Author: sick1
Author Website:

Requirements: Namalsk, Desert Mercenaries and BlackOps, TF86 Navy SEALs Pack, RH HK416 Pack, RH M4/M16 Pack Rearmed, RH Pistol pack Remake, RH MGS weapon pack, RH Mk18 Pack, RH SMG Pack
Playable options:

Version: 10

Date: 2012-04-30 12:44

Comments: (10)



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Seal Team Six 4

"The most important trait that distinguishes Navy SEALs from all other military forces is that SEALs are maritime Special Forces, as they strike from and return to the sea. SEALs (Sea, Air, Land) take their name from the elements in and from which they operate. Their stealth and clandestine methods of operation allow them to conduct multiple missions against targets that larger forces cannot approach undetected. "

Key Features
1. Custom Audio with a full cast of characters including voice overs and a griping music score from Hans Zimmer.
2. Full cinematic cut-scenes with a compelling storyline.
3. Weapon selection before each mission along with supply locations during.
4. Mission types such as search and destroy, hostage rescue, capturing terrorists, taking down helicopters, reconnaissance, Intel gathering, and a awesome on rails style shooting segment which puts you in the gunner seat of a Cobra.
5. A bad ass new location The beautiful Island of Namalsk.
6. Lots of dynamic enemy locations and objectives.

Place the Seal Team six file in your Campaigns folder in your Arma 2 main directory. If you don't have the folder make one.

I've tested the hell out of this campaign and believe it is bug free and perfect. However if you find any please let me know so i can fix them. Please make sure you are just using the required mods before posting a bug and you are not using any Betas.

Mission Tips:
1. Specter must survive. You should only use team switch to over come AI bugs.
2. Sometimes the action menu will not let you open the door to the tower on mission two. Revert to last save and the action will be available.
3. Don't forget to bring batteries if you plan on using the Laser designator. They can also be found in all transport vehicles.
4. Why can't I fast forward time? I've used a time stop script to keep you from missing important radio transmissions. It will disable after the communication and you can fast forward time if you like.
5. I can't drag the Captains body using ACE in the first mission. Make sure you are using Ace stable v1.1. Hold down the right windows key over the body then select drag. You will then have the action command to carry.

  • Way to many changes and bug fixes to mention.

  • v1.8
    - Fixed HVT's from vanishing if killed within a vehicle.
    - Added more randomness using UPS script to make missions more dynamic.
    - Added more time to mission 4 RTB deadline.
    - Various small fixes and small improvements to performance.

    - Mission 5- The enemy who is stuck in a wall.
    - Mission 7- Crash/Freeze while loading.
    - Mission 4- Made the targets less likely to flee their target locations.
    - Added 417's and all the others.
    - You can now tackle all objectives has any member of the team and not loose Intel or task completions in the briefing. Ie- if you are playing has Jester while clearing an objective, once its complete you will be switched back to the leader. Note that some objectives have to be triggered by Specter such as conversations.

    - Added RH SMG pack and a few missing ace mags.

    - N/A

    - Added RH MK18 addon.
    - Various cosmetic fixes.
    - Removed Ace only version to make it easier on me.

    Credits & Thanks
    Thanks to all the mod makers out there for these wonderful addons. you guys rock!!

    Forum topic:
    - BI forums

    - Namalsk
    - Desert Mercenaries and BlackOps
    - TF86 Navy SEALs Pack
    - RH HK416 Pack (Optional)
    - RH M4/M16 Pack Rearmed (Optional)
    - RH Pistol pack Remake (Optional)
    - RH MGS weapon pack (Optional)
    - RH Mk18 Pack (Optional)
    - RH SMG Pack (Optional)

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