LtShadow sent us a new wip video showing the F-22 Raptor he ported from Arma 2.
Quote : Over the past month, I have been busy with real life things that comes with summer. Rest assured I have submitted my sound mods for the B1 Bomber, C-5 Galaxy, and KC-135 sound configs to Fuller for his USAF mod. I am not sure when he plans to use these, if at all.
Fuller and I have been discussing, over the past few months, that a F-22 Raptor will be released sometime this year that has been completely re-modeled and textured for ArmA 3! In this sense, I have taken it upon myself to use an older model for now to demonstrate my progress on the plane. The model in this video is ported from Arma 2!
The rest of the REAL SOUND dev team are working on numerous projects; i.e. SU-35, Blackfoot, F-15C.
Glowbalsubmitted a new wip update of the Combat Space Enhancement Modification.
Quote : A little while ago we announced the upcoming public alpha release of CSE. Today, we show you some of the modules and features that will be part of this release through a short showcase video.
Please note that there will be other modules included in the release, and we will tell you about them over the following week.
In this module showcase video, you will see the following modules/features:
Name tags allow you to identify your friends in mutliplayer gameplay. The CSE Name tags module has been designed for large scale COOP sessions. The CSE version of name tags displays a tag above each units name that is on your side or that you have identified (this is a link with the advanced interaction modules). It does this for all the units within 7.5 meters of your position and will be transparent the further they are away from you (with 10m being 100% transparent).
When the player is directly looking at a person on your side or that is identified, it will also show a name tag above their heads that is less transparent. This works up to 20 meters of your position.
Task Force Arrowhead Radio support
The Name Tags module comes with building support for the TFAR modification. This means that whenever a player is speaking on their radio, a sound wave will be displayed above their heads, indicating this. An example is shown in the below picture, above Lt. Ellis' nametag.
This is a very simple module that lets the players rest their weapons or deploy bipods on objects and or the ground. It decreases recoil and stabalizes your weapon. When you deploy your weapon a soft click can be heard, indicating that the weapon is deployed/rested. If you move away, you undeploy/unrest your weapon and another soft click can be heard indicating you no longer have the weapon rested.
When the module is enabled, you can rest your weapon using either the self interaction menu (as demonstrated in the video) or the Weapon Resting keybinding.
Firing an AT or AA launcher, creates a backblast. This will knock down anyone standing behind the launcher. It also has support for the CMS module.
In the current version, all weapons fired by a person will have their projectiles affected by the wind. With this module active, no longer can you fire your rifle without having to pay attention to the wind!
This has been a much requested feature in some corners. This feature simply allows you to change the brightness of your night-vision goggles.
TigerForcesubmitted a new Work in Progress update of the Operation Frenchpoint for Arma 3.
Quote : Hello dear gamers, today OFrP Team starts to show its work in progress for Arma 3 as promised in our Roadmap!
Let's begin with the wonderful work of IkåR, about the FAMAS in all its versions and accesories! The work on the textures is already well advanced, even if for instance they look too clean for the taste of the author, who wants to give them a more realistic aspect.
Let's continue on the model of the Gazelle, in its Viviane version, made currently by one of our most recent member, Le Chacal. The render is amazing! Indeed, we are eager to offer you the download, due also by the obvious lack of anti-tank helicopters in the Arma 3!
To conclude this first WIP, take a look to the base of the VBCI, realized by our friend Tiger (TigerForce) also our project lead. Il will therefore be divided in all its current and future versions (VCI-VPC-VTT).
But where are the screens, you would say? They are here: read more...
Lyotchik informed the community about his work on the model of the PAK-FA (T-50) for Arma 3 on the Armaholic forums.
Quote : Curretly, I'm working on model of PAK-FA for ArmA 3.
Realistic 3d model of this plane. Model was created using the recommendations of aviation specialists.
High detailed model of cocpit based on trainer cocpit photos.
Deanosbeano informed the community about the updates Haybales, Tractor track and Monstah TruckZ he has been working on for his DBO Track, on the Armaholic forums.
Quote : My next update will be an off road track for the mowers and I shall reduce the tree clutter like reeds and put a forrest run in therd, hopefully I can also add some weapons to the tractors for a different experiencs
You can find more information and leave your feedback in the DBO Track topic.
Alduric informed the community about the Lawn mower addon he has been working on, on the Armaholic forums.
Quote : If you are here, I'm sure you allwas wanted you own typical modern gasoline-powered rotary push mower. Its almos here!
Your dream is close to become real! Alduric team invented for you somthing you allways want and need, the Lawn mower.
Deanosbeano informed the community he started working on his DBO Horse addon for Arma 3 and posted an early alpha stage video on the Armaholic forums.
Quote : I was going to simply port my old not so clever but fun horse to Arma 3 but decided to invest in a model for a few dollars and try and implement the whole thing in a better way.
I shall show progress here when things develop but for now just to tease you I thought I would show an insight into how sometimes when trying to make the engine do things it wasnt really congigged to do , there are some weird and wonderous results.
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