Author: galzohar
Author Website:

Requirements: ArmA 2, Advanced Combat Environment 2 - Core, Advanced Combat Environment 2 - eXtras, Community Base addons
Island(s): Chernarus, Zargabad
Playable options:

Version: 1.01

Date: 2011-01-27 09:05

Comments: (0)


Bunkers Zargabad - ACE

In this C&H mission each side needs to capture and hold 4 bunkers in Zargabad and hold them long enough to reach the score limit. First side to reach score limit wins!

- Many optional parameters that set which vehicles/weapons are allowed. Default settings are recommended, but feel free to try anything.

- Base respawn with spawn protection and indestructible containers blocking the base so that spawn camping would be difficult.

- Spawn protection for non-armored vehicles - Unused vehicles will instantly respawn as soon as they take damage (doing the same for armored vehicles is on the todo list but is more difficult because of how ACE armor system handles damage).

- Ability to save loadout after you picked your gear from the ammo box (which will have weapons based on the parameters picked by the server admin).

Extract the .pbo file(s) to your ArmA2\MPMissions folder.

Loadout parameters:
Night/Day - Play either during the day, or at night with either 1/4 moon, 1/2 moon or 3/4 moon, to suit the style of game you want to play. All settings are also playable with nightvision disabled.

Night vision - "No" nightvision, "NV" for night vision goggles only, or "thermal" for night vision goggles and MX2A.

Night sights - Same as night vision, but for weapon sights.

Side weapons - "Faction only" gives west only US weapons and east only Takistan weapons (though Takistan had its armory extended a bit). "Side only" adds non-US weapons such as G36 and HK416 to west and weapons such as SA-58 to east. "All weapons" option is also available to give both sides equal availability of weapons.

Weapon types - Sets the maximum weapon "size" - "Pistols", "SMGs", "SMGs/shotguns", "rifles", "heavy" (such as light machinegunes) and "very heavy" (such as medium machineguns).

Caliber - Sets the maximum caliber weapons allowed - "5.56 / 5.45", "5.56 / 5.45 / 7.62X39", "7.62X51 / 7.62X54 / 9X39", "50cal" and "25mm".

Explosives - Sets the available types of explosives. None means no explosives of any type. "Light" allows grenades and grenade launcher rounds. "Light/satchels" adds satchels. "Light/satchels/mines" adds mines as well. "Everything" allows everything, including explosive rocket launcher ammo all the nasty toys that ACE provides.

Scopes - Disables/enables any scoped weapons. Note that this does not enable sniper rifles if you do not choose to allow 7.62X51/7.62X54 caliber weapons.

Launchers - "Light" allows disposable launchers only. "Medium" adds M136s and RPGs (and only to east if "faction weapons" isn't set to "all weapons"). Heavy adds everything else, but without explosive rockets if "explosives" is not set to "everything".

Crew served weapons - Sets availability of crew served weapons. "None" will allow nothing, "machineguns" will allow machineguns only and "everything" will allow everything (including automatic grenade launchers and heavy AT rockets).

SF weapons - Sets availability of special forces weapons. "None" will allow non-SF weapons only. "Non-SD" allows special forces weapons that don't have suppressors. "SD included" enables suppressed weapons as well.

Future weapons - Sets availability of future weapons, as in, weapons that aren't really used in the present. Mostly includes SCARs and M110s. "No" disallows those weapons while "yes" allows them.

Less Than Lethal Weapons - Some less than lethal weapons added by ACE - Mostly teargas and flashbangs. "No" disallows them while "yes" allows. Affects custom loadouts only. Default is "no".

High Capacity Magazines - Sets availability of high capacity magazines that are usable in rifles. "None" allows only standard magazines, "light" allows the smaller types and "large" allows all of them.

  • Updated Chernogorsk (on Chernarus) version to work the same as the Zargabad version, and included it in the download!
  • Updated weapon crate script and mission parameters, similar to what is available in Dynamic Cache Hunt.
  • Updated parameters and removed the unnecessary ACEX_RU and ACEX_USNavy requirement.

  • Forum topic:
    - BI forums

    - ArmA 2
    - Advanced Combat Environment 2 - Core
    - Advanced Combat Environment 2 - eXtras
    - Community Base addons

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