Author: wolffy.au
Author Website:

Requirements: No addons required

Version: 20111022

Short description: This BIS MIP project is a drop-in replacement of the BIS Editor Modules including bug fixes and improvements to the code, while ensuring that the original functionality remains intact.

Date: 2011-10-22 16:51


Comments: (1)
Rating:



 





BIS Module Improvement Project

by
wolffy.au & zGuba


Description:
This is the debut release of the BIS Module Improvement Project. This BIS MIP project is a drop-in replacement of the BIS Editor Modules including bug fixes and improvements to the code, while ensuring that the original functionality remains intact.

Islands include:
  • Chernarus
  • Utes
  • Takistan
  • Zargabad
  • Cicada
  • Qom Province
  • Lingor
  • Isla Duala, and
  • Podagorsk
Module Improvements
  • Ambient Animals:
      * Added random roosters to the mix of hens
      * Added BIS_Animals_Debug variable for marker visibility
      * Reduced spawn radius to improve MP performance
      * Re-enabled to be dedicated server compatible
  • ALICE 2:
      * Added bis_alice_emptydoor code for A2 building compatibility
      * Reduced default AI skill for less CPU
      * Increased traffic vehicles (3) per town
      * Added traffic debug markers
      * Added passengers to traffic
      * Driver and passenger faction dependent on town faction
      * Added removal if vehicle moves out of range of players
      * Randomise destination if vehicle still within range
      * Reduced traffic spawn delay from 60 sec to max 15 sec
      * Changed traffic spawn condition to when town active and 1 player within spawn distance
  • BIS_fnc_locations:
      * Fixed custom locations
  • Garbage Collector:
      * Added dedicated server support to Garbage Collector
      * Added optional auto scavenger every 5 minutes


    Installation:
    If a mission maker wishes to use this replacement code, here are the instructions.
    Simply copy the CA directory into your mission folder to over-ride the default BIS modules.
    Place a BIS Functions modules in the mission editor and add the following to the INIT:
    BIS_fnc_locations = 
    compile preprocessFileLineNumbers "CA\modules\functions\systems\fn_locations.sqf";
    Place a BIS Ambient Civilans (Expansion) module in the mission editor and add teh following to the INIT:
    BIS_ALICE2_fnc_civilianSet = 
    compile preprocessFileLineNumbers "ca\modules_e\alice2\data\scripts\fn_civilianSet.sqf";


    Changelog:
    v20111022
    - Aligned with 1.59 source

    Ambient Civilians
    - Fixed Respect/respawn error caused by Garbage Collector deleting empty groups
    - Choose traffic spawn points away from players
    - Removed enableFleeing causing civs to run everywhere
    - Allowed AUTOTARGET for armed civs
    - Increased default skill for armed civs
    - Store spawnpoints to increase performance
    - Reverted to not broadcasting of setVariables
    - Deactivate HouseEffects if town is not active

    Ambient Vehicles
    - Randomly remove weapon and magazine cargo

    Garbage Collector
    - Changed Garbage Collector Auto Scavange to be on by default

    v20110331
    Garbage Collector
    - Added dedicated server support to Garbage Collector
    - Added optional auto scavenger every 5 minutes using:


    Forum topic:
    - BI forums




    Enable javascript to be able to download from Armaholic please!



  • Tags: No tags