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J0nes released his ATLAS Mod: LHD Plus on the BI forums.

    Quote :
    I am proud to release the stand alone LHD from the ATLAS total modification from the MANW contest. While the rest of the mod has yet to go public, this part of the mod is something that we feel could be useful to some of the naval units out there.

    While it is not drivable, it does contain a large walkable interior as well as a functioning well deck. I hope to continue making improvements on the model and the useability of this ship, just know that updates may be few and far between.

    This is a simple template using map markers to help you place objects on the deck of the ATLAS LHD.

    Features:
    • Uses different Colors to show areas of the shi
    • Includes approximate heights for placing objects
    • Requires no mods except ATLAS LHD


Written on 2014-12-18 by Armaholic

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Ardvarkdb submitted an updated version of his MK18 Mod 1 addon which he released on the BI forums.

    Quote Ardvarkdb :
    Add's models to Arma 3 depicting the MK18 Mod 1 and M4 Block 2 weapon system. There are 10 variants containing different paint schemes and magazine types.
    There is no GL variant at this time.

    Changelog:
    • Fixed Zeroing
    • Fixed Sound Issues (previously fixed by JCae2798's patch)
    • Updated hand animations
    • Added new sounds by LordJarhead
    • Added KAC BUIS variant of MK18 and M4 Block 2
    • Added M4 Block 2 variants with grenade launcher
    • Added additional variants of MK18 and M4 Block 2
    • Added optional configs for ADSG Joint Rails / Muzzles / Attachments - Thanks Robalo!
    • Added support for Advanced Ballistics - Thanks Ruthberg


Written on 2014-12-18 by ardvarkdb


Hcpookie released the first version of his Pook SAM Pack on the BI forums.

    Quote :
    Modern SAM Systems including 9K33x, 9K37, 9K317, and 96K6 platforms. Their original Russian designations are used. Missile performance and behavior based on real-world data and video footage. The 9K33x, 9K37, and 9K317 are normally radar guided, and they can also be optically guided in an ECM-heavy environment. Therefore, I added manual control to these missiles. This is subject to removal in future releases based on feedback.

    All BIS factions represented, since it stands to reason that the CDF and Takistani Army would have acquired these in their inventories.

    Features:
    • 9K331/9K332 Tor (SA-15)
    • 9K37 / 9K317 Buk (SA-11)
    • 96K6 Pantsir (SA-22)
    • NASAMS (AIM-120)
    • C-RAM ADS

    The pook_SA11 pack requires the Rangemaster mod for the SA-11 texture (part of FRL_Missilebox).
    The baseline pook_SAM, pook_SA22 and pook_SA15 do not have any other dependencies.

    Changelog:
    • Fix reported errors
    • updating small issues
    • Add NASAMS and C-RAM systems


Written on 2014-12-18 by hcpookie

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EricJ released an updated version of his Weapons Pack containing different weapons on the BI forums.
This is an updated RC50 release with some additional fixes.

    Quote EricJ :
    This adds different weapons, magazines and items to your Arma 3.

    Changelog:
    • version RC50.2.1:
        - Fixed configs
    • version RC50.2:
        - Fixed base inventory image for the HK418, showed a side accessory mounted when there wasn't one, i.e. wrong image anyway
        - Fixed Rear sight of AA-12T, duplicate named selections on some LODS, now will disappear when an optic is mounted.
        - Fixed Ammo boxes on two configs.



Written on 2014-12-18 by Armaholic


GigaS informed us he released in the BI forums a new version of the cooperative version of this mission.

Changes:
  • Updated mission timer to end within ~30 min max.
  • Removed an AI assets that was left from SP version
  • Raised percentage of probability of presence to make mission harder for COOP version.


Written on 2014-12-18 by gigas27


UK_Apollo released an updated version of his 3CB BAF Vehicles addon on the BI forums.

    Quote :
    For the third release in the 3CB BAF Vehicles mod we bring you the Merlin.
    Our talented texture artist Arka [3CB] has been hard at work once again, this time re-texturing the ArmA 3 AAF Mohawk as accurately as possible in the colours and markings of a real-life weathered RAF Merlin HC3 currently serving with British Armed Forces:

    Royal Airforce Merlin HC3, S/N ZJ124 (cn 50133)
    - Registered Westlands, Yeovil: 2000
    - Dubai, UAE: Nov 2005
    - Camp Bastion, Afghanistan: Feb 2010

    The Merlin is an advanced, medium support helicopter for the RAF designed to operate away from base workshops and in difficult terrain.

    It is an all-weather, day and night, multi-role helicopter used in both tactical and strategic operational roles.

    It's diverse range of bulky cargo carried internally or under-slung can include artillery, Land Rovers or light-strike vehicles and more than five tonnes of freight.

    Changelog:
    • added Merlin HC3 RAF Green 'H' Worn ZJ124


Written on 2014-12-17 by UK_Apollo


WastedMike has submitted an update for this cooperative mission where the main objective is to take back Stratis from CSAT forces.

Changes:
  • Added Civilians
  • Added IEDs
  • Added Suicide Bombers
  • Edited tasks.


Written on 2014-12-17 by WastedMike


Macusercom has submitted his first Arma 3 mission where you have to recapture Mike-26 and help other units in your area!

    Quote Macusercom :
    This is my first ArmA 3 mission so don't hate me. However, I have a lot of skills in ArmA 2 so it's not a complete noobie mission.

    You are US Army soldiers fighting in Stratis to provide safety and freedom. Enemy CSAT units have capture Mike-26 in the west of the island. Recapture it and help your own units to eliminate all hostiles.



Written on 2014-12-17 by Macusercom


Tactical Solutions Group released the Digital Stratis/Altis Pattern addon on the Armaholic forums.

    Quote :
    Digital Stratis/Altis Pattern (DSAP) uses a CADPAT TW base pattern modified and optimized for maximum performance in the Stratis and Altis regions. The color scheme was the result of rigorous research conducted on numerous environmental samples from the islands and proprietary color extraction methods. In-house testing showed that our DSAP pattern took significantly longer to detect than Arma 3's default camouflage patterns in most areas of Stratis and Altis with its best performance in the drier regions.

    Features:
    • Retextured BLUFOR infantry (Men, Support, Recon) into new DSAP units under the INDFOR side and a new TSG faction
    • Compatible with virtual loadout systems (Virtual Arsenal, Virtual Ammobox)
    • Inherited config values from default BIS units, making this mod compatible with other addons


Written on 2014-12-17 by Tactical Solutions Group


Austin_medic released his After Action Report script on the BI forums.

    Quote :
    I decided to try to write up something like an after action report. It's pretty basic right now, and I don't think it's going to get any more complex than it already is without becoming much more sloppy than it already is.

    The first iteration I made had text information, but it appeared to just clutter the map way too much, so that was scraped.

    Anyhow, heres the marker colors and types and what they mean

    Red Markers - OPFOR
    Blue Markers - Blufor
    Green Markers - Independant/AAF
    Orange Markers - Teamkill
    Dot Marker Type - Group leader movement (color represents what side he belongs to)
    KIA/Skull Marker Type - Unit Killed (color represents what side killed the unit)

    The markers are hidden, and can only be revealed with somebody who is inside a special slot that has been named. The name can be changed inside init.sqf (variable is AUSMD_leadunit,and the unit name is myUnit), and whoever is inside that slot is able to reveal the markers at any time. Once the markers are revealed, they cannot be unrevealed again as the array of markers can get quite large and is dumped to keep the amount of lag it generates to a minimum.



Written on 2014-12-17 by austin(medic)

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