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Austin_medic released an updated version of his AUSMD Editing Tool on the BI forums.

    Quote :
    This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use.

    Changelog:
    • Added BIS_fnc_MP tool
    • Added a tool to open the scripting commands list on the biki.


Written on 2015-04-24 by austin(medic)

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Silola informed us he released patch version 1.05 of his X-Cam In-game 3D Object Placement Tool on the BI forums.
The archive we host has been fully updated with all the new files so you only need to download the version 1.05.

    Quote :
    X-Cam is an InGame 3D object placement tool with many different functions. All these functions make it much easier to place objects on any terrain.

    You can export your work as a terrain builder import file, but also as a mission or script file. So X-Cam supports both mapmakers, as well as missionmakers.

    Changelog:
    • New: Alternate methode to start a frame selection
    • New: Terrain visualisation incl. some settings
    • New: Option to invert 4 different camera control functions
    • New: Split a Terrain Builder export file into different export files (object types)
    • New: Restricted start option (player name)
    • New: Option to search within the X-Cam object library only
    • New: One-step processing of multiple projects (incl. export)
    • New: Additional save option, if objects copied from different projects
    • Fixed: Press [Alt] during the secondary movement methode is active
    • Fixed: The export option > enablesimulation 'false' < saves wrong values
    • Fixed: Ghost objects after pressing the [ESC] key
    • Two object packages have been updated:
      • xCam_Metal (v098b)
      • xCam_Woodworks (v09b)
    • Killzone_kid has released a new version of "make_file.dll" (version 1.5) to make the file oparations more secure.


Written on 2015-04-23 by Armaholic


ParadoxParadoxon released an updated version of the ArmA-Banlist on the BI forums.

    Quote :
    ArmA-Banlist is a community minded banlist which collects bans from registered and validated servers.
    Thereby is a difference between Hackers / Bugusers or regular bans.
    The bans caused by Hacking / Bugusing are avenged by a global ban in this list.
    This avoids the jumping between servers by hackers.
    The bans will be distributed to other connected servers within a few minutes.

    Changelog:
    • New Plugin System
    • Battleye Scripteditor (currently disabled)
    • PHP API Interface
    • New Logo
    • a lot of Bugfixes
    • more Bugfixes
    • so much Bugfixes...


Written on 2015-04-19 by ParadoxParadoxon

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Bux578 released an updated version of his open source tabler - Arma 3 Translation Helper on the BI forums.

Changes:
  • Updated packages
  • added proper indentation


Written on 2015-04-12 by bux578


Torndeco released an updated version of his extDB2 on the BI forums.

    Quote :
    First of all thanks for MaHuja,
    for taking the time to look over some extDB2, and pointing out some issues + fixes.
    Code for generating Unique ID code is alot simpler and faster now

    Redis support added (ASYNC only atm).

    Changelog:
    • Added: V2 SQL Protocols, empty results return [] instead of [[]]
    • Fixed: Loading STEAM Protocol
    • Fixed: Removed debug output for timing mutex locks


Written on 2015-04-11 by Armaholic


SilentSpike released an updated version of his Silent Map Converter on the BI forums.

    Quote :
    Silent Map Converter is a program used to convert SQM files into SQF files for ARMA 2/3 (particularly useful for headless client missions).

    This was my first programming project which I used in order to get comfortable with Python and various programming concepts.

    As such, the program isn't a full blown SQM parser or anything particularly sophisticated. It simply uses regular expressions to find and extract the information it needs based on the standardised output of the ARMA mission editor.

    Please note that if you have python installed then you can just run the script file itself. It behaves exactly the same as the executable.

    Changelog:
    • Output SQF is now only compatible with ARMA 3 by default
    • Introduced -a2 command line argument to output SQF compatible with ARMA 2
    • Support for numerical config values using scientific notation
    • Minor fixes for unit heading, waypoint elevation and objects placed near each other
    • Minor output readability improvements
    • Minor optimization


Written on 2015-04-05 by Armaholic


NeoArmageddon informed us he released an updated version of his Map Builder Tool, an in-game 3D-Editor for terrain creation, on the BI forums.

    Quote :
    Today I want to present a little project I had laying around for quite some time but finally finished a working alpha. The project is called "Map Builder" and it is an ingame 3D-editor with the purpose of help in placing objects, compositions and vegetation when creating new terrains (kind of an improved Buldozer).

    This project is in an alpha-state. It is neither featurecomplete nor fully tested/bugfree. I am releasing a first unfinished alpha to collect feedback, ideas and bug reports. I want this project to be as open to the community as possible.


    Here is a preview/RC of the 0.7 update. It is not tested and might be unstable. I don't take responsibility for any damage/crash/dataloss/burning pets. Backup your project files!

    Changelog highlights:
    • All CTD should be fixed know.
    • Restructured the objects/Addons/packages. It should be more clear now which Addon to use for vanilla/AiA/JBAD etc.
    • All objects in "A3 Vanilla" can be used without adding AddOn dependencies to your exports!
    • A favorite object list!
    • A List with all used objects!
    • A lot of Multiplayer improvements. Thanks to ItsDonJon for testing.
    • Freelook is now on middle mouse button.
    • Heightadjustment is back on left + right mouse button.
    • Zoom with mousewheel.
    • Exports are exact again.
    • New project file fromat.
    • General improvements and bugfixes.


Written on 2015-03-31 by NeoArmageddon


Nevada_scout submitted his Dash SQF Editor Tool.

    Quote :
    Introducing "Dash" - The most advanced SQF editor for ArmA that has ever built.

    Dash is being actively developed by myself (I'm nevada_scout). It's written in C# and the source code is openly available on GitHub, along with the issue tracker (please, feel free to lend a hand! )

    I'm interested to see what you guys think of this, let me know!

    Features:
    • Full SQF Syntax Highlighting
    • "ArmaSense" code-completion engine
    • Code folding
    • Lookup script commands


Written on 2015-03-25 by magicstuff


Soul_Assassin, from the Red Hammer Studios, released an updated version of the SignForge tool on the BI forums.
SignForge is a tool to sign all PBO files in one folder with a newly generated key file.

    Quote :
    StringForge is a tool developed at Red Hammer Studios over one evening that allows fast signing of multiple pbo files in one folder with a key. The program will generate the key, sign all the files and verify them.

    What can it do:
    • work on *nix machines using wine (im not sure if this was ever done before!)
    • clean up the folder of old key files
    • validate the signing
    • commandline
    • open source

    Changelog:
    • Added wine support. Build keys on *nix machines!


Written on 2015-03-16 by Soul_Assassin


Major_Shepard submitted an updated version of the ArmA3Sync - launcher and addons synchronization software which he released on the BI forums.

    Quote :
    ArmA3Sync is both a launcher and addons synchronization software for ArmA 3. It is intend to be used by players, server administrators and ArmA 3 teams. ArmA3Sync development has been inspired from ArmA 2 Game Launcher (SpiritedMachine) and AddonSync 2009 (Yoma).

    Features:
    • Game configuration and launch with addons.
    • Server configuration and launch with addons for both Windows and Linux platforms.
    • Management of custom addon repositories for FTP or HTTP (Web) servers.
    • Reliable and easily configurable addon synchronization with checking integrity of files (SHA1).
    • Parallel file downloading.
    • Minimization of the amount of downloaded data. Web hosted addon repositories will thus benefit from differential updates (ZSYNC).
    • Events broadcast system which can help organizing multiplayer games along with addons.
    • Brings native supports for @AllInArmA, @ACRE, @ACRE2 and @TFAR.

    Changelog:
    • Added: Profiles can now be exported as desktop shortcut.
    • Added: Repository: connection timeout and read timeout can now be set manually.
    • Added: Space bar can now be use to check/uncheck mod selection.
    • Added: ArmA3Sync Console: -SYNC command can now use with/without exact file matching.
    • Added: Download: Errors messages can now be exported to desktop as a log file.
    • Fixed: Download/Upload freezes if transfer file has a zero byte size.
    • Fixed: ArmA3Sync Console: main folder path sets to null when creating a new repository from command line.


Written on 2015-03-05 by Major_Shepard

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