Sakuraba informed the community on the Armaholic forums of the progress he made with his French Special Force- Ground project.
Quote : So here is the latest news.
I arrive soon to the end of my uniform and some accessorys (headgeard, Shoes, gloves) and a bit of retexture of the T-F-Radio
for this example I use a "dark" MTP camo, but it's just for preview.
Danleigh released a bunch of new screenshots showing the latest progress he made with his No Cure mod, an open world, zombie & human survival mod, on the Armaholic forums.
Quote : No Cure. An open world apocalyptic survival with a huge story line and hours of quests(to come) and so much more.
Lots of updates to share!
New interaction system
Cooking system added
Weapon re-texture project underway.
New lighting at night time
ambient horror effects
New weather system
survival system reworked and updated
Loot system re worked
and a lot more
I have been working on interaction with characters and talking to them. Here is a video in which you can see how it works. Oh and it shows a basic quest system.
Sakuraba informed the community on the Armaholic forums he started working on the French Special Force- Ground project.
Quote : I am new here and novice in edition and mod creation, and on ARMA also.
But I'm impress by the Arma univers and the Community I would like to give back something. I decided to try to make my small contribution to the Community.
I present you my "French Special Force- Ground" project.
This is a retextur project, (I know there is already few french mod like this , but they give only the regular units and unifomes, and we dont have also of Snow untis and stuff and no french camo for our Air units helicopter).
Uniforms : Tshirt, guerilla uniform.
Helicopters : AH-6, Mowhak, Havok
Equipements : bags, helmets, vest, patch sleeve etc.
Duda released a wip video showing his Advanced Rappelling script on the Armaholic forums.
Quote : Added in wind forces, based on the helicopter's rotor, the speed the player is falling, and the overall wind speed. This impacts how much you sway back and forth.
I'll make the number of twists in the rope random, and cause the player to spin back and forth, slowly reducing the spinning. I can also add in some logic so that if you spin the heli, the rope will twist and you'll start spinning again.
Luthaissubmitted a wip report about the Santa Cruz Terrain he is currently working on.
Quote : Welcome to SantaCruz. It's 2047 around 30 years after nuclear war and epidemic virus attack blah bla bla..... people started to rebuild their homes with hope they could start all over, unfortunatelly virus was worse than expected and all "citizens" suddenly die, some say there is still life on Santa Cruz and two neighbour islands but noone dare to verify that.
This is my first map for arma for this moment it is in early stage, as I am working by myself on it it will take some time to finish. Your comments opinions and suggestions are more than welcome.
The map is quite huge so plenty of space to build, in plans I have nuclear power plant few oil rigs (as there is plenty of water) and some underwater locations. And I would totally forget to add there is a lot of secret locations for those who like to explore.
FBI_Ninja970submitted some info about the Los Santos Terrain he is currently working on.
Quote :Hi guys our team Full Bastard Inside Italia, is making Los Santos map (the one from GTA 5).
This is not a porting or a conversion we are trying to make it from scratch. Actually the map we are making can be used for RP mode, Exile, or TvT mode.
Of course at the end of the job we will release public the map and the source files so community that want edit or just add more things are free to do it.
Actually we have made our street ground sign, plus we add some config in the E76_Roads so people who want place roads with Xcam or MapBuilder are able to do it.
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