Sickboy did sent us the latest ACE2 WIP report.
Quote :
Fourth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries.
ACE Mod is nearing v1.6 Stable, with Release Candidate 2 coming up this Friday!
Your bug reports are now more important than ever!
These changes are included in the next Ongoing Development update: * Fire does damage to players. #14587
* Fire propagation from Player to Player, Player to AI, AI to Player and All-Objects to Player. refs #14587
* New FX, units that eject out of burning tanks or wheeled APCs are screaming and on fire
* Fixed: Jerrycans are always empty #14593
* Fixed: Vehicle crew was improperly protected since OA, even with vehicledamage and wounds enabled #14667
* Fixed: Default transportMagazines and Weapons for various vehicles
* Fixed: Slingload rope positions for all available choppers #14631
* Fixed: Cargo was broken
* Changed: Firemode selector preference is now realtime adjustable
* Added ability to override stamina class used for units (e.g override civilian behaviour with soldier behaviour etc).
* Added targeting reticule to Mi24_P Gunner for Ataka target selection (Works much like AH64 longbow) - workaround for no movable turret (model problem). #9671
* Added AKM, AKMS and AKMS PBS-1 by RobertHammer
* Added CQB mode to scoped AKs and RPG-7 PGO-7
* Added animated SVD by Maćko and zGuba
* Removed: ACE BI Arty module, only backwards compatibility left and custom damage values.
* Added: ACE_fnc_isBurning, isPilot, and isCrew, each controllable/overridable with object variables
Reminder;
Bug reports, feedback and suggestions, on our Issue Tracker please!

please stop updating every day or two... please do it every monday or so... please...
They update every friday so although the day you want it to be is not the same I wonder why you suggest them to do what they are already doing.
Less flames, more smoke would work better for burning bodies.
plz fix the campaign problems in OA
What does the Campaign have to do with ACE?
And yes, updates come every Friday with WIP reports on Wednesdays so you know what's coming :)
AnimalMother try playing the Operation Arrowhead campaign with ace on, major screw ups
We await your bug reports with details and specifics @ http://ace.dev-heaven.net/wagn/Bug_Reporting
Re burning effects; they are already improved somewhat for today's release, it's ongoing @ http://dev-heaven.net/issues/14708
The situation is, ACE mod is not made for singleplayer, its mainly a multiplayer mod.
I enjoyed the SP campaign with ACE very much. If there are any new problems, please report them at the bugtracker fi you want it to be fixed. :)
submitted on bugtracker
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