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NeoArmageddon informed us he released an updated version of his Map Builder Tool, an in-game 3D-Editor for terrain creation, on the BI forums.

    Quote :
    Today I want to present a little project I had laying around for quite some time but finally finished a working alpha. The project is called "Map Builder" and it is an ingame 3D-editor with the purpose of help in placing objects, compositions and vegetation when creating new terrains (kind of an improved Buldozer).

    This project is in an alpha-state. It is neither featurecomplete nor fully tested/bugfree. I am releasing a first unfinished alpha to collect feedback, ideas and bug reports. I want this project to be as open to the community as possible.


    Here is a preview/RC of the 0.7 update. It is not tested and might be unstable. I don't take responsibility for any damage/crash/dataloss/burning pets. Backup your project files!

    Changelog highlights:
    • All CTD should be fixed know.
    • Restructured the objects/Addons/packages. It should be more clear now which Addon to use for vanilla/AiA/JBAD etc.
    • All objects in "A3 Vanilla" can be used without adding AddOn dependencies to your exports!
    • A favorite object list!
    • A List with all used objects!
    • A lot of Multiplayer improvements. Thanks to ItsDonJon for testing.
    • Freelook is now on middle mouse button.
    • Heightadjustment is back on left + right mouse button.
    • Zoom with mousewheel.
    • Exports are exact again.
    • New project file fromat.
    • General improvements and bugfixes.


Written on 2015-03-31 by NeoArmageddon

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Glowbal submitted an updated version of the Combat Space Enhancement mod which he released on the BI forums.

    Quote :
    A few of you have send me PMs asking where I have been. It has been a while since you last heard from me on the BI forums. Unfortunately I have to announce that due to circumstances in the Arma modding community, it is no longer feasible for myself to continue work on CSE. I'd like to thank everyone for their support over the past year, it would not have been possible without you.

    Coming with this announcement, I also release the for now last patch for CSE. The changelog is small however, as I did not have the time these past months to work much on CSE.

    Eventually, due to the fact that the game and the environment of it change due to Bohemia releasing new updates, things changing, new awesome modifications being released in the future, features within CSE might no longer function over time. If the need arrives, there are other good alternatives available for some of the functionality we provided with CSE, such as AGM, made by a bunch of awesome people, who are very active in the Arma 3 modding community.


    My thanks to everyone involved in the project, contributors, developers and users. It has been a blast.

    Changelog;
    • Fixed: Logistics load bug
    • Fixed: minor issues in f_modules


Written on 2015-03-31 by Glowbal


Pinaz submitted an updated version of his F-16C retexture All in One Pack.

    Quote :
    I did some new textures for the F-16C and I want to share them with you.
    Now I did an All in One pack, in this pack you will find all my previous skins packs (italian air force, ukraine, fictional usaf aggressors, Altis Air Force, etc), plus all new textures I have made and the new one that will come!

    Changelog:
    • Added 8 new USAF skins:
        - 10th FS Hahn AB (germany)(dismissed in 1991)
        - 313rd FS Hahn AB (germany)(dismissed in 1991)
        - 496th FS Hahn AB (germany)(dismissed in 1991)
        - 234th FS Eielson AFB (Alaska)(Fictional)
        - 235th FS Eielson AFB (Alaska)(Fictional)
        - 221st FS NAS Sigonella (Italy)(Fictional)
        - 22nd FS Spangdahlem AB (germany)
        - 82nd FS Spangdahlem AB (germany)(Fictional)
    • Added 1 Italian AF skin:
        - 87th FS special color
    • Added Romanian AF skin:
        -That's based on some "preview pics" found on internet of the romanian AF F-16s that will enter in service next year
    • Added the server key as requested


Written on 2015-03-31 by Pinaz93

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Alexus informed us he released an updated version of the GAU-8/A Avenger by him and Zabuza on the BI forums.

    Quote :
    Zabuza and I are proud to present you a mod we were working on in the last weeks: the mighty GAU-8/A Avenger for the A-164 “Wipeout”.
    Since the release of the NATO close air support plane, we were missing the power of the real A-10, the role model of the A-164. With bringing the A-164 into the game, Bohemia introduced a gun which was neither able to destroy a simple APC nor really effective against infantry. So Zabuza and I, both passionate pilots, decided to see what we can do, and this mod is the result.

    What does it do?
    Basically the mod changes the 20 mm gun of the A-164 “Wipeout” to a more powerful version, the well-known GAU-8/A Avenger 30 mm gun of the A-10 aircraft. So in future you will be able to use the gun as it is supposed to: as a tank buster and for scaring the shit out of your enemy.

    Things we changed
    The following list presents all added/changed features:
    changed the calibre to 30mm
    increased muzzle velocity to 1030 m/s
    increased direct and indirect hit damage
    increased bullet spread
    added 2 burst modes: “Low” (1.5s, 2100rpm) and “High” (1.5s, 4200rpm)
    magazine size of 1174 rounds
    changed weapon sound (featuring the typical GAU-8 “fart of death”)
    new impact sound
    smoke effect while shooting the gun
    new impact effects (more smoke, flashing light of explosions)
    removed tracers, only visible with NVG
    the A-164 now carries 240 countermeasure flares

    Changelog:
    • added support for STI A-10A


Written on 2015-03-31 by Armaholic


Paolo Camorra submitted his Get Classname script.

    Quote :
    Get Classname is a script what allows you to get every classname (Inside your inventory or outside). You just wear it ingame or pointing on it, open the menu and click a button. It copies the classname into your Clipboard so you don't have to type it down.



Written on 2015-03-31 by Paolo Camorra


S@ndBob informed us he released his [MIS]Tow Tractor on the BI forums.
This tractor is used to pull aircraft.



Written on 2015-03-31 by S@ndBob


Zenophon informed us he released in the BI forums a new version of this medium-length co-op mission focusing on small-scale infantry tactics, with heavy randomization for maximum replayability.

Changes
  • Fixed: Mission assumed that the first playable slot was taken
  • Fixed: On SP scenario menu, mission completed green check box did not appear
  • Improved: Various improvements and fixes included in my latest framework



Written on 2015-03-31 by Zenophon


Zenophon informed us he released in the BI forums a new version of his open-ended cooperative mission featuring random objectives surrounded by enemy patrol.

Changes:
  • Improved: Mission no longer forces a maximum view distance in SP
  • Improved: Various improvements and fixes included in my latest framework



Written on 2015-03-31 by Zenophon


MFZ has submitted an alpha version of his Operation Wolf singleplayer mission.

    Quote MFZ :
    Operation Wolf is lone wolf mission with a custom coded behaviour system, intel system, and HUD.



Written on 2015-03-31 by MFZ


Deltagamer released an updated version of his first addon, a Chinook Pack, on the Armaholic forums.

    Quote :
    This is my first mod release for ArmA 3 so lets get going :D the chinook pack will aim to release a large variant of chinooks and give you the option to play with logistical, troop transport and attack versions. Fractions that will get these helicopters will be NATO and civilian for now. I will include a "whats planned" section below to show you what I aim to add to the game and what type of chinook I will be releasing.

    This pack includes:
      - CH47F (With fixed ramp gunner and side gunners)
      - CH47F (With working ramp, side gunners and walk-able interior)
      - CH47F (With working ramp, walk-able interior and unarmed)
      - CH47F HC4 (With fixed ramp gunner and side gunners)
      - CH47F DESERT (With Desert/Olive Camo, fixed ramp gunner and side gunners)

    Changelog:
    • Fixed Gunner Animations
    • Removed Compartment changing (MP Issues)
    • Added Ramp Crew for the BAF Ramp Version
    • Changed getin points for Winch Crew and Crew Chief - Check Crew Door
    • Slight model adjustments
    • Added the ability to 'Level Ramp'


Written on 2015-03-30 by deltagamer

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