Author: LordJarhead
Author Website: http://jsrs-studios.com

Requirements: Arma 2, Community Base Addons

Version: 1.5 final
Signed: Yes, serverkey included

Short description: This AddOn is a Soundmod for Arma2/OA!
Date: 2013-03-14 08:03
Submitted by: LordJarhead


Comments: (49)
Rating:



 



J.S.R.S. Soundmod

by
LordJarhead


Description:
J.S.R.S. is a Sound modification. This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA II, but offers much more in that it also extends the game with new sound-based features in-game which were originally
though not possible.
The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances
to the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be
played. This gives the impression of being far away of that shooter.
There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your face
by adding mechanical extra sound effects which is only played when the player is playing in the first-person perspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear the mechanical sounds of the weaponry.
The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loud
echo over the weapon effects when the player is inside a building and is firing his weapon. The effect results in the
impression that you really are inside a building.
All these new features--plus over 5500 other new sound effects--makes for an entirely new sound experience. Arma
2 is transformed with only a mod in a completely different dimension. Each mission is completely different because of
the ubiquitous new impressions. It is made for more aware of risk, opponents recognized by the authentic weapon
noises or they can very accurately located due to the distance effects.
J.S.R.S. 1.5 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S.
versions of the past. This version is the culmination of J.S.R.S. "Perfection" after a long journey of working on J.S.R.S..
Try it, you will not be disappointed!

Optional JSRS 1.4.3 sounds
Some of the sounds of the old JSRS 1.4.3 version.
Using those can cause some volume differences. Also the distance sounds are made for the JSRS 1.5 original sounds, so after a certain range, the sounds will switch to JSRS 1.5 again. But in FPS and thirdperson you will hear them just fine.
To install those, just choose the jsrs_xxx.pbo and bisign you want and drop it in your @JSRS 1.5\AddOns foler and overwrite the existing one.
Remember to back up the files you going to overwrite in case you want to switch back to JSRS 1.5 sounds.

Optional Project Zero sounds
Some of the sounds of the never published mod Project Zero, a side mod of JSRS.
Using those can cause some volume differences. Also the distance sounds are made for the JSRS 1.5 original sounds, so after a certain range, the sounds will switch to JSRS 1.5 again. But in FPS and thirdperson you will hear them just fine.
To install those, just choose the jsrs_xxx.pbo and bisign you want and drop it in your @JSRS 1.5\AddOns foler and overwrite the existing one.
Remember to back up the files you going to overwrite in case you want to switch back to JSRS 1.5 sounds.

Disable Pain and Hurt sounds
This is a tweaked config so the soldier hurt and pain sounds are disabled. No more moaning and screaming when being hit.
To install those, just choose the pbo and bisign and drop it in your @JSRS 1.5\AddOns foler and overwrite the existing one.
Remember to back up the files you going to overwrite in case you want to switch back to JSRS 1.5 sounds.


Installation:
Important!
Before you install this mod, be sure you have deleted all older parts/updates/versions of JSRS! This is
really important, because of all the changes. Otherwise you will end up with many issues!

It is important to set up 128 Sample in the Audio tions to prevent misfire of the sound. You'll find more
information about that in the FAQ.

If you want to disable a sound files or effect, ONLY disable the xxxxx_C.pbo and xxxxxx_C.pbo.jsrs15.bisign. The files with the little _c.pbo are the ones with the configs which should be disabled only. The ones without the _c.pbo are the sound containers. Since more
configs can use sound files of the same sound folder, never delete the ones without the _c.pbo behind!

Also, if you delete a sound, you may get some strange errors since the weapon ranges in normal soundmods are far longer then in JSRS which means you will get extreme overlapping sounds! Its so better to not delete anything at all concerning weapons, on vehicles no problem! I will provide multiple packs for your to choose from later on. I know it sucks, but thats the way it is!

As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included .pbo files:
jsrs_*.pbo


Media:



Author notes:
JSRS is a huge mod I've been working on for more than three years--each time growing more improved.
I try to offer help wherever I can and always have you--the community--in mind and value your opinions and
support.
This project definitely takes a lot of hard work and time. Yes, this is my hobby I am passionate about, but so much
goes into the project it's almost like a full time job for me. Leisure, which is sacrificed for this is precious, and time is money as we all know.
I had received some time ago a message with the request to set up a donation account. After some time and though, I
decided to do this. I freely leave it up to each JSRS user themselves, how and to what extent he would like to donate to
support my work. There are no obligations to you the user. There are no demands. This was something asked of me
and I decided to do it.
As always, I am grateful for everyone's support, it helps keep me excited going forward with JSRS knowing how many
people look forward to my hard work. But to realize JSRS for Arma 3 it would take a lot more efforts and time, it
would also require a lot more equipment that I can not afford at this moment. Therefore, any help would be gratefully
appreciated in the highest degree!
I thank you very much for your support!
Support JSRS Studio: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HBRHYMGVTCCX2


Credits & thanks:
I have to thank some very special people for the support over the last years! If I forgot somebody, please let me know!

Arma2Base.de
Armaholic.com
Brigade2010.de
DevHeaven.net
KellyHereos.eu

Thanks to the community, to everyone who is playing with this mod, who have trust in it, who has gave comments or
who supported this mod!
And special thanks to Yokhanan who was always supporting me in every possible way! Thank you so much mate!
And a thanks to all who were so kind to donate for JSRS Studio! You are AWESOME!
Thanks!


Changelog:
v1.5 final
- now it contains the last UPDATE 4 which is fixing the last error tickets from DevHeaven (EVO ACR Config, MH60/Blackhawk inside sound to low, TTS650 signature failure).

v1.5 update 3
- Fixed: The SMAW Spottingammo uses Launcher Sounds
- Added: CWR² Support to the dinstance config
- Added: CWR² UK/NL Support to the distance config

v1.5 update 2
- Small update for JSRS 1.5 containing new V2 signatures and a couple fixed configs.

v1.5
To many changes to list, no changelog provided.



Forum topic:
- BI forums



- Community Base Addons
- Arma 2




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Tags: Jsrs,   Sounds