Community News

160th SOR Australian Arma Community
One of the only Australian communities running as US army and USMC, with a vast range ... Read all..
Strategic Outcomes - Recruiting
=SO= Strategic Outcomes is a tactical Realism clan. www.SOclan.co.uk

...
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31st Marine Expeditionary Unit - Now Recruiting!
[URL=http://s1181.photobucket.com/user/SilentxXxHunter/media/31stMEU_zps15a3d250.png. ... Read all..
31st Marine Expeditionary Unit | Arma 2 Realism |
The 31st MEU is a ArmA 2 CO realism unit. Our Main focus being the Mod: ACE.
We are ...
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GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..

Screen of the week




QuickDagger released his Dagger Weapons addon on the Armaholic forums.

    Quote :
    Now you have those .300 win mag babies! And you can snipe at night too and you can also use your sniper rifle in CQB!

    Features:
    • M24, M24A2, M40A5 and Mk13 in day, night and thermal scopes, including suppressor versions, CQB sights and naked eye visible lasers. Sniper players were missing those things, but now they can enjoy!
    • The M24 is in A-Tacs woodland camo, the M40A5 is in Kryptek desert camo, the Mk13 is in Kryptec woodland camo and the M24A2 is in home made sponge painted rock camo.


Written on 2014-04-23 by QuickDagger

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QuickDagger released an updated version of his Dagger Scopes addon on the Armaholic forums.

    Quote QuickDagger :
    I like to play the game as a long range shooter, which means I stay 75% of the time looking though scopes. I´ve bought myself a wide screen and could not accept the fact that I had to keep using only a tinny part of its potential by looking through small scope lens all the time. It was a bit claustrophobic to me . In real life, besides the image on a scope be of a small FOV - Field Of View, in your brain the image is formed as something bigger. And the image itself can be a lot larger, should you employ proper eye relief. Don´t need to say you can always shoot with both eyes opened. All those factors have made me build some new scopes with a better screen fit. Because my FOV´s might be a little wider it does not mean they are cheating. A little wider scope for a very narrow FOV is still narrow enough.
    Then, I´ve tested the SWM mod and got amazed by their wide screen reticles. So, I thought I could do the same and ... here we are!

    All scopes were made for extremely accurate range estimation and bullet drop compensations!

    Inside this pack you will find a detailed manual explaining how to operate each one of the scopes and bringing detailed information about the magnification and ballistics math.

    Changelog:
    • Re-zeroed the scoped rifles (9x39 at 100 m, .223 and .308 at 300 m, .300 and .338 at 400 m, .50 and 25x59 at 500 m, 7.62x54R according to the BDC).
    • Redone all BDC´s to be accurate with Dagger Ballistics, except for the 5.56, I´ll do them on a next release.
    • Added new lens effects such as dust, fingerprints and a new scope contour.
    • Added new scopes (Leupold Mk6 H59, ACOG 6x, PSO1, PSO1M2, POSP, SOFLAM and Mil-R).
    • Fixed many suppressed weapons not being recognized by the AI as suppressed.
    • Fixed the HK417 and SCAR-H sniper versions dispersions to match the DMR.
    • Fixed many weapons not using Dagger Scopes.
    • Allowed more weapons to use the sight adjustment system.


Written on 2014-04-23 by QuickDagger


QuickDagger released an updated version of his Dagger Ballistics mod on the Armaholic forums.

    Quote QuickDagger :
    Here´s a new mod. It adds many new ammo types and magazines to the game featuring real life ballistics data.
    Inside you will find a very detailed manual explaining all the new ammo types, their ballistic charts, dispersion and effective range, how they behave in different rifles, how they should be employed, how to make some ballistics calculations as well as calculating bullet penetration and hit values. And much more.

    My intention was to bring a wider variety of ammo with special ammos to special soldiers. Among the bullets you will find SLAP, tear gas, explosive, frangible, duplex, hollow point, and more.

    There is also a LEA config to speed up all your tests with the new stuff included in the mod.

    Changelog:
    • Added the .300 Win Mag, the 7.62x54R, the 9x39 and the .408 calibers.
    • Fixed the ACE wounding system problem.
    • Fixed the “required addons” problem in the configs.
    • Fixed the FireLightDuration problem.


Written on 2014-04-23 by QuickDagger


-=XTRA=-Larsiano sent us an updated version of the Dutch Armed Forces mod by the DAFmod Team.

    Quote DAFmod Team :
    This modpack adds the Dutch armies and other Dutch content to ArmA2: Combined Operations. The compilation has been constructed with many different addons contributed by members of the BohemiaInteractive (ArmA2) community. The mod is not finished and should be considered a work in progress so use it at your own risk!

    Today I release latest version of the Dutch Armed Forces module for Arma:CO. This time with new Fire Rescue & Ambulance units, KMAR units and much more. It also contains a brand new F35 texture that represents the new F-001 RNLAF paintjob.

    Changelog:
    • added: pook traincab mod
    • added: M24 Black, 2 backpacks, rangefinder green & black
    • added: KMAR & anti air units
    • added: technician & divers
    • added: Army, Navy & Airforce Generals
    • added: fire rescue, ambulance & NS crew
    • added: Volvo & Pierce firetrucks
    • added: Ford & Mercedes Ambulances
    • added: Aerial refuelling Module
    • updated: F-35B texture (by Kazimierz)
    • updated: Elcan scope, desert patria texture
    • updated: M109A3 texture & submarine texture
    • updated: new icons, unit names, config tree & more


Written on 2014-04-23 by -=XTRA=-Larsiano


JTS released his PM Compact script on the Armaholic forums.

    Quote :
    A personal messages script for Arma 3.

    Features:
    • Send private messages to any player
    • Received messages will be stored in your inbox
    • Ability to remove messages
    • You can disable the reception of messages
    • Notification when a message is received
    • ARMA 3 GUI style
    • Compact dialog window


Written on 2014-04-23 by JTS

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big_wilk released his Fence Cut / Repair script on the Armaholic forums.

    Quote :
    I've have made two scripts that you can download here in the form of a demo mission.

    The first is a fence / wall repair script that allows a mission maker to repair fences in a defined area the result been no gaps in fences on the map in the defined area. A readme is included on how to edit this along with the demo mission. The script works by hiding any object of a classname given by a mission maker and replaces them with another objected defined by the mission maker this new object is placed in the same position and at the same angle and pitch as the object it is replacing.

    The second is a fence cut script that allows any player with a tool kit to cut down any fence available by default in arma3 that you have placed, as well some of the fences that are on the map by default such as the fences around airports. You can also edit this script to include fences from your own mods. See the readme included to learn how to uses / edit this script.

    A friend asked me to make the fence cutting script and gave sxp2high BTK's fence cutting script as an example of what he would like the script to do. I started this project from scratch but borrowed his attaching a pair of pliers to a players hand while cutting the fences idea as it looks cool! I thought I'd put share my finished work on here as it might be useful to someone.

    If you find any bugs feal free to report them here I'll try and look at any problems there might be when I get time.



Written on 2014-04-23 by big_wilk


ikapitanzurseei has submitted a highly involved mission where you take on the role of a DEVGRU operator tasked with killing a High Value Target in the Horn of Africa.

    Quote ikapitanzurseei :
    Features:
    • The mission starts with a video that sets the pace, followed by an intelligence driven operation.
    • Read in game briefing tab for vital info!
    • BTC Revive script is at work here so you'll have to revive team members as they fall, respawns are disabled however.
    • If the team dies you fail the mission... At least I think.



Written on 2014-04-23 by ikapitanzurseei


Drongo69 released his Middle East Conflict mod on the BI forums.

    Quote :
    This addon adds the following factions to Arma 3:
    • Syrian Arab Army (SAA)
    • Hezbollah
    • A Generic Middle Eastern army
    • Middle East Irregulars (al Qaida, etc)
    • Quds Force
    • Western Black Ops
    • Middle Eastern civilians

    It replaces (and renders obsolete) my previous mods Middle East Irregulars and Syrian Arab Army and Hezbollah.

    Changelog:
    • Added enableSentences false and enableRadio false commands to the random gear scripts to cut down on (but not eliminate) "No ammo" spam
    • Added the hiddenSelectionsTextures line to the WBO base class to prevent invisible models from spawning
    • Renamed DR Irregulars to ME Irregulars


Written on 2014-04-23 by Foxhound


Tpw released an updated version of his TPW MODS on the BI forums.
With this update it is important that you update your /userconfig/tpw_mods/tpw_mods.hpp!

    Quote tpw :
    In the months since Arma 3 alpha was released I wrote a number of mods which did different things, but all of which had a common goal of increasing the immersion and realism of the single player experience in Arma 3. As the number of mods and their complexity increased, I found it increasingly difficult to keep track of feedback on multiple threads and maintain them all separately, so I took the decision to bundle them all into one addon, imaginatively titled TPW MODS.

    TPW MODS consists of a number of independently configurable mods.

    Changelog:
    • [HUD 1.17] HUD will briefly glitch if player is hit. Additional code optimisations.


Written on 2014-04-23 by tpw


Chessmaster42 released an updated early wip version of his Curator Presets Mod on the BI forums.

    Quote :
    This is an addon for Arma 3 that provides script presets in Zeus (aka Curator) mode in the Modules screen.
    This mod is very simple but very useful now that Zeus has been released to Stable. I needed a way to run scripts on objects but not have to give debug console access both in the mission and to users in general. As a result I came up with this mod to help provide some extra utility to Zeus. It's still very basic and needs a ton of work but I wanted to throw it out here for you guys to consume and try out.

    Changelog:
    • Added Unit Action module
    • Added Unit Animation module (incomplete)
    • Added Unit Chat module
    • Improved Unit Surrender module
    • Changed list boxes to combo boxes
    • Misc UI improvements


Written on 2014-04-23 by chessmaster42

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