informed us about the Swedish Army Mod
which is being worked on for Arma 3.
Quote Tobe :
It is finally time for us to start showing off what we're working on for the upcoming Arma3. Although things didn't go quite as planned with our previous version in Arma2, this time we have the advantage of working on things before the game is fully released.
We have decided not to make this a simple port from Arma2, but instead just picking a few things that we're especially pleased with to convert for Arma3. Base demand here is that our content fits the splendid aesthetics of Arma3 as well as possible. And more than that, we want the functionality and detail of VBS, which is a big reason to why we're attempting to create a lot of content on our own.
For anyone who doesn't know Swedish Army Mod from before, here's our previous release-thread for Arma 2 and a list of what we accomplished: Swedish-Army-Mod.
The full dev-blogs and highres pictures are posted on our own forums over at www.samstudios.se and will not be posted anywhere else because of various forum restrictions and more work for us. Eventhough we use a Swedish domain, all our news are still written in english. That's also where you'll find the latest news about the mod, but we'll try to keep this thread updated as well.
So, our first piece of news for SAM3 is about RG32M "Galten". This is a lowpoly model that has been shown around here before, but in a much earlier stage. Now it's been revived, reworked, and has reached the stage of uv-mapping. If you're interested, here is a link to the full post with info and renders in 1920x1080. I you're not so interested, then here are are a few downscaled renders as a taste;
You can find more information and leave your feedback in the Swedish Army Mod 3 wip topic
released some new screenshots on the Armaholic forums
showing the progress he made with his A-TACS units.
Quote VIPER[CWW] :
Ok small update, have been busy in real life so progress has been slower than usual. I've been working a bit more on the config to fix the weapon errors and get the divers in-game, some pictures of the day version (just the wetsuit) are below, I've just managed getting them in today so know what I need to fix, and/or rework (Namely that mirror effect).
You can find more information and leave your feedback in the VIPRR A-TACS wip topic
released some wip images of the VCI Pizarro the FFAA Team is working on, on the Armaholic forums
released a video in which you can see the The LPD Galicia.
For more info you can visit the Spanish Army Mod FFAA wip thread
2 wip videos showing the CVN Ulyanovsk
in Arma 3 and Arma 2.
The CVN Ulyanovsk was ported from SF2 with permission from Julhelm, the original creator.
Quote Mukcep :
- High poly model by Julhelm
- Movable Aircraft Carrier
- Animated VMF flag
- Fully animated radars (6 + 1)
- 8 rocket turrets
- 2 bullet turrets
- Working roadway for fighters and helicopters
- 4 animated catapults
- Landing ropes
- Animated platforms and interior
- Auto attach and detach of vehicles
- Roadway and guns will be patched (it have some bugs)
Written on 2013-05-06 by Mukcep
has sent us
this wip report about one of the new addons for the upcoming FFAA mod for Arma 3.
Quote Lobo :
Finally, the RG31 MRAP vehicle model has gone through the paint and body work process. The model will come in several versions: EOD, equipped with artillery and the armoured ambulance variant, as well as with various applications like mine roller and hinged arm. Probably this is the most demanded addon by the Spanish community. Anyways, there is still a lot of work to do before it can be published, for example: animations, normal maps, adapting it to Arma 3 and testing that everything works as it should.
For more info you can visit this topic
in our forums or the official FFAA website
Written on 2013-04-29 by Big
informed the community on the Armaholic forums
about his newest project, the Hong Kong Defense Forces
In the screens below you can see the M16A1 he already got in-game.
Quote Sakowski :
I'm back to BIS community! And when Im back it means im back to modding! However as I have loads of stuff on my head as in, work, youtube and now this do not expect daily screenies and so on like back in the Armed Forces of Capraia.
So what is this mod about? This mod is in the ArmA 3 era, 1 year after Hong Kong was given independence from China, and yes in real life, Hong Kong has a independence movement, I did my research.
You can find more information and leave your feedback in the Hong Kong Defense Forces wip topic
released some new wip screens and info about his progress on the Armaholic forums
Quote soronelite :
I'm working on some "neutral" uniform/clothes which can be use to make mercenaries or SOF units (on the left some strange shader because of the rain).
Last work with helmets
Working with the JgBtl533 to improve helmets and german units (+ JgBtl533's partner cap).
USN AOR1 & AOR2 (WIP)
You can also see a dirt effect made by Chippy from the JgBtl533.
New Russian inspiration for mercenaries / sof.
Reworked AOR1, should be more accurate now.
If you have any feedback go ahead please!
More info also on my wiki: http://arma2-wiki.fr/Mod:E3
You can find more information and leave your feedback in the E3 Units wip topic
informed us he released a first wip updated about the RQ-11B Raven for Arma3
on the BI forums
Quote Feint :
I've been working on an RQ-11B Raven addon for Arma3 for a few months now. I've gotten it to a place where I'm close to releasing it. So I made this video to demonstrate some of the features such as:
- Target Tracking
- Laser Pointer
- Target Height adjustment
- All new keyboard and numpad keys
- Overhauled code
- New display layout
- Expanded UAV and Target info
- Ability to change units from Metric to Imperial
- Map Marking
- Raven Launching Animation (grenade throw)
- Ability to put on and take off editor-placed backpack
Here's the keyboard layout I'm working on:
You can find more information and leave your feedback in the RQ-11B Raven wip topic
Buy the ArmA series
29 members, 903 guests :
, Evil Dave
, Raptor 6 Actual