I'm having fun with this.
1 suggestion. I don't like the way the clouds look with them blowing through very fast. It seems like the mission is on time acceleration when the clouds look like this. This mode is hectic enough, so I don't think you need to do that. Otherwise this is a challenging and versatile mode.
I'm lovin' this mode. Pretty much what I've been trying to do my self. Thx for saving me the headache. Extremely fun, and dynamic.
(couldn't get to the BI forum) but the only bug I found is that: recruited vehicle drivers act like they never dismount if ordered to. EX: you have the driver disembark, so you can drive. Then when trying to order him in to a cargo position, he will only have the option to "disembark", permanently.
Great missions! They're very entertaining. I play around with them more than any others. With the flexibility, the level of replayability is infinite, and the intense firefights keep you going for hours. It may be a head on battle, but you can still strategize to limit how many casualties your squad takes. Again, great missions!
Some Minor Problems (The missions are awesome even if these things can't be fixed. They don't take away from the battle at all):
1 - If I set the size of the Squads to more than 9 Units (10-15), it still limits all Squad sizes to 9.
2 - If I have 9 Units, I can call a Supply Truck to make it 10. However, if I have 8 Units and already have a Supply Truck that makes it 9, I can't call another regular Unit.
3 - When putting more than 10 Squads on each Team, the extra Squads say "Scalable" and usually don't function after the battle starts - The "Scalable" shows beside the last Groups on each team in the stats during the game: 0-0-0.
Possible Improvements:
1 - Allow playability on other user-created maps like Duala and Lingor Islands.
2 - I know the constraints of working with the small battlefied for use of Jets, however, if you have more time and patience, maybe you could make the Jets a Support Unit the same as the AH Support where they spawn about 5 to 10 km from the battlefield and allow whoever requests it to control them. If you do add Jet Support, the cost should be around 25 Score. *The added costs would makeup for the damage they inflict and difficulty to shoot them down*
3 - The support costs for helos with guided weapons systems should be increased to atleast 20 Score as it's too easy to earn enough points to call them...and they quickly remove any hard earned armor from the battlefield in mere seconds. *The added costs would makeup for the damage they inflict...and decrease how rapidly AI can call for the support*
4 - Allow for the option to increase the length of the battlefield up to 3,000 Meters to accomodate Tank Battles.
*You can also ignore the comment about Lingor - I see it's already included also...*
Total comments : 10, displayed on page: 10
AdvancingPower
by
Dragon Zen
Description:
Arma is a realistic war game, but I want to provide a mission for entertainment.
Features:
The major feature of my mission is 4F:
1.Furious: In this mission, you are the center of the frontline, your enemy appear in front of you and friends come from behind. You can set battlefield smaller (see "Flexible") to enjoy crazy CQB! That's why I recommend Fallujah map.
Battlefield will move with position of groups, so every meter is valuable. You need to buy weapons and recruit soldiers, try your best to push the frontline to enemy base and win the game.
2.Flexible: Firstly, size of battlegroup, number of group, so many options let you make your own battle which suitable for your appetite. Call radio 0-0-9, Most of options can be change during the game!
Secondly, system will search exist weapons and vehicle automaticly, so that you can enjoy your downloaded Weapons and Vehicles in this mission! And if you want, you can change the soldiers and vehicle on battlefield.
3.Fruitful: You can enjoy all kinds of weapons and vehicle (No plane available because of the size of battlefield). You can switch position in Helicopter to enjoy the gunner.
There are 2 submissions in this version, in which you can fly AH or be a sniper. You can call them by radio if you are addicted to them and don't want to wait. :P
Besides, Different kinds of supply, including Artillery, AH, Deocy and Detection make the battlefield more colorful.
4.Fantastic: Some supply, such as Decoy, Detection, Teleport and SmokeWall and so on, are not that realistic. Your two NPC soldiers are free and save their weapons when respawn. You will also get welfare if you lack of money. All of these are designed for an enjoyful experience.
Installation:
Extract the .pbo file(s) to your ArmA2\Missions folder.
ReadMe file will guide you how to edit this mission to fit your appetite.
Known issues:
Two sides may not very balance, you can use background groups for counterbalance.
Changelog:
v4.3.1
Fix Bug that Kill Hint didn't appear while on foot.
Fix Bug that script report bug when using Detection in Original AA2.
Add Readme File to help with edit this mission.
Other Adjustment.
v4.3.0
Fix Bug: BGGroup won't take effect.
Increase the time that bodies remain.
Adjust units to make two side balance.
Other little fixes.
Enlarge the range of money and score for tank battle.
Adjust AI's waypoint.
AI can take empty vehicle and repair tank.
Detection support now reveal units
Add more sniper rifles to Submission sniper.
Player can now set delay that delete the dead and wrecked
v4.2.2
Fix a serious bug of money of US and USMC.
v4.2.1
Adjust the economy and fix a little bug.
v4.20
Fix the bug that AI didn't call AH.
Fix the bug in SmokeScreen.
Add characteristic for each factions!
Add more information for weapons
Add bonus for keeping alive and rush position
Add repair and heal function for AirdropBox
Add new HUD.
Add new map of Aliabad.
Adjust AI Behavior
Adjust Skill of group leader.
Adjust price of units.
v4.1.0
AI call Artillery
Supply Truck, Helicopter and Jet based on each faction
Write guide for mission edit.
AI will buy more "useful" soldiers such as AT
v4.0.2
Fix bug that KillCamera can not work.
Fix bug that SupplyTruck can not add magazine
Add Option to decide teamlimit for each group
Adjust default setting to run game faster.
v4.0.1
Fix potential bugs in leader respawn
v4.0.0
Big Change: AI groups also count money and scores, player is just a single group (most files rewrited).
Add: AI system guild AI recruit and call support.
Add: Different "Factions" has different characteristic and special benefit.
Add: teamswitch, player can act as soldier rather than leader.
Add: new display which show various message, statistic also changed.
Change: many windows such as recruit and statistics.
Change: some support such as teleport and supply truck.
Change: player save weapons when respawn, 200 money will add every minutes.
Remove: the supply of Decoy.
v3.7.3
Player can call whatever submission rather than random one.
Add TeamSwitch.
Fix bugs on death soldiers.
Other Adjustment on Options.
v3.7.2
Adjust and Fix bugs in money system (Kill Soldier gain no money)
Adjust the color of dialog.
Add weapons and vehicle for PLA mod and ACE2 mod.
Add options on AI skill.
Fix bugs in statistic system.
Other adjustments.
v3.7.1
Fix bug that make error because downloaded PLA mod.
Change the color of the dialog background.
Add FunctionsManager for original AA2.
Fix bug in Diary.
Add Utes map.
v3.7
Add weapons for SubMissionSniper.
Death Group Be Calculated as Base Position.
Add Quick Group Replacement for some Module such as PLA mod.
v3.6.6
Fix bug in GroupTrack and Decoy
Gain money from hit (destroy is unecessary) Vehicle.
Add Missile Camera for SubMission AH and Jet.
Change the position of random artillery to base.
Add Anti-Air Vehicle.
Add paratroops.
v3.6.2
Fix several bugs.
Add jet as submission.
Adjust the create and buy.
Other adjustment.
v3.6.1
Fix bug that ReconSkill can't recruit soldiers.
Fix bug that AirdropBox can't build statics.
Fix bug that can't respawn after kill teammate.
Add more NOTEs.
v3.6
Change Calculation of Battlefield.
Add new option, several On/Off.
Player born at respawn area, and this avoid Parachute BUG.
Make Smoke Artillery more easy to use.
Some bug fixed and some other optimal.
v3.5.6
Fix potential bugs of Satellite Cam.
Add FLIR for OA (autodetect)
Add BulletCam for SniperSubMission.
v3.5.5
Fix the automatic searching code. Bad items deleted, More vehicles can be search out.
Fix the code error of West BoxDrop.
Fix the bug in reset the numbers of groups.
Fix potential bugs of press ESC.
v3.5.4(2011.7.15)
Change Name from <Breakthrough> to <Advancing Power>, and release out of China after 6 months.
Add box in base.
Separate the ninja functions.
Fix bugs in RU Decoy.
Flag and Box won't be destroy now.
change the standard soldier recruit menu.
v3.5.3(2011.7.13)
Fix the bugs in mod replacement.
New data update for every maps.
v3.5.2(2011.7.5)
Fix the potential bugs in submission.
v3.5.1(2011.7.2)
Add Mi17 and UH1Y into AH support.
v3.5(2011.7.2)
Add Submission system.
Add submission of AH with automatic searching.
Add submission of Sniper.
v3.4(2011.6.23)
Add the function to replace the soldiers and vehicles in battle.
Kill enemy in APC get 50% money, in tank get 25% money.
v3.3.3(2011.6.22)
Add buy vehicle with full crewman.
Change the Calculation of Battlefield Size.
Change the Code of AH.
Optim the Decoy Menu.
Fix the appear of waitlist.
change the code of creating troops.
v3.3.2(2011.6.20)
Add Score Cost to Illegal Soldiers.
Fix the automatic searching of Soldiers and Vehicle.
Fix the position of AH.
v3.3.1(2011.6.19)
Fix a potential bug of AH.
Fix the window-time of Artillery.
Adjust the Economy System.
v3.3(2011.6.18)
Better Decoy Control.
v3.2.4(2011.6.13)
Better smoke wall.
Better Opitions and Status Showing.
Skill can be changed after respawn.
v3.2.3(2011.6.12)
All types of players use Squard Leaders.
NPC soldiers change from 1 to 3, use Team Leader.
NPC soldiers will save their weapons when respawn.
v3.2.2(2011.6.11)
Add some weapons from OA into standard weapons.
Add Grenade and Mine into standard weapons.
v3.2.1(2011.6.10)
Fix the bug in setting area of battlefield.
Fix the code error in searching the weapons automatically.
Add coordination for Satellite.
delete X8 and G36 from standard weapon.
v3.2(2011.5.9)
Change the support menu.
Change the recruit menu, now system can autodetect soldiers and tank.
Add markers for boxs.
Fix some bugs.
v3.1(2011.4.23)
Change Player respawn position (at base and teleport to battlefield).
Add kill-camera.
Fix the bug in calculate the waypoints and the movement of battlefield.
v3.0(2011.4.19)
Recreate the weapon-buy menu. now system can autodetect weapons.
Change setting of battlefield.
Change the code of respown.
v2.9(2011.4.13)
Add Satellite.
Add SmokeArtillery.
Artillery Area can change angle.
v2.8(2011.4.7)
Enlarge the default size of battleground.
Number of your soldiers is increased by your Kill number (Ss=Kn^0.5).
You will lose weapons when respawn, and Diemoney is cancled.
Type of soldier changed, You have only 1 guardman this time.
Decrease the cost of artillery, interval time of ATRY sets to 3mins.
Increase the number of jets as cool background.
v2.7(2011.1.1)
fix the lost function manager.
change the code of helicopter.
fix the error when kill enemy in vehicle.
v2.6(2010.12.18)
change soldier type, complete the function they have.
you can on/off decoy and sniper group.
player can change the proportion of Player position in movement of battlefield.
v2.5(2010.12.16)
Update artillery system.
Supply truck has own position of statics.
v2.4(2010.12.XX)
add supply truck, can buy,fix,load
change boxdrop.
now you can buy weapons you like.
v2.3(forget date)
put sniper team into a special group
fix potential bug.
change waypoints
add setpoints 3
v2.2(forget date)
fix boxdrop-tree,smoke.
fix group.
fix waypoints.
add 2 kind of detection.
add decoy team
v2.1(forget date)
Add Quick repair, refuel, rearm.
Adjust the rule of creating team.
Initial place is decided by player, rather than setting at the base.
v2.0(forget date)
Rewrite the main structure of mission for future development.
Adjust the rule of creating team.
Player can adjust interval time between team respawn.
Change the way in which player can control the battleground more easily.
Add some new dialog.
Make markers appear again.
v1.9(forget date)
Add some new dialog.
Empty vehicle get damage bit by bit (like BF2), so that player can use enemy vehicle.
v1.8(forget date)
Change the position of respawn.
Change the timelimit of AH.
Combine =AntiAir= and =Pilot=.
Close the Marker on map.
Enemy also drop ammobox.
v1.7(forget date)
Fix some bug.
Add NOTE for RU.
Add ammobox droping.
Other little changes.
v1.6(2010.07.30)
Fix the bug that east-side AH support create west grp.
Correct the earn-money system.
A-10 and Su-39 join the battlefield.
Artillery-Kill now increase money.(adjust the benefit of grenadier)
Little refresh the NOTE and hints, and other adjustment.
v1.3-v1.5(2010.07.28)
Now player can act as russia soldiers. This is a big change, so I fix several bugs in v1.4 and v1.5. I should continue to search possible bugs, but to fix sniper error, I release v1.5 now.
v1.2(2010.07.28)
Fix a script bug of recruiting soldiers when player act as sniper or medic.
Change the way to buy ammobox. Set different cost for each static defence called by 0-0-3.
v1.1(2010.07.28)
Add a screen "black in" when player is killed, which give a "delay" for respawn.
Player can change the basic setting during the game(including fast time on/off, number of group, battlefield size, position of base).
Credits & thanks:
THANK My friends in bbs.samren.cn and www.chinavme.com: They teach me lots of skill and help me to solve lots of trouble.
THANK thumsonb: His awesome mission Flashpoint:Chernarus give me the basic idea how to create and respown infantry and vehicles, and he allow me to use those codes in his scripts.
THANK Mr.Murray: his handbook for scripts teach me a lot things as I am a new learner.
THANK Chicago: He taught me how to use camera.
THANK Big Dawg KS: He release his bullet camera code.
THANK others for some code: ruebe for selectbestplace; R3 for their cargo drop code.
THANK Katipo66 for his suggestions on mission and beautifying!
THANK those who enjoy this mission, your support inspire me a lot!
I'm having fun with this.
1 suggestion. I don't like the way the clouds look with them blowing through very fast. It seems like the mission is on time acceleration when the clouds look like this. This mode is hectic enough, so I don't think you need to do that. Otherwise this is a challenging and versatile mode.
Thanks andromedagalaxe.
You can use 0-0-9, and you can see the button to close fasttime.
Great mission, mate! It can really create a violent battlefield.
Thanks for this... great mission!!
I'm lovin' this mode. Pretty much what I've been trying to do my self. Thx for saving me the headache. Extremely fun, and dynamic.
(couldn't get to the BI forum) but the only bug I found is that: recruited vehicle drivers act like they never dismount if ordered to. EX: you have the driver disembark, so you can drive. Then when trying to order him in to a cargo position, he will only have the option to "disembark", permanently.
Buying weapons does not seem to work for me, I'm not running any mods and running the latest edition of Arma 2 and Arma 2 OA.
It says use the Ammo box to buy weapons, when you press G to access the box it only shows the gear you are wearing.
How do I use this? There was no readme included in my download, just some PBOs. I need some help.
Great missions! They're very entertaining. I play around with them more than any others. With the flexibility, the level of replayability is infinite, and the intense firefights keep you going for hours. It may be a head on battle, but you can still strategize to limit how many casualties your squad takes. Again, great missions!
Some Minor Problems (The missions are awesome even if these things can't be fixed. They don't take away from the battle at all):
1 - If I set the size of the Squads to more than 9 Units (10-15), it still limits all Squad sizes to 9.
2 - If I have 9 Units, I can call a Supply Truck to make it 10. However, if I have 8 Units and already have a Supply Truck that makes it 9, I can't call another regular Unit.
3 - When putting more than 10 Squads on each Team, the extra Squads say "Scalable" and usually don't function after the battle starts - The "Scalable" shows beside the last Groups on each team in the stats during the game: 0-0-0.
Possible Improvements:
1 - Allow playability on other user-created maps like Duala and Lingor Islands.
2 - I know the constraints of working with the small battlefied for use of Jets, however, if you have more time and patience, maybe you could make the Jets a Support Unit the same as the AH Support where they spawn about 5 to 10 km from the battlefield and allow whoever requests it to control them. If you do add Jet Support, the cost should be around 25 Score. *The added costs would makeup for the damage they inflict and difficulty to shoot them down*
3 - The support costs for helos with guided weapons systems should be increased to atleast 20 Score as it's too easy to earn enough points to call them...and they quickly remove any hard earned armor from the battlefield in mere seconds. *The added costs would makeup for the damage they inflict...and decrease how rapidly AI can call for the support*
4 - Allow for the option to increase the length of the battlefield up to 3,000 Meters to accomodate Tank Battles.
Thanks again for these missions.
*NM about increasing the length of the battlefield. 2,000 Meters is more than enough - lol*
*You can also ignore the comment about Lingor - I see it's already included also...*
Total comments : 10, displayed on page: 10