Wolffy.au from
creobellum.org released an updated version of his cB AI Unit Caching Demo on
our forums.
Quote Wolffy.au :
This mission is to demonstrate the use of AI unit caching when not within player or enemy range. The caching script works by reducing squads when they are outside a specified distance from the players, so that entire squads will reduce to a single unit to save on CPU when they are not near the player. The option to disable caching for particular groups is also available.
Changes in this version:
- Changed from SQF to FSM
- Removed initial 30 sec delay
- Added statistics to report log
- Wait 30s or 10% AI increase to refresh cache
Awesome! This is what makes missions playable for people with lesser CPU's as well.

Very good work sir.
Thanks Wolffy! I always use your other defend and patrol scripts. I have been putting a huge amount of AI lately and been using DAC. I cant wait to give this a try. Thanks for sharing once again!
great works! thanks.
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