J0nes released his ATLAS Mod: LHD Plus on the BI forums.
Quote : I am proud to release the stand alone LHD from the ATLAS total modification from the MANW contest. While the rest of the mod has yet to go public, this part of the mod is something that we feel could be useful to some of the naval units out there.
While it is not drivable, it does contain a large walkable interior as well as a functioning well deck. I hope to continue making improvements on the model and the useability of this ship, just know that updates may be few and far between.
This is a simple template using map markers to help you place objects on the deck of the ATLAS LHD.
Ardvarkdbsubmitted an updated version of his MK18 Mod 1 addon which he released on the BI forums.
Quote Ardvarkdb : Add's models to Arma 3 depicting the MK18 Mod 1 and M4 Block 2 weapon system. There are 10 variants containing different paint schemes and magazine types.
There is no GL variant at this time.
Fixed Sound Issues (previously fixed by JCae2798's patch)
Hcpookie released the first version of his Pook SAM Pack on the BI forums.
Quote : Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.
All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.
9K331/9K332 Tor (SA-15)
9K37 / 9K317 Buk (SA-11)
96K6 Pantsir (SA-22)
The pook_SA11 pack requires the Rangemaster mod for the SA-11 texture (part of FRL_Missilebox).
The baseline pook_SAM, pook_SA22 and pook_SA15 do not have any other dependencies.
UK_Apollo released an updated version of his 3CB BAF Vehicles addon on the BI forums.
Quote : For the third release in the 3CB BAF Vehicles mod we bring you the Merlin.
Our talented texture artist Arka [3CB] has been hard at work once again, this time re-texturing the ArmA 3 AAF Mohawk as accurately as possible in the colours and markings of a real-life weathered RAF Merlin HC3 currently serving with British Armed Forces:
Royal Airforce Merlin HC3, S/N ZJ124 (cn 50133)
- Registered Westlands, Yeovil: 2000
- Dubai, UAE: Nov 2005
- Camp Bastion, Afghanistan: Feb 2010
The Merlin is an advanced, medium support helicopter for the RAF designed to operate away from base workshops and in difficult terrain.
It is an all-weather, day and night, multi-role helicopter used in both tactical and strategic operational roles.
It's diverse range of bulky cargo carried internally or under-slung can include artillery, Land Rovers or light-strike vehicles and more than five tonnes of freight.
Macusercom has submitted his first Arma 3 mission where you have to recapture Mike-26 and help other units in your area!
Quote Macusercom : This is my first ArmA 3 mission so don't hate me. However, I have a lot of skills in ArmA 2 so it's not a complete noobie mission.
You are US Army soldiers fighting in Stratis to provide safety and freedom. Enemy CSAT units have capture Mike-26 in the west of the island. Recapture it and help your own units to eliminate all hostiles.
Tactical Solutions Group released the Digital Stratis/Altis Pattern addon on the Armaholic forums.
Quote : Digital Stratis/Altis Pattern (DSAP) uses a CADPAT TW base pattern modified and optimized for maximum performance in the Stratis and Altis regions. The color scheme was the result of rigorous research conducted on numerous environmental samples from the islands and proprietary color extraction methods. In-house testing showed that our DSAP pattern took significantly longer to detect than Arma 3's default camouflage patterns in most areas of Stratis and Altis with its best performance in the drier regions.
Retextured BLUFOR infantry (Men, Support, Recon) into new DSAP units under the INDFOR side and a new TSG faction
Compatible with virtual loadout systems (Virtual Arsenal, Virtual Ammobox)
Inherited config values from default BIS units, making this mod compatible with other addons
Austin_medic released his After Action Report script on the BI forums.
Quote : I decided to try to write up something like an after action report. It's pretty basic right now, and I don't think it's going to get any more complex than it already is without becoming much more sloppy than it already is.
The first iteration I made had text information, but it appeared to just clutter the map way too much, so that was scraped.
Anyhow, heres the marker colors and types and what they mean
Red Markers - OPFOR
Blue Markers - Blufor
Green Markers - Independant/AAF
Orange Markers - Teamkill
Dot Marker Type - Group leader movement (color represents what side he belongs to)
KIA/Skull Marker Type - Unit Killed (color represents what side killed the unit)
The markers are hidden, and can only be revealed with somebody who is inside a special slot that has been named. The name can be changed inside init.sqf (variable is AUSMD_leadunit,and the unit name is myUnit), and whoever is inside that slot is able to reveal the markers at any time. Once the markers are revealed, they cannot be unrevealed again as the array of markers can get quite large and is dumped to keep the amount of lag it generates to a minimum.
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