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Description: I hate crosshairs but dislike being near-helpless inside 50m almost as much. This mod was created for use on our servers and retrofits guns from both A2 and OA with new OA features they didn't previously have, in particular with some form of close-quarters sighting mode for many weapons with a magnifying optic. In a few cases they've also had their correct TI shader added (or in one case actually losing the TI shader in order to achieve the CQB thing). I plan on doing a bit more but need some help adding/fixing lens effects and with some config work for the G36's which has defied my best efforts so far. AKS_74_PSO +CQB (TI) AK_107_GL_PSO +CQB:Partial/Off-Centre SVD +CQB (TI) SVD_CAMO +CQB SVD_Des_EP1 +CQB -TI KSVK +CQB (TI) M16A4 (Aimpoint) +TI +IR M16A4_ACG +CQB +TI +IR M16A4_GL +TI +IR M16A4_ACG_GL +CQB +TI +IR M4SPR +CQB M4A1_RCO_GL +CQB +TI M249_M145_EP1 +CQB (TI) M240_Scoped_EP1 +CQB (TI) M24 +CQB +TI (NOTE: Lens effect broken - need help please!) M24_Des_EP1 +CQB (TI) (NOTE: Lens effect broken - need help please!) M107 +CQB (TI) SCAR_L_STD_EGLM_TWS +CQB:Partial/Off-Centre (TI) G36A +CQB G36K +CQB M8_Compact +CQB M8_Carbine +CQB M8_CarbineGL +CQB The additional weapons_x.pbo causes the sighting modes to be reversed so that the CQB sight comes first (before the full scope) both for the weapons above and all the OA weapons already equipped with a CQB position (on my setup at least), this feels more natural/logical to me - delete this pbo if you'd don't like this change. Installation: As we always recommend use modfolders. Check our FAQ for a clear explanation. Included .pbo files: weapons_x.pbo weapons.pbo Changelog: v1.4 - M107 bolt now animated in 1st LOD. - Crappy old M16A2_GL ironsights replaced with current ironsights model. - English display names for "M240 (scope)"/"M249 (scope)" changed to "M240 Elcan"/"M249 Elcan". - Binoculars can now be ironsighted and zoomed. - Night-vision reticle switched for one with a soft edge. v1.3 - AKS_74_PSO with three sight positions (CQB/Ironsights/Scope). - M4A1_ACG_GL with corrected shaders, working AN/PEQ-2 and TI texture. - M16A4 (Aimpoint) with working AN/PEQ-2 and TI texture. - KSVK with CQB position. - M107 with CQB position. - Removed bundled interface.pbo. v1.2 - Added CQB sight for XM8; Compact, Carbine & Carbine/GL - Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL v1.1 - Added CQB sight for G36A and G36K - SVD (non-ghillied) CQB position now uses ironsights - Fixed inheritence giving M4A1 Holo an ACOG derived mode v1.0 - Initial release Forum topic: - BI forums
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Really nice to have, especially since ACE mod took out it's CQB sights to accomodate Operation Arrowhead. I have one request though. Could you put an IR pointer for the XM8 variants, as apparently the XM8's red dot sight includes features similar to AN/PEQ-2/15 units such as the aforementioned IR laser. Thanks.
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