Dagger has submitted a dynamic cooperative mission for Arma 2: Combined Operations.
Quote Dagger : The goal of this mission is to use only the best, in my opinion, woodland 3D models and textures in Lingor island, on a coop dynamic mission generated environment, so that each game session is never like the previous one, and allowing all players to do everything, like piloting choppers, directing artillery or requesting medevac.
Quote : This is my MANW entry the mighty USS Iowa BB-61. The USS Iowa was a US Navy battleship which saw service during WW2, Korea and the Gulf war. This addon features the ship as it was after its 1984 refit and recommissioning. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.
Fully drivable with PhysX simulation
3x Working main turrets each armed with three 16 inch guns
6x Working secondary turrets each armed with two 5 inch guns
4x Working Phalanx CIWS turrets for protection from the air
Can be used for artillery support
Highly detailed bridge interior with working gauges
Animated Propellers, Rudder and Radar
Lights and Collision lights
Custom Particle FX for main guns
Detailed modelling throughout
Listed under NATO > > Ships > > USS Iowa
If you like our work, please support us in the contest!
Vote for us in MakeArmaNotWar.
Goliath86 released an updated version of his CorePatch, a config patch for Arma 2 OA, on the BI forums.
Quote : I want to inform the community that I'm working on a simple config patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the command line -showScriptErrors.
This is still WIP cause first I have to find these errors and then try to correct them.
If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the command line -showScriptErrors, inform me in this thread and I will try to fix them.
In earlier version 18.104.22.168 I had fixed two common errors:
1. The Functions Module error relative to the BIS_fnc_init variable not initialized;
2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu.
Fixed 1 error on BIS SRRS Module (Surrendering Module)
Fixed "Cannot load sound 'ca\dubbing\global\radio\dan\damn.wss'" spam in .RPT of the SRRS Module
Fixed 3 errors on BIS Functions Module relative to BIS_fnc_UnitPlay function
Dead Kennedy informed us he released some first in-game screenshots of the PVeteran mod (VTN) for Arma 3 on the BI forums.
The infographics can be found by clicking "read more..".
Quote : We proudly present to you an announcement of Veteran mod for Arma III, the participant of MakeArmaNotWar competition in “Total modification” nomination.
Veteran mod (or VTN) is a modern battlefield that includes real life gear, equipment and armaments in the real life environment. Best way to fight. The shortest way to the victory.
We prepared a few pages of infographics to introduce our new friends to the mod and answer most frequent questions of our loyal followers.
geraldbolso189 informed us he released an updated version of his A-164 Wipeout HUD Mod on the BI forums.
Quote : Continuing with my strive to upgrade vanilla content here's a Wipeout HUD Mod.
What it does?
It changes the absolutely useless and cluttery HUD from the Vanilla Wipeout to a more easy-to-read HUD, removing all those hideous bars and tapes. I based it off the DCS: A-10c HUD.
HUD includes everything noted on reference pictures.
I also changed the field of view of the pilot so instruments are more readable.
Fixed TrackIr issues.
Added Neophron HMD.
Added Multiple Countermeasure release programs, carefully explained in the reference manual.
EvroMalarkey released an updated version of his ASCZ A2 Map Fixes addon on the BI forums.
Quote : These custom configs will add satellite photo in the editor menu and loading screens for each map. Further more there are configs for A3 Clouds and Menu Intros for each map. If you want to use any of these configs with any of supported map, you will need to have A3MP or AIA.
Current number of all maps: 35 (including AIA TP).
fixed error on Caribou
deleted enviroment sounds on Fata, replaced with A3 ones
replaced rain sound on Namalsk with A3 one
1 new config added - Everon, Malden, Kolgujev, Nogova
Marve_XTsubmitted an updated version of his Iraqi Warfare Mod which he released on the BI forums.
Quote : This my very first mod to arma 3, it simply represents the ongoing Iraqi conflict between Iraqi Regime, Kurdistan and islamic State, presents groups, uniforms, insgnias, vehicles from both sides.
- Kurdistan [Blufor]
- Iraq [Blufor]
- Islamic State [Opfor]
Added Server Keys.
Added Strider, MLRS, MI 48 Helicopter, CH 49 Helicopter, A143 Fighter to Iraqi Forces.
Added Mrap & APC to Kurdistani Forces.
Added MLRS & APC to Islamic State Forces.
Added 2 new camo offroads to Islamic State.
Removed old Randomization scripts & replaced it with New ones.
Fixed Bug Reporting Islamic State troops as Civilians or Pilots while in combat.
Fixed textures for Iraqi Swat Offroad, MRAP & pilot.
Fixed all uniforms of islamic State troops.
Fixed all uniforms of Kurdistan troops.
Fixed Overpowered loadouts for Iraqi soldiers, now all 3 factions soldiers have similar loadouts.
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