Whiztler has submitted a 37 slots ARMA 3 multiplayer campaign for MilSim communities and clans.

    Quote Whiztler :
    • 30 Player slots + 4 JIP Support Slots + 3 (optional) headless clients.
    • 4 missions per tour, offering challenging and immersive game play in a lively area of operations;
    • Warm-up Missions for warming up, mod-line testing and general training;
    • Detailed OPORD’s (in-game and PDF/TXT for forum briefings);
    • Join in Progress (JIP) supported. No respawn;
    • Optimized for dedicated server play with up to 3 headless clients with load balancing;
    • Automatic detection of ACRE2, TFAR, cTab and ACE3 add-ons.

Written on 2015-10-06 by whiztler


C.T.Glynn submitted an updated version of his Special Force Insignia Pack.

    Quote :
    This mod features a collection of insignias, badges and patches from Special Forces around the globe.

    • Corrected the New Zealand SAS Insignia.

Written on 2015-10-06 by MLGLYNN

phronk informed us EricJ released an updated version of his Taliban Fighters on the BI forums.

    Quote :
    A simple set of fighters that represent closely what is in real life, using ported from A2 models and textures (Takistan civilians).

    It should be noted that other than a couple RGOs, they're unarmed and decided to keep it relatively simple given player preference on weapon mods and the like, so you'll have to gear them up in the Editor or Virtual Arsenal, etc.

    • Fixed various clipping issues.

Written on 2015-10-06 by Armaholic


B. Robertson released in our forums an update for the Esseker versions of this sandbox style mission where the player must escape from a region where there's been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent lunatics.

  • Changed the base units and added new textures to the infected to make them look like they're more suitably well clothed for a temperate environment.
  • Added a trigger to fully repair the escape helicopter after it's manually repaired and refuelled by the player, this will disable that annoying master warning alarm.

Written on 2015-10-06 by [SEN]Robertson

Zbug released in the BI forums a new version of this CTI mission focused on cooperative gameplay.

    Quote Zbug :
    The full changelog since the latest stable release:
    • New permissions system that allows the commander to decide who can do what, it can be deactivated in the mission options but public servers might find it pretty convenient,
    • Individual nametags that can be activated in greuh options,
    • All static weapon backpacks have been blacklisted from the arsenal, mortars have been added to the build menu,
    • You can cancel a redeploy by pressing escape.

Written on 2015-10-06 by Zbug

SENSEI has submitted a new version of this coop mission that includes randomly selected occupied locations, enemy patrols, civilian interaction, FOB construction and dynamically generated tasks.

  • added weather - based on map data and selected season
  • added roadside IEDs
  • added fn_findOverwatchPos - finds nearby position with a defined elevation difference and line of sight to original position
  • added sen_unitpools.sqf - easy unit pool editing, place file in \userconfig\dcg\sen_unitpools.sqf
  • added support for BIS_fnc_dynamicGroups
  • added doctors to MOB Dodge Medical Center
  • changed Ammo Station placement - moved to Depot
  • changed Defuse Explosive task - disarm action moved from player to detonator
  • changed safezone functionality - removed fired eventhandler checks, now while in safezone, current weapon is put on safety and player is immune to damage
  • changed transport system functionality - due to a system breaking bug in the previous implementation, the first player to board the copilot seat will have control over the transport HLZ
  • changed task system - now runs until all tasks are called
  • changed vehicle hud - fits default ACE font
  • updated fn_setPatrolUnit - unit will return to patrol after disengaging from combat
  • updated fn_setPatrolVeh - driver will return to patrol after disengaging from combat
  • updated Ammo Station - includes ACE repair parts
  • updated code to use CBA's per frame handler
  • updated FOB system - placing helipad calls in friendly reinforcements (single use)
  • updated code for 1.50
  • updated RHS, LOP support
  • updated fn_spawnGroup - spawn vehicles with cargo units if possible
  • updated teleport actions between MOB and FOB
  • updated functions with ACE progress bar
  • updated fn_getNearPlayers - improved code performance
  • updated fn_spawnSniper - improved code performance
  • updated mission parameters
  • updated ACE basic medical level support - all players can use medical equipment
  • updated ACE settings
  • updated fn_cleanupMOB - now cleans up dropped items
  • updated Stabilize Civilian task - improved scripted damage for basic and advanced medical system
  • updated ACRE integration
  • updated Field Manual
  • fixed bug in Defend Against Rebel Attack task - task does not check if players are on server
  • fixed bug in fn_spawnTower - unit is reluctant to fire weapon
  • fixed bug in fn_setPatrolVeh - air unit patrol radius is capped at 1000m
  • fixed bug in fn_findRandomPos - returned position is almost always at minimum range
  • fixed bug in Arsenal Box init - Clean MOB Dodge action can delete Arsenal Box
  • fixed bug in Stabilize Civilian task - civilian automatically wakes up while using basic medical system
  • fixed bug in VVS - clear vehicle cargo does not function correctly
  • fixed bug in VVS - medical vehicles are not set as ACE medical vehicles
  • fixed bug in SEN_occupy.sqf - enemy units are occasionally damaged on spawn
  • fixed bug in fn_findRuralHousePos - returned position can be in safezone
  • removed ACRE/TFAR radios from Arsenal
  • removed vanilla addactions - replaced with ACE interaction menu
  • removed fn_setAction
  • removed fn_removeAction
  • removed fn_settingsPost
  • removed fn_getIntel - redundant, use ACE action on object instead

Written on 2015-10-06 by SENSEII

Church released his APEX Drakon Jet-Powered UAV on the BI forums.

    Quote :
    Finally, after 6 long months of development it's here...

    Introducing a new Unmanned Aerial System for Arma III. The jet-powered APEX Drakon offers a new way to control the battlefield in a sleek, effective way. Derived from the General Atomics Predator C 'Avenger', the Drakon comes equipped with a slew of incredible weapons and takes no prisoners. Not only was this model built from the ground up by none other than Kiory, this incredible machine comes equipped with a custom loadout editor made from scratch by AWOL, a well known Arma mod creator. Efficiency, design and quality were all key factors in creating this masterpiece.

    After a year into Arma's release, I had become frustrated with the vanilla UAV systems. With a game based in 2035, why were we using propeller driven aircraft? Also, why such a weak armament and why are they still extremely buggy? With those frustrations in mind, I set out to fix it myself. Meeting up with Kiory and AWOL, we began work on a new UAV system that would completely change the way UAV's would be viewed in Arma. 6 months later, the Drakon was released. While we still have a long way to go to get it where we want to, this is a step in the right direction.

    Addon Contents
    Includes the APEX Drakon .pbo file which comes with a single Drakon and a custom loadout editor built into the mod.

    • Jet-powered UAV system
    • Nearly double the speed of vanilla UAV systems
    • 4 external hardpoints and 1 internal bay
    • Custom loadout editor and service menu

Written on 2015-10-05 by Armaholic

H-Singh released an updated version of his U.S. Joint Special Operation Command addon on the BI forums.

    Quote :
    I build this mod because of the requirements of JSOC special operations units.
    I added "75th Ranger STB (UCP & OCP Uniform) and will add more units in future like (USAF STS, USN Devgru, Marines Raiders) etc.

    This is a re-texture mod for the realism unit "U.S. Joint Special Operation Command".
    Right now, It includes 2 camos (uniforms, vests, headgear, backpacks, equipments, TFR Longrange Radios) & Flags

    Its fully compatible with ALIVE & MCC.

    • Added : JSOC Woodland Faction with all woodland Gear.
    • Added : More Helmets for JSOC Black, and RHS Retextured Helmets with ESS and helmet cam for UCP & OCP.
    • Added : Retexure RHS Backpacks for Medic, EOD, TL and one with Task Force Radio.
    • Added : JSOC Patches.
    • Added : Zeus compatibility with JSOC Black and Woodland Units.
    • Added : US Seal Team Instructor Uniform.
    • Added : RHS Glock 18 pistol to JSOC Woodland Units.
    • Fixed : Error caused by JSOC_Black units.

Written on 2015-10-05 by Armaholic

Clayman updated this singleplayer mission for ArmA 2 in the BI forums.

  • Updated mission to work with OA V1.62

Written on 2015-10-05 by Clayman

Deltagamer released the first version of his DEGA Apaches addon on the BI forums.

    Quote :
    I'm aiming to release and update all of the work from my previous mods. The content will be open source, all of the releases will be from previous mods I've worked on with a few exceptions being approved to release open source by fellow modders. Each vehicle/equipment will have its own separate release under this thread to keep mod sizes low. I may also do a large modular release however I feel that releasing each thing individually would be best.

    I cant release everything in these mods as I don't own the licences to some of the vehicles (ie stuff I can't release apl-sa as I'm only allowed to use them to an extent without full permission to release openly - example being the puma helicopter), so if its not listed above then it won't make an appearance in this thread.

    Current Releases:

Written on 2015-10-04 by deltagamer

Screen of the week

User submissions

Submit News Submit Files


Buy the ArmA series

Buy the ArmA series


Official sites

Official Armed Assault Website - Official Arma 2 Website -
BIS Forums - BIS Wiki -
Bohemia Interactive Studio Website - Official Arma 3 Website -

Network site

International website for user created content for different games -
International Carrier Commad: Gaea mission fansite

Link to us

Armaholic linkus button