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  cB AI Unit Caching Demo by Wolffy.au updated
Editing and Scripts
 
4-mptest1c.jpg 4-mptest2c.jpg

Wolffy.au from creobellum.org released an updated version of his cB AI Unit Caching Demo on our forums.

    Quote Wolffy.au :
    This mission is to demonstrate the use of AI unit caching when not within player or enemy range. The caching script works by reducing squads when they are outside a specified distance from the players, so that entire squads will reduce to a single unit to save on CPU when they are not near the player. The option to disable caching for particular groups is also available.
      Changes in this version:
      - Changed from SQF to FSM
      - Removed initial 30 sec delay
      - Added statistics to report log
      - Wait 30s or 10% AI increase to refresh cache


Written on 2011-01-15 10:46 by wolffy.au  

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