Kol9yNsubmitted a wip news item about his MOCAP project which adds Melee Closecombat Fight, Takedowns and Knife to Arma 3.
There are a total of three videos now, you can watch the third by clicking "read more..".
Quote : MOCAP Melee allows you:
Strike your target with the weapon that is currently in your hands
Use your knife to perform a takedown on your target
Perform stealth melee take-downs in different situations, stances and poses
Melee fights by using hands and legs
Use target as 'Life Shield'
Cary/Drag and hide dead bodies
Correct AI behaviour and reaction, interaction
It works in SP, MP and on a dedicated environment. The animations are still WIP!
Full trailer and more info coming when we have 1000+ supports.
Each 100 supporters we will show new video with fresh content!
We are also looking for more skilled 3D animations artists, we have scel+rig+mocap, PM kol9yn in Steam/Gmail/Skype.
Lyotchik released a bunch of new early wip screens of the PAK-FA (T-50) which he is working on for Arma 3 on the Armaholic forums.
Quote : Curretly, I'm working on model of PAK-FA for ArmA 3.
Realistic 3d model of this plane. Model was created using the recommendations of aviation specialists.
High detailed model of cocpit based on trainer cocpit photos.
Zehn informed the community on the Armaholic forums about a new project he started which adds tools to the ArmA 3 map similar to what you might have on a modern GPS display
Quote : I'm new here, but I've been working on a mod to add tools to the ArmA 3 map similar to what you might have on a modern GPS display:
The display shows the easting and northing coordinates of your cursor and also the distance of your cursor from you and its azimuth with relation to your position.
You can change from degrees to milliradians.
You can also enter coordinates and click a FIND button to center the map on that position (so when your buddy says he's down at 0174, 0569 you can drop those into your GPS console and find out exactly where he's at).
It replaces the coordinates that follow the cursor around with larger, easier to read coordinates that increase from 3-digit easting/northing (100 square meter box) to 5-digit easting/northing (1 square meter box) as you zoom in.
The GPS also allows you to draw a line on the map between any two points and measure the distance and azimuth of that line.
Lastly, the GPS connects to advanced laser designators and rangefinders to transmit the current observer position to them.
The mod also includes four new laser designators and rangefinders:
Both now come in a FIRST FOCAL PLANE and a SECOND FOCAL PLANE version. Having a first focal plane is excellent because it allows spotters to give accurate feedback to their snipers (i.e. "1.5 mil left"). Trying to do this with BIS' second focal plane reticles demanded some tough calculation.
They can all change between degrees and milliradians.
They can also connect to the GPS unit to learn the observer's position. With this information and the distance and azimuth to the observed position, they can calculate and display the grid coordinates of the observed position (inspired by Arma 2 ACE).
Lastly, they can connect to the GPS unit and mark the observed position on your map.
The last fun addition is a modified LRPS with a Schmidt & Bender illuminated P4L fein reticle and a compass that displays direction in both degrees and milliradians. This is very helpful when working with a spotter, as your spotter can guide you to a very precise direction, even at long range.
I made a video of the modified LRPS. More videos of the other components to come soon!
Silola informed us he released the second part of his X-Cam demonstration. You can view part one here.
Quote : Since the bug fixing is very troublesome in the dynamic of the DAC, I started in the first step with a tool
that enables me to better observe the processes of DAC and the behavior of the AI.
This tool with the name "X-Cam" (Some people know this tool certainly from OFP times) will do the job.
This is not a mission editor, and it's not a tool like the "3DE" was.
I may see some similarities to the new "Zeus" tool, but that is really not intentional because the first idea and the first concepts I developed a long time ago.
I think the X-Cam is a mix of all the tools, because it contains something of all things.
I can not say exactly what features will be included in the first release as I'm still experimenting a lot and try out the possibilities.
SabreD informed the community on the Armaholic forums about his UN Units Addon he started working on.
Quote : Just another simple retexturing addon to add a few UN Units to A3.
Maybe some of you have some requests or suggestions. I think I saw someone asking for UN units a while ago but can't find the thread anymore. Anyway here it is, or it will come at some stage.
Right now there are a few units I am not too happy with. I need to add a dirt layer to the texture to make them more realistic.
LtShadow sent us a new wip video showing the F-22 Raptor he ported from Arma 2.
Quote : Over the past month, I have been busy with real life things that comes with summer. Rest assured I have submitted my sound mods for the B1 Bomber, C-5 Galaxy, and KC-135 sound configs to Fuller for his USAF mod. I am not sure when he plans to use these, if at all.
Fuller and I have been discussing, over the past few months, that a F-22 Raptor will be released sometime this year that has been completely re-modeled and textured for ArmA 3! In this sense, I have taken it upon myself to use an older model for now to demonstrate my progress on the plane. The model in this video is ported from Arma 2!
The rest of the REAL SOUND dev team are working on numerous projects; i.e. SU-35, Blackfoot, F-15C.
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