Author: conKORD
Author Website:

Requirements: No addons required
Island(s): Chernarus, Desert_E, Takistan, Utes
Playable options: N/A

Version: 1.2.1

Date: 2012-02-08 09:33


Comments: (0)
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Proving ground

by
conKORD


Description:
This mission was designed for weapon training and testing/debug any weapons and vehicles.

Entire proving ground functional now available as addon called "mobile proving ground". To activate it click on button "Init proving ground" in "Esc" menu. Works only on server.


Features:
  • Custom interface to create any existing in vehCfg vehicle.
  • Custom interface to get any existing in weaponCfg weapon and compatible magazines.
  • Also it shows classes of any found vehicles, units, weapons, magazines and items. Could be useful for mapmakers.
  • Interface to create any target. Script will automatically replace dead targets and targets with dead / without crew. Here is 4 target modes
    1. Static land: targets in front at player at designated distance.
    2. Random land: targets will be spawned in front of core at random distance and will be moved with random speed. Distance and speed can be adjusted through target interface.
    3. AI land: targets will move on waypoints. Waypoints can be adjusted.
    4. AI air: by default air targets will fly around core. Waypoints also can be adjusted.
  • Simple SQF console with history.
  • Integrated HJ configExplorer.
  • Tool to play and get class of any existing in cfgSounds sound.


  • Installation:
    Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor.


    How to use it:
    Load one of existing in archive mission.
    Or
    1)Create new mission, place in editor player unit and turn him in needed direction.
    2)Save mission.
    3)Copy description.ext, init.sqf and folder proving_ground into mission's folder.
    4)Reload mission and launch it.
    Ingame select "Proving ground" in action menu or press Ctrl+LeftWin to call interface.

    How to launch proving ground directly from shortcut:
    1)Copy Proving_ground.utes.pbo from archive to your A2 "missions" folder. Example:

    d:\Games\ArmA 2\Missions\Proving_ground.utes.pbo

    2)Create shortcut and add -init=playMission["","Proving_ground.utes"]. Example:

    "D:\Games\ArmA 2\arma2.exe" -nosplash -world=none -init=playMission["","Proving_ground.utes"]

    3) Launch it and have fun


    Buttons description:
  • Create vehicle. There is two options - create vehicle at core (helipad) and create vehicle front of player.
  • Get weapon. Give to player any weapon, magazine or item.
  • Targets. Target management.
  • Realign core. Core will be moved at current player position.
  • Delete vehicle. This command will delete vehicle/unit that player looking for.
  • Get bot in team. Command will create man in your team. For example if you need gunner for chopper.
  • Statistics. Proving ground will collect information about shots, kills, hits and calculate accuracy. Check yourself =)
    Close. It is.
  • Autoheal. Player and player's vehicle will be constantly healed.
  • Booster. For 10 second by pressing E you can immediately increase speed by 30km/h. Could be useful while you moving in tank to mountain.
  • Teleport. Press this button and after it click on target place on map to teleport.
  • Sattelite. Press this button and click on target place on map to aim sattelite camera.
  • Bulletcam. It is.
  • Hitmarker. Where player's bulled will hit something will be plased red marker on map.
  • Status display. Toggle hint-like status window that shows class, damage and crew status of cursortarget. By default on.
  • Console. Press enter to execute command, double click on command in history to past it to editbox.
  • Righter is shortcuts to call additional features.


  • Changelog:
    v1.2.1
  • bikes will be shown in "cars" section of vehicle creator
  • console improvements
      --button "Exec globally" to execute command on all clients
      --button "Exec on server" to execute command on server (result of commands will be also shown)
      --button "Run tracker" means that command will be executed each 0.5 second until button "Stop trackers" is pressed

  • v1.2
  • BalCa reloader included
  • New environment display where is possible to control weather
  • Satcam can be controlled with mouse
  • Infinite ammo can be turned off
  • Hitmarker can track multiple projectiles and shows their positions in flight
  • Hitmarker sometimes stops to track projectile

  • v1.1
  • reworked target management interface. Now here is 4 target modes
      Static land: targets in front at player at designated distance.
      Random land: targets will be spawned in front of core at random distance and will be moved with random speed. Distance and speed can be adjusted through target interface.
      AI land: targets will move on waypoints. Waypoints can be adjusted.
      AI air: by default air targets will fly around core. Waypoints also can be adjusted.
  • unlimited ammo for disposable weapon (ACE or INCO disposable).
  • Repair button changed to Autoheal.
  • core now can be realigned.
  • multiplayer support. All features exept target management available for every player. Target management aviable only for server or server admin.
  • statistics window. Proving ground will collect information about shots, kills, hits and calculate accuracy. Check yourself =)
  • map markers on hit.
  • [!] HJ configExplorer now will work faster.
  • [!] Config values HJ configExplorer now will be sorted alphabetically.
  • [-] Sometimes old magazines didn't be removed.

  • v1.06
  • Fixed: in weapon creator ammo for underburrel grenade launcher sometimes didn't be showed.
  • New: preload of all functions, now proving ground should work faster.
  • New: satcam now can be rotated. So it is now not really satcam, it is . . . spydrone =)
  • New: shortcuts for functions BIS_help and BIS config viewer.

  • v1.05
  • Fixed: according to ACE 1.5 weapon config changes now are hard to divide rifles/machineguns by config entries. So here is another kind of sorting - rifles/ heavy weapons. Heavy weapons in OA/vanilla/CO occupies both main and secondary weapons slots, in ACE heavy weapons can't be packed into backpack.
  • Fixed: if you killed friendly AI you will not be renegade.
  • New: command from console history can be executed by double click.
  • New: console history will be filled only by new commands. Commands that already is in history will be not added.

  • v1.04
  • Fixed: now listboxes will be filled faster.
  • Fixed: only one sound in one time can be played.
  • New: sound player will show titles of sounds (if them exists).
  • New: buttons to copy classes of vehicle/weapon/ammo/sound to clipboard.
  • New: hint-like status window that shows class, damage and crew status of cursortarget.

  • v1.03
  • Changed: scrollbar in listboxes to more visible one.
  • New: ConfigExplorer 2.02 by HeliJunkie now implemented as mission script. It no more require external addon.

  • v1.02
  • Fixed: Bulletcam. Again.
  • New: Interval between land targets now based on their physical size.
  • New: Armed Media Player. Tool to find and play any existing in CfgSounds sound. Add funny audio environment to your mission

  • v1.01
  • Fixed: RPT errors caused by bulletcam.
  • Fixed: RPT errors caused by satcam.
  • Fixed: Weapon creator didn't display large weapons (like heavy sniper rifles) that occupies both weapon and launcher slots.
  • Fixed: Missing scope check in vehicle creator.
  • Fixed: Changed player unit in missions in Takistan and Desert, so map will no require vanilla ArmA 2.
  • New: Weapon creator will display dispersion.


  • Credits & thanks:
    Written by conKORD, inspired by Kronzky's targetrange.


    Forum topic:
    - BI forums




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