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Spookygnu informed the community on the Armaholic forums.

    Quote :
    RSO Creations for the past 6 months have been working on the map with no name that that map is called "Benghazi". This map is unlike anything seen in Arma before. It is mostly urban in design and has a terrain cell size of 7.5m Its 30x30km sqd and 1:1 in scale.

    Whilst building this map from the start it is amazing to see from the sky, sometimes you think you don't even need buildings on it to play it. But obviously that will not be the case. This map is huge in every sense of the word. There are a lot of things to be done on the map so please be patient.


You can find more information in the Benghazi WIP topic.


Written on 2017-01-05 by Armaholic

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DL++ released a bunch of new screenshots showing the latest progress he made with his No Cure mod, an open world, zombie & human survival mod, on the Armaholic forums.

    Quote :
    With No Cure you will face many challenges in a new Post apocalyptic environment. You will need to hunt and scavenge for essentials to survive and stay fed and hydrated. Once the essentials are taken care of you can begin exploring deeper into the mist of the dead where you will find life stealing bandits, struggling survivors, and settlements hanging on to existence. All with one common goal…. To survive the deceased lands riddled with mutated death.

    Here are some new screens from the new terrain and some weapon re-textures.


You can find more screens, videos and information in the No Cure WIP topic.


Written on 2017-01-05 by Armaholic


Makad informed the community on the Armaholic forums about his new project, Mod WWAR.

    Quote :
    WWAR is a naval mod in development, will be simple, with varied ships, basic functions, our idea is that the ships work as terrestrial vehicles. In this case the units must inherit the same function of another vehicle of the game, to work in the sea, the reason to work of simple form is so that it is useful in multiplayer in particular mode BECTI (Warfare) of Arma 3

    For launch will be added:
    • Shipyard (for the 2 sides)
    • Udaloy II (opfor)
    • Arleigh Burke (blufor)

    - Others will be added in the future.
    - Imported objects (3D).
    - Objective is to enhance the naval environment.


You can find more information and leave your feedback in the Mod WWAR WIP topic.


Written on 2016-12-29 by Armaholic

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Maxjoiner released some new screenshots on the Armaholic forums showing the new women pilot, Officer and new body\Heads for the Max Women addon he is working on.


You can find more information and leave your feedback in the Max Women WIP topic.


Written on 2016-12-13 by Armaholic


Sakuraba posted a new update of his French Special Force Ground project on the Armaholic forums.

    Quote :
    Sorry for my absence but this long time was very help full for me and the french mod. During this periode I learned a lot. And now the result is an operational HALO unit with a real rebrather mask and all his stuff.
    This is not finish yet, but it looks good already.



You can find more screens, videos and information in the Mod French Special Force Ground wip topic.


Written on 2016-12-06 by Armaholic


DL++ released a bunch of new screenshots showing the latest progress he made with his No Cure mod, an open world, zombie & human survival mod, on the Armaholic forums.

    Quote :
    With No Cure you will face many challenges in a new Post apocalyptic environment. You will need to hunt and scavenge for essentials to survive and stay fed and hydrated. Once the essentials are taken care of you can begin exploring deeper into the mist of the dead where you will find life stealing bandits, struggling survivors, and settlements hanging on to existence. All with one common goal…. To survive the deceased lands riddled with mutated death.


    On the screens below you can see some units and some forest screens from the new terrain currently being built:
    • zombie dogs and survivor units
    • Forests from the new terrain

You can find more screens, videos and information in the No Cure WIP topic.


Written on 2016-11-23 by DL++


Shadow Hunter submitted a wip news item about his Pakistan Army project.

    Quote :
    I have recently started modding ArmA III. I am creating Pakistan Army Addons which will add Pakistan army stuff.
    The content I plan to add in future:
    • Mi17
    • M113
    • Jf17


    For now I have already made Regular Pakistani Soldiers. In the future I will add more units like Frontier Corps, SSG (Special service Group), Navy Marines etc.
    Here are some screenies, tell me what you think in the comments and suggestions would be appreciated!



Written on 2016-11-08 by Armaholic


soronelite posted some new screenshots as well as a video of the Farkhar Valley terrain he is working on, on the Armaholic forums.

    Quote :
    Take a first look at Tawara.
    This is farmer village, there will be a lot of farms and fields around it, you can also find an abandonned garage...

    We really wanted to make a closed and narrow village. We wanted the player to be oppressed. The player has to be afraid of moving foward in the next alley, what can you find on the next corner? Will you be ambush?
    You can also take position on top of it and cover your friends.
    But Tawara is also a beautifull small village wich can be calmly visited as in our video.




You can find more information and screenshots and leave your feedback in the =ARC= Farkhar Valley WIP topic.


Written on 2016-11-03 by soronelite


FFAAMOD informed the community on the Armaholic forums about the current status of the Spanish Army Mod FFAA

    Quote :
    Our terrain editor, GreenBeret, has edited a little teaser showing the current status of IVECO M-250 and PEGASO 7226 trucks. Hope you enjoy it.

    We want to make an appeal to all those clans and groups of the Spanish community to participate in the IV Spanish Championship of Simulation, we want release these vehicles at the same time of the tournament. So stay tunned!


You can find more information, screenshots and videos in the Spanish Army Mod FFAA topic.


Written on 2016-11-01 by FFAAMOD


soronelite posted a bunch of new screenshots of the Farkhar Valley terrain he is working on, on the Armaholic forums.

    Quote :
    Our team is currently working on a map called Farkhar Valley, this is our first map, and its an early work in progress.
    The map is inspired by the real Farkhar Valley, but we'll not reproduce the valley with 100% accuracy.


You can find more information and screenshots and leave your feedback in the =ARC= Farkhar Valley WIP topic.


Written on 2016-10-24 by soronelite

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