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Kju submitted an updated version of the All in Arma Terrain Pack (AiA TP) which he also released on the BI forums.

    Quote :
    All in Arma Terrain Pack (AiA TP) allows you to use all your beloved Arma terrains by BI in Arma 3:
    Features:
    • All BI terrains from A1, A2, OA and its DLCs
    • Allows the use of most community made terrains from A1/A2/OA in A3
    • No waterline bug on most custom terrains (ponds are removed completely as BI has no solution)
    • Makes it possible to port and play game modes/missions from previous Arma titles in A3
    • Preview images in terrain selection
    • Alphabetic ordering in terrain selection
    • New A3 tech lighting and street lamps
    • Adjusted object penetration and impact effects
    • Dust from infantry and vehicle movement
    • Correctly falling walls
    • More organic landscape textures for Chernarus
    • Fully MP compatible
    • Working save games in SP
    • Works with ZEUS
    • No rpt errors and missing strings
    • Signed version
    • Lite version for improved performance and smaller download
    • Extra standalone data only version and each terrain as separate download
    • Fast and simple all-in-one download via torrent or mega
    • 7z compressed for smaller and thus quicker download


Written on 2014-08-29 by kju

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Churrofighter has submitted a new version of this cooperative mission where you have to search and destroy all insurgent ammo caches.

Changes:
  • Cars desertion time raised to 1 hour.
  • U.S. Military Mod is no longer required.



Written on 2014-08-29 by Churrofighter


Sudden informed us he released an updated version of his East vs West mod, inspired by OFP, on the BI forums.

    Quote sudden :
    I really missed the spirit of old good OPF so I decided to edit some BIS models and see what happens.
    Also this mod features Russian Radio Protocol edited by me for Arma3.

    Changelog:
    • New vehicles: T72B and M1A1
    • Implemented manual laser rangefinders to both tanks. Use "OpticsMode" key.
    • New weapons: AKS74U and XM177
    • New items: crew helmets and silencers for AKS74U and XM177
    • New units: Tank crews and Recon Scouts for both sides
    • Started armour tweaking


Written on 2014-08-29 by sudden

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Franze released an updated version of the AH-64D Apache Longbow by him and Nodunit on the BI forums.
It now comes with an ArmA3 compatible controls file, this will enable usage of this chopper in Arma 3. See the downloadpage or the below quote for more information.

    Quote Franze :
    Version 1.32 has been released!

    After more than 3 years, we are finally ready to make the first release of our AH-64D to ArmA2! This addon represents a full circle for us: I had first started on an Apache Longbow for Operation Flashpoint 10 years ago; Nodunit and I made our first combined upgraded release 8 years ago. Now we've finally been able to come back and do what we could only dream of several years ago.

    Changelog:
    • Modified data transfer mechanics.
    • Fixed bug with PNVS and FLIR lenses on the model.
    • Fixed multiplayer bugs with scripting not initializing.
    • Added CPG control options when AI is piloting.
    • Modified model UV coordinates.
    • Fixed bug with multiplayer missile avoidance.


Written on 2014-08-29 by NodUnit



***** Update *****

By accident Reyhard released the wrong file with his 1.05 update.
If you have already downloaded this please download it again, the archive has been replaced with the correct one.

*****


Reyhard released the first version of his RDS A2 Civilian Pack, which contains ported vehicles and civilians from Arma 2, on the BI forums.

    Quote :
    A2 Eastern Themed Civilian Pack which contains different vehicles:
    Ikarus 260
    Skod 1203
    Skoda Octavia II 2.0 TDI
    VW Golf IV 1.9 TDI (I know in fact it's 1.6 FSI but I like that version :P)
    VAZ-2103
    GAZ-24

    A2 Civilians with working inventory, etc. i.e. policeman, worker, woodlander, doctor, profiteer, businessmen, pop (priest).


    I think it's time to release small offical update. It doesn't contain everything I wanted to include but as I haven't touched for month it's better than nothing.
    There Praga Truck & Tractor in preparation but dunno when it will be added - having different priorities now.

    Changelog:
    • lowered vehicle sound
    • fixed bones errors
    • fixed civilian uniforms CTD on different side
    • added gearbox hand anim
    • tweaked cargo anims
    • tweaked windows
    • fixed police cap picture
    • tweaked a little bit physx
    • i forget about rest


Written on 2014-08-29 by Foxhound


Easy Redbeard submitted a new version his Enhanced Helicopters script with a Hotfix applied to example mission.

    Quote :
    This script takes Vanilla Arma 3 helicopters and enhances them in various and useful ways. In this version, the Hummingbird, Hellcat and Mohawk benefit from upgrades to weapons and systems.

    Some of this is based on the Gazelle 35A project, released in March '14. That should now be considered obsolete.

    Features:
    • Airborne Command Post (Hummingbird or Unarmed Hellcat):
        1. Deployable Red Smoke canister for target-marking.
        2. Deployable White Flare for night-marking or silhouetting.
        3. Deployable IR Strobe, with attached Laser Marker, allowing strikes by DAGRs/GBUs.
        4. Deployable Green Chemlight, for marking (suggested for SF, low-visibility marking).
        5. Flareline Dispenser - 20 Flares, intended to be deployed while flying at 150kph or above, creating a line of bright light to silhouette targets or dazzle the enemy.
        6. Smokescreen Dispenser - 20 White Smoke Shells, intended to be deployed while flying at 150kph or above, creating a line of smoke to silhouette targets or conceal friendlies.
        7. Hotkeys:
          INSERT - Deploy Smoke x 1 Yellow
          HOME - Deploy Flare x 1 White
          PGUP - Deploy IR Strobe
          PGDN - Deploy Chemlight
          END - Deploy Flareline
          DELETE - Deploy Smokescreen
        8. Anti-Missile Decoy Flares - 120 Flares, firing in 24rnd bursts.
        9. Benches removed, total capacity reduced to 4.
    • Wildcat "Gargoyle":
        1. Two HMGs mounted in cabin, firing left and right. Accuracy is excellent, once you adjust for flight.
        2. HMGs have inbuilt Reload function, simulating extra ammo aboard aircraft.
        3. Capacity reduced to 2 (Pilot and Co-Pilot) + 2 Gunners
        KNOWN ISSUES: Guns can be accidentally dismantled; Gunners can become stuck if they try to get out - vaulting (Default 'V') normally fixes this.
    • Armed Mohawk:
        1. One HMG, facing out right-side cargo door, which is opened.
        2. HMG has inbuilt Reload function, simulating extra ammo aboard aircraft.
        KNOWN ISSUE: Gun can be accidentally dismantled; Gunners can become stuck if they try to get out - vaulting (Default 'V') normally fixes this.
    • Helicopter Spawning:
        1. Each Helicopter is spawned into the game world (see example mission) by Action Menu - ideal for MP Co-op games - in its entirety, ready to pick up and go.
    The Script is easily modifiable to match your needs and wants - swap HMGs for GMGs (expect a huge drop in accuracy), change deployables. The Spawning function can be removed and the scripts applied to editor-placed objects.



Written on 2014-08-29 by Easy_Redbeard


Jarhead has submitted an script that turns smoke gernade into teargas.

    Quote Jarhead :
    This is just a simple teargas script that i put together for one of my missions along with a fellow TAW members mission.
    It is Designed to be used with yellow smoke sense the class name for white refers to all smoke grenades. I have included a demo mission along with a version with sound and version of script without sound.



Written on 2014-08-29 by battousai84


minuz released in the BI forums his latest cooperative mission where your have to clear the area of the IS influence and destroy their captured Shilka tanks.

    Quote minuz :
    Hey there, I'm here to release my new mission. Initially this was meant to be an internal mission for our little
    coop group but my mates really liked this one. So if you are willing to download the big load of addons you might
    also enjoy this one. :-)



Written on 2014-08-29 by Big


krigshjälte has submitted a new version of the special edition of his TOMB 3 R.I.P mission with improvements extra challenges and more story in the gaming.


Changes:
  • Deleted MK30 units in the heli run brige
  • Changed the fire loop script and Small changes with items and units



Written on 2014-08-29 by Krigshjälte


vinceXD informed us he released a new version of his open wolrd pve mission with multiple tasks to complete in the BI forums.

Changes:
  • Added optional ambient combat enabled by mission parameters
  • Added optional IED's enabled by mission parameters
  • Added flashlight and removed nightvision to every enemy
  • Added 1 more zone to altis
  • Reduced time needed to revive
  • Fixed multiple (-showcripterror) linked to revive script
  • Added more crew members inside enemy motorized
  • Changed zeus description in lobby
  • Re enabled save option
  • Empty vehicle are properly cleaned up as before 1.1 ( except the tasks target )



Written on 2014-08-29 by vinceXD

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