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Author: Gossamer
Author Website: http://thegamewardens.com Requirements: No addons required Island(s): Chernarus, Di Capraia, Fallujah, Isla Duala, Island Lingor, Jadegroove, Takistan, Torabora, Zargabad Playable options: N/A Version: 3.04d |
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Downloads / Operation Arrowhead / Scenario / Multiplayer Gamemodes / Warfare / Gossamer's Warfare (@)
![]() Gossamer's WarfarebyGossamer Description: Gossamer's warfare is a variant of Warfare BE. It has been in development for almost a year now (was developed under another name previously). People might just ask, why would I want to play Gossamer's Warfare when Warfare BE is out. Well, it all depends on your tastes. Warfare BE has some very good features, but Gossamer's Warfare has good features of its own. I'll leave it up to the player to chose which one they want to play. Features: - Three Playable Islands (Chernarus, Takistan, Zargabad) - Mando Missile Mod Implementation - Vehicles with Customized Loadouts - Skill Sets (Commander, Team Leader, Medic and Engineer) - Upgrade System with 10 Upgrades - Russia & Takistan vs NATO vs Local Insurgents - Large amount of Tactical Assets at your disposal (10+) - No AI Commanders or AI Team Leaders (Geared towards a PvP experience) Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder. Notes: There's no AI, it's specifically geared towards a more PvP experience.
- No AI Team Leaders The only AI you will see:
- Bought for your squad Autoupdate tool: Via the warfare updater, you'll be able to download beta versions of warfare and warfare on other islands as soon as they are released, rather than waiting for the next full release of warfare. The updater tool also has a changelog of the most current version and a news section where I will be posting up to date information with what's going on with warfare. Please note that the updater tool requires .NET Framework 4.0 --- Download. Download --> warfare updater. Notes: You don't need any extra addon to play in the official islands. If you want to play in some of the other islands you do need to download that specific island. Changelog: v3.04d Bug #20103: Duplicate Warfare Menu Bug #20499: Cannot load sound 'ui\ui_over.wss' Bug #20500: Cannot load sound 'ui\ui_ok.wss' Bug #20519: Error in cost calculation for construction Bug #21793: Built vehicles sometimes stuck in ground Bug #22300: Client Menu View Distance & Terrain Grid resetting Bug #22402: Camp Capture progress not showing while capturing a camp Bug #22781: HUD: When player is dead, towns owned value is incorrect Bug #22803: Camp Capture bar doesn't show while capturing camp Bug #22941: Game would end if Opfor MHQ died Feature #20231: Package: ArmA 2 Feature #20416: Parameter: Volumetric Clouds Feature #20803: PM System Feature #21756: Parameter: Friendly Fire Prevention Feature #22150: Parameter: Dynamic Town Destruction Feature #23035: Smoke Grenade Mortar Barrage Feature #23041: New Playable Island: Qom Province Support #23013: Dev Mode: Gaia's GUI Designer Task #17696: Re-design Warfare HUD Task #20418: Reduce scanning/engagement ranges of TOR/Rapier Task #20777: Remove MIRV nukes from Payload Selection Task #20793: Replace upgrade icons Task #21738: Revise upgrade tech tree Task #21821: Rework Death Camera Task #23009: Starting vehicles closer to MHQ location Task #23010: Redesign FPS HUD v3.04b v3.04a v3.04 Bug #16446: Killing friendly targets with Mando Missiles awards bounty Bug #17611: Attached Vehicles Catching Fire Bug #17707: Disband destroys the vehicle the unit is in Bug #17736: Town Defense AI Not guarding towns Bug #17749: Disbanded units stay in the group Bug #17864: Major supply miscalculation Bug #18020: Various Mando HUD files missing Bug #18193: "City Under Attack" Radio isn't localized for Germans Bug #18421: JIP Initialization Bug Bug #18933: Teamswap Kick broken in 1.59 Bug #19083: Militia Strike soldiers do not provide bounty Bug #19168: HALO Action does not work Bug #19732: Ammo Dump was in the East Defenses Construction as well Bug #19743: Asset Timeouts were affecting each other Bug #20073: Unit build times overlap each other on Warfare HUD Bug #20103: Duplicate Warfare Menu Bug #20145: Fixed Wing/Rotary Wing Assets do not patrol designated area Bug #20147: Mi-24p Wasn't rearming with full ammo Feature #16685: Show Delay before next Asset Allowed in Menus Feature #16689: In-Game Statistics Feature #17174: Anti-Teamstack Feature #17563: Rank/Cash is bound to Player ID Feature #17584: Add Missing M4 to Equipment Menu Feature #17704: Parameter: Team Swap Auto-Kick Feature #17901: Choose Different types of Payloads from SCUD Launcher Feature #17971: MMA Quick Help Menu Action Feature #17978: New Playable Island: Tora Bora Feature #17999: Parameter: Income Levels Feature #18019: Parameter: Squad Sizes Feature #18032: When enemies are near a camp, you will not be able to spawn at it Feature #18167: Parameter: Camp Contesting Feature #18168: Parameter: Friendly Fire Buildings Feature #18188: "Disband All" Button in Team Menu Feature #18452: New Mando Flares Sound Feature #18495: Parameter: Camp Respawn Feature #18599: Weapon/Inventory Bound to PlayerID Feature #18762: New Playable Island: Duala Feature #18763: New Playable Island: Jade Groove Feature #19992: Parameter: Building Strength Feature #20008: Display Parameters Feature #20033: Ability to "Rearm" the SCUD Platform Feature #20165: Upgrade Descriptions Feature #20226: Parameter: Asset Warning Smoke Feature #20230: Package Selection Support #17900: Dev Mode: Unlock all Upgrades fixed Task #16070: Update Mando Missile Mod to v2.4b97 Task #17693: Raise prices of Militia Strike Task #17751: Ambulances are not affected by Empty Vehicle Timer anymore Task #17784: Increase amount of counter measures on aircraft Task #17972: Town Capture Cash Reward Raised Task #17974: Increase Camp Capture Distance Task #17977: Vehicles can now Capture Camps Task #18018: Increase cool down times for all assets Task #18078: Add seperate "reload flares" button to support menu Task #18142: More "Respawn Bug" Prevention Task #18143: Tweak AI Skill values Task #18207: Support trucks aren't affected by the idle vehicle timeout Task #18481: Raise prices of Anti-Tank Infantry Task #18712: Reprice Small Arms Task #18764: Remove countermeasures from Gunner's seat Task #19741: Reduce cost of Field Hospital and Ammo Dump Task #19996: Engineer Starting Weapon MP5 replaced with M4A1 Task #20071: Refined Processing multipliers decreased Task #20072: Mass Conscription multipliers decreased Task #20139: Change Mi-24d's Falanga Targetting System Task #20140: Remove Debug message in Militia Strike script Task #20203: Reduce times required for Upgrades Task #20223: Increase Delay before Militia Strike begins attack Task #20232: Better Rsc Management Task #20313: Decrease volume of mando warning sound v3.03.b5 Bug #16446: Killing friendly targets with Mando Missiles awards bounty Bug #17611: Attached Vehicles Catching Fire Bug #17707: Disband destroys the vehicle the unit is in Bug #17736: Town Defense AI Not guarding towns Bug #17749: Disbanded units stay in the group Bug #17864: Major supply miscalculation Bug #18020: Various Mando HUD files missing Bug #18193: "City Under Attack" Radio isn't localized for Germans Bug #18421: JIP Initialization Bug Bug #18933: Teamswap Kick broken in 1.59 Bug #19083: Militia Strike soldiers do not provide bounty Bug #19168: HALO Action does not work Feature #17563: Rank/Cash is bound to Player ID Feature #17584: Add Missing M4 to Equipment Menu Feature #17704: Parameter: Team Swap Auto-Kick Feature #17971: MMA Quick Help Menu Action Feature #17978: New Playable Island: Tora Bora Feature #17999: Parameter: Income Levels Feature #18019: Parameter: Squad Sizes Feature #18032: When enemies are near a camp, you will not be able to spawn at it Feature #18167: Parameter: Camp Contesting Feature #18188: "Disband All" Button in Team Menu Feature #18452: New Mando Flares Sound Feature #18495: Parameter: Camp Respawn Feature #18762: New Playable Island: Duala Feature #18763: New Playable Island: Jade Groove Support #17900: Dev Mode: Unlock all Upgrades fixed Task #16070: Update Mando Missile Mod to v2.4b97 Task #17693: Raise prices of Militia Strike Task #17751: Ambulances are not affected by Empty Vehicle Timer anymore Task #17784: Increase amount of counter measures on aircraft Task #17902: Support Menu: Don't allow SCUD to Rearm Task #17903: SCUD Launcher now fires Conventional Scuds Task #17972: Town Capture Cash Reward Raised Task #17974: Increase Camp Capture Distance Task #17977: Vehicles can now Capture Camps Task #18018: Increase cool down times for all assets Task #18078: Add seperate "reload flares" button to support menu Task #18142: More "Respawn Bug" Prevention Task #18143: Tweak AI Skill values Task #18207: Support trucks aren't affected by the idle vehicle timeout Task #18481: Raise prices of Anti-Tank Infantry Task #18712: Reprice Small Arms Task #18764: Remove countermeasures from Gunner's seat v3.03.b4 Bug #16446: Killing friendly targets with Mando Missiles awards bounty Bug #17611: Attached Vehicles Catching Fire Bug #17707: Disband destroys the vehicle the unit is in Bug #17736: Town Defense AI Not guarding towns Bug #17749: Disbanded units stay in the group Bug #17864: Major supply miscalculation Bug #18020: Various Mando HUD files missing Bug #18193: "City Under Attack" Radio isn't localized for Germans Bug #18421: JIP Initialization Bug Feature #17563: Rank/Cash is bound to Player ID Feature #17584: Add Missing M4 to Equipment Menu Feature #17704: Parameter: Team Swap Auto-Kick Feature #17971: MMA Quick Help Menu Action Feature #17978: New Playable Island: Tora Bora Feature #17999: Parameter: Income Levels Feature #18019: Parameter: Squad Sizes Feature #18032: When enemies are near a camp, you will not be able to spawn at it Feature #18188: "Disband All" Button in Team Menu Feature #18452: New Mando Flares Sound Support #17900: Dev Mode: Unlock all Upgrades fixed Task #16070: Update Mando Missile Mod to v2.4b97 Task #17693: Raise prices of Militia Strike Task #17751: Ambulances are not affected by Empty Vehicle Timer anymore Task #17902: Support Menu: Don't allow SCUD to Rearm Task #17903: SCUD Launcher now fires Conventional Scuds Task #17972: Town Capture Cash Reward Raised Task #17974: Increase Camp Capture Distance Task #17977: Vehicles can now Capture Camps Task #18018: Increase cool down times for all assets Task #18078: Add seperate "reload flares" button to support menu Task #18142: More "Respawn Bug" Prevention Task #18143: Tweak AI Skill values Task #18207: Support trucks aren't affected by the idle vehicle timeout Task #18481: Raise prices of Anti-Tank Infantry v3.02 * Bug #15304: Upgrades System - Divide by Zero Error * Bug #16010: USMC Team Leaders Paratroop US Army and not USMC troops * Bug #16011: Commander Paradrops are All Desert vehicles * Bug #16027: "NO PLAYER" slots left on map * Bug #16062: [Zargabad] Mission only has 23 player slots * Bug #16069: Su-34 had ECM * Bug #16087: When an Enemy captures a Camp, it says "Camp Captured" * Bug #16094: Mass Conscription Lvl 2 cost 1 Supply * Bug #16444: MHQ being collected by the Garbage Collector * Bug #16514: Camp Captured/Camp Lost sound sometimes doesn't play * Bug #16527: Building Destroyed messages only broadcasted to "enemy" team * Bug #16547: Support truck cannot tow vehicles * Bug #16567: Supply Value in Team Menu while on Bluefor didn't work * Bug #16570: If a Respawn point is lost and the player had it selected, they will still spawn there * Bug #16574: Respawn Menu is Pointing to the Off Map * Bug #16688: USMC Engineers lack Repair Function * Bug #16736: Support Menu Error when No Units in Range * Bug #16755: Jackal GMG had Desert Skin in Temperate Worlds * Bug #16772: FIX Halo doesn't work almos 80% of time * Bug #16790: M8 TWS SD & M8 Holo SD on opfor V.3.01b1 * Bug #16824: Paradrop vehicles sometimes Blow up on Call-in * Bug #17046: MHQDEPLOYED variable used Twice in different context * Bug #17047: MHQ Teamkill message reported "ANY" instead of "MHQ" * Bug #17135: Paradrop Support Truck cannot be unlocked * Bug #17150: When an Upgrade was disabled, it had no description * Bug #17151: Upgrade Time still showing when no upgrades running * Bug #17273: Factory was within Communications Range, but Players were unable to build out of them * Bug #17477: AI are not using Skill level set in CommonConstants * Feature #15459: Parameter: Change starting money/supplies * Feature #16009: Parameter: Attack Aircraft * Feature #16196: Late Joiners will have the Respawn Menu on Join * Feature #16334: Unflip AI units via Unit Camera * Feature #16551: Show which upgrade is in progress in Upgrade Menu * Feature #16740: All Map Controls do not show Map Textures * Feature #16769: Engineer: Advanced Vehicle Repair * Feature #16770: Engineer: Ammo Dump * Feature #16792: New Island: Fallujah * Feature #16793: New Island: Capraia * Feature #16898: Add Locked/Unlocked button to Buy Menu (for Vehicles) * Feature #17479: Parameter: AI Skill Level * Support #15463: Update German Stringtables * Support #15558: Italian Stringtable * Support #16193: German Voice acting for Camp Captured, Camp Lost and City Under Attack * Task #15657: Replace Bluefor "Heavy Armor" Upgrade Icon * Task #16006: Remove PMC Upgrade and Units * Task #16026: Decrease Delay between Warning Smoke and Payload arrival * Task #16028: Further prevent the "Respawn" Bug * Task #16029: Raise Launch Position of TOR and Rapier missiles * Task #16084: Decrease Delay of MHQ Repair * Task #16085: Re-Design Off Map Assets System * Task #16232: Remove Gear from MHQ * Task #16313: Decrease Spawn Radius of Resistance/Occupational forces * Task #16445: Investigate Attach positions for all Lifter Vehicles * Task #16515: [Zargabad] Increase Communication Tower range * Task #16516: Varying camp respawn distances per Island * Task #16522: Reduce File Size of Missions * Task #16549: New Town AI Patrol Script * Task #16550: Decrease Price of Dragon Missile Launcher * Task #16683: Make New Island Implementation Easier * Task #16717: Cache Initialization Scripts * Task #16737: Attach and Detach Actions are More Responsive * Task #16767: Re-Design Buy Units Menu * Task #16771: Light Factory: Add boats back in * Task #16825: Make paratroopers' creation point at [0,0,0] * Task #16892: Add Extra Magazine of FFAR to UH-1Y * Task #17040: Air Units will not Activate Towns anymore * Task #17042: Resistance units Spawn Range Increased * Task #17048: Max Height of Engineer/Medic/Support Truck COIN interface decreased * Task #17265: Increase cost of higher ranks * Task #17272: Disallow Off Map Asset marker from being placed outside of Communications Range * Task #17379: Decrease Bounty Awards per Rank v3.02b3 * Bug #16010: USMC Team Leaders Paratroop US Army and not USMC troops * Bug #16011: Commander Paradrops are All Desert vehicles * Bug #16027: "NO PLAYER" slots left on map * Bug #16062: [Zargabad] Mission only has 23 player slots * Bug #16069: Su-34 had ECM * Bug #16087: When an Enemy captures a Camp, it says "Camp Captured" * Bug #16094: Mass Conscription Lvl 2 cost 1 Supply * Bug #16514: Camp Captured/Camp Lost sound sometimes doesn't play * Bug #16527: Building Destroyed messages only broadcasted to "enemy" team * Bug #16547: Support truck cannot tow vehicles * Bug #16567: Supply Value in Team Menu while on Bluefor didn't work * Bug #16570: If a Respawn point is lost and the player had it selected, they will still spawn there * Bug #16574: Respawn Menu is Pointing to the Off Map * Bug #16688: USMC Engineers lack Repair Function * Bug #16736: Support Menu Error when No Units in Range * Bug #16755: Jackal GMG had Desert Skin in Temperate Worlds * Bug #16790: M8 TWS SD & M8 Holo SD on opfor V.3.01b1 * Feature #16196: Late Joiners will have the Respawn Menu on Join * Feature #16334: Unflip AI units via Unit Camera * Feature #16740: All Map Controls do not show Map Textures * Feature #16792: New Island: Fallujah * Feature #16793: New Island: Capraia * Support #15463: Update German Stringtables * Support #15558: Italian Stringtable * Support #16193: German Voice acting for Camp Captured, Camp Lost and City Under Attack * Task #15657: Replace Bluefor "Heavy Armor" Upgrade Icon * Task #16006: Remove PMC Upgrade and Units * Task #16026: Decrease Delay between Warning Smoke and Payload arrival * Task #16028: Further prevent the "Respawn" Bug * Task #16029: Raise Launch Position of TOR and Rapier missiles * Task #16084: Decrease Delay of MHQ Repair * Task #16232: Remove Gear from MHQ * Task #16313: Decrease Spawn Radius of Resistance/Occupational forces * Task #16515: [Zargabad] Increase Communication Tower range * Task #16516: Varying camp respawn distances per Island * Task #16522: Reduce File Size of Missions * Task #16549: New Town AI Patrol Script * Task #16550: Decrease Price of Dragon Missile Launcher * Task #16683: Make New Island Implementation Easier * Task #16717: Cache Initialization Scripts * Task #16737: Attach and Detach Actions are More Responsive v3.02.b1 * Bug #16010: USMC Team Leaders Paratroop US Army and not USMC troops * Bug #16011: Commander Paradrops are All Desert vehicles * Bug #16027: "NO PLAYER" slots left on map * Bug #16062: [Zargabad] Mission only has 23 player slots * Bug #16069: Su-34 had ECM * Bug #16087: When an Enemy captures a Camp, it says "Camp Captured" * Bug #16094: Mass Conscription Lvl 2 cost 1 Supply * Bug #16444: MHQ being collected by the Garbage Collector * Bug #16514: Camp Captured/Camp Lost sound sometimes doesn't play * Bug #16527: Building Destroyed messages only broadcasted to "enemy" team * Feature #16196: Late Joiners will have the Respawn Menu on Join * Feature #16334: Unflip AI units via Unit Camera * Support #15463: Update German Stringtables * Support #15558: Italian Stringtable * Support #16193: German Voice acting for Camp Captured, Camp Lost and City Under Attack * Task #15657: Replace Bluefor "Heavy Armor" Upgrade Icon * Task #16006: Remove PMC Upgrade and Units * Task #16026: Decrease Delay between Warning Smoke and Payload arrival * Task #16028: Further prevent the "Respawn" Bug * Task #16029: Raise Launch Position of TOR and Rapier missiles * Task #16084: Decrease Delay of MHQ Repair * Task #16232: Remove Gear from MHQ * Task #16312: Optimization: Decreate Resistance/Occupational Inactivity Timer * Task #16313: Decrease Spawn Radius of Resistance/Occupational forces * Task #16515: [Zargabad] Increase Communication Tower range * Task #16516: Varying camp respawn distances per Island * Task #16522: Reduce File Size of Missions v3.01 * Bug #15300: Capture Town/Camp Messages still in KB Voices * Bug #15301: Town under attack says Building under attack * Bug #15437: Some statics build twice * Bug #15438: [Lingor] Minimum towns for Air not proper value * Bug #15439: Lynx is going to manual fire in mando HUD * Bug #15440: Mando flare can be heard from too far away * Bug #15441: Mando Missile Warning sounds too loud * Bug #15445: Incorrect Prices on Engineer/Defense structures * Bug #15464: Logistics is not lowering Support Menu Costs * Bug #15471: [Lingor] Starting Distance too Far * Bug #15472: Command Message about Building Destruction * Bug #15545: Militia Strike units do not attack the selected town * Bug #15550: Incorrect Calculation of Client Funds in certain cases * Bug #15551: [Chernarus] Towns for Air value wrong * Bug #15555: Shilka spawn without crew * Bug #15651: Camps' Flag textures don't change on Town Capture * Bug #15653: M16A4 and M16A4_ACOG Not Appearing in Equipment after Purchase * Bug #15672: TOR-M1 Still had ZSU Gun * Bug #15677: Unlock - Lock -Attach Vehicle "auto pop" (as warfare menu) * Feature #15499: Add PMC Content * Feature #15500: New Upgrade: ION Contract * Feature #15561: Parameter: Commander Assest * Feature #15562: Parameter: sell buildings * Feature #15655: Parameter: SCUD Missiles * Feature #15658: New Camp Flag Textures * Feature #15844: New Vehicle: Support Truck * Support #15463: Update German Stringtables * Task #15461: Tweak Income rates per Rank * Task #15462: Prevent "Warfare Menu" from popping up on the screen * Task #15467: Optimize Chernarus * Task #15470: Militia Strike on Temperate Worlds should be Chedaki troops * Task #15473: Communications Towers have different Radii per Island * Task #15501: Condense Basic Paradrop and Advanced Paradrop into 1 upgrade * Task #15652: Militia Strike AI Control * Task #15657: Replace Bluefor "Heavy Armor" Upgrade Icon * Task #15659: Increase Amount of Armor in Occupational Forces * Task #15671: Convert HAWK to Rapier Missile System * Task #15843: Remove BIS Rearm, Repair and Refuel Vehicles * Task #15919: Nuke's Fallout effect will end after an Hour * Task #15922: Lower Opacity of Nuclear Fallout v3.0 * Bug #14072: Mi171Sh_rockets_CZ_EP1 doesn't have attach functions * Bug #14185: Nuclear Scud Launcher firing Conventional Scud instead of Nuke * Bug #14187: KA-52 Prototype did not reload the right loadout * Bug #14189: Wrong ammo amounts for AC-130 Guns * Bug #14315: Commander Tactical Assets invalid calculations * Feature #14082: New Asset: Fixed-Wing CAS missions * Feature #14083: New Asset: Rotary-Wing CAS Missions * Feature #14093: New Countermeasure Looks * Feature #14154: New Building: Communications Tower * Feature #14155: Real recorded voices for events * Feature #14156: New Technology: Black Market * Feature #14157: New Technology: Mass Conscription * Feature #14159: New Technology: Refined Processing * Feature #14186: Warn players of a Nuclear Launch * Feature #14188: New sounds for the AC-130 guns * Feature #14207: Bounties are awarded slightly more accurately * Feature #14210: Unit build progress bar * Feature #14217: New Asset: Militia Strike * Feature #15087: Medics can build Spawn Point Field Hospitals * Feature #15161: Splash Screen to cover up initialization of Scripts * Feature #15178: Chernarus Supported * Feature #15244: Rank System: Increase Income Percentage per Rank * Feature #15245: Re-Organize Team Menu * Feature #15247: Commander Menu: Sell Building * Feature #15302: New Rank: Sergeant * Feature #15312: Parameter: Artillery Computer * Task #14073: Redesign entire tech tree for both teams * Task #14075: Massive repricing of all Units * Task #14080: Remove backpacks from infantry * Task #14084: Investigate "isFlatEmpty" Building Parameters * Task #14085: Fix Bastam North-East Camp Location * Task #14086: Add ATV to Town Depots * Task #14088: [BLUEFOR] Add Lynx * Task #14091: Update Respawn Options in Respawn Menu * Task #14160: Restrict what engineers can build * Task #14161: Revise Engineer Construction pricing * Task #14200: Move AC-130 Gun Cameras lower * Task #14212: Move capture progress bar to Warfare HUD section * Task #14218: Re-Do the Upgrade Menu * Task #14330: Add Delay for Self-Heal * Task #14900: Re-write Buy Menu Configs * Task #14902: Change Starting Weapons for All Classes * Task #14930: Update Mando Missile Mod to v2.4 Beta 9.2 * Task #14932: Fix upgrade selections to match new upgrade system * Task #15175: Correct Broken/Old URLs * Task #15195: Raised the Money awarded for Capturing Camps/Depots * Task #15196: Lowered the Depot capture Radius * Task #15246: Re-Write the Upgrade System's loading of Upgrades * Task #15278: Make Structure Names a Global Variable for Easier Usage v2.11 * Bug #14003: Medic ambulance paradrop doesn't list Grid position * Bug #14004: Iglas on Hind series don't fire sometimes * Bug #14029: Rank up messages broadcasted globally * Bug #14053: Static Launchers do not fire Mando Missiles * Task #14025: Move TOR-M1 and HAWK console to Commander Seat * Task #14030: If Commander Center doesn't exist, Class Menu Locked * Task #14031: Warning when entering killzones * Task #14032: Repair trucks moved to level 0 light * Task #14051: Move Shkurkalay's Depot * Task #14054: Charge "Reinforcement" fee for Respawning/Dying * Task #14055: Increase Spawn Distance from Enemy * Task #14056: Add Self-Heal Ability to Class Menu v2.09b * Bug #13855: Camp Insertion and Air Factory cannot upgrade * Task #13856: Updated German Localizations Further v2.09 * Bug #13824: One of the Opfor medics cannot open the Field Medic class menu * Feature #13812: Add Russian + USMC Infantry to Barracks * Feature #13813: Field Medic Ambulance Paradrop skill now paradrops an Armored Ambulance instead * Feature #13815: Team Leader paratroopers' nationality depends on player slot * Feature #13822: [RESISTANCE] Add BMP-2 to town defences * Feature #13823: [BLUEFOR] Add Stryker Mortar Carrier * Task #13816: When an asset is called in, a coloured smoke will drop at the location * Task #13817: Rename slots in MP Lobby to Fit Nationality/Skill Set * Task #13818: Tweak Mando Countermeasures methods * Task #13819: Team leader paratroopers can only be called in on their location * Task #13820: Cooldown times for Team Leader to be increased * Task #13825: Updated German Localizations v2.08 - 0000193: [Bug] GW HUD: Player status will disappear on occassion (GossamerSolid) - resolved. - 0000296: [Bug] Paratroopers do not have squad numbers on the map (GossamerSolid) - resolved. - 0000297: [Balance] Squad sizes should be uneven numbers (GossamerSolid) - resolved. - 0000299: [Bug] Player rank is not sticking to the slot properly (GossamerSolid) - resolved. - 0000300: [Other] Put camps to old model (GossamerSolid) - resolved. - 0000265: [Bug] Sometimes on unit build, some crew members get killed (GossamerSolid) - resolved. - 0000253: [Feature] Ranking System (GossamerSolid) - resolved. - 0000270: [Feature] Bounty Rewards Constant depends on Player Rank (GossamerSolid) - resolved. - 0000271: [Feature] Squad Sizes now depend on player rank rather than upgrade (GossamerSolid) - resolved. - 0000254: [Feature] Expand on Skill Sets (GossamerSolid) - resolved. - 0000255: [Balance] Change playable slots to 4 slots per class on each team (GossamerSolid) - resolved. - 0000256: [Balance] Lower the amount of towns on the maps (GossamerSolid) - resolved. - 0000257: [Balance] Tactical Assets will be solely used by the commander (GossamerSolid) - resolved. - 0000258: [Balance] Further Tweak Countermeasure Difficulty (GossamerSolid) - resolved. - 0000259: [Other] Add in Check to Ensure players are running Combined Operations (GossamerSolid) - resolved. - 0000260: [GUI] FPS HUD: Tweak colours depending on FPS amounts (server) (GossamerSolid) - resolved. - 0000262: [Other] Temp disable UNO Spawning until optimizations can be made (GossamerSolid) - resolved. - 0000264: [Bug] Fix support menu calculations (GossamerSolid) - resolved. - 0000266: [Bug] Change Stryker MGS to Driver and Gunner Only (To be used with Xeno426's Vehicle Fixes Mod) (GossamerSolid) - resolved. - 0000267: [GUI] Add Upgrades Information in the Team Menu (GossamerSolid) - resolved. - 0000268: [Bug] Aircraft were not rearming with the right amount of flares (GossamerSolid) - resolved. - 0000269: [Balance] Lower towns required for air to 8 (GossamerSolid) - resolved. - 0000272: [Other] Fix up Camp Locations (GossamerSolid) - resolved. - 0000273: [Other] West camp at Anar (GossamerSolid) - resolved. - 0000274: [Other] North East Camp at Zavarak (GossamerSolid) - resolved. - 0000277: [Bug] Paradrop Repair Truck missing actions (GossamerSolid) - resolved. - 0000294: [Balance] Reduce Respawn time to 20 seconds (GossamerSolid) - resolved. - 0000279: [Balance] Increase town capture range by 20m (GossamerSolid) - resolved. - 0000280: [Balance] Increase SV of each town (GossamerSolid) - resolved. - 0000281: [Balance] Changed Opfor HQ to BTR-90 (GossamerSolid) - resolved. - 0000282: [Balance] Fix the loadout of the Su-25 Bomber (GossamerSolid) - resolved. - 0000283: [Feature] Add new vehicles (GossamerSolid) - resolved. - 0000284: [Feature] [OPFOR] Ka-52 Prototype (GossamerSolid) - resolved. - 0000285: [Feature] [OPFOR] T-72B (GossamerSolid) - resolved. - 0000286: [Feature] [BLUEFOR] Merlin Spawn Point (GossamerSolid) - resolved. - 0000287: [Balance] Re-Price Units (GossamerSolid) - resolved. - 0000289: [Balance] TOR-M1 and HAWK Price higher (GossamerSolid) - resolved. - 0000291: [Other] Change Depot and Camp objects (GossamerSolid) - resolved. - 0000290: [Bug] M6 Linebacker Mando HUD not working (GossamerSolid) - resolved. - 0000292: [Bug] AH-1Z couldn't use the support menu (GossamerSolid) - resolved. - 0000293: [Balance] Raise the price of the SCUD Nuke (GossamerSolid) - resolved. - 0000295: [Balance] Reduce Tactical Assets timeout to 180 seconds (GossamerSolid) - resolved. v2.07 - 0000252: [Feature] Add TOR-M1 and HAWK Missile Systems (GossamerSolid) - resolved. - 0000251: [Balance] Increase countermeasure difficulty (GossamerSolid) - resolved. - 0000250: [Bug] AC-130 should be able to be rearmed (GossamerSolid) - resolved. - 0000247: [Bug] SCUD Nuke destroys Depots (GossamerSolid) - resolved. - 0000216: [Other] Units build out of factory always facing north (GossamerSolid) - resolved. - 0000234: [Other] "Reveal" newly built vehicles to the player to avoid "dancing" around it to get in (GossamerSolid) - resolved. - 0000241: [Other] Remove OA Countermeasures from Air Units (GossamerSolid) - resolved. - 0000236: [Bug] Mi-171SH (Rockets) lacks attach and eject functions (GossamerSolid) - resolved. - 0000238: [Bug] UN Forces text warnings do not appear (GossamerSolid) - resolved. - 0000239: [Feature] Include Mando ATGM fixes (Xenomorph) - resolved. - 0000242: [Feature] Add British Armed Forces DLC included with Patch 1.54 in (GossamerSolid) - resolved. - 0000243: [Feature] Add Mando HUD to new BAF vehicles. (Xenomorph) - resolved. - 0000244: [Feature] Replace On-Map Artillery System with Built-In System included in 1.54 (GossamerSolid) - resolved. - 0000245: [Feature] Add BAF Player slots to Bluefor (GossamerSolid) - resolved. - 0000246: [Feature] Update Mando Missile Mod to newest version (Xenomorph) - resolved. - 0000240: [Feature] SCUD missile launchers for Opfor (Xenomorph) - resolved. - 0000237: [GUI] Mi-171 Series should have towing HUD (Xenomorph) - resolved. v2.06 - 0000216: [Other] Units build out of factory always facing north (GossamerSolid) - resolved. - 0000204: [Feature] Patrolling UN Forces on map (GossamerSolid) - resolved. - 0000182: [Feature] Commander Asset: Drop Repair Truck (GossamerSolid) - resolved. - 0000217: [Bug] Vodnik (MG) missing a crew slot (GossamerSolid) - resolved. - 0000218: [Balance] Raise price of Vodnik (Autocannon) (GossamerSolid) - resolved. - 0000219: [Balance] Lower Price of MAAWS and Ammo (GossamerSolid) - resolved. - 0000220: [Bug] Support Menu Upgrade, Level 2 Fuel cost was 50% instead of 5% (GossamerSolid) - resolved. - 0000221: [Bug] Mi-8 Ambulance (RU) doesn't have Mando systems (GossamerSolid) - resolved. - 0000224: [Bug] Support menu broken for JIP players (GossamerSolid) - resolved. - 0000225: [Balance] BLUFOR has no HF vehicles at Level 0 (BigMorgan) - resolved. - 0000226: [Other] Update German translations (GossamerSolid) - resolved. - 0000227: [Balance] Mi-24VM needs an extra clip of Cannon (GossamerSolid) - resolved. - 0000228: [Bug] AH-64D Sidewinders had wrong classname (GossamerSolid) - resolved. - 0000229: [Balance] Add M2 and M2 Tripod to West Defences (GossamerSolid) - resolved. - 0000231: [Other] Raise view distance maximum (GossamerSolid) - resolved. - 0000232: [Feature] Add Stealth's Post Processing Effects (GossamerSolid) - resolved. - 0000230: [Bug] F-35B Doesn't have CCIP Navigation view (Xenomorph) - resolved. v2.05 - 0000213: [Other] Update Commander Center Localizations (GossamerSolid) - resolved. - 0000211: [Balance] Give Guerillas NAPA T-72 (GossamerSolid) - resolved. - 0000209: [Bug] UH-1H and AN-2 cannot attach vehicles (GossamerSolid) - resolved. - 0000207: [Bug] Support Menu error: Rearm,Repair,Refuel on Civilian Vehicle (GossamerSolid) - resolved. - 0000206: [Bug] Mando kills not reporting bounties (HOTFIXED into 2.04) (GossamerSolid) - resolved. - 0000210: [Feature] Client and Server FPS monitor (GossamerSolid) - resolved. - 0000205: [Bug] Support Menu error: No Units close to supply source (GossamerSolid) - resolved. - 0000199: [Bug] UH-1H has "commander" that spawns outside vehicle (GossamerSolid) - resolved. - 0000195: [Feature] When an Asset is called in, Teammates should be alerted. (GossamerSolid) - resolved. - 0000194: [Balance] Remove Two Modern Sa58 Variants from Opfor (GossamerSolid) - resolved. - 0000192: [Bug] CZ Landrover w/Guns should have 3 crew slots (GossamerSolid) - resolved. - 0000214: [Bug] Blank entries in Equipment section of Loadouts Menu (GossamerSolid) - resolved. Credits & thanks: Project Lead - GossamerSolid Designers - GossamerSolid - M.O.R - Ilumzar - BigMorgan - Xenomorph Translations - GossamerSolid [English] - M.O.R, WillaChilla, Ilumzar [Deutsch] Big Thanks to - All of the Testers - Benny for Warfare BE - BIS for ArmA II - TheGameWardens.com community - Mando for Mandoble Missile Mod Forum topic: - BI forums
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Hy
I have problems with this warfare. Why Nlaw rockets flies up and blows up and never want to hit the target? Why in Cobra Heli I can't change to Helfires when I'm in manual fire mode? Why in Cobra when I change to Helfires my shooter can't engage the targets. How to hill myself when I'm not a medic? In other Warfares there is an option in support menu. Why I can shoot from US AA (I don't remember the name but it looks like a Shilka)?
@Zygmut: For the Nlaw, and Cobra stuff. I suggest you read the Mando Missile Mod manual or spend some time offline getting used to it.
You heal yourself in the Class Menu when you are a high enough rank.
The US Rapier missile system works quite fine. Hop in the gunner seat and use the action in the action menu.
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