Engima released an updated version of his TypeSqf Editor on the BI forums.

    Quote :
    A script editor for SQF scripts. The most important features are:
    • Syntax checking
    • Syntax highlighting
    • Share and download community made content via the CPack service. (I named it CPack - in Visual Studio they call it Nugets).

    The TypeSQF editor along with its CPack system (for sharing content between script editors) makes it real simple to create missions, even for unexperienced programmers. The CPack system lets you inject other authors work into your mission, and the editor keeps track of the logic in your code, alerting you if something is erroneous or suspicious.

    • Added customizable code template files (community wish-list).
    • Added possibility to open files using drag and drop from file explorer (community wish-list).
    • Minor improvements in code analyzer.
    • Minor GUI fixes.
    • Fixed: Stability issues.
    • Fixed: File tab sometimes not opening when double clicking a node in the project tree.
    • Fixed: Files that do not belong to project are analyzed as belonging to project.
    • SQX: Fixed: Syntax Highlighting failed if identifiers contains underscores.
    • SQX: Fixed: Types for null literals (objNull, grpNull, ...) were not handled correctly by the analyzer.

Written on 2017-01-20 by Armaholic


Aliascartoons released an updated version of his third Tanoan mission on Armaholic forums.

    Quote :
    It looks that flying with a helicopter to the main island is no longer an option.
    You need an alternative...

    • Fixed intro for MP
    • Added minefield

Written on 2017-01-20 by aliascartoons

Aliascartoons released an updated version of his mission called Last Push on the Armaholic forums.

    Quote :
    You are partisans fighting against US forces to take back Chernarus to mother Russia.
    Assault and seize the central airfield to insure a key position.

    • Fixed intro for MP
    • Removed few scripts
    • Tweaked AI units

Written on 2017-01-20 by Armaholic


Tpw released a new version of his TPW MODS on the BI forums.
TPW MODS consists of a number of independently configurable mods.

    Quote tpw :
    In the months since Arma 3 alpha was released I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS.

    • [FOG 1.46] Rain induced fog will clear properly when rain stops. Complete overhaul of snow functionality: snow will not fall through cover (buildings, trees etc) but continue falling outside it; snow goggle fx; snow fx in vehicles.
    • [HUD 1.60] HUD will no longer display icons for units/vehicles hidden by hideobject.
    • [RAINFX 1.13] Optimised ground droplet code.

Written on 2017-01-20 by Armaholic

Ghost informed us he released an updated version of his Enemy Assault co-op mission on the BI forums.

    Quote :
    Based off of Incoming Mission. Similar features but different start location which allows for more vehicle options.

    This is the latest in my progression for completely dynamic missions. The objective location, start location and type of objectives are random every time you play. Some of the objectives that might come up are; Rescue, gather intel, or assassination. Enemy locations and patrols are in a random place or pattern. Weapons box at base will have a large selection of weapons to suite any mission or persons needs.

    • Adjusted Airlift Dropoff
    • Added MP Param for Support Cooldowns

Written on 2017-01-19 by Armaholic

Jarrad96 released his Colombian Special Forces [SFF] on the BI forums.

    Quote :
    Special Forces Faction mod [SFF] that adds the 'Fuerzas Especiales Colombianas' - AFEUR

    The Faction:
    The Colombian forces are geared for jungle fighting and closer range engagements, with M4A1's, M249's, TAR's and a few M14 EBR's. They are wearing the Colombian national camo and national flag paches.

Written on 2017-01-19 by Armaholic

TECAK released his RWR Mod on the BI forums.

    Quote :
    This mod adds to the game RWR system.
    Radar radiation detection distance 5600m.
    This is port mod from ACE2 (ace_sys_air_rwr) + error correction.
    New icon for Gepard, Su-35, F-15, F-16, F-22

    • Detection distance changed to 5000m
    • Added new feature (SPO-15): if you was locked by a radar the red indicator lights up.
    • Added class A-10 (firewill)
    • Added class F-14 (firewill)
    • Added class F-2A Zero (firewill)
    • Added class Mi-28 (RHS)
    • Added class Su-47 (Fox)
    • Added class Mig-25 (Fox)
    • Added class PAK-FA T-50 (Lyotchik-sniper)

Written on 2017-01-19 by Armaholic

Video of the script version!

Champ-1 released an updated version of his CH View Distance on the BI forums.
This comes in an addon and a script version.

    Quote :
    So I have finally overcome my fear of dialog controls and made this script (now in addon form). It's very similar to TAW View Distance Script by Tonic (that's what inspired me after all), but with a couple new features:
    • objects view distance and sync view distance options for every situation;
    • all settings are saved to profile;
    • ability to limit maximum view distance and objects view distance for the mission.

    • hotfix: broken sliders and some minor fixes

Written on 2017-01-18 by Armaholic

The ALiVE Team released an updated version of the ALiVE - Advanced Light Infantry Virtual Environment on the BI forums.
The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.

    Quote :
    On a dark, cold and damn early Friday morning in London, at a secret location, the ALiVE mod team got together for its very first Hackathon! 5 devs travelled to London while members from Australia, Europe and the US connected remotely for what ended up as 16 hours of bug smashing and playtesting. After some initial technical issues (apologies on the lack of live stream and updates), the crew were up and running, fueled by a full english breakfast, pizza, coffee and prosecco(!) we smashed through numerous bugs. 1.2.8 release is the culmination of that work. Many thanks to Friznit for hosting, and to those that travelled - Tupolov, Gunny, Jman and Sacha - as well as our fellow ALiVE modders across the world.

    We certainly look forward to the next ALiVE Hackathon in 2017.

    Release Highlights:
    • Players can now carry many different objects, mission makers can whitelist object classes
    • N'Ziwasogo re-indexed!
    • Improved numbers of ambient civilians (prepare for server meltdown)
    • Numerous bug fixes and enhancements
    • Fix to AAR so sys_data_auto.pbo now truely does default to on for AAR!
    • Persistent markers and reports are now restored correctly for JIPs
    • CSAR and hostage rescue missions now work correctly

Written on 2017-01-18 by Armaholic

Basher released an updated version of his Soviet Armed Forces on the BI forums.

    Quote :
    The Soviet army back in the ranks!
    The armed forces of the Soviet Union was created in 1918 (then called the red army), and ceased to exist in 1993.
    Apply a crushing blow to the world imperialismo, or head to the Democratic Republic of Afghanistan, to fulfill their internationalist duty!

    For our Soviet Motherland!

    • added sansumks icon
    • added panama hat (thx Jegor for texture, max 1048 for model)
    • change Soviet Army Afghan era weapons (thx RHS (specifically Bek)) to AKS-74
    • fix some problems with configs (thx lizardbolo)
    • removed Russian Army (First Chechen War)

Written on 2017-01-18 by Foxhound

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