Author: b00tsy
Author Website:

Requirements: No addons required
Island(s): Takistan
Playable options: Multiplayer compatible

Version: 1.54

Date: 2012-02-08 22:51


Comments: (18)
Rating:



 





Call to glory
by
B00tsy


Description:
Your team is being send out to locate and clear out the militia controled villages within the ao.
In total there are eleven villages you need to sweep, but only 4 villages are under control of the militia (to make it more fun).
You will have to approach all villages carefully, because you do not know if it will be a friendly village or not.
The militia troops are well trained so don't be careless approaching a militia village.
They have no problem giving you a head shot from half a click away.
They will be patrolling in the village, occupying the houses and standing on the look out on roofs.

When you enter a friendly village you will get the green light to go to the next village (village turns to green) very quickly.
To get the green light in a militia controled village you will have to eliminate all militia men within the village.

Hint:
- In SP mode customize the gear of all your men before moving to the first village (all men are playable) and use backpacks.
- There is a radio support channel available with 1x arti and 1x suplydrop.
Using the arti is cheating, but if you are a little pussy then do feel free use it :)
- Almost all support vehicles are available (press 5,1). They will only drive/fly 1 time to your location and except from the med evac chopper they take a long time to arrive.
The support vehicles are permanently marked on the map so you eta the arrival and their route easily.
- If you have trouble finding the last hostile in a village then check the buildings, they do use it for cover. Also some may flee to the outer edge of an ao.


Features:
  • Dynamic villages
  • Civil traffic
  • Radio support (1x artillery)
  • Support (press 5,1) med evac chopper, rearm, refuel, repair, med tryker
    (support will take a long time to arrive except for the med-evac chopper)
  • Music & sounds
  • Environment effects
  • Garbage collecting (deleting dead bodies)
  • Custom sounds
  • Side missions
  • Respawn & parajump


  • Installation:
    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer.
    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for multiplayer/coop.


    Notes:
    I have only played it myself as a SP mission, but it should work good to as coop too.
    This mission is pretty cool to play if I say so myself, having great combat fun with it.
    It does not contain a lot of fancy scripting, but enough to make it interesting and fun.. and low lag as possible


    Changelog:
    v1.54
    Updated version with all custom sounds removed. It's now much easier to load and should fix the crashes some people had.
    All the custom sound did make it extra dynamic and realistic, but at least it's playable now for everone.

    v1.53
  • (hopefully) Fixed the 'out of memory' issue.

  • v1.51
  • Reworked how the objective markers work. They are now activated by any Bluefor unit.
  • Fixed the parajump
  • Added visible map markers to all support vehicles.
  • Added the full mission map so that it can be played online with all the custom sounds. Not sure if only the server needs the map or all players for the sounds to work.

  • V1.5
  • Added custom sounds (environment & friendly towns)
  • Added several side missions
  • Possibility of IED's (road bombs)
  • Possibility of road ambushes
  • Respawn (coop)
  • Wound healing (you are able to heal yourself 3 times)
  • Flagpole parajump after a respawn you can parajump anywhere on the map (coop)
  • Added dialogs
  • upgraded how the objective markers function
  • Reduced the artillery support to 1x

  • v1.4
  • Added extra playable unit
  • Added auto save points
  • Added extra rearm points (including coyote backpacks)
  • Added new fun side mission (available after clearing 2 militia villages)
  • Decorated insertion point

  • v1.3
  • Added group dialogs
  • Added mission hints
  • Added objective dialogs
  • Tweaked the militia villages (first village is easier)
  • Added extra objective (becomes available after clearing 4 militia villages)

  • v1.2
  • Moved the position of the support vehicles closer to the ao. Still you can't depend to much on the support trucks as the AI can get stuck sometimes when driving long distances. The med evac chopper does provide support fairly quickly.
  • Edited the militia villages a bit more to make it harder to clear.


  • Forum topic:
    - BI forums




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    Tags: Clear,   Villages