Gliptal released an updated version of his TPW Settings on the BI forums.
Quote : This small utility provides a simple and efficient graphical interface to configure TPW MODS for ArmA III. This collection has proven to be borderline essential for a thorough enjoyement of the game, owing to the life it brings to otherwise barren and uninhabited islands.
The utility acts as a graphical version of the package's TPW_MODS.hpp configuration file. Since it is coded in Java the Java Virtual Machine (JVM) is required: on most PCs and Laptops it should be installed by default, in doubt a check for the latest version can be performed here.
Tophesubmitted an updated version of his Arma Dedicated Server Tool.
Quote Tophe : The Armed Assault series allows an amazing array of settings to freely customize dedicated servers.
This means you will have to edit quite a few config files to get it running the way you like.
TADST is a tool that will greatly simplify this. All you need to do is to choose the settings you like. Then the application will create all necessary files according to your settings and start the server with the appropriate arguments.
New: Settings for Max Ping, Max Desync, Max Packet Loss, Max Disconnect timeout and Kick Clients On Slow Network.
Arkensor informed us K-Town released am updated version of his Arma Intellij Plugin on the BI forums.
Quote : Arma Intellij Plugin is a plugin developed by K-Town (me) for Intellij IDEA. Intellij IDEA is a Java IDE developed by Jetbrains and offers many amazing API's for creating support for custom languages to be used inside the Intellij editor.
Intellij is free, but I recommend reading the license agreement regardless.
- automatic plugin update check
- view version in about
Shared between languages
- ability to disable the error notification at the top of files for SQF and Header
- documentation not showing up for some commands
- auto completion for config files and other things
Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.
Quote : This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.
Automatic updating, the program will periodically check if the server has a newer version of the program and will then download and notify you that a new version is availiable.
Touched up a few things in description.ext editor
Fixed SQF analysis so it properly functions (and also searches up to 6 sub-folder depth!)
Soner released an updated version of the battleWarden:RCon tool on the BI forums.
He also released the official user manual, you can find it here.
Quote Soner : Being the first RCon tool that has ever been created for DayZ & ArmA, battleWarden is used by thousands of people word-wide and enjoys a high reputation among DayZ and ArmA administrators today. It revolutionized game administration for BI titles and also massively influenced other rcon tools available.
If you really want to do serious & professional server administration, start using battleWarden today and be part of a large fanbase!
Supports DayZ, ArmA 2 & ArmA 3
Easy to use server manager
Local player database with SQLite support
Ingame chat suppport
Comprehensive ban support
Fully compatible BE client
Support of administrator names [NEW]
Does NOT depend on .NET or other runtime environments
Koffeinflummi released his armake tool on the BI forums.
Quote : armake is an open-source, cross-platform C implementation of the Arma modding tools for packing and binarizing PBOs.
It is developed completely from scratch, meaning that it does not require the official tools, Steam or any other software.
At the moment, it is still work-in-progress. As Linux is the main development environment, most things don't work on Windows yet. The main focus at the moment is P3D conversion (MLOD -> ODOL) and RTMs. Config rapification and PBO packing is already done. So if you're looking for something to build your mod that consists only of scripts and configs on Linux, here you go.
Why you would want to use this:
Runs on Linux, enabling the use of services like Travis
A proper command line interface makes building automizable, whether it be for makefiles, nightly builds or continuous integration
Does not require a P-drive for absolute includes
Detailed and adjustable warnings and errors
Open-source, free and portable - allowing you to package it with your project
Jonpas, representing the ACE3 development team and the Arma community effort, informed us he released an updated version of the Arma language support for Atom on the BI forums.
Quote : This packages adds syntax highlighting and auto-completions for SQF files in Atom, including functions and macros from the CBA and ACE3 projects. This package is maintained and developed by the ACE3 development team and the Arma community effort.
Bakerman released an updated version of the Notepad++ SQF Syntax Highlighting and Auto Completion plugin for the Notepad++ opensource editor on the BI forums.
This plugin which was originally made by Nicolas and updated for Arma 3 by GossamerSolid, Sanjo and now Bakerman.
Optix released his Server Management/Restart Tool ARS on the BI forums.
Quote : Since my arma server tends to crash randomly I decided to make a small tool to keep it alive.
While writing it I added some other features and in the end I had a small server management tool (ARS) which can be used to maintain your server easily.
It might be interesting for people that don't know how to script .bat files or just want a simple GUI to work with instead of .bat files.
Fixed several issues
Added the ability to create rcon more than one rcon account
Server admins can manage the account's permissions, such as
-> the ability to edit the reserved slots, kick players, ban players, restart the server, set the maximum ping, broadcast messages, remove bans, reassign players, lock/unlock the server, reload scripts/events
Added client RCON tool which only works with the created rcon accounts of the server application (TCP-Port Gameserver + 8 has to be opened e.g. gameserver runs on 2302, open 2310)
RCON account's permissions are update live, any permission change is applied instantly on the client
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