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Author: Shezan74
Author Website: http://dev-heaven.net/projects/fallujah Requirements: No addons required Version: 1.2 Signed: Yes, serverkey included Short description: Fallujah city is a big map suitable for cqb. |
Description & Features: Fallujah features - 10x10 Km terrain, 4x4 km city terrain - Based on satellite pictures from real Fallujah area - Big city (more than 3.000 buildings and growing) - Houses and palms from ArmA1 to keep high performances and framerate. - 2 Bridges and 2 dams - Real based road grid - Object placement AI-Friendly - Urban, desert and oasis area - 330.000 objects placed - One military airport to the south, one FOB on the northern area (by -[TdC]-Ultimo.it) and another helicopter base in the northern city area. World Tools has been highly used in building the city to create environment randomness and bio-diversity. Installation: As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ. Requirements: Arma 2 ver. 1.7 or later / Arma 2 Combined Operations 1.52 or later Included .pbos: fallujah1_2.pbo fallujah_hou1_2.pbo Notes: Not everything has been made, fixed and implemented in this map. Every time i open the editor i found something that could be fixed, changed, modified, tweaked, enhanced or removed. Fallujah took near 400 hours of work for becoming the actual map. I am sure there is something bad, missing or not-so-good-as-you-expect but sometimes a man should look forward to new challenges Notes to mission makers: The map has been profoundly changed. To ensure that no player can play with a different version, with different trees and objects in different places and have advantages in the game, I have changed the name of the map in fallujah_v1_0 into "cfgPatches" section. Credits & thanks: -[TdC]- Clan for support and suggestions -[TdC]-Solo.it for his great help and collaboration -[TdC]-Ultimo.it for sqm objects in airport area Kju for config tweak My wife (as in some books and important publications) that still doesn't understand why a man should place red boxes on green background for so much hours Authors Island by -[TdC]-Shezan.it - Masks, missions and sqm objects by -[TdC]-Solo.it Beta testing and contributions by -[TdC]- Clan: www.tdcclan.it -[TdC]-Ultimo.it ArmA II - Fallujah license: You are permitted to install and use the Fallujah for personal entertainment purposes only. Any military, commercial or educational use is strictly prohibited without permission from the author. free redistribution is permitted for the original file package as long as it is kept unmodified and distributed 100% free of charge. Distribution of parts of the Fallujah is not allowed without explicit author authorization. Changelog: v1.2 •Fixed support for ArmA2 Vanilla (no OA) •Fixed (hopefully) the problem with Fallujah double bridge (bridge hopping) •Changed the format of map grid for better GPS/ACE DAGR support •Added support for ambient civilians (Takistans) (ALICE MODULE) •Fixed runway headings textures •Updated config to provide better coordinates with GPS and ACE DAGR •Some other small enhancements and fix v1.1 • Opened another entrance north of the airport for AI movements • reworked highway bushes with less density • Fixed some objects placements at airport • Cleaned some roads from residual bushes • Planted some palms along the east highway • Removed bushes from water • City name location types reworked for better compatibility with mission scripters • 2 new bridges near dams to enable AI movements in south west area • Small enhancements all around the map • Checked every bridge for AI crossing v1.0 •Bug #14371: FLIR check •Feature #14298: Buildings: Airport area •Feature #14300: Buildings: Add sqm houses accross map •Feature #14338: CFG: Map names and Alice support •Feature #14341: Buildings: Industrial Area •Feature #14464: Mask: Airport mask and clutter •Feature #14495: CFG: Map Image v0.95 •Bug #14661: Map scale •Feature #14302: Morphing: Terrain smoothing near rivers •Feature #14357: Vegetation: map vegetation •Feature #14413: Roads: Training Circuit •Feature #14522: Terrain: Close Euphrate River Ovest •Support #14459: Shezan74.bikey •Support #14758: No .bisign for fallujah_hou.pbo •Feature #14355: Clutter •Feature #14332: Buildings: Make a new train station north of Fallujah city v0.92 •Bug #14474: Crash while crossing bridges •Feature #14358: Vegetation: city palms v0.91 •Bug #14360: Objects: Warehouses •Bug #14362: Objects: FOB •Bug #14417: AIRPORT ILS •Feature #14299: Buildings: Fix / replace hotels with smaller hotels •Feature #14340: Roads: Industrial Area •Feature #14380: Highway passages v0.9 First public release - beta version Forum topic: - BI forums
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Even though it "kills" the strongest PC
- Thx so much for this amazing work which can be edited so nicely and filled with life (my suggestion fur future updates) and allows really good Streetfights. I dig it!
perfect for Black Hawk Down.
Very good map. More realistic than any other I have seen.
feedback sounds great and i love the idea of the map although i 2 am a fan of 'enterable buildings' as i usually cut myself going through windows
i found that ai will not drive over either of the bridges on the river they either stop or crash into the side of the bridge and cause their vehicle to burst into flames shortly after jumping out.
a little "sightseeing tour" :) http://www.zshare.net/video/924430659c8590e0/
This map is great, it has TONS of potential. The city reminds me of Tonal Island reborn again.
I would however like to see a little more ground texture detail and cover. hehe Sorry, I'm a fanatic about detailed textures on the ground. I know it's the desert but look at the detail in the ground textures in Tajikistan for example. Anyway, The highway on this map is priceless, great work! I love the steal rails and the country side looks really cool with the tall trees. I love the large scale of this island too. It would be cool to see some highway leaf intersections on/off ramps onto another highway, maybe more weeds and rocks near the water channels/rivers. Again, this Island is a beautiful piece of art work. Just needs a few extra additions. More realistic textures on the ground, difference patches of dirt in the city and a little more cover like shrubs. Keep up the great work! I had a lot of fun with this!
Best city map for Arma 2 yet!
perfect for the legends of the storm mod.
I seem to be missing like 90% of the buildings and structures... My map is really sparse. Is it because I need Arma 1?
This map is fantastic.!!! there are custom campaigns, and I have been able to find some coop domination type game modes for this map but no Cti Warfare, or benny warfare type game modes :(
Total comments : 25, displayed on page: 10