Author: wolffy.au
Author Website: http://creoBellum.org

Requirements: No addons required

Version: 0.5

Short description: Attached is a inhabited Zargabad and Takistan demo using ALICE2 and SILVIE.

Date: 2010-10-12 17:20


Comments: (1)
Rating:



 



Ambient Civilians (ALICE2) and Vehicles Demo

by
wolffy.au


Description:
The 1.54 patch fixed the BIS Ambient Civilian (Expansion) module, so that it works fine in multiplayer now and that by default will delete ambient civilians that are more than 1200m away from playable units.

Attached is a inhabited Zargabad and Takistan demo using ALICE2 and SILVIE. The settings in the INIT.SQF are commented, so I suggest playing around with the values until you are happy with them. Bear in mind, if you walk into a town, it will preload the civvies, so it will look pretty natural. When you first spawn or if you teleport, it can take up to 2 minutes for the civvies to become active.

I did a recent experiment to see if BIS had finally fixed the Ambient modules in MP. To my surprise, they have and they work really well. Things that I was surprised to see were:
    1. no memory leaks,
    2. the removal of AI units after you've exited the spawn zone and
    3. I've even seen ambient civilians drive ambient vehicles without any custom code.


Credits & thanks:
Created by: (AEF)Wolffy.au [CTB]



Changelog:
v0.5
- Initial Release


Forum topic:
- Armaholic forums
- BI forums




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