Author: galzohar
Author Website:

Requirements: No required addons
Island(s): Takistan
Playable options:

Version: 1.02

Date: 2010-08-08 15:55

Comments: (0)


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You will need to patrol through several Takistani towns and eliminate any enemies you encounter on the way, and get back home in time for dinner.

- UPSMON - Using fortify and reinforcement to make AI hide in buildings and surprise you.
- Enemy attacks based on "detected by" triggers with slightly random size so that you have an even harder time to predict when you will get attacked.
- Random enemy positions - Many of the ambushes placed in editor will not exist in-game and those that do will take random building positions in random buildings.
- Mission ends after you pass through all waypoints, kill most of the enemies and reach the end.
- Mission scales, so that when you play with less than 5 players you will also have less enemies (at the cost of not being able to JIP since AI count is determined at mission start).
- 45 minute time limit.
- Custom gear loadouts.
- Clear briefing and map markers. Map markers change color and a hint is displayed when the waypoint is considered reached.

Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.

- Spectator script will now start for late JIPers.
- ACE markers disabled for ACE users since mission already has its own markers, to make mission compatible with both ACE and vanilla.

- Added BIS first aid modules

Forum topic:
- BI forums

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Tags: Patrol