Jeza informed us Bnae released an updated version of his Bnae's Arsenal on the BI forums.

    Quote :
    Bnae's Arsenal is upcoming addon created by Bnae.
    Main idea is to create more content to Arma 3 with quality as close as possible to the original quality of A3.

    • Changed:
        - Double-barreled is now called SPR220
    • New:
        - Sako TRG 42 and TRG 42F (TRG 42 bipod, TRG 42 muzzle, Silencer)
        - Colt Single-action Army
        - Winchester Model 97
    • Added features:
        - Rail to RK 95 (Truglo 30mm)
        - Digital camo to RK 95
        - Digital camo to SPR220
    • Removed:
        - Test rifle and test pistol

Written on 2016-12-10 by Armaholic


Zabb released an updated version of his Enforce Mod on the BI forums.

    Quote :
    Im making Enforcer mod. Its like a "police television dramas".

    • added: Female clothing [thirt/skirt]
    • fixed: error message

Written on 2016-12-10 by Armaholic

Zabb released an updated version of his TAC Vests addon on the BI forums.

    Quote :
    This is part of the TAC VEST and some equips. (That is included in the TRYK's Multi-Play Uniforms.)
    Because TRYK can not update due to circumstances.
    When the problem is resolved it will be re-released from TRYK.

    • fixed: all error message

Written on 2016-12-10 by Armaholic


Bnae released his Bnae's Functions addon on the BI forums.

    Quote :
    Adds a possibility to inspect current weapon via keybind. Default keybind - Shift + T
    Currently primary and handgun animations provided.

    See also Bnae's Arsenal

Written on 2016-12-10 by Armaholic

AUTigerGrad released 2 different Faction Configs on the BI forums.

    Quote :
    US 75th Rangers Faction
      This is a simple config that creates a revamped 75th Rangers faction based off of Hawaiian's outstanding 75th Rangers mod. I simply added SCARs from SMA, pistols and sniper rifles from RHS Escalation, as well as vests and backpacks from the Military Gear Pack.
      The faction will work in both Zeus and with ALiVE.

    African Regime Faction
      This is a simple config that creates a fictional army of an African Dictator. Unlike most of the African "rebel" factions out there, this faction is a better equipped army with standard uniforms and Russian equipment and vehicles.

    African Rebel Faction
      This is a config that creates an African insurgent/rebel faction that can be used with CUP. The faction is equipped with AK-47s, FALs, DSHkMs, Techicals, RPGs, and Igla AA launchers. It is fully compatible with Zeus and ALiVE.

Written on 2016-12-10 by Armaholic

A|o|K Skor submitted his immediate action protocols.

    Quote :
    Colorized Vests and Berets to assist you as you teach light infantry behavior.
    Useful for your Cadets activities and qualifications.

    Specialist: Red
    -guided at
    Squad Leader: Green
    Team Leader: Yellow
    Medic: Blue
    Coach: white
    HQ/Command: Orange

Written on 2016-12-10 by Skor

Phoenix_ZA submitted an updated version of his ZAM - ShowNames addon which he released on the BI forums.

    Quote :
    Shows the names of nearby players when you hold down the key.
    Factors such as time of day, fog, zoom, group membership, ranks, line of sight, optical zoom (factoring in simulated atmospheric distortion), thermals and voice are taken into account in order to make recognition as realistic as possible.
    This has been separated out of the ZAM mods collection and is where you should get zam_showNames.

    • Fixed compatibility with A3 1.66 by removing empty var in for loop.

Written on 2016-12-08 by Phoenix_ZA

StokesMagee submitted an updated version of his SM Zombz.

    Quote :
    Like zombies? Like performance? like configuration?
    Well, then this is the perfect mod for you!

    Makes RyanZombies more performance friendly, and built for Exile, Epoch, and vanilla arma 3!

    • fixed: typo with horde zones, causing a undefined error.
    • fixed: zombies walking into safezones, and attacking players.
    • temp fixed everything becoming a zombie.
    • roghly fixed zombies standing still.
    • completly reworked zombie classes.
    • removed RyanZombies animations, and added custom ones.
    • added more zombie units to give zombies more variaty.

Written on 2016-12-07 by stokesmagee

Sakuraba posted a new update of his French Special Force Ground project on the Armaholic forums.

    Quote :
    Sorry for my absence but this long time was very help full for me and the french mod. During this periode I learned a lot. And now the result is an operational HALO unit with a real rebrather mask and all his stuff.
    This is not finish yet, but it looks good already.

You can find more screens, videos and information in the Mod French Special Force Ground wip topic.

Written on 2016-12-06 by Armaholic

The ALiVE Team released an updated version of the ALiVE - Advanced Light Infantry Virtual Environment on the BI forums.
The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.

    Quote :
    Again another hotfix release. These releases are like London buses, you can wait around for ages for one to turn up and then 4 come at once... Anyway, once again thank you to the continued great feedback from the community. This release sees Whigital pop his Github cherry pushing several widespread code optimisations. We also fixed some regressions, ACE kills now get logged on War Room and we also fixed an issue with persistence missions getting stuck on the loading screen.

    Release Highlights:
    • Support for 1.66.139494 - Public Stable
    • Code Optimisations by Whigital
    • Fix issue where kills were not registered when using ACE medical with ALiVE War Room.
    • Fixed issue where persistent missions were stuck on loading screen
    • Update ALiVEClient.dll to fix crashing issues while indexing

Written on 2016-12-06 by friznit

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