fighterman informed us
RKSL-Rock posted in
our forums some info about OpFor reskins of the Typhoon.
Quote RKSL-Rock :
Something a bit ... different
We've had a pretty overwhelming response to the Typhoon release that quite honestly surprised me. In a good way of course. But some of the few criticisms has been the "unbalancing" of the game. Basically, "the Typhoon is so well armed its not fair". So the I've been left with a dilemma "what do you need to counter a Typhoon?"
Answer: Another Typhoon of course!
Ok, ok that's really just an excuse but when we released the Typhoon our friends wanted to fly Typhoon vs Typhoon so we made a REDFOR config version. Now I've added some proper skins...
PLEASE NOTE: The REDFOR pack came about purely as a requirement for a Typhoon vs. Typhoon MP game. I am very aware of the irony of this, especially since I've spent an hour or so today bleating about realism on the British DLC thread but It's not intended as realistic portrayal of any unit or Typhoon at all. Its just to fulfil a role in game mode.
Typhoon Update:
Work continues on the Typhoon. I've been fixing bugs and adding new features and working on the textures. But it has thrown up a few issues so I've restructured the PBOs a bit. We now have a 'silent' core Typhoon PBO. By silent I mean this file wont add anything to the editor lists without a plugin PBO. These plugins will be either released by us or you can make your own from the template we will provide. So the file structure looks like this now:• rksl-typhoon.pbo - Core PBO
• rksl-typhoon-raf.pbo - UK RAF Plugin & textures
• rksl-typhoon-de.pbo - German Lutwaffe Plugin & textures
• rksl-typhoon-at.pbo - Austrian Airforce Plugin & textures
• rksl-typhoon-es.pbo - Spanish Airforce Plugin & textures
• rksl-typhoon-it.pbo - Italian Airforce Plugin & textures
• rksl-typhoon-saudi.pbo - Saudi Arabian Airforce Plugin & textures (no need for it i just like the paint scheme)
• rksl-typhoon-red.pbo - REDFOR Plugin & textures
For the record: On the issue of National variations.
Some nations have only bought the lower spec F2 variant and won't be upgrading their aircraft to the full FGR4 spec. Which while there isn't much difference externally (no PIRATE IRST and no towed Radar Decoys on some early airframes) there is a difference in real world capabilities. And some of the people I've spoken to from those nationalities get a bit "defensive" about the lack of A-G capability. And I've had some abuse from people about reducing these capabilities so in the interest of reducing the hatemail i've caved and everyone is getting a free upgrade to FGR4 standard whether they like it or not.
Priorities:
As a result of the Typhoon feedback we've had another look at project priorities. Simply put, the lack of a decent OPFOR multirole aircraft has meant that the Mig-29 is now sharing space with the Harrier. Currently no leader is apparent but don't be surprised if the a Mig appears earlier than expected.
@ michael
...u can set it to your joystick if u can program it... then set the key on the joystick from where u want the flairs on a keyboard key.
bueno
Why use the RKSL system?
1 - They work better. When used proactively they confuse the AI increasing your chance of survival. The BIS flares do not.
2 - RKSL flares cause less of an FPS hit on lower end PC's (Its small but significant for those users)
3 - RKSL Flares will be a requirment for the future FCCS system which implements realistic air defence systems.
4 - Future versions will support different seeker types and countermeasures. Meaning that dpending on the missile and the countermeasure they will behave differently simulating real missile limits.
The issue of button mapping is down to the BIS implementation of custom keys. Future version of the flares will use the (Default) R key rather than use the custom keys.
I honestly don't see why its an issue. Once the FCCS is out I assure you it will make perfect sense.
I wasn't saying anything about them not working. (but now that I think about it. you cant map the flares to a joystick ((only a keyboard)) button for some reason). I was simply stating that its another load of addons that one must DL to use the Aircraft. Additionally, if they work just like the OA flares why not just use the OA flares?
Dont take this as hostile Im just asking.
No.
And regarding the OA flare. You should also realise that they work in exactly the same way as the RKSL flares. And they use virtually the same values.
The Typhoon is a great airplane to fly, my only complaint is the fact that it has RKSL countermeasures. While this was an AWESOME add in for ARMA2 back in the day. The OA inclusion of stock countermeasures makes any attempt to fly any other stock ARMA planes or even say the GLT f-16 VS the Typhoon, somewhat awkward with all the required "RKSL Flares" Downloads.
The only reason I say this is that on 2 separate occasions this has been the issue of including the typhoon into community events. The alternative was basically "if the Typhoon had Stock OA countermeasures than we would use it."
Is it possible to have stock OA countermeasures implemented on the Typhoon?
Again The Typhoon is a great airplane for ARMA 2and OA, that is my only complaint (if you even want to call it that).
Looks cool! Maybe THIS will persuade the Russians to dump their own stuff and buy our planes?^^
thought u already new about this so didnt bother informing u all
ha i just got a phone call about this ! great stuff guys
"...specially since I've spent an hour or so today bleating about realism..."
That, does not matter one tiny bit. This is awesome news. Thanks Rock! :)
awesome :)
RKSL 
the Typhoon totally rocks
cant w8 for redfor version :)
Total comments : 10, on page: 10