Author: SaOk
Author Website:

Requirements: ArmA 2, BAF, PMC
Island(s): Zargabad
Playable options: N/A

Version: 1.1

Date: 2011-03-18 18:01


Comments: (2)
Rating:



 



The Battle of Zargabad

by
SaOk


Description:
Fighting between the Takistan Army and UN peacekeepers have broken out in Zargabad. US/GB reinforcements are facing heavy resistance before reaching the city from the south. Only Echo13 arrives in time.


Features:
  • Played as British Infantry Squad
  • Overview/Briefing/Gear Choose
  • Full voice-acting/custom battleshouting/ambient sounds (total over 300 voicefiles)
  • Cutscenes
  • Basic infantry action on streets of heavily destroyed Zargabad (offensive, defensive tasks)
  • Friendly AI groups fighting with players
  • Many sides involved (US, British, Czech, German, UN, Takistan Army, Takistan Militian, PMC, Criminals)
  • Indoor fighting (some)
  • Ambient Life/Effects
  • Perfomance Friendly Methods


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Changes from SP:
  • Minefield creating system removed
  • Player group have battlecrying disabled
  • Medicpacks removed
  • Re-spawning from moving marker added
  • Mines added to ammotruck and ammocrate at hill
  • More AT-weapons at the hill
  • Intro/Outro dosent work in MP mode (still mission starts with a cutscene)


  • Known issues:
  • Radiochat isnt displayed as text when I first time tried (on second try worked fine)
  • Task status changes doesnt always display in middle of the screen (worked fine also in second try)
  • Spawning was made for SP, I expect clients seeing some spawning from nowhere (I will improve it)
  • Not sure if clients can see flies/crows


  • Notes:
    This is my first attempt to make a COOP version of this single player mission. It worked fine when I tested it alone in the server, but expect massive flaws when played with multiple players. Report freely bugs in this mission thread or at OFPEC:
    http://www.ofpec.com/forum/index.php?topic=35551.0


    Future plans (if mission gets in playable state):
    More enemies (longer battles)


    Changelog:
    v1.1
  • Fixed Briefing/Tasks for JIP-players
  • Ammotruck gear cargo fixed
  • Intro tweaks
  • AT-soldier added to airfied

  • v1.0
  • Added revive system by Norrin
  • Added czech language support by Tslava
  • Added custom british battleshouting for players by Poacher (a chooseable parameter)
  • Chooseable time of day (via parameters)
  • POW task fixes
  • Ammocrates fixed/tweaked
  • Increased difficulty
  • Many other changes/tweaks/fixes

  • Beta 4.0
  • Intro issues fixed
  • Custom voices now working
  • Ambient life fixed
  • Crows&Flies now appear for clients
  • Many other fixes and tweaks

  • Beta 3.0
  • Heavy changes in scripts/triggers
  • Intro should be played now only for player that were in server from start
  • Clients that come late to server, should receive now correct task data
  • Much other changes for clients
  • Other tweaks/changes

  • Beta 2.0
  • Heavy changes in scripts/triggers
  • Should be one step more compatible with dedicated servers


  • Credits & thanks:
    Bardosy, Dale0404, Nettrucker, Poacher & SavedByGrace for voice-acting
    Nettrucker for translations
    SavedByGrace for other ambient voices/sounds and english corrections
    DarkXess for Israeli Air Raid Siren sound
    Tonci87 for Insertion Flight
    Zipper5 for loading screen template
    Big Dawg KS (Building Patrol Script v2.0 was base for altered building patrol script used in this mission)

    Special thanks to:
    - Norrin for Revive system
    - Tslava for czech language support

    Also for all testers


    Forum topic:
    - BI forums



    - ArmA 2
    - BAF
    - PMC




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    Tags: Baf,   Pmc