Silola informed us he released two new videos in which he shows the X-Cam prototype map.

    Quote :
    I have done a little scouting trip on the X-Cam prototype map, and saved this journey in a two-part video
    Please note that all what you see is still WIP.

You can find more information and leave your feedback in the X-Cam prototype map WIP topic.

Written on 2014-10-15 by Foxhound


Bracer released a new video showing the upcoming version 0.5 of his Minihattan Island, for Arma 2 and Arma 3, on the Armaholic forums.

You can find more information and leave your feedback in the following topics:

Written on 2014-09-30 by bracer

Red Hammer Studios released a new teaser trailer for RHS: AFRF, the Russian side of RHS: Escalation, on the Red Hammer Studios Facebook page.

    Quote :
    The RHS: AFRF mod is participating in MANW competition therefore it's going to be released before end of October. Stay tuned for more as we still have nice stuff to show off!

You can find more information and leave your feedback in the RHS: Armed Forces of the Russian Federation WIP topic.

Written on 2014-09-24 by reyhard


McRuppert submitted a new video of the Jurassic Arma project for Arma 3.

    Quote :
    Here is a new video update showing some Raptor Gameplay. Enjoy!
    This is all still work in progress and the sounds are just placeholders since I need to find out how to make some good dino sounds.
    The Raptor comes with a normal attack and the jump attack.

You can find more information and leave your feedback in the Jurassic Arma WIP topic.

Written on 2014-09-17 by Ruppertle

Maxjoiner released a video showing the new Emergency vehicles for Arma 3 he has been working on.

Written on 2014-09-13 by maxjoiner

(CSA38)PetrTlach released a new wip update on the Armaholic forums about the latest work of the Czechoslovak Army 1938 for Arma 3.
When you click "read more.." you will find two more wip videos showing Marenice.

You can find more information and leave your feedback in the Czechoslovak army 1938 (CSA38) WIP topic.


Written on 2014-09-11 by (CSA38)PetrTlach

Maxjoiner released a new video of his L.A.P.D. Mod Project on the Armaholic forums showing the Crown Victoria civilian.
Additionally some screens of the Dodge charger.

You can find more information and leave your feedback in the L.A.P.D. Mod wip topic.

Written on 2014-09-03 by maxjoiner

Kol9yN submitted a new update about his MOCAP project which adds Melee Closecombat Fight, Takedowns and Knife to Arma 3.

    Quote :
    MOCAP Melee allows you:
    • Strike your target with the weapon that is currently in your hands
    • Use your knife to perform a takedown on your target
    • Perform stealth melee take-downs in different situations, stances and poses
    • Melee fights by using hands and legs
    • Use target as 'Life Shield'
    • Cary/Drag and hide dead bodies
    • Correct AI behaviour and reaction, interaction

Follow the entry in the Make Arma not war contenst here: MOCAP: Melee Closecombat Fight, Takedowns & Knife.

Written on 2014-09-02 by Kol9yN

Silola informed us he released the third part of his X-Cam demonstration. You can view the other parts here:Additionally he released some more information about X-Cam and what it is exactly as well as a video showing the library.
    Quote :
    I think it's time to clarify some things about the X-Cam.

    The X-Cam is not any kind of a mission tool or editor. In theory, a 3D Missions editor would be possible, but that would take too much time, and I did not have this time.
    With the X-Cam you can on the one side observe your units in a mission or perform manipulations and influence the units and groups.
    This part of the X-Cam is still work in progress and I do not know exactly how much work I can and should invest there.

    Secondly, you can place with the X-Cam any available object on a map. There are different methods and functions to place and copy objects. Some of them I have already shown in the videos.

    The objects are stored in projects. These projects can always be reloaded to expand or simply change them. From each project you can generate a script file for use within a mission, for example.

    The other possibility is to generate an import file for the terrain builder.

    To achieve the maximum creativity when working with the X-Cam, I've first extracted most of the objects
    from the "AllInArmaTerrainPack" (many thx to .kju for this wonderful work). From this database, I've then generated a config file with round about 5.000 objects (Arma 1 + 2).
    With this large X-Cam object library you have maximum opportunities to combine objects and create unique object constellations for your mission or your terrain.

    The next step will be to create a kind of prototype map, where we can try out exactly these possibilities. This phase will also help me to find bugs in the X-Cam, to expand or optimize functions and to customize and clean up the X-Cam Object Library (for this I need some help maybe).

You can find more information and leave your feedback in the "X-Cam" and "DAC" Project topic.

Written on 2014-09-02 by Foxhound

Tisor posted a new update of the Spanish Army Mod FFAA on the Armaholic forums.

    Quote :
    Some time now since we don't drop any update around here. If you're following us on Twitter, you could have seen some WIP pictures about some of our brand new vehicles.

    So, what's going on now? According to our roadmap, we still working full ahead for version 6.0.3, while we have been working of some hotfix for that game changes.

    Also, work has started to get deeper in RotorLib Dynamics. The CH47 has entered an overhaul where we are starting to implement the new dynamics. Hard to start with a tandem rotor, but we will try!! Of course, all new helicopters will feature custom settings according to real world data. Is one of our focuses.

    Finally, we'd like to inform you that we have took the final step making our entry to Make Arma Not War contest. If you are want to support us, please visit our entry.

    Thank you all for you comments, and keep tunned!

For more info you can visit the Spanish Army Mod FFAA wip thread.

Written on 2014-09-01 by Tisor

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