RedPhoenix released an updated version of his Refined Vehicles addon on the BI forums.

    Quote RedPhoenix :
    This mod tries to refine, optimize and perfect the vehicle physics due to totally remade config values, parameters and code.

    Does this mod conflict with any other mod?
    As far as I know not. This mod only overrides the vanilla A3 vehicles without changing any of its usability or function.
    It could happen that this mod interfers with AGM. But I have not tested it.

    • fixed random textures on DMAX
    • renewed torqueCurve for DMAX
    • renewed gearbox ratios for DMAX
    • fixed random textures on GAZ
    • fixed version inheritance issues of Kamaz trucks
    • added Civilian Taru Version
    • BLUFOR:
      • AMV Patria is now deadly!:
          - two fire modes for the gun: slow and fast fire mode
          - each ammo type has now two magazines with 75 rounds each
          - the weak 6.5mm coaxial MG was replaced with a more powerfull 7.62x51mm MG
    • OPFOR:
      • BM-2T Stalker
          - the weak 6.5mm coaxial MG was replaced with a more powerfull 7.62x54mm MG
          - the main gun has now a single fire mode
          - The turret can now auto-track
    • INDEP:
      • Pandur 8x8:
          - added the same cannon as the BM-2T Stalker
          - added calibre to displayName
      • FW510 Warrior:
          - L21A1 Main Gun
          - 7.62mm MG
          - Added PBOPREFIX

Written on 2015-11-25 by RedPhoenix


Code34 informed us he released an updated version of his INIDBI2 on the BI forums.

    Quote :
    INIDBI2 is a simple server-side database extension using INI files.
    inidbi2 is a rebuild from scratch of inidbi project with C# and SQF++

    • fix read cast function
    • improve iterative parsing array type
    • fix return value, when key is empty

Written on 2015-11-25 by code34

The Swedish Forces Mod Team released an updated version of the SFP: Objects addon for Arma 3 on the BI forums.

    Quote GranQ :
    This pack includes Scandinavian objects and houses. To be used for the SFP island but also other islands if they want.

    • Industry now have textures.
    • Improved picture quality of the text on the large ICA store.
    • Fixed a geolod issue on the target range.
    • Alpha problem on a wooden house.
    • The school lacked collision.
    • Doors didn't work on the guard house.
    • Cabin lacked textures on the door.
    • and many more..

Written on 2015-11-25 by granQ


Anwender has submitted an update of this singleplayer mission where two Fireteams get inserted into enemy territory to find and destroy an IED cache.

  • added description.ext
  • added previewimage on loadingscreen
  • grouped some enemy units for better communication between ai´s
  • added situation report
  • replaced landing site
  • removed mediafire link

Written on 2015-11-25 by FischerOrig

player_1k has submitted where you transport and ship gold.

  • Resistance units come out at night
  • Added time acceleration
  • Added soldier check-in areas
  • Fixes
  • KORD units have less armor

Written on 2015-11-25 by player_1k

Kellojo submitted his ETG Login Reward Script.

    Quote :
    This script will add login rewards to your Exile server.
    It rewards the player with items added to his inventory.
    The script has a built in progress system with ten different tiers of rewards.

    • easy to set up (plug and play)
    • 10 configurable reward tiers
    • performance friendly (runs only on client)

Written on 2015-11-24 by Kellojo

Donbass submitted an updated version of his Takistan bases template.

    Quote :
    On request some of my fans, I returned after some time back to Takistan and expanded FOBs in Feruz Abad, Jilavur, Rasman (police station) and added a communication tower outpost. Of course not all finished works. These bases have added Rasman airbase, a helicopter airport in Loy Manara and the second communication tower outpost. I hope you will like.

    After a while we go back to the distant Takistan so we are here to help with the construction of bases on the wishes of the command of ISAF troops who operate in this region.

    • added FOB Garmsar

Written on 2015-11-24 by Donbass

***** Update *****

There is an issue with the new version 1.2 released today so the author asked us to revert to the previous version.


FoxFort submitted an updated version of his Blastcore Tracers A3 - FoxFort Edit mod.

    Quote :
    This is my improved version of "Blastcore Tracers A3" which was originally made by Opticalsnare.
    Instead of boring ArmA 3 vanilla lasers, now you have bullet tracers instead.

    • Added: Optional pbo for use with ACE3 mod.

Written on 2015-11-24 by FoxFort

Tortuosit released an updated version of his Dynamic weather 2 addon on the BI forums.
The Dynamic weather 2 addon is a fully reworked version of his Dynamic weather addon! The Dynamic weather addon is no longer maintained.

    Quote :
    I rewrote my old script/mod (Dynamic weather addon) because basically wind/rain/fog/overcast were not independent.
    In this rewrite, they are own threads. I'm not progressing too well due to no time and I feel somewhat uncomfortable at some points... about how I wrote it... time will tell. Its WIP and quite early, but works. I'm currently not thinking about MP, this may change. It's done with using from missions/scripting (call via execvm) in mind, but not yet documented and tested.

    • Some changes to fog
    • Island presets improved

Written on 2015-11-24 by tortuosit

rsoftokz informed us he released in the BI forums a new version of this survival oriented, single player,semi randomized and open to whole island mission based on the original showcase of RAVAGE.

  • "chemlight on player" now inclued in Ravage's functions since RAVAGE UPDATE V0.1.3.2 - function deleted from mission files
  • RAVAGE original tutorials added to mission files

Written on 2015-11-24 by rsoftokz

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