sgt_savage from the UNSUNG Team has sent us the 3.0b Promo Video of the UNSUNG Vietnam War Mod for Arma 3.
Our Pre Release Promo Video for 3.0B is out! It was made by our good friend Nate, aka IN8II.
3.0b is now in the internal testing stage as the team weed out and fix any pop up errors.
How much longer you ask? Your Platoon leader is being briefed so, start packing your ruck your going back in grunt! Just Make sure your m16 is properly cleaned and mags are full.
R0adki11submitted an update about the Mig21 he is working on.
Good news i have removed the dependency on CUP, and would like to thank eggbeast for helping me out with alot config and model related help. Without the help the addon certainly wouldnt be where it is. Anyway enough talk, time for some pictures:
Here you can view the Mig21's lined up with all possible load-outs:
Nakkas22 from the UNSUNG Team has sent us a new update about the current status of the UNSUNG Vietnam War Mod for Arma 3.
Hello all! I'm Barden from the UNSUNG Vietnam War Mod PR Team and I'd like to re-introduce you all to UNSUNG.
The UNSUNG team has awoken from their slumber to bring you guys the new and improved UNSUNG Vietnam War mod for ArmA 3. From planes and jets, to helicopters and APCs, UNSUNG has got your fix to those cravings to return to the 'Nam. With Bigstone as the Team leader for the ArmA 3 Alpha release stepping down, Sgt_Savage whom helped bring version 2.6 to ArmA 2 has returned to the position of lead Dev, to guide us through the next instalment of the unsung series. The work we've done to get you guys the mod in a series of updates which will hopefully satisfy your needs until full release. The Bravo release is coming out very soon, however we already have our Alpha release available for download! You can do that via Armaholic HERE or via our own website HERE.
We also have a Steam group where we post regular announcements and also events that involve UNSUNG and it's development, including progress reports on the development of Bravo Release! Steam Group
If you don't know what UNSUNG is you can read up on a little on our history UNSUNG History
We are also looking for any people with developer experience such config writers, modellers, texture artists and especially those whom have experience in porting A2 content to A3, taking advantage of PhysX and other engine enhancements.
So if you would like to volunteer or have any questions in general for the members of the PR team or Dev team please send us an email.
You can find some more screenshots and videos by clicking "read more..".
FFAAMOD informed the community on the Armaholic forums about the current status of the Spanish Army Mod FFAA
Quote : As many of you're wondering what's happening on all our ships stuff then we will throw the following SITREP, showing the coolest ship content you will probably see in Arma 3 .
The following information is currently under development and It's being tested by our developers and testers so please don't ask about dates because we even don't know that.
With our resources aiming between 6.0.4 content and Lythium map, some of the first functionalities and characteristics are getting solid and we will take the release of this version as a test of how players and community react to the first "big ship", B.A.M - Buque de Acción Marítima ("offshore patrol vessel") since it will be a motivation for us from going ahead with the development of LPD / LHD.
B.A.M - Buque de Acción Marítima:
Configured as a mix between the real-life offshore patrol, diving support and some other modifications to bring a never-seen gameplay to Arma 3 as a subaquatic gate for submarine docking, three functional cranes (four including the one inside handling the submarine) to recover/deploy RHIBs, a flight deck with capability to carrier a SH60B/NH90 class helicopter, fully walkable interior along its more than 90 meters and 7 floors, armed with an Otobreda 76 mm cannon, 2 MGS Mk-38 25 mm and 4 M2 Machine gun deployed along the ship and last but not least a centralized bridge in which you can remotely control the 76 mm cannon and both Mk-38.
Aside from its cool look (Textures, dynamic lighting or the accurately 3D model with a surprisingly ~65000 count poly), our scripter has taken into account its functionality in MP missions so unfortunately it won't be drivable (as long as BI fix this lack...) ergo it will be a static object however it will be a perfect starting/final point for missions.
A new RHIB model with FFV capability and up to 9 sits for special operations marines.
IAI Searcher Mk III:
A new "toy" for ISTAR operatives, this UAV will enhance the capability of some of those units constantly monitoring and gathering sensitive information in MilSim missions.
Refurbishing of all weapons, items and equipments:
It's time to start level up the look of near-all models and textures. This means, retextured and new backpacks, optics, vests and helmets/berets (Info will come in a future SITREP), completely new remastered sounds for all weapons (yes, new tail and soundsets introduced in EDEN update) or new reloading animations (No more "magic" reloadings).
Low level changes to make ACE, TFAR and CBA JR compatible:
Many of you have been aware of some incompatibility with these addons and we will support them in this version so only the official compat .pbo distributed within ACE repository is needed (available when 6.0.4 come out)
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