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Axelius released an updated version of his RDS compatibility and Faction extensions for Leight's OPFOR Pack on the BI forums.

    Quote :
    This is a couple of config files that adds RDS static weapons to Leight's OPFOR pack armies and adds Iraqi and Afghan Army to Blufor and ISIS, ChDKZ, African and Afghan Militia as Independent. The allocation of RDS weapons have been done with thought to what weapons each faction has or could have their hands on. Units inherit from Leight's OPFOR so it should work with the HLC config.

    Groups should work with ALIVE, but as I don't use it myself I cannot guarantee it and I have not tested it.

    Changelog:
    • Fixed issue with AA units being assigned to AFR group by default, resulting in broken groups.
    • Added Mi-8 and pilot to Independent Chedakis
    • Added RDS static weapons to CDF
    • Fixed one mechanized group to only spawn with one BMP instead of two.


Written on 2015-01-28 by Axelius

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Z1 submitted his z1 Compositions.
Compositions can easily be spawned anywhere in a mission where needed.

    Quote :
    This will be a resource for object compositions by me, and anyone else who submits them to me. I won't be taking any from other peoples missions.

    This will be a object composition resource for mission makers (and me!).
    Currently just a big base (requires Karts and Helos DLC) and a small campsite for each faction. Will be adding more over time. The comps are in compostions folder. You will have to depbo the mission to get to them, but if you make missions you already know how to do that.

    If you're wondering "why?" compositions, basically once they are set up they can be placed/spawned anywhere and you don't have the object clutter all over your map in the editor.



Written on 2015-01-28 by z1


Austin(medic) released the first version of his Basic AI Medic FSM on the BI forums.

    Quote :
    This FSM creates AI behaviour to simulate a medic standing around in a base that will heal people that are injured inside the defined radius.

    Medic doesn't need any FAK's or medkits, he will auto-heal units once he is within 5 meters of them, or if he can't get to them, he will give up after a few minutes and the unit will be auto-healed.

    The unit probably won't stay in the radius for long, he will eventually begin to wander farther off from the first place he started as he runs around healing people.



Written on 2015-01-28 by austin(medic)

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DoctorSheep released an updated version of his Action Button Mod on the BI forums.

    Quote :
    The Action Button Mod aims to move time critical actions to a simpler, quicker, and more efficient one button context sensitive interaction method.

    Changelog:
    • Significantly improved interacting with dead units.
    • Incremental opening of Takistan doors
    • Added support for aiming deadzone.
    • Selecting an FFV position already being used will move the player to the next available FFV/cargo position
    • Prevent players from mounting ladders through walls/glass
    • Added a proof of concept ambient display of icons and relevant settings.
    • Fixed incremental opening on upper floors
    • Change to only allow accessing a unit's backpack in a 200 degree arc behind him.
    • Additional compatibility with Chernarus doors.
    • Improved handling of dragging items and preventing them from getting stuck underground.
    • Added provisions to prevent locality issues when a player tries to drag an object already being dragged by someone else
    • Added the ability to choose how you use the action button to dismount a vehicle. Tap, hold, or both.
    • Added an indicator when an action can't be performed or is rejected.


Written on 2015-01-28 by Armaholic


Torndeco released an updated version of his extDB on the BI forums.

    Quote :
    extDB is an extension for arma3server, compiles on windows + linux.
    Simply put this is basicly an extension for using a database with some extra features.

    Features:
    • Multi-Part Messages (i.e if output > outputsize set by arma)
    • Multi-Threading Sync / ASync Commands
    • Unique ID for Messages
    • Supports Mysql / SQlite / ODBC
    • Support for Arma2 Randomizing config file

    Main changes are extDB2 is now extDB the old extDB builds are dropped.
    Turns out extDB2 was compatible with extDB, i was wrong about a Poco Library change oopps

    A bug fix for Windows Users, extension now cleanly shutdowns
    It now waits for outstanding SQL Statements to finish before shutting down.

    Changelog:
    • Added: Version Output to Test Application @ startup
    • Fixed: Logic for auto creating Worker Threads was broken in v33.
    • Fixed: RCon now works correctly in Windows + Linux
    • Fixed: VAC Protocol Now works correctly. Returns empty Bans / FriendList if Steam Server doesn't answer in time.
    • Fixed: VAC Protocol 1: Now works correctly, instead of reporting back SYNC NOT SUPPORTED
    • Fixed: Unique ID Leakage, only happens in certain scenario (bad sqf code/ logic)
    • Fixed: MISC Error Message
    • Fixed: MISC Random String + Uninitialized variable thanks Marius Huse Jacobsen
    • Updated: DB_RAW_V3 now adds strings to DATE + TIME Datatypes
    • Updated: Backported some minor fixes for Poco Library
    • Updated: Windows Builds now built with VS2013 Community Edition (was previously Express Edition)


Written on 2015-01-28 by Armaholic


Fuiba has submitted a new version of this mission pack containing 8 cooperative missions for 2-10 players.

Changes:
  • Total objective trigger overhaul: loosened trigger conditions.
  • Total ending trigger overhaul: switched to Arma3 end function.
  • Total loadout overhaul, eveything set up again from scratch.
  • Mission pack is now dedicated server compatible (thanks Alwarren and Varanon!)
  • Balance tweaks for most of the missions based on feedback (thanks everyone!)
  • Lots of minor and a couple of major bug fixes throughout.



Written on 2015-01-28 by Fuiba


Noven released in the BI forums a new alpha version of his mission that takes inspiration from Civ Life Mod for ARMA, Payday: The Heist and a few things from Grand Theft Auto among other games.

Changes:
  • added flashbangs and EMP grenades! Smoke grenades are also available at item shops
  • added item shop to police base, some adjustments to police base placement
  • lockpick vehicle added to ghost class
  • ammo bag reworked - now is a 'free' skill for enforcer with only a cooldown. Any heister can take 1 magazine of their currently equipped weapon from the ammo bag.
  • "tank" NPC no longer drops vest and helmet on death. Encourages buying armor at armorer



Written on 2015-01-28 by Armaholic


SabreD released an early version of his C130 Variants addon on the BI forums.

    Quote :
    This is a port and expansion of the C130 to Arma 3. This includes the base C130J as well as a Fat Albert, a Coast Guard and LC130 variant. Also included is a floatplane variation.

    Features:
    • C130-J basic Port from A3
    • C130 Floatplane
    • C130 Coast Guard
    • LC130 with Jato
    • Fat Albert with Jato included
    • XFC-130H Credible Sport inspired variant
    • A3 exhausts
    • added A3 lights and position/collision lights
    • working door & ramp animations
    • copilot, flight engineer and load master
    • firing from vehicles
    • Jatos and Shrikes
    • 4 Blade Props (WIP)


Written on 2015-01-27 by SabreD


Drongo69 released an updated version of his Middle East Conflict mod on the BI forums.

    Quote :
    This addon adds the following factions to Arma 3:
    Syrian Arab Army (OPFOR)
    Hezbollah (OPFOR)
    A Generic Middle Eastern army (OPFOR)
    Middle East Irregulars (al Qaida, etc) (BLUFOR/INDEP/OPFOR)
    Quds Force (OPFOR)
    Western Black Ops (BLUFOR)
    Hamas (OPFOR)
    Taliban (INDEP)
    Islamic State (INDEP)
    Boko Haram (INDEP)
    Generic African Military (OPFOR)
    Generic African Irregulars (INDEP)
    Generic South East Asian Irregulars (INDEP)
    Middle Eastern civilians

    It replaces (and renders obsolete) my previous mods Middle East Irregulars and Syrian Arab Army and Hezbollah.
    Features Reyhard's Static East Weapons, T-72, BMP-1 and BMP-2, T-55 and Shilka.

    Changelog:
    • Many config and script tweaks
    • Fixed some missing textures for the dishdashas
    • Reduced the armor value of IS, Taliban and Boko Haram to alleviate the "bulletproof dishdasha" problem
    • Added a Generic South East Asian Irregulars (GSI) faction
    • Removed some unnecessary GL grenades from many classes
    • Added [MEC] tag to clothing and gear
    • Added optional support for Teriyaki's and NikolaiSergeyev's uniform packs
    • Added Chairborne's Hind to requiredAddons
    • Added an MEC mod logo
    • Readded uniform randomization for Western Black Ops, using a lot of Niko's and Teriyaki's uniforms


Written on 2015-01-27 by Armaholic


Dirty Haz released an updated version of his Bandage System script on the Armaholic forums.

    Quote :
    Patch up your wounds with bandages! Removes one bandage on use. Take bandages from dead bodies to gain more. You start with two however, this can be changed in the init.sqf file. You can also count your bandages! The script currently supports two languages, English and Spanish.

    Features:
    • Progress Bar
    • Bandaging
    • Take Bandages
    • Count Bandages
    • English Language
    • Spanish Language


Written on 2015-01-27 by Dirty Haz

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