Quote : Work in progress. Demo of full replacement for existing Arma 3 high command module. Streamlined GUI, full support for multiplayer servers (multiple people can view and control squads at the same time). Waypoint markers, lines, colors, groups, etc all sync between clients. Server and clients require no addons.
Supports remote control, which lets you take control of any group leader.
Map-based controls are given to the player(s) who have picked up the command radio. Ownership can change if you drop the command radio and someone else picks it up.
Let me know if you have experience with Arma scripting - looking for others to contribute!
Still work to be done to create group icons and add support for other actions besides move and wait - (e.g. land, get out, get in, etc).
Chairborne informed us he started working on the LCVP - Higgins Boat and could use some assistance finishing it.
Quote :I've been working on this model of a Landing Craft, I got most of the coding done with physx, gearbox, gunner positions, ramp animations and such.
The problem however is that im not really good with unwrapping/textures (and the model probably needs a few tweaks in a few spots), so here's the deal:
I'm willing to share the model with whoever wants to help out with the texturing (you can do whatever you want with it as long as it's non-commercial and you return the updated files), I'm either going to add this to CUP Vehicles pack or release it as a personal project.
As I said it has most of the coding done (including reload animations and such) and right now it's dependent on CUP Weapons for the M2 config, the few odd things you may see in the video below are most likely easy fixes (like the bullet/link particles or the placeholder stuff).
It has room for 22 passengers plus 4 crewmen (still missing the commander next to the driver), it can be driven on with small enough vehicles (will use CUP cargo load framework), the only problem is that physx doesn't like the added weight so it's probably going to need some roll on/roll off system.
Haven't decided what to do with cargo anims, I could probably fit more soldiers if they were standing but I don't like the idea of someone taking potshots at them, will add some FFV slots too perhaps.
If you're interested in helping me shoot me a PM on here.
FFAAMOD informed the community on the Armaholic forums about the current status of the Spanish Army Mod FFAA
Quote :This time we bring you news on what we have been working for more than a year ago so certainly this is one of the Arma 3 projects in which we are investing more hours.
This is the map Lythium Standalone, it's entirely created by the FFAAMOD Team and is currently in the middle of development.
The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place although it's not geographically related in full.
At the rest of the map we can find an infinite number of isolated villages touring the valley. We have also added many FOBs in which you can simulate the battlefield conditions for both sides and for sure it will bring many hours of fun.
Street-you informed the community on the Armaholic forums about the WPN_R_F Sov & Rus Weapons pack he is working on.
Quote :This addon adds a various types of civilian and military weapons produced and standing in the arsenal the Soviet Union and the Russian Federation.
Also included in the expansion sights, light and laser accessories, bipod, produced by Belarusian, Russian and other companies.
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