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(CSA38)PetrTlach released two new videos of the Czechoslovak army 1938 mod for Arma 3 on the Armaholic forums.


You can find more screens, videos and information in the Czechoslovak army 1938 WIP topic.


Written on 2016-02-03 by (CSA38)PetrTlach

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Duda informed the community on the Armaholic forums about the AI Command mod he is working on.

    Quote :
    Work in progress. Demo of full replacement for existing Arma 3 high command module. Streamlined GUI, full support for multiplayer servers (multiple people can view and control squads at the same time). Waypoint markers, lines, colors, groups, etc all sync between clients. Server and clients require no addons.

    Supports remote control, which lets you take control of any group leader.

    Map-based controls are given to the player(s) who have picked up the command radio. Ownership can change if you drop the command radio and someone else picks it up.

    Let me know if you have experience with Arma scripting - looking for others to contribute!

    Still work to be done to create group icons and add support for other actions besides move and wait - (e.g. land, get out, get in, etc).




You can find more information and leave your feedback in the AI Command (High Command Replacement) wip topic.


Written on 2016-01-26 by Duda


ArmanIII submitted a bunch of new wip screenshots of his upcoming Chernobyl Zone version 0.4, a terrain near city Pripyat.

    Quote :
    My new progress on work on Chernobyl Zone map. These buildings are Laundry and Hall of residence.


You can view some more wip screens by clicking "read more.."!
Version 0.3 of the Chernobyl Zone map can be downloaded from here: Chernobyl Zone.

read more...


Written on 2016-01-18 by ArmanIII

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Chairborne informed us he started working on the LCVP - Higgins Boat and could use some assistance finishing it.

    Quote : I've been working on this model of a Landing Craft, I got most of the coding done with physx, gearbox, gunner positions, ramp animations and such.
    The problem however is that im not really good with unwrapping/textures (and the model probably needs a few tweaks in a few spots), so here's the deal:

    I'm willing to share the model with whoever wants to help out with the texturing (you can do whatever you want with it as long as it's non-commercial and you return the updated files), I'm either going to add this to CUP Vehicles pack or release it as a personal project.

    As I said it has most of the coding done (including reload animations and such) and right now it's dependent on CUP Weapons for the M2 config, the few odd things you may see in the video below are most likely easy fixes (like the bullet/link particles or the placeholder stuff).
    It has room for 22 passengers plus 4 crewmen (still missing the commander next to the driver), it can be driven on with small enough vehicles (will use CUP cargo load framework), the only problem is that physx doesn't like the added weight so it's probably going to need some roll on/roll off system.
    Haven't decided what to do with cargo anims, I could probably fit more soldiers if they were standing but I don't like the idea of someone taking potshots at them, will add some FFV slots too perhaps.

    If you're interested in helping me shoot me a PM on here.


You can find more information in the LCVP - Higgins Boat WIP topic.


Written on 2016-01-09 by Chairborne


FFAAMOD informed the community on the Armaholic forums about the current status of the Spanish Army Mod FFAA

    Quote : This time we bring you news on what we have been working for more than a year ago so certainly this is one of the Arma 3 projects in which we are investing more hours.
    This is the map Lythium Standalone, it's entirely created by the FFAAMOD Team and is currently in the middle of development.
    The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place although it's not geographically related in full.
    At the rest of the map we can find an infinite number of isolated villages touring the valley. We have also added many FOBs in which you can simulate the battlefield conditions for both sides and for sure it will bring many hours of fun.




You can find more information, screenshots and videos in the Spanish Army Mod FFAA WIP topic.


Written on 2016-01-08 by FFAAMOD


Street-you informed the community on the Armaholic forums about the WPN_R_F Sov & Rus Weapons pack he is working on.

    Quote : This addon adds a various types of civilian and military weapons produced and standing in the arsenal the Soviet Union and the Russian Federation.
    Also included in the expansion sights, light and laser accessories, bipod, produced by Belarusian, Russian and other companies.

    Complete collection of infantry guns:
    • PKM
    • PKM with a mount dovetail
    • PKP
    • PKP-B
    • PKP-SP

You can find more information, screenshots and videos in the WPN_R_F Sov & Rus Weapons pack WIP topic.


Written on 2016-01-08 by Street-you


Arkhanis informed the community on the Armaholic forums about the Spanish Marine Infantry he is working on.

    Quote : Addon Spanish Marine Corps.
    This addon will come in 2016, and will have the following:
    • Uniforms:
        - Arid pixel (re-texture and re-rvmat)
        - Woodland pixel (re-texture and re-rvmat)
    • Vests:
        - CIRAS (Special Operations) (new 3d and textures)
        - FECSA (new 3d and textures)
    • Helmets:
        - Mars 04/98 (new 3d and textures)
        - FEDUR CV3 (new 3d and textures)
        - ACH AS501 (new 3d and textures)
    • Backpacks:
        - Altus (re-texture and re-rvmat)
        - EliteBag (re-texture and re-rvmat)


You can find more information, screenshots and videos in the Spanish Marine Infantry WIP topic.


Written on 2016-01-06 by Arkhanis


EMSI submitted a new wip about about the projects of the CSLA Studio for Arma 3.

    Quote : Hey folks!
    All the best in the New Year 2016 from the CSLA Studio team ... and here are some good news regarding to our current status of modification for Arma 3.
     
    As you have probably noticed, into our Facebook galleries were added several new in-game screenshots with the content on which we are currently working on.
     
    Among others, I would like to point on a few news:
    • separated ponds and reservoirs on the new map Homeland (based on the real terrain in former Czechoslovakia)
    • the possibility of shooting from helicopters, cargo positions, apcs (also with opening of hoods for crew), cars, trucks and other vehicles
    • brand new buildings/houses on the new map contains few hidden positions and locations suitable for preparation of ambushes or sniping
    • we are going back to the US Army along with the currently "in-Mod/ex-AFMC" existing and a brand new vehicles/equipment
    • improved and extended number of various bunkers (mainly used in multiplayer missions)
     
    ... and release date? Soon


You can find more Homeland screenshots here and more Arma 3 Modification screenshots here.


Written on 2016-01-02 by EMSI


(CSA38)PetrTlach released a couple of new screenshots of the Czechoslovak army 1938 mod for Arma 3 on the Armaholic forums.


You can find more screens, videos and information in the Czechoslovak army 1938 WIP topic.


Written on 2016-01-01 by (CSA38)PetrTlach


Romzet released a new wip video of the ArmSTALKER Online Project on the Armaholic forums this time showing the dismemberment.


You can find more information and leave your feedback in the ArmSTALKER Online WIP topic.


Written on 2015-12-30 by Romzet

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