Author: wolffy.au
Author Website: http://creoBellum.org

Requirements: No addons required

Version: 0.2

Short description: This mission is to demonstrate the use of multiplayer compatible Call Support functionality. You can direct any AI unit(s), who will mount up, move to, and dismount, to any location on the map.

Date: 2010-08-21 20:13


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cB Multiplayer Call Support
by
Wolfy.au


Description:
This mission is to demonstrate the use of multiplayer compatible Call Support functionality. You can direct any AI unit(s), who will mount up, move to, and dismount, to any location on the map. There is a demo mission for Utes in ArmA 2 and for the Desert Map in Operation Arrowhead


Usage:
Drop an unit or group and provide a name e.g. for a repair truck, REPAIR.

To initialise the code and action item for team leaders, add the following to your INIT.SQF file:

f_initCallSupport = compile preprocessFileLineNumbers "crB_scripts\crB_initCallSupport.sqf";
[player, REPAIR, "Repair Truck"] call f_initCallSupport;
 
setGroupIconsVisible [true, false]; // this line is optional but useful in tracking where the units are on the map.

Parameters:
player - applies to all players loading the mission
REPAIR - this is the AI unit name
"Repair Truck" - a description used to identify the unit


Installation:
Simply place the demo missions in your YourNick/Documents/ArmA2/missions folder.


Future Plans:
- override the menu Call Support option if possible (if you know how, please let me know)
- add support for helo's (I already have the code for this, just need to integrate it)


Forum topic:
- Armaholic Forums
- BI Forums




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