Author Website: http://non.sense.ch/
Requirements: ArmA 2
Island(s): Takistan, Chernarus
Date: 2014-04-19 22:16
of protecting powers. One location seems to be of special interest to them. Supply trucks, lot's of weapons and even some high ranks have been spotted. Though they aren't fortified too well yet...
Basically it's 4 squads surprise attacking one location after being inserted by chopper. The four squads move into position first and attack simultaneously from the flanks. The occupants aren't that prepared for an attack, really - check it out - so the moment of surprise is key.
Support is most likely not available (no gimmicks like arty, air-support and stuff). Also there are different outcomes/path's and thus different endings to this mission, and so more tasks might show up sooner or later...
But in return you may play as BAF (don't worry if you don't have it, it's totally optional/only an alternative player-faction). And as for PMC, well, I didn't incorporate that into my RUBE library yet... but it might show up at some point. Maybe.
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\Missions folder.
Note to interessted mission designers:
Maybe you're not so much interessted in the mission itself, but in the RUBE package, which offers various little things and stuff, like:`
While lots of this is more of an experimental nature and other things are simply not finished at all..., feel free to use anything for your own purposes (most things should be commented well enough and examples are given in this mission).
- removed scripted fog that vanishes after the first task (move into position) has been completed
- enabled RUBE weather module instead
- actually use core and common definitions from the RUBE library (i.e. removed dialogCore.hpp, dialogCommon.hpp, dialogRubeSplash*.*, ...)
- cam-script follow, stutter-fix (has been fixed in the RUBE library at some point - as if I remember, muahaha - but never updated this mission since...)
- BI forums
- ArmA 2
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