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Requirements: Advanced Combat Environment 2 - Core, Advanced Combat Environment 2 - eXtras, Community Base addons, SIX Aiaktalik
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Version: 0.3

Date: 2010-04-12 13:09

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Op. Scarab Rhino

The basic premise of this Heavy Armour Team vs Team mission is to secure the objectives in order. There are anti-air, support vehicles and attack helicopters. Weather is randomised to keep things interesting.

Extract the .pbo file(s) to your ArmA2\MPMissions folder.

Developer notes:
Here is a list of nifty components to be found in this mission.

Team Status Dialog by Dr Eyeball
- Allows the customisations of groups while playing the mission. As suggested by the Dr himself, I'm sure other clans will find it very useful.

CreateComposition/CreateCompositionLocal by ArmaTec
- If you don't know what compositions are yet, make sure you find out. I modified this code to spawn aesthetic objects locally on the client and mounted objects (MG Nests, etc) on the server so the AI can man them. It cut down the server workload by 90%. Extremely handy code if you use lots of compositions.
- If you want to create your own compositions (this mission has an RU checkpoint), CreateCompositionLocal will use custom composition code.

Splash Screen by Xeno
- Xeno did all the coding to create these ammo boxes and splash screen, so I think he deserves a mention for their use.

On-the-fly GFX Changer by Deadfast
- Simple graphical viewdistance and terrain control. Very slick interface, although I've hardcoded the terrain detail in this mission, as I didn't think it was fair on the AI.

Missions Conditions Selector - F2 MP Framework
- Another handy script, I modified it slightly for JIP client time setting, but it works a treat otherwise.

Simple Vehicle Respawn Script by Tophe of Östgöta Ops
- A vehicle respawn script used to provide transport to JIP players.

Improved AI Driving by Sakura Chan
- Improves AI driving skills dramatically, in particularly on roads.

creoBellum scripts:
Here are some of my own scripts, which you are free to use with credits intact.

JIP Briefing (JIPBriefing.sqf)
- JIP Briefings are a real pain. This is my current model for consecutive objectives which is JIP compatible.

Hide Bodies (crB_HideCorpses.sqf)
- Inspired by Mr Murrays code, this one liner will remove dead bodies from the mission with no additional triggers or objects. Just add the script to your Init.sqf - very simple.

Credits & thanks:
The ever willing mission testers from AusArma community
Team Status Dialog by Dr Eyeball
CreateComposition by ArmaTec
Splash Screen by Xeno
On-the-fly GFX Changer by Deadfast
Missions Conditions Selector - F2 MP Framework
Simple Vehicle Respawn Script by Tophe of Östgöta Ops
Improved AI Driving by Sakura Chan

Forum topic:
- BI forums

- Advanced Combat Environment 2 - Core
- Advanced Combat Environment 2 - eXtras
- Community Base addons
- SIX Aiaktalik

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