Author: SaOk
Author Website:

Requirements: ArmA 2, BAF, PMC
Island(s): Chernarus
Playable options:

Version: 1.7

Date: 2011-01-12 10:40

Comments: (7)


Balota Highway

Lieutenant Jim Smithers is leading a challenging midday operation in order to capture an old allied airstrip back from insurgents. With limited manpower but good weaponry, will they manage to clear the coast for reinforcements in time or is it time to get beaten by insurgents endless counter-attacks and guerrilla tactics?

Weapons Choose in Briefing
ACE2 compatible
AI talk enabled
ACE gear&weapons in Ammotruck
Hidden Tasks
More or Less High Commanding
Clear Guides/Hints for All New Custom Gameplay Features

Extract the .pbo file(s) to your ArmA2\Missions folder.

Custom Gameplay Elements:
Create/Return High Command groups
    To create a separate high command group - Select wanted units in Numpad Del view and press 0-0-2
    To return a high command group back to your group - Select wanted HC group in Space+Crtl view and press 0-0-3
Command AI to build custom minefields
    Place a minefield marker via 0-0-5
    Drive ammotruck under 250m away from marker
    Select wanted units in Numpad Del view and press 0-0-2
    Choose wanted parametres in dialog and accept the plan
    To remove minefields, drive ammotruck under 50m away from mines and press 0-0-6
Build fortifications/static weapons
    Use action menu near the truck to enter the construction view
    Static weapons come with AI gunner
    Placed objects/weapons can be sold with full refund but 1 minute penalty
Auto Rearm under 250m away from ammotruck, every 30 seconds
    ReArm only US weapons
    Usefull expecially when playing with ACE2 mod

Custom Ambient Life:
Random civilian/hostile traffic
Random infantry patrols
Random civilians
Random animals

Performance Friendly:
Body removal
Ambient Life removal
Empty Group removal


  • Added full voice-acting by SavedByGrace
  • Added over 40 russian battleshouting lines for insurgents
  • Improved conditions for tasks
  • Many other tweaks/fixes and new stuff

  • v1.5
  • An option to play as a night-mission
  • More chooseable gear (including AA12) in briefing
  • New 3d-hints over Ammo&Construction Trucks
  • Minefield system now compatible with expert difficulty level
  • Creating HCgroup bug fixed
  • More ambient life (Rare airtraffic, dynamic crows, random flies over dead bodies)
  • Added takecover system for some of the enemy soldiers
  • PMC soldiers added
  • Other Fixes/Tweaks/Additions

  • v1.40
  • New long Outro
  • New setting dialog at mission start
  • Tweaking in custom sounds
  • Improved rearming system
  • Medicpacks can be received from medic-tent
  • Fixed tank waypoints
  • Air support in final task
  • More British units
  • Other Fixes/Tweaks

  • v1.2
  • New long intro
  • New Battleshouting (voices by SavedByGrace, Bardosy & Poacher)
  • Added MedicPack-system
  • Added British units
  • New custom gameplay elements
  • Added Loadingscreen (pic by unknown author)
  • Much other fixes/tweaks

  • Credits & thanks:
    SPecial Thanks to: Bohemia Interactive Studios for the game [[[ ]]]
    OFPEC for continued mediation [[[ ]]]
    Armaholic for addon support [[[ ]]]
    The Community for continued interests and ideas
    You for downloading and playing this mission

    Forum topic:
    - BI forums

    - ArmA 2
    - BAF
    - PMC

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    Tags: Baf,   Pmc