Community News

GeCo Night Event
The German Coop Community invites all German speaking Community members to take part ... Read all..
Special Operations Command Australia has moved onto to ARMA 3!!!
What is Special Operations Command Australia (SOCA)?

Special Operations Com ...
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AAG - Amphibious Assault Group is recruiting!
Hello, let me start out by introducing myself, in-game people know me as Giorox and i ... Read all..
Buffalos Tactical Squad
Buffalos Tactical Squad is a squad of special forces anti-terror for the UN. It has s ... Read all..
1st Ranger Battalion Realism Unit Recruiting ACE/ACRE
1st Ranger Battalion

We need you!

[/u ...
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Black Eagles Team Arma 3
BlackEagle's looking great soldiers to give everything on the clan to fight against o ... Read all..
RMCC (Private Military Contractors) Recruiting Open
RMCC Clan is now recruiting

We have our o ...
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Absconditus Eminus - Now Recruiting!
[AE] was formed in 2006, tactics were applied then to maintain a flawless history in ... Read all..
173rd Airborne Brigade
173rd Airborne Brigade is a Milsim unit with over 100 members active in both ArmA2 & ... Read all..
Applications are Open for, The Art of Warfare, was founded in 2001 as an online game community with hig ... Read all..

Screen of the week

Vasilyevich released in the BI forums an update of this three missions pack made mainly for playing with a clan/group.

  • Operation_Blackout
      - New Intro
      - Updated Loadouts (should fixed the "no uniform" bug
      - IEDs are now handled with Randomly generated IEDs
      - VIP uniform should be fixed
      - Implemented Mag Repack, access it by pressing CTRL + R
      - More magazines for the pistol (should fix the "I'm out" shouts
      - no more "2 rally up" and such shouting
  • Operation_Starlight
      - New Intro
      - Implemented Mag Repack, access it by pressing CTRL + R
      - no more "2 rally up" and such shouting
  • Operation_NewSun
      - New Intro
      - Implemented Mag Repack, access it by pressing CTRL + R
      - no more "2 rally up" and such shouting
      - Fixed the VIP uniform bug

Written on 2014-04-16 by Vasilyevich


Vasilyevich released in the BI forums this mission where you must get to the Blackfoot crash site, see if someone survived the landing, destroy the AA and wait for reinforcements.

  • Players can now attach chemlights to their uniforms (red and blue for different fireteams)
  • Added streetlights to Tottah
  • Added some burning barrels
  • Fixed a trigger bug
  • Implemented a hint for better task understanding
  • Some new hostiles added
  • Placement fails fixed
  • Mission start is now 20minutes later so chemlights get rendered
  • Script improvements
  • You can jump by double tapping "c"
  • Implemented Mag Repack, access it by pressing CTRL + R

Written on 2014-04-16 by Vasilyevich

Rip51 informed us about the release in the BI forums of a new version of this mission where you must complete it with minimal loss.

  • In setting the mission added new parameter "DISABLE CHAT";
  • Fixed vehicles respawn script (appeared without equipment);
  • Reworked script that restricts access to the helicopter;
  • Fixed equipment in the vehicles;
  • BTR70 replaced BTR90;
  • Mi24 replaced by Ka52;

Delicate Balance Co-29 (@) v0.7

Arma 2
Advanced Combat Environment 2 - Core
Community Base Addons
Fallujah (Optional: Fallujah version)
CAA1 project (Optional: Sahrani version)
Lingor Island (Optional: Lingor Island version)

Written on 2014-04-16 by RIP

Naught submitted his SQF RCON Extension, a remote SQF console addon and extension for Arma 2 and Arma 3.

    Quote :
    This projects aims to create a simple method for remotely administering Arma servers in a way which has never been possible before. The game engine itself has been inaccessible to remote administrators, but now it's possible to execute code and retrieve return values via this RCON extension.

    • Remote Console:
        The remote console was designed for simplicity and extensibility, so it was built completely in web-standard languages such as HTML, CSS, and javascript. This allows it to be completely customizable and accessible on nearly all machines.
        Since the console is built using the aforementioned web-standard methods, you can host the console on an external web server for global access from many administrators. You may also custom-skin and edit the console to your desire to fit your needs!
    • Extension:
        The extension was programmed in C++ to allow direct communication between the game engine and the backend Mongoose webserver. The latter is a super-light high-performance HTTP web server which handles the RESTful RCON requests and sends them to Arma.
        The extension was designed to not only accept requests from the standard remote console described above, but from any program which can make HTTP POST requests. This means that any developer can create a program which interacts with Arma externally through the RCON protocol described in the developer documentation below.

Written on 2014-04-15 by Naught

Reyhard released version 1.1a of his RDS Static Weapons Pack on the BI forums.
Previously this pack was called "East Static Weapons Pack" but with the addition of the West side weapons the name has changed.

    Quote Reyhard :
    This adds different static weapons for the east and west sides:
    • East:
        - D-30 (Artillery & AT version)
        - 2B14 82mm Podnos
        - AA Igla Pod
        - DShkM (High&Low tripod version)
        - KORD (same as above)
        - SPG-9
        - AT-13 Metis
        - AGS-30
    • West:
        - TOW
        - M119
        - M2
        - Mk19
        - M252

    • fixed bags bug

Written on 2014-04-15 by Foxhound


Reyhard released version 1.2 of his RDS Tank Pack on the BI forums.

    Quote Reyhard :
    New tanks comes with additional configs to make it possible to use them with the CAF Aggressors and Kaelis South Zagorian Army Mod. Gearbox & psyhX thing need a lot of tweaking (same as T34 sight) but I thought it's already ready to be played with so enjoy!

    Things that are worth seeing are new sights and armour code. I spent actually some time making ZSU upper plate movable when gun is set at high angle. I'm planning making to add some features to it so game play should slightly resemble SAM simulator. Of course, psyhX is on board

    • added T-34-85M, T-55A, ZSU-23-4 Shilka, BMP-1P, BMP2 HQ & Ambulance variants. All vehicles contains as realistic as possible fire geometry
    • added stowed ammunition simulation in T72 series
    • added new realistic & movable sights for most of vehicles
    • added interior for BMP1 & BMP2
    • refined T72 fire geometry
    • move smoke launcher in t72 from commander to gunner
    • fixed shadows bug on T72
    • fixed cfgPatches
    • fixed death anims
    • other small fixes

Written on 2014-04-15 by Foxhound

Panicsferd has submitted a singleplayer rescue mission.

    Quote Panicsferd :
    A day ago we got some very reliable intel that stated our undercover spy that we planted within the CSAT ranks was captured and is being held in Neri. We are sending in a Diver Team, Callsign Sierra to verify the intel and then rescue that VIP so that we will not lose the information that he has acquired.

Written on 2014-04-15 by Panicsferd

Kiory informed us he released an updated version of his Skull Mask addon on the BI forums.

    Quote :
    It's been a long time since I've dabbled with hats, so I wanted to do something a bit special.
    A day one challenge, in where I try to make something half decent in a day, including sculpting a high poly model, retopo into a low poly, unwrapping, texturing, O2 stuff, config etc, it was a fun project and I hope to do more in the future.

    Without further a due, I present the Skull Mask, it's totally way better than my balaclava, and any cool people should really use this instead, I will be making another update soon so it actually has ballistic armour etc, so it'll be quite functional as headgear.

    Become a bonafide baddass today, or not, it's up to you lady man.

    • Fixed specular map
    • Added armour values, you'll be saved ONCE, rarely twice when shot in the head, depending on caliber.
    • Added 2 more variants through hidden selections
    • Hidden selections are now supported.

Written on 2014-04-15 by Kiory

Chessmaster42 released an updated early wip version of his Curator Presets Mod on the BI forums.

    Quote :
    This is an addon for Arma 3 that provides script presets in Zeus (aka Curator) mode in the Modules screen.

    This is very simple but very useful now that Zeus has been released to Stable. I needed a way to run scripts on objects but not have to give debug console access both in the mission and to users in general. As a result I came up with this mod to help provide some extra utility to Zeus. It's still very basic and needs a ton of work but I wanted to throw it out here for you guys to consume and try out.

    • Artillery - Calls for artillery fire from the unit using coordinates, ammo type, and round count
    • CWS Injury Load - Loads Chessmaster's Wounding System onto the unit
    • Damage Component - Damages the unit's component based on the component selected and the damage slider
    • Helicopter Land - Calls the unit to land on the ground
    • Helicopter Hover - Calls the unit to decend low enough to get in
    • Unit Recruitable - Adds an action to the unit that allows players to recruit into their own group
    • Unit Speed - Sets the unit speed to limited, normal, or full based on the selection
    • Unit Surrender - Calls the unit to surrender
    • Vehicle Disembark - Calls the passengers, crew, or all units in the vehicle to disembark
    • Virtual Ammobox System - Loads the Virtual Ammobox System onto the unit/object

    • Added Artillery and Vehicle Disembark modules, Fixed mod logo

Written on 2014-04-15 by chessmaster42

Mp5gosu released an updated version of his Unmanned Cargo & Support Vehicle U.C.S.V. on the BI forums.

    Quote Mp5gosu :
    This addon adds a new unit to the game. The U.C.S.V. (Unmanned Cargo and Support Vehicle). The purpose of this unity is simple: Transporting.
    It is designed as a very flexible, lightweight and fast aerial unit to provide strong and efficient logistics support.

    This is my very first addon for ARMA ever. So if there are any bugs, let me know.
    Any feedback and critics are welcome and appreciated.

    • fixed Shading
    • enhanced/reworked textures
    • additional texture added
    • more details added
    • flight model changed to helicopter behavior due the lack of an appropriate flight model
    • config has been completeley rewritten
    • Field Manual entry added
    • Mod-Descriptions & Graphics added
    • highly optimized all LODs
    • added flare launcher
    • added PiP functionality
    • adjusted pilot and optics view
    • adjusted general behavior to act more natural
    • Wreck LOD added
    • Shadowcasting improved
    • size adjustments
    • clanlogo support added
    • removed hooking ability
    • optimized performance
    • unnecessary nametags removed

Written on 2014-04-15 by mp5gosu

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