of playing guess the value when it comes to colors in arma? With this little tool you can use a RGB value (0-255) and convert it into something arma can use. It also shows you what color (should) come out in game as well (which is the main point). Simply put in values then click the calculate button.
Requires Microsoft .NET 4.5 framework so it won't work on PC's still using windows XP (if for some reason a windows 7 user still doesn't have the framework running setup.exe will download it and install for you).
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