Sil Carmikas released his Simple Random Weather Script on the BI forums.

    Quote :
    This is a bit of a mashup using manage_weather.sqf files from the original Liberation 0.924 mission from [GREUH]zBug and [GREUH]McKeewa.
    The code will execute within the mission to add random weather pattern generation making use of the newer selectRandom command (Arma 3 Version: 1.56) This does not offer parameter selection for servers, the only customization that can be done is within the SQF file. This is a very basic script I am working with to learn scripting for Arma 3. Anyone is welcome to use this as they see fit.

Written on 2017-02-24 by Armaholic


Road Runner released his MK18 MOD 0 on the BI forums.

    Quote :
    This isn't a port from A2 addon , it's the SOTG M4A5 with the barrel shortened to 10.5"
    The textures are from Sabre found on various M4 weapons that use the same model (found at gamebanana)
    I've included one of the desert variant camo's from RH's A2 MK18 addon.

    Points of interest:
    The LMT cut down rear sight is fixed in place, and doesn't dissapear when optics are used, it's not suposed to, as that was one of the main features of the MK18 Mod 0, it was designed for use by Navy SEAL's for CQBR, using Red dot sights and in particular the M68 aimpoint around that time.I've seen plenty of them in Iraq, I had my own personal one from 2004-2008, and used it with my own M68/Eotech 552.

    • version 1.7:
        - removed obsolete test model left over from last update
    • version 1.6:
        - Added 3 additional LODS

Written on 2017-02-23 by Armaholic

DL++ released a new video showing the melee system he is adding to his No Cure mod, an open world, zombie & human survival mod, on the Armaholic forums.

    Quote :
    With No Cure you will face many challenges in a new Post apocalyptic environment. You will need to hunt and scavenge for essentials to survive and stay fed and hydrated. Once the essentials are taken care of you can begin exploring deeper into the mist of the dead where you will find life stealing bandits, struggling survivors, and settlements hanging on to existence. All with one common goal…. To survive the deceased lands riddled with mutated death.

    I have added a first build of the Melee system added.
    It is still a bit buggy, need to add some more sound effects etc but here you can see it working.

You can find more screens, videos and information in the No Cure WIP topic.

Written on 2017-02-22 by Armaholic


Gustavo released an updated version of his [BSOC]Imbel IA2 on the Armaholic forums.

    Quote :
    The IA2 is the new rifle designed and built in Brazil by Imbel. The IA2 and its variants being distributed in 2012 to some security forces and is planned to replace the old FAL, M16A2 and HK33.

    • Added m203 variant(ALPHA)
    • several bug fixes
    • minor texture changes
    • removed compatibility pbo's, now they will be a standalone pbo's

Written on 2017-02-22 by Armaholic

Road Runner released an updated version of the CAG HK416 (Geiselle SMR), which was given to him by Toadie2K, on the BI forums.

    Quote :
    Okay guys, here's the CAG HK416 with the 10" Geiselle upper, made and donated to me by Toadie2K, without whose generocity, this wouldn't have been able to be released.

    Don't get overly excited, I'm sure there will be better models in the works, but this gives you something to use till that addon arrives!

    It uses the SMA suppressors as default, as they're the best models out there just now, and it uses ASDG rail system as well, again I tried to use the SMA stuff but that didn't work too well, as they have a unique configuration for their ASDG's.

    • Tidied up spme configs.

Written on 2017-02-22 by Road Runner

Kydoimos submitted an updated version of his Eden Objects addon for Arma 3.

    Quote :
    Eden Objects is a concise collection of highly-detailed models for Arma 3, created to celebrate the release of the new 3D editor.

    Each item has been fully localized and comes with all the relevant LODs (levels of detail). Some have been assigned hiddenSelections too, allowing you to add new textures via the setObjectTexture command; a number of PSD files have also been included and can be found inside the download folder. If you cannot access Photoshop, I recommend downloading and acquiring the necessary plugin.

    • Added: Chemlight box object with 12 chemlights.
    • Added: Syndikat Narcotics.
    • Added: Syndikat Narcotics (x3 bricks).
    • Fixed: Objects now have correct mass.
    • Fixed: Bandages were missing their display name.
    • Tweaked: 'Unarmed reading clipboard' animation.

Written on 2017-02-21 by Kydoimos

Adacas released his Military Gear Pack AOR Extension on the BI forums.

    Quote :
    Extended version of the original Military Gear Pack mod that mainly features AOR camo patterns.

Written on 2017-02-21 by Armaholic

Feint submitted an updated version of his Head Range Plus - TrackIR Mod which he released on the BI forums.

    Quote Feint :
    This addon will increase the limits in head movement that are possible in first person view. If you are using TrackIR, you will see the largest benefit.

    • Added: support for CUP airplanes and helicopters
    • Fixed: "author not an array" error

Written on 2017-02-21 by Armaholic

Educom released an updated version of his NATO Replacement HQ on the BI forums.

    Quote :
    We must recognize the great work that has made BI Arma3 new weapons, vehicles, uniforms, accessories etc.
    but the classic yet timeless; It is why I decided work on this project mainly to replace weapons ,rifles and pistol in this case for NATO forces by the excellent and magnificent HLC mod Weapons Pack and RH pistol to so far proven to be the best (in my view) both modeling, sound, animations and textures. Also some small modifications to the equipment of the units as: helmet, goggles and other.

    • Add shemagh to all unit (thank road runer)
    • fix config to ammo
    • fix problem with apex weapons
    • other fix

Written on 2017-02-21 by eduardcomandox

LSD released an updated version of his ZEC - Zeus and Eden Templates / Building Compositions on the BI forums.

    Quote :
    ZEC is a mod aimed at expanding the pre-built compositions available within Eden/Zeus to the mission maker. The mod only uses vanilla objects and requires no additional mods running on other clients or the server.

    • Checkpoints now have consistent orientation.
    • Kill House Templates added (Military > Training).

Written on 2017-02-20 by Armaholic

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