Advertisement



Bux578 released an updated version of his open source tabler - Arma 3 Translation Helper on the BI forums.

Changes:
  • Added: github release check
  • Changed: Updated dependencies, .NET framework version and code


Written on 2016-07-22 by bux578

Advertisement



Arkensor informed us K-Town released am updated version of his Arma Intellij Plugin on the BI forums.

    Quote :
    Arma Intellij Plugin is a plugin developed by K-Town (me) for Intellij IDEA. Intellij IDEA is a Java IDE developed by Jetbrains and offers many amazing API's for creating support for custom languages to be used inside the Intellij editor.
    Intellij is free, but I recommend reading the license agreement regardless.

    Features:
    • Syntax checking for Header files and SQF files
    • Description.ext Function lookup
    • Documentation 'tags' which can link to command wiki documentation without opening the browser.
    • Automatic plugin update checking
    • Finding usages of variables
    • Syntax highlighting
    • Rename refactoring for functions and variables
    • Seamless config function creation
    • Auto-completion
    • An "Arma Color" picker dialog which allows to convert HEX or RGB to Arma's color format
    • Wiki documentation on commands and BIS functions via ctrl+Q


Written on 2016-07-21 by Armaholic


Larrow released an updated version of the Ultredit/UEStudio Syntax highlighting on the BI forums.
The Ultredit/UEStudio Syntax highlighting have previously been released and updated by Kronzky and W0lle.

Quote:
    UltraEdit Syntax highlighting for Arma 3 scripts (sqs, sqf, sqm and biedi), works of course also with UEStudio.

    Changelog:
    • Updated commands and functions to 1.62


Written on 2016-07-18 by W0lle

Advertisement



Gliptal released an updated version of his TPW Settings on the BI forums.

    Quote :
    This small utility provides a simple and efficient graphical interface to configure TPW MODS for ArmA III. This collection has proven to be borderline essential for a thorough enjoyement of the game, owing to the life it brings to otherwise barren and uninhabited islands.

    The utility acts as a graphical version of the package's TPW_MODS.hpp configuration file. Since it is coded in Java the Java Virtual Machine (JVM) is required: on most PCs and Laptops it should be installed by default, in doubt a check for the latest version can be performed here.

    Changelog:
    • parameters matching CARS [1.46] PARK [1.15] FOG [1.39][1.47]


Written on 2016-07-15 by Armaholic


Jonpas, representing the ACE3 development team and the Arma community effort, informed us he released an updated version of the Arma language support for Atom on the BI forums.

    Quote :
    This packages adds syntax highlighting and auto-completions for SQF files in Atom, including functions and macros from the CBA and ACE3 projects. This package is maintained and developed by the ACE3 development team and the Arma community effort.

    Changelog:
    • BI Commands from Arma 3 v1.62
    • BI Functions from Arma 3 v1.62
    • ACE3 Public Functions from ACE3 3.6.1
    • CBA Functions from CBA 2.5.0
    • `CfgDifficultiesPreset` config class
    • `PATHTOF`, `PATHTOEF`, `QPATHTOF`, `QPATHTOEF`, `QQGVAR`, `QQEGVAR`, `QQFUNC`, `QQEFUNC` CBA macros


Written on 2016-07-12 by Glowbal


Macser informed us he released an updated version of his ArmaRig for Blender on the BI forums.

    Quote Macser :
    Two rigs to assist with generating RTMs:
    - One aimed at BVH export. (ArmaRig_BVH.Blend)
    - The other,a simpler version with Alwarren's Arma toolbox in mind. (ArmaRig_ATbx.Blend) ATbx meaning "Al's Toolbox".

    The weights and selections are carried over from the original A3 character example.So it's BI's weight mapping.
    Not mine.Although I haven't tried it in game,it should be consistent.

    There are certain limitations with the BVH format,but that shouldn't stop you from creating something decent.
    The BVH rig is a bit more complex than i would like.But it's necessary to accommodate the export process.
    The downside is the need to remove the many extraneous bones on import to O2.Until someone can come up
    with some way of filtering this,either on the Blender or O2 side,it's something I can live with.

    Given that the rig already observes Al's naming convention,there's no need to remove any extraneous bones.The Arma toolbox takes care of this on export.

    Changelog:
    • I moved the forearm bones onto the first bone layer. This should help correct potential collapse when rotating the hand forward( palm to the back, as opposed to the front).


Written on 2016-07-06 by Armaholic


x39 released an updated version of his ArmA-UI-Editor on the BI forums.

    Quote :
    The Future of UI-Editing in ArmA.

    Features:
    • Full support of all base UI Elements in ArmA (RscText, RscButton, ...)
    • AddIns:
      • Simple addition of new UI Elements & properties
      • New Styles
      • Translations
    • Syntax-Highlighting & Syntax Check
    • Live-View of the final layout (realized in XAML --> actual UI might look slightly different from the one in the UI-Editor)
    • Properties Panel to change most properties with ease (planned is to cover all properties ... but some controls are quite complex and documentation is ... large)
    • Loading of Ingame-UI-Editor saves
    • Saving & Loading of the UI-Config without a special format for the editor (everything is saved as class)
    • PreProcessor support
    • Basic SQF Handling for eg. X/Y/W/H fields
    • Generation of OpenDialog and CloseDialog functions for simple use (and to be able to assign events from inside of the UI-Editor)
    • Auto-Updater which will inform you about updates for AddIns and/or the tool itself
    • "Marketplace" for AddIns (actually just some special hosting page for them which will be connected to some UI inside of the tool)
    • Visual-Studio like Window Management
    • Grid-Snapping with custom grid size
    • Multi-Move/Resize
    • UI-Canvas zooming

    Changelog:
    • Relative Resizing of multiple elements
    • More code cleanup
    • Added Events to AddIns
    • Added EventSnap (currently just dummy without any purpose)
    • You now can add what has happened before a crash so that i can fix it more simple
    • SelectionOverlay now scales with display canvas
    • Altered AddIn structure
    • SQF properties can now be added (for now, just finite, not infinite ones as i need to rethink the UI for such things)
    • property Groups are now sorted by name


Written on 2016-06-29 by X39


Tophe submitted an updated version of his Arma Dedicated Server Tool.

    Quote Tophe :
    The Armed Assault series allows an amazing array of settings to freely customize dedicated servers.
    This means you will have to edit quite a few config files to get it running the way you like.
    TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments.


    Changelog:
    • New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network.
    • Improved: Updated some tooltips


Written on 2016-06-12 by Tophe


Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.

    Quote :
    This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.

    Changelog:
    • Automatic updating, the program will periodically check if the server has a newer version of the program and will then download and notify you that a new version is availiable.
    • Touched up a few things in description.ext editor
    • Fixed SQF analysis so it properly functions (and also searches up to 6 sub-folder depth!)


Written on 2016-05-18 by austin(medic)


Soner released an updated version of the battleWarden:RCon tool on the BI forums.
He also released the official user manual, you can find it here.

    Quote Soner :
    ´╗┐Being the first RCon tool that has ever been created for DayZ & ArmA, battleWarden is used by thousands of people word-wide and enjoys a high reputation among DayZ and ArmA administrators today. It revolutionized game administration for BI titles and also massively influenced other rcon tools available.
    If you really want to do serious & professional server administration, start using battleWarden today and be part of a large fanbase!

    Highlights:
    • Supports DayZ, ArmA 2 & ArmA 3
    • Easy to use server manager
    • Local player database with SQLite support
    • Ingame chat suppport
    • Comprehensive ban support
    • Fully compatible BE client
    • Unicode Support
    • Support of administrator names [NEW]
    • Does NOT depend on .NET or other runtime environments
    • Automation of server logs
    • Custom actions & triggers
    • Scripting Interface for advanced tasks


Written on 2016-05-12 by Soner

Screen of the week


User submissions

Submit News Submit Files

Advertisement

Polls

Official sites

BIS Forums - forums.bistudio.com Bohemia Interactive Studio Website - bistudio.com

Network site

International website for user created content for different games - Modsaholic.com
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button