Author: GossamerSolid
Author Website:

Requirements: Arma 2
Island(s): Desert_E, Proving Grounds, Takistan, Utes
Playable options:

Version: 1.03

Date: 2011-05-22 07:51

Comments: (2)




GunGame is a remake of the GunGame mode that can be found on games such as Counter-Strike, Day of Defeat, Call of Duty and more. For those of you who are not familiar with the gamemode, let me explain! All players start with a powerful weapon, when they kill somebody on the opposing team, they "level up" and get the next weapon. As you level up, the weapons become worse making it harder to achieve victory. The first player to get a kill on the last level (Satchel Charges) is declared the winner. Beware, teamkilling will set you back a level!

It's fairly fast paced compared to other ArmA 2 gamemodes, but from what I've seen so far, it's pretty damn fun! Right now it currently requires Combined Operations (ArmA 2 + Operation Arrowhead) to play, but I can easily make ArmA 2 and OA editions if people request them (or you can make them yourself, it's fairly simple).

- Fast paced PvP action
- Light on server resources (no AI)
- Intuitive HUD to provide useful information (includes minimap)
- Easy to customize to your likings (Change weapon lists, play area, etc)

New Maps:
- North Rasman (North Area of Rasman)
- Wasteland (Gas Station area of Proving Grounds)
- Strelka (Town on Utes)

New Weapon Sets:
- Reverse Default (Starts at Makarov, goes to RPG-7)
- Close Quarters (Shotguns, SMG, Pistols)
- Marksmen (Long Range rifles to Enfield)
- Ramboland (MGs only )

New Parameters:
- Time Limit (Self Explanatory)
- Weapon Set (Change the weapon set that you are playing with)

Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.

- Dedicated Server (I do not support issues that are found on non-dedicated servers)
- Combined Operations (Uses ArmA 2 + Operation Arrowhead Content)
- Patch 1.54+ (Relies on BAF content)

* Bug #19263: Ramboland weaponset Makarov SD has no Ammo
* Feature #19939: New Weaponset: PRACS
* Feature #19940: New Maps
* Task #19261: Increase Spawn "Safe Zone" distance
* Task #19937: Improve spawn point detection for "House" objects

* Bug #19200: On Weapon Change, proper muzzle wasn't selected
* Feature #16236: Add More Levels
* Feature #16238: Add More Weaponsets
* Feature #18829: Player's current level bound to PlayerID
* Feature #18831: New Joiners will not start at the beginning
* Feature #18849: Implement Loading Screen
* Feature #18884: Parameter: Different Weather/Time Settings
* Task #16473: Re-do Close Quarters Weapon Set
* Task #16474: Decrease Leveling Change Delay
* Task #18842: Improve Spawn Point detection
* Task #18848: Reduce Filesize
* Task #18850: Minimap will stay on death location during Respawn
* Task #18883: Replace Opfor units on "Wasteland" map
* Task #19165: Last Weapon replaced with Silenced Makarov

* Bug #16235: "Holy Shit" Sound not found
* Feature #14102: Parameter: Time Limit
* Feature #15108: Weaponset via Parameter
* Feature #15109: New maps
* Feature #15634: New Weaponsets
* Feature #16214: Improved Mini-Map Tracking
* Task #14103: Body Removal
* Task #16197: Optimize Script Execution
* Task #16198: Correct a few Strings
* Task #16199: Update Notes Section ingame
* Task #16204: Small GUI Redesign
* Task #16207: Last Weapon will be an IED instead of Satchels
* Task #16208: Revise Default Weapon Set
* Task #16215: Solve RPT Errors

Credits & thanks:
Project Lead
- GossamerSolid

- GossamerSolid
- BigMorgan

Translations (if you fluently speak/write in another language, please PM me)
- GossamerSolid [English]

Big Thanks to
- All of the Testers
- BIS for ArmA II
- community

Forum topic:
- BI forums

- Arma 2

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