Author: Gonza & L'etranger
Author Website:

Requirements: No required addons
Island(s): Takistan, Zargabad
Playable options:

Version: 3.5 Beta 07
Date: 2013-05-20 15:49
Submitted by: Gonza


Comments: (2)
Rating:



 



Virtual TrainingSpace 3.5 - OA

by
Gonza & L'etranger


Description:
VTS was originally created by (Grimm (Elgarion) and the Centurion team).
Thanks for this wonderful concept.

VTS is a mission sandbox.
One of players connected choose to be the Game Master when the mission start.
VTS allow the Game master to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it quickly.
You don't need to know anything in scripting or mission editing, it's really easy to use, you can spawn everything on the map just in 2 clicks.
You can play in MP or SP (very good to test new islands, vehicles or to use Arma in Role play with friends).


Features:
- Compatible Arrowhead only or Arma 2 Combined operation
- Full ACE II support (but it work if ACE is not installed)
- Support Players versus Players operations
- Norrin revive script
- All side are now playable (West,East,Guer,Civ)
- mission parameters
- Moveable respawn/Startpoint for each side
- Possibility to take control of all units (just by a click on map) (like in matrix !!)
- Possibility to join any units between them (just by 2 clicks on map (Source and target))
- Game master can delete any units (just by a click on map (50 M or 500 M radius))
- Game master can start music from a list
- Game master can change Game colours (stalker ambiance)
- reassign order to any unit on map
- order units or groups to get in a vehicle (just in 2 click)
- Camera 3d for the Game Master
- Teleport any groups or vehicle
- 3D teleport (objects,players,vehicles...anythings)


Installation:
Place the pbo(s) file(s) in your ArmA2 Operation Arrowhead\MPMissions folder.


Notes:
You can find more info about this mission Game master on the Virtual TrainingSpace 3.5 - ACE for ArmA 2.


Port to other maps:
New methode:
The mission .pbo shoud be compatible with all islands (renaming the .pbo with the island extension, should allow you to do so without the need to edit the mission).

Old methode:
You must take the utes or queshkibrul version of VTS to do it!
In this sample i'm porting utes version to chernarus
1-Unpack Mission
2-Change the directory name ->
3-Edit mission.sqm and change all "utes" -> "Chernarus"
4-Start the mission in the editor ARMA2 and :move the aircraft carrier, its objects and markersmove the marker "center" to? center the mapmove markers Boothill, respawn_west, preview ... on an isolated island
6-Save it and that's all


Island supported:
The mission .pbo shoud be compatible with all islands (renaming the .pbo with the island extension, should allow you to do so without the need to edit the mission).


Change log:
beta 07
-Fixed unit skill not displayed correctly in GM interface, when the unit was local to the dedicated server.
-Reduced overal data broadcasted at INIT & in JIP (should reduce unsync on JIP player).
-Fixed : creating an ammobox or a building would make JIP players to be unsync.
-Improved : Added enter shortcut to validate a command line in the gm interface.
-Improved IED : detecting target speed should now be retro-compatibe with Arma 2.
-Change : Ammobox doesn't draw marker anymore.

Version beta 06:
-Fixed firemode changing by itself.
-Added a gesture commo rose accessible with the "²" key
-Improved Friendly name : raised a bit.
-Improved Delete : Now delete gears on the ground.
-Fixed : GM units markers was not displaying corpse after turning it off / on.
-Fixed : GM interface custom group are now also displayed on faction without group data.
-Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground.
-Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0 (make more sense).
-Fixed : Killed GM now respawn correctly.
-Fixed : Remove dead function was sometime removing building & units.
-Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude.
-Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop).
-Improved shop : Added a filter to help finding what your looking.
-Added shortcut in edit field : Enter & Num Enter now apply the set value.
-Improved player id generation.
-Improved data loading time.
-Improved JIP : spawned building & objects marker are now JIP compatible.
-Improved group manager : Should now refresh more accurately when the player is changing group.

v4.0 Beta 03:
- Fixed, sometime respawning was not teleporting you correctly to your base.
- Fixed, sometime GM could have the computer multiplied.
- Added a player killed log, for GM.
- Improved class change function.
- Now when you spawn a static group on a building they will be auto positioned on building position.
- Added a filter in the Load & Save panel (All, Shop & unlocks only, Spawn only, Building Only).
- Added an AI micromanagement parameter (Default On).
- New feature AI micromanagement (AI will share your position to nearby group, patrolling groups nearby will come investigate while static groups nearby will take defensive position). If a group has 30% of its units in a building, they will use the building to fight.
- Added an AI aim shake param (setup how much the AI can miss you).
- New Feature : Taxi system "vts_istransportvehicle". Work on Land / Ship / Helicorpter vehicles. Allow players to be transported acrosse the island before returning to base. Squad leader can change RTB position of each taxi. AI is still AI... But a lot of guardrail has been implemented to make the transport reliable.
- Improved Weaponize functions (it now adds a vest to the target, if it doesn't have one).
- Improved overall interface reactivity (This should reduce a lot the "click not working" effect).
- Improved Headless support.
- Clone function is now also cloning Weapons & Loadout.
- Fixed task Fail / Succeed not working.
- Fixed change class on GM would lose the open computer action.
- Added a marker on placable sounds to help deleting them.
- Improved Revive system : Drag action added. Life is now lost when shot down. Heal time increased to 20 seconds.
- Improved populate with civilian : Cars should now have a correct orientation on roads.
- Improved fill roads : Vehicles should patrol on longer distance and start with a better orientation.
- Added a new mission parameter : AI aiming efficiency (adjusting the ai shaking skill).
- Improved computer map interface : alt + 2xClick to teleport, shift + 2xClick to go in camera mode, 2xClick to apply current order, Del to erase objects under the current brush.
- Fixed Hostage behavior being stuck on dedicated server.
- Improved 3D placement & 3D move : Objects should not move further the camera angle now.
- New feature : Unit data, as mouse over on the mini map.
- Improved : Spawned units now have an unique varname (which can be used to manipulate them with the command line & scripts).



Credits & Thanks:
By Gonza and L'etranger from Grimm's original work
thanks to Norrin and Sekra for Help


Forums Topic:
- BI forums



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