Br. informed the community on the Armaholic forums he started working on his Cabayanos island.
Quote : 1st part Terrain & developpment:
The topology of the terrain is based on Tenedos (Greek name) /Bozcaada (Turk name). Cabayanos(16,3km²) is smaller than Tenedos(42,63km²).
Roads, elevation, satellite map are also based on real datas. Towns and military camp are fictionnals. To improve the experience, I took a lot of liberties on this. The 1st part is only developped by my own at the moment.
The 1st part will be released indenpendantly of the second, I dont know when exactly it will be released but as soon as possible.
2nd part Multiplayer and singleplayer campaign:
The second part is for the community, each one of you can contribute of the project by sharing a new mission on cabayanos island.
I'll give a storyline and the intro mission and the end then you will be able to submit a new mission.
All thanks and credits will be for you. (Rules & mission upload will be published after the first part release). This project is not only mine but also yours.
For more information abou the project visit my website.
Silola informed us he released a new video showing an experiment he is working on using his X-Cam prototype map.
You can run the script experiment only if you have the X-Cam prototype map installed, including all required addons. The files are available below!
Quote : I have prepared a small X-Cam experiment.
The basic idea is to extract certain parts of the prototype map and then import all the objects as a script file on the VR map.
The individual steps of the experiment are as follows:
On the prototype map I collect various areas and detect all objects in these areas. Each object record is then stored as a single Prefab.
Then I go to the VR map and start a new project there. In the next step I read each Prefabs back and save them in the new project.
Finally, I'll create a script file from the whole project, which then can be used by everyone on the VR map.
The script file contains data from approximately 26,500 objects that are generated either with or without markers.
Things that do not work in this experiment:
- Roads can not be detected.
- Objects have no Annimation (trees do not move, gates will not open).
- The individual scaling value of the objects can not be seen (Scaling is allways 1)
- Some objects have a wrong position (height) because the right terrain height model is not available.
For this experiment, I have used the "light" version of the prototype map.
To reproduce all the steps I've created a video which you can view below.
Delta 1 Actual informed the community on the Armaholic forums he is working on a Arma 3 SWAT addon.
Quote : I've recently taken interest into producing a mod for the community, sort of obvious what it is. Open to feedback, actually encouraged, whether it be positive or not I'd love to hear from the community
At the moment this is just a WIP.
Currently i have reskinned and geared 4 units.
Aliascartoons informed the community on the Armaholic forums about the current status of the Community Upgrade Project.
Quote : Hello everyone I am happy to tell you that we are just a few days away from the first release of Community Upgrade Project,
a project that got me thrilled from the start and I couldn't believe that is actually happening due the amount of work involved.
Fortunately with a highly motivated team and a lot of help from contributors CUP is about to see the light of the day.
Check out the video and the details and let us know what you think, if you want to join CUP team or contribute.
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