Additionally he released some more information about X-Cam and what it is exactly as well as a video showing the library.
Quote : I think it's time to clarify some things about the X-Cam.
The X-Cam is not any kind of a mission tool or editor. In theory, a 3D Missions editor would be possible, but that would take too much time, and I did not have this time.
With the X-Cam you can on the one side observe your units in a mission or perform manipulations and influence the units and groups.
This part of the X-Cam is still work in progress and I do not know exactly how much work I can and should invest there.
Secondly, you can place with the X-Cam any available object on a map. There are different methods and functions to place and copy objects. Some of them I have already shown in the videos.
The objects are stored in projects. These projects can always be reloaded to expand or simply change them. From each project you can generate a script file for use within a mission, for example.
The other possibility is to generate an import file for the terrain builder.
To achieve the maximum creativity when working with the X-Cam, I've first extracted most of the objects
from the "AllInArmaTerrainPack" (many thx to .kju for this wonderful work). From this database, I've then generated a config file with round about 5.000 objects (Arma 1 + 2).
With this large X-Cam object library you have maximum opportunities to combine objects and create unique object constellations for your mission or your terrain.
The next step will be to create a kind of prototype map, where we can try out exactly these possibilities. This phase will also help me to find bugs in the X-Cam, to expand or optimize functions and to customize and clean up the X-Cam Object Library (for this I need some help maybe).
Quote : Some time now since we don't drop any update around here. If you're following us on Twitter, you could have seen some WIP pictures about some of our brand new vehicles.
So, what's going on now? According to our roadmap, we still working full ahead for version 6.0.3, while we have been working of some hotfix for that game changes.
Also, work has started to get deeper in RotorLib Dynamics. The CH47 has entered an overhaul where we are starting to implement the new dynamics. Hard to start with a tandem rotor, but we will try!! Of course, all new helicopters will feature custom settings according to real world data. Is one of our focuses.
Finally, we'd like to inform you that we have took the final step making our entry to Make Arma Not War contest. If you are want to support us, please visit our entry.
Kol9yNsubmitted a wip news item about his MOCAP project which adds Melee Closecombat Fight, Takedowns and Knife to Arma 3.
There are a total of three videos now, you can watch the third by clicking "read more..".
Quote : MOCAP Melee allows you:
Strike your target with the weapon that is currently in your hands
Use your knife to perform a takedown on your target
Perform stealth melee take-downs in different situations, stances and poses
Melee fights by using hands and legs
Use target as 'Life Shield'
Cary/Drag and hide dead bodies
Correct AI behaviour and reaction, interaction
It works in SP, MP and on a dedicated environment. The animations are still WIP!
Full trailer and more info coming when we have 1000+ supports.
Each 100 supporters we will show new video with fresh content!
We are also looking for more skilled 3D animations artists, we have scel+rig+mocap, PM kol9yn in Steam/Gmail/Skype.
Lyotchik released a bunch of new early wip screens of the PAK-FA (T-50) which he is working on for Arma 3 on the Armaholic forums.
Quote : Curretly, I'm working on model of PAK-FA for ArmA 3.
Realistic 3d model of this plane. Model was created using the recommendations of aviation specialists.
High detailed model of cocpit based on trainer cocpit photos.
Zehn informed the community on the Armaholic forums about a new project he started which adds tools to the ArmA 3 map similar to what you might have on a modern GPS display
Quote : I'm new here, but I've been working on a mod to add tools to the ArmA 3 map similar to what you might have on a modern GPS display:
The display shows the easting and northing coordinates of your cursor and also the distance of your cursor from you and its azimuth with relation to your position.
You can change from degrees to milliradians.
You can also enter coordinates and click a FIND button to center the map on that position (so when your buddy says he's down at 0174, 0569 you can drop those into your GPS console and find out exactly where he's at).
It replaces the coordinates that follow the cursor around with larger, easier to read coordinates that increase from 3-digit easting/northing (100 square meter box) to 5-digit easting/northing (1 square meter box) as you zoom in.
The GPS also allows you to draw a line on the map between any two points and measure the distance and azimuth of that line.
Lastly, the GPS connects to advanced laser designators and rangefinders to transmit the current observer position to them.
The mod also includes four new laser designators and rangefinders:
Both now come in a FIRST FOCAL PLANE and a SECOND FOCAL PLANE version. Having a first focal plane is excellent because it allows spotters to give accurate feedback to their snipers (i.e. "1.5 mil left"). Trying to do this with BIS' second focal plane reticles demanded some tough calculation.
They can all change between degrees and milliradians.
They can also connect to the GPS unit to learn the observer's position. With this information and the distance and azimuth to the observed position, they can calculate and display the grid coordinates of the observed position (inspired by Arma 2 ACE).
Lastly, they can connect to the GPS unit and mark the observed position on your map.
The last fun addition is a modified LRPS with a Schmidt & Bender illuminated P4L fein reticle and a compass that displays direction in both degrees and milliradians. This is very helpful when working with a spotter, as your spotter can guide you to a very precise direction, even at long range.
I made a video of the modified LRPS. More videos of the other components to come soon!
Silola informed us he released the second part of his X-Cam demonstration. You can view part one here.
Quote : Since the bug fixing is very troublesome in the dynamic of the DAC, I started in the first step with a tool
that enables me to better observe the processes of DAC and the behavior of the AI.
This tool with the name "X-Cam" (Some people know this tool certainly from OFP times) will do the job.
This is not a mission editor, and it's not a tool like the "3DE" was.
I may see some similarities to the new "Zeus" tool, but that is really not intentional because the first idea and the first concepts I developed a long time ago.
I think the X-Cam is a mix of all the tools, because it contains something of all things.
I can not say exactly what features will be included in the first release as I'm still experimenting a lot and try out the possibilities.
Copyright (c) 2006 - 2014 www.armaholic.com All Rights Reserved.
Armed Assault, ArmA: Combat Operations, ArmA: Queen's Gambit, Arma 2, Arma 2: Operation Arrowhead, Arma 2: Combined Operations, Arma 2: British Armed Forces, Arma 2: Private Military Company, Arma 2: Army of the Czech Republic, Arma 2: Reinforcements, Arma 2: Firing Range and Arma 3 are trademarks or registered trademarks of Bohemia Interactive a.s.