McRuppert submitted a new video of the Jurassic Arma project for Arma 3.
Quote : Here is a new video update showing some Raptor Gameplay. Enjoy!
This is all still work in progress and the sounds are just placeholders since I need to find out how to make some good dino sounds.
The Raptor comes with a normal attack and the jump attack.
(CSA38)PetrTlach released a new wip update on the Armaholic forums about the latest work of the Czechoslovak Army 1938 for Arma 3.
When you click "read more.." you will find two more wip videos showing Marenice.
Additionally he released some more information about X-Cam and what it is exactly as well as a video showing the library.
Quote : I think it's time to clarify some things about the X-Cam.
The X-Cam is not any kind of a mission tool or editor. In theory, a 3D Missions editor would be possible, but that would take too much time, and I did not have this time.
With the X-Cam you can on the one side observe your units in a mission or perform manipulations and influence the units and groups.
This part of the X-Cam is still work in progress and I do not know exactly how much work I can and should invest there.
Secondly, you can place with the X-Cam any available object on a map. There are different methods and functions to place and copy objects. Some of them I have already shown in the videos.
The objects are stored in projects. These projects can always be reloaded to expand or simply change them. From each project you can generate a script file for use within a mission, for example.
The other possibility is to generate an import file for the terrain builder.
To achieve the maximum creativity when working with the X-Cam, I've first extracted most of the objects
from the "AllInArmaTerrainPack" (many thx to .kju for this wonderful work). From this database, I've then generated a config file with round about 5.000 objects (Arma 1 + 2).
With this large X-Cam object library you have maximum opportunities to combine objects and create unique object constellations for your mission or your terrain.
The next step will be to create a kind of prototype map, where we can try out exactly these possibilities. This phase will also help me to find bugs in the X-Cam, to expand or optimize functions and to customize and clean up the X-Cam Object Library (for this I need some help maybe).
Quote : Some time now since we don't drop any update around here. If you're following us on Twitter, you could have seen some WIP pictures about some of our brand new vehicles.
So, what's going on now? According to our roadmap, we still working full ahead for version 6.0.3, while we have been working of some hotfix for that game changes.
Also, work has started to get deeper in RotorLib Dynamics. The CH47 has entered an overhaul where we are starting to implement the new dynamics. Hard to start with a tandem rotor, but we will try!! Of course, all new helicopters will feature custom settings according to real world data. Is one of our focuses.
Finally, we'd like to inform you that we have took the final step making our entry to Make Arma Not War contest. If you are want to support us, please visit our entry.
Kol9yNsubmitted a wip news item about his MOCAP project which adds Melee Closecombat Fight, Takedowns and Knife to Arma 3.
There are a total of three videos now, you can watch the third by clicking "read more..".
Quote : MOCAP Melee allows you:
Strike your target with the weapon that is currently in your hands
Use your knife to perform a takedown on your target
Perform stealth melee take-downs in different situations, stances and poses
Melee fights by using hands and legs
Use target as 'Life Shield'
Cary/Drag and hide dead bodies
Correct AI behaviour and reaction, interaction
It works in SP, MP and on a dedicated environment. The animations are still WIP!
Full trailer and more info coming when we have 1000+ supports.
Each 100 supporters we will show new video with fresh content!
We are also looking for more skilled 3D animations artists, we have scel+rig+mocap, PM kol9yn in Steam/Gmail/Skype.
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